• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 10:50
CET 16:50
KST 00:50
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
[BSL21] Non-Korean Championship - Starts Jan 101SC2 All-Star Invitational: Jan 17-1820Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises3Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies3ComeBackTV's documentary on Byun's Career !11
StarCraft 2
General
SC2 All-Star Invitational: Jan 17-18 Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises Chinese SC2 server to reopen; live all-star event in Hangzhou Starcraft 2 Zerg Coach ComeBackTV's documentary on Byun's Career !
Tourneys
OSC Season 13 World Championship WardiTV Mondays $5,000+ WardiTV 2025 Championship $100 Prize Pool - Winter Warp Gate Masters Showdow Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes Mutation # 504 Retribution Mutation # 503 Fowl Play
Brood War
General
A cwal.gg Extension - Easily keep track of anyone Empty tournaments section on Liquipedia I would like to say something about StarCraft StarCraft & BroodWar Campaign Speedrun Quest BGH Auto Balance -> http://bghmmr.eu/
Tourneys
SLON Grand Finals – Season 2 [BSL21] Non-Korean Championship - Starts Jan 10 [Megathread] Daily Proleagues [BSL21] Grand Finals - Sunday 21:00 CET
Strategy
Current Meta Simple Questions, Simple Answers [G] How to get started on ladder as a new Z player Fighting Spirit mining rates
Other Games
General Games
Beyond All Reason Elden Ring Thread General RTS Discussion Thread Nintendo Switch Thread Awesome Games Done Quick 2026!
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia
Community
General
US Politics Mega-thread The Big Programming Thread Russo-Ukrainian War Thread Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced
Blogs
National Diversity: A Challe…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2126 users

Starbow - Page 186

Forum Index > SC2 General
Post a Reply
Prev 1 184 185 186 187 188 346 Next
Brindled
Profile Blog Joined July 2011
United States508 Posts
Last Edited: 2014-02-14 16:07:29
February 14 2014 16:04 GMT
#3701

Lurkers seem very strong against protoss atm, even with dragoon range in mid game.
Ua Mau ke Ea o ka ʻĀina i ka Pono @TL_Brindled11
Zhadez10
Profile Joined January 2014
Iceland39 Posts
February 14 2014 16:10 GMT
#3702
On February 14 2014 23:33 Piy wrote:
Show nested quote +
On February 14 2014 23:25 Laertes wrote:
I have to bring an extremely clean idea to the table from a skype chat with ItWhoSpeaks and ChillyGonzalo.

Combat Shield
Combat shield was removed originally but Gonzalo, ItWhoSpeaks proposed that it would be interesting if it was reimplemented to give terrans the OPTION to spend resources to lessen their splash damage problems. For those who aren't aware or don't remember, combat shield increase marine hit points. Gonzalo said even as little at +5 hit points would make a huge difference in ZvT. Even if the buff is more like +10 hit points, it's fine. Hitpoint upgrades are a very important and subtle way to buff bio versus banelings and perhaps other forms of splash cause let's face it. What is the worst that could happen? That bio is actually decent in other matchups? God forbid.

Why would this upgrade be cleaner than my baneling pounce idea?!
Sorry whoever thought it would be better to make banelings able to pounce like Mirana in Dota 2, that just sounds messy and frankly, a little stupid. I know you were just throwing poop at a wall to see if it would stick, but try to think on your idea a little bit. Think on this: Is my ability going to be too messy? Is my idea going to work in the long run? Also think: What would Blizzard(The one who designed BW) do? If you can't answer either of those questions either and your conscience is screaming nope, don't post.

Criticisms and Discussion
If you don't like this idea, say so, but please don't say it's not gonna work. Hitpoints are such a subtle and good way to buff bio in this situation, you'd be surprised how much difference 5 hitpoints make against zerglings and how it will slow down the banelings ability to kill marines. You terrans are correct: Terran in Starbow must struggle all game right now against a zerg going banelings. Not dying to banelings is something that must be practiced and become good at. That's not a bad thing, but if you want to actually invest ~150/150 in a combat shield that could become useful in other matchups besides ZvT, you can do so. This is an update that just makes sense, so let's start discussing numbers.

Thanks everyone.


I don't think it would make much difference to the actual problems in the mu right now. Currently the problem is that zerg can have a strong 3 base economy before even stim is finished. Adding another upgrade isn't going to give Terran more pressure options early game and banelings aren't particularly strong in the mid or late game anyway. It's the momentum from being able to take such a fast third and delay lair that's the problem, not the inability of mass bio to deal with mass speed bane. Zerg doesn't even generally make more than 8-10 blings, but they can skip muta and use the ability to defend their fast third gas with ling bane to tech defiler lurker faster.

