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Hotkeying Pylon

Forum Index > StarCraft 2 Strategy
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LinK [SWE]
Profile Joined September 2010
Sweden5 Posts
September 29 2010 12:50 GMT
#1
Hey guys this will be my first post, but I've been enjoying the forum for quite some time!

I came up with an idea a while ago when my macro was just so bad and I'm a very poor multitasker by nature it seams (deadly when driving and talking on my cell), I'm a protoss player and I found that hotkeying a "builder probe" was very helpful.. but when I was in fights I just always forgot to make more units because of the time it took me to find a pylong on the minimap, and warp in units.. So I started hotkeying my "warp in pylon" and this helped me so so much!
Then I started checking all the pro replays (like HuK <3) to see if they did this, but they don't..
This helped me so much so I figured it HAS to be a good tip for other protoss players out there with macro problems.

But why don't pro players do this? this has to be better than clicking your minimap for a place to warp in units?

I hope this could help some toss players to improve their game and if not, at least I tried =)
Leath
Profile Blog Joined July 2006
Canada1724 Posts
September 29 2010 12:57 GMT
#2
In my opinion, this would be more helpful in BW rather than in SC2.

Normally, I feel we don't lack map space and units spawn are rather smart. Therefore, you don't need to organize your building as neatly as we had to in BW.

You just spread pylons all around to scout your opponents movement, and they will cover a large enough area.
Normally, I leave a probe near gateways (late game only), double click the gateway hotkeys to center view, select the probe and build more stuff.
If I am only building gates however, it doesn't really matter where I get them. I could just as well double tap a nexus hotkey and build the gates there.

The "W" key will recall all WarpGates you own, so your gates can be quite spread apart.

Hope it helps too. Have fun ^^
http://www.kongregate.com/?referrer=Sagess
LinK [SWE]
Profile Joined September 2010
Sweden5 Posts
September 29 2010 13:16 GMT
#3
Well I think you missunderstood my point Leath, it's not at all about building placement, just about a faster and easier way to macro.
Having for example your forward pylon hotkeyd would make it easier to go to it to warp in units than using your minimap to click your way to it or scrolling to it.. it just feels easier that way and it helped me alot so I just wanted other people to try it out and see if it can help them as well ^^

Most games I've seen protoss players have at most 5 hotkeys in use anyway, only very long games and very macro heavy players use more than 5 hotkeys.

And btw I'm not like a bronze/silver player making it to gold with this, I made it from gold to high plat/low diamond with this!
ProfessOfLies
Profile Joined September 2010
United States21 Posts
September 29 2010 13:19 GMT
#4
Thats clever. I normally use a phase prism (which I have hotkeyed) but I will give this a try when I use proxy pylons.
PegLegPete
Profile Joined September 2010
United States5 Posts
September 29 2010 13:24 GMT
#5
That's good idea that I probably should use.

However, I run out of hotkeys, at least the accessible ones, so there's no room for the proxy Pylon to be keyed.

1-3 is units
4 is nexus
5 is gateways (warpgates)
6/7 is robo/stargate, depending on BO
8 might be a forge, but honestly after 7, I lose interest in hotkeying because I don't like picking my hand up to hit those higher numbers. That may be lazy; I like to lie to myself and call it efficient.

I will say that if I go warp prism, I bind that to 3 almost always, and it is convenient to have that easily accessible, so I can see your point.
I curse the shark that stole me leg.
DeCoup
Profile Joined September 2006
Australia1933 Posts
September 29 2010 13:28 GMT
#6
Idk why people put warpgates on a key when you van press W. IMO make 5 your pylon bind and use w for your warpgates. (You can use 5 for gates till you have warp since you don't need a pylon bound without warp anyway).
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
SONE
Profile Joined May 2010
Canada839 Posts
September 29 2010 13:28 GMT
#7
i do this, just for one frequently used forward pylon. it helps
LinK [SWE]
Profile Joined September 2010
Sweden5 Posts
September 29 2010 13:33 GMT
#8
On September 29 2010 22:28 DeCoup wrote:
Idk why people put warpgates on a key when you van press W. IMO make 5 your pylon bind and use w for your warpgates. (You can use 5 for gates till you have warp since you don't need a pylon bound without warp anyway).


