• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 20:33
CET 02:33
KST 10:33
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Dark completes military service, returns to SC25[BSL23] RO16 Group Stage17Weekly Cups (Nov 2-8): herO back on top?2Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175
StarCraft 2
General
Dark completes military service, returns to SC2 Greetings.. No more SC2 streamers on team liquid? Serral's getting trashed by New Catsle's Mind Weekly Cups (Nov 2-8): herO back on top?
Tourneys
Sea Duckling Open (Global, Bronze-Diamond) soO & FanTaSy return! SC2 Kevin Scrim 4v4 (Nov 16) RSL goes to London! 2026 Offline Finals Nov 21-22 Tasteless Time Warp: SC Evo Showmatch (May 25) Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Starcraft 2 Advance [G] How to playtest arcade maps [D] the control group Simple Questions/Answers
External Content
The PondCast: SC2 News & Results Mutation # 551 Robotic Revival Mutation # 550 Graveyard Shift Mutation # 549 Endless Sparkles
Brood War
General
List of top players active on ShieldBattery BW General Discussion Starcraft:Brood War Discord Servers Recommended BW Settings for Mouse and Video [BSL23] RO16 Group Stage
Tourneys
[BSL23] Ro16 Group C - Sunday 21:00 CET [BSL23] Ro16 Group A - Saturday 21:00 CET [$1250] International ShieldBattery League [Megathread] Daily Proleagues
Strategy
Pluto's TvP 5Marine 2Medic Push Infested Terran strategies in 2026 Nuke strategy worked in K-League 2026-11-09 50,000-Word Terran Builds Memo 2026-10-22
Other Games
General Games
Nintendo Switch Thread List of Game Threads The PlayStation 5 Stormgate/Frost Giant Megathread Path of Exile
Dota 2
Can Game Data Analytics Help Players Improvements
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Trading/Investing Thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread Dating: How's your luck?
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The time I organised my…
AssyrianKing
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 11934 users

Starbow - Page 190

Forum Index > SC2 General
Post a Reply
Prev 1 188 189 190 191 192 346 Next
Grumbels
Profile Blog Joined May 2009
Netherlands7032 Posts
Last Edited: 2014-02-16 10:39:16
February 16 2014 10:34 GMT
#3781
My old idea for dark templar was to give them a shield ability: increases armor by 10, but removes ability to attack, lasts for five seconds. maybe drains shields or only works when shields are up, a bit like the immortal. Researched ability from templar archives.

Point would be that you should be able to escape some static forms of detection such as scan or slow observers, while still giving your opponent counterplay because the dark templar is still vulnerable to heavy units and spells. And you can still surround them and wait for the shield to wear off. With blink I feel like you would just never catch them and it would be annoying.

Also, I am not world's biggest fan of the marauder, but perhaps bio needs a unit for tvp that is exactly like the marine, but tuned to have more resilience versus storm and reavers. Sometimes it's necessary to have purely functional units that aren't cool in themselves to fill certain gameplay roles. Imagine how zerg would look like without the corruptor in starcraft 2.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
AnteZ
Profile Joined September 2011
Germany29 Posts
February 16 2014 11:07 GMT
#3782
On February 16 2014 19:24 [SC]Django wrote:
Please add StarBow to "extension mod" guys

I don't see what use that would have? Starbow won't play out well on non starbow maps.
pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
February 16 2014 11:23 GMT
#3783
Just wanted to let you guys know that there's some conflicting info about Reapers going around -- Terran tech tree pic on page 1 doesn't show them at all, as if they don't exist; the detailed description underneath says they do exist and have an upgrade for 20 HP, movement speed, and bomb ability; and the wiki has them but the upgrade mentions nothing about the 20 HP and movement speed.

So that's why my previous post is a bit off as far as Starbow Reapers are concerned, even after the edit.
INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
Foxxan
Profile Joined October 2004
Sweden3427 Posts
February 16 2014 11:28 GMT
#3784
That ability that gives armor, not bad at all.
About the blink on darktemplar - If he is to hard to catch, he can have some drawbacks to it

After he blink he gets slowed for x seconds
After he blink he gets negative armor on himself
etc

Could also use some other drawbacks to him such as
When he blinks his damage gets higher, so to use his high burst he needs to use blink offensively, but if he do he cant escape with it.

