• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:43
CEST 15:43
KST 22:43
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins EWC 202538Tournament Spotlight: FEL Cracow 202510Power Rank - Esports World Cup 202580RSL Season 1 - Final Week9[ASL19] Finals Recap: Standing Tall15
Community News
Weekly Cups (Jul 28-Aug 3): herO doubles up5LiuLi Cup - August 2025 Tournaments3[BSL 2025] H2 - Team Wars, Weeklies & SB Ladder10EWC 2025 - Replay Pack4Google Play ASL (Season 20) Announced55
StarCraft 2
General
Weekly Cups (Jul 28-Aug 3): herO doubles up How to leave Master league - bug fix? Serral wins EWC 2025 The GOAT ranking of GOAT rankings Interview with Chris "ChanmanV" Chan
Tourneys
$5,000 WardiTV Summer Championship 2025 Sparkling Tuna Cup - Weekly Open Tournament LiuLi Cup - August 2025 Tournaments Sea Duckling Open (Global, Bronze-Diamond) TaeJa vs Creator Bo7 SC Evo Showmatch
Strategy
Custom Maps
External Content
Mutation # 485 Death from Below Mutation # 484 Magnetic Pull Mutation #239 Bad Weather Mutation # 483 Kill Bot Wars
Brood War
General
How do the new Battle.net ranks translate? BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Nobody gona talk about this year crazy qualifiers? [BSL 2025] H2 - Team Wars, Weeklies & SB Ladder
Tourneys
[ASL20] Online Qualifiers Day 2 [Megathread] Daily Proleagues Cosmonarchy Pro Showmatches [ASL20] Online Qualifiers Day 1
Strategy
[G] Mineral Boosting Muta micro map competition Does 1 second matter in StarCraft? Simple Questions, Simple Answers
Other Games
General Games
THE ULTIMATE SOLUTION TO CRYPTO RECOVERY WITH PRO Stormgate/Frost Giant Megathread Total Annihilation Server - TAForever Nintendo Switch Thread Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread European Politico-economics QA Mega-thread 9/11 Anniversary Possible Al Qaeda Attack on 9/11
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread [\m/] Heavy Metal Thread Korean Music Discussion
Sports
Formula 1 Discussion 2024 - 2025 Football Thread TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
Sharpening the Filtration…
frozenclaw
ASL S20 English Commentary…
namkraft
The Link Between Fitness and…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 586 users

[D] PvZ Beating Stephano Style Roaches - Page 70

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 68 69 70 71 72 78 Next
Please have some semblance of an idea of what you're talking about.
BrTarolg
Profile Blog Joined June 2009
United Kingdom3574 Posts
April 29 2012 20:46 GMT
#1381
There's a ramp on the lowground too

But i do it very map dependent how i open, you can always open gate at the top and then push your forge and cyber on the lowground

Erm, if you're opening early gas i'm pretty happy tbh, pretty much most maps have a simcityable natural where i can cannon up and take 2 base on equal footing with zerg, which is pretty much the whole point of this thread - to be economically equal to zerg

Your third is gonna be late
superstartran
Profile Joined March 2010
United States4013 Posts
April 29 2012 21:31 GMT
#1382
On April 30 2012 04:53 BrTarolg wrote:
I know it's (supposedly) been discussed to death but

Why are gateway expand openings bad again? I know it's not as good vs very early pool strategies, so thats a risk im taking, but is that it? or am i missing something big here? Does it really hurt your econ so much compared to FFE (you still get your nexus on 17 or so~) that your early zealots simply arn't worth the economic damage you might do forcing lings?



If the Z drone scouts you, you are dead. However, alot of Z's don't do that anymore, and you can punish with a Gateway opening like Mc did to Stephano.
Skyro
Profile Joined May 2010
United States1823 Posts
Last Edited: 2012-04-29 21:42:01
April 29 2012 21:41 GMT
#1383
On April 30 2012 04:53 BrTarolg wrote:
I know it's (supposedly) been discussed to death but

Why are gateway expand openings bad again? I know it's not as good vs very early pool strategies, so thats a risk im taking, but is that it? or am i missing something big here? Does it really hurt your econ so much compared to FFE (you still get your nexus on 17 or so~) that your early zealots simply arn't worth the economic damage you might do forcing lings?


