• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 18:14
CET 00:14
KST 08:14
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Dark completes military service, returns to SC25[BSL23] RO16 Group Stage17Weekly Cups (Nov 2-8): herO back on top?2Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175
StarCraft 2
General
Dark completes military service, returns to SC2 Greetings.. No more SC2 streamers on team liquid? Serral's getting trashed by New Catsle's Mind Weekly Cups (Nov 2-8): herO back on top?
Tourneys
Sea Duckling Open (Global, Bronze-Diamond) soO & FanTaSy return! SC2 Kevin Scrim 4v4 (Nov 16) RSL goes to London! 2026 Offline Finals Nov 21-22 Tasteless Time Warp: SC Evo Showmatch (May 25) Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Starcraft 2 Advance [G] How to playtest arcade maps [D] the control group Simple Questions/Answers
External Content
The PondCast: SC2 News & Results Mutation # 551 Robotic Revival Mutation # 550 Graveyard Shift Mutation # 549 Endless Sparkles
Brood War
General
Starcraft:Brood War Discord Servers BW General Discussion List of top players active on ShieldBattery Recommended BW Settings for Mouse and Video [BSL23] RO16 Group Stage
Tourneys
[Megathread] Daily Proleagues [$1250] International ShieldBattery League KCM Race Survival 2026 Season 4 BWCL Season 65 Announcement
Strategy
Pluto's TvP 5Marine 2Medic Push Infested Terran strategies in 2026 Nuke strategy worked in K-League 2026-11-09 50,000-Word Terran Builds Memo 2026-10-22
Other Games
General Games
Nintendo Switch Thread List of Game Threads The PlayStation 5 Stormgate/Frost Giant Megathread Path of Exile
Dota 2
Can Game Data Analytics Help Players Improvements
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Trading/Investing Thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread Dating: How's your luck?
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The time I organised my…
AssyrianKing
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 12817 users

Starbow - Page 187

Forum Index > SC2 General
Post a Reply
Prev 1 185 186 187 188 189 346 Next
Piy
Profile Blog Joined January 2008
Scotland3152 Posts
February 14 2014 22:12 GMT
#3721
On February 15 2014 04:47 WarpTV wrote:
Show nested quote +
On February 15 2014 01:59 Piy wrote:
With regards to using speed vultures, vulture play is pretty much the standard opening for Terran now. Then get some pressure on the map with bio and then go mech and split map. It's exciting to watch and fun to play and everything, but if you want to see more bio play in the mu, particularly early on, then you need to make banelings weaker in the 5-9 minute window to prevent zerg from powering vs bio so hard. After that is kind of irrelevant since blings aren't very strong mid game, but they buy zerg the extra 30 seconds to 1 minute that they need to get 15 more drones and skip spine crawlers to have a very strong economy vs a 2 base Terran.

The real problem is not a unit, it is a build. Zerg's 3 base bane as outlined above is aimed to force a macro game.
All that I see right now out of terrans is,
1- more agression
2- NERF ZERG ARGGG

No one seem to be talking about a counter macro build. In Sc2, Top level Terrans did not deal with 3 base zerg via allins It was done with the 3 Orbital command build.

Speed Vultures + bio also lands Terran in a safe spot and zerg tends to be pined back from the harass. Terran should spot where they can get out a fast 3rd with a Starbow version of the 3'OC build. Terran can then move in to a strong +1/+1 timing with vessels.

I fear it will be zerg that has meta game problems in the coming months when terran has a new build to answer zerg's "3 base bane". But right now, Terran is the one evolving the meta in TvZ. As so many Terrans are trying to find a solution. Wile some look with in the game. Others cry out "nerf" because they don't know how to innovate.

Oh and...
mines > ling bane...
Just putting that out there.


