• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:39
CEST 07:39
KST 14:39
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8
Community News
Weekly Cups (Sept 21-27): herO and ByuN double2Weekly Cups (Sep 13-20): herO scores triple3BSL Season 2313Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon105
StarCraft 2
General
Weekly Cups (Sept 21-27): herO and ByuN double Recent Patches and the Future Stellar Fest 1 Replay Pack StarCraft open world shooter announced at BlizzCon Balance hotfix patch 5.0.16b (July 16)
Tourneys
2026 GSTL Grand Finals ScienceCraft (October 24-25) - Live Event Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) Stellar Fest TWO the Moon (Dec 16-20)
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble Mutation # 543 Enhanced Defenses
Brood War
General
[ASL22] Ro8 Preview: Within Reach Bot on ladder BW General Discussion PLAYzone Challenge - open offline tour in Prague an AI researcher's take on the ladder bot
Tourneys
[ASL22] Ro8 Day 4 [ASL22] Ro8 Day 3 [Megathread] Daily Proleagues [ASL22] Ro8 Day 2
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Stormgate/Frost Giant Megathread Warcraft III: The Frozen Throne Total Annihilation Zero Nintendo Switch Thread EVE Corporation
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread All you football fans (soccer)!
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Violent-Cooperative Play and…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8039 users

Unit stats

Forum Index > SC2 General
Post a Reply
1 2 3 Next All
DrainX
Profile Blog Joined December 2006
Sweden3187 Posts
Last Edited: 2007-07-26 19:24:33
May 21 2007 03:29 GMT
#1
Some stats from the gameplay video. All damage calculations are made without considering damage types. Please feel free to discuss or add any other stats if you find new sources

If there is any info lacking like a unit psicost but no mineral or gas cost that doesnt mean the unit is free. It means that there is no info yet.

PROTOSS:

Probe (Ground)
cost:
[image loading]
?
hp: 20
shields: 20
built from: Nexus
abilities: Gather minerals and gas, Warp in buildings
damage: ?

Zealot (Ground)
cost:
[image loading]
100
[image loading]
2
hp: 100
shields: 60
built from: Gateway/Warpgate
abilities: Charge
damage: With no upgrades kills marines in 3 hits. If marines still hav 40 armor that is between 14 and 19 damage per hit. They also kill the barracks in around 40-45 hits which would place the rax at around 550-800 hp.

Immortal (Ground)
cost:
[image loading]
3
hp: 240
shields: 100
build from: Gateway/Warpgate
abilities: Harden Shield (Passive)
damage: Kills tanks in 6 hits. If tanks still have 150 hp that puts the immortals damage around 25. But with immortals 340 added hp and shields compared to the old goons total 180, maybe tanks also have their hp raised?

Stalker (Ground)
cost:
[image loading]
125
[image loading]
50
[image loading]
2
hp: 120
shields: 60
built from: Gateway/Warpgate
abilitys: Blink
damage: The cooldown on the blink is 8 sec. Kills reapers in 4 shots and zerglings in 3. Guessing reapers have 40 hp and zerglings 35 that would put their damage around 12-13.

High Templar (Ground)
cost:
[image loading]
?
hp: ?
shields: ?
build from: Gateway/Warpgate
Abilities: Psionic Storm, Stasis Field, Merge any combination of 2 HT/DT to make a Twilight Archon.
damage: ?

Dark Templar (Ground)
cost:
[image loading]
?
hp: ?
shields: ?
build from: Gateway/Warpgate
Abilities: Invisibility, Merge any combination of 2 HT/DT to make a Twilight Archon.
damage: Propebly high

Twilight Archon (Ground)
cost:
[image loading]
?
hp: ?
shields: ?
build from: Merging two templar.
damage: Propebly high with a nice splash

Phase Prism (Ground)
cost:
[image loading]
2
hp: 100
shields: 40
build from: Robotics Facility
damage: none

Colossus (Ground)
cost:
[image loading]
6
hp: 400
shields: 325
built from: Robotics Facility
abilities: Cliff Walking
damage: Hard to judge from the video since its a beam but it looks like it does around 50-100 damage per second to those lings while the beam is on.

Reaver (Ground)
cost:
[image loading]
?
hp: ?
shields: ?
built from: Robitics Facility
abilities: Produces and fires splash damage scarabs.
damage: high(?)

Observer (Air)
cost:
[image loading]
?
hp: ?
sheilds: ?
built from: Robotics Facility
abilities: Invisibility, Detector
damage: none

Phase Prism (Air)
cost:
hp: 100
sheilds: 40
built from: Robotics Facility
abilities: Phasing Mode(Mimics a pylon), Transportation
damage: none

Phoenix (Air)
cost:
[image loading]
2
hp: 120
shields: 80
build from: ?
damage: Again hard to judge from the video. Doesnt look like the single target attack does much damage but the special ability sure does.

