• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 04:14
CET 10:14
KST 18:14
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
$21,000 RyongYi Cup Season 3 announced (Jan 22-Feb 7)1Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns6[BSL21] Non-Korean Championship - Starts Jan 103SC2 All-Star Invitational: Jan 17-1822Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises3
StarCraft 2
General
Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns SC2 All-Star Invitational: Jan 17-18 Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises Chinese SC2 server to reopen; live all-star event in Hangzhou Starcraft 2 Zerg Coach
Tourneys
$21,000 RyongYi Cup Season 3 announced (Jan 22-Feb 7) WardiTV Winter Cup WardiTV Mondays SC2 AI Tournament 2026 OSC Season 13 World Championship
Strategy
Simple Questions Simple Answers
Custom Maps
Map Editor closed ?
External Content
Mutation # 507 Well Trained Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes Mutation # 504 Retribution
Brood War
General
I would like to say something about StarCraft BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion StarCraft & BroodWar Campaign Speedrun Quest Data analysis on 70 million replays
Tourneys
[Megathread] Daily Proleagues [BSL21] Grand Finals - Sunday 21:00 CET [BSL21] Non-Korean Championship - Starts Jan 10 SLON Grand Finals – Season 2
Strategy
Game Theory for Starcraft Simple Questions, Simple Answers Current Meta [G] How to get started on ladder as a new Z player
Other Games
General Games
Awesome Games Done Quick 2026! Stormgate/Frost Giant Megathread General RTS Discussion Thread Nintendo Switch Thread Should offensive tower rushing be viable in RTS games?
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Trading/Investing Thread The Big Programming Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced
Blogs
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
Psychological Factors That D…
TrAiDoS
James Bond movies ranking - pa…
Topin
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1208 users

[I] Fake Delayed Spire - Page 3

Forum Index > Brood War Strategy
Post a Reply
Prev 1 2 3 4 5 11 12 13 Next All
SpiritoftheTunA
Profile Blog Joined August 2006
United States20903 Posts
March 04 2009 03:15 GMT
#41
On March 04 2009 11:43 Raithed wrote:
your post rocks but honestly, just, honestly. i dont think its worth it. HOWEVER, if you just play with the same person, do the same fucking build over and over AND THEN change it up, then yes, you can add in the surprise factor and buttfuck him, but of course, this depends on his scouting and whatnot.

raithed said it was bad, it must be good

i'll try this out sometime~
posting on liquid sites in current year
inReacH
Profile Blog Joined August 2008
Sweden1612 Posts
March 04 2009 03:22 GMT
#42
Really nice idea, good job.
3clipse
Profile Blog Joined September 2008
Canada2555 Posts
March 04 2009 03:27 GMT
#43
Starcraft is the greatest rts game ever made because innovations like THIS are possible. Spectacular idea, I'd like to see it in action.
Archaic
Profile Blog Joined March 2008
United States4024 Posts
March 04 2009 03:29 GMT
#44
O_O... I'm going to go redtooth my hydralisk den vs my friend in ZvT. Oh, look at that, you just got the act synonymous with your name.

Epic, genius, and amazing. Props!
AttackZerg
Profile Blog Joined January 2003
United States7465 Posts
March 04 2009 03:29 GMT
#45
btw I never used a progress bar before.

I click on the hp, and know exactly how far along a build is .... I've always timed things that way.
DamageControL
Profile Blog Joined July 2007
United States4222 Posts
Last Edited: 2009-03-04 03:31:08
March 04 2009 03:29 GMT
#46
On March 04 2009 12:14 Chill wrote:
Show nested quote +
On March 04 2009 12:02 DamageControL wrote:
On March 04 2009 12:01 Chill wrote:
You guys are being silly. Of course it's not going to work most of the time. But most Z's make 6 lings. After the FE is secure, what do you do with them?

That's the point, there's no downside. There's no reason NOT to do this...!

except for that dratted wraith build. Also if you varied how much you damaged the buildings you could throw off any "expected" delays

edit: truthfully, that is my biggest worry, and only negative thing i can really think of. For a quick wraith build you put yourself at risk.

how many times do you play vs quick wraith? O_o if you cant figure out hes going quick wraith by there being no fe you shouldnt be using this anyways.

or it could be three rax or metal....well i guess those both neutralize muta.
edit: also i'm toss. So i'm uncertain about any other one-base strats muta could be good against
Liquid | SKT
ramen247
Profile Blog Joined June 2008
United States1256 Posts
March 04 2009 03:30 GMT
#47
lol...

pretty good idea... i guess...terrans should really know the timings by heart without scanning though... and know about when to put turrets even without scan.

if you dont, you should try to.
i hate this ugly firebat. i want a marine.
AttackZerg
Profile Blog Joined January 2003
United States7465 Posts
March 04 2009 03:32 GMT
#48
On March 04 2009 12:29 DamageControL wrote:
Show nested quote +
On March 04 2009 12:14 Chill wrote:
On March 04 2009 12:02 DamageControL wrote:
On March 04 2009 12:01 Chill wrote:
You guys are being silly. Of course it's not going to work most of the time. But most Z's make 6 lings. After the FE is secure, what do you do with them?

