• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 06:48
CET 12:48
KST 20:48
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13
Community News
[TLMC] Fall/Winter 2025 Ladder Map Rotation13Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7
StarCraft 2
General
[TLMC] Fall/Winter 2025 Ladder Map Rotation Zerg is losing its identity in StarCraft 2 Mech is the composition that needs teleportation t RotterdaM "Serral is the GOAT, and it's not close" RSL Season 3 - RO16 Groups C & D Preview
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL Revival: Season 3 Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle BGH Auto Balance -> http://bghmmr.eu/ What happened to TvZ on Retro? SnOw's ASL S20 Finals Review BW General Discussion
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL21] RO32 Group D - Sunday 21:00 CET [BSL21] RO32 Group C - Saturday 21:00 CET
Strategy
PvZ map balance Current Meta Simple Questions, Simple Answers How to stay on top of macro?
Other Games
General Games
Path of Exile Should offensive tower rushing be viable in RTS games? Stormgate/Frost Giant Megathread Nintendo Switch Thread Clair Obscur - Expedition 33
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread Canadian Politics Mega-thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2013 users

Starbow - Page 190

Forum Index > SC2 General
Post a Reply
Prev 1 188 189 190 191 192 346 Next
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
Last Edited: 2014-02-16 10:39:16
February 16 2014 10:34 GMT
#3781
My old idea for dark templar was to give them a shield ability: increases armor by 10, but removes ability to attack, lasts for five seconds. maybe drains shields or only works when shields are up, a bit like the immortal. Researched ability from templar archives.

Point would be that you should be able to escape some static forms of detection such as scan or slow observers, while still giving your opponent counterplay because the dark templar is still vulnerable to heavy units and spells. And you can still surround them and wait for the shield to wear off. With blink I feel like you would just never catch them and it would be annoying.

Also, I am not world's biggest fan of the marauder, but perhaps bio needs a unit for tvp that is exactly like the marine, but tuned to have more resilience versus storm and reavers. Sometimes it's necessary to have purely functional units that aren't cool in themselves to fill certain gameplay roles. Imagine how zerg would look like without the corruptor in starcraft 2.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
AnteZ
Profile Joined September 2011
Germany29 Posts
February 16 2014 11:07 GMT
#3782
On February 16 2014 19:24 [SC]Django wrote:
Please add StarBow to "extension mod" guys

I don't see what use that would have? Starbow won't play out well on non starbow maps.
pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
February 16 2014 11:23 GMT
#3783
Just wanted to let you guys know that there's some conflicting info about Reapers going around -- Terran tech tree pic on page 1 doesn't show them at all, as if they don't exist; the detailed description underneath says they do exist and have an upgrade for 20 HP, movement speed, and bomb ability; and the wiki has them but the upgrade mentions nothing about the 20 HP and movement speed.

So that's why my previous post is a bit off as far as Starbow Reapers are concerned, even after the edit.
INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
Foxxan
Profile Joined October 2004
Sweden3427 Posts
February 16 2014 11:28 GMT
#3784
That ability that gives armor, not bad at all.
About the blink on darktemplar - If he is to hard to catch, he can have some drawbacks to it

After he blink he gets slowed for x seconds
After he blink he gets negative armor on himself
etc

Could also use some other drawbacks to him such as
When he blinks his damage gets higher, so to use his high burst he needs to use blink offensively, but if he do he cant escape with it.

And

Instead of giving him higher burst base, a ability on him that "powerups", to give that burst instead,
when used he moves at 50% movementspeed for 5seconds.
This powerup after 3seconds gives him 100damage.

I could see something like this for the ultralisk but with other effects. Like a cleave on him but he loses 2armor.
Just throwing out random ideas on ultra - but you get the point


Foxxan
Profile Joined October 2004
Sweden3427 Posts
February 16 2014 11:36 GMT
#3785
On February 16 2014 17:59 pure.Wasted wrote:
What's the state of bio right now? Is pure bio (with SV) playable in TvZ? Obviously pure bio isn't playable in TvP, what about biomech? What about TvT, biomech? Pure bio? Can anyone who's seen a bunch of recent games shed some light on this?

