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On November 07 2012 00:43 Tppz! wrote:Show nested quote +On November 07 2012 00:42 figq wrote:On November 07 2012 00:36 Shiori wrote: Why they'd look at winrate if all their feedback is saying something different is beyond me. Most people believe that PvZ, at least, is Protoss all-inning their way to a semi-decent winrate. That doesn't mean Zerg isn't favoured in a macro game, though. Kim cleared that up earlier - they deliberately do not balance races equally for all stages of a game in time. They intentionally make certain races stronger at certain times of a matchup. But when I asked him about this statement he said that they arent doing this anymore. (press at GC 2012)
Good to know. Thank god
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On November 07 2012 00:43 Tppz! wrote:Show nested quote +On November 07 2012 00:42 figq wrote:On November 07 2012 00:36 Shiori wrote: Why they'd look at winrate if all their feedback is saying something different is beyond me. Most people believe that PvZ, at least, is Protoss all-inning their way to a semi-decent winrate. That doesn't mean Zerg isn't favoured in a macro game, though. Kim cleared that up earlier - they deliberately do not balance races equally for all stages of a game in time. They intentionally make certain races stronger at certain times of a matchup. But when I asked him about this statement he said that they arent doing this anymore. (press at GC 2012) Maybe in HotS, but I think it's too late to fix that in WoL, without complete redesign.
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On November 07 2012 00:45 figq wrote:Show nested quote +On November 07 2012 00:43 Tppz! wrote:On November 07 2012 00:42 figq wrote:On November 07 2012 00:36 Shiori wrote: Why they'd look at winrate if all their feedback is saying something different is beyond me. Most people believe that PvZ, at least, is Protoss all-inning their way to a semi-decent winrate. That doesn't mean Zerg isn't favoured in a macro game, though. Kim cleared that up earlier - they deliberately do not balance races equally for all stages of a game in time. They intentionally make certain races stronger at certain times of a matchup. But when I asked him about this statement he said that they arent doing this anymore. (press at GC 2012) Maybe in HotS, but I think it's too late to fix that in WoL, without complete redesign.
Yeah. They wont completely redesign WoL for sure. This was about HotS.
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On November 07 2012 00:39 benthekid wrote: Typical recycled answers of Race distribution are fine and winrate is fine. Such garbage...I'm pretty sure they don't even play or watch the game anymore.
I'm pretty sure they do. But I'm also quite sure that Kim and Browder have had some media-instructions/training by Blizzard HQ on how to answer in interviews. If they went out and said that they believe a matchup is broken or imbalanced, then until the moment that a balance patch comes out, any results in that matchup would be devaluated by the community. Which is why you don't hear them say things stronger than "we think all is fine, but we're looking into X" until they come out with a patch.
It's also why these interviews rarely have any big new revelations in them. Information is dispersed at the rate Blizzard chooses and not whenever an interviewer asks a clever question.
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On November 07 2012 00:43 Tppz! wrote:Show nested quote +On November 07 2012 00:42 figq wrote:On November 07 2012 00:36 Shiori wrote: Why they'd look at winrate if all their feedback is saying something different is beyond me. Most people believe that PvZ, at least, is Protoss all-inning their way to a semi-decent winrate. That doesn't mean Zerg isn't favoured in a macro game, though. Kim cleared that up earlier - they deliberately do not balance races equally for all stages of a game in time. They intentionally make certain races stronger at certain times of a matchup. But when I asked him about this statement he said that they arent doing this anymore. (press at GC 2012)
Source? I can't find it
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I am the source. I work for instarcraft.de and had a great talk with him in the panel with him.
I came to the topic because of the queen buff which nullified terrans aggression in the early game (at that time period). Also you can see this at the changes HotS is doing. There are no overly powerful allins. Early game is buffed by every game and cheese is very hard to pull off. etc etc Zerg gets midgame units, No try to increase deathball power
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So....anybody wanna translate?
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sooo Protoss immortal sentry all in to a decent winrate is acceptable and NOT boring?! Blizzard going overboard with the crazy pills I think
Doesnt it seem like the statements that David or Dustin make is the complete opposite to what the community generally agree on?