That's the point, there's no downside. There's no reason NOT to do this...!

except for that dratted wraith build. Also if you varied how much you damaged the buildings you could throw off any "expected" delays

edit: truthfully, that is my biggest worry, and only negative thing i can really think of. For a quick wraith build you put yourself at risk.

how many times do you play vs quick wraith? O_o if you cant figure out hes going quick wraith by there being no fe you shouldnt be using this anyways.

or it could be three rax or metal....well i guess those both neutralize muta.
edit: also i'm toss. So i'm uncertain about any other one-base strats muta could be good against



There is no 1 base strategy terran or toss have that completely nurf the use of mutas.
Archaic
Profile Blog Joined March 2008
United States4024 Posts
Last Edited: 2009-03-04 03:35:27
March 04 2009 03:33 GMT
#49
On March 04 2009 12:30 ramen247 wrote:
lol...

pretty good idea... i guess...terrans should really know the timings by heart without scanning though... and know about when to put turrets even without scan.

if you dont, you should try to.


This can easily be countered by throwing down a hydralisk den. Hydralisk dens are cheap, and cost very little gas so they don't throw off 3 hatch mutalisk timing that much. Place down a hydra den, redtooth your spire, and the terran will think you went 3 hatch lurker with spire for scourge.

I do have to note that in the situation of faking 3 hatch muta: The Terran can count your larvae... But the idea still stands for other vital buildings.

EDIT: Recommended thread imo.
ZidaneTribal
Profile Joined September 2007
United States2800 Posts
March 04 2009 03:34 GMT
#50
seems like could work on a lower level, but im sure pros know exactly when to scan to see the spire finish
fuck lag
Conquest101
Profile Blog Joined February 2007
United States1395 Posts
March 04 2009 03:39 GMT
#51
Oh man, this is pretty cool. Here's a question: anyway to work something like this into pool timing vs Protoss to make toss Nexus before forge and screw them over? Like have 1 or 2 drones attacking it until your lord sees probe come in, than the toss sees what he thinks is a just started pool and a hidden hatch? Goes Nexus first, gets owned (or worse case, is forced to cancel nexus and put cannons if he already went forge). Drone count and stuff would mess that up, unless 9 hatch at hidden expo, 9 pool is a viable build <.<.

I dunno, random theorycrafting, someone figure something good out.
DamageControL
Profile Blog Joined July 2007
United States4222 Posts
March 04 2009 03:41 GMT
#52
On March 04 2009 12:39 Conquest101 wrote:
Oh man, this is pretty cool. Here's a question: anyway to work something like this into pool timing vs Protoss to make toss Nexus before forge and screw them over? Like have 1 or 2 drones attacking it until your lord sees probe come in, than the toss sees what he thinks is a just started pool and a hidden hatch? Goes Nexus first, gets owned (or worse case, is forced to cancel nexus and put cannons if he already went forge). Drone count and stuff would mess that up, unless 9 hatch at hidden expo, 9 pool is a viable build <.<.

I dunno, random theorycrafting, someone figure something good out.

With toss and the pool i don't think it will work because drone count is everything early game.
Liquid | SKT
onihunter
Profile Blog Joined September 2008
United States515 Posts
March 04 2009 03:48 GMT
#53
On March 04 2009 12:34 ZidaneTribal wrote:
seems like could work on a lower level, but im sure pros know exactly when to scan to see the spire finish


Agreed. This won't work at D or at pro level, but in between...there's potential.

This is such a sick idea.
jaedong forever~
Purind
Profile Blog Joined April 2004
Canada3562 Posts
March 04 2009 03:53 GMT
#54
On March 04 2009 11:24 redtooth wrote:
- If this strategy becomes known, you could Fake Fake Delayed Spire and just have Zerglings standing adjacent to the Spire. The Terran might overreact and build his turrets much to early, thereby decreasing the number of SCVs and other units he makes and thereby decreasing his efficiency. It'll all just be a mindgame.