This is generally what I've observed in the mu.

I agree with this but I think with combat shields there will probably be some 2 base timing pushes that outright kill a 3 basing zerg, or at the very least let them pressure enough to take a third of their own.
Piy
Profile Blog Joined January 2008
Scotland3152 Posts
February 14 2014 16:59 GMT
#3703
With regards to using speed vultures, vulture play is pretty much the standard opening for Terran now. Then get some pressure on the map with bio and then go mech and split map. It's exciting to watch and fun to play and everything, but if you want to see more bio play in the mu, particularly early on, then you need to make banelings weaker in the 5-9 minute window to prevent zerg from powering vs bio so hard. After that is kind of irrelevant since blings aren't very strong mid game, but they buy zerg the extra 30 seconds to 1 minute that they need to get 15 more drones and skip spine crawlers to have a very strong economy vs a 2 base Terran.
My. Copy. Is. Here.
Hider
Profile Blog Joined May 2010
Denmark9411 Posts
Last Edited: 2014-02-14 17:27:08
February 14 2014 17:20 GMT
#3704
On February 15 2014 01:59 Piy wrote:
With regards to using speed vultures, vulture play is pretty much the standard opening for Terran now. Then get some pressure on the map with bio and then go mech and split map. It's exciting to watch and fun to play and everything, but if you want to see more bio play in the mu, particularly early on, then you need to make banelings weaker in the 5-9 minute window to prevent zerg from powering vs bio so hard. After that is kind of irrelevant since blings aren't very strong mid game, but they buy zerg the extra 30 seconds to 1 minute that they need to get 15 more drones and skip spine crawlers to have a very strong economy vs a 2 base Terran.


It seems that optimal openings change within a very short time frame. From my experience most players still have really unrefined openings as they still haven't properly incorporated orbital/overcharge play into their openings. I don't think we can say any conclusive about which types of openings are possible and which one shuts bio play down. We can ofc make guesses and observe, but for the time being we should IMO be more patient regarding early game play.

After that is kind of irrelevant since blings aren't very strong mid game, but they buy zerg the extra 30 seconds to 1 minute that they need to get 15 more drones and skip spine crawlers to have a very strong


If you have watched TheredBandit play, he actually does the total reverse thing. He doens't get banelings early game, but masses them in the midgame with good success.
Jermman
Profile Joined November 2011
Canada174 Posts
February 14 2014 18:00 GMT
#3705
From watching master terrans play, and from my own noobish terran experience, i think speed vulture bio can stop zerg early game from taking a safe third. Mines are awesome, and i mean really as long as you micro he vultures whats he gunna do? He wont have muta in large numbers or AT ALL If he is going fast third and lings simply cant catch speed vultures, plus they kill lings very fast.
Terran/Random Player
Jermman
Profile Joined November 2011
Canada174 Posts
February 14 2014 18:03 GMT
#3706
To elaborate on that... When you poke with vulture he brings in muta as he runs ling away. Ok, then YOU run back vultures while moving marines up. Then he pulls muta back and brings ling, rinse repeat etc. Makes for a nice poke war and micro from Both sides i think.
Terran/Random Player
Ramiz1989
Profile Joined July 2012
12124 Posts
February 14 2014 18:14 GMT
#3707
On February 15 2014 01:04 Brindled wrote:

Lurkers seem very strong against protoss atm, even with dragoon range in mid game.

Yeah, I've said this already. Lurkers are buffed a lot since BW, I understand it is because of the Bio, but they are just stronger against Protoss since Protoss didn't get anything to compensate. Marines have 45 HP instead of 40, and Firebats 100 instead of 50, Marauders are introduced. So for Lurkers to be able to fight all of this, their damaged is increased to 23 from 20, and HP to 140 from 125, but problem is Protoss early game units are the same as in BW.

People were trying everything, Mutas, Roaches, Hydras etc. but I still think that Lurkers + Lings with Scourge support wreck Protoss right now just because of the Lurkers and it is great opener.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
Foxxan
Profile Joined October 2004
Sweden3427 Posts
February 14 2014 18:24 GMT
#3708
On February 15 2014 03:14 Ramiz1989 wrote:
Show nested quote +
On February 15 2014 01:04 Brindled wrote:

Lurkers seem very strong against protoss atm, even with dragoon range in mid game.

Yeah, I've said this already. Lurkers are buffed a lot since BW, I understand it is because of the Bio, but they are just stronger against Protoss since Protoss didn't get anything to compensate. Marines have 45 HP instead of 40, and Firebats 100 instead of 50, Marauders are introduced. So for Lurkers to be able to fight all of this, their damaged is increased to 23 from 20, and HP to 140 from 125, but problem is Protoss early game units are the same as in BW.