Starbow people are obviously struggling to find the perfect balance for units like the Marine, Marauder... and Reaper, which definitely should be part of the conversation. I keep hoping that Blizz will wake up and realize that there's no need to balance the Reaper both for the early game and the late game at the same time... there's such a thing as tier2/3 upgrades. Charge and Adrenal Glands are two examples of essential upgrades that make units relevant without breaking the early game.

I have an unsubstantiated feeling that what would help here is the same thing bio desperately needs in SC2 -- something to tech to other than Medivacs/SVs. Right now that could either be more useful Ghosts or Reapers.


I know that bio + vults are really good against protoss.

One drawback for me in tvp has been that marauder has been shitbad more or less, this was before they got their +2 range and more agility.
So that has changes for the better(not tried it yet).
The other thing is imo the sentinel opening for protoss - It kinda forces marines for terran which draws the terran back to much.

For example - He wants to do a poke on protoss with marauders but sentinels are out. Just move home now.
Now the sentinel has been nerfed to since i played tvp.

Imo - if this is a problem i would like to see sentinel with a more active trapspell on him that can be used in combat.
I mean, a more reactionary spell with cheap mana, and no stack damage like the storm, like if the units that gets slowed -They take alot less damage. Like only 35% of the next trap. This way, remove his autoshot and now it will open up room for the bio vs toss.

At the same time - A sentinel like that would be very fun as protoss to.
Imagine if those traps can be dodged for example, so toss needs to micro his traps realtively good, and then position his zealots etc.
Like, if the sentinel lays the trap down - He must choose which direction the trap must go(micro for toss), and the neemy can dodge it to - Would be sick imo

knOxStarcraft
Profile Joined March 2012
Canada422 Posts
February 16 2014 19:16 GMT
#3786
hate to be annoying, but I have to ask; should I plan to be playing the starbow ladder tomorrow or will it for sure not be ready by tomorrow?
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
February 16 2014 19:34 GMT
#3787
The plan is to have it ready by tomorrow but it is still a bit unsure if we can make it. We are getting really close though. I'll know more in some hours.

It will probably come out on Monday, but maybe not at a favorable time for you

I am starting to feel like blizzard... (Diablo 3 anyone?)
aka KanBan85. Working on Starbow.
knOxStarcraft
Profile Joined March 2012
Canada422 Posts
February 16 2014 19:37 GMT
#3788
On February 17 2014 04:34 Xiphias wrote:
The plan is to have it ready by tomorrow but it is still a bit unsure if we can make it. We are getting really close though. I'll know more in some hours.

It will probably come out on Monday, but maybe not at a favorable time for you

I am starting to feel like blizzard... (Diablo 3 anyone?)

You just directly answered my question, you're nothing like Blizzard haha
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
February 16 2014 19:50 GMT
#3789
lol, well I am pushing back dead-lines though. Well it is a bit harder to get a good ETA when all people working are volunteers.
aka KanBan85. Working on Starbow.
knOxStarcraft
Profile Joined March 2012
Canada422 Posts
February 16 2014 20:00 GMT
#3790
Oh for sure. No pressure, everyone appreciates what you guys are doing.
Xiphos
Profile Blog Joined July 2009
Canada7507 Posts
February 16 2014 20:03 GMT
#3791
How about for Dark Templars to have "uncloack" ability so that you gain more HP while under the condition of being uncloaked? It could be quite micro intensive for it to just survive but also offers the opponent a chance to kill it w/o detection.
2014 - ᕙ( •̀ل͜•́) ϡ Raise your bows brood warriors! ᕙ( •̀ل͜•́) ϡ
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
Last Edited: 2014-02-16 20:14:51
February 16 2014 20:13 GMT
#3792
Hey Xiphias, the person designing the Starbow ladder might have a look at this video, which explains the Starcraft 2 match making system.