Oh man, this was exactly what I was thinking of! Make him think you're faking a delayed spire when you actually are doing a delayed spire
Trucy Wright is hot
EtherealDeath
Profile Blog Joined July 2007
United States8366 Posts
March 04 2009 03:54 GMT
#55
fuck as if zerg timings werent gay enough already in pvz (((

/cry redtooth'd buildings
Nice idea though, even if its gonna fuck with my toss.
EpiK
Profile Blog Joined January 2007
Korea (South)5757 Posts
March 04 2009 03:58 GMT
#56
On March 04 2009 12:39 Conquest101 wrote:
Oh man, this is pretty cool. Here's a question: anyway to work something like this into pool timing vs Protoss to make toss Nexus before forge and screw them over? Like have 1 or 2 drones attacking it until your lord sees probe come in, than the toss sees what he thinks is a just started pool and a hidden hatch? Goes Nexus first, gets owned (or worse case, is forced to cancel nexus and put cannons if he already went forge). Drone count and stuff would mess that up, unless 9 hatch at hidden expo, 9 pool is a viable build <.<.

I dunno, random theorycrafting, someone figure something good out.


it's not worth it to cut production just to attack your own building (lol) and plus it would take a ridiculously long time for the drone to do noticeable damage on the pool and the probe would probably have scouted it by then. The pros of OP's idea is that most Zs are going to have at least 6 lings anyways which aren't going to be doing anything during that point of the game so you're not sacrificing anything by attacking the spire with the lings. Of course there's always the risk of the T scanning while you're attacking your spire or you accidentally destroying the spire... But this is actually an extremely clever tactic that would really throw off high-level Ts who get cocky and make turrets in the extreeeeeeeeemely last second .
HeavOnEarth
Profile Blog Joined March 2008
United States7087 Posts
March 04 2009 04:07 GMT
#57
On March 04 2009 12:01 Chill wrote:
You guys are being silly. Of course it's not going to work most of the time. But most Z's make 6 lings. After the FE is secure, what do you do with them?

That's the point, there's no downside. There's no reason NOT to do this...!

what if terran runs in and kills the spire right before it finishes and due to lack of hp, the last marine fires its shot as it diess
D:
"come korea next time... FXO house... 10 korean, 10 korean"
ShaLLoW[baY]
Profile Blog Joined January 2007
Canada12499 Posts
March 04 2009 04:08 GMT
#58
On March 04 2009 13:07 HeavOnEarth wrote:
Show nested quote +
On March 04 2009 12:01 Chill wrote:
You guys are being silly. Of course it's not going to work most of the time. But most Z's make 6 lings. After the FE is secure, what do you do with them?

That's the point, there's no downside. There's no reason NOT to do this...!

what if terran runs in and kills the spire right before it finishes and due to lack of hp, the last marine fires its shot as it diess
D:


What if your opponent switched race to Zerg at the last second and 4pools you?
ALEXISONFIRE ARE FUCKING BACK (sAviOr for life)
stiga
Profile Blog Joined June 2008
United States377 Posts
March 04 2009 04:09 GMT
#59
i think this is a really good idea and really creative. but a problem might be that it makes the spire easier to pick off by the terran with a drop or somethin?
xray333
Profile Joined January 2008
United States131 Posts
March 04 2009 04:10 GMT
#60
great idea :D
it can definitely be used at high levels, but at low levels when people have a lesser sense of the exact timing, it might not be as useful.
Prev 1 2 3 4 5 11 12 13 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 18h 46m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft505
SortOf 145
StarCraft: Brood War
Britney 27880
GuemChi 4611
Hyuk 1254
Shuttle 834
Mini 307
Pusan 269
Killer 197
Movie 126
EffOrt 108
Light 106
[ Show more ]
Hyun 98
Dewaltoss 97
Sharp 85
Mong 73
Barracks 48
NotJumperer 42
Soma 30
Rush 25
NaDa 22
JulyZerg 18
soO 18
Noble 17
ZergMaN 15
Sacsri 11
Mind 10
Bale 9
Dota 2
NeuroSwarm77
League of Legends
JimRising 654
C9.Mang0449
Other Games
ceh9444
Happy345
Fuzer 260
crisheroes254
XaKoH 167
Organizations
Other Games
gamesdonequick31071
StarCraft: Brood War
UltimateBattle 92
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Doublelift4445
• Scarra2670
• Lourlo1021
• Jankos685
Upcoming Events
SOOP
18h 46m
SHIN vs GuMiho
Cure vs Creator
The PondCast
1d
Wardi Open
1d 2h
Big Gabe XPERIONCRAFT
1d 3h
AI Arena Tournament
1d 10h
Sparkling Tuna Cup
2 days
WardiTV Invitational
2 days
IPSL
2 days
DragOn vs Sziky
Replay Cast
2 days
Wardi Open
3 days
[ Show More ]
Monday Night Weeklies
3 days
WardiTV Invitational
4 days
WardiTV Invitational
5 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-01-07
WardiTV 2025
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
Escore Tournament S1: W3
OSC Championship Season 13
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025

Upcoming

BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Rongyi Cup S3
Thunderfire SC2 All-star 2025
Big Gabe Cup #3
Nations Cup 2026
Underdog Cup #3
NA Kuram Kup
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.