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The Official Fighting Games Topic - Page 9

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New Updated Fighting Game Thread
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
March 17 2008 08:15 GMT
#161
You guys have any idea where I can pick up a copy of CvS2 (thats the SNK one right?) and/or 3s for PS2 other than ebay (kinda taxed on there)?
..and then I would, ya know, check em'. (Aka SpoR)
myrmidon2537
Profile Blog Joined August 2007
Philippines2188 Posts
March 17 2008 10:22 GMT
#162
I know the context of what Daigo did, I'm just saying there are also a number of people who've done it before they say that daigo is THE absolute best when he does it.

And there are also grander 3s moments at SBO compared to evo such as RX basically killing rikimaru after riki taunted him, maeda's Keeper-Jin on Pyro as well as stuff from old SBO's like Kuroda paying back Wong with his Q and J's reverse OCV on KO/Boss/Nuki

I'm not discounting what Daigo did, I guess I've just seen these other stuff and found myself more impressed by those since those people are pretty much on the same level (well... maybe except Kuroda vs Ortiz/Wong) when that happened, Justin Wong at that time, although he was good at 3s is nowhere near how much better he is right now and if that happened now, Daigo wouldn't be toying around with him at that time (At least I, along with some other people believe)
IPT.PromilKid: I'm only good at Marvel
PePe QuiCoSE
Profile Blog Joined March 2006
Argentina1204 Posts
March 17 2008 13:42 GMT
#163
On March 17 2008 10:32 EscPlan9 wrote:
Show nested quote +
On March 15 2008 00:44 PePe QuiCoSE wrote:
You know, i find funny that you, EscPlan9, explain what parry is after we had a 60+ pages thread on SF3.


umm okay? This is a general thread for fighting videos, so people who wouldn't generally watch SF3 might watch the clip here.
Oh, you are right about that, sorry. I'd just assumed that the people from the 3s thread were the same that are on this one.
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
March 17 2008 14:53 GMT
#164
On March 17 2008 17:15 CharlieMurphy wrote:
You guys have any idea where I can pick up a copy of CvS2 (thats the SNK one right?) and/or 3s for PS2 other than ebay (kinda taxed on there)?

Maybe you can check whether any local video game stores (EB Games, etc.) have it in stock by going to their website online. Also, personally I'd rather buy it from Amazon than from Ebay: I've just heard/read a lot of crap about Ebay.

And yes, CvS2 = Capcom vs SNK 2. By the way, if you're looking to buy 3s, then you'll have to buy Street Fighter Anniversary Edition, which comes with both the US version of 3s and SF2: Super Turbo.
myrmidon2537
Profile Blog Joined August 2007
Philippines2188 Posts
March 17 2008 15:26 GMT
#165
Unless of course you mean The crossover that SNK made, you'd be referring to SVC:Chaos (but seriously, game is horrible >_> really broken at the highest level of play GCFS is stupid, Max mode is stupid, whiffing throws cost meter is stupid, damage scaling [or a horrible implementation] is stupid, that meter knockback is stupid, gesse zero and tessa are stupid)

Although it can be fun casually >_>
IPT.PromilKid: I'm only good at Marvel
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
Last Edited: 2008-03-24 07:44:07
March 24 2008 07:27 GMT
#166
Arcana Heart 2 was released to Japanese arcades on March 21st. (A few arcades in the US will be getting it soon as well.) Some good matches are starting to appear for it, now.

A quick list of general changes from Arcana Heart Full to Arcana Heart 2:

+ Show Spoiler [changes in AH2] +

* New characters and Arcanas. (naturally)
* New character voices, some more annoying than others. (e.g. Yoriko...)
* Old characters have some new and different attacks.
* Arcana specials and supers can now be homing cancelled, just like a character's regular specials and supers.
* Combos are MUCH shorter.
* The most-abused unblockable setups have been removed: you can no longer use guard break moves while withholding an Arcana special or super.
* You gain supers even more quickly.
* All characters have an extra-powerful super called a Critical Heart that consumes multiple super levels.
* There's a new defensive ability called "Arcana Blast" that consumes a super metre. I'm not too sure what it does yet since I haven't seen it used much.
* The new music is awesome. ^^



(Note: I'm not 100% sure about the players' names in these videos.)