+ Show Spoiler +




I think typically it's a good idea to have continuity between Starbow and either Starcraft 2 or Brood War, so maybe you can get some ideas from that lecture. Although personally I wouldn't mind straight up Elo with letter rankings to replace Elo rating, like on ICCUP.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
February 16 2014 20:15 GMT
#3793
On February 17 2014 05:03 Xiphos wrote:
How about for Dark Templars to have "uncloack" ability so that you gain more HP while under the condition of being uncloaked? It could be quite micro intensive for it to just survive but also offers the opponent a chance to kill it w/o detection.

There would be a danger that dark templar would become army units that are typically kept uncloaked though, only using cloak when it's necessary. That would reduce the flavor of the unit.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
February 16 2014 21:01 GMT
#3794
On February 17 2014 05:13 Grumbels wrote:
Hey Xiphias, the person designing the Starbow ladder might have a look at this video, which explains the Starcraft 2 match making system.

+ Show Spoiler +

http://www.youtube.com/watch?v=y4TjH2SdDOQ


I think typically it's a good idea to have continuity between Starbow and either Starcraft 2 or Brood War, so maybe you can get some ideas from that lecture. Although personally I wouldn't mind straight up Elo with letter rankings to replace Elo rating, like on ICCUP.


It's a bit late for that now, but we will be making a lot of updates after the initial system is up so we might switch.

Right now we are going for very similar to iccup but the ranks have the SC2 names. (D=Bronze etc..)
aka KanBan85. Working on Starbow.
Jermman
Profile Joined November 2011
Canada174 Posts
February 16 2014 21:59 GMT
#3795
On February 16 2014 19:24 [SC]Django wrote:
Please add StarBow to "extension mod" guys


Non starbow maps ruin the economy and balance, so they wont do this.
Terran/Random Player
Tuczniak
Profile Joined September 2010
1561 Posts
February 16 2014 22:41 GMT
#3796
On February 17 2014 06:59 Jermman wrote:
Show nested quote +
On February 16 2014 19:24 [SC]Django wrote:
Please add StarBow to "extension mod" guys


Non starbow maps ruin the economy and balance, so they wont do this.
It might make easier to play SB on your maps though. If it was possible in the first place. But since patches are so common, it might be waste of time now.
Daumen
Profile Joined July 2011
Germany1073 Posts
Last Edited: 2014-02-17 03:33:03
February 17 2014 03:32 GMT
#3797
Is there a chance to keep the current Shock abillity and let people play with it more? I just started to loving it once more and I think its actually a good abillity (or are your thoughts its too good?) :o

I think Bio would be a viable choice in TvT if the Ghost had an additional abillity to deal with mines (reveal thing or something).
At least thats what I found most annoying/troubling when I tried Bio vs mech back in the day... no good mine removal.

Actually talking a bit out of my ass, havent enough experience on the ghost but who does? I like that shock abillity and im sad to see it go

:<
President of the ReaL Fan Club.
superpanda27
Profile Blog Joined October 2012
111 Posts
February 17 2014 03:53 GMT
#3798
On February 17 2014 05:15 Grumbels wrote:
Show nested quote +
On February 17 2014 05:03 Xiphos wrote:
How about for Dark Templars to have "uncloack" ability so that you gain more HP while under the condition of being uncloaked? It could be quite micro intensive for it to just survive but also offers the opponent a chance to kill it w/o detection.

There would be a danger that dark templar would become army units that are typically kept uncloaked though, only using cloak when it's necessary. That would reduce the flavor of the unit.