Warp Ray (Air)
cost:
[image loading]
3
hp: 125
shields: 75
built from: ?
damage: Increases by time if the ray isnt broken.

Star Relic (Air)
cost:
[image loading]
?
hp: ?
shields: ?
built from: Stargate
abilities: Cloaking field
damage: ?

Tempest (Air)
cost:
[image loading]
?
hp: ?
shields: ?
built from: Stargate
abilities: Holds and launches interceptors.
damage: ?

Mothership (Air)
cost:
[image loading]
400
[image loading]
400
[image loading]
8
hp: 850
shields: 350
built from: ?
abilities:
Time Bomb, 75 Energy
Planet Cracker, 100 Energy
Black Hole, 150 Energy
damage: a lot O_O

Remember that nothing so far is final and all of these stats will propebly change.
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
May 21 2007 03:37 GMT
#2
You still collect minerals and gas 8 at a time.
Cpt Obvious
Profile Blog Joined November 2006
Germany3073 Posts
May 21 2007 04:04 GMT
#3
what'd you expect? Re-Invention of the wheel? ^_^;

Thanks for doing the math though. Make sure to update it once we get to see some more videos!
Nobody ever reads signatures of people like me, do they?
useLess
Profile Blog Joined January 2004
United States4781 Posts
May 21 2007 04:31 GMT
#4
Watching the hi-res video, I saw that the mothership regenerated mana (out of 300) rather quickly (probably just for the purposes of demo of the three spells). I also noticed that its shield did not regenerate until its mana reached around 200.
Moonlight Shadow
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
May 21 2007 04:38 GMT
#5
On May 21 2007 13:31 useless wrote:
Watching the hi-res video, I saw that the mothership regenerated mana (out of 300) rather quickly (probably just for the purposes of demo of the three spells). I also noticed that its shield did not regenerate until its mana reached around 200.


Thats probably from a trigger. Thats pretty tech if that campaign editor can do shit like that.

Condition
If shields are X.

Action
Make Energy Y.

Preserve trigger!
..and then I would, ya know, check em'. (Aka SpoR)
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
May 21 2007 04:43 GMT
#6
On May 21 2007 13:38 CharlieMurphy wrote:
Show nested quote +
On May 21 2007 13:31 useless wrote:
Watching the hi-res video, I saw that the mothership regenerated mana (out of 300) rather quickly (probably just for the purposes of demo of the three spells). I also noticed that its shield did not regenerate until its mana reached around 200.


Thats probably from a trigger. Thats pretty tech if that campaign editor can do shit like that.

Condition
If shields are X.

Action
Make Energy Y.

Preserve trigger!


Quote from Blizzard:

"In a real game the mothership would be out of energy and out of shields..."
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
May 21 2007 04:43 GMT
#7
On May 21 2007 12:29 DrainX wrote:

Stalker
hp: 120
shields: 60
psi:2
damage: The cooldown on the blink is 8 sec. Kills reapers in 4 shots and zerglings in 3. Guessing reapers have 40 hp and zerglings 35 that would put their damage around 12-13.

Colossus
hp: 400
shields: 325
psi: 6
damage: Hard to judge from the video since its a beam but it looks like it does around 50-100 damage per second to those lings while the beam is on.



remember these are seconds in a demo that is being played on a speed slower than the Fastest speed setting
ModeratorBlame yourself or God
fusionsdf
Profile Blog Joined June 2006
Canada15390 Posts
May 21 2007 04:44 GMT
#8
On May 21 2007 13:31 useless wrote:
Watching the hi-res video, I saw that the mothership regenerated mana (out of 300) rather quickly (probably just for the purposes of demo of the three spells). I also noticed that its shield did not regenerate until its mana reached around 200.


yeah, the voice over explained that. its unrealistic and trigger based
SKT_Best: "I actually chose Protoss because it was so hard for me to defeat Protoss as a Terran. When I first started Brood War, my main race was Terran."
il0seonpurpose
Profile Blog Joined January 2007
Korea (South)5638 Posts
May 21 2007 04:45 GMT
#9
What is the psi?
CTStalker
Profile Blog Joined November 2004
Canada9720 Posts
May 21 2007 04:49 GMT
#10
how much supply they take
By the way, my name is Funk. I am not of your world
funkie
Profile Blog Joined November 2005
Venezuela9377 Posts
May 21 2007 04:49 GMT
#11
On May 21 2007 13:45 il0seonpurpose wrote:
What is the psi?


Psi is the number of units the Protoss has, Psi used/psi Available.

