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Kerbal Space Program - Page 2

Forum Index > General Games
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Prev 1 2 3 4 5 46 47 48 Next All
rebuffering
Profile Joined December 2010
Canada2436 Posts
July 18 2011 07:40 GMT
#21
just spent like 2 hours on this! amazing! i made it to 555,000 Meters in about 11 mins, top speed was like 2700 m/s, and i could have kept going for quite awhile i think, i was still at roughly 1300 m/s when i exited. Go try this out people. its great!
http://www.twitch.tv/rebufferingg
sixfour
Profile Blog Joined December 2009
England11061 Posts
July 18 2011 07:46 GMT
#22
This sounds interesting, will probably have a look at it later
p: stats, horang2, free, jangbi z: soulkey, zero, shine, hydra t: leta, hiya, sea
Aookami
Profile Joined April 2011
Brazil64 Posts
July 18 2011 08:21 GMT
#23
Jeb is such an nice guy!
Brotoss hwaiting!
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
July 18 2011 09:52 GMT
#24
Currently at 3030 Km above ground, going at 898m/s. Speed is decreasing though, so I guess I didn't get far enough early. Top speed was 2700m/s or such.
Millitron
Profile Blog Joined August 2010
United States2611 Posts
July 18 2011 18:14 GMT
#25
On July 18 2011 18:52 Tobberoth wrote:
Currently at 3030 Km above ground, going at 898m/s. Speed is decreasing though, so I guess I didn't get far enough early. Top speed was 2700m/s or such.

No, you got going fast enough. I usually figure that if I'm over 1000Km that I hit escape velocity somewhere along the way. Just because your speed is decreasing doesn't mean you will come back down. Once you hit escape velocity, you will still decelerate from gravity, but you are moving away fast enough that gravity weakens faster than it can slow you down.
Who called in the fleet?
DeepBlu2
Profile Blog Joined April 2004
United States975 Posts
July 18 2011 18:31 GMT
#26
My record is 650000 so far. I built a pretty nice rocket that I'm still modifying.
u gotta sk8
TerraTron
Profile Joined March 2010
Canada137 Posts
July 18 2011 18:38 GMT
#27
I'm so bad at this game, probably going to have to actually read the tutorial necause my rocket keeps overheating
Millitron
Profile Blog Joined August 2010
United States2611 Posts
July 18 2011 18:50 GMT
#28
On July 19 2011 03:38 TerraTron wrote:
I'm so bad at this game, probably going to have to actually read the tutorial necause my rocket keeps overheating

Are you using liquid or solid rockets? I've never had a solid rocket overheat to the point of failure before, so you shouldn't worry about those. With liquid rockets, you do need to worry, but you can just lower your throttle if it gets too hot.

When you're building, pay close attention to where the exhaust from each rocket goes. If engines higher up the stack are firing, the exhaust will heat up the lower parts, especially if those higher engines are SRB's.
Who called in the fleet?
LanTAs
Profile Blog Joined September 2010
United States1091 Posts
Last Edited: 2011-07-18 19:42:24
July 18 2011 19:07 GMT
#29
YESSSS!!!! I BROKE 1KM!

Btw how far do you have to go to get out of earth's gravity?

Edit: broke 2,700,000M, holy crap, still there is gravity but its way less =0
Millitron
Profile Blog Joined August 2010
United States2611 Posts
Last Edited: 2011-07-18 19:49:22
July 18 2011 19:20 GMT
#30
On July 19 2011 04:07 LanTAs wrote:
YESSSS!!!! I BROKE 1KM!

Btw how far do you have to go to get out of earth's gravity?

Just like in real life, you're never truly out. If you hit escape velocity though, you are going quick enough for gravity to be unable to stop you. It will still slow you down, but you won't stop, no matter how long you wait.

Escape velocity varies based on altitude, but a chart listing escape velocities for different altitudes can be found here.

Vesc is the escape velocity for a given altitude, and assumes that your velocity is entirely vertical. Vcirc is the velocity needed to maintain a circular orbit at a given altitude, and assumes that your velocity is entirely horizontal.