No idea why people think gate-nexus is not safe. It can be 100% safe IMO. The question in my mind is exactly how greedy can you be to be 100% safe, and the optimal way to go about that. See this thread for a more in-depth discussion on gate-nexus:

http://www.teamliquid.net/forum/viewmessage.php?topic_id=327907
Nyast
Profile Joined November 2010
Belgium554 Posts
Last Edited: 2012-04-29 22:19:09
April 29 2012 22:18 GMT
#1384
Watch Attero's stream PvZ, he's doing gate (bottom ramp) expo all the time by delaying the forge and chrono boosting zealots, and it seems quite effective ( though sometimes he has to handle a couple of zerglings run-by in his main, but even then the game isn't lost ). The best part of chronoing zealots IMO is that Zerg can't hold a fast third. The nexus goes down at 3'20, which is really early, in fact your economy will be insane if Zerg doesn't punish you with an all-in.

The downside of this build is that the cybercore, hence the tech, is quite delayed. If you get roach or bannelings all-inned, you'll have to rely on a single sentry and gate+cannons to hold, which can be pretty dangerous. But Attero does it, so it can definitely be safe vs everything Zerg has.
Straw1239
Profile Joined April 2012
United States2 Posts
April 30 2012 03:22 GMT
#1385
I have been trying this build where I get quick double robo + 4 gates, mass immortals plus chargelots. Initially you get obs to scout for mutas, if you see mutas you stop immos and go straight for HT and stalkers. Anyway, once you have 6+ immos with 2/1 huge numbers of roachs melt. They have to attack the zealots, if they do not, the zealots will have high dps. Even if speed roachs kite zealots, they are expendable, and you can push toward their third. Essentially they have to go hydra or muta or infestor. If infestor or muta, go archon/HT, if they go hydra its easy to go collosus. Of course you take a third behind this.

Serotonin1
Profile Joined October 2011
United States225 Posts
April 30 2012 04:16 GMT
#1386
On April 30 2012 12:22 Straw1239 wrote:
I have been trying this build where I get quick double robo + 4 gates, mass immortals plus chargelots. Initially you get obs to scout for mutas, if you see mutas you stop immos and go straight for HT and stalkers. Anyway, once you have 6+ immos with 2/1 huge numbers of roachs melt. They have to attack the zealots, if they do not, the zealots will have high dps. Even if speed roachs kite zealots, they are expendable, and you can push toward their third. Essentially they have to go hydra or muta or infestor. If infestor or muta, go archon/HT, if they go hydra its easy to go collosus. Of course you take a third behind this.



This is a terrible idea.
Kuja
Profile Blog Joined May 2011
United States1759 Posts
April 30 2012 04:18 GMT
#1387
On April 30 2012 13:16 Serotonin1 wrote:
Show nested quote +
On April 30 2012 12:22 Straw1239 wrote:
I have been trying this build where I get quick double robo + 4 gates, mass immortals plus chargelots. Initially you get obs to scout for mutas, if you see mutas you stop immos and go straight for HT and stalkers. Anyway, once you have 6+ immos with 2/1 huge numbers of roachs melt. They have to attack the zealots, if they do not, the zealots will have high dps. Even if speed roachs kite zealots, they are expendable, and you can push toward their third. Essentially they have to go hydra or muta or infestor. If infestor or muta, go archon/HT, if they go hydra its easy to go collosus. Of course you take a third behind this.



This is a terrible idea.

Care to expand? dont just shoot down ideas and add nothing.
“Who's to say that my light is better than your darkness? Who's to say death is better than your darkness? Who am I to say?”
zJayy962
Profile Blog Joined April 2010
1363 Posts
April 30 2012 04:47 GMT
#1388
Now that Protoss have found a way to get a relatively safe third and defend against this stephano roach style what do you guys think Zerg's new standard play style is? I feel like Stephano's style has come, prospered, and will slowly fizzle out as Zergs realise it is pretty much all in if your attacks don't slow the protoss down and they shut you down properly with a healthy immortal number and good force fields.
ZeromuS
Profile Blog Joined October 2010
Canada13389 Posts
April 30 2012 05:21 GMT
#1389
On April 30 2012 13:18 Kuja wrote:
Show nested quote +
On April 30 2012 13:16 Serotonin1 wrote:
On April 30 2012 12:22 Straw1239 wrote:
I have been trying this build where I get quick double robo + 4 gates, mass immortals plus chargelots. Initially you get obs to scout for mutas, if you see mutas you stop immos and go straight for HT and stalkers. Anyway, once you have 6+ immos with 2/1 huge numbers of roachs melt. They have to attack the zealots, if they do not, the zealots will have high dps. Even if speed roachs kite zealots, they are expendable, and you can push toward their third. Essentially they have to go hydra or muta or infestor. If infestor or muta, go archon/HT, if they go hydra its easy to go collosus. Of course you take a third behind this.



