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Starbow - Page 186

Forum Index > SC2 General
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Brindled
Profile Blog Joined July 2011
United States508 Posts
Last Edited: 2014-02-14 16:07:29
February 14 2014 16:04 GMT
#3701

Lurkers seem very strong against protoss atm, even with dragoon range in mid game.
Ua Mau ke Ea o ka ʻĀina i ka Pono @TL_Brindled11
Zhadez10
Profile Joined January 2014
Iceland39 Posts
February 14 2014 16:10 GMT
#3702
On February 14 2014 23:33 Piy wrote:
Show nested quote +
On February 14 2014 23:25 Laertes wrote:
I have to bring an extremely clean idea to the table from a skype chat with ItWhoSpeaks and ChillyGonzalo.

Combat Shield
Combat shield was removed originally but Gonzalo, ItWhoSpeaks proposed that it would be interesting if it was reimplemented to give terrans the OPTION to spend resources to lessen their splash damage problems. For those who aren't aware or don't remember, combat shield increase marine hit points. Gonzalo said even as little at +5 hit points would make a huge difference in ZvT. Even if the buff is more like +10 hit points, it's fine. Hitpoint upgrades are a very important and subtle way to buff bio versus banelings and perhaps other forms of splash cause let's face it. What is the worst that could happen? That bio is actually decent in other matchups? God forbid.

Why would this upgrade be cleaner than my baneling pounce idea?!
Sorry whoever thought it would be better to make banelings able to pounce like Mirana in Dota 2, that just sounds messy and frankly, a little stupid. I know you were just throwing poop at a wall to see if it would stick, but try to think on your idea a little bit. Think on this: Is my ability going to be too messy? Is my idea going to work in the long run? Also think: What would Blizzard(The one who designed BW) do? If you can't answer either of those questions either and your conscience is screaming nope, don't post.

Criticisms and Discussion
If you don't like this idea, say so, but please don't say it's not gonna work. Hitpoints are such a subtle and good way to buff bio in this situation, you'd be surprised how much difference 5 hitpoints make against zerglings and how it will slow down the banelings ability to kill marines. You terrans are correct: Terran in Starbow must struggle all game right now against a zerg going banelings. Not dying to banelings is something that must be practiced and become good at. That's not a bad thing, but if you want to actually invest ~150/150 in a combat shield that could become useful in other matchups besides ZvT, you can do so. This is an update that just makes sense, so let's start discussing numbers.

Thanks everyone.


I don't think it would make much difference to the actual problems in the mu right now. Currently the problem is that zerg can have a strong 3 base economy before even stim is finished. Adding another upgrade isn't going to give Terran more pressure options early game and banelings aren't particularly strong in the mid or late game anyway. It's the momentum from being able to take such a fast third and delay lair that's the problem, not the inability of mass bio to deal with mass speed bane. Zerg doesn't even generally make more than 8-10 blings, but they can skip muta and use the ability to defend their fast third gas with ling bane to tech defiler lurker faster.

This is generally what I've observed in the mu.

I agree with this but I think with combat shields there will probably be some 2 base timing pushes that outright kill a 3 basing zerg, or at the very least let them pressure enough to take a third of their own.
Piy
Profile Blog Joined January 2008
Scotland3152 Posts
February 14 2014 16:59 GMT
#3703
With regards to using speed vultures, vulture play is pretty much the standard opening for Terran now. Then get some pressure on the map with bio and then go mech and split map. It's exciting to watch and fun to play and everything, but if you want to see more bio play in the mu, particularly early on, then you need to make banelings weaker in the 5-9 minute window to prevent zerg from powering vs bio so hard. After that is kind of irrelevant since blings aren't very strong mid game, but they buy zerg the extra 30 seconds to 1 minute that they need to get 15 more drones and skip spine crawlers to have a very strong economy vs a 2 base Terran.
My. Copy. Is. Here.
Hider
Profile Blog Joined May 2010
Denmark9448 Posts
Last Edited: 2014-02-14 17:27:08
February 14 2014 17:20 GMT
#3704
On February 15 2014 01:59 Piy wrote:
With regards to using speed vultures, vulture play is pretty much the standard opening for Terran now. Then get some pressure on the map with bio and then go mech and split map. It's exciting to watch and fun to play and everything, but if you want to see more bio play in the mu, particularly early on, then you need to make banelings weaker in the 5-9 minute window to prevent zerg from powering vs bio so hard. After that is kind of irrelevant since blings aren't very strong mid game, but they buy zerg the extra 30 seconds to 1 minute that they need to get 15 more drones and skip spine crawlers to have a very strong economy vs a 2 base Terran.


It seems that optimal openings change within a very short time frame. From my experience most players still have really unrefined openings as they still haven't properly incorporated orbital/overcharge play into their openings. I don't think we can say any conclusive about which types of openings are possible and which one shuts bio play down. We can ofc make guesses and observe, but for the time being we should IMO be more patient regarding early game play.

