Monetizing Starcraft / LordJerith rant. Thoughts? - Page 7
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TuElite
Canada2123 Posts
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bluQ
Germany1724 Posts
On February 09 2012 18:24 Maetl wrote: I have no idea what you are trying to say, or what you think you are responding to. My little contribution was the idea that the attitude that all information and ideas ought to be easily and free accessible, including those currently "protected" by modern copyright law, is a very Good Thing. Im sorry if I have misunderstood something. It felt like a "counter" argument. And I don't mean copy rights. I think we agree that stuff that is produced needs to get paid for. And to argue you don't want to buy a game would be stupid. So I was depressed when steam came out because my loved WON would go down. But what grew out of steam is just awesome! On February 09 2012 18:23 Akta wrote: I don't think you understand. Why couldn't my forums be a new economy? According to his arguments I should be able to make a lot of money on it. Hosting forums is allready a part of a big economy. Where the forum itself doesnt monteize. It is a feature often used for monetized services. And btw did you script your forum yourself or using unsave bboard? Because good forums cost money ![]() And you still miss the whole point: i was never talking about when I make a website I should get money for views. We are talking about an economy which pays their players (inc. pricemoney) over 1kk$, who flew several humans several times trough the whole world, who have production equipment equivelant to "porfessional" TV prodcutions. Maybe listen to Jerith again and in particular to what he says about console gamers and supporting/buying sc2 stuff, then you maybe see that you missinterpreted alot. | ||
ladyumbra
Canada1699 Posts
On February 09 2012 17:19 FeiLing wrote: Blizzard does not allow their games to be broadcasted/streamed if the only way to view it is by subscribing. There always has to be a free stream (and only higher video quality for e.g, may be charged). Just so you know, as I think some people in this thread are actually not talking about video qualities when they talk of a high quality production - they idea rather is that events like MLG etc shouldn't have a free stream and thereby be unable to be viewer without payment (which as I said is not allowed by blizzard). Hmm the first arena of legends required a ticket to watch at all though. I wonder if that doesn't count because it was a special event or because Gom has a special deal with Blizzard. If that's really the case then I don't see a huge problem charging for HD, there will always be a lq stream available for the people who want or need it and HD for those willing to pay for it. That said I know perfectly well I could not afford to pay for HD for every tournament I want to watch. During most of last year there were a lot of really good tournaments with high caliber players crammed togeather one weekend after the next and sometimes on weekdays. October alone had IPL3, 2 IEMs, MLG orlando, ESWC and blizzcon. I love sc2 but at a hypothetical $25 a pop per tournament for HD for that'd be $150 and unsustainable for most people since every month has 2-3 really good tournaments . I can put money aside for a luxury but not that much that often. The only brightside I see to that is that tournaments would honestly have to compete with each other for people's money. They'd need to make and maintain a good reputation of being worth the money spent vs all thier competitors. | ||
ceaRshaf
Romania4926 Posts
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Atlan___
Germany38 Posts
IPL3 is the way to go if you ask me, free 1080p streams and advertisment on it, but it's impossible for me to understand why you should ever pay for watching stuff if there is the possibilty of advertisment i even cant understand why gomtv is forcing you into creating a account for watching the free stream. In my opinion you are HURTING e-sport if you pay for watching starcraft because it creates a big hurdle for tryng out starcraft for beginners and also you dont have to pay TV why should anyone pay on the intenet there most of the stuff is free ? | ||
OuchyDathurts
United States4588 Posts
On February 09 2012 18:21 budar wrote:Btw, since the UFC comparison was brought up (although it's pretty pointless), fighters there made peanuts until the whole thing exploded, and even now I'd say only the top10 fighters in each division (or most of them) are making more money than needed to make ends meet, i.e. six figures or more. Yes, their top fighters make millions each year, but the company makes millions pretty much every other week. I agree that the UFC has sort of been known for screwing fighters money wise. A "players" union of sorts would go a long way there. But since the UFC is the only game in town really that's not going to happen. The same sort of union would help make sure esports players don't get screwed but as has been discussed other places. It would take a hell of an initiative and I don't think we're quite at the need for one yet. If it keeps growing, eventually one would be wise though. | ||
MrBitter
United States2940 Posts
Right now people aren't making money. Hosting tournaments is expensive, and ad revs from the streaming platforms seldom cover just the prize pools. The only way these organizers stay in business right now is with investor/sponsor money. I've spoken with many of these sponsors, and I've asked them the very straight question: "How the hell do you make any money in this business?", and the answer is always the same: "We don't." The big, powerhouse sponsors - the multi-billion dollar corporations that have infinite money to throw around, continue to invest in e-sports, not for profit, but to modernize their image, and to appear "cool" in today's market. True story. The smaller/mid-range sponsors - industry specific tech companies, peripheral manufacturers, basically companies that cater to a niche market already, are definitely trying to carve out a piece of what they perceive as a growing market, but think about how many mouse pads have to be sold to run a tournament? How many graphics cards, or notebooks have to be bought to cover JUST the prize pools? There