What would a protoss favored map look like? - Page 3
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Invictus
Singapore2697 Posts
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dtnmang
Vietnam752 Posts
On July 04 2010 22:30 streamofhonour wrote: Before Carriers can make their presence the map will become tank heaven.I think something with retardedly small bases and chokes so that carriers and corsairs will have fun sniping and arbiters can recall | ||
StarStruck
25339 Posts
Top Ten of All Time (in random order): Neo Forbidden Zone: ![]() Neo Hall of Valhalla: ![]() Enter the Dragon 2004 ![]() Paradoxxx 2 ![]() One of the worst ZvP maps of all time. Korhal Of Ceres ![]() Biggest TvP joke map of all time. Gorky Island ![]() See Paradoxxx 2. Parallel Lines ![]() Again Zerg couldn't do much. Parallel Lines 2 ultimately fixed this. Snowbound ![]() One of the worst ZvP, TvP maps of all time. Thank Blizzard for this abomination. Neo Blaze ![]() This map will make you want to quit Zerg if you run into a Protoss. Plains to Hill ![]() Terran really suffer here to P. ._. | ||
dtnmang
Vietnam752 Posts
Paradoxxx Why do I always think there's a porn reference in this name. | ||
Shiro)Tenshi
China214 Posts
enough said~ | ||
Shiro)Tenshi
China214 Posts
On July 04 2010 23:52 Kryxia wrote: more cliffs = more carrier imbal enough said~ Edit: Unbuildable areas always helps too Edit 2: Crap, wrong button | ||
imweakless
757 Posts
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Randomaccount#77123
United States5003 Posts
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Spyfire242
United States715 Posts
In what situation did you think cannons/zealots would beat mass marines? | ||
Methos
United States206 Posts
On July 05 2010 00:39 Spyfire242 wrote: In what situation did you think cannons/zealots would beat mass marines? Well the marines don't have stim, range, or medic support so well placed cannons would be pretty effective. Though you basically have to populate the map with cannons (might as well since lots without speed are useless) edit: actually you would lose since your cannons would freeze after some point haha | ||
dhe95
United States1213 Posts
On July 05 2010 00:39 Spyfire242 wrote: In what situation did you think cannons/zealots would beat mass marines? protoss can go forge and build a mass cannon contain at the front. terran can only build turrets bunker and marines so it's going to be pretty hard to break out. then protoss mines out the rest of the map and continues building cannons until terran is starved out and eventually makes zealots or keeps pushing to the terran's last buildings also the reason why i think it's so hard to make a completely P imba map is because the same factors that make it easy to win PvZ are the ones that make it easy to win TvP, ex. easy 3rd gas, small chokes | ||
hacpee
United States752 Posts
On July 05 2010 00:39 Spyfire242 wrote: In what situation did you think cannons/zealots would beat mass marines? In a situation where marines don't have stim, range, or medics. | ||
G5
United States2897 Posts
My favorite map by far Totally Protoss favored | ||
Mania[K]al
United States359 Posts
How to make a good P>T map T>P? Neo Medusa. | ||
Viruuus
Germany451 Posts
ZvP 272 — 279 (49%) TvP 233 — 256 (48%) | ||
n.DieJokes
United States3443 Posts
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stroggos
New Zealand1543 Posts
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ccou
United States681 Posts
On July 04 2010 22:52 StarStruck wrote: How can you not find it? Go to the TLPD and click maps. Click on a map and viola it's done. Either that or type in a name of the map and you can get to the directory from there. Something tells me you didn't try hard enough. Either way, here you go. There was a nifty version where it showed all the maps together with colored bars showing imbalance. And you can sort them with the various imbalances. | ||
Nub4ever
Canada1981 Posts
On July 04 2010 13:55 YoonHo wrote: I would say very open maps :O. Yes, but if it were very open Zerg would probably have and advantage over toss then. | ||
Lightwip
United States5497 Posts
On July 05 2010 00:39 Spyfire242 wrote: In what situation did you think cannons/zealots would beat mass marines? I just tested it, 15 cannons = about 100 marines. And they cost as much as 45 marines. | ||
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