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[Patch 1.0.0.153: Preseason Balance Update 1] GD - Page 49

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seRapH
Profile Blog Joined April 2009
United States9819 Posts
December 17 2012 10:04 GMT
#961
0/13/17 is good on tanky supports imo. you get gp5, free items, and all the relevant early game defense stats.
boomer hands
Inschato
Profile Blog Joined November 2009
Canada1349 Posts
December 17 2012 10:08 GMT
#962
Yeah... you definitely need Unyielding & Block in the defense tree (-2 damage from champions and -3 damage from champ basic attacks) if you want to trade effectively as a tanky support early.
3.
WhiteDog
Profile Blog Joined November 2010
France8650 Posts
Last Edited: 2012-12-17 10:14:43
December 17 2012 10:11 GMT
#963
I don't agree, runes and w should be enough for most lanes and since leona should engage, the 3% MS can really help.
With or without it, you still win most lanes if you are focussed.
"every time WhiteDog overuses the word "seriously" in a comment I can make an observation on his fragile emotional state." MoltkeWarding
MooMooMugi
Profile Blog Joined January 2011
United States10531 Posts
December 17 2012 10:14 GMT
#964
All you need is 14 in utility tbh for tanky supports
|LoL & SC2 IGN both my username| Just livin' the baylife| Hearthstone ID: MooMooMugi#1544| Dank Memer since 2011
VirgilSC2
Profile Blog Joined June 2011
United States6151 Posts
December 17 2012 10:38 GMT
#965
On December 17 2012 19:04 seRapH wrote:
0/13/17 is good on tanky supports imo. you get gp5, free items, and all the relevant early game defense stats.

What I'm running right now for support is

Armor Red
Armor Yellow
MR/Lv Blues
GP10 Quint

Then

0/14/16 on Melee Supports
0/13/17 on Ranged Supports
Clarity Gaming #1 Fan | Avid MTG Grinder | @VirgilSC2
Amui
Profile Blog Joined August 2010
Canada10567 Posts
December 17 2012 10:44 GMT
#966
On December 17 2012 19:14 MooMooMugi wrote:
All you need is 14 in utility tbh for tanky supports


I'd agree with this. On tanky supports when you walk up to somebody in lane, they either
-run away. If you can't pull anything off, you'll probably take an auto or two while retreating.
-attack you, in which case you engage and smash them if your AD is ready.

Either way defense tree is going to do a whole lot more for you. Block masteries actually do an incredible amount for keeping you alive in engagements. They are better than the resist masteries per point until people start hitting for large amounts.
Porouscloud - NA LoL
Telegnosis
Profile Joined June 2011
United States49 Posts
December 17 2012 11:03 GMT
#967
On December 17 2012 18:41 Chiharu Harukaze wrote:
Show nested quote +
On December 17 2012 18:35 zulu_nation8 wrote:
http://www.reddit.com/r/leagueoflegends/comments/14zf5g/ill_just_leave_this_here_bicking_an_advanced/

I've ulted while stunned a couple of times as cait and always thought it was a bug, I guess it kinda is but never knew it could be repeated.

A correction to make to the video description here. He states that:

Show nested quote +
This technique is really easy to do with characters with long cast animations that don't get interuppted by CC; Ezreal ult and Lux ult come to mind.


Skills which have lengthy wind-up times (specifically Ez and Lux Ults) actually cannot be stopped by CC no matter what and don't require the user to worry about CC. The only way you can stop them is to kill them before their cast animation completes. (aka they're designed to continue working even through CC)