This is a terrible idea.

Care to expand? dont just shoot down ideas and add nothing.


Throughout the thread double robo has been universally panned as not worth it. If the zerg makes mutas he can win. Its really that simple. The gas invested into immortals and the 2 robos puts any blink tech behind, storm tech is late and your stalker count is low.

You also can't take a very fast third which is normal and necessary against 3 base muta. It WILL be 3 base muta because max roach is necessarily a result of fast 3 hatch play.

You don't have enough gas off 2 base to hold mutas well, and you don't have enough stalkers and no blink to take and hold a faster 3rd against muta play even if you scout it with the build you suggest.
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
Treehead
Profile Blog Joined November 2010
999 Posts
April 30 2012 05:26 GMT
#1390
On April 30 2012 13:47 zJayy962 wrote:
Now that Protoss have found a way to get a relatively safe third and defend against this stephano roach style what do you guys think Zerg's new standard play style is? I feel like Stephano's style has come, prospered, and will slowly fizzle out as Zergs realise it is pretty much all in if your attacks don't slow the protoss down and they shut you down properly with a healthy immortal number and good force fields.


An all-in that has 60 workers and map control?

Idk man, I don't think "allin" applies to Stephano's build.
BrTarolg
Profile Blog Joined June 2009
United Kingdom3574 Posts
Last Edited: 2012-04-30 07:20:58
April 30 2012 06:44 GMT
#1391
On April 30 2012 06:31 superstartran wrote:
Show nested quote +
On April 30 2012 04:53 BrTarolg wrote:
I know it's (supposedly) been discussed to death but

Why are gateway expand openings bad again? I know it's not as good vs very early pool strategies, so thats a risk im taking, but is that it? or am i missing something big here? Does it really hurt your econ so much compared to FFE (you still get your nexus on 17 or so~) that your early zealots simply arn't worth the economic damage you might do forcing lings?



If the Z drone scouts you, you are dead. However, alot of Z's don't do that anymore, and you can punish with a Gateway opening like Mc did to Stephano.


Why is that? because of ling runbuys?

Many maps have lowground wallable naturals which can be covered by 2 buildings and a pylon+zealot, and any scout of early gas/no third should of course be responded by a late cybercore (and earlier forge) in order to cannon up and defend in the same way a normal FFE would

I suppose that zerg can have a bit of fun with your wall so there's some zealot micro involved here, depending on how many lings zerg wants to make

It's definitely good vs 14/15 blind zerg without gas though

edit:

BTW the only reason i advocate this early gate open is purely because you get the cyber earlier so you can do a +1 attack earlier

Without this bonus it's pretty much pointless to do gate first imho (other than some free clearing of the map of slow lings)

edit:2 i also completely disagree with the walls that are shown in that gate first thread
I much much prefer to wall at the natural ramp if there is one, otherwise this build is much weaker imho
Rimak
Profile Joined January 2012
Denmark434 Posts
April 30 2012 07:23 GMT
#1392
Hey guyz.
I've watched yesterday MCvsStephano game and later TITAN vs Stephano.
Everyone knows that Stephano's style is extremely powerful, but not everyone is macroing like he do, so seeing an 11 min max on ladder is pretty doubtful (until GM i think).
But i was really thinking about games against this style and found some working moments.

1. 1SG, as said above is a correct responce to 3 hatch and is pretty much safe against other builds

2. After harrasing zerg with VR, forcing spores and delaying zerg's economy, air should be positioned to map-control and phoenix for scout-harrass some more.

3. Behind that you should prepare for a 2 base medi-allin push against either 3rd or Nat of zerg in order to take it out. It can be immortal or/and blink stalker or/and collosi timing at around 10:30-11:00. Taking out 3-rd base is crucial and basically stands for winning/losing the game.

4. After crushing (or when you move out) you should drop your third. With remainig forces backup and prepare for counter.
Counter attack will be hard, but without 3rd stream of roaches won't be so extremely powerful.

