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TL Mafia XLIV - Page 9

Forum Index > TL Mafia
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wherebugsgo
Profile Blog Joined February 2010
Japan10647 Posts
August 18 2011 23:57 GMT
#161
Lol da eff?

I think the whole "single out kurumi" is pretty funny. He's "annoying"=lynch lol.

I'm sure there'll be clues to help us identify scum pretty quickly as people post.
Lucidity
Profile Joined July 2010
South Africa603 Posts
August 18 2011 23:57 GMT
#162
On August 19 2011 05:27 Curu wrote:
So, what thought process goes on in your head when you decide to claim Vanilla Townie with your first post?

/discussion
Valar Morghulis
Palmar
Profile Blog Joined July 2010
Iceland22634 Posts
August 18 2011 23:58 GMT
#163
Hands off my kurumi bitches.
Computer says mafia
Curu
Profile Joined March 2010
Canada2817 Posts
August 18 2011 23:59 GMT
#164
On August 19 2011 08:57 Lucidity wrote:
Show nested quote +
On August 19 2011 05:27 Curu wrote:
So, what thought process goes on in your head when you decide to claim Vanilla Townie with your first post?

/discussion


You expect people to answer your questions while refusing to answer back?

Way to promote a good Town atmosphere.
wat
Kurumi
Profile Blog Joined April 2010
Poland6130 Posts
August 19 2011 00:02 GMT
#165
On August 19 2011 08:57 wherebugsgo wrote:
Lol da eff?

I think the whole "single out kurumi" is pretty funny. He's "annoying"=lynch lol.

I'm sure there'll be clues to help us identify scum pretty quickly as people post.

See, I am like "ok guys if You're clever enough I won't troll!"
Then Mig fails his test.
Navillus.
Here's one for You!
If You answer this correctly, I won't troll this game.

You are in a room with three doors. The walls are sturdy and cold. You have full pack of dry lights. Scratching light against the pack will ignite it. How will You get out of here?
Door 1:
It has a very small window You can't see through, it's kind of foggy.
Door 2:
It has little opening in the lower bottom.
Door 3:
It's like one solid block.
I work alone. // Visit TL Mafia subforum!
wherebugsgo
Profile Blog Joined February 2010
Japan10647 Posts
August 19 2011 00:03 GMT
#166
On August 19 2011 08:58 Palmar wrote:
Hands off my kurumi bitches.

Hii palmar

I'm disappointed I wasn't able to play more in the Swedish Mafia with you, I read the thread after I died and it seemed to play out interestingly.

Also how is he YOUR kurumi? Tryna make us jealous

Navillus
Profile Joined February 2011
United States1188 Posts
August 19 2011 00:05 GMT
#167
On August 19 2011 08:40 Navillus wrote:
Text wall


So you're going to be the one to decide who we lynch out of the lurker list? And you decide that we have to implement lynch all lurkers? And if you want someone lynched, we have to lynch them?

Hey hey I never said this, the only day I would consider lynching from the list is if we don't get a read day1, if we do get good reads then by all means ignore the list, I will too. I also never said I would decide who we lynch or that we have to lynch them, in fact this was almost entirely not meant for lynching anyway, what I'm doing this for is so 1. We have a list so the people who lurk are actually called on it this will discourage scum from lurking simply because they won't want to have their names displayed for everyone. But more importantly 2. This is for vigs and mad hatters not the lynch, this means mafia can't influence who gets killed, they also won't know when or who will get killed, the whole point of this isn't to kill every lurker, that's not feasible. It's there to make lurking a bad enough idea that the mafia will be too afraid too at which point we can ignore the list because mafia will be talking and we can get reads on them.

We've had a good track record of lynching scum near the start of the game and none of it has come from blind policy lynches. You don't want lurkers to be a problem, then don't be a lurker. Lynching someone simply for lurking is stupid, lynching someone who's lurking and looking scummy is good.

To this, well I've tried not lurking, sadly all the other lurkers did not follow my example, I like the "if you don't want lurking to be a problem do something yourself" attitude, I've just decided that what I will do myself will be more than not lurk myself it will be to force the hand of anyone that tries. Also my problem with lurking is it's actually very difficult to find someone who lurks and looks scummy, lurkers don't "look" anything. Again the important purpose of this is not to be a policy lynch or to kill people I want killed, it's to stop lurking in the first place, it's become a huge problem in the games I've played and this is the best idea I have to stop it.
"TL gives excellent advice 99% of the time. The problem is no one listens to it." -Plexa
Lucidity
Profile Joined July 2010
South Africa603 Posts
August 19 2011 00:09 GMT
#168
Oh man. I hate the start of games and the hit phrase "Good Town Atmosphere" making an appearance in every post. Yeah, yeah we get it -.-

