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Kerbal Space Program - Page 3

Forum Index > General Games
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Prev 1 2 3 4 5 46 47 48 Next All
rebuffering
Profile Joined December 2010
Canada2436 Posts
July 20 2011 05:51 GMT
#41
On July 20 2011 02:41 Millitron wrote:
Show nested quote +
On July 19 2011 19:13 YourMom wrote:
Escape velocity is around 3.500m/s.

Escape velocity varies based on your altitude. I posted a chart with different escape velocities, as well as orbital velocities earlier in the thread.

Show nested quote +
On July 19 2011 16:56 LanTAs wrote:
75,000M+2300m/s is the sweet spot where you get orbit!

You can orbit at any altitude over 34.5Km, though lower orbits require higher velocities.

Show nested quote +
On July 19 2011 22:44 Duka08 wrote:
Can anyone recommend any addons (there's a section on their forums for user-created mods/addons) that are high-quality and reasonable additions? I saw some pictures with some nice nose cones that I couldn't find; anything along those lines like more engines, wings, and cones that are not purposely made goofy or overpowered.

Having so much fun with this. It's very difficult I find to make something larger without heavy use of the symmetry settings, because lining things up perfectly by hand is tedious and without abuse of the SAS modules very small misalignments actually make a huge difference.

Sunday Punch's pack is the one with the nosecones, and its an all-round great pack. The site seems to be down again, so I can't get a link for you, but I'll try to later.

Edit: Heres the link to that mod pack I mentioned.


Man this mod pack is effing fantastic! so many more possibilities, really enjoying this game.
http://www.twitch.tv/rebufferingg
EchoZ
Profile Blog Joined October 2010
Japan5041 Posts
July 20 2011 05:56 GMT
#42
Im a huge fan of astronomy, looks nice! gonna give it a whirl when im home ;D
Dear Sixsmith...
Asday
Profile Joined November 2010
United Kingdom388 Posts
August 07 2011 07:07 GMT
#43
A friend in EVE-o linked a video of this to a friend of mine, while he was at my house. First time even hearing of the game, and it was 15 minutes of geeky physics hilarity. Neither of us could breathe.

We're now taking it in turns to break eachothers' upward speed record. Mine's about 3700, and his, (the bastard) is 4645. It's a cheap two-stage piece of crap, too, and it's still ungodly fast. D:<

I also like getting one liquid engine with one fuel cell to float gently across the land, nose-up, nearly brushing the floor. It's a pain in the rear.

Anyone know how to work the WASD controls? They always point in funky directions for me.
Millitron
Profile Blog Joined August 2010
United States2611 Posts
August 17 2011 16:26 GMT
#44
The controls are best used with the navball. W points the nose down, S points it up, A points left, and D points right. The problems arise when the rocket rotates. If the rocket rotates 90 degrees clockwise, W is no longer down, but rather right.

I also think now would be a good time to remind everyone in the thread that version 0.9 is out, and added some pretty important features, including struts and an improved staging system.
Who called in the fleet?
koreakool
Profile Joined January 2008
United States334 Posts
December 03 2011 21:48 GMT
#45
The moon(Mun) is out!

http://kerbalspaceprogram.com/forum/index.php?topic=4034.0

Here's me on the surface of the Mun:
[image loading]
HellRoxYa
Profile Joined September 2010
Sweden1614 Posts
December 04 2011 00:39 GMT
#46
Man this game is so much fun. Haven't even tried out any mod yet. Thanks for the bump.

If you're using ESET and the game doesn't work, go into the settings file and set CHECK FOR UPDATES = False and it should work fine.
Millitron
Profile Blog Joined August 2010
United States2611 Posts
December 04 2011 03:56 GMT
#47
Glad TL hasn't forgotten about this. The next version, version 0.13 is going to be the last free version, and will be mostly an under-the-hood patch, improving load times and such. It's also adding fuel lines, which will allow external and jettisonable fuel tanks. Last, its improving the time-warp feature, so you can now warp if you've landed, so you can wait for your launch window of choice.

Version 0.13 will always be free, and if you pre-order now, you get all future versions as well.

Don't mean to sound like I'm advertising; I'm not affiliated with KSP in any way, I just love the game and don't want TL to miss out.
Who called in the fleet?
jtype
Profile Blog Joined April 2009
England2167 Posts
December 06 2011 14:39 GMT
#48
Just did my first orbit. Really fun game. I have yet to try out any of the mods yet, but I think I'm gonna try to do a moon-landing before I do.

