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Heed these two simple warnings. It will help make our GD a better place. Consider this fair notice to all users. Warning will be dished out this patch. Thanks. Neo, 31.01.12 |
On February 03 2012 23:57 Shikyo wrote:Show nested quote +On February 03 2012 23:54 Hidden_MotiveS wrote:On February 03 2012 23:46 Shikyo wrote:On February 03 2012 23:43 Slayer91 wrote:On February 03 2012 23:42 Shikyo wrote:On February 03 2012 23:01 Slayer91 wrote: Yeah, but the lane on the opposite side of the map that's getting pushed constantly and is constantly crying for ganks will NOT be impressed by the jungler going to the winning lane with no guarantee of anything. If you were getting pushed you'd be complaining at the jungler and most junglers end up eventually giving in to a whole team crying at that in solo queue, haha. You shouldn't be ignorant, just because your lane is going to be ganked within 5 minutes doesn't mean its worthwhile for their jungler to come sit in the brush for 5 minutes. It's not within 5min though, as I'm pushing the tower I think in my mind "now I'll get ganked" and it's happened the past 6 times or so. It's not a coinflip to countergank that lane, it's nearly guaranteed. Or you can just go back into the brush or even go base, and avoid having to rely on your team. You will NEVER EVER have a jungler who will always be around to babysitt you when you push. You might get it to happen once or twice, but not consistenty. How about learning to play properly? Oh I know about what I should do, you can call that experimenting. I'll still stand by the opinion that counterganking the pushing toplane = free kills in solo queue at low-ish elo. Pushing lanes in general are the best to gank, especially top as people don't ward the brushes. On botlane they ward the brushes all day these days so it doesn't work as well. Oh yeah, and people overrate wards. Like I saw an enemy rammus not ever gank a permapushed botlane because of wards and his teammates whining about it in allchat, even though he's so fast that the wards won't do anything. These are a couple pointers for low elo Rammus is not fast enough to get past the wards... not unless you put them at stupid places like as close as possible to the lane in the river brush as possible. TT Really? From my experience if the blue side is pushed to the bottom turret and rammus comes from the tribrush they have no way of running even if the tribrush is warded, I thought that was the whole idea about rammus? oops that double post was totally my bad If you go through the enemy jungle to tribrush vs blue side then any jungler can gank a pushed lane. I'm talking about river ganks.
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On February 04 2012 00:30 pschiu wrote:Show nested quote +On February 03 2012 23:46 midnight.tokyo wrote:On February 03 2012 22:23 anmolsinghmzn2009 wrote:And can anyone tell me what 'la' means? Everyone on SEA adds it after every sentence they type. Not sure if it's the same in Singapore where this is popular but in Cantonese 'la' in a very, very general sense is a copula similar to 'desu' in Japanese, but in fact has no actual meaning. Ohai, Singaporean here. 'La' or 'lah' changes the tone of the sentence. I'd like to give a short explanation, but come to think of it, it's very dependent on context, so the next best thing is to give you this link: http://en.wikipedia.org/wiki/Singlish#Lah
Must get confusing when it's used in every second sentence lol
I need more Froggen Anivia T_T
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On February 04 2012 00:36 Hidden_MotiveS wrote:Show nested quote +On February 03 2012 23:57 Shikyo wrote:On February 03 2012 23:54 Hidden_MotiveS wrote:On February 03 2012 23:46 Shikyo wrote:On February 03 2012 23:43 Slayer91 wrote:On February 03 2012 23:42 Shikyo wrote:On February 03 2012 23:01 Slayer91 wrote: Yeah, but the lane on the opposite side of the map that's getting pushed constantly and is constantly crying for ganks will NOT be impressed by the jungler going to the winning lane with no guarantee of anything. If you were getting pushed you'd be complaining at the jungler and most junglers end up eventually giving in to a whole team crying at that in solo queue, haha. You shouldn't be ignorant, just because your lane is going to be ganked within 5 minutes doesn't mean its worthwhile for