• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 04:05
CEST 10:05
KST 17:05
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash9[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy16ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 23-29): herO takes triple6Aligulac acquired by REPLAYMAN.com/Stego Research8Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool49Weekly Cups (March 9-15): herO, Clem, ByuN win4
StarCraft 2
General
https://www.facebook.com/Hair.Boost.Serum.UK/ What mix of new & old maps do you want in the next ladder pool? (SC2) Team Liquid Map Contest #22 - Presented by Monster Energy Aligulac acquired by REPLAYMAN.com/Stego Research Weekly Cups (March 23-29): herO takes triple
Tourneys
https://www.facebook.com/Hair.Boost.Serum.UK/ RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 519 Inner Power The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat
Brood War
General
[ASL21] Ro24 Preview Pt2: News Flash ASL21 General Discussion Gypsy to Korea How Can I Add Timer & APM Count? A cwal.gg Extension - Easily keep track of anyone
Tourneys
[ASL21] Ro24 Group F [ASL21] Ro24 Group E Azhi's Colosseum - Foreign KCM Escore Tournament StarCraft Season 2
Strategy
Fighting Spirit mining rates What's the deal with APM & what's its true value Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread The Games Industry And ATVI European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 11656 users

Starbow - Page 189

Forum Index > SC2 General
Post a Reply
Prev 1 187 188 189 190 191 346 Next
Fishgle
Profile Blog Joined May 2011
United States2174 Posts
February 15 2014 23:07 GMT
#3761
On February 16 2014 08:03 Piy wrote:
Show nested quote +
On February 16 2014 08:02 404AlphaSquad wrote:
On February 16 2014 07:59 Piy wrote:
Surely the simplest fix is that scv calldown can only be cast on mineral patches and friendly units.

why does scv calldown on tanks is a problem anyway ? It prevents stalemates and should be a viable option in tvt imo.


I've not had any issues with it personally. People seem to want it nerfed rather than playing around it.

Yea I don't think it's an issue, I merely made a suggestion in case it does become a problem.
aka ChillyGonzalo / GnozL
404AlphaSquad
Profile Joined October 2011
839 Posts
February 15 2014 23:09 GMT
#3762
On February 16 2014 08:03 Jermman wrote:
I think the pathing is great, as in the way balls of marines space out, etc. Uses more space on the map like bw Imo.


The pathing was great when it was implemented. By now we know that this pathing doesnt accomplish what we wanted it to. To prevent the deathballish feeling. A new one gets hopefully implemented soon.
Sure with the current pathing, units spread out, but once they move they clump together again. And in order to the units not walking into lurkers or siege tanks lines you always have to remember to hold position every single rallied unit. which is quite frustrating if you think about all the stuff you have to do in sbow anyway.

Piy if some thing gets done to the scv calldown I hope they implement your simple rule. But only calldown on minerals since that would fix a lot of other issues too. But I hope it stays as it is. It isnt like it would break the game or anything.
aka Kalevi
Jermman
Profile Joined November 2011
Canada174 Posts
February 15 2014 23:13 GMT
#3763
I hope they keep the spacing of units anyways
Terran/Random Player
icymint
Profile Joined February 2014
New Zealand5 Posts
February 15 2014 23:28 GMT
#3764
how about adding an ability similar to the dark swarm for the ghost? The tactical situations for terran bio and zerg tends to be similar in that they usually try to swarm or outnumber the enemy. This may make bio more viable vs toss but im not sure if it will have any unintended consequences in tvz
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
February 15 2014 23:43 GMT
#3765
On February 16 2014 08:28 icymint wrote:
how about adding an ability similar to the dark swarm for the ghost? The tactical situations for terran bio and zerg tends to be similar in that they usually try to swarm or outnumber the enemy. This may make bio more viable vs toss but im not sure if it will have any unintended consequences in tvz