I think that the upcoming introduction of fuel lines will make a massive difference to the design and performance of the vessels. Not having to stack fuel tanks in a linear fashion makes so much more sense.
Millitron
Profile Blog Joined August 2010
United States2611 Posts
December 06 2011 22:44 GMT
#49
On December 06 2011 23:39 jtype wrote:
Just did my first orbit. Really fun game. I have yet to try out any of the mods yet, but I think I'm gonna try to do a moon-landing before I do.

I think that the upcoming introduction of fuel lines will make a massive difference to the design and performance of the vessels. Not having to stack fuel tanks in a linear fashion makes so much more sense.

The mods are just additional parts, since the default ones are lacking some important features; like different-sized engines, tanks, and such.
Who called in the fleet?
r.Evo
Profile Joined August 2006
Germany14080 Posts
Last Edited: 2012-01-10 13:12:15
January 10 2012 13:11 GMT
#50
This game got so much new cool stuff in the past 6months. Time to give it another go, I'll prolly purchase it for 7$ now, too.

<3 so nerdy and cool.

brb landing on the moon.
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
Olsson
Profile Joined April 2011
Sweden931 Posts
March 25 2012 21:37 GMT
#51
This game is really funny. It's the next minecraft if you will. The next version will have docking so now you can re-do the Apollo missions with some mods on the forums, even cars can be driven on the moon!
Naniwa <3
HellRoxYa
Profile Joined September 2010
Sweden1614 Posts
March 25 2012 22:55 GMT
#52
I always manage to miss the moon.

Well I hit it once, successfully. Missed Kearth instead.
Mandini
Profile Joined April 2011
United States1717 Posts
March 25 2013 00:42 GMT
#53
So I got this game on steam. I've started to work through the weekly challenges, and I just finished rendezvous. I decided to use the same rocket for the Minmus challenge, as it had enough fuel when I got in orbit. I loaded it up, launched it, and set a course for Minmus.

When I enter orbit (Minmus really has next to no gravity) I realize something.

I forgot to put landing gear on my final stage :|

Unwilling to abort the mission and find another Minmus trajectory, I decided that I should just go down until I see my shadow and fly back to Kerbal. As I'm coming in, I make the decision that my rocket nozzle might have enough surface area to land the craft, even though I decided to land in the mountainous area. Negating all horizontal velocity is a bit difficult, so I'm moving slightly as I touch down. I start to tip over, so I abort that landing and go up a bit to try again. I do my best to keep retrograde directly up, approach at under 1 m/s, and touch down. It wobbles a bit, then stabilizes. Success!
http://steamcommunity.com/sharedfiles/filedetails/?id=133793704

I've only had this game for a day and I love it. Its not for everyone though. Its actually a bit hard to control everything until you practice a bit, the game doesn't baby you. There are some good videos here that teach a bunch of different topics.
PandaCore
Profile Blog Joined September 2010
Germany553 Posts
Last Edited: 2013-03-26 14:34:21
March 26 2013 14:30 GMT
#54
Got the game on Steam now too and already have been playing for 20 hours in the past days, despite the game not having any goals (yet) apart from the ones you set for yourself.

So far I had limited success on my first goal -> Land Kerbals on the Mün.

I refuse to read up too much or copy someone elses design, so it might still take a little while longer. The first tries I even had trouble leaving the atmosphere. After a few more tries I was able to reach the Mün, but landing was still unsuccessful, as often times I would come down to fast.

My last try everything broke apart, but the command module was still intact... so now I have 3 Kerbals on the Mün, with no way to return, unless I start a rescue mission.

I wonder if I can send an unmanned probe with decoupleable command module+rocked, so they can enter that and fly back. I don't really want to have more of them stuck on there...

I hope, now that they pre-released the game on steam, they'll be a bit more frequent with updates and content.

Here's a video of one of my first (unsuccessful) attempts:
+ Show Spoiler +


I know I'm not being very efficient going straight up into orbit.
Some noteworthy marks:
0:00 Start
3:25 Going into Kerbin orbit
7:15 Leaving orbit and aim for the Mün
12:15 Preparing landing attempt
13:50 Incoming crash
I has a flavor
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
Last Edited: 2013-03-26 17:20:34
March 26 2013 16:20 GMT
#55
Been starting to play it again recently and it's so much fun now, especially if you read up on some of the basics in rocket science so you can do shit properly instead of just dicking around.