Sorry if said something aleready said, but theese are my observations and i really hope to see a [G] of beting stephano's roaches.

gg
2000 Jungler 66% Hecarim, 63% Volibear, 60% Jarvan IV
Belial88
Profile Blog Joined November 2010
United States5217 Posts
April 30 2012 07:36 GMT
#1393
^ huh? stargate is not the 'correct response. it's not like that.

Fast gasless third, is a response to FFE. As toss you can do whatever you want, but it's not like you HAVE to go stargate. It's just an opening, one of many...

2. After harrasing zerg with VR, forcing spores and delaying zerg's economy, air should be positioned to map-control and phoenix for scout-harrass some more.


zerg can also come out ahead too, you know. You make it sound like VR is just so awesome. No, it's about how you play it. Nowadays, toss don't even try to harass zerg with the VR, and use them for other purposes.

It's all about playing well. If you macro well, and play well, you can come out ahead or behind, no matter what play you go for. It's not like "yea go vr harass eeez"

3. Behind that you should prepare for a 2 base medi-allin push against either 3rd or Nat of zerg in order to take it out. It can be immortal or/and blink stalker or/and collosi timing at around 10:30-11:00. Taking out 3-rd base is crucial and basically stands for winning/losing the game.


why would you go for a robo all-in after opening stargate? It's just going to be horribly late. There are many toss openings, but I dont think Ive ever seen or heard of stargate opener 'for harass' into robo all-in.

Stargate openers these days are either used for stargate+wg all-in (very uncommon nowadays), or to secure the third in some way.

All you are basically saying is "opening stargate ALWAYS puts toss ahead of zerg, then go all-in to punish him for his third!". Zerg going third is standard play, and stargate is just as likely to get you behind as it can get you ahead - it's really up to the 2 players and their responses and macro, to see who can make the best of the situation.

I don't really think your understanding of the match-up is perfect, and there are plenty of stuff about max roach (which is not stephano style.... many, many people did 11 minute max roaches before stephano, and stephano doesnt even go 11 minute max roaches, he goes mass infestors and fast hive turtle style).

Guide to beating mass roach 11 minute max: Dont be dumb enough to have your units sit out in the open when you know zerg's econ has kicked in from 3 bases and he has map control. Make enough sentries, with void rays/immortals/blinkstalkers, and eventually take third and go for colossi. Zerg will lose, because his tech will be so far behind. It's extremely all-in to max roaches.

What was that thread where the guy translated what the korean commentators said of a ZvP game on daybreak so it had enlgish subtitles? that game is a good example...
How to build a $500 i7-3770K Ultimate Computer:http://www.teamliquid.net/blogs/viewblog.php?topic_id=392709 ******** 100% Safe Razorless Delid Method! http://www.overclock.net/t/1376206/how-to-delid-your-ivy-bridge-cpu-with-out-a-razor-blade/0_100
Rimak
Profile Joined January 2012
Denmark434 Posts
April 30 2012 07:45 GMT
#1394
^^ Um, excuse me sir, but wtf did i just read.

Is it just me, or judjing by this:
and stephano doesnt even go 11 minute max roaches, he goes mass infestors and fast hive turtle style

you have no idea on what build is discussed here.

Also i've never said anything about me and my understanding, it was just observations from games of MC vs Stephano and Titan vs Stephano.

I'm sorry if i affend you, but your post makes no sence.
especially:
Make enough sentries, with void rays/immortals/blinkstalkers, and eventually take third and go for colossi. Zerg will lose, because his tech will be so far behind. It's extremely all-in to max roaches
2000 Jungler 66% Hecarim, 63% Volibear, 60% Jarvan IV
Skyro
Profile Joined May 2010
United States1823 Posts
April 30 2012 07:48 GMT
#1395
On April 30 2012 15:44 BrTarolg wrote:
Show nested quote +
On April 30 2012 06:31 superstartran wrote:
On April 30 2012 04:53 BrTarolg wrote:
I know it's (supposedly) been discussed to death but

Why are gateway expand openings bad again? I know it's not as good vs very early pool strategies, so thats a risk im taking, but is that it? or am i missing something big here? Does it really hurt your econ so much compared to FFE (you still get your nexus on 17 or so~) that your early zealots simply arn't worth the economic damage you might do forcing lings?



If the Z drone scouts you, you are dead. However, alot of Z's don't do that anymore, and you can punish with a Gateway opening like Mc did to Stephano.


Why is that? because of ling runbuys?

