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Starbow - Page 191

Forum Index > SC2 General
Post a Reply
Prev 1 189 190 191 192 193 346 Next
Mullet_Ben
Profile Joined August 2011
United States54 Posts
February 17 2014 04:56 GMT
#3801
On February 16 2014 04:49 404AlphaSquad wrote:
Show nested quote +
On February 16 2014 04:41 Mullet_Ben wrote:
On February 16 2014 03:49 404AlphaSquad wrote:
Who designed the starbow version of Iron curtain. The mapmaker clearly didnt understand anything about it and thats why 2v2´s are so horrible on it.
1) the spawning is the complete opposite than what it was in bw. You are supposed to spawn with an opponent on your side of the map. but here you spawn with your ally.
see here how it should be!
2) the mineralplacement in the middle should only allow small units to pass. not entire goon armys.

=> the "remake" sucks because of those issues. Please fix this map!!! I just played 2 games on it. Its a violation of a classic bw map :/

For reference how exciting this map can be



Correct me if I'm wrong, but in BW weren't the spawns completely random? Sometimes you spawn the same side, some times you spawn opposite.


No you are wrong. UMS Settings were always how I presented it.


I went ahead and found a game from Proleague where the 2 allies spawn on the same side of the map:
WarpTV
Profile Joined August 2011
205 Posts
February 17 2014 07:04 GMT
#3802
Ok ladder now pleas it is Monday!
pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
February 17 2014 07:50 GMT
#3803
On February 17 2014 05:15 Grumbels wrote:
Show nested quote +
On February 17 2014 05:03 Xiphos wrote:
How about for Dark Templars to have "uncloack" ability so that you gain more HP while under the condition of being uncloaked? It could be quite micro intensive for it to just survive but also offers the opponent a chance to kill it w/o detection.

There would be a danger that dark templar would become army units that are typically kept uncloaked though, only using cloak when it's necessary. That would reduce the flavor of the unit.


I think you're overstating the effect this would have. Do Siege Tanks have reduced flavor because they come out unsieged and move around the map unsieged and sometimes even fight unsieged?

I'd really like to see DTs become more standard and reward mechanical skill more. If not in SC2, then maybe in SB!
INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
Grumbels
Profile Blog Joined May 2009
Netherlands7032 Posts
February 17 2014 09:18 GMT
#3804
On February 17 2014 12:53 superpanda27 wrote:
Show nested quote +
On February 17 2014 05:15 Grumbels wrote:
On February 17 2014 05:03 Xiphos wrote:
How about for Dark Templars to have "uncloack" ability so that you gain more HP while under the condition of being uncloaked? It could be quite micro intensive for it to just survive but also offers the opponent a chance to kill it w/o detection.

There would be a danger that dark templar would become army units that are typically kept uncloaked though, only using cloak when it's necessary. That would reduce the flavor of the unit.

Or allow uncloaking to allow for hp regeneration (out of combat) and slightly higher movement speed?

They already have higher hp regeneration out of combat (shields) and generally speaking a visible dark templar will die immediately so I doubt it will increase teir survivability that much. Unless they become tough eniugh to become core army unuts over zealots.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
404AlphaSquad
Profile Joined October 2011
839 Posts
February 17 2014 11:32 GMT
#3805
On February 17 2014 13:56 Mullet_Ben wrote:
Show nested quote +
On February 16 2014 04:49 404AlphaSquad wrote:
On February 16 2014 04:41 Mullet_Ben wrote:
On February 16 2014 03:49 404AlphaSquad wrote:
Who designed the starbow version of Iron curtain. The mapmaker clearly didnt understand anything about it and thats why 2v2´s are so horrible on it.
1) the spawning is the complete opposite than what it was in bw. You are supposed to spawn with an opponent on your side of the map. but here you spawn with your ally.
see here how it should be!
2) the mineralplacement in the middle should only allow small units to pass. not entire goon armys.

=> the "remake" sucks because of those issues. Please fix this map!!! I just played 2 games on it. Its a violation of a classic bw map :/

For reference how exciting this map can be



Correct me if I'm wrong, but in BW weren't the spawns completely random? Sometimes you spawn the same side, some times you spawn opposite.


No you are wrong. UMS Settings were always how I presented it.


I went ahead and found a game from Proleague where the 2 allies spawn on the same side of the map: http://www.youtube.com/watch?v=AwFZSKvsnqc


I apologize to the mapmaker. I was really harsh on him and as it turns out I was entirely wrong about this map. For some reason I was under the impression that the map seperated the 2v2 into seperate 1v1´s.
aka Kalevi
Ramiz1989
Profile Joined July 2012
12124 Posts
February 17 2014 12:04 GMT
#3806
On February 17 2014 18:18 Grumbels wrote:
Show nested quote +
On February 17 2014 12:53 superpanda27 wrote:
On February 17 2014 05:15 Grumbels wrote:
On February 17 2014 05:03 Xiphos wrote:
How about for Dark Templars to have "uncloack" ability so that you gain more HP while under the condition of being uncloaked? It could be quite micro intensive for it to just survive but also offers the opponent a chance to kill it w/o detection.

There would be a danger that dark templar would become army units that are typically kept uncloaked though, only using cloak when it's necessary. That would reduce the flavor of the unit.

Or allow uncloaking to allow for hp regeneration (out of combat) and slightly higher movement speed?

They already have higher hp regeneration out of combat (shields) and generally speaking a visible dark templar will die immediately so I doubt it will increase teir survivability that much. Unless they become tough eniugh to become core army unuts over zealots.

