All these little differences add up to create races that aren't the same thing.
[d] Overlooked issue ? - Page 3
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Ndugu
United States1078 Posts
All these little differences add up to create races that aren't the same thing. | ||
ZomgTossRush
United States1041 Posts
A good zerg can cancel and rebuild at a fast enough rate to probably match the hp of an assim. Differences in price is also an issue. And unless gameplay is being scewed so heavily, blizz wont just make a change baesd on observations. Blizz increased zealot time(for awhile) because 2 gateing seemed too strong. They nerfed forge hp and buildtime because cannon rushes were happening too much. Unless gas steals are getting really popular and a change needs to happen, a bunch of guys on a forum can't convince them to make any changes. WIth that being said, i need to look into some gas steal builds ![]() | ||
Itsarabbit
Sweden58 Posts
And if you think it is like that(without my exaggeration), you are only enhancing the argument "Toss really needs gas". | ||
nttea
Sweden4353 Posts
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Wonderballs
Canada253 Posts
extra HP on gas is nothing in the grand scheme of things (over the billions of games that will be played), but when you have the possibility of losing a tournament because some programmer was too lazy too normalize the hp on gas buildings (unless there is a valid reason it's that much higher) then I think it may be appropriate to look into these seeminly meaningless things. | ||
figq
12519 Posts
Compared to SC1, they nerfed the life of both extractor and refinery by 33%, but "forgot" (?) to nerf the assimilator and it remained the same life/shield as in SC1. These nerfs are logical, since now two gas facilities replace the function of one. SC1 - R: 750, E: 750, A: 450/450 SC2 - R: 500, E: 500, A: 450/450 note the perfect balance of the prices: SC1 - R: 100, E: 50(+50), A: 100 SC2 - R: 75, E: 25(+50), A: 75 clearly in SC2 these gas facilities (as they get half-functionality of sc1) get 33% less HP, and are 25% cheaper. The only exception stands out. Of course, protoss usually have HP+shield > HP of other race, but not that much bigger as in this case. Not double, no way. | ||
RageOverdose
United States690 Posts
If it's such a glaring imbalance, just increase the other two to 600 or 650. But it seems like a non-issue. | ||
Sly
Canada95 Posts
tho it should prob come down a lil, but still once it loses health its lost. u can't ever bring it back to full hp, but still thats pretty high. | ||
Xyik
Canada728 Posts
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ckw
United States1018 Posts
On August 03 2010 22:18 Necrosjef wrote: Seems to make sense in my mind that Zerg and Terran extractors would be weaker than Protoss ones. Protoss really rely on 2 gas for almost all of their viable builds. Terran and Zerg getting gas stolen isn't really a huge problem for most builds as the gas heavy units don't really arrive until tier 2. Protoss have sentries almost immediately which are 100 gas. How does that make it fair that the HP is WAY higher? When a Protoss steals your gas, do you know how long it takes for a single marine to kill it? Long. | ||
Monokeros
United States2493 Posts
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BlueyD
Canada437 Posts
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CharlieMurphy
United States22895 Posts
On August 04 2010 03:23 Monokeros wrote: CharlieMurphy ditched this thread on page one, I don't think this is going to keep going much longer... I didn't ditch it, I went to sleep. I'm not really seeing a good argument for why the life is so high. I'm really inclined to believe that it was simply just an oversight because like other people mentioned, it's just something that is seemingly a nonfactor in most games that they just goofed up. I'd also like to mention that a very high percentage of my balance/theory/issue whatever you wanna call them that I bring up in the sc2 forum were patched accordingly. If you'd like I can hunt down old posts that have dates before balancing took place. | ||
MattDamon
United States59 Posts
It is not a big deal but it does piss me off for gas steal. Protoss already does not require a worker to stay on/ become the building so I don't see why this is. I also don't like the fact that TvP is the only match up I get to use nukes in, and one nuke does not destroy the protoss gas, (One nuke kills a terran or zergs gas, I'm pretty sure) so it makes nukes less powerful imo. It's silly and does not make a huge deal but still unbalanced. | ||
Chizambers
United States126 Posts
Technically Hatches are 350, since you lose the drone, which cost 50 minerals. You pretty much add 50 minerals to the cost of all Zerg buildings since you lose drones. | ||
CharlieMurphy
United States22895 Posts
On August 04 2010 09:39 MattDamon wrote: I've herd this before and I still believe this is unbalanced. It is not a big deal but it does piss me off for gas steal. Protoss already does not require a worker to stay on/ become the building so I don't see why this is. I also don't like the fact that TvP is the only match up I get to use nukes in, and one nuke does not destroy the protoss gas, (One nuke kills a terran or zergs gas, I'm pretty sure) so it makes nukes less powerful imo. It's silly and does not make a huge deal but still unbalanced. those are good points actually. | ||
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