Very true! That is something of a starter that made me think of this actually.. I'm a huge fan of Day9 and watch his videos constantly and he seem to prefer hotkeying his gateways so naturally I tried that.. it just didn't help anything, W is just so close and easy to use that hotkeying your warpgates to 5 or 4 or whatever is redundant..

I'm glad to see some positive respons to this! :D
Remember who you got it from haha
Darpa
Profile Blog Joined March 2010
Canada4413 Posts
September 29 2010 13:39 GMT
#9
Alot of pros use the F5-8 keys to hotkey areas like that for fast access, they just dont use 1,2,3,4,5 ect.
"losers always whine about their best, Winners go home and fuck the prom queen"
cauchy.riemann
Profile Joined May 2010
Switzerland13 Posts
Last Edited: 2010-09-29 13:43:21
September 29 2010 13:42 GMT
#10
I use 1 and 2 For army, 3 for gates, 4 and 5 for Nexi, 6 robo and 7 Stargate....

So since all is used i just put F5 to a pylon at the front of my base, i dont have much use for F5-F8, and its faster since you dont have to doubletap, well a tiny tiny bit faster....and you dont have to reach all the way to 8,9 or zero....

So i prefer F5-F8 for my Pylon

Edit: Ah, got beat by a minute...
LinK [SWE]
Profile Joined September 2010
Sweden5 Posts
September 29 2010 13:43 GMT
#11
I've never seen it actually.. but my main objective here is only to share a tip that helped me very much
and if I can help even one person here I'm happy ^^
freshjive
Profile Joined August 2010
United States32 Posts
September 29 2010 13:48 GMT
#12
Can you explain in some depth how the hotkey macro works.

I hate having to move my screen, hit W then hold down S or Z to warp in units while I fight with my main army.

I understand how to apply the macro to the pylon (ctrl+#) but can you warp in on the fly.

like W, Hotkey 2, SSSSSSS for example...

Thanks in advance
If I'm going to bet on anyone, I'm going to bet on myself
Rannasha
Profile Blog Joined August 2010
Netherlands2398 Posts
September 29 2010 13:53 GMT
#13
On September 29 2010 22:48 freshjive wrote:
Can you explain in some depth how the hotkey macro works.

I hate having to move my screen, hit W then hold down S or Z to warp in units while I fight with my main army.

I understand how to apply the macro to the pylon (ctrl+#) but can you warp in on the fly.

like W, Hotkey 2, SSSSSSS for example...

Thanks in advance


If you double-tap the number of a control group, the screen is centered around that group. So if you hotkey a Pylon under 5, you can do the following:

5 5 W [whatever warp-in commands you want to give]

This way you get your favorite army-deployment area (say, a proxy pylon) on the screen when you want to warp in and you don't have to click the minimap first.

Note that you can also use (CTRL+) F5-F8 to store and recall map-locations just as you would units/buildings.
Such flammable little insects!
Demarini
Profile Joined May 2010
United States151 Posts
September 29 2010 13:53 GMT
#14
On September 29 2010 22:48 freshjive wrote:
Can you explain in some depth how the hotkey macro works.

I hate having to move my screen, hit W then hold down S or Z to warp in units while I fight with my main army.

I understand how to apply the macro to the pylon (ctrl+#) but can you warp in on the fly.

like W, Hotkey 2, SSSSSSS for example...

Thanks in advance


If you can then I'm about to hit top diamond.
LinK [SWE]
Profile Joined September 2010
Sweden5 Posts
September 29 2010 13:55 GMT
#15
Ok, lets say you have the Pylon you want to warp in next to as Hotkey 4, that's what I use. Then you double click 4, then click W to select all warpgates and then just warp in the units you want.
it's the part of only needing to doubleclick a hotkey so you get to a pylon that makes this work faster and better than just scrolling over.
DavidMcF
Profile Joined August 2010
United Kingdom189 Posts
September 29 2010 13:56 GMT
#16
I really like this idea, I often bring a probe with my army to build a sneaky proxy pylon for super good push reinforcement but I never thought to hotkey the pylon.