The reason dark swarm in brood war is a fun ability is because lurkers have low range and zerglings are melee units. The reason dark swarm in starcraft 2 (point defense drone) is absolutely horrible is because terran has only ranged units, some being very powerful.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
StarscreamG1
Profile Joined February 2011
Portugal1653 Posts
February 15 2014 23:51 GMT
#3766
Does the ghost have lockdown? If not that would be a good spell to add.
icymint
Profile Joined February 2014
New Zealand5 Posts
February 15 2014 23:53 GMT
#3767
ughhh pdd... anyway maybe the nuke ability for the ghost can be redesigned some way? So that it becomes a innovative but alternate method to using tanks
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
February 16 2014 00:38 GMT
#3768
Are there any plans to change overlord speed? I guess the current slow speed is useful to strengthen corsairs, but it feels so slow compared to SC2.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Xiphos
Profile Blog Joined July 2009
Canada7507 Posts
February 16 2014 00:44 GMT
#3769
On February 16 2014 08:43 Grumbels wrote:
Show nested quote +
On February 16 2014 08:28 icymint wrote:
how about adding an ability similar to the dark swarm for the ghost? The tactical situations for terran bio and zerg tends to be similar in that they usually try to swarm or outnumber the enemy. This may make bio more viable vs toss but im not sure if it will have any unintended consequences in tvz

The reason dark swarm in brood war is a fun ability is because lurkers have low range and zerglings are melee units. The reason dark swarm in starcraft 2 (point defense drone) is absolutely horrible is because terran has only ranged units, some being very powerful.


Yeah did you know that Terran have only ranged units in BW too? I did and so did many.
2014 - ᕙ( •̀ل͜•́) ϡ Raise your bows brood warriors! ᕙ( •̀ل͜•́) ϡ
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
February 16 2014 01:08 GMT
#3770
On February 16 2014 09:44 Xiphos wrote:
Show nested quote +
On February 16 2014 08:43 Grumbels wrote:
On February 16 2014 08:28 icymint wrote:
how about adding an ability similar to the dark swarm for the ghost? The tactical situations for terran bio and zerg tends to be similar in that they usually try to swarm or outnumber the enemy. This may make bio more viable vs toss but im not sure if it will have any unintended consequences in tvz

The reason dark swarm in brood war is a fun ability is because lurkers have low range and zerglings are melee units. The reason dark swarm in starcraft 2 (point defense drone) is absolutely horrible is because terran has only ranged units, some being very powerful.


Yeah did you know that Terran have only ranged units in BW too? I did and so did many.

Your point being?.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Espers
Profile Joined August 2009
United Kingdom606 Posts
February 16 2014 01:10 GMT
#3771
I really hate the Marauder. It just feels like a band-aid to make bio better. It's a boring, hearty, attack-move kind of unit that always seems to always form this SC2-esque blobs.
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
Last Edited: 2014-02-16 10:40:14
February 16 2014 01:17 GMT
#3772
On February 16 2014 10:10 Espers wrote:
I really hate the Marauder. It just feels like a band-aid to make bio better. It's a boring, hearty, attack-move kind of unit that always seems to always form this SC2-esque blobs.

Each bio unit has its own peculiar propensities and necessities. They are like individual flowers, but together they form a bouquet (as opposed to a flock of mutalisks). Firebats are red, marines are blue, ghosts are white, all the colors are represented servicing a range of moods.

(note to self: go to bed )
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
WarpTV
Profile Joined August 2011
205 Posts
February 16 2014 03:59 GMT
#3773
On February 16 2014 10:17 Grumbels wrote:
Show nested quote +
On February 16 2014 10:10 Espers wrote:
I really hate the Marauder. It just feels like a band-aid to make bio better. It's a boring, hearty, attack-move kind of unit that always seems to always form this SC2-esque blobs.

Each bio unit has its own peculiar propensities and necessities. They are like individual flowers, but together they form a bouquet (as opposed to a flock of mutalisks). Firebats are red, marines are blue, ghosts are white, all the colors are represented servicing a range of moods. Which bio unit are you?