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On November 07 2012 00:53 SuperYo1000 wrote: sooo Protoss immortal sentry all in to a decent winrate is acceptable and NOT boring?! Blizzard going overboard with the crazy pills I think
Doesnt it seem like the statements that David or Dustin make is the complete opposite to what the community generally agree on?
We don't know what they are saying because we don't have a translation yet... wwowz is working on one.
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On November 07 2012 00:53 SuperYo1000 wrote: sooo Protoss immortal sentry all in to a decent winrate is acceptable and NOT boring?! Blizzard going overboard with the crazy pills I think
Doesnt it seem like the statements that David or Dustin make is the complete opposite to what the community generally agree on? Immortal-Sentry is boring when you don't put your soul into it.
Well, again, Blizzard don't make sence. I really hope HotS comes out soon, so we can have some actual feedback from the game designers, since, most likely, they stopped caring about the balance in WoL.
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Translation + Show Spoiler + Lot's of new patches were released recently in HOTS. What were the rationales behind them?
First of all, we added clan system to allow players to interact with each other. We are also preparing for the up coming "group" system. To explain more about this, players will be able to create a group based on certain topic for e.g. Protoss players may want to join group "protoss" to interact with other players, or a fan of SKT1 Rain may want to join the group "Rain FAN!". Also this patch vastly updated versus A.I. mode by adding about 10 levels of difficulties.
Also we noticed that the ladder system in WoL was very hardcore. This might have stressed out many casual players. Therefore, we decided to add non-ranked ladder system where it involves the same ladder search mechanism as the ranked counterpart but the points and rankings will not be affected. Finally, until now we were rewarding the players who are successful in getting lots of wins. However, this is changed as we incorporated levelling system to allow casual players to easily access the rewards as well.
HOTS implanted several updates on UI, especially auto-mining/split and selecting idle army. These UI updates are designed for beginners. When we were adding these features to the game, we were cautious to not allow the gaming at pro-level to be easier while allowing beginners to easily approach the game. Honestly, I highly doubt features like selecting idle army units will be used in pro-level gaming.
Recently Zerg has been dominating in WoL. Protoss players especially are complaining about it. Are you aware of this?
Yes, we are receiving tons of feedbacks regarding this. However, zergs are not winning all the major high-end tournaments. If we look at the race distribution, I don't think it's not that bad. However, I believe that there is flaw in the game design. For e.g. it is very hard to face late game zerg composition without mothership's vortex. Therefore in HOTS, we are trying to provide solutions by adding units like Tempest. We are aware of Zerg's dominance but we are waiting for more results to show up.
Many Protoss players have been complaining that it is impossible to deal with BL-Infestor combo. Some pro-players are suggesting that it is impossible to beat late game PvZ.
Yes we are aware that such issues are present. However in Starleague, Protoss players dominated against zerg players and considering other tournaments, PvZ is not completely one sided. There is a problem with the match up but we believe that it can be fixed through various patches. As for now, we should take time to decide wether this is a serious problem or not. If we believe that it is not an issue, balance updates will be focused on HOTS.
HOTS introduced many new units. What are Blizzard's favorite units and why?
Recently we have been getting lots of feedbacks on widow mines being op. However we believe that although it is strong unit, immediate nerf isn't necessary. We are trying to make Oracle, Widow Mines and Swarm host stronger and more viable units. (apparently David Kim chose Swarm Host as hist favorite unit)
In HOTS, we want new strategies to revolve around new units. Although HOTS isn't balanced fully, we are experimenting with many things.
Warhound is removed from HOTS. We heard that there will be completely new unit being added.
We were going to add new units for Terran but currently we believe that reapers, hellbets and widow mines are sufficient in HOTS. Adding back warhound, or adding a new unit is not yet being considered.
Reapers are rarely used in WoL. Do you think this issue has been resolved in HOTS?
We are seeing great improvement in the beta. Reapers will be much more viable in TvT or TvZ early game. If we believe the units are still being underused, we are willing to make it stronger. We are trying to make them more viable units for harassment.
Recently, some communities are speculating rework on Terran's Raven. Any thoughts on this for HOTS?