My point stands that if you want to see bio openings and pressure reminiscent of exciting BW games blings need altered a little. Rushing to 3OC like the first uneventful 10-12 mins of every sc2 TvZ is boring imo. Balanced maybe, but a bit dull for both players and spectators.
My. Copy. Is. Here.
InFaMOUs331
Profile Blog Joined August 2011
42 Posts
February 14 2014 22:49 GMT
#3722
Ladder seriously goin up on Monday?! Awesome.
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
February 14 2014 22:52 GMT
#3723
Well. I am so scared to say anything in case something unforeseen happens.

But if all get some good work done this weekend I really think it can be done on Monday. It is really close to done now.

Important to note that whenever something do comes out it will not be polished and super nice looking, but it will hopefully be functional and hopefully we won't have such issues as we need to reset the ladder. There will be updates and maintenance for a while after the initial release.
aka KanBan85. Working on Starbow.
Deleted User 97295
Profile Blog Joined August 2010
1137 Posts
February 14 2014 23:08 GMT
#3724
--- Nuked ---
Deleted User 97295
Profile Blog Joined August 2010
1137 Posts
February 14 2014 23:09 GMT
#3725
--- Nuked ---
Fencar
Profile Blog Joined August 2011
United States2694 Posts
February 14 2014 23:09 GMT
#3726
I'm super excited for this. Starbow is fun, but I felt like without a ladder system, I couldn't really improve that much facing random opponents from super varied skill levels. With a ladder system, I can actually grind out flaws in my play much more effectively than taking an extra few minutes to find someone in the chat channel that's *very* roughly around my skill level.
This is my signature. There are many like it, but this one is mine.
Grumbels
Profile Blog Joined May 2009
Netherlands7032 Posts
Last Edited: 2014-02-14 23:18:57
February 14 2014 23:15 GMT
#3727
On February 15 2014 07:52 Xiphias wrote:
Well. I am so scared to say anything in case something unforeseen happens.

But if all get some good work done this weekend I really think it can be done on Monday. It is really close to done now.

Important to note that whenever something do comes out it will not be polished and super nice looking, but it will hopefully be functional and hopefully we won't have such issues as we need to reset the ladder. There will be updates and maintenance for a while after the initial release.

Maybe this is a good idea: for the Starbow team to do a new write-up on reddit with updates about recent events. It could have a list of patches, an explanation of the ladder, a mentioning of the upcoming invitational & totalbiscuit's clan wars, a look into what's next for starbow, maybe some recent vods, and it could try to encourage more people to play.

I basically think that the introduction of a ladder is significant enough that it deserves a write-up, because I think many people might not want to play a game that is lacking in one.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
bearhug
Profile Joined September 2010
United States999 Posts
February 15 2014 00:06 GMT
#3728
On February 15 2014 08:15 Grumbels wrote:
Show nested quote +
On February 15 2014 07:52 Xiphias wrote:
Well. I am so scared to say anything in case something unforeseen happens.

But if all get some good work done this weekend I really think it can be done on Monday. It is really close to done now.

Important to note that whenever something do comes out it will not be polished and super nice looking, but it will hopefully be functional and hopefully we won't have such issues as we need to reset the ladder. There will be updates and maintenance for a while after the initial release.

Maybe this is a good idea: for the Starbow team to do a new write-up on reddit with updates about recent events. It could have a list of patches, an explanation of the ladder, a mentioning of the upcoming invitational & totalbiscuit's clan wars, a look into what's next for starbow, maybe some recent vods, and it could try to encourage more people to play.

I basically think that the introduction of a ladder is significant enough that it deserves a write-up, because I think many people might not want to play a game that is lacking in one.


I 2nd this.
We are dusts in the vast cosmic arena. Need to make the most out of life when we still have it.
Jermman
Profile Joined November 2011
Canada174 Posts
February 15 2014 00:08 GMT
#3729
Yeah there needs to be a writeup and a website.
Terran/Random Player
Fishgle
Profile Blog Joined May 2011
United States2174 Posts
February 15 2014 00:12 GMT
#3730
On February 15 2014 09:08 Jermman wrote:
Yeah there needs to be a writeup and a website.