AH2 - Ma Chao(?) (Wind Yoriko) vs Alan White (Love Saki)

My favourite Yoriko and Saki players. This is a rematch from an old AHF match (which you can check out here to compare AHF and AH2).

Notice the setup Alan White does at 0:32: PURE SEX. (He whiffs a j.C kick just before his opponent gets up, causing them to block high. Then he lands and quickly does a cr.A while they are still blocking high. It all happens very fast. )

+ Show Spoiler [the match] +





AH2 - Time Man(?) (Wind Konoha) vs Alan White (Love Saki)

Good shit dot com. Amazing ending.

+ Show Spoiler [the match] +





Hopefully some GGs involving the new characters/arcanas will surface soon.


PS: In the SSBB New Characters topic, I posted a decent SSBB match that I played last week. You can check it out here if you're interested:
http://www.teamliquid.net/forum/viewmessage.php?currentpage=17&topic_id=57867#336
Apa7HY
Profile Blog Joined January 2007
United States125 Posts
March 26 2008 03:36 GMT
#167
SSF2THD Remix looks like it could either be groundbreaking or really gay. What do you think?

In other news, I am posting from a Wii!
섹스섹스보지털
Myrmidon
Profile Blog Joined December 2004
United States9452 Posts
March 26 2008 05:23 GMT
#168
Do any of you play any of the Darkstalkers games? Since Vampire Savior (DS3) is the one on GGPO, it's been getting more attention than Hunter lately, I guess. I know it's not very played outside of Japan, treated more like Capcom's "other" fighter series in the 90's, but it's a pretty good game, less tiered than something like 3s (not saying that makes it better than 3s). In any case the series is probably mostly responsible for a subgeneration of people knowing what a succubus is.

Some gameplay mechanics:
+ Show Spoiler +
  • Normals can be chained from weaker to stronger attack, from punch to kick. So if these attacks didn't actually push the enemy away from you, something like lp->lk->mp->mk->hp->hk would be possible, possibly preceded by a jump-in mini chain. This is the chain system seen later in Marvel vs. Capcom, for example.
  • Most medium and all heavy attacks are not bufferable into supers.
  • There are specials, ES moves which are super versions of the specials and take a super meter, and EX moves that are unique super moves that take 1+ super meters. The super meter can hold up to 99 super levels, so there's no real limit on what you can store. With almost everybody holding more than 3-4 super levels is pretty stupid though.
  • There's airblock, but 95% of normals by people standing on the ground are unblockable if you're in the air. Specials/supers you can airblock.
  • There's the equivalent of SFA's alpha counter, called "guard cancel" here.
  • Pushblock is possible, called a "tech hit", but it's somewhat difficult for low and mid-level players to pull off. It requires you to hit 3-6 different attack inputs within the span of 0.2 seconds after you block. The inputs can't be simultaneous or it only counts 1. If you hit 3 in the time span, the game gives you a 25% chance of giving you the tech hit. 4 is 50%, 5 is 75% and 6 is 100%. Tech hits give the defender a small frame advantage. As such with tech hits and guard cancels it's important for attackers to be unpredictable in blocked chains and actually apply variable pressure, or else they get punished.
  • Confusingly, softening a throw is also called tech hitting by the game.
  • Most attacks do both red and white damage. If you aren't getting hit and are not blocking, all of the white portion of your health bar will slowly recover back into green (health). The red potion of the damage is permanent. If the white part hits zero, you die.
  • Instead of there being 3 rounds in a game, each character gets two life bars. When the first life bar is depleted, play continues after a short break--the opponent keeps their current health. The only thing this does really is break up your total life bar in two, which makes a difference with the white/red damage system in place.
  • A few characters can airdash; the rest can't. Some people's dashes are on the ground, while others hop, and the remaining two fly. Only one person can double jump. Being in the air is better than in say SF, but it's no faerie airdash spam fest either. Some characters' hop or airdash allows for very strong hi/lo mixup rushdown.
  • There's a special move/mode called Dark Force for each character. What it does is add a special ability for say 5 seconds at the expense of a super meter. It may give flying, super armor, helpers, trailing shadows, and/or new attacks, based on the character. It's only situationally useful though (mostly because the startup frames are invulnerable), so it's not a huge deal.