their jungler to come sit in the brush for 5 minutes. It's not within 5min though, as I'm pushing the tower I think in my mind "now I'll get ganked" and it's happened the past 6 times or so. It's not a coinflip to countergank that lane, it's nearly guaranteed. Or you can just go back into the brush or even go base, and avoid having to rely on your team. You will NEVER EVER have a jungler who will always be around to babysitt you when you push. You might get it to happen once or twice, but not consistenty. How about learning to play properly? Oh I know about what I should do, you can call that experimenting. I'll still stand by the opinion that counterganking the pushing toplane = free kills in solo queue at low-ish elo. Pushing lanes in general are the best to gank, especially top as people don't ward the brushes. On botlane they ward the brushes all day these days so it doesn't work as well. Oh yeah, and people overrate wards. Like I saw an enemy rammus not ever gank a permapushed botlane because of wards and his teammates whining about it in allchat, even though he's so fast that the wards won't do anything. These are a couple pointers for low elo Rammus is not fast enough to get past the wards... not unless you put them at stupid places like as close as possible to the lane in the river brush as possible. TT Really? From my experience if the blue side is pushed to the bottom turret and rammus comes from the tribrush they have no way of running even if the tribrush is warded, I thought that was the whole idea about rammus? oops that double post was totally my bad If you go through the enemy jungle to tribrush vs blue side then any jungler can gank a pushed lane. I'm talking about river ganks. Well generally the dragon ward is very easy to oracle or pink earlier on, I wouldn't rely on that as it's impossible to protect
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On February 03 2012 13:51 nosliw wrote:+ Show Spoiler +On February 03 2012 10:41 Seuss wrote:Show nested quote +On February 03 2012 09:42 Carnivorous Sheep wrote:On February 03 2012 09:36 Seuss wrote:
I think your opinion is partially due to playstyle. For example, I max E last. One rank is enough for the full duration of the stun, and I use it primarily as a tool for deterring/dealing with anyone who comes after me. The increased damage and reduced cooldown on E are significant, but most of the time you're not going to be able to position yourself to use it on an enemy carry with only 1 rank in W. Thus I max W after Q so I can constantly reposition myself and hit the high priority targets while evading the front line. don't you feel so powerless though? The difference between 1W and 5W is 25% mpen, which is a very negligible amount of damage. When Xerath came out I did the W max too but both from personal feel and seeing various streamers do it, I changed to E max which just offers more damage. At the end of the day, you're an AP carry, and you need to da stronk damagez. Not at all. I feel far more powerless with a 12-20 second cooldown on the ability that allows me to hit even well-positioned opponents than I do with a stun that does 200 less damage. Teamfights are fluid and you will need to reposition during them, but with only 1 rank in W you can easily spend the important parts of the fight with a 400 range handicap. Moreover your ability to siege turrets is reduced. Before you get a Void Staff the difference between rank 1 W and rank 5 is 18% (factoring in the mastery). At, say, 120 MR that's a 6.2% damage increase. So: 200 * (100/(100+120*.81)) = 101 damage (100/(100+120*.63)) - (100/(100+120*.81)) = .0624 101 / .0624 = 1619 damage So basically you only need to do 1600 damage with your combo to match rank 5 E. That's pretty trivial considering how much damage your combo does and the fact that you can hit multiple targets. But at around mid game lvl11 when you want to put out the most damage, their AP or AD carries are still stacking damage and not building any MR, so the %Mpen is not as effective as extra damage from max E
Missed this because the entire quote was spoilered, including the fact there was a quote.
If we assume that the enemy AP/AD carries have 50 MR and do the math again for level 11 the assertion holds true. As long as you're hitting at least 2 targets with Q and R you're still doing more damage. It's not trivial at that point, but it's reasonable.