And

Instead of giving him higher burst base, a ability on him that "powerups", to give that burst instead,
when used he moves at 50% movementspeed for 5seconds.
This powerup after 3seconds gives him 100damage.

I could see something like this for the ultralisk but with other effects. Like a cleave on him but he loses 2armor.
Just throwing out random ideas on ultra - but you get the point


Foxxan
Profile Joined October 2004
Sweden3427 Posts
February 16 2014 11:36 GMT
#3785
On February 16 2014 17:59 pure.Wasted wrote:
What's the state of bio right now? Is pure bio (with SV) playable in TvZ? Obviously pure bio isn't playable in TvP, what about biomech? What about TvT, biomech? Pure bio? Can anyone who's seen a bunch of recent games shed some light on this?

Starbow people are obviously struggling to find the perfect balance for units like the Marine, Marauder... and Reaper, which definitely should be part of the conversation. I keep hoping that Blizz will wake up and realize that there's no need to balance the Reaper both for the early game and the late game at the same time... there's such a thing as tier2/3 upgrades. Charge and Adrenal Glands are two examples of essential upgrades that make units relevant without breaking the early game.

I have an unsubstantiated feeling that what would help here is the same thing bio desperately needs in SC2 -- something to tech to other than Medivacs/SVs. Right now that could either be more useful Ghosts or Reapers.


I know that bio + vults are really good against protoss.

One drawback for me in tvp has been that marauder has been shitbad more or less, this was before they got their +2 range and more agility.
So that has changes for the better(not tried it yet).
The other thing is imo the sentinel opening for protoss - It kinda forces marines for terran which draws the terran back to much.

For example - He wants to do a poke on protoss with marauders but sentinels are out. Just move home now.
Now the sentinel has been nerfed to since i played tvp.

Imo - if this is a problem i would like to see sentinel with a more active trapspell on him that can be used in combat.
I mean, a more reactionary spell with cheap mana, and no stack damage like the storm, like if the units that gets slowed -They take alot less damage. Like only 35% of the next trap. This way, remove his autoshot and now it will open up room for the bio vs toss.

At the same time - A sentinel like that would be very fun as protoss to.
Imagine if those traps can be dodged for example, so toss needs to micro his traps realtively good, and then position his zealots etc.
Like, if the sentinel lays the trap down - He must choose which direction the trap must go(micro for toss), and the neemy can dodge it to - Would be sick imo

knOxStarcraft
Profile Joined March 2012
Canada422 Posts
February 16 2014 19:16 GMT
#3786
hate to be annoying, but I have to ask; should I plan to be playing the starbow ladder tomorrow or will it for sure not be ready by tomorrow?
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
February 16 2014 19:34 GMT
#3787
The plan is to have it ready by tomorrow but it is still a bit unsure if we can make it. We are getting really close though. I'll know more in some hours.

It will probably come out on Monday, but maybe not at a favorable time for you

I am starting to feel like blizzard... (Diablo 3 anyone?)
aka KanBan85. Working on Starbow.
knOxStarcraft
Profile Joined March 2012
Canada422 Posts
February 16 2014 19:37 GMT
#3788
On February 17 2014 04:34 Xiphias wrote:
The plan is to have it ready by tomorrow but it is still a bit unsure if we can make it. We are getting really close though. I'll know more in some hours.

It will probably come out on Monday, but maybe not at a favorable time for you

I am starting to feel like blizzard... (Diablo 3 anyone?)