(note to self: go to bed )

Marauders are a band aid.

you don't see them making a 125 HP/anti armor zergling for mass lings to work.
Rad
Profile Joined May 2010
United States935 Posts
February 16 2014 06:24 GMT
#3774
I know this likely isn't on the list of to-dos for anytime soon, but any chance for some quality AI in Starbow? I don't particularly like learning the game against people I don't know and only have 1 friend who plays. Even with regular sc2 I practiced a lot vs AI before ever stepping onto ladder. I'm sure there are others like me who would appreciate an AI opponent that could beat them.
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
Last Edited: 2014-02-16 06:34:18
February 16 2014 06:32 GMT
#3775
On February 16 2014 10:10 Espers wrote:
I really hate the Marauder. It just feels like a band-aid to make bio better. It's a boring, hearty, attack-move kind of unit that always seems to always form this SC2-esque blobs.


I disagree, I think marauders would make BW better as well. Bio TvT and TvP is amazingly fun in BW, it just needs to be done right.
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
February 16 2014 06:48 GMT
#3776
There are two ways to make bio work imo:

1. Buff the units.

2. Add useful abilities to bio units (such as reapers, ghosts and medics)

We have already done #2. (reaper bombs, shock and matrix). It might have been enough but bio is still very weak. So now Kabel is also adding a bit of #1. SC2 has definitely just a lot of #1. I hope it is thorugh abilities that bio will be useable, but sometimes we need to buff a little as well.

I agree with a few posts over, bio should be about finesses and orchestrating a lot of units and abilities and not just make a marine/marauder blob which you can stim and a-move. Hopefully these abilities are not just fun, but needed to make bio work. I think bio is inferior to mech in TvP even with this buff (I hope so), but that some crazy APM intensive player can make mech look bad compared to perfect bio play. (Fantasy, where are you? )
aka KanBan85. Working on Starbow.
Booom3
Profile Joined January 2011
Sweden11 Posts
February 16 2014 07:35 GMT
#3777
I think that bio already requires extreme amounts of babysitting over your troops out on the field. I'd prefer if you made changes that buff bio that don't require even more babysitting. I feel like that would be more enjoyable for players of all skill levels.
pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
Last Edited: 2014-02-16 11:15:03
February 16 2014 08:59 GMT
#3778
What's the state of bio right now? Is pure bio (with SV) playable in TvZ? Obviously pure bio isn't playable in TvP, what about biomech? What about TvT, biomech? Pure bio? Can anyone who's seen a bunch of recent games shed some light on this?

Starbow people are obviously struggling to find the perfect balance for units like the Marine, Marauder... and Reaper, which definitely should be part of the conversation. I keep hoping that Blizz will wake up and realize that there's no need to balance the Reaper both for the early game and the late game at the same time... there's such a thing as tier2/3 upgrades. Charge and Adrenal Glands are two examples of essential upgrades that make units relevant without breaking the early game.

I have an unsubstantiated feeling that what would help here is the same thing bio desperately needs in SC2 -- something to tech to other than Medivacs/SVs. Right now that could either be more useful Ghosts or Reapers.





INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
Foxxan
Profile Joined October 2004
Sweden3427 Posts
Last Edited: 2014-02-16 10:27:12
February 16 2014 09:07 GMT
#3779
Ghost
The boring part about the marauder is he have so few microinteractions with other units.
Dragoon is the best one for him especially now with his +2 range, but that fight never happens. Only in the opening.
Its theory here, its all but figured out ofcourse.
Before i move to my point - another theory is right now he feels like a semi-one-man-armee vs zerg.
He beats hydras, lurkers, ultralisk, roach.

I have suggested before to remove marauder, get the ghost in in his position.
Ghost cant use stim so he is good without a medic. A fast base movementspeed(almost fast as a stim marine), with 1-2relevant spells(not hardcounters)
And a fun autoshot(his autoshot he have now is fun), maybe explosive type on him.

Maybe some extra health i dont know. Like 100total


Like his cloak - Change it so its not about detection for enemy.
Like a burst of extra speed but it decellerates - reason for this is terran can open with ghost and put some firepower.