After that is kind of irrelevant since blings aren't very strong mid game, but they buy zerg the extra 30 seconds to 1 minute that they need to get 15 more drones and skip spine crawlers to have a very strong


If you have watched TheredBandit play, he actually does the total reverse thing. He doens't get banelings early game, but masses them in the midgame with good success.
Jermman
Profile Joined November 2011
Canada174 Posts
February 14 2014 18:00 GMT
#3705
From watching master terrans play, and from my own noobish terran experience, i think speed vulture bio can stop zerg early game from taking a safe third. Mines are awesome, and i mean really as long as you micro he vultures whats he gunna do? He wont have muta in large numbers or AT ALL If he is going fast third and lings simply cant catch speed vultures, plus they kill lings very fast.
Terran/Random Player
Jermman
Profile Joined November 2011
Canada174 Posts
February 14 2014 18:03 GMT
#3706
To elaborate on that... When you poke with vulture he brings in muta as he runs ling away. Ok, then YOU run back vultures while moving marines up. Then he pulls muta back and brings ling, rinse repeat etc. Makes for a nice poke war and micro from Both sides i think.
Terran/Random Player
Ramiz1989
Profile Joined July 2012
12124 Posts
February 14 2014 18:14 GMT
#3707
On February 15 2014 01:04 Brindled wrote:

Lurkers seem very strong against protoss atm, even with dragoon range in mid game.

Yeah, I've said this already. Lurkers are buffed a lot since BW, I understand it is because of the Bio, but they are just stronger against Protoss since Protoss didn't get anything to compensate. Marines have 45 HP instead of 40, and Firebats 100 instead of 50, Marauders are introduced. So for Lurkers to be able to fight all of this, their damaged is increased to 23 from 20, and HP to 140 from 125, but problem is Protoss early game units are the same as in BW.

People were trying everything, Mutas, Roaches, Hydras etc. but I still think that Lurkers + Lings with Scourge support wreck Protoss right now just because of the Lurkers and it is great opener.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
Foxxan
Profile Joined October 2004
Sweden3427 Posts
February 14 2014 18:24 GMT
#3708
On February 15 2014 03:14 Ramiz1989 wrote:
Show nested quote +
On February 15 2014 01:04 Brindled wrote:

Lurkers seem very strong against protoss atm, even with dragoon range in mid game.

Yeah, I've said this already. Lurkers are buffed a lot since BW, I understand it is because of the Bio, but they are just stronger against Protoss since Protoss didn't get anything to compensate. Marines have 45 HP instead of 40, and Firebats 100 instead of 50, Marauders are introduced. So for Lurkers to be able to fight all of this, their damaged is increased to 23 from 20, and HP to 140 from 125, but problem is Protoss early game units are the same as in BW.

People were trying everything, Mutas, Roaches, Hydras etc. but I still think that Lurkers + Lings with Scourge support wreck Protoss right now just because of the Lurkers and it is great opener.

Lurkers are armored so dragoons do more damage. In fact i think they kill them faster in starbow compared to broodwar
Ramiz1989
Profile Joined July 2012
12124 Posts
Last Edited: 2014-02-14 18:36:52
February 14 2014 18:36 GMT
#3709
On February 15 2014 03:24 Foxxan wrote:
Show nested quote +
On February 15 2014 03:14 Ramiz1989 wrote:
On February 15 2014 01:04 Brindled wrote:

Lurkers seem very strong against protoss atm, even with dragoon range in mid game.

Yeah, I've said this already. Lurkers are buffed a lot since BW, I understand it is because of the Bio, but they are just stronger against Protoss since Protoss didn't get anything to compensate. Marines have 45 HP instead of 40, and Firebats 100 instead of 50, Marauders are introduced. So for Lurkers to be able to fight all of this, their damaged is increased to 23 from 20, and HP to 140 from 125, but problem is Protoss early game units are the same as in BW.

People were trying everything, Mutas, Roaches, Hydras etc. but I still think that Lurkers + Lings with Scourge support wreck Protoss right now just because of the Lurkers and it is great opener.

Lurkers are armored so dragoons do more damage. In fact i think they kill them faster in starbow compared to broodwar

Yes I just saw that, but they are still better overall against Protoss than they were in BW. They can take whole Psi Storm and not be on ~10 HP, Reavers are doing less damage than in BW, only Dragoons do more but Lurkers also have more HP and Ling + Lurkers are really good against Zealots and Dragoons in general.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
WarpTV
Profile Joined August 2011
205 Posts
Last Edited: 2014-02-14 19:53:01
February 14 2014 19:47 GMT
#3710
On February 15 2014 01:59 Piy wrote:
With regards to using speed vultures, vulture play is pretty much the standard opening for Terran now. Then get some pressure on the map with bio and then go mech and split map. It's exciting to watch and fun to play and everything, but if you want to see more bio play in the mu, particularly early on, then you need to make banelings weaker in the 5-9 minute window to prevent zerg from powering vs bio so hard. After that is kind of irrelevant since blings aren't very strong mid game, but they buy zerg the extra 30 seconds to 1 minute that they need to get 15 more drones and skip spine crawlers to have a very strong economy vs a 2 base Terran.