People were trying everything, Mutas, Roaches, Hydras etc. but I still think that Lurkers + Lings with Scourge support wreck Protoss right now just because of the Lurkers and it is great opener.

Lurkers are armored so dragoons do more damage. In fact i think they kill them faster in starbow compared to broodwar
Ramiz1989
Profile Joined July 2012
12124 Posts
Last Edited: 2014-02-14 18:36:52
February 14 2014 18:36 GMT
#3709
On February 15 2014 03:24 Foxxan wrote:
Show nested quote +
On February 15 2014 03:14 Ramiz1989 wrote:
On February 15 2014 01:04 Brindled wrote:

Lurkers seem very strong against protoss atm, even with dragoon range in mid game.

Yeah, I've said this already. Lurkers are buffed a lot since BW, I understand it is because of the Bio, but they are just stronger against Protoss since Protoss didn't get anything to compensate. Marines have 45 HP instead of 40, and Firebats 100 instead of 50, Marauders are introduced. So for Lurkers to be able to fight all of this, their damaged is increased to 23 from 20, and HP to 140 from 125, but problem is Protoss early game units are the same as in BW.

People were trying everything, Mutas, Roaches, Hydras etc. but I still think that Lurkers + Lings with Scourge support wreck Protoss right now just because of the Lurkers and it is great opener.

Lurkers are armored so dragoons do more damage. In fact i think they kill them faster in starbow compared to broodwar

Yes I just saw that, but they are still better overall against Protoss than they were in BW. They can take whole Psi Storm and not be on ~10 HP, Reavers are doing less damage than in BW, only Dragoons do more but Lurkers also have more HP and Ling + Lurkers are really good against Zealots and Dragoons in general.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
WarpTV
Profile Joined August 2011
205 Posts
Last Edited: 2014-02-14 19:53:01
February 14 2014 19:47 GMT
#3710
On February 15 2014 01:59 Piy wrote:
With regards to using speed vultures, vulture play is pretty much the standard opening for Terran now. Then get some pressure on the map with bio and then go mech and split map. It's exciting to watch and fun to play and everything, but if you want to see more bio play in the mu, particularly early on, then you need to make banelings weaker in the 5-9 minute window to prevent zerg from powering vs bio so hard. After that is kind of irrelevant since blings aren't very strong mid game, but they buy zerg the extra 30 seconds to 1 minute that they need to get 15 more drones and skip spine crawlers to have a very strong economy vs a 2 base Terran.

The real problem is not a unit, it is a build. Zerg's 3 base bane as outlined above is aimed to force a macro game.
All that I see right now out of terrans is,
1- more agression
2- NERF ZERG ARGGG

No one seem to be talking about a counter macro build. In Sc2, Top level Terrans did not deal with 3 base zerg via allins It was done with the 3 Orbital command build.

Speed Vultures + bio also lands Terran in a safe spot and zerg tends to be pined back from the harass. Terran should spot where they can get out a fast 3rd with a Starbow version of the 3'OC build. Terran can then move in to a strong +1/+1 timing with vessels.

I fear it will be zerg that has meta game problems in the coming months when terran has a new build to answer zerg's "3 base bane". But right now, Terran is the one evolving the meta in TvZ. As so many Terrans are trying to find a solution. Wile some look with in the game. Others cry out "nerf" because they don't know how to innovate.

Oh and...
mines > ling bane...
Just putting that out there.
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
February 14 2014 20:09 GMT
#3711
No ladder until Monday it seems

Gonna cast some games:

www.twitch.tv/SC2_Starbow
aka KanBan85. Working on Starbow.
Kaos_StarCraft
Profile Joined November 2011
Australia92 Posts
February 14 2014 20:14 GMT
#3712
LADDER ON MONDAY OOOOOOOOOOOOOOOOOOOOOOH CHURRRRRRRRRRRRRRRRRRRRRR
Jermman
Profile Joined November 2011
Canada174 Posts
February 14 2014 20:23 GMT
#3713
Ladder comes out monday??? Fuck yeah, source?
Terran/Random Player
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
February 14 2014 20:29 GMT
#3714
On February 15 2014 05:23 Jermman wrote:
Ladder comes out monday??? Fuck yeah, source?

two posts above yours xiphias mentioned it :o
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Jermman
Profile Joined November 2011
Canada174 Posts
February 14 2014 20:38 GMT
#3715
Yeah but is it for sure monday? :p
Terran/Random Player
crashonly
Profile Joined June 2010
Finland418 Posts
February 14 2014 20:58 GMT
#3716
On February 15 2014 05:38 Jermman wrote:
Yeah but is it for sure monday? :p