I'm gonna start doing this, thanks !
yarkO
Profile Blog Joined September 2009
Canada810 Posts
September 29 2010 14:21 GMT
#17
On September 29 2010 22:28 DeCoup wrote:
Idk why people put warpgates on a key when you van press W. IMO make 5 your pylon bind and use w for your warpgates. (You can use 5 for gates till you have warp since you don't need a pylon bound without warp anyway).


Because hitting 'WW' won't center on your cluster of Gates, so hotkeying them helps for when you want to get to them and Chronoboost or something.
When you are prepared, there's no such thing as pressure.
Iamyournoob
Profile Joined August 2010
Germany595 Posts
September 29 2010 14:26 GMT
#18
awesome tip! gonna try it asap! thanks man
zzaaxxsscd
Profile Blog Joined September 2010
United States626 Posts
September 29 2010 14:28 GMT
#19
I remember Day9 talked about this...

hotkey your forward pylon to 0 for example

then when you see your warpgates are ready
0,0
W, <spam units>

1,1 back to the fighting
JesseT
Profile Joined August 2010
Australia3 Posts
Last Edited: 2010-09-29 14:36:24
September 29 2010 14:31 GMT
#20
good idea but really there's isn't enough hotkeys for builder probe n pylons
1~0 is not enouhg..!
i donno y they didn't put the F2 F3 F4 screen saves...
it would be so much better
i'm T player so it might be diff but when i used to P
i used to
1~5 units
6~9 buildings(gates/robo/stargate)
depending on my eco stage i often used to change from warp to standard
since i'm used to bw the warp in was so new in that beta season
0 usually nexus or observer

rite now i'm Terran as i play terran in bw

1~5 maybe to 6 if i'ts needed

6~8 rax/fac/star maybe 7~9
n the order changes on what i'm macroing the most
it's diff at the start but it's around mid game
n 0 usually CCs

try having the shuttle thing n use prism if u practice it it will help quick reinforcement
show me the money
PatouPower
Profile Joined September 2010
Canada1119 Posts
September 29 2010 14:35 GMT
#21
Pro players don't do it simply because it is a waste of a control group compared to other things... Most players have 3 groups for their army, 1 group for warpgates (most people, even competitive players, don't like the "w" hotkey so they put their warpgates on one control group). Then you have to have a control group for your second unit producing structure, either it is robo or stargate. Finally, you also need one for your nexuses (or 1 for each nexus, but it'd be overreacting IMO). So we are at roughly 6 control groups minimum, maybe 7 if you wish to have 3 unit producing type of structure. Where do you want to put your pylon in all this, with it being easily reachable?
Khrane
Profile Joined April 2010
United States127 Posts
September 29 2010 15:45 GMT
#22
I use all 10 hotkeys, as do a lot of players, but people forget about F5-F8. I'm teaching myself to use F5 for the closest pylon, so I can quickly get back to that location.
coltrane
Profile Blog Joined June 2008
Chile988 Posts
September 29 2010 15:53 GMT
#23
I always have a pylon on 4 usually one in front of my nat, but if I am pushing i change it., all of my nexuses in 5, 1-3 for units and get lazy about anything else.

You dont need to hk your gates, just have to be good and watch them a lot before wg, after that is easy.
Jävla skit
CurLy[]
Profile Joined August 2010
United States759 Posts
September 29 2010 16:07 GMT
#24
you can use f5? damn :<
Great pasta mom, very Korean. Even my crown leans to the side. Gangsta. --------->
SONE
Profile Joined May 2010
Canada839 Posts
Last Edited: 2010-09-29 16:14:53
September 29 2010 16:14 GMT
#25
On September 29 2010 23:35 PatouPower wrote:
Pro players don't do it simply because it is a waste of a control group compared to other things... Most players have 3 groups for their army, 1 group for warpgates (most people, even competitive players, don't like the "w" hotkey so they put their warpgates on one control group). Then you have to have a control group for your second unit producing structure, either it is robo or stargate. Finally, you also need one for your nexuses (or 1 for each nexus, but it'd be overreacting IMO). So we are at roughly 6 control groups minimum, maybe 7 if you wish to have 3 unit producing type of structure. Where do you want to put your pylon in all this, with it being easily reachable?