100 * (100/(100+50*.81)) = 71 damage (100/(100+50*.72)) - (100/(100+50*.81)) = .02355 71 / .02355 = 3015 damage
More importantly, the issue of damage is secondary to my reasoning. The primary problem with maxing E before W is that your ability to adapt to the fluid, dynamic nature of teamfights is non-existent. Any need to reposition demolishes your signature strength, leaving you unable to land your E (or much else for that matter) on anyone but the nearby tanks/bruisers whose massive MR you are no longer penetrating.
Just think about how long, drawn out, and mobile the teamfights during the Kings of Europe finals were at all stages of the game. Now try to imagine a Xerath with only 1-2 ranks of W in those situations.
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On February 04 2012 00:36 mordek wrote:Show nested quote +On February 04 2012 00:30 pschiu wrote:On February 03 2012 23:46 midnight.tokyo wrote:On February 03 2012 22:23 anmolsinghmzn2009 wrote:And can anyone tell me what 'la' means? Everyone on SEA adds it after every sentence they type. Not sure if it's the same in Singapore where this is popular but in Cantonese 'la' in a very, very general sense is a copula similar to 'desu' in Japanese, but in fact has no actual meaning. Ohai, Singaporean here. 'La' or 'lah' changes the tone of the sentence. I'd like to give a short explanation, but come to think of it, it's very dependent on context, so the next best thing is to give you this link: http://en.wikipedia.org/wiki/Singlish#Lah Wow, now that is confusing haha. Interesting article though.
It actually looks simpler than they made it out to be. If I'm interpreting what is written there, lah/la just stresses whatever is already said in the sentence. It might be easier to just think of it as an oddly placed synonym for "really" in most cases (with the exception of showing impatience)
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Does anybody know who's smurf "King Smurf Bro" is? Played a game with this guy yesterday. His winrates rates with his top 3 heroes are kind of ridiculous and he's 1750 at 51-19 so I assume it must be someone pretty decent.
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TSM vs M5 scrim going on EU West are any of TSM's players even lvl 30 yet? this is gonna be a stomp lol. EDIT: looks like everyone is 30 except oddone is 27 and xpecial is 28. they probably dont have too many runes too.
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I think TOO is the only one not 30 yet. Though lol even if they were all 30 they are missing champs so in the tournament draft they have to take into account the people who pick first can't pick certain champs for others. TOO not 30 not full runes or masteries. Not sure why they're scrimming, TOO needs to grind. If they want to scrim should do on NA.
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OH SHI They finally banned Shyvanna
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On February 04 2012 02:03 Mios wrote: TSM vs M5 scrim going on EU West are any of TSM's players even lvl 30 yet? this is gonna be a stomp lol.
The custom game lobby said odd one is 27, xpecial is 26, the rest are 30
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On February 04 2012 02:05 Shiragaku wrote: OH SHI They finally banned Shyvanna I'm still not sure about Shy, tbh. Her clearing is super fast, her tankiness is very nice (dat teamfight), but her ganks feel pretty sub-par without any hard CC or gap closer until 6. Even then, you generally don't want to engage with your ult, I feel. She's strong, but I don't think she's ban worthy imo.
Then again, I haven't played many good Shyvana players, so I could be bloody wrong.