I think you missed what he's doing here. The point isn't to just perform an ability while stunned, but rather to use the self CC to be able to buffer another command to go off at the end of his ability while still stunned. What he does in the video is to start piltover peacemaker while the dazzle is in the air, then he can buffer an autoattack to go off while he is still stunned. The stun wears off during the autoattack animation. He is effectively performing actions as normal throughout the entire stun in this way, losing just a little time at the end that he would normally be able to cancel off the autoattack animation by moving.
TL gives excellent advice 99% of the time. The problem is no one listens to it. - Plexa
WhiteDog
Profile Blog Joined November 2010
France8650 Posts
December 17 2012 11:31 GMT
#968
On December 17 2012 19:44 Amui wrote:
Show nested quote +
On December 17 2012 19:14 MooMooMugi wrote:
All you need is 14 in utility tbh for tanky supports


I'd agree with this. On tanky supports when you walk up to somebody in lane, they either
-run away. If you can't pull anything off, you'll probably take an auto or two while retreating.
-attack you, in which case you engage and smash them if your AD is ready.

Either way defense tree is going to do a whole lot more for you. Block masteries actually do an incredible amount for keeping you alive in engagements. They are better than the resist masteries per point until people start hitting for large amounts.

Taric and Leona are completly different in this regard. Taric has no innate mobility, a small range slow missile stun and needs to be in close range to trigger his damages. So he is clumsy and all his engage are slow and obvious : without tankiness he could be easily punished
Leona has great mobility in, long range aoe stunt.
"every time WhiteDog overuses the word "seriously" in a comment I can make an observation on his fragile emotional state." MoltkeWarding
Chiharu Harukaze
Profile Joined September 2011
12112 Posts
December 17 2012 11:41 GMT
#969
On December 17 2012 20:03 Telegnosis wrote:
Show nested quote +
On December 17 2012 18:41 Chiharu Harukaze wrote:
On December 17 2012 18:35 zulu_nation8 wrote:
http://www.reddit.com/r/leagueoflegends/comments/14zf5g/ill_just_leave_this_here_bicking_an_advanced/

I've ulted while stunned a couple of times as cait and always thought it was a bug, I guess it kinda is but never knew it could be repeated.

A correction to make to the video description here. He states that:

This technique is really easy to do with characters with long cast animations that don't get interuppted by CC; Ezreal ult and Lux ult come to mind.


Skills which have lengthy wind-up times (specifically Ez and Lux Ults) actually cannot be stopped by CC no matter what and don't require the user to worry about CC. The only way you can stop them is to kill them before their cast animation completes. (aka they're designed to continue working even through CC)

I think you missed what he's doing here. The point isn't to just perform an ability while stunned, but rather to use the self CC to be able to buffer another command to go off at the end of his ability while still stunned. What he does in the video is to start piltover peacemaker while the dazzle is in the air, then he can buffer an autoattack to go off while he is still stunned. The stun wears off during the autoattack animation. He is effectively performing actions as normal throughout the entire stun in this way, losing just a little time at the end that he would normally be able to cancel off the autoattack animation by moving.

I did watch the video. What I said was that in the video description it says that the same can be done for things like Lux and Ez Ult. This is incorrect because the ignoring CC bit is specifically coded into those spells, and have nothing to do with animation cancelling or any fancy tricks. I haven't said anything about Caitlyn or autoattacks.
It's like, "Is the Federation's Mobile Suit some kind of monster?"
Sponkz
Profile Joined May 2011
Denmark4564 Posts
Last Edited: 2012-12-17 12:17:26
December 17 2012 12:09 GMT
#970
This is what i run on most supports atm: http://www.finalesfunkeln.com/s3/#XMatkUTqPAM7lr

I avoid the cookie and ward on purpose for 3 reasons:

1. The cookie is really bad, and you should be starting flask since it's highly cost-efficient throughout your laning phase, while the cookie disappears.
2. The explorer's ward is HUGE early on if you plan on invading, 1 minute should be more than plenty to see the enemies movement, however since it disappears aswell, spending 1 out of 4 total wards (if you start flask) isn't that big of a deal, especially since most junglers will not force a heavy camping phase on the bot-lane.
3. With the 2 points gone from utility you're able to grab 3/3 in Juggernaut, which provides extra tankiness for lane.


