Hotkeying Pylon - Page 2
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PatouPower
Canada1119 Posts
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Khrane
United States127 Posts
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coltrane
Chile988 Posts
You dont need to hk your gates, just have to be good and watch them a lot before wg, after that is easy. | ||
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CurLy[]
United States759 Posts
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SONE
Canada839 Posts
On September 29 2010 23:35 PatouPower wrote: Pro players don't do it simply because it is a waste of a control group compared to other things... Most players have 3 groups for their army, 1 group for warpgates (most people, even competitive players, don't like the "w" hotkey so they put their warpgates on one control group). Then you have to have a control group for your second unit producing structure, either it is robo or stargate. Finally, you also need one for your nexuses (or 1 for each nexus, but it'd be overreacting IMO). So we are at roughly 6 control groups minimum, maybe 7 if you wish to have 3 unit producing type of structure. Where do you want to put your pylon in all this, with it being easily reachable? What. 1-3 Units, 4-0 buildings that aren't the same. Tell me how it's a waste of a control group? 1-3 Army, 4 SG/Robo, 5 Pylon, 6-0 ???? I just fill them all with my Nexus, but they are all the same. | ||
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cHaNg-sTa
United States1058 Posts
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Foogs
40 Posts
On September 29 2010 21:57 Leath wrote: In my opinion, this would be more helpful in BW rather than in SC2. Normally, I feel we don't lack map space and units spawn are rather smart. Therefore, you don't need to organize your building as neatly as we had to in BW. You just spread pylons all around to scout your opponents movement, and they will cover a large enough area. Normally, I leave a probe near gateways (late game only), double click the gateway hotkeys to center view, select the probe and build more stuff. If I am only building gates however, it doesn't really matter where I get them. I could just as well double tap a nexus hotkey and build the gates there. The "W" key will recall all WarpGates you own, so your gates can be quite spread apart. ![]() Hope it helps too. Have fun ^^ I just want to point out the organizing your buildings is still very important in this game. Think of dropping chronos on your gateways really fast. Would you rather be able to c spam click all in one area OR would you like to c spam click then move to a different area on the screen c spam click? It also helps as a reminder to turn your gates into warp gates, because its a visual queue when you see a normal gate sitting next to a warp gate. That and you can also click on it easier than searching for it if you don't already have it hotkeyed. Same goes for your upgrades for protoss. Now with Terran, it doesn't really matter. I think this also matters with zerg for queen larva injects. | ||
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JQL
United States214 Posts
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yakitate304
United States655 Posts
1-4: Units 5: Nexus 6: Gateways until Warp; then Robo/Stargate 7: Most aggressive pylon 8: Emergency/Defensive pylon (based on the game, perhaps at my mineral line, perhaps inside a choke, etc) (if I have both Robo and Stargate I'll just bump everything up by 1) I'm contemplating whether this is the best way to go about it. | ||
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ShauNotDeaD
United States9 Posts
Press W. Simultaneously click appropriate location on minimap where you want units. Press S for stalker for instance. Hold shift and by now your mouse should be back on the main map where you want to spawn the units. Spam left-click in a line to put down a bunch of stalkers. TL;DR: mouse hand can simultaneously be clicking on minimap while you press keys for units. | ||
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bball2
Canada49 Posts
0 - most forward pylon :-) | ||
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