We are almost done designing the new units. Now we are considering to completely re-design several units such as Void-ray and Raven.
Swarm Hosts in HOTS seems to change the metagame by a lot. We want know if Blizzard is satisfied with its design.
Yes, Swarm Host is one of the most satisfying new unit of HOTS. There is so much potential in this unit interms of multi tasking, long ranged siege moves, and even drop plays. Other units are more exposed during drop plays but Swarm Hots can avoid them very easily. Also Swarm Host is very "zerg" like unit. In terms of concepts and gameplay, we are very much satisfied with Swarm Host.
Infestors are one of the major units why zerg is considered to be "OP". Will there be any changes in HOTS?
We are hoping to avoid directly nerfing Infestors. The reason being is that it is the core unit of late game zerg composition. We should be careful not to nerf infesotrs. However, we are willing to make other units to counter Infestors better. For instance, Protoss has Temepst to deal with BL-Infestors much more efficiently. As such, there will not be any direct nerfs on infestor.
Recently Carriers have been added to the game once again. In WoL, Carriers are being suggested as the answer to late game zerg but it is highly inefficient. Is this still the case in HOTS?
There is no doubt that Carriers need to be buffed. We are still afraid that carriers being used as "a-move" units in pro level play. Therefore we are only considering to add minor buffs to it. We are thinking of making interceptors immune to Infestor's fungal growth.
However, we are focusing on the general metagame trend of the game so I believe it is too early for us decide how they will be changed. We saw a video posted by a foreign progamer comparing the Carriers from BW and WoL. We believe that we could use some of the suggestions provided in this video.
Most of the new units introduced for Protoss in HOTS are flying units. What are your thoughts on this? Protoss players have been focusing on Robotics Facility or Templar Archive Tech as the metagame. The use of Stargate is very rarely seen. This is why we are adding more flying units.
Oracle received several new abilities through a recent update. What are your thoughts?
In the past, Oracle was so much viable in all skills levels. Therefore we decided to change this by adding new abilities that depend more on skills of a player. Although we are still at its infant stage, they seem to be more efficient than the previous design. We believe that they are approaching the final design.
We are ware that release date of HOTS is not decided yet. Considering this, will there be any more balance updates for WoL?
If we believe that update is necessary, we are definitely going to implant it. Although it may seem like an update is needed, we are not planning to do so right away. If it's needed, we will work on it as fast as we can.
HOTS implanted several features to protect the privacy of the players. However this is limited to the custom games. Were there any feedbacks from pro gamers?
Currently there are lots of barcode in Korean Ladder. We are trying to add more features so that players don't have to use barcode. We are constantly discussing how we should takle this problem.
HOTS implanted several changes in custom games. However, it is still not the same as BW or Warcraft3 where players were able to make their own titles.
Although you can't change the name of the game created, we are implanting many other things in HOTS. We are trying to make rarely played games to be more exposed to the players. Therefore we are still not considering to add such feature.
Resuming from replay feature has been announced.
We are still developing it. We think e-sports will benefit massively from this feature. Just by having the replay file should allow players to resume the game. No other requirements will be necessary.
Any information regarding the Beta period?
We are satisfied with the game design. We are planning to monitor the game for the next 2-3 weeks. After that we are going to add more balance changes. We will release the game when it is fully balanced.
How is the single player in HOTS?
Cinematic is amazing (lol). It will mainly focus on the revenge of Kerrigan. More info will be released soon.
Which Korean player is giving the most feedback?
Not so much from the players. However, GOM TV Caster Engine is helping us a lot. He is playing random at high level. His experience as caster is also helpful. That is why we also ask him for more feedback.Players rarely give feedbacks and when they do, they only focus on one specific matchup.
Any players in particular you are interested in? I love SKT1 Rain, LG-IM MVP, AcerScarlett and EG Stephano. I hope Stephano wins the WCS.
Recent Code S winner Startale Life has been setting new paradigm in Zerg's play style. What are your thoughts on this?
Life is very interesting and unique player. We love players who are innovative and play differently. We are still amazed how new strategies are being created at this point in time.