You just directly answered my question, you're nothing like Blizzard haha
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
February 16 2014 19:50 GMT
#3789
lol, well I am pushing back dead-lines though. Well it is a bit harder to get a good ETA when all people working are volunteers.
aka KanBan85. Working on Starbow.
knOxStarcraft
Profile Joined March 2012
Canada422 Posts
February 16 2014 20:00 GMT
#3790
Oh for sure. No pressure, everyone appreciates what you guys are doing.
Xiphos
Profile Blog Joined July 2009
Canada7507 Posts
February 16 2014 20:03 GMT
#3791
How about for Dark Templars to have "uncloack" ability so that you gain more HP while under the condition of being uncloaked? It could be quite micro intensive for it to just survive but also offers the opponent a chance to kill it w/o detection.
2014 - ᕙ( •̀ل͜•́) ϡ Raise your bows brood warriors! ᕙ( •̀ل͜•́) ϡ
Grumbels
Profile Blog Joined May 2009
Netherlands7032 Posts
Last Edited: 2014-02-16 20:14:51
February 16 2014 20:13 GMT
#3792
Hey Xiphias, the person designing the Starbow ladder might have a look at this video, which explains the Starcraft 2 match making system.

+ Show Spoiler +




I think typically it's a good idea to have continuity between Starbow and either Starcraft 2 or Brood War, so maybe you can get some ideas from that lecture. Although personally I wouldn't mind straight up Elo with letter rankings to replace Elo rating, like on ICCUP.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Grumbels
Profile Blog Joined May 2009
Netherlands7032 Posts
February 16 2014 20:15 GMT
#3793
On February 17 2014 05:03 Xiphos wrote:
How about for Dark Templars to have "uncloack" ability so that you gain more HP while under the condition of being uncloaked? It could be quite micro intensive for it to just survive but also offers the opponent a chance to kill it w/o detection.

There would be a danger that dark templar would become army units that are typically kept uncloaked though, only using cloak when it's necessary. That would reduce the flavor of the unit.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
February 16 2014 21:01 GMT
#3794
On February 17 2014 05:13 Grumbels wrote:
Hey Xiphias, the person designing the Starbow ladder might have a look at this video, which explains the Starcraft 2 match making system.

+ Show Spoiler +

http://www.youtube.com/watch?v=y4TjH2SdDOQ


I think typically it's a good idea to have continuity between Starbow and either Starcraft 2 or Brood War, so maybe you can get some ideas from that lecture. Although personally I wouldn't mind straight up Elo with letter rankings to replace Elo rating, like on ICCUP.


It's a bit late for that now, but we will be making a lot of updates after the initial system is up so we might switch.

Right now we are going for very similar to iccup but the ranks have the SC2 names. (D=Bronze etc..)
aka KanBan85. Working on Starbow.
Jermman
Profile Joined November 2011
Canada174 Posts
February 16 2014 21:59 GMT
#3795
On February 16 2014 19:24 [SC]Django wrote:
Please add StarBow to "extension mod" guys


Non starbow maps ruin the economy and balance, so they wont do this.
Terran/Random Player
Tuczniak
Profile Joined September 2010
1561 Posts
February 16 2014 22:41 GMT
#3796
On February 17 2014 06:59 Jermman wrote:
Show nested quote +
On February 16 2014 19:24 [SC]Django wrote:
Please add StarBow to "extension mod" guys


Non starbow maps ruin the economy and balance, so they wont do this.
It might make easier to play SB on your maps though. If it was possible in the first place. But since patches are so common, it might be waste of time now.
Daumen
Profile Joined July 2011
Germany1073 Posts
Last Edited: 2014-02-17 03:33:03
February 17 2014 03:32 GMT
#3797
Is there a chance to keep the current Shock abillity and let people play with it more? I just started to loving it once more and I think its actually a good abillity (or are your thoughts its too good?) :o

I think Bio would be a viable choice in TvT if the Ghost had an additional abillity to deal with mines (reveal thing or something).
At least thats what I found most annoying/troubling when I tried Bio vs mech back in the day... no good mine removal.

Actually talking a bit out of my ass, havent enough experience on the ghost but who does? I like that shock abillity and im sad to see it go

:<
President of the ReaL Fan Club.
superpanda27
Profile Blog Joined October 2012
111 Posts
February 17 2014 03:53 GMT
#3798
On February 17 2014 05:15 Grumbels wrote:
Show nested quote +
On February 17 2014 05:03 Xiphos wrote:
How about for Dark Templars to have "uncloack" ability so that you gain more HP while under the condition of being uncloaked? It could be quite micro intensive for it to just survive but also offers the opponent a chance to kill it w/o detection.