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On February 03 2012 21:19 r.Evo wrote:Show nested quote +On February 03 2012 19:37 wei2coolman wrote:On February 03 2012 18:50 ihasaKAROT wrote: Dont forget Maokais double CC + slow ganks. Maokai doesn't offer as much cc as sej in full teamfight. and for people asking for a guide on full tank sejuani, obviously don't play tanks. tank items are completely situational, and everyone here should know that. I think her cc's are much better in late game than maokai. I think she's just extremely underrated, and for very poor reasons. runes should be fairly straight forward, armor red, armor yellows, mr/lvl blues, flat hp quints. mpen reds work too, they work nicely in early mid game. masteries should be 9/21/0, but 0/21/9 works as well. good items are any items that give defensive stats along with health. so big buys include sunfire cape, randuins omen, warmogs, banshee veil, etc. etc. Frozen heart is a VERY nice addition, considering it'll almost always keep her northern winds active with the CDR it provides. Great early game items include philo stone + hog, and build accordingly from there. Early jungle, get an amazing leash from your mid on wolves, and blue, and you'll have pretty decent clear time. In terms of sejuani damage out put, I think it's decent. Her main damage output is going to be from northern winds. People say amumu's despair is much better, but is it? Assuming you don't build amumu pure ap. Tears do 2.7% of the enemy's damage in health. Which is great against high health bruisers, but so-so against carries, and tanks (as tanks have decent mr to deal with the dmg). So lets say carries have around 2k~2.k health. Would you rather take the 2.7% damage +24 of 2k health, or would you rather get hit by sejuanis 2% of SEJUANI'S health, which would be more around 3k~3.5k + 36, per second. lets do the math. amumu's tears do around 91.5dmg per second, when maxed, when enemy hp is around 2500. sejuani's health around 3.5k deals around 106dps, when maxed. BUT amumu's stays on forever! Yes, this is true. But sejuani's northern winds has a cooldown of 10 seconds, with near 40% cdr with froz heart, elixer, soulshroud, is around 6 seconds. Since her w lasts for 5 seconds, there is only a 1 second gap in between. Now obviously amumu's overal damage output is much higher due to tantrum, but the utility from permafrost should not be overlooked, as your main job as a tank is to disrupt and constantly slow the enemy team, not necessarily to do an obscene amount of damage. or anything. The question is, is the lack of damage dealt by sejuani, made up for her utility? I think it is, especially late game. Tbh I just see her as an amumu with more utility and slightly less overall damage. Now I am ready for the shitstorm. Hmm... the Amumu comparison makes sense actually. Ima elaborate on my problem with her then. Solo top. If you build her like you're suggesting (I'm guessing you're aiming for a CDR/Tank build, kinda like possible on Cho) - congrats, you'll get wrecked in lane cause your sustain is 0. Philo? Wriggles? Okay options, but not that strong. Also the fact that you commit to a CDR build before the game even stars is durphurp as well. Why do you have to commit? Because you won't get away with much else unless you get fat quickly. Hell, a Philo -> HoG opening on someone with such a weak laning phase as Sejuani is asking to get raped, denied and massacred in very unfun ways. From the jungler perspective.The reason why I keep comparing her to Maokai is simple, Sejuani offers solid ganks pre 6 and insane ganks post 6. However, her clearspeed is horrible compared to him. She needs blue even more than Maokai because she needs a full QE->W combo to clear even wraiths at a decent speed. By the time she hits 6 a Maokai would have outfarmed her, AND outganked her. Being outfarmed is fine. (Think Maokai vs Shyvanna) - being outganked is fine as well (think Shyvanna vs Lee), but Sejuani can barely outgank an Udyr pre 6 and WILL fall behind in farm while she ganks because she clears so slow compared to him. Basicly you're stuck with someone who: a) Has medicore to low clearspeed. b) Has mediocre to good ganks pre 6. c) Has insanely strong ganks post 6. d) Is highly blue dependant. Maokai beats her at a) b) and d), Amumu beats her at a) and c), maybe even d). PS: I'm not even argueing that she's a bad champion, in fact I love her design and I think she's immensly powerfull once she get's rolling. However, getting there is either a huge problem since your outlaned hard as fuck (top) or you, your team and your jungle will suffer till you get some levels & items (jungle). PPS: The above is the reason why I call her viable solo top paired with a strong ganky jungler who can abuse her CC. Jungling her is just plain stupid imo. Jungle Sejuani is the ONLY way to go. To be honest, if you're farming with her in jungle you're probably playing her wrong. Aside from first clear, you should almost always be ganking, and only be farming wraiths and wolves after first clear, both of which clear fairly quickly with northern winds. You never actually need red, since you have so many slows of your own, not to mention her mana costs are fairly reasonable, so you can usually get a few mana pots, and give blue to your mid. Although she doesn't offer the same damage in ganks, like Lee Sin. She does offers unparalleled CC in pre-6 ganks. I'd also disagree with the maokai statement as well. As most ganks you generally have to blow all your abilities, same applies to maokai. Snare+knockback+tree bomb, are almost always used in every gank, and the mana costs are even higher than Sejuani's. I don't think being out farmed is as big of a problem as you think it is. As long as you can kill all the mini-camps in under 1 minute, which sejuani can do, (not to mention the banking system now.), farming speed isn't an issue, unless you're talking about doing buffs, and usually you can get your ap mid to help out.