Ever since the change to Movement Speed, i've been running HP quints with a fair amount of success.
hi
Telegnosis
Profile Joined June 2011
United States49 Posts
Last Edited: 2012-12-17 12:28:24
December 17 2012 12:22 GMT
#971
On December 17 2012 20:41 Chiharu Harukaze wrote:
Show nested quote +
On December 17 2012 20:03 Telegnosis wrote:
On December 17 2012 18:41 Chiharu Harukaze wrote:
On December 17 2012 18:35 zulu_nation8 wrote:
http://www.reddit.com/r/leagueoflegends/comments/14zf5g/ill_just_leave_this_here_bicking_an_advanced/

I've ulted while stunned a couple of times as cait and always thought it was a bug, I guess it kinda is but never knew it could be repeated.

A correction to make to the video description here. He states that:

This technique is really easy to do with characters with long cast animations that don't get interuppted by CC; Ezreal ult and Lux ult come to mind.


Skills which have lengthy wind-up times (specifically Ez and Lux Ults) actually cannot be stopped by CC no matter what and don't require the user to worry about CC. The only way you can stop them is to kill them before their cast animation completes. (aka they're designed to continue working even through CC)

I think you missed what he's doing here. The point isn't to just perform an ability while stunned, but rather to use the self CC to be able to buffer another command to go off at the end of his ability while still stunned. What he does in the video is to start piltover peacemaker while the dazzle is in the air, then he can buffer an autoattack to go off while he is still stunned. The stun wears off during the autoattack animation. He is effectively performing actions as normal throughout the entire stun in this way, losing just a little time at the end that he would normally be able to cancel off the autoattack animation by moving.

I did watch the video. What I said was that in the video description it says that the same can be done for things like Lux and Ez Ult. This is incorrect because the ignoring CC bit is specifically coded into those spells, and have nothing to do with animation cancelling or any fancy tricks. I haven't said anything about Caitlyn or autoattacks.

Well, technically he's not wrong. He can still do the same thing with any ability with a wind-up. Whether or not the ability is specifically coded to allow it or not makes no difference.
TL gives excellent advice 99% of the time. The problem is no one listens to it. - Plexa
Evilmonkey.
Profile Blog Joined April 2006
United States1628 Posts
December 17 2012 12:54 GMT
#972
It's pretty cool when you discover random champs that have awesome synergy together. Recently my brother and I have found a couple.

Nunu top, gangplank jungle, always slow never not slow, and it makes your ad carry a god late game.

Renekton top and karma mid is pretty good too. Mid game team fights are pretty beastly, just explode shield the gigantic crocodile in the middle of their team lol.

Makes me wonder how many cool drafts and lineups team can pull out that haven't been discovered yet. It's a shame pro teams don't always branch out all that much.
WWBD- What would Boxer do?
Ziken
Profile Joined August 2010
Ghana1743 Posts
December 17 2012 13:15 GMT
#973
On December 17 2012 18:50 WhiteDog wrote:
Personally I run 0/9/21 on Leona. I love taking the % cooldown reduc and MS on her (there is none in the new defensiv tree) and I don't think you really need the added tankiness.
On sup like sona i'd rather build an hybride build like 11/9/10 to add some damage in lane but I only play Leona nowadays.


I personally like to go mobi boots on leona, so i like the tenacity mastery in the defensive tree but i see how 21 utility is nice as well.
Every misfortune is a blessing in disguise.
Sbrubbles
Profile Joined October 2010
Brazil5776 Posts
December 17 2012 13:19 GMT
#974
I've been running 1 point in the bonus initial gold mastery on my supports. Allows you to start with flask + 2 green wards + pink ward, instead of 3 greens.
Bora Pain minha porra!
SnK-Arcbound
Profile Joined March 2005
United States4423 Posts
December 17 2012 13:45 GMT
#975
On December 17 2012 22:19 Sbrubbles wrote:
I've been running 1 point in the bonus initial gold mastery on my supports. Allows you to start with flask + 2 green wards + pink ward, instead of 3 greens.