Good in battle, can be good in harass to etc.
Even when enemy have detection , i even suggested to put a silence on his cloak (silence all nearby enemies, even allies) 5radius or something.
This way he can move close to an hightemplar.

Autoshot range 6 and no snipe. Not the easiest to shoot down a templar from distance so moving in with cloak could be perhaps cool

This way , The stalker since he is unique could get a +damage to psionic.
Not hardcounter - try to make ghost = stalker.


So his fast movementspeed , combined with his cloak and 1-2relevant speels and explosive damage
means goons still good against him, or decent atleast but have maybe trouble keeping up with him.
Getting zealots without speed doesnt block the ghost - Infact he is sitll good and can continue to macro against enemy, and fight.

Its a new opening for terran almost completely imo, and i kinda like it. (He opens fast ghost academy and techlab and go ghosts for a while.
X baracks, maybe his follow up is vultures to be good against speedlots,darktemplars,even templars and good spidermines.



Personally i would like to test this anyway. Does it sound bad as hell? It sounds good?
Oh well.
Just throwing out ideas here

Dark templar
I wanna ask a question here.
My approach to go away with "enemy have detection, this unit is not good now" - Would this work with darktemplar to?
Personally i would like to see a short range blink(3-5range) on darktemplar with same dps, but higher burst. Maybe even lower dps, its not very relevant.

My first intention with this is Protoss can now go darktemplars instead of dragoons in some scenarios and micro to burst the lurkers down.
And from there use his zealots/storm against the lings/hydras.
Hell, can probably be good against zergs spore/sunken/lurker defence.

So the second thing here is, he will also be good against terran bio.
Snipe medics(one shot with +1), note a +1 upgrade on this high dmg gives +5(in broodwar atleast)
Burst attacks is generally good against enemies with high hp.

Marauders, ultralisk, dragoons etc. Just saying! In a real game it doesnt work always tho. Cuz of detection, and hard to get into melee range etc.

A potential problem is, will he cause havoc to mechplay?
Dunno - maybe its for the better, a more consistent darktemplar opening for protoss. Vults still badass.

On paper using this dt would be fun in pvz and against terran bio. Maybe even vs mech not sure.
[SC]Django
Profile Joined September 2013
Poland44 Posts
Last Edited: 2014-02-16 10:25:11
February 16 2014 10:24 GMT
#3780
Please add StarBow to "extension mod" guys
Prev 1 187 188 189 190 191 346 Next
Please log in or register to reply.
Live Events Refresh
Next event in 1h 56m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Codebar 61
StarCraft: Brood War
Stork 406
ggaemo 343
Hm[arnc] 111
Leta 94
Dewaltoss 50
910 35
sSak 34
Rock 18
Bale 11
Noble 4
Dota 2
XaKoH 606
NeuroSwarm148
XcaliburYe133
League of Legends
JimRising 621
Counter-Strike
Stewie2K716
Other Games
gofns9038
summit1g5754
C9.Mang0209
Happy92
Mew2King56
ToD34
Organizations
Counter-Strike
PGL6026
Other Games
BasetradeTV97
StarCraft: Brood War
UltimateBattle 35
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt676
• Jankos576
Upcoming Events
RSL Revival
1h 56m
Maru vs MaxPax
BSL
10h 56m
RSL Revival
22h 56m
Cure vs Rogue
uThermal 2v2 Circuit
1d 5h
BSL
1d 10h
Afreeca Starleague
2 days
Wardi Open
2 days
Replay Cast
2 days
Sparkling Tuna Cup
3 days
Kung Fu Cup
4 days
[ Show More ]
The PondCast
5 days
Replay Cast
5 days
Replay Cast
6 days
Liquipedia Results

Completed

Escore Tournament S2: W1
WardiTV Winter 2026
NationLESS Cup

Ongoing

BSL Season 22
CSL Elite League 2026
ASL Season 21
CSL Season 20: Qualifier 2
StarCraft2 Community Team League 2026 Spring
RSL Revival: Season 4
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026

Upcoming

CSL 2026 SPRING (S20)
IPSL Spring 2026
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.