The real problem is not a unit, it is a build. Zerg's 3 base bane as outlined above is aimed to force a macro game.
All that I see right now out of terrans is,
1- more agression
2- NERF ZERG ARGGG

No one seem to be talking about a counter macro build. In Sc2, Top level Terrans did not deal with 3 base zerg via allins It was done with the 3 Orbital command build.

Speed Vultures + bio also lands Terran in a safe spot and zerg tends to be pined back from the harass. Terran should spot where they can get out a fast 3rd with a Starbow version of the 3'OC build. Terran can then move in to a strong +1/+1 timing with vessels.

I fear it will be zerg that has meta game problems in the coming months when terran has a new build to answer zerg's "3 base bane". But right now, Terran is the one evolving the meta in TvZ. As so many Terrans are trying to find a solution. Wile some look with in the game. Others cry out "nerf" because they don't know how to innovate.

Oh and...
mines > ling bane...
Just putting that out there.
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
February 14 2014 20:09 GMT
#3711
No ladder until Monday it seems

Gonna cast some games:

www.twitch.tv/SC2_Starbow
aka KanBan85. Working on Starbow.
Kaos_StarCraft
Profile Joined November 2011
Australia92 Posts
February 14 2014 20:14 GMT
#3712
LADDER ON MONDAY OOOOOOOOOOOOOOOOOOOOOOH CHURRRRRRRRRRRRRRRRRRRRRR
Jermman
Profile Joined November 2011
Canada174 Posts
February 14 2014 20:23 GMT
#3713
Ladder comes out monday??? Fuck yeah, source?
Terran/Random Player
Grumbels
Profile Blog Joined May 2009
Netherlands7032 Posts
February 14 2014 20:29 GMT
#3714
On February 15 2014 05:23 Jermman wrote:
Ladder comes out monday??? Fuck yeah, source?

two posts above yours xiphias mentioned it :o
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Jermman
Profile Joined November 2011
Canada174 Posts
February 14 2014 20:38 GMT
#3715
Yeah but is it for sure monday? :p
Terran/Random Player
crashonly
Profile Joined June 2010
Finland418 Posts
February 14 2014 20:58 GMT
#3716
On February 15 2014 05:38 Jermman wrote:
Yeah but is it for sure monday? :p


Xiphias just said in stream that really really hopefully monday So guess not 100%, but probably will be
Deleted User 97295
Profile Blog Joined August 2010
1137 Posts
February 14 2014 21:00 GMT
#3717
--- Nuked ---
tehredbanditt
Profile Joined July 2010
103 Posts
February 14 2014 21:18 GMT
#3718
I know this thread is turning into a balance/whine/suggestion thread, but I'd like to thank the starbow team for all the great work they've done so far. Thanks for letting me enjoy RTS's again. I'm pretty sure you guys are our only hope for the foreseeable future when it comes to a quality RTS game. SC2 will continue to be shit and BW will continue to decline and have virtually no new users entering the scene due to how hard it is to play mechanically(at my old age of 26 bw actually takes a physical tole on my hands/wrist). So, here's to an awesome game with an awesome development team! Keep up the good work!

User was warned for this post
life of lively to live to life of full life thx to shield battery
Season
Profile Blog Joined May 2010
United States301 Posts
February 14 2014 21:32 GMT
#3719
On February 15 2014 06:18 tehredbanditt wrote:
I know this thread is turning into a balance/whine/suggestion thread, but I'd like to thank the starbow team for all the great work they've done so far. Thanks for letting me enjoy RTS's again. I'm pretty sure you guys are our only hope for the foreseeable future when it comes to a quality RTS game. SC2 will continue to be shit and BW will continue to decline and have virtually no new users entering the scene due to how hard it is to play mechanically(at my old age of 26 bw actually takes a physical tole on my hands/wrist). So, here's to an awesome game with an awesome development team! Keep up the good work!


I second this!! I had not played SC2 since the beginning of HotS (and even then only casually with friends) but Starbow has brought me back to my competitive times. Hoping this continues to increase in popularity so we can have more players and more great games!
Jermman
Profile Joined November 2011
Canada174 Posts
February 14 2014 21:46 GMT
#3720
On February 15 2014 06:18 tehredbanditt wrote:
I know this thread is turning into a balance/whine/suggestion thread, but I'd like to thank the starbow team for all the great work they've done so far. Thanks for letting me enjoy RTS's again. I'm pretty sure you guys are our only hope for the foreseeable future when it comes to a quality RTS game. SC2 will continue to be shit and BW will continue to decline and have virtually no new users entering the scene due to how hard it is to play mechanically(at my old age of 26 bw actually takes a physical tole on my hands/wrist). So, here's to an awesome game with an awesome development team! Keep up the good work!

100% this
Terran/Random Player
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