The website already exists (won't be public til it's ready), but yea I'm thinking about doing a write-up if I have time this weekend.
aka ChillyGonzalo / GnozL
TT1
Profile Blog Joined December 2008
Canada10113 Posts
February 15 2014 01:54 GMT
#3731
it takes so many goons to kill 1 attacking mine.. they move so fast when they lock onto a unit
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
AdelSC123
Profile Joined March 2010
France362 Posts
February 15 2014 04:34 GMT
#3732
On February 15 2014 05:09 Xiphias wrote:
No ladder until Monday it seems

Gonna cast some games:

www.twitch.tv/SC2_Starbow

Thank you based god
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
February 15 2014 07:41 GMT
#3733
On February 15 2014 09:06 bearhug wrote:
Show nested quote +
On February 15 2014 08:15 Grumbels wrote:
On February 15 2014 07:52 Xiphias wrote:
Well. I am so scared to say anything in case something unforeseen happens.

But if all get some good work done this weekend I really think it can be done on Monday. It is really close to done now.

Important to note that whenever something do comes out it will not be polished and super nice looking, but it will hopefully be functional and hopefully we won't have such issues as we need to reset the ladder. There will be updates and maintenance for a while after the initial release.

Maybe this is a good idea: for the Starbow team to do a new write-up on reddit with updates about recent events. It could have a list of patches, an explanation of the ladder, a mentioning of the upcoming invitational & totalbiscuit's clan wars, a look into what's next for starbow, maybe some recent vods, and it could try to encourage more people to play.

I basically think that the introduction of a ladder is significant enough that it deserves a write-up, because I think many people might not want to play a game that is lacking in one.


I 2nd this.


I will do this as soon as ladder is up.
aka KanBan85. Working on Starbow.
Grumbels
Profile Blog Joined May 2009
Netherlands7032 Posts
February 15 2014 08:56 GMT
#3734
Tasteless streaming.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
SixStrings
Profile Blog Joined August 2013
Germany2046 Posts
February 15 2014 11:02 GMT
#3735
Are the system requirements close to the ones for vanilla SC2?

I'd love to play it, but most mods bring my Macbook Air to its knees.
Schopenhauer17
Profile Joined March 2013
16 Posts
February 15 2014 12:04 GMT
#3736
Tasteless... better then IEM :-)
Foxxan
Profile Joined October 2004
Sweden3427 Posts
Last Edited: 2014-02-15 14:14:57
February 15 2014 14:08 GMT
#3737
@Spidermines

A Spider Mine will attack any hostile non-hovering ground unit that comes in range, even cloaked units. If the target becomes invalid due to the unit dying or being picked up by a transport, the mine will burrow again at its current location and acquire a new target


This is not the case atm.
For example, when the unit dies right now the mine will not burrow, it will instead just target something else(even further away from their range 3)

If a spider mine is blinded by a Medic's Optical Flare, it will not unburrow or explode unless a triggering unit is directly on top of it

This quote is mostly for fun but could be cool with flare on medic in tvt maybe


Some other problems with the spidermine
1) The vulture have a cast range of 2 in starbow.
In broodwar, the vulture plants not even in "melee" range but underneath himself.

This is big problem, on top of this the vulture is way smoother to move.
We tried to have the spidermine plant like in broodwar before but it didnt work very good. The problem was that the vultures very often didnt plant the spidermines when ordered to (it was very incosisntent).

Maybe someone with more knowledge knows how to fix that. It would be really good!

2) I think the spidermine unburrow to fast here, atleast i get that feeling when i watch broodwar.
Maybe even burrow faster to, not sure.

Other fun fact about him:
Defensive matrix works on it and is effective in broodwar. Not sure in starbow.
404AlphaSquad
Profile Joined October 2011
839 Posts
February 15 2014 16:19 GMT
#3738
On February 15 2014 23:08 Foxxan wrote:

Other fun fact about him:
Defensive matrix works on it and is effective in broodwar. Not sure in starbow.

lol at defensive matrix spidermines XD
aka Kalevi
Kabel
Profile Joined September 2009
Sweden1746 Posts
Last Edited: 2014-02-16 10:56:44
February 15 2014 16:25 GMT
#3739
Patch

Bug fixes:
+ Show Spoiler +
- Spider mines no longer attack Larvas or other Spider mines.
- Null wards no longer attack Larvas, Eggs or Spider mines.
- Scourges now provide points in the score screen.
- And a lot more...