There would be a danger that dark templar would become army units that are typically kept uncloaked though, only using cloak when it's necessary. That would reduce the flavor of the unit.

Or allow uncloaking to allow for hp regeneration (out of combat) and slightly higher movement speed?
Zhadez10
Profile Joined January 2014
Iceland39 Posts
Last Edited: 2014-02-17 04:01:35
February 17 2014 04:00 GMT
#3799
I'm gonna throw out a couple crazy ideas for Starbow.
Corsairs needed an ability so here is an idea:
Corsairs get a channeling ability that drains energy from their target
This ability can also target allied units and will then instead give the targeted unit energy but immobilises it for the duration. (yeyeye sounds broken as hell and probably is, maybe it could work with the correct numbers + ability is channeling so they could be focused down, in battle anyway)

Dark Archon, merged out of 3 dark templars:
Has a channeling spell that that deals area damage around him and drains energy and shields per second.
Has another ability that sacrifices 100 energy for 100 shield points (not exceeding its maximum shields)

These two could obviously work very well together.

I'm hoping this will at the very least be thought provoking.
Zhadez10
Profile Joined January 2014
Iceland39 Posts
February 17 2014 04:19 GMT
#3800
I guess I'll mention a few more things I was thinking when suggesting that energy drain on corsairs
1. To remove protoss energy regeneration upgrades, resulting in each race having a unique way of generating energy (zerg through consume protoss through energy drain and terran through 25% increased energy regen upgrades)
2. Make this ability researched at the fleet beacon so it doesnt come too early and provide infinite storms or what have you
3. Have the energy transfer slow enough to not allow it to be broken, and it might even need a cooldown.
Prev 1 188 189 190 191 192 346 Next
Please log in or register to reply.
Live Events Refresh
OSC
08:00
OSC Elite Rising Star #21
ArT vs MindelVK
MiniZergUA vs TBD
Shameless vs TBD
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nathanias 144
ProTech62
StarCraft: Brood War
GuemChi 2384
Artosis 600
Barracks 92
League of Legends
JimRising 474
Counter-Strike
Fnx 1516
taco 293
Super Smash Bros
AZ_Axe112
Other Games
summit1g7348
tarik_tv5981
Day[9].tv805
shahzam524
PiGStarcraft311
C9.Mang0245
NeuroSwarm99
ViBE54
Mew2King44
[ Show 10 non-featured ]
StarCraft 2
• davetesta40
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• Day9tv805
Upcoming Events
Ultimate Battle
10h 27m
OSC
12h 27m
OSC
21h 57m
ByuN vs MaxPax
herO vs Krystianer
Percival vs Shameless
LetaleX vs YoungYakov
Nicoract vs Gerald
GgMaChine vs ArT
CranKy Ducklings
1d 8h
WardiTV Invitational
1d 10h
ByuN vs SHIN
MaxPax vs Solar
Clem vs TBD
herO vs TBD
Lambo vs TBD
Rogue vs TBD
IPSL
1d 15h
TerrOr vs IJ_Terran
rasowy vs Hazorath
BSL
1d 18h
TerrOr vs OyAji
UltrA vs Gosudark
Sparkling Tuna Cup
2 days
WardiTV Invitational
2 days
IPSL
2 days
Art_Of_Turtle vs KameZerg
Radley vs George
[ Show More ]
BSL
2 days
Artosis vs Dewalt
Ret vs Tech
WardiTV Weekly
3 days
PiGosaur Cup
4 days
The PondCast
5 days
GSL
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-11-12
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
Individual League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
BLAST Rivals Fall 2026
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026

Upcoming

YSL S4
Sector 591
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
StarCraft2 Weekly Open Tournament 2026 Grand Finals
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Underdog Cup 2026 Div 2-3
PGL Bucharest 2027
BLAST Bounty Winter 2027
PGL Major Singapore 2026
Stake Ranked Episode 6
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.