As for my answer, I didn't think it required more explanation. I said it to start some discussion. It was quite a hot topic in AA and ended up luring out some scum. I also feel the general consensus on TL about VT claims is a little silly, so it could have created some discussion. Apparently no one was keen though.
Valar Morghulis
Kurumi
Profile Blog Joined April 2010
Poland6130 Posts
August 19 2011 00:10 GMT
#169
[QUOTE]On August 19 2011 09:05 Navillus wrote:
[QUOTE]On August 19 2011 08:40 Navillus wrote:
But more importantly 2. This is for vigs and mad hatters not the lynch, this means mafia can't influence who gets killed, they also won't know when or who will get killed, the whole point of this isn't to kill every lurker, that's not feasible. It's there to make lurking a bad enough idea that the mafia will be too afraid too at which point we can ignore the list because mafia will be talking and we can get reads on them.
[/QUOTE]
"Town KP, lurkers are bad. Don't shoot them"
I work alone. // Visit TL Mafia subforum!
Navillus
Profile Joined February 2011
United States1188 Posts
August 19 2011 00:10 GMT
#170
On August 19 2011 09:02 Kurumi wrote:
Show nested quote +
On August 19 2011 08:57 wherebugsgo wrote:
Lol da eff?

I think the whole "single out kurumi" is pretty funny. He's "annoying"=lynch lol.

I'm sure there'll be clues to help us identify scum pretty quickly as people post.

See, I am like "ok guys if You're clever enough I won't troll!"
Then Mig fails his test.
Navillus.
Here's one for You!
If You answer this correctly, I won't troll this game.

You are in a room with three doors. The walls are sturdy and cold. You have full pack of dry lights. Scratching light against the pack will ignite it. How will You get out of here?
Door 1:
It has a very small window You can't see through, it's kind of foggy.
Door 2:
It has little opening in the lower bottom.
Door 3:
It's like one solid block.

Try again.

##Vote: Kurumi
"TL gives excellent advice 99% of the time. The problem is no one listens to it." -Plexa
Kurumi
Profile Blog Joined April 2010
Poland6130 Posts
August 19 2011 00:11 GMT
#171
oh w/e
answer my riddle Navillus
I work alone. // Visit TL Mafia subforum!
Kurumi
Profile Blog Joined April 2010
Poland6130 Posts
August 19 2011 00:11 GMT
#172
On August 19 2011 09:10 Navillus wrote:
Show nested quote +
On August 19 2011 09:02 Kurumi wrote:
On August 19 2011 08:57 wherebugsgo wrote:
Lol da eff?

I think the whole "single out kurumi" is pretty funny. He's "annoying"=lynch lol.

I'm sure there'll be clues to help us identify scum pretty quickly as people post.

See, I am like "ok guys if You're clever enough I won't troll!"
Then Mig fails his test.
Navillus.
Here's one for You!
If You answer this correctly, I won't troll this game.

You are in a room with three doors. The walls are sturdy and cold. You have full pack of dry lights. Scratching light against the pack will ignite it. How will You get out of here?
Door 1:
It has a very small window You can't see through, it's kind of foggy.
Door 2:
It has little opening in the lower bottom.
Door 3:
It's like one solid block.

Try again.

##Vote: Kurumi

Does that mean You want me to troll?
I work alone. // Visit TL Mafia subforum!
Navillus
Profile Joined February 2011
United States1188 Posts
August 19 2011 00:12 GMT
#173
[QUOTE]On August 19 2011 09:10 Kurumi wrote:
[QUOTE]On August 19 2011 09:05 Navillus wrote:
[QUOTE]On August 19 2011 08:40 Navillus wrote:
But more importantly 2. This is for vigs and mad hatters not the lynch, this means mafia can't influence who gets killed, they also won't know when or who will get killed, the whole point of this isn't to kill every lurker, that's not feasible. It's there to make lurking a bad enough idea that the mafia will be too afraid too at which point we can ignore the list because mafia will be talking and we can get reads on them.
[/QUOTE]
"Town KP, lurkers are bad. Don't shoot them"
[/QUOTE]

