• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:31
CEST 17:31
KST 00:31
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team TLMC #5 - Finalists & Open Tournaments2[ASL20] Ro16 Preview Pt2: Turbulence10Classic Games #3: Rogue vs Serral at BlizzCon10[ASL20] Ro16 Preview Pt1: Ascent10Maestros of the Game: Week 1/Play-in Preview12
Community News
StarCraft II 5.0.15 PTR Patch Notes176BSL 2025 Warsaw LAN + Legends Showmatch2Weekly Cups (Sept 8-14): herO & MaxPax split cups4WardiTV TL Team Map Contest #5 Tournaments1SC4ALL $6,000 Open LAN in Philadelphia8
StarCraft 2
General
Why Storm Should NOT Be Nerfed – A Core Part of Pr StarCraft II 5.0.15 PTR Patch Notes #1: Maru - Greatest Players of All Time SC4ALL: A North American StarCraft LAN Team TLMC #5 - Finalists & Open Tournaments
Tourneys
SC2's Safe House 2 - October 18 & 19 RSL: Revival, a new crowdfunded tournament series Stellar Fest KSL Week 80 StarCraft Evolution League (SC Evo Biweekly)
Strategy
Custom Maps
External Content
Mutation # 491 Night Drive Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ ASL ro8 Upper Bracket HYPE VIDEO BW General Discussion StarCraft Stellar Forces had bad maps Starcraft: Destruction expansion pack?
Tourneys
[ASL20] Ro16 Group D SC4ALL $1,500 Open Bracket LAN BSL 2025 Warsaw LAN + Legends Showmatch [ASL20] Ro16 Group C
Strategy
Simple Questions, Simple Answers Muta micro map competition
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Borderlands 3 General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread The Big Programming Thread UK Politics Mega-thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
Formula 1 Discussion 2024 - 2026 Football Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
Too Many LANs? Tournament Ov…
TrAiDoS
i'm really bored guys
Peanutsc
I <=> 9
KrillinFromwales
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2112 users

Starbow - Page 189

Forum Index > SC2 General
Post a Reply
Prev 1 187 188 189 190 191 346 Next
Fishgle
Profile Blog Joined May 2011
United States2174 Posts
February 15 2014 23:07 GMT
#3761
On February 16 2014 08:03 Piy wrote:
Show nested quote +
On February 16 2014 08:02 404AlphaSquad wrote:
On February 16 2014 07:59 Piy wrote:
Surely the simplest fix is that scv calldown can only be cast on mineral patches and friendly units.

why does scv calldown on tanks is a problem anyway ? It prevents stalemates and should be a viable option in tvt imo.


I've not had any issues with it personally. People seem to want it nerfed rather than playing around it.

Yea I don't think it's an issue, I merely made a suggestion in case it does become a problem.
aka ChillyGonzalo / GnozL
404AlphaSquad
Profile Joined October 2011
839 Posts
February 15 2014 23:09 GMT
#3762
On February 16 2014 08:03 Jermman wrote:
I think the pathing is great, as in the way balls of marines space out, etc. Uses more space on the map like bw Imo.


The pathing was great when it was implemented. By now we know that this pathing doesnt accomplish what we wanted it to. To prevent the deathballish feeling. A new one gets hopefully implemented soon.
Sure with the current pathing, units spread out, but once they move they clump together again. And in order to the units not walking into lurkers or siege tanks lines you always have to remember to hold position every single rallied unit. which is quite frustrating if you think about all the stuff you have to do in sbow anyway.

Piy if some thing gets done to the scv calldown I hope they implement your simple rule. But only calldown on minerals since that would fix a lot of other issues too. But I hope it stays as it is. It isnt like it would break the game or anything.
aka Kalevi
Jermman
Profile Joined November 2011
Canada174 Posts
February 15 2014 23:13 GMT
#3763
I hope they keep the spacing of units anyways
Terran/Random Player
icymint
Profile Joined February 2014
New Zealand5 Posts
February 15 2014 23:28 GMT
#3764
how about adding an ability similar to the dark swarm for the ghost? The tactical situations for terran bio and zerg tends to be similar in that they usually try to swarm or outnumber the enemy. This may make bio more viable vs toss but im not sure if it will have any unintended consequences in tvz
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
February 15 2014 23:43 GMT
#3765
On February 16 2014 08:28 icymint wrote:
how about adding an ability similar to the dark swarm for the ghost? The tactical situations for terran bio and zerg tends to be similar in that they usually try to swarm or outnumber the enemy. This may make bio more viable vs toss but im not sure if it will have any unintended consequences in tvz