Just did my first successful Asparagus launch, that's downright ridiculous. I usually only have 2 stages, forcing me to use quite a bit of fuel from my last stage to get a proper orbit. With this asparagus launch, I had enough fuel before going INTO stage 2 to not only achieve orbit, but also start me on my way to mun. I was able to fly to the moon, get into orbit and fly back before even separating to my last stage. Seems good enough to be an exploit.
Mandini
Profile Joined April 2011
United States1717 Posts
March 26 2013 17:34 GMT
#56
On March 26 2013 23:30 PandaCore wrote:
Got the game on Steam now too and already have been playing for 20 hours in the past days, despite the game not having any goals (yet) apart from the ones you set for yourself.

So far I had limited success on my first goal -> Land Kerbals on the Mün.

I refuse to read up too much or copy someone elses design, so it might still take a little while longer. The first tries I even had trouble leaving the atmosphere. After a few more tries I was able to reach the Mün, but landing was still unsuccessful, as often times I would come down to fast.

My last try everything broke apart, but the command module was still intact... so now I have 3 Kerbals on the Mün, with no way to return, unless I start a rescue mission.

I wonder if I can send an unmanned probe with decoupleable command module+rocked, so they can enter that and fly back. I don't really want to have more of them stuck on there...

I hope, now that they pre-released the game on steam, they'll be a bit more frequent with updates and content.

Here's a video of one of my first (unsuccessful) attempts:
+ Show Spoiler +
http://www.youtube.com/watch?v=pZRrOsd3dH0


I know I'm not being very efficient going straight up into orbit.
Some noteworthy marks:
0:00 Start
3:25 Going into Kerbin orbit
7:15 Leaving orbit and aim for the Mün
12:15 Preparing landing attempt
13:50 Incoming crash

When you do an unmanned probe, make sure you have electricity generation or you will be unable to control your probe. I lost one on the way to minimus :s
PandaCore
Profile Blog Joined September 2010
Germany553 Posts
Last Edited: 2013-03-27 00:26:32
March 27 2013 00:22 GMT
#57
Spent the whole evening trying to land a beacon pillar with a satellite core on the Mün. Finally got it down with a wobbly finish. I attached a little plate with thrusters and a few RCS on the top that would be decoupled later. While touching down I overthrusted and went spinning. Managed to catch it again and somehow touched down, before all my fuel was gone and it didn't fall over again.

Deorbiting Kerbin towards the Mün
[image loading]

The first tries I was short on fuel, that's why I added a rather oversized tank/engine construct. You can see the beacon in the middle. The rockets on the side are detached later at arrival on the Mün and after using their last bits of fuel to decelerate the descent. On the top is the plate with 4 small thrusters (the ones that look like fire extinguishers), 4 RCS, fuel tanks and a SAS module for stabilizing.

The final result, the beacon in position:
[image loading]

On the bottom left corner you can see the remains of the landing plate. Right besides the staging indicator.

It's not really a big accomplishment I guess, but it still feels pretty awesome :D

In the long run I want to try and get a Mün-Station up and running, but we'll see what'll come of that. Right now I still lack the skill to get things safely exactly where I want them.
I has a flavor
Dizmaul
Profile Joined March 2010
United States831 Posts
March 28 2013 15:54 GMT
#58
I am now completely addicted to this game thank you whoever bumped this it so amazing.
It is what it is
PandaCore
Profile Blog Joined September 2010
Germany553 Posts
April 04 2013 11:15 GMT
#59
I'm currently in the process of building an orbital moon station. Slowly getting the hang of orbiting close to the station and docking the extension parts to it.

The core module with solar panels, safely in Mün's orbit
[image loading]

Docked the first extension part. Also a nice view in this one, seeing the Mün and the home planet Kerbin.
[image loading]

The next extension part would be a set of living quarters, already attached
[image loading]

In the process of attaching the second set of living quarters. Man, docking is hard and tedious.
[image loading]

The second set safely docked to the station. In the background you can still see the debris of the thrusters that brought it into space.
[image loading]
I has a flavor
Jetaap
Profile Blog Joined November 2010
France4814 Posts
April 04 2013 13:05 GMT
#60
I bought it right before the moon update, haven't played it for a while but now i want to build a space station :D. Awesome little game if you are into astronomy/rockets :D.
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