A half-way completed resource of sorts for a few characters and a better explanation of some things is the SRK wiki here.

A match:
+ Show Spoiler +


Battle between two low tiers: Lilith and Anakaris. Anakaris is the only character with no tech hit, which is totally exploitable by most characters. However, his rushdown pressure mixup is the most fun to watch. I'm not going to attempt to comment because I know nothing about playing those two.

A relatively recent 2on2 tournament final:
+ Show Spoiler +


I'm not even going to comment, I just picked this out at random and don't feel like explaining. -_-;; Anyway, it might be worth noting Zabel (aka Lord Rapter; also, Aulbath aka Rikuo) is the only high tier character of the four used. Victor is considered dead last in terms of how good he is. Sorry I couldn't be bothered atm to find a spectacular match, but at least this is the current top-level play.
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
Last Edited: 2008-03-29 03:23:53
March 29 2008 03:22 GMT
#169
On March 26 2008 12:36 Apa7HY wrote:
SSF2THD Remix looks like it could either be groundbreaking or really gay. What do you think?

In other news, I am posting from a Wii!

I have a feeling David Sirlin is going to do a fantastic job with the remixed characters. I know almost nothing about ST but I imagine this would feel like someone rebalancing 3s, which would be really awesome, so I'm guessing you ST fans will really look forward to it?


In other news, I was reading a Brawl thread on SRK and someone posted up 3 ST videos from Youtube in defence of ST. They're all short-and-sweet matches, remarkable imo in the amount of serious ownage unleashed in them in such small time-frames :O.

+ Show Spoiler [3 short matches] +






Shymon
Profile Blog Joined February 2005
United States620 Posts
March 29 2008 05:00 GMT
#170
There are so many sick sick sick things about round 2 of the first match you posted there bill, 1 hair from a super to win the round by Boxer and then diago pulls out a Shuryuken with reversal timing, followed by filthy cross ups. i think i would have to quit super turbo if that happened to me to keep my sanity.
HonestTea *
Profile Blog Joined December 2005
5007 Posts
March 29 2008 05:07 GMT
#171
On March 26 2008 14:23 Myrmidon wrote:
Do any of you play any of the Darkstalkers games? Since Vampire Savior (DS3) is the one on GGPO, it's been getting more attention than Hunter lately, I guess. I know it's not very played outside of Japan, treated more like Capcom's "other" fighter series in the 90's, but it's a pretty good game, less tiered than something like 3s (not saying that makes it better than 3s). In any case the series is probably mostly responsible for a subgeneration of people knowing what a succubus is.

Some gameplay mechanics:
+ Show Spoiler +
  • Normals can be chained from weaker to stronger attack, from punch to kick. So if these attacks didn't actually push the enemy away from you, something like lp->lk->mp->mk->hp->hk would be possible, possibly preceded by a jump-in mini chain. This is the chain system seen later in Marvel vs. Capcom, for example.
  • Most medium and all heavy attacks are not bufferable into supers.
  • There are specials, ES moves which are super versions of the specials and take a super meter, and EX moves that are unique super moves that take 1+ super meters. The super meter can hold up to 99 super levels, so there's no real limit on what you can store. With almost everybody holding more than 3-4 super levels is pretty stupid though.
  • There's airblock, but 95% of normals by people standing on the ground are unblockable if you're in the air. Specials/supers you can airblock.
  • There's the equivalent of SFA's alpha counter, called "guard cancel" here.
  • Pushblock is possible, called a "tech hit", but it's somewhat difficult for low and mid-level players to pull off. It requires you to hit 3-6 different attack inputs within the span of 0.2 seconds after you block. The inputs can't be simultaneous or it only counts 1. If you hit 3 in the time span, the game gives you a 25% chance of giving you the tech hit. 4 is 50%, 5 is 75% and 6 is 100%. Tech hits give the defender a small frame advantage. As such with tech hits and guard cancels it's important for attackers to be unpredictable in blocked chains and actually apply variable pressure, or else they get punished.
  • Confusingly, softening a throw is also called tech hitting by the game.
  • Most attacks do both red and white damage. If you aren't getting hit and are not blocking, all of the white portion of your health bar will slowly recover back into green (health). The red potion of the damage is permanent. If the white part hits zero, you die.
  • Instead of there being 3 rounds in a game, each character gets two life bars. When the first life bar is depleted, play continues after a short break--the opponent keeps their current health. The only thing this does really is break up your total life bar in two, which makes a difference with the white/red damage system in place.
  • A few characters can airdash; the rest can't. Some people's dashes are on the ground, while others hop, and the remaining two fly. Only one person can double jump. Being in the air is better than in say SF, but it's no faerie airdash spam fest either. Some characters' hop or airdash allows for very strong hi/lo mixup rushdown.
  • There's a special move/mode called Dark Force for each character. What it does is add a special ability for say 5 seconds at the expense of a super meter. It may give flying, super armor, helpers, trailing shadows, and/or new attacks, based on the character. It's only situationally useful though (mostly because the startup frames are invulnerable), so it's not a huge deal.