2 points gets you flask + 4 green, but I find pink start gives you at least bush control of one bush.
sob3k
Profile Blog Joined August 2009
United States7572 Posts
Last Edited: 2012-12-17 14:19:59
December 17 2012 14:14 GMT
#976
On December 17 2012 22:45 SnK-Arcbound wrote:
Show nested quote +
On December 17 2012 22:19 Sbrubbles wrote:
I've been running 1 point in the bonus initial gold mastery on my supports. Allows you to start with flask + 2 green wards + pink ward, instead of 3 greens.

2 points gets you flask + 4 green, but I find pink start gives you at least bush control of one bush.


I get all the starting gold and GP5 Yellows and quints, then I don't buy anything to start and save up for sightstone first item.

+ Show Spoiler +
Jk, but maybe you could do that with cait and like soraka

EDIT: would that really be that bad if you instead just went armor yellows, gp5 quints, then block and rest utility...you'd have biscuit and free ward and be pretty durable for those first few levels. How long would it take to get Sightstone?
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
sylverfyre
Profile Joined May 2010
United States8298 Posts
December 17 2012 14:19 GMT
#977
On December 17 2012 14:34 Sermokala wrote:
Show nested quote +
On December 17 2012 13:54 thenexusp wrote:
When deciding new support build paths, I pretty much treat sightstone like HoG except with much higher effective gp10.


I disagree with this 100% tanky supports NEED the stats in lane while I see it as a great item for the poky supports it certainly isn't advisable to spend your first 700 gold on something that only gives 100 health. Its certainly better to go for a mail rush on someone whos going to be up close and personal (-20% right click damage flat and 500 effective health for only 1100g). And as for the zyra lux side of second position ap carry supports you don't even need that many wards for vision in lane only to prevent ganks. On that path of supports you'd probably rather get a chalice and then ap.

I think its an item you should get as you transition into mid-late game when you really start dropping wards at baron/dragon and important areas.

So just get the ruby crystal before sightstone? Can either go for an early ruby sightstone off that, or turn it into a kindlegem or something.

Vs. most lanes there's too much magic damage from the support to justify a chainmail or warden's mail rush. Maybe 1 cloth to put towards an emblem of valor or warden's mail?

The only supports that really don't do much damage at all are like Soraka and... soraka. It'd be terror against a nonstandard support though - like that fool who picks support Jarvan. Leona walking up to him with an early chainmail will just ignore everything while smacking his carry or him.

Do the -X champion damage masteries go before or after resist mitigation?
clickrush
Profile Blog Joined May 2010
Switzerland3257 Posts
December 17 2012 14:27 GMT
#978
On December 17 2012 21:09 Sponkz wrote:
This is what i run on most supports atm: http://www.finalesfunkeln.com/s3/#XMatkUTqPAM7lr

I avoid the cookie and ward on purpose for 3 reasons:

1. The cookie is really bad, and you should be starting flask since it's highly cost-efficient throughout your laning phase, while the cookie disappears.
2. The explorer's ward is HUGE early on if you plan on invading, 1 minute should be more than plenty to see the enemies movement, however since it disappears aswell, spending 1 out of 4 total wards (if you start flask) isn't that big of a deal, especially since most junglers will not force a heavy camping phase on the bot-lane.
3. With the 2 points gone from utility you're able to grab 3/3 in Juggernaut, which provides extra tankiness for lane.