What. 1-3 Units, 4-0 buildings that aren't the same. Tell me how it's a waste of a control group?

1-3 Army, 4 SG/Robo, 5 Pylon, 6-0 ???? I just fill them all with my Nexus, but they are all the same.
cHaNg-sTa
Profile Blog Joined March 2008
United States1058 Posts
September 29 2010 16:16 GMT
#26
Seriously, when will Blizzard give me F1-F4 for hotkeying locations. I hate using 5-8
Jaedong <3 HOOK'EM HORNS!
Foogs
Profile Joined April 2009
40 Posts
Last Edited: 2010-09-29 16:26:00
September 29 2010 16:23 GMT
#27
On September 29 2010 21:57 Leath wrote:
In my opinion, this would be more helpful in BW rather than in SC2.

Normally, I feel we don't lack map space and units spawn are rather smart. Therefore, you don't need to organize your building as neatly as we had to in BW.

You just spread pylons all around to scout your opponents movement, and they will cover a large enough area.
Normally, I leave a probe near gateways (late game only), double click the gateway hotkeys to center view, select the probe and build more stuff.
If I am only building gates however, it doesn't really matter where I get them. I could just as well double tap a nexus hotkey and build the gates there.

The "W" key will recall all WarpGates you own, so your gates can be quite spread apart.

Hope it helps too. Have fun ^^


I just want to point out the organizing your buildings is still very important in this game. Think of dropping chronos on your gateways really fast. Would you rather be able to c spam click all in one area OR would you like to c spam click then move to a different area on the screen c spam click?

It also helps as a reminder to turn your gates into warp gates, because its a visual queue when you see a normal gate sitting next to a warp gate. That and you can also click on it easier than searching for it if you don't already have it hotkeyed.

Same goes for your upgrades for protoss. Now with Terran, it doesn't really matter. I think this also matters with zerg for queen larva injects.
JQL
Profile Joined July 2010
United States214 Posts
September 29 2010 16:28 GMT
#28
I also hotkey my forward pylon when i play protoss. You really dont have time to find a plyon and wrap in units when your in the middle of a fight outside of the base.
no way
yakitate304
Profile Joined April 2009
United States655 Posts
Last Edited: 2010-09-29 16:43:41
September 29 2010 16:43 GMT
#29
I'm starting to play Protoss and was not sure about what to hotkey where, so I've been (trying to use):

1-4: Units
5: Nexus
6: Gateways until Warp; then Robo/Stargate
7: Most aggressive pylon
8: Emergency/Defensive pylon (based on the game, perhaps at my mineral line, perhaps inside a choke, etc)

(if I have both Robo and Stargate I'll just bump everything up by 1)


I'm contemplating whether this is the best way to go about it.
Yaki's Streaming Madness: twitch.tv/YakiSC ||| FRB Grand Tournament Organizer ||| @YakiStarCraft ||| Youtube.com/YakiStarCraft
ShauNotDeaD
Profile Joined May 2010
United States9 Posts
September 29 2010 16:50 GMT
#30
I don't think hotkeying the pylon is such a help because it's not like you're doing anything with your mouse while you are about to make units, so why not simultaneously click minimap location near a pylon where you want units while you're setting up the warp-in:

Press W.
Simultaneously click appropriate location on minimap where you want units.
Press S for stalker for instance.
Hold shift and by now your mouse should be back on the main map where you want to spawn the units.
Spam left-click in a line to put down a bunch of stalkers.

TL;DR: mouse hand can simultaneously be clicking on minimap while you press keys for units.
Fighting!
bball2
Profile Joined July 2010
Canada49 Posts
September 29 2010 16:54 GMT
#31
Saw Day9 talking about it one of his dailies, and I found it really useful

0 - most forward pylon

:-)
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