is definitely a day of reckoning on the horizon. A lot of people jumped into the game in hopes of cashing in on e-sports, but it's excruciatingly difficult to make money in this business. People keep citing the GSL as the premiere league, and the only one worth paying for, but the cold truth is that they too are walking a very thin line in terms of their sustainability. Some of these tournament organizers are eventually going to have to tap out, or drastically scale back what they've been doing. For events to continue to grow, event organizers will have to figure out a way to make money. Even if it is purely for love of the game, you can't keep playing if you can't stop bleeding cash. PPV models are something industry people are looking at because it HAS worked in the past. It's what got UFC from grassroots to the big stage. But there were more factors in UFC rising to the level it has than just a functional PPV platform. Personally, I'm of the opinion that you can't charge people to watch Starcraft. There's just too much free Starcraft available. What you can do is charge people to participate in chat, to access VODs, and to avoid seeing ads. But that change alone would not make running major tournaments profitable. For that to happen, the people at the top of the industry, Sundance, David Ting, Carmac, Robert Ohlen, Russ, have got to figure out ways to sell their product to a small, niche market, without that market turning on them. It's a very difficult problem to solve, and the answer may very well be to scale back and hold smaller events, but really, nobody wants that. We all want bigger, better, faster, and stronger, and in the world of business, the first guy to figure out how to deliver that, while still making money, is going to be the one that survives. | ||
Capiachi
78 Posts
Hold of the PPV idea for another year or two and we can see by then if were ready for it. Because I think it needs to happen in order to pay for events and such. Something like: 1. Make sure we have a large enough community that watch continuesly. 2. Slide in PPV 3. Do events more often then now. However we have a hard market seeing as alot of the viewers I can imagine are below 18 years of age = not alot of money to "contribute". If we had as large of a market we have now that are above then I'd say were ready. | ||
Raysalis
Malaysia1034 Posts
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cristo1122
Australia505 Posts
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humblegar
Norway883 Posts
With: - A single site to access vods (made available < 24 hours after an event), streams, and (at least some) replays across tournaments. - HD streams with 99% flawless streaming. - Automatic compensation if the stream or site fails (relative to the amount of downtime). At least in situations where it should be obvious that I am trying to watch an event that is struggling. - Event reminders and other "nice to have" things. Then I would consider a subscription. | ||
Nikon
Bulgaria5710 Posts
Shit, forget the pricing, make the content competetive. MLG does a good job of that, with the roaming interview crew on the floor and whatnot. However, my opinion is that cramming everything in a single weekend hurts them a bit. If a game overlaps with my primary game interest that I came to watch the stream, I'm never going to check out the other one. True, there might not be a lot of viewers crossing over, but it might be worth a shot. Or not, I don't really know MLG's operating numbers. But I feel like that's another topic altogether. I mean it's easy to call people fat asses and say shit like "Fuck Brood War". But you gotta realise that the kind of money you're asking for is an amount that only the hardcore supports are willing to pay. Sure, it might stave off your league or team or whatever disbanding for a couple of years. If you want to grow the industry, however, you have to look around a bit. See what you're competing with. Work from there. Get new people interested. New people probably won't get interested if they have to pay four times what they pay for one year of Eurosport for like 6 weekends of games. That's a huge part of the problem. Stuff right now is either free or costs too much. You have to find the middle ground. You got to be able to interest new face in paying for your product, or you drown. Maybe very slowly, but you do. And for fuck's sake, don't get rid of the floor admission fees. Every fucking team in pretty much anything has admission fees to their stadiums, so why shouldn't MLG have one? True, MLG is not a team, but the principle is the same, the organisation that provides the venue pockets the money from the tickets. Plus you can charge more for the tickets - I feel that the current MLG price is adequate. For example, Manchester United's tickets for the league this year for their best seats work out at about $127. MLG (assuming 6 events per year) costs $150, but MLG has a varied program - i.e. it's not only Starcraft 2 - which helps their pricing be competetive in this case. Lastly, to touch on the merchandise point. There's nothing much to say, since I agree with the guy for once. I did buy merchandise for the team that I support, so that's that. It's a great way to support a team/organisation etc. Although, I feel that is something that only the more hardcore supporters would do. Still, in order to get more people that are willing to pay for shirts, you got to expand the fanbase. | ||
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Plexa
Aotearoa39261 Posts