Same goes for Terran but it's called Supply, and for Zerg.....I can't remember keke T_T;
CJ Entusman #6! · Strength is the basis of athletic ability. -Rippetoe /* http://j.mp/TL-App <- TL iPhone App 2.0! */
nitram
Profile Blog Joined September 2004
Canada5412 Posts
May 21 2007 04:51 GMT
#12
Did you also count different amour types and how they would take damage from different attack types?
-_________-
These sites might be of more use than a StarCraft site, where the majority of posters look on WCIII as the dense misformed fetus produced during Blizzards latest miscarrige.
Jyvblamo
Profile Blog Joined June 2006
Canada13788 Posts
May 21 2007 04:51 GMT
#13
On May 21 2007 13:49 funKie wrote:
Show nested quote +
On May 21 2007 13:45 il0seonpurpose wrote:
What is the psi?


Psi is the number of units the Protoss has, Psi used/psi Available.

Same goes for Terran but it's called Supply, and for Zerg.....I can't remember keke T_T;


For Zerg it's called Control.
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
May 21 2007 04:52 GMT
#14
On May 21 2007 13:51 Jyvblamo wrote:
Show nested quote +
On May 21 2007 13:49 funKie wrote:
On May 21 2007 13:45 il0seonpurpose wrote:
What is the psi?


Psi is the number of units the Protoss has, Psi used/psi Available.

Same goes for Terran but it's called Supply, and for Zerg.....I can't remember keke T_T;


For Zerg it's called Control.


I always call it farms.
..and then I would, ya know, check em'. (Aka SpoR)
DrainX
Profile Blog Joined December 2006
Sweden3187 Posts
May 21 2007 04:54 GMT
#15
On May 21 2007 13:51 nitram wrote:
Did you also count different amour types and how they would take damage from different attack types?
-_________-

"All damage calculations are made without considering damage types."

Since we dont know anything about damage/armor types yet or if its even implemented yet I did not no.
Zironic
Profile Joined May 2007
Sweden341 Posts
May 21 2007 05:12 GMT
#16
I wonder if they'll implement the Wacraft 3 armor system or not, the starcraft one didn't scale very well (not noticable in competetive play but very noticable in customs when you had 200 armor upgrades).
DrainX
Profile Blog Joined December 2006
Sweden3187 Posts
May 22 2007 06:37 GMT
#17
*Updated with unit costs on Zealot and Stalker*
StreaK
Profile Joined December 2005
Canada580 Posts
May 22 2007 07:02 GMT
#18
Good setup DrainX!
1a2a3a
Nyovne
Profile Joined March 2006
Netherlands19141 Posts
May 22 2007 07:29 GMT
#19
since stalkers prolly do explosive like goons and reapers and lings are both small, it doesnt matter. If they keep that the same at least which seems likely, its a good system imho.

Really dislike the WC3 one, its all about getting right dmg vs right armor or your fucked along with BO importance.
ModeratorFor remember, that in the end, some are born to live, others born to die. I belong to those last, born to burn, born to cry. For I shall remain alone... forsaken.
Zanno
Profile Blog Joined February 2007
United States1484 Posts
May 22 2007 07:36 GMT
#20
On May 21 2007 14:12 Zironic wrote:
I wonder if they'll implement the Wacraft 3 armor system or not, the starcraft one didn't scale very well (not noticable in competetive play but very noticable in customs when you had 200 armor upgrades).
the starcraft armor system was superior in that it created another method in which a unit can be countered (1 armor is a lot vs a 6 damage marine but not a 70 damage tank)

war3 armor was essentially free hp except vs spells...they could have used it to a great effect but they didn't
aaaaa
1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 4h 21m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 114
Nina 109
StarCraft: Brood War
Rain 2091
HiyA 434
Mong 160
Shinee 79
sorry 49
NotJumperer 19
Noble 17
Bale 15
Icarus 7
Dota 2
monkeys_forever1251
NeuroSwarm161
League of Legends
JimRising 651
Reynor63
Counter-Strike
Coldzera 784
Heroes of the Storm
WinterStarcraft643
Other Games
summit1g6964
C9.Mang0318
PiGStarcraft215
ArmadaUGS32
RuFF_SC228
Organizations
Other Games
gamesdonequick611
Dota 2
PGL Dota 2 - Main Stream405
[ Show 13 non-featured ]
StarCraft 2
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Pr0nogo 3
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2171
League of Legends
• Rush1190
• Lourlo1136
• Stunt515
Upcoming Events
Sparkling Tuna Cup
4h 21m
Afreeca Starleague
4h 21m
Leta vs Soulkey
PiGosaur Cup
18h 21m
Kung Fu Cup
1d 5h
The PondCast
2 days
Replay Cast
2 days
CranKy Ducklings
4 days
Online Event
4 days
FEL
4 days
AI Arena Tournament
4 days
[ Show More ]
BSL: Ladder Tournament
4 days
Sparkling Tuna Cup
5 days
BSL Open Qualifier
5 days
BSL Open Qualifier
5 days
WardiTV Weekly
6 days
Liquipedia Results

Completed

Proleague 2026-09-27
Blizzard Classic Cup 2026
Calamity Invitational

Ongoing

ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.