The reason dark swarm in brood war is a fun ability is because lurkers have low range and zerglings are melee units. The reason dark swarm in starcraft 2 (point defense drone) is absolutely horrible is because terran has only ranged units, some being very powerful.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
StarscreamG1
Profile Joined February 2011
Portugal1653 Posts
February 15 2014 23:51 GMT
#3766
Does the ghost have lockdown? If not that would be a good spell to add.
icymint
Profile Joined February 2014
New Zealand5 Posts
February 15 2014 23:53 GMT
#3767
ughhh pdd... anyway maybe the nuke ability for the ghost can be redesigned some way? So that it becomes a innovative but alternate method to using tanks
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
February 16 2014 00:38 GMT
#3768
Are there any plans to change overlord speed? I guess the current slow speed is useful to strengthen corsairs, but it feels so slow compared to SC2.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Xiphos
Profile Blog Joined July 2009
Canada7507 Posts
February 16 2014 00:44 GMT
#3769
On February 16 2014 08:43 Grumbels wrote:
Show nested quote +
On February 16 2014 08:28 icymint wrote:
how about adding an ability similar to the dark swarm for the ghost? The tactical situations for terran bio and zerg tends to be similar in that they usually try to swarm or outnumber the enemy. This may make bio more viable vs toss but im not sure if it will have any unintended consequences in tvz

The reason dark swarm in brood war is a fun ability is because lurkers have low range and zerglings are melee units. The reason dark swarm in starcraft 2 (point defense drone) is absolutely horrible is because terran has only ranged units, some being very powerful.


Yeah did you know that Terran have only ranged units in BW too? I did and so did many.
2014 - ᕙ( •̀ل͜•́) ϡ Raise your bows brood warriors! ᕙ( •̀ل͜•́) ϡ
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
February 16 2014 01:08 GMT
#3770
On February 16 2014 09:44 Xiphos wrote:
Show nested quote +
On February 16 2014 08:43 Grumbels wrote:
On February 16 2014 08:28 icymint wrote:
how about adding an ability similar to the dark swarm for the ghost? The tactical situations for terran bio and zerg tends to be similar in that they usually try to swarm or outnumber the enemy. This may make bio more viable vs toss but im not sure if it will have any unintended consequences in tvz

The reason dark swarm in brood war is a fun ability is because lurkers have low range and zerglings are melee units. The reason dark swarm in starcraft 2 (point defense drone) is absolutely horrible is because terran has only ranged units, some being very powerful.


Yeah did you know that Terran have only ranged units in BW too? I did and so did many.

Your point being?.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Espers
Profile Joined August 2009
United Kingdom606 Posts
February 16 2014 01:10 GMT
#3771
I really hate the Marauder. It just feels like a band-aid to make bio better. It's a boring, hearty, attack-move kind of unit that always seems to always form this SC2-esque blobs.
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
Last Edited: 2014-02-16 10:40:14
February 16 2014 01:17 GMT
#3772
On February 16 2014 10:10 Espers wrote:
I really hate the Marauder. It just feels like a band-aid to make bio better. It's a boring, hearty, attack-move kind of unit that always seems to always form this SC2-esque blobs.

Each bio unit has its own peculiar propensities and necessities. They are like individual flowers, but together they form a bouquet (as opposed to a flock of mutalisks). Firebats are red, marines are blue, ghosts are white, all the colors are represented servicing a range of moods.

(note to self: go to bed )
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
WarpTV
Profile Joined August 2011
205 Posts
February 16 2014 03:59 GMT
#3773
On February 16 2014 10:17 Grumbels wrote:
Show nested quote +
On February 16 2014 10:10 Espers wrote:
I really hate the Marauder. It just feels like a band-aid to make bio better. It's a boring, hearty, attack-move kind of unit that always seems to always form this SC2-esque blobs.

Each bio unit has its own peculiar propensities and necessities. They are like individual flowers, but together they form a bouquet (as opposed to a flock of mutalisks). Firebats are red, marines are blue, ghosts are white, all the colors are represented servicing a range of moods. Which bio unit are you?