On February 09 2012 19:30 MrBitter wrote: Great postFrom my slightly-insiders point of view: Right now people aren't making money. Hosting tournaments is expensive, and ad revs from the streaming platforms seldom cover just the prize pools. The only way these organizers stay in business right now is with investor/sponsor money. I've spoken with many of these sponsors, and I've asked them the very straight question: "How the hell do you make any money in this business?", and the answer is always the same: "We don't." The big, powerhouse sponsors - the multi-billion dollar corporations that have infinite money to throw around, continue to invest in e-sports, not for profit, but to modernize their image, and to appear "cool" in today's market. True story. The smaller/mid-range sponsors - industry specific tech companies, peripheral manufacturers, basically companies that cater to a niche market already, are definitely trying to carve out a piece of what they perceive as a growing market, but think about how many mouse pads have to be sold to run a tournament? How many graphics cards, or notebooks have to be bought to cover JUST the prize pools? There is definitely a day of reckoning on the horizon. A lot of people jumped into the game in hopes of cashing in on e-sports, but it's excruciatingly difficult to make money in this business. People keep citing the GSL as the premiere league, and the only one worth paying for, but the cold truth is that they too are walking a very thin line in terms of their sustainability. Some of these tournament organizers are eventually going to have to tap out, or drastically scale back what they've been doing. For events to continue to grow, event organizers will have to figure out a way to make money. Even if it is purely for love of the game, you can't keep playing if you can't stop bleeding cash. PPV models are something industry people are looking at because it HAS worked in the past. It's what got UFC from grassroots to the big stage. But there were more factors in UFC rising to the level it has than just a functional PPV platform. Personally, I'm of the opinion that you can't charge people to watch Starcraft. There's just too much free Starcraft available. What you can do is charge people to participate in chat, to access VODs, and to avoid seeing ads. But that change alone would not make running major tournaments profitable. For that to happen, the people at the top of the industry, Sundance, David Ting, Carmac, Robert Ohlen, Russ, have got to figure out ways to sell their product to a small, niche market, without that market turning on them. It's a very difficult problem to solve, and the answer may very well be to scale back and hold smaller events, but really, nobody wants that. We all want bigger, better, faster, and stronger, and in the world of business, the first guy to figure out how to deliver that, while still making money, is going to be the one that survives. | ||
ceaRshaf
Romania4926 Posts
On February 09 2012 21:31 Nikon wrote: $20 or $25 price tag for a single streamed event is unreal. No one in their right mind is going to pay that. Eurosport costs like $39 for a whole year, to give you a little perspective. A whole year of everything you can think of. You want to charge for your stream? Make the pricing competetive. Shit, forget the pricing, make the content competetive. MLG does a good job of that, with the roaming interview crew on the floor and whatnot. However, my opinion is that cramming everything in a single weekend hurts them a bit. If a game overlaps with my primary game interest that I came to watch the stream, I'm never going to check out the other one. True, there might not be a lot of viewers crossing over, but it might be worth a shot. Or not, I don't really know MLG's operating numbers. But I feel like that's another topic altogether. I mean it's easy to call people fat asses and say shit like "Fuck Brood War". But you gotta realise that the kind of money you're asking for is an amount that only the hardcore supports are willing to pay. Sure, it might stave off your league or team or whatever disbanding for a couple of years. If you want to grow the industry, however, you have to look around a bit. See what you're competing with. Work from there. Get new people interested. New people probably won't get interested if they have to pay four times what they pay for one year of Eurosport for like 6 weekends of games. That's a huge part of the problem. Stuff right now is either free or costs too much. You have to find the middle ground. You got to be able to interest new face in paying for your product, or you drown. Maybe very slowly, but you do. And for fuck's sake, don't get rid of the floor admission fees. Every fucking team in pretty much anything has admission fees to their stadiums, so why shouldn't MLG have one? True, MLG is not a team, but the principle is the same, the organisation that provides the venue pockets the money from the tickets. Plus you can charge more for the tickets - I feel that the current MLG price is adequate. For example, Manchester United's tickets for the whole year for their best seats work out at about $127. MLG (assuming 6 events per year) costs $150, but MLG has a varied program - i.e. it's not only Starcraft 2 - which helps their pricing be competetive in this case. Lastly, to touch on the merchandise point. There's nothing much to say, since I agree with the guy for once. I did buy merchandise for the team that I support, so that's that. It's a great way to support a team/organisation etc. Although, I feel that is something that only the more hardcore supporters would do. Still, in order to get more people that are willing to pay for shirts, you got to expand the fanbase. By that dudes logic Youtube should ask us money for the content our fat asses get for free and the amazing services they offer. But the world is not so black or white as he makes it look. And he makes a false assumption, that many companies make regarding piracy for instance: 20000 free stream viewers = 20000 x 20$ if streams start charging money. How does he know that people will actually pay? We live in a freemium world. DEAL WITH IT! | ||
1sz2sz3sz
Andorra173 Posts
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tomatriedes
New Zealand5356 Posts
GSL has too many games now and could cut down. NASL should have disappeared a long time ago. IPL doesn't need to have as many games as it does either. MLG and Dreamhack are about right in terms of frequency and I don't want to see them expand any further. | ||
Wildc4rd
France19 Posts
IMO, advertising is the way to go. Look at Homestory Cup, these guys advertise about the gear they are using at the competition, between casts. It's a good way, and unlike other advertisment this one is useful for us gamers, as we can see what is available on the market. | ||
Jojo131
Brazil1631 Posts
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teddyoojo
Germany22369 Posts
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funkyfritter
353 Posts
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