Many maps have lowground wallable naturals which can be covered by 2 buildings and a pylon+zealot, and any scout of early gas/no third should of course be responded by a late cybercore (and earlier forge) in order to cannon up and defend in the same way a normal FFE would

I suppose that zerg can have a bit of fun with your wall so there's some zealot micro involved here, depending on how many lings zerg wants to make

It's definitely good vs 14/15 blind zerg without gas though

edit:

BTW the only reason i advocate this early gate open is purely because you get the cyber earlier so you can do a +1 attack earlier

Without this bonus it's pretty much pointless to do gate first imho (other than some free clearing of the map of slow lings)

edit:2 i also completely disagree with the walls that are shown in that gate first thread
I much much prefer to wall at the natural ramp if there is one, otherwise this build is much weaker imho


You need to wall-in the main ramp in some way (either on the top or bottom) to defend 6 pools.
Belial88
Profile Blog Joined November 2010
United States5217 Posts
Last Edited: 2012-04-30 10:20:28
April 30 2012 10:20 GMT
#1396
On April 30 2012 16:45 Rimak wrote:
^^ Um, excuse me sir, but wtf did i just read.

Is it just me, or judjing by this:
Show nested quote +
and stephano doesnt even go 11 minute max roaches, he goes mass infestors and fast hive turtle style

you have no idea on what build is discussed here.

Also i've never said anything about me and my understanding, it was just observations from games of MC vs Stephano and Titan vs Stephano.

I'm sorry if i affend you, but your post makes no sence.
especially:
Show nested quote +
Make enough sentries, with void rays/immortals/blinkstalkers, and eventually take third and go for colossi. Zerg will lose, because his tech will be so far behind. It's extremely all-in to max roaches


I'm not offended. I'm just confused why people keep saying 'stephano build'. It's not like stephano did this every game, and many people did it way before stephano (and in the GSL too, so it's not like they were just doing it on ladder). Even then, 'stephano style' is much different.

Day9 even covers "Stephano Style' in day9 daily #429. It's about mass infestor, spines, into fast hive, and 100+ drones and making 50+ spines.

I don't know what doesn't make sense about the post I made. If you go max roach, and Toss holds because he stays on his ramp and isn't dumb enough to be caught with alll his units out in the open and forgetting to forcefield because he wasn't paying attention, he'll eventually survive as he has enough sentries + immmortals, or sentries + blink stalkers, or sentries + void rays, or maybe even colossi. He'll then secure his third, and the zerg spent so much gas on roaches, that his tech will be delayed, and his macro will be hurt.

Toss generally will move towards robotech against 200/200 roach play, so you are just encouraging them to get those 4+ colossi deathball quicker. Your mutas or infestors will be incredibly late, and then be too weak to keep toss stuck in his base, and then your hive tech will never come in time to stop his deathball 3 base push.

Ah, here's the game: FXOLucky vs Slayers_Puzzle. Lucky made so many roaches, then toss held, and did his 3 base deathpush when lucky's tech was too far behind to come back. His mutas were just too little too late.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=323846
How to build a $500 i7-3770K Ultimate Computer:http://www.teamliquid.net/blogs/viewblog.php?topic_id=392709 ******** 100% Safe Razorless Delid Method! http://www.overclock.net/t/1376206/how-to-delid-your-ivy-bridge-cpu-with-out-a-razor-blade/0_100
Rimak
Profile Joined January 2012
Denmark434 Posts
April 30 2012 10:45 GMT
#1397
On April 30 2012 19:20 Belial88 wrote:
Show nested quote +
On April 30 2012 16:45 Rimak wrote:
^^ Um, excuse me sir, but wtf did i just read.

Is it just me, or judjing by this:
and stephano doesnt even go 11 minute max roaches, he goes mass infestors and fast hive turtle style

you have no idea on what build is discussed here.

Also i've never said anything about me and my understanding, it was just observations from games of MC vs Stephano and Titan vs Stephano.

I'm sorry if i affend you, but your post makes no sence.
especially:
Make enough sentries, with void rays/immortals/blinkstalkers, and eventually take third and go for colossi. Zerg will lose, because his tech will be so far behind. It's extremely all-in to max roaches


I'm not offended. I'm just confused why people keep saying 'stephano build'. It's not like stephano did this every game, and many people did it way before stephano (and in the GSL too, so it's not like they were just doing it on ladder). Even then, 'stephano style' is much different.