A half-way completed resource of sorts for a few characters and a better explanation of some things is the SRK wiki here.

A match:
+ Show Spoiler +

http://www.youtube.com/watch?v=9khaUAE1nSg
Battle between two low tiers: Lilith and Anakaris. Anakaris is the only character with no tech hit, which is totally exploitable by most characters. However, his rushdown pressure mixup is the most fun to watch. I'm not going to attempt to comment because I know nothing about playing those two.

A relatively recent 2on2 tournament final:
+ Show Spoiler +

http://www.youtube.com/watch?v=RJtVCzTU6Us
I'm not even going to comment, I just picked this out at random and don't feel like explaining. -_-;; Anyway, it might be worth noting Zabel (aka Lord Rapter; also, Aulbath aka Rikuo) is the only high tier character of the four used. Victor is considered dead last in terms of how good he is. Sorry I couldn't be bothered atm to find a spectacular match, but at least this is the current top-level play.



Holy holy shit I LOVE Vampire Savior.

I never played it competitively, but the overall concept, execution, and presentation of that game was just so pitch perfect.

Shadow FTW hee hee
returns upon momentous occasions.
KOFgokuon
Profile Blog Joined August 2004
United States14912 Posts
Last Edited: 2008-03-29 05:42:43
March 29 2008 05:40 GMT
#172
what's a reverse ocv?

is it when the last player from your team to play beats the whole opposing team?
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
March 29 2008 18:56 GMT
#173
On March 29 2008 14:40 KOFgokuon wrote:
what's a reverse ocv?

is it when the last player from your team to play beats the whole opposing team?

Yup.
Telemako
Profile Blog Joined September 2002
Spain1637 Posts
March 30 2008 22:42 GMT
#174
Sorry, I'm going totally offtopic but this thread has a lot of experts on the issue.

Did you know this jewel?



It's from 1998, weighted 554 Mb, the NeoGeo used to have huge games by the time (Art of Fighting was 102 Mb). I just found it and I'm totally amazed. Do you know it? Did it have competitive gaming? Too old to ask now maybe...

And have you ever realized of this?
+ Show Spoiler +


[image loading]


I've been around since it all started, and it feels good
Myrmidon
Profile Blog Joined December 2004
United States9452 Posts
Last Edited: 2008-03-31 00:04:40
March 31 2008 00:04 GMT
#175
Well, me never having heard of The Last Blade 2 means nothing at all, but a quick SRK poke finds this still active 16 page thread on strategy/techniques. YouTube channel with some recent match vids here.

The detail and style from a NeoGeo game kind of blows the mind. Crazy Tokugawa shogunate era Japan set piece. But what's really crazy is the pseudo-Romantic orchestral music, apparently by the Guilty Gear guy. :o
Kingkosi
Profile Blog Joined October 2006
United States1215 Posts
March 31 2008 01:12 GMT
#176
I can't wait until arcana heart comes out here (9th of April if you didnt' know already ). Hopefully by then I can start recording and uploading videos!
Twitter: @KingKosi
OhThatDang
Profile Joined August 2004
United States4685 Posts
March 31 2008 04:47 GMT
#177
wow wtf i didnt even know these games existed >__< are they super rare nowadays? yeah im newb
troi oi thang map nai!!!
Kingkosi
Profile Blog Joined October 2006
United States1215 Posts
Last Edited: 2008-03-31 05:31:49
March 31 2008 05:09 GMT
#178
On March 31 2008 13:47 OhThatDang wrote:
wow wtf i didnt even know these games existed >__< are they super rare nowadays? yeah im newb