Both of these are pretty much impossible to hit below 35Km, since the atmosphere doesn't end until 34.5Km

On July 19 2011 04:07 LanTAs wrote:
Edit: broke 2,700,000M, holy crap, still there is gravity but its way less =0

Oh, yeah, you hit escape velocity. I always figure that if I get over 1,000,000m that I hit Vesc somewhere along the way.
Who called in the fleet?
Fontong
Profile Blog Joined December 2007
United States6454 Posts
July 18 2011 22:10 GMT
#31
This game is hilarious. You can make pretty much anything fly with enough SAS modules.
[SECRET FONT] "Dragoon bunker"
r.Evo
Profile Joined August 2006
Germany14080 Posts
July 18 2011 22:14 GMT
#32
The site just died while releasing a new version. :S
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
Probe1
Profile Blog Joined August 2010
United States17920 Posts
July 18 2011 22:31 GMT
#33
On July 19 2011 07:14 r.Evo wrote:
The site just died while releasing a new version. :S

You scared me. Half the site is still down but the download link is up!
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
Millitron
Profile Blog Joined August 2010
United States2611 Posts
Last Edited: 2011-07-18 22:49:31
July 18 2011 22:40 GMT
#34
On July 19 2011 07:31 Probe1 wrote:
Show nested quote +
On July 19 2011 07:14 r.Evo wrote:
The site just died while releasing a new version. :S

You scared me. Half the site is still down but the download link is up!

I can't seem to find the link without the home page being up. Can you post a link please?

Edit: NVM, its back up
Who called in the fleet?
LanTAs
Profile Blog Joined September 2010
United States1091 Posts
July 19 2011 07:56 GMT
#35
oh wow 100,000 downloads today :0000
I am really surprised how Solid boosters give such large bursts of speed
oh and some hints for some peoples!

75,000M+2300m/s is the sweet spot where you get orbit!
Teim
Profile Joined October 2010
Australia373 Posts
July 19 2011 08:20 GMT
#36
Love this game. Currently got a ship at 7435K from kearth and still going at 2285m/s. Jebediah is loving it. Bill and Bob, not so much.
A duck is a duck!
GGTeMpLaR
Profile Blog Joined June 2009
United States7226 Posts
July 19 2011 08:37 GMT
#37
On July 17 2011 18:32 Bartuc wrote:
Haha, I abolutely love this one:



Rofl, I love how the wings smash together and it all goes to shit after that. Gonna look for more crash videos now xD
YourMom
Profile Joined April 2010
Romania565 Posts
July 19 2011 10:13 GMT
#38
Escape velocity is around 3.500m/s.
I'm very good at making carriers.
Duka08
Profile Blog Joined July 2010
3391 Posts
July 19 2011 13:44 GMT
#39
Can anyone recommend any addons (there's a section on their forums for user-created mods/addons) that are high-quality and reasonable additions? I saw some pictures with some nice nose cones that I couldn't find; anything along those lines like more engines, wings, and cones that are not purposely made goofy or overpowered.

Having so much fun with this. It's very difficult I find to make something larger without heavy use of the symmetry settings, because lining things up perfectly by hand is tedious and without abuse of the SAS modules very small misalignments actually make a huge difference.
Millitron
Profile Blog Joined August 2010
United States2611 Posts
Last Edited: 2011-07-20 03:12:05
July 19 2011 17:41 GMT
#40
On July 19 2011 19:13 YourMom wrote:
Escape velocity is around 3.500m/s.

Escape velocity varies based on your altitude. I posted a chart with different escape velocities, as well as orbital velocities earlier in the thread.

On July 19 2011 16:56 LanTAs wrote:
75,000M+2300m/s is the sweet spot where you get orbit!

You can orbit at any altitude over 34.5Km, though lower orbits require higher velocities.

On July 19 2011 22:44 Duka08 wrote:
Can anyone recommend any addons (there's a section on their forums for user-created mods/addons) that are high-quality and reasonable additions? I saw some pictures with some nice nose cones that I couldn't find; anything along those lines like more engines, wings, and cones that are not purposely made goofy or overpowered.

Having so much fun with this. It's very difficult I find to make something larger without heavy use of the symmetry settings, because lining things up perfectly by hand is tedious and without abuse of the SAS modules very small misalignments actually make a huge difference.

Sunday Punch's pack is the one with the nosecones, and its an all-round great pack. The site seems to be down again, so I can't get a link for you, but I'll try to later.

Edit: Heres the link to that mod pack I mentioned.
Who called in the fleet?
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