I'm saying do shoot them if those quotes are supposed to show what I'm saying.
"TL gives excellent advice 99% of the time. The problem is no one listens to it." -Plexa
Kurumi
Profile Blog Joined April 2010
Poland6130 Posts
August 19 2011 00:17 GMT
#174
You said that Town KP should shoot lurkers but not every lurker, because we "need to scare scum"
I'd like to remind You that only bad scum lurk. Good scum will either try to take control of the thread saying wise words which aren't actually their opinion (for example quoting guides, making another guides, many stuff which looks like a contribution to the game, but is not) guides have their place and it is OUT OF THE GAME, the second option is being "not so active or inactive", they show up sometimes, say something (mostly a blank tip, hurray!) and disappear and they love to active lurk.
I work alone. // Visit TL Mafia subforum!
Kurumi
Profile Blog Joined April 2010
Poland6130 Posts
August 19 2011 00:22 GMT
#175
I'd like also to say that I am suspicious of You because You are trying to command the blues. It is nonsense for Town to influence how blues work.
I work alone. // Visit TL Mafia subforum!
Navillus
Profile Joined February 2011
United States1188 Posts
August 19 2011 00:23 GMT
#176
No Kurumi I'm saying Town KP should shoot lurkers period, the reason I'm saying it's not feasible to get every lurker killed is a combination of there being many lurkers, limited town KP, and I'm not dumb enough to say lurkers should be the top priority kills, just good options at any time. If I had my way we would kill every lurker. Now like you said good scum will not lurk, I'm fine with this because we will be able to get reads on them, there it just becomes a fight between analysis and clever scum play which I'm much happier with than the crapshoot of a dozen lurkers who you can't get a read on. Now with the active lurkers they will either talk enough that we do get reads on them, or end up on the list for talking but not contributing, assuming I make it the list correctly.
"TL gives excellent advice 99% of the time. The problem is no one listens to it." -Plexa
ghrur
Profile Blog Joined May 2009
United States3786 Posts
August 19 2011 00:29 GMT
#177
On August 19 2011 08:46 xtfftc wrote:
Show nested quote +
On August 19 2011 08:38 Curu wrote:
We already had a mess of a first day in Personality with everyone trying to roleplay.

What point are you trying to get at xtfftc?

I don't have anything to add really - as long as we're all active, all is good. I'd just bear in mind that people don't want to die, even in a game.


Why do you fear death already? There's nothing to be scared of right now unless you're scum. Townies would be happy to take a night hit in place of blues.
darkness overpowering
Kurumi
Profile Blog Joined April 2010
Poland6130 Posts
August 19 2011 00:30 GMT
#178
Active lurkers are people who are scum.
Also what does lurker list achieve? Contribution without a contribution?
I work alone. // Visit TL Mafia subforum!
JeeJee
Profile Blog Joined July 2003
Canada5652 Posts
August 19 2011 00:31 GMT
#179
On August 19 2011 09:02 Kurumi wrote:
Show nested quote +
On August 19 2011 08:57 wherebugsgo wrote:
Lol da eff?

I think the whole "single out kurumi" is pretty funny. He's "annoying"=lynch lol.

I'm sure there'll be clues to help us identify scum pretty quickly as people post.

See, I am like "ok guys if You're clever enough I won't troll!"
Then Mig fails his test.
Navillus.
Here's one for You!
If You answer this correctly, I won't troll this game.

You are in a room with three doors. The walls are sturdy and cold. You have full pack of dry lights. Scratching light against the pack will ignite it. How will You get out of here?
Door 1:
It has a very small window You can't see through, it's kind of foggy.
Door 2:
It has little opening in the lower bottom.
Door 3:
It's like one solid block.


ooh ooh give me one!!
(\o/)  If you want it, you find a way. Otherwise you find excuses. No exceptions.
 /_\   aka Shinbi (requesting a name change since 27/05/09 ☺)
Kurumi
Profile Blog Joined April 2010
Poland6130 Posts
August 19 2011 00:32 GMT
#180
On August 19 2011 09:31 JeeJee wrote:
Show nested quote +
On August 19 2011 09:02 Kurumi wrote:
On August 19 2011 08:57 wherebugsgo wrote:
Lol da eff?

I think the whole "single out kurumi" is pretty funny. He's "annoying"=lynch lol.

I'm sure there'll be clues to help us identify scum pretty quickly as people post.

See, I am like "ok guys if You're clever enough I won't troll!"
Then Mig fails his test.
Navillus.
Here's one for You!
If You answer this correctly, I won't troll this game.

You are in a room with three doors. The walls are sturdy and cold. You have full pack of dry lights. Scratching light against the pack will ignite it. How will You get out of here?
Door 1:
It has a very small window You can't see through, it's kind of foggy.
Door 2:
It has little opening in the lower bottom.
Door 3:
It's like one solid block.


ooh ooh give me one!!

If Navillus answers incorrectly or does not respond till 9:45 KST You can answer it.
I work alone. // Visit TL Mafia subforum!
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