Some are tough to find for instance, Marvel Vs Capcom 2 hard to find (the price for it is 79.99 for Xbox and PS2)... right now I'm trying to find a copy of Street Fighter Anniversary Collection for Xbox, which is super hard to find right now (it has 3's!), it just depends really, a lot of people just get their games online through Ebay or Craigslist and such.
Twitter: @KingKosi
ArC_man
Profile Blog Joined August 2006
United States2798 Posts
March 31 2008 06:07 GMT
#179
On March 31 2008 07:42 Telemako wrote:
+ Show Spoiler +

Sorry, I'm going totally offtopic but this thread has a lot of experts on the issue.

Did you know this jewel?

http://www.youtube.com/watch?v=4aEV6KCEpWc

It's from 1998, weighted 554 Mb, the NeoGeo used to have huge games by the time (Art of Fighting was 102 Mb). I just found it and I'm totally amazed. Do you know it? Did it have competitive gaming? Too old to ask now maybe...

And have you ever realized of this?
+ Show Spoiler +


[image loading]



As said, it's Last Blade 2, I would say it's the 2nd best SNK non-KOF fighting game (behind Garou). What's interesting about this game is it's kind of a cross between 3s and Samurai Showdown. There's the parrying aspect of 3s, though the parries are a lot harder to actually utilize, but you only need to parry once (it'll stop a multi-hit move). It has kind of a Samurai Showdown playstyle also with heavy zoning/poking (but it is very combo intensive once you actually land a hit, as you'll see in some videos I'll post).

There's also 2 "grooves", power and speed. In power, everything does chip damage, attacks do more damage but it's much harder to combo other than from super cancels (there are no chain combos and everything you do has to be linked or canceled). In speed, there are long chain combos but overall less damage output (and no super cancels, but supers are very easy to combo from a chain) and each character has a "speed" custom combo (which does huge damage but the meter builds way slower than the power meter). Most characters are better in power, simply because of the huge huge damage output that super cancels provide.

What's kind of cool about this game is they made a "cap" to the amount of damage that can be done per one combo (180 dmg to be exact, which is 3/4ths of someone's lifebar). I guess it was to prevent retarded infinites (which there are a couple), but it really doesn't help much since most characters have easy 50+% combos, so everyone dies in 1 hit anyways =P.

Also, I believe the game was made with Kenshin in mind, many of the characters resemble Kenshin characters.

Here are some videos:
+ Show Spoiler +

Here's a video where Zantetsu, the best character in the game (other than the final boss who's banned), pretty much just rapes everyone. Zantetsu has a teleport slash that hits ambiguously (think Vega's claw dive on wakeup in ST), and every time it hits, he gets a free OTG with his air kunai (which does pretty hefty damage for something that's so easy to land). Oh and btw it's also safe on block -.-zzz



Here's some speed action for you:
Speed Akari has seriously seriously long ass combos (she actually has infinites but they're pointless to do)


Speed Moriya has a teleport glitch where he can basically teleport for free (as in no recovery lag) which makes his rushdown and runaway insane. Amano is usually played in power, but this particular Amano is very skilled with speed.


Speed Washizuka is my favorite character (because he's like Saito from Kenshin, Shinsengumi!!)


Juzoh is the grappler of this game. He can basically do a little over 50% off any grab once he has meter (and close to 50% without meter). Hardest part is actually landing the grab =P.
http://www.youtube.com/watch?v=xBUQxnyz638
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
March 31 2008 06:14 GMT
#180
I recognize Last Blade 2 because back in high school, my friends were getting into CvS2 (we were never any good or anything, of course ) and I was trying to use Hibiki on my team, so I (lacking any current-gen consoles) thought I could get some practice with her by emulating Last Blade 2 on MAME. I found the game less fun than CvS2, though T_T.

I'm not 100% sure what you're trying to show in that SF2 screenshot. But I have noticed that you can see the outline of Ryu's/Ken's hands in the fireball in its *other* animation frame.

Kingkosi: I'm definitely looking forward to it as well, although I probably won't get to play with it much until my exams are done =/.
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