Or allow uncloaking to allow for hp regeneration (out of combat) and slightly higher movement speed?
Zhadez10
Profile Joined January 2014
Iceland39 Posts
Last Edited: 2014-02-17 04:01:35
February 17 2014 04:00 GMT
#3799
I'm gonna throw out a couple crazy ideas for Starbow.
Corsairs needed an ability so here is an idea:
Corsairs get a channeling ability that drains energy from their target
This ability can also target allied units and will then instead give the targeted unit energy but immobilises it for the duration. (yeyeye sounds broken as hell and probably is, maybe it could work with the correct numbers + ability is channeling so they could be focused down, in battle anyway)

Dark Archon, merged out of 3 dark templars:
Has a channeling spell that that deals area damage around him and drains energy and shields per second.
Has another ability that sacrifices 100 energy for 100 shield points (not exceeding its maximum shields)

These two could obviously work very well together.

I'm hoping this will at the very least be thought provoking.
Zhadez10
Profile Joined January 2014
Iceland39 Posts
February 17 2014 04:19 GMT
#3800
I guess I'll mention a few more things I was thinking when suggesting that energy drain on corsairs
1. To remove protoss energy regeneration upgrades, resulting in each race having a unique way of generating energy (zerg through consume protoss through energy drain and terran through 25% increased energy regen upgrades)
2. Make this ability researched at the fleet beacon so it doesnt come too early and provide infinite storms or what have you
3. Have the energy transfer slow enough to not allow it to be broken, and it might even need a cooldown.
Prev 1 188 189 190 191 192 346 Next
Please log in or register to reply.
Live Events Refresh
RSL Revival
10:00
Group D
Reynor vs MaruLIVE!
sOs vs Ryung
Crank 1332
Tasteless952
ComeBackTV 806
IndyStarCraft 238
Rex145
3DClanTV 45
Liquipedia
Sparkling Tuna Cup
10:00
Weekly #113
Classic vs PercivalLIVE!
Solar vs NightMare
CranKy Ducklings63
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Crank 1332
Tasteless 952
Reynor 343
IndyStarCraft 238
Rex 145
Railgan 25
RotterdaM 11
MindelVK 10
StarCraft: Brood War
Britney 37144
Rain 9882
Sea 5816
GuemChi 3203
Horang2 1930
BeSt 659
EffOrt 419
Stork 419
firebathero 403
Soma 354
[ Show more ]
Mini 290
Killer 234
Last 220
Hyun 159
Rush 150
Bonyth 75
yabsab 67
hero 61
Mind 59
Barracks 51
zelot 36
Sharp 24
Shinee 19
NotJumperer 14
Hm[arnc] 11
scan(afreeca) 9
Bale 9
Icarus 3
Dota 2
singsing2145
XaKoH 496
XcaliburYe396
Counter-Strike
fl0m3242
SPUNJ516
x6flipin479
zeus469
byalli310
Heroes of the Storm
Khaldor200
Other Games
summit1g14128
FrodaN4672
B2W.Neo1459
Fuzer 308
Pyrionflax236
KnowMe221
Organizations
Dota 2
PGL Dota 2 - Main Stream13355
PGL Dota 2 - Secondary Stream1909
StarCraft 2
WardiTV38
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• Adnapsc2 7
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• FirePhoenix0
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV554
Upcoming Events
Kung Fu Cup
12m
Cure vs herO
Reynor vs TBD
RotterdaM11
WardiTV Korean Royale
12m
BSL 21
8h 12m
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
IPSL
8h 12m
Dewalt vs WolFix
eOnzErG vs Bonyth
Replay Cast
11h 12m
Wardi Open
1d
Monday Night Weeklies
1d 5h
WardiTV Korean Royale
2 days
BSL: GosuLeague
2 days
The PondCast
2 days
[ Show More ]
Replay Cast
3 days
RSL Revival
3 days
BSL: GosuLeague
4 days
RSL Revival
4 days
WardiTV Korean Royale
5 days
RSL Revival
5 days
WardiTV Korean Royale
6 days
IPSL
6 days
Julia vs Artosis
JDConan vs DragOn
RSL Revival
6 days
Liquipedia Results

Completed

Proleague 2025-11-14
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
SLON Tour Season 2
RSL Revival: Season 3
META Madness #9
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.