Balance changes:
+ Show Spoiler +

- Roach Tunnel ability cooldown reduced from 12 sec to 6 sec. Duration remains at 4 sec. Roaches now take full dmg from enemy units while burrowed.

- Stalker dmg increased from 7 to 8. (Still deals +50% vs light)
- Stalker shield increased from 40 to 60.
- Blink cooldown reduced from 12 to 9 seconds.
- Stalker armor changed from Armored to Medium

- Marauder starting speed increased from 1.97 to 2.07 (Same as Marines)
- Barrel stabilizer upgrade now increases Marauders attack range by 2. (Marines still get +1 range)

- Elite Reaper training now requires Engineering bay.
- Elite Reaper training BT reduced from 186 sec to 120 sec.
- Reaper Bombs dmg changed from 60+20 vs structure, to 80 vs all. (Allows them to 2-shot Tanks.)

- Flying Viking attack dmg increased from 2x8 dmg to 2x10 dmg.
- Flying Viking splash dmg reduced from 25% to 20%. (Still maintains the same splash DPS)
- Flying Viking turn rate increased so it is more agile.

- Recall can teleport four more units, up to a maximum of 20 units.


Explanation:
+ Show Spoiler +
The Stalker intends to be a fragile, highly mobile skirmish unit, capable of harassment and damage support.
It is currently a very narrow unit who sees useful play in rare situations: in PvZ vs Mutas, and sometimes in lategame TvP. We would like to make it more meaningful in other stages of the game, preferably in all match-ups.

>>>+ Show Spoiler +
- The change to damage makes the Stalker slightly better vs more types of units.

- Shorter Blink cooldown allows more micro - get in and out of bases easier, catch enemy units, abuse terrain, more blink micro in combat etc.

- Having Medium as armor class makes the Stalker less hard countered by units who deal explosive damage, such as
Dragoons or Hydralisks. This in combination with the buff to shield by 20, makes sieged Siege Tanks kill them in
three shots, instead of two. (They have 1 HP left...) The Stalker shall obviously lose in straight up engagements vs those types of units. (Since it is not intended to be a pure combat unit.) Sometimes there is a thin line between being useless and being OP. Hopefully will those changes push the Stalker more into the game. If bad gameplay consequences are discovered, we will ofc be willing to revert this or find another way to go.
<<<

The Roachs ability "Tunnel" now offers more potential for micro, both in combat, for movement across the map and for harassment.

Bio seems to have a hard time having early/mid game map presence vs Protoss. Part of this is because its difficult for the Marauder to get in range and deal dmg vs Dragoons. By gaining 2 extra attack range via the upgrade, the Marauder will hopefully be more useful both vs P and vs T. If the Marauder was given starting range 5, it would have same range as upgraded Dragoons while inside a Bunker. And this would very easily nullify early Dragoon pressure. Perhaps are more adjustments needed to make Bio or Mech + Bio viable in TvT and TvP later on.

Early mass Reapers with Bomb upgrade tend to be lame vs Zerg. By pushing the Bomb upgrade further up the
tech tree, it will now come into play a bit later. We were torn between reintroducing the Factory requirement for it, or give the Engineering bay a try. We decided to opt for the latter solution to see how it works out.


Future work:
+ Show Spoiler +

- Ghost will get a modified version of Shock and a "new" spell that is almost completed in the editor. It will get some modifications in stats too.

- Protoss air units will get some improvements.

- Calldown SCV causes two dilemmas:
1) Easy to abuse vs enemy Tanks
2) Easy to take far away island bases

We will look at solutions for this, and it will probably not be too hard to solve.