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Not sure how serious this scrim is but TSM is destroying M5. Up 5 kills and a dragon and buffs. And tower.
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Wow TSM doing pretty good. I'm not sure if they picked up Dragon since watching Chaox but they're ahead on kills. A clutch pickup on Ashe with GP ult, flash vs Ashe's summoners. Chaox got another kill top with Sona ult.
Even if this is not a serious game by M5 this is good practice for TSM who haven't scrimmed in a while. Not sure how M5 is losing so badly in the other lanes. It was a nice strategy to get GP blue at lvl 1 and switch ad/support to top and gp bot, M5 had to switch lanes in response making them lose a lot of time.
TSM wins, M5 gives up near the end doesn't defend Nexus.
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Who's streaming for this scrim?
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On February 04 2012 02:18 Requizen wrote:Show nested quote +On February 04 2012 02:05 Shiragaku wrote: OH SHI They finally banned Shyvanna I'm still not sure about Shy, tbh. Her clearing is super fast, her tankiness is very nice (dat teamfight), but her ganks feel pretty sub-par without any hard CC or gap closer until 6. Even then, you generally don't want to engage with your ult, I feel. She's strong, but I don't think she's ban worthy imo. Then again, I haven't played many good Shyvana players, so I could be bloody wrong.
They don't play shyvana to gank lanes. That's why nobody played her before.
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On February 04 2012 02:46 Slayer91 wrote:Show nested quote +On February 04 2012 02:18 Requizen wrote:On February 04 2012 02:05 Shiragaku wrote: OH SHI They finally banned Shyvanna I'm still not sure about Shy, tbh. Her clearing is super fast, her tankiness is very nice (dat teamfight), but her ganks feel pretty sub-par without any hard CC or gap closer until 6. Even then, you generally don't want to engage with your ult, I feel. She's strong, but I don't think she's ban worthy imo. Then again, I haven't played many good Shyvana players, so I could be bloody wrong. They don't play shyvana to gank lanes. That's why nobody played her before. So you just play her like a "fourth laner", where she just clears and clears and sometimes invades? Sounds... pretty fun, actually. I might pick her up, is her kit fun?
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On February 04 2012 02:48 Requizen wrote:Show nested quote +On February 04 2012 02:46 Slayer91 wrote:On February 04 2012 02:18 Requizen wrote:On February 04 2012 02:05 Shiragaku wrote: OH SHI They finally banned Shyvanna I'm still not sure about Shy, tbh. Her clearing is super fast, her tankiness is very nice (dat teamfight), but her ganks feel pretty sub-par without any hard CC or gap closer until 6. Even then, you generally don't want to engage with your ult, I feel. She's strong, but I don't think she's ban worthy imo. Then again, I haven't played many good Shyvana players, so I could be bloody wrong. They don't play shyvana to gank lanes. That's why nobody played her before. So you just play her like a "fourth laner", where she just clears and clears and sometimes invades? Sounds... pretty fun, actually. I might pick her up, is her kit fun?
Yeah but then your lanes start bitching at you for not carrying their lane for them. SoloQ is always the junglers fault and shyvana can't save them.
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on the other side of the coin from my things that annoy me:
something that i saw one guy type that made me cry from laughter, that i now type whenever i have a particularly good play: "come@mebro.com"
so fking clever i was DYING
also i'm gonna bring "lowbob" to america lmao that's great
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