Probably just flavor text. So many new players in this game that I don't know, I hope everyone knows how to play well. Some pointers though:
1) Town should stay focused. A few talking points should dominate a day cycle but never so many that it's basically everyone posting suspicions on everyone else, leading to "post-by-post analysis" of 5+ people. A disorganized town is a plus for the mafia.
2) Don't rely on power roles. Assume we have none and go from there.
3) Personally I like a bit of civility but I do understand some people like to be aggressive and it has it's uses. But let's keep the atmosphere positive instead of negative. Negative atmosphere will be detrimental to town play and at the end of the day that isn't good.
On August 19 2011 05:51 Mig wrote: Kurumi are you going to be useful or troll kurumi this game?
Let's play a game. You win, I don't, You lose, I do. You are in a room. It has thick, cold and bare walls. One of them is made of unbreakable glass. There is a sandvich and bonk! energy drink behind it. You are very thirsty and very hungry. You have a crowbar, flamethrower and 30 pieces of shuriken. What do You do to get the food?
On August 19 2011 05:51 Mig wrote: Kurumi are you going to be useful or troll kurumi this game?
Let's play a game. You win, I don't, You lose, I do. You are in a room. It has thick, cold and bare walls. One of them is made of unbreakable glass. There is a sandvich and bonk! energy drink behind it. You are very thirsty and very hungry. You have a crowbar, flamethrower and 30 pieces of shuriken. What do You do to get the food?
Put a dollar in the machine and push the right buttons.
On August 19 2011 06:10 Mig wrote: If there are corrupted liquidians does the town need to kill them to win?
No, town wins when there is no mafia left, the corrupted liquidians count as regular liquidians for all intents and purposes. except for their modified wincondition.
On August 19 2011 06:10 chaoser wrote: sup jackal, long time no see ^_^ What do you think about Lucidity and Curu? Just trying to get conversation started or something more sinister?
Curu trying to start a convo on a Day post hiccup that GMarshall wasn't going to let go on. No biggy there I don't think. Lucidity is obviously a student of Kenpachi.
On August 19 2011 06:40 Mig wrote: Kurumi I would use the flamethrower to melt the floor and then dig into the food room with my crowbar.
www.dramabutton.com Flamethrower has no ammo! You could just use the door, You know. Don't worry. I will give You a second chance.. till that I will play quite.. normal?
Do Overly Inquisitive Liquidites act like Mafia 38 nosy neighbours and only visit people who are targeted for death, or do they visit anyone at all?
This voting system is unfamiliar to me. The ability to stop a lynch going through appears much easier for Mafia than normal, they don't even need to vote for another strong candidate, throwaway votes will do. Keep an eye on people not voting for a major candidate without a very good reason.
I propose that we never let a "no lynch" happen. The lynch is our primary KP, having no lynch for a night is basically giving extra shots for the Mafia. I propose that if it looks like a tied or no lynch is going through, we force people to switch so that someone dies.
For a no lynch to be a possibility, there would have to be 2 close candidates. Even with a switch of 2 or so votes, we have enough information from before the switch for analysis, regardless of the flip. The problem I see is how do we determine who swaps? And how long before deadline do we leave it?
On August 19 2011 06:44 DropBear wrote: Morning all!
Do Overly Inquisitive Liquidites act like Mafia 38 nosy neighbours and only visit people who are targeted for death, or do they visit anyone at all?
This voting system is unfamiliar to me. The ability to stop a lynch going through appears much easier for Mafia than normal, they don't even need to vote for another strong candidate, throwaway votes will do. Keep an eye on people not voting for a major candidate without a very good reason.
I propose that we never let a "no lynch" happen. The lynch is our primary KP, having no lynch for a night is basically giving extra shots for the Mafia. I propose that if it looks like a tied or no lynch is going through, we force people to switch so that someone dies.
For a no lynch to be a possibility, there would have to be 2 close candidates. Even with a switch of 2 or so votes, we have enough information from before the switch for analysis, regardless of the flip. The problem I see is how do we determine who swaps? And how long before deadline do we leave it?
Thoughts?
A no -lynch can be helpful late game when no obv scum are present. also I don't think people who don't vote for the person with the most votes should be Fos just because they didn't vote for someone but only if they don't give good reasons for there vote.