Any words to the fans who will experience HOTS in G-star 2012?
Since the game is still at its developing phase, it will not be able to deliver the best game experience. However, we are hoping that people would appreciate the potential in the game. Please leave feedbacks on the forum after experiencing HOTS. Personally, I hope MVP, DRG and Rain to succeed in G-star 2012 (lol)
DONE! I had to rush this translation as I have so much work to do but I enjoyed the interview in general. Please let me know if you guys have any problem with the translations. Thanks!
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Good job!
Edit: Blizz seems reluctant to change WOL's PvZ. Unfortunate.
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LOL sooo typical answers. Nothing of substance. Part of the reason why other companies like Relic and Valve are way ahead of the game. Blizzard could release a chicken strapped with a cannon for terran for all we know.
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On November 07 2012 00:42 figq wrote:Show nested quote +On November 07 2012 00:36 Shiori wrote: Why they'd look at winrate if all their feedback is saying something different is beyond me. Most people believe that PvZ, at least, is Protoss all-inning their way to a semi-decent winrate. That doesn't mean Zerg isn't favoured in a macro game, though. Kim cleared that up earlier - they deliberately do not balance races equally for all stages of a game in time. They intentionally make certain races stronger at certain times of a matchup.
But this becomes an issue when the maps are all gear towards macro games. Almost all maps now have an easy third and a fairly accessible fourth leading to a lot more macro games. Therefore, if some races have an inherit advantage in the macro game, then you will see results tilting towards that race.
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On November 07 2012 01:04 SarcasmMonster wrote:Good job! Edit: Blizz seems reluctant to change WOL's PvZ. Unfortunate.
First: Thanks to wwowz!
Second: Imagine how fast Protoss players will switch to HotS while Zerg could be playing WoL for a long time. This is a possibility that is created by this terrible terrible da.. design of Broodlord/Infestor. Would be pretty funnny if most Protoss instantly switch while most Zerg keep playing since they have this immens advantage in the lategame.
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I would be kinda let down if all Terran gets is a transform mode to the hellion and the widow mine, guess we will see what happens.
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On November 07 2012 01:21 Tppz! wrote:Show nested quote +On November 07 2012 01:04 SarcasmMonster wrote:Good job! Edit: Blizz seems reluctant to change WOL's PvZ. Unfortunate. First: Thanks to wwowz! Second: Imagine how fast Protoss players will switch to HotS while Zerg could be playing WoL for a long time. This is a possibility that is created by this terrible terrible da.. design of Broodlord/Infestor. Would be pretty funnny if most Protoss instantly switch while most Zerg keep playing since they have this immens advantage in the lategame.
A world free of PvZ ?
That's an uthopy.
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While wwowz works on the full, I went for a quick summary so you can grasp the general idea.
DISCLAIMER: the following is a SUMMARY not a full translation. read wwowz's for full. Don't judge me or DK or whatever solely based on the summary below. As usual, a lot of what we know already - but at least more substance than the usual PR fluff we get from other Blizz executives.
Summarized (from http://www.thisisgame.com/board/view.php?id=1345315&category=103 ):
- How's HOTS beta testing?
Well and active outside Korea, quite slow in Korea. Hoping to get lots of Korean progamer feedback from Gstar 2012.
- New features in the recent patch?
Clan support, group/chat support, 10 AI difficulties, casual ladder, account levelling system
- New interface, all unit attack command, auto-mining?
Yes, trying to make game more casual-friendly while not affecting pro-level play too much. Not anticipating the professionals to use all-attack command too often.
- Zerg OP, Protoss UP?
We get lots of feedbacks like that. Top-level tournament racial spread and win ratios aren't too lop-sided though. We do think there might be a design flaw. It is indeed difficult to PvZ late game without the Mothership's vortex. Our solution is to introduce alternative counters like Tempest in HOTS. We will continue to watch Z play but so far we don't have anything super conclusive.
- BL/infestor OP?
We see why people are saying that, but we saw in the recent Starleague that P can beat Z. It may be a problem but first we need to identify how serious of a problem it is. Any solutions to address the problem (if any) to come with HOTS.