Day9 even covers "Stephano Style' in day9 daily #429. It's about mass infestor, spines, into fast hive, and 100+ drones and making 50+ spines.

I don't know what doesn't make sense about the post I made. If you go max roach, and Toss holds because he stays on his ramp and isn't dumb enough to be caught with alll his units out in the open and forgetting to forcefield because he wasn't paying attention, he'll eventually survive as he has enough sentries + immmortals, or sentries + blink stalkers, or sentries + void rays, or maybe even colossi. He'll then secure his third, and the zerg spent so much gas on roaches, that his tech will be delayed, and his macro will be hurt.

Toss generally will move towards robotech against 200/200 roach play, so you are just encouraging them to get those 4+ colossi deathball quicker. Your mutas or infestors will be incredibly late, and then be too weak to keep toss stuck in his base, and then your hive tech will never come in time to stop his deathball 3 base push.

Ah, here's the game: FXOLucky vs Slayers_Puzzle. Lucky made so many roaches, then toss held, and did his 3 base deathpush when lucky's tech was too far behind to come back. His mutas were just too little too late.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=323846

Right, i see your point.
The issue with the Stephano's current style of play vs P, which he is using in 95% of games against toss, is that at 11-12 minute mark maxed speed roach army with 2-2 (if i'm not wrong) with burrow and tunneling claws incoming. Is just too much for Protoss to handle, out of 3 bases roaches don't stop flowing and overrun P with countless waves of them.
And 3rd is hardly securable, due to multi-pronged attack. So eventually protoss gets pinned down by a countless swarm of roach, and is forced to live off 2 base. More on the style here:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=324733
Composition you suggested is very nice, but cost of it is astronomical, it will take you really long time out of 2 base to gather that force, while maxed zerg expands, and also if you lose those units you won't be able to rebuild them quickly, due to resource shortage.
So it's kinda dead end situation.
That's why for the last 70 pages tosses were trying to figure out what to do.
Surely there is some ways of exploiting zerg's mistakes, but purpose of the topic is to find a standart, that would work against 3 hatch roach.
2000 Jungler 66% Hecarim, 63% Volibear, 60% Jarvan IV
Belial88
Profile Blog Joined November 2010
United States5217 Posts
April 30 2012 10:59 GMT
#1398
I don't ever see stephano do it recently.

Look. day9 even did a daily about it. I wouldn't think he'd make a day9 daily about it if it wasn't his style:


Kyrix was the first person I ever saw do it, and I think I even posted saying "omg this is so unbeatable for toss" until a few toss showed me it was pretty easy to deal with. This was like, back when terminus was in the mappool... kyrix vs hongun on terminus, a long ass time ago.

It's not too hard for Toss to handle. Maybe in the lower leagues it is, but there's a reason none of the pro zergs do it. It just makes your mutas/infestors sooooo late. What are you going to do with max roach? Eventually, Toss will have enough sentries and immortals to take this third, and you aren't going to kill immortal/sentry in a choke with just roaches. Eventually, toss is going to get his third, and then your mutas/infestors will be too late to do any real damage, and then toss pushes out and kills you because you dont have hive.

Of course Toss takes a long time to get immortals and sentries, or void rays and sentries, or blink stalkers and sentries, or whatever. Toss just needs to turtle on his ramp when he sees you are all-inning, and then he goes toward robo units. Eventually, he'll have enough robo units, take his third, defend, and you can't do anything about it because your mutas/infestors are so late.

There have been plenty of toss who've posted in the last 70 pages saying what to do. No one is confused about it.

The standard against 3 hatch roach, is just fall back when zerg's 3 base economy kicks in ~11+ mark if you haven't done a ton of damage yet, and be defensive as hell and try to secure your third. If Z continues to make roaches, get more robo. If Z doesn't, prepare for mutas or infestor play, which you will just need to scout with hallu/obs to see which of the two it is.
How to build a $500 i7-3770K Ultimate Computer:http://www.teamliquid.net/blogs/viewblog.php?topic_id=392709 ******** 100% Safe Razorless Delid Method! http://www.overclock.net/t/1376206/how-to-delid-your-ivy-bridge-cpu-with-out-a-razor-blade/0_100
Fogetaboudit
Profile Joined July 2010
United States232 Posts
April 30 2012 11:01 GMT
#1399
Void Rays+ Mothership + cannons > Roaches

seriously though, I think this is extremely viable. It's a little tricky when the roaches run everywhere and split up, but if you keep up with it well enough eventually you will have enough VRs + cannons + sim city to stabilize 3 bases.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=333403
Rimak
Profile Joined January 2012
Denmark434 Posts
Last Edited: 2012-04-30 11:23:12
April 30 2012 11:22 GMT
#1400
On April 30 2012 19:59 Belial88 wrote:
I don't ever see stephano do it recently.