- The Baneling is a heated topic in this thread. We have read lots of suggestions about it. We will evaluate and look into what might be possible ways to design it, without adding too much confusion to players.

- As has been mentioned before, macro mechanics are a constant thing to keep an eye on. Perhaps will some form of modified macro mechanics come later, that both makes them feel more unique and clean, and if needed, better balanced.

- One large dilemma has always been Bio vs Mech in TvT and TvP. Bio was basically unplayable in BW (except vs Zerg or for early pushes) and it would be nice if Bio or Bio + Mech became a viable way to play vs P and T. (Without feeling as the inferior choice to pure mech.) The Marauder was added into the game as the "easy" solution, as a way to make Bio more durable in combats and able to better survive vs Reaver, Storm etc.

Bioplay must offer enough unique advantages for the player, compared to going mechplay. Perhaps can a better designed and stronger Ghost help with this. Maybe is there room for an even better version of Matrix, or second spell at the Medic. Reapers might need to be redesigned in some way so it becomes truly useful vs T and P. Maybe the Marauder is not needed at all, in case some kind of Combat shield vs splash dmg is introduced for the Marine. All of this is just lose speculations. But still its an area that I think needs to be looked into more.

- Dark Swarm will be reworked so splash attacks work similar to how they did in BW.
Decemberscalm explains it here:



I just need to get it to work properly. >.<
Creator of Starbow
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
February 15 2014 16:54 GMT
#3740
wow, +2 range for marauders will make them a lot better vs dragoons. This will be interesting.

Nice patch in general though.
aka KanBan85. Working on Starbow.
Prev 1 185 186 187 188 189 346 Next
Please log in or register to reply.
Live Events Refresh
OSC
08:00
OSC Elite Rising Star #21
ArT vs MindelVK
MiniZergUA vs TBD
Shameless vs TBD
CranKy Ducklings14
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nathanias 143
StarCraft: Brood War
Artosis 442
Barracks 39
Super Smash Bros
PPMD44
Other Games
tarik_tv5267
summit1g4682
Grubby2855
shahzam463
PiGStarcraft270
Liquid`Hasu185
C9.Mang0138
NeuroSwarm94
Mew2King53
ViBE24
Organizations
Other Games
BasetradeTV184
[ Show 12 non-featured ]
StarCraft 2
• musti20045 25
• CranKy Ducklings SOOP5
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• HerbMon 3
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• imaqtpie1100
Upcoming Events
Ultimate Battle
12h 47m
OSC
14h 47m
OSC
1d
ByuN vs MaxPax
herO vs Krystianer
Percival vs Shameless
LetaleX vs YoungYakov
Nicoract vs Gerald
GgMaChine vs ArT
CranKy Ducklings
1d 10h
WardiTV Invitational
1d 12h
ByuN vs SHIN
MaxPax vs Solar
Clem vs TBD
herO vs TBD
Lambo vs TBD
Rogue vs TBD
IPSL
1d 17h
TerrOr vs IJ_Terran
rasowy vs Hazorath
BSL
1d 20h
TerrOr vs OyAji
UltrA vs Gosudark
Sparkling Tuna Cup
2 days
WardiTV Invitational
2 days
IPSL
2 days
Art_Of_Turtle vs KameZerg
Radley vs George
[ Show More ]
BSL
2 days
Artosis vs Dewalt
Ret vs Tech
WardiTV Weekly
3 days
PiGosaur Cup
5 days
The PondCast
5 days
GSL
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-11-11
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
Individual League
BSL Season 23
IPSL Winter 2026-27
Proleague 2026-11-12
Calamity Cup Div. A Season 8
BLAST Rivals Fall 2026
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026

Upcoming

YSL S4
Sector 591
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
StarCraft2 Weekly Open Tournament 2026 Grand Finals
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Underdog Cup 2026 Div 2-3
PGL Bucharest 2027
BLAST Bounty Winter 2027
PGL Major Singapore 2026
Stake Ranked Episode 6
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.