Xiphias just said in stream that really really hopefully monday So guess not 100%, but probably will be
Deleted User 97295
Profile Blog Joined August 2010
1137 Posts
February 14 2014 21:00 GMT
#3717
--- Nuked ---
tehredbanditt
Profile Joined July 2010
103 Posts
February 14 2014 21:18 GMT
#3718
I know this thread is turning into a balance/whine/suggestion thread, but I'd like to thank the starbow team for all the great work they've done so far. Thanks for letting me enjoy RTS's again. I'm pretty sure you guys are our only hope for the foreseeable future when it comes to a quality RTS game. SC2 will continue to be shit and BW will continue to decline and have virtually no new users entering the scene due to how hard it is to play mechanically(at my old age of 26 bw actually takes a physical tole on my hands/wrist). So, here's to an awesome game with an awesome development team! Keep up the good work!

User was warned for this post
life of lively to live to life of full life thx to shield battery
Season
Profile Blog Joined May 2010
United States301 Posts
February 14 2014 21:32 GMT
#3719
On February 15 2014 06:18 tehredbanditt wrote:
I know this thread is turning into a balance/whine/suggestion thread, but I'd like to thank the starbow team for all the great work they've done so far. Thanks for letting me enjoy RTS's again. I'm pretty sure you guys are our only hope for the foreseeable future when it comes to a quality RTS game. SC2 will continue to be shit and BW will continue to decline and have virtually no new users entering the scene due to how hard it is to play mechanically(at my old age of 26 bw actually takes a physical tole on my hands/wrist). So, here's to an awesome game with an awesome development team! Keep up the good work!


I second this!! I had not played SC2 since the beginning of HotS (and even then only casually with friends) but Starbow has brought me back to my competitive times. Hoping this continues to increase in popularity so we can have more players and more great games!
Jermman
Profile Joined November 2011
Canada174 Posts
February 14 2014 21:46 GMT
#3720
On February 15 2014 06:18 tehredbanditt wrote:
I know this thread is turning into a balance/whine/suggestion thread, but I'd like to thank the starbow team for all the great work they've done so far. Thanks for letting me enjoy RTS's again. I'm pretty sure you guys are our only hope for the foreseeable future when it comes to a quality RTS game. SC2 will continue to be shit and BW will continue to decline and have virtually no new users entering the scene due to how hard it is to play mechanically(at my old age of 26 bw actually takes a physical tole on my hands/wrist). So, here's to an awesome game with an awesome development team! Keep up the good work!

100% this
Terran/Random Player
Prev 1 184 185 186 187 188 346 Next
Please log in or register to reply.
Live Events Refresh
SLON
12:00
Grand Finals & Closing SM
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
LamboSC2 582
Lowko538
BRAT_OK 64
RushiSC 34
DivinesiaTV 30
StarCraft: Brood War
Britney 39138
Sea 4235
Rain 2269
Jaedong 2037
Horang2 1369
Soma 805
Mini 788
firebathero 582
GuemChi 493
Shuttle 407
[ Show more ]
ZerO 385
BeSt 383
Light 344
actioN 307
ggaemo 187
Rush 180
Zeus 131
Larva 91
Aegong 75
JYJ 74
Barracks 73
Hyun 68
Mong 65
Mind 44
zelot 40
Killer 36
Rock 31
HiyA 31
Sharp 29
soO 29
ToSsGirL 26
Yoon 26
Terrorterran 20
Sexy 19
ajuk12(nOOB) 18
scan(afreeca) 16
JulyZerg 11
Noble 7
Dota 2
qojqva2898
syndereN531
Fuzer 240
LuMiX0
League of Legends
C9.Mang0523
JimRising 485
Other Games
Grubby3780
Liquid`RaSZi3012
Gorgc2359
singsing2069
B2W.Neo611
crisheroes361
Hui .300
mouzStarbuck202
ArmadaUGS105
Mew2King59
ZerO(Twitch)24
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• HeavenSC 29
• poizon28 28
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos4151
Upcoming Events
IPSL
1h 10m
Dewalt vs Bonyth
OSC
2h 10m
OSC
20h 10m
uThermal 2v2 Circuit
22h 10m
Replay Cast
1d 17h
Wardi Open
1d 20h
RotterdaM Event
2 days
Patches Events
2 days
PiGosaur Cup
2 days
OSC
2 days
[ Show More ]
OSC
3 days
OSC
4 days
The PondCast
6 days
Liquipedia Results

Completed

Escore Tournament S1: W2
WardiTV 2025
META Madness #9

Ongoing

IPSL Winter 2025-26
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 2
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025

Upcoming

CSL 2025 WINTER (S19)
Escore Tournament S1: W3
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Thunderfire SC2 All-star 2025
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
Underdog Cup #3
NA Kuram Kup
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.