(note to self: go to bed )

Marauders are a band aid.

you don't see them making a 125 HP/anti armor zergling for mass lings to work.
Rad
Profile Joined May 2010
United States935 Posts
February 16 2014 06:24 GMT
#3774
I know this likely isn't on the list of to-dos for anytime soon, but any chance for some quality AI in Starbow? I don't particularly like learning the game against people I don't know and only have 1 friend who plays. Even with regular sc2 I practiced a lot vs AI before ever stepping onto ladder. I'm sure there are others like me who would appreciate an AI opponent that could beat them.
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
Last Edited: 2014-02-16 06:34:18
February 16 2014 06:32 GMT
#3775
On February 16 2014 10:10 Espers wrote:
I really hate the Marauder. It just feels like a band-aid to make bio better. It's a boring, hearty, attack-move kind of unit that always seems to always form this SC2-esque blobs.


I disagree, I think marauders would make BW better as well. Bio TvT and TvP is amazingly fun in BW, it just needs to be done right.
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
February 16 2014 06:48 GMT
#3776
There are two ways to make bio work imo:

1. Buff the units.

2. Add useful abilities to bio units (such as reapers, ghosts and medics)

We have already done #2. (reaper bombs, shock and matrix). It might have been enough but bio is still very weak. So now Kabel is also adding a bit of #1. SC2 has definitely just a lot of #1. I hope it is thorugh abilities that bio will be useable, but sometimes we need to buff a little as well.

I agree with a few posts over, bio should be about finesses and orchestrating a lot of units and abilities and not just make a marine/marauder blob which you can stim and a-move. Hopefully these abilities are not just fun, but needed to make bio work. I think bio is inferior to mech in TvP even with this buff (I hope so), but that some crazy APM intensive player can make mech look bad compared to perfect bio play. (Fantasy, where are you? )
aka KanBan85. Working on Starbow.
Booom3
Profile Joined January 2011
Sweden11 Posts
February 16 2014 07:35 GMT
#3777
I think that bio already requires extreme amounts of babysitting over your troops out on the field. I'd prefer if you made changes that buff bio that don't require even more babysitting. I feel like that would be more enjoyable for players of all skill levels.
pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
Last Edited: 2014-02-16 11:15:03
February 16 2014 08:59 GMT
#3778
What's the state of bio right now? Is pure bio (with SV) playable in TvZ? Obviously pure bio isn't playable in TvP, what about biomech? What about TvT, biomech? Pure bio? Can anyone who's seen a bunch of recent games shed some light on this?

Starbow people are obviously struggling to find the perfect balance for units like the Marine, Marauder... and Reaper, which definitely should be part of the conversation. I keep hoping that Blizz will wake up and realize that there's no need to balance the Reaper both for the early game and the late game at the same time... there's such a thing as tier2/3 upgrades. Charge and Adrenal Glands are two examples of essential upgrades that make units relevant without breaking the early game.

I have an unsubstantiated feeling that what would help here is the same thing bio desperately needs in SC2 -- something to tech to other than Medivacs/SVs. Right now that could either be more useful Ghosts or Reapers.





INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
Foxxan
Profile Joined October 2004
Sweden3427 Posts
Last Edited: 2014-02-16 10:27:12
February 16 2014 09:07 GMT
#3779
Ghost
The boring part about the marauder is he have so few microinteractions with other units.
Dragoon is the best one for him especially now with his +2 range, but that fight never happens. Only in the opening.
Its theory here, its all but figured out ofcourse.
Before i move to my point - another theory is right now he feels like a semi-one-man-armee vs zerg.
He beats hydras, lurkers, ultralisk, roach.

I have suggested before to remove marauder, get the ghost in in his position.
Ghost cant use stim so he is good without a medic. A fast base movementspeed(almost fast as a stim marine), with 1-2relevant spells(not hardcounters)
And a fun autoshot(his autoshot he have now is fun), maybe explosive type on him.

Maybe some extra health i dont know. Like 100total


Like his cloak - Change it so its not about detection for enemy.
Like a burst of extra speed but it decellerates - reason for this is terran can open with ghost and put some firepower.

Good in battle, can be good in harass to etc.
Even when enemy have detection , i even suggested to put a silence on his cloak (silence all nearby enemies, even allies) 5radius or something.
This way he can move close to an hightemplar.

Autoshot range 6 and no snipe. Not the easiest to shoot down a templar from distance so moving in with cloak could be perhaps cool

This way , The stalker since he is unique could get a +damage to psionic.
Not hardcounter - try to make ghost = stalker.