Look. day9 even did a daily about ...
...you will just need to scout with hallu/obs to see which of the two it is.

So basically you are saying:
"Zerg is not going to crush your 100+ supply out of three bases with his countless 200/200 waves of roaches, if you stay on 2 base.
He's just gonna go OH SHI man HE is pinned on 2 bases, and i'm maxed on 3, how will I be able to get muta and infestor now??!
And also i have map control, and huge economy, omg I'm doomed."

I will have to ask you to please stop trolling like this, it is not funny.
You are showing me day9 daily, cool. But yesterday I saw stephano steamroll Titan and gave a really tough life to MC with roaches and NOT BL/Inf.

I'm not going to argue about the name of this kind of build, I don't really care. I just know that infestor-broodlord is much easier to deal with, than with this kind of roach hammer in the face.

Also an advice "get more stuff of 2 base than zerg from 3" is really bad.
2000 Jungler 66% Hecarim, 63% Volibear, 60% Jarvan IV
Prev 1 68 69 70 71 72 78 Next
Please log in or register to reply.
Live Events Refresh
Wardi Open
11:00
Mondays #46
WardiTV884
Harstem406
Rex147
CranKy Ducklings108
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Harstem 406
Lowko279
Rex 147
ProTech59
Codebar 24
StarCraft: Brood War
Britney 41245
Calm 9080
Horang2 3586
Shuttle 3575
Sea 3157
Flash 1967
ggaemo 1238
EffOrt 1120
Barracks 769
hero 764
[ Show more ]
Mini 723
Soulkey 467
Hyuk 396
Larva 389
actioN 361
BeSt 320
Pusan 286
Snow 243
Soma 241
ZerO 226
Mong 163
Rush 126
TY 85
Mind 82
Sea.KH 68
Nal_rA 68
Movie 50
soO 48
Sharp 47
[sc1f]eonzerg 44
sorry 42
sas.Sziky 27
sSak 26
JulyZerg 22
scan(afreeca) 16
Bale 11
Terrorterran 8
IntoTheRainbow 6
910 3
NaDa 3
HiyA 1
Dota 2
Gorgc4134
Dendi2252
qojqva2039
XcaliburYe405
KheZu341
syndereN129
Counter-Strike
ScreaM3743
flusha344
markeloff259
oskar175
Other Games
singsing2296
B2W.Neo1501
hiko1076
crisheroes396
Happy271
Fuzer 255
mouzStarbuck166
XaKoH 155
Hui .115
ArmadaUGS69
KnowMe58
QueenE46
rGuardiaN32
FunKaTv 25
ZerO(Twitch)23
Organizations
StarCraft: Brood War
UltimateBattle 1256
lovetv 11
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• StrangeGG 65
• davetesta22
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV562
League of Legends
• Nemesis5238
• Jankos1182
Upcoming Events
RotterdaM Event
2h 17m
OSC
10h 17m
WardiTV Summer Champion…
21h 17m
WardiTV Summer Champion…
1d 1h
PiGosaur Monday
1d 10h
WardiTV Summer Champion…
1d 21h
Stormgate Nexus
2 days
uThermal 2v2 Circuit
2 days
The PondCast
2 days
WardiTV Summer Champion…
2 days
[ Show More ]
Replay Cast
3 days
LiuLi Cup
3 days
uThermal 2v2 Circuit
4 days
RSL Revival
4 days
RSL Revival
4 days
uThermal 2v2 Circuit
5 days
Sparkling Tuna Cup
5 days
uThermal 2v2 Circuit
6 days
Wardi Open
6 days
Liquipedia Results

Completed

ASL Season 20: Qualifier #2
FEL Cracow 2025
CC Div. A S7

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
HCC Europe
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025

Upcoming

ASL Season 20
CSLPRO Chat StarLAN 3
BSL Season 21
BSL 21 Team A
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
WardiTV Summer 2025
uThermal 2v2 Main Event
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.