Ever since the change to Movement Speed, i've been running HP quints with a fair amount of success.


the cookie is not bad. especially if you think hp quints are good lol. cookie gives you about 30g at the start. yes you can get flask but having flask does not make cookie worse or better.
oGsMC: Zealot defense, Stalker attack, Sentry forcefieldu forcefieldu, Marauder die die
Sponkz
Profile Joined May 2011
Denmark4564 Posts
December 17 2012 14:34 GMT
#979
On December 17 2012 23:27 clickrush wrote:
Show nested quote +
On December 17 2012 21:09 Sponkz wrote:
This is what i run on most supports atm: http://www.finalesfunkeln.com/s3/#XMatkUTqPAM7lr

I avoid the cookie and ward on purpose for 3 reasons:

1. The cookie is really bad, and you should be starting flask since it's highly cost-efficient throughout your laning phase, while the cookie disappears.
2. The explorer's ward is HUGE early on if you plan on invading, 1 minute should be more than plenty to see the enemies movement, however since it disappears aswell, spending 1 out of 4 total wards (if you start flask) isn't that big of a deal, especially since most junglers will not force a heavy camping phase on the bot-lane.
3. With the 2 points gone from utility you're able to grab 3/3 in Juggernaut, which provides extra tankiness for lane.


Ever since the change to Movement Speed, i've been running HP quints with a fair amount of success.


the cookie is not bad. especially if you think hp quints are good lol. cookie gives you about 30g at the start. yes you can get flask but having flask does not make cookie worse or better.



No it doesn't, it just makes it less exclusive as something you want

Also TIL that Sona's Q in rank 5 gives 1235 gold of stats to nearby allies.
hi
Chiharu Harukaze
Profile Joined September 2011
12112 Posts
December 17 2012 14:36 GMT
#980
On December 17 2012 21:22 Telegnosis wrote:
Show nested quote +
On December 17 2012 20:41 Chiharu Harukaze wrote:
On December 17 2012 20:03 Telegnosis wrote:
On December 17 2012 18:41 Chiharu Harukaze wrote:
On December 17 2012 18:35 zulu_nation8 wrote:
http://www.reddit.com/r/leagueoflegends/comments/14zf5g/ill_just_leave_this_here_bicking_an_advanced/

I've ulted while stunned a couple of times as cait and always thought it was a bug, I guess it kinda is but never knew it could be repeated.

A correction to make to the video description here. He states that:

This technique is really easy to do with characters with long cast animations that don't get interuppted by CC; Ezreal ult and Lux ult come to mind.


Skills which have lengthy wind-up times (specifically Ez and Lux Ults) actually cannot be stopped by CC no matter what and don't require the user to worry about CC. The only way you can stop them is to kill them before their cast animation completes. (aka they're designed to continue working even through CC)

I think you missed what he's doing here. The point isn't to just perform an ability while stunned, but rather to use the self CC to be able to buffer another command to go off at the end of his ability while still stunned. What he does in the video is to start piltover peacemaker while the dazzle is in the air, then he can buffer an autoattack to go off while he is still stunned. The stun wears off during the autoattack animation. He is effectively performing actions as normal throughout the entire stun in this way, losing just a little time at the end that he would normally be able to cancel off the autoattack animation by moving.

I did watch the video. What I said was that in the video description it says that the same can be done for things like Lux and Ez Ult. This is incorrect because the ignoring CC bit is specifically coded into those spells, and have nothing to do with animation cancelling or any fancy tricks. I haven't said anything about Caitlyn or autoattacks.

Well, technically he's not wrong. He can still do the same thing with any ability with a wind-up. Whether or not the ability is specifically coded to allow it or not makes no difference.

If you want to understand and abuse game mechanics to the fullest, you need to understand why they work. For instance, because Lux+Ez Ult is coded to ignore CC, you can get Blitz hooked/Trist Ult'd/etc. and your Ult will still fire from the original location in the direction you aimed it at even though your champion and animation are somewhere else. In contrast, something like a Blitz hook can break an autoattack range check.

On December 17 2012 23:19 sylverfyre wrote:
Do the -X champion damage masteries go before or after resist mitigation?

It should be the same as the Season 2 damage reduction masteries (i.e. it applies after armour/mres is taken into account)
It's like, "Is the Federation's Mobile Suit some kind of monster?"
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