So his fast movementspeed , combined with his cloak and 1-2relevant speels and explosive damage
means goons still good against him, or decent atleast but have maybe trouble keeping up with him.
Getting zealots without speed doesnt block the ghost - Infact he is sitll good and can continue to macro against enemy, and fight.

Its a new opening for terran almost completely imo, and i kinda like it. (He opens fast ghost academy and techlab and go ghosts for a while.
X baracks, maybe his follow up is vultures to be good against speedlots,darktemplars,even templars and good spidermines.



Personally i would like to test this anyway. Does it sound bad as hell? It sounds good?
Oh well.
Just throwing out ideas here

Dark templar
I wanna ask a question here.
My approach to go away with "enemy have detection, this unit is not good now" - Would this work with darktemplar to?
Personally i would like to see a short range blink(3-5range) on darktemplar with same dps, but higher burst. Maybe even lower dps, its not very relevant.

My first intention with this is Protoss can now go darktemplars instead of dragoons in some scenarios and micro to burst the lurkers down.
And from there use his zealots/storm against the lings/hydras.
Hell, can probably be good against zergs spore/sunken/lurker defence.

So the second thing here is, he will also be good against terran bio.
Snipe medics(one shot with +1), note a +1 upgrade on this high dmg gives +5(in broodwar atleast)
Burst attacks is generally good against enemies with high hp.

Marauders, ultralisk, dragoons etc. Just saying! In a real game it doesnt work always tho. Cuz of detection, and hard to get into melee range etc.

A potential problem is, will he cause havoc to mechplay?
Dunno - maybe its for the better, a more consistent darktemplar opening for protoss. Vults still badass.

On paper using this dt would be fun in pvz and against terran bio. Maybe even vs mech not sure.
[SC]Django
Profile Joined September 2013
Poland44 Posts
Last Edited: 2014-02-16 10:25:11
February 16 2014 10:24 GMT
#3780
Please add StarBow to "extension mod" guys
Prev 1 187 188 189 190 191 346 Next
Please log in or register to reply.
Live Events Refresh
WardiTV Invitational
11:00
2v2 #2
Liquipedia
BSL Open LAN 2025 - War…
08:00
Day 2 - Play Off & Finals Stage
ZZZero.O194
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
JuggernautJason326
ProTech98
StarCraft: Brood War
Britney 39123
Flash 2925
Sea 1824
Shuttle 1397
PianO 1076
Larva 959
Bisu 855
Hyuk 651
Soma 456
ggaemo 423
[ Show more ]
ZZZero.O 194
Soulkey 117
Rush 105
Movie 103
Hyun 98
sorry 94
JYJ69
Backho 55
Sea.KH 46
Aegong 30
Sexy 29
Free 19
scan(afreeca) 16
ajuk12(nOOB) 16
IntoTheRainbow 13
Hm[arnc] 7
Dota 2
Gorgc6892
qojqva4163
Dendi1590
XcaliburYe390
resolut1ontv 340
Counter-Strike
ScreaM1097
Heroes of the Storm
Khaldor297
Other Games
gofns19786
tarik_tv17102
FrodaN2738
singsing2286
B2W.Neo2076
KnowMe267
Hui .161
mouzStarbuck143
ToD129
Mew2King67
NeuroSwarm56
QueenE30
Chillindude11
MindelVK1
Organizations
Other Games
EGCTV810
StarCraft: Brood War
Kim Chul Min (afreeca) 10
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Adnapsc2 8
• HerbMon 2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• WagamamaTV173
• Shiphtur146
Upcoming Events
Online Event
29m
Afreeca Starleague
18h 29m
Barracks vs Mini
Wardi Open
19h 29m
Monday Night Weeklies
1d
Sparkling Tuna Cup
1d 18h
Afreeca Starleague
1d 18h
Snow vs EffOrt
LiuLi Cup
2 days
The PondCast
3 days
CranKy Ducklings
4 days
Maestros of the Game
5 days
Clem vs Reynor
[ Show More ]
[BSL 2025] Weekly
6 days
[BSL 2025] Weekly
6 days
Liquipedia Results

Completed

Proleague 2025-09-18
Chzzk MurlocKing SC1 vs SC2 Cup #2
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
2025 Chongqing Offline CUP
BSL World Championship of Poland 2025
RSL Revival: Season 2
Maestros of the Game
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

IPSL Winter 2025-26
BSL Season 21
SC4ALL: Brood War
BSL 21 Team A
Stellar Fest
SC4ALL: StarCraft II
EC S1
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.