- Feedbacks regarding new units in HOTS?
Lots of people said widow mines are OP. It's strong, but not overly strong enough to warrant a direct nerf from what we've seen. We plan to strengthen oracle for P, widow mine for T, and swarm host for Z. We want the new HOTS units to be the core of new strategies.
- Bloodhound gone?
Yes, and we had plans to maybe introduce another unit, but maybe new reaper/hell bat/widow mine is enough. Still open for discussion.
- In WOL reapers are pretty much never used. Better in HOTS?
From beta test so far, they're super good. Probably going to be used a lot in early TvZ or TvT. We want this unit to be influential early game, but not game-ending.
- Some communities are talking about remaking underused units like the raven.
All new HOTS units' designs are pretty much complete at this point. As for WOL units like raven and void ray, we are discussing whether we want to remake/tweak it or to just make new units out of them.
- Swarm host seems to be adding a lot of diversity to Z gameplay.
We are most satisfied about this unit. It's quite versatile. Plus it's very Zerg-y. We think this unit is great in both concept and gameplay.
- Still, infestors OP.
We don't wanna nerf it directly, as it is the core late game Z unit. We want to introduce new/alternative counters to other races. Tempest should be able to deal with infestors and swarm hosts.
- Carriers are back. Still not a great solution to late game PvZ.
It could use a minor buff maybe, but at pro level this unit can make big impact even without intricate micromanagement. We are considering something like interceptors being immune to fungals. Still we can't say anything for sure. We watched a NA pro [T/N: Nony] make a post about SCBW carrier vs SC2 carrier. We noted that one or two things (from that post) may help the SC2 carrier.
- So many Protoss air units?
Yes, because late game P composition seems too lack Stargate units.
- Oracle was given a new ability in the recent patch.
The previous skills had similar impacts whether a pro or casual used them. Now, the new ability is quite variant depending on the user's skill. We are monitoring it, but we think it's close to completion.
- No release date for HOTS, so more patches for WOL?
If needed, of course. Lately it looks like there may be a need for one, but as of now we don't have any solid plans.
- New personal ID protection features in HOTS? We know it's limited to custom games so far.
There are a bunch of barcode ID's in Korean ladder. We want less barcodes. Hopefully we implement something that protects pro's privacy so they don't have to use barcodes.
- Still can't make custom names for custom games like BW and WC3.
Changes will come to custom game system, but no custom names.
- Replays?
In development.
- Anything more about HOTS release and stuff?
We're satisfied with the game design. We will continue to monitor the beta process for next 2-3 weeks without making major changes. When we think we've achieved perfect balance then we'll release the game.
- What about single player / campaign?
Cinematics are incredibly amazing (laughs). Storyline evolves around Kerrigan's revenge. More details to come later.
- Who's gives most/best feedback amongst Korean progamers?
The progamers don't actually say much, but GOM's Caster Ahn Joon Young is giving us the most feedback. He tries a lot of new strategies but still remains at top level ladder play. Plus he casts games, so he has great insight. Players themselves only focus on one race and they're more for winning rather than exploring.
- Favourite player / someone you personally follow closely?
Rain, MVP, and Stephano. Also Scarlett. Also Life because he's writing a new paradigm in Z strategies.
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How can he think the game is fine when people are leaving SC2 to watch League of Legends? There are serious issues that are shrinking the amount of people interested in the game and watching tournaments and all he can say is that the winrates and race distributions are fine. The incompetence and arrogance shown by David Kim make speechless every time. Seriously he's so bad at his job.
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That translation hints at possible Swarm Host buffs, which seems completely out of left field. I absolutely love having an option to control the pace of the game as zerg, but I can't imagine where they're getting their data from if fungal growth isn't on the chopping block and the issues with vipers aren't being looked at.
Fungal growth has been getting a ton of flak at all levels of play, and blinding cloud in vT and vP is programmed to be ineffective vs anything that's not a tank or a structure. Units have melee range under the cloud, so the pathing AI simply tells them to walk to attack distance- which is out from under the cloud. You end up auto-splitting an enemy's marines for him.
Edit: need to stop feeding trolls.
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