As far as I know, Shield regeneration is the same as in BW, so it regenerates same out or in combat, and it is fairly slow, like Zerg regeneration. Or did I get this wrong?
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
tuoli9
Profile Joined October 2011
Finland211 Posts
Last Edited: 2014-02-17 12:07:47
February 17 2014 12:07 GMT
#3807
Grumbels
Profile Blog Joined May 2009
Netherlands7032 Posts
February 17 2014 12:16 GMT
#3808
On February 17 2014 21:04 Ramiz1989 wrote:
Show nested quote +
On February 17 2014 18:18 Grumbels wrote:
On February 17 2014 12:53 superpanda27 wrote:
On February 17 2014 05:15 Grumbels wrote:
On February 17 2014 05:03 Xiphos wrote:
How about for Dark Templars to have "uncloack" ability so that you gain more HP while under the condition of being uncloaked? It could be quite micro intensive for it to just survive but also offers the opponent a chance to kill it w/o detection.

There would be a danger that dark templar would become army units that are typically kept uncloaked though, only using cloak when it's necessary. That would reduce the flavor of the unit.

Or allow uncloaking to allow for hp regeneration (out of combat) and slightly higher movement speed?

They already have higher hp regeneration out of combat (shields) and generally speaking a visible dark templar will die immediately so I doubt it will increase teir survivability that much. Unless they become tough eniugh to become core army unuts over zealots.

As far as I know, Shield regeneration is the same as in BW, so it regenerates same out or in combat, and it is fairly slow, like Zerg regeneration. Or did I get this wrong?

I think you're correct. I thought it was still the SC2 values for some reason.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
itsMAHVELbaybee
Profile Joined October 2008
292 Posts
February 17 2014 12:40 GMT
#3809
On February 17 2014 21:04 Ramiz1989 wrote:
As far as I know, Shield regeneration is the same as in BW, so it regenerates same out or in combat, and it is fairly slow, like Zerg regeneration. Or did I get this wrong?


The shield regeneration is not 100% BW. Example: A single vulture used to be able to kill a probe in 2 shots, before shield regeneration kicks in as long as it did not change targets. So it kicks in sooner then it would in BW.
I am boss. -Minami-ke
Rockmonsterdude
Profile Joined April 2010
Sweden169 Posts
February 17 2014 12:48 GMT
#3810
When is ladder coming?
.swz.
Profile Joined May 2012
73 Posts
February 17 2014 12:57 GMT
#3811
[image loading]

small tease
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
Last Edited: 2014-02-17 13:06:06
February 17 2014 13:05 GMT
#3812
wow this looks amazing, pls give!
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
Scorch
Profile Blog Joined March 2008
Austria3371 Posts
Last Edited: 2014-02-17 13:07:43
February 17 2014 13:06 GMT
#3813
Sweet!
So how does this work? Looks like it's an external program. What happens when it finds a match? Does it somehow make SC2 create a custom game and invite the other player? Does it automatically detect the winner?
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
February 17 2014 13:22 GMT
#3814
Well the small tease might look better than first release since this is a design image and not the actual program. I will let you know as soon as I know more about release.
aka KanBan85. Working on Starbow.
.swz.
Profile Joined May 2012
73 Posts
February 17 2014 13:28 GMT
#3815
i doubt anyone can be concerned about the looks as long as it works!
Jermman
Profile Joined November 2011
Canada174 Posts
February 17 2014 13:38 GMT
#3816
that mock up looks sick. hope it works like that.
Terran/Random Player
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
February 17 2014 13:41 GMT
#3817
So i guess we don't get it in the next few hours?
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
Jermman
Profile Joined November 2011
Canada174 Posts
February 17 2014 13:53 GMT
#3818
On February 17 2014 22:41 The_Red_Viper wrote:
So i guess we don't get it in the next few hours?


lets be honest, we probably wont get it today at all. A few pages back it was said there was a small outside chance we would get it today but they would rather make sure its working perfect first. Id rather it worked right instead of rushing it out too.
Terran/Random Player
NukeD
Profile Joined October 2010
Croatia1612 Posts
Last Edited: 2014-02-17 15:06:42
February 17 2014 14:54 GMT
#3819
Hopefully we dont lose the abillity to interact through chat chanells whn using the ladder. I mean I wouldnt want it to be like ladder in SC2 works where you just click one button and play. Staying in channel finding opponets has its charm but imo a combination of both those systems would be the best.

If bringing up the ladder also connected you to a default general chat I would be happy. I dont want it to feel like a barren wasteland that is BNet 2.

Also sorry for nuking you guys with all these requests

EDIT: Regarding the ladder preview picture a few post above, I like it. It looks clean, efficient and has great visual style. What I dont like however is that it doesnt have anything Starcraft related to it. You should try incorporating a few hydra/marine/whatever pictures in there just so the program speaks for what it is. Right now the style might aswell be that of a program for drawing engineering schematics or some proffesional music recording software.
sorry for dem one liners
RDaneelOlivaw
Profile Joined April 2011
Vatican City State733 Posts
February 17 2014 14:59 GMT
#3820
On February 17 2014 23:54 NukeD wrote:
Hopefully we dont lose the abillity to interact through chat chanells whn using the ladder. I mean I wouldnt want it to be like ladder in SC2 works where you just click one button and play. Staying in channel finding opponets has its charm but imo a combination of both those systems would be the best.

If bringing up the ladder also connected you to a default general chat I would be happy. I dont want it to feel like a barren wasteland that is BNet 2.

Also sorry for nuking you guys with all these requests

I agree though. I hope part of their implementation allows you to do your own matchmaking for ladder. Gives you a chance to play better/easier opponents depending on your wishes and keeps the community strong. Community is one of the best parts about Starbow and keeping it together should be a priority.

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