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Unit stats

Forum Index > SC2 General
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DrainX
Profile Blog Joined December 2006
Sweden3187 Posts
Last Edited: 2007-07-26 19:24:33
May 21 2007 03:29 GMT
#1
Some stats from the gameplay video. All damage calculations are made without considering damage types. Please feel free to discuss or add any other stats if you find new sources

If there is any info lacking like a unit psicost but no mineral or gas cost that doesnt mean the unit is free. It means that there is no info yet.

PROTOSS:

Probe (Ground)
cost:
[image loading]
?
hp: 20
shields: 20
built from: Nexus
abilities: Gather minerals and gas, Warp in buildings
damage: ?

Zealot (Ground)
cost:
[image loading]
100
[image loading]
2
hp: 100
shields: 60
built from: Gateway/Warpgate
abilities: Charge
damage: With no upgrades kills marines in 3 hits. If marines still hav 40 armor that is between 14 and 19 damage per hit. They also kill the barracks in around 40-45 hits which would place the rax at around 550-800 hp.

Immortal (Ground)
cost:
[image loading]
3
hp: 240
shields: 100
build from: Gateway/Warpgate
abilities: Harden Shield (Passive)
damage: Kills tanks in 6 hits. If tanks still have 150 hp that puts the immortals damage around 25. But with immortals 340 added hp and shields compared to the old goons total 180, maybe tanks also have their hp raised?

Stalker (Ground)
cost:
[image loading]
125
[image loading]
50
[image loading]
2
hp: 120
shields: 60
built from: Gateway/Warpgate
abilitys: Blink
damage: The cooldown on the blink is 8 sec. Kills reapers in 4 shots and zerglings in 3. Guessing reapers have 40 hp and zerglings 35 that would put their damage around 12-13.

High Templar (Ground)
cost:
[image loading]
?
hp: ?
shields: ?
build from: Gateway/Warpgate
Abilities: Psionic Storm, Stasis Field, Merge any combination of 2 HT/DT to make a Twilight Archon.
damage: ?

Dark Templar (Ground)
cost:
[image loading]
?
hp: ?
shields: ?
build from: Gateway/Warpgate
Abilities: Invisibility, Merge any combination of 2 HT/DT to make a Twilight Archon.
damage: Propebly high

Twilight Archon (Ground)
cost:
[image loading]
?
hp: ?
shields: ?
build from: Merging two templar.
damage: Propebly high with a nice splash

Phase Prism (Ground)
cost:
[image loading]
2
hp: 100
shields: 40
build from: Robotics Facility
damage: none

Colossus (Ground)
cost:
[image loading]
6
hp: 400
shields: 325
built from: Robotics Facility
abilities: Cliff Walking
damage: Hard to judge from the video since its a beam but it looks like it does around 50-100 damage per second to those lings while the beam is on.

Reaver (Ground)
cost:
[image loading]
?
hp: ?
shields: ?
built from: Robitics Facility
abilities: Produces and fires splash damage scarabs.
damage: high(?)

Observer (Air)
cost:
[image loading]
?
hp: ?
sheilds: ?
built from: Robotics Facility
abilities: Invisibility, Detector
damage: none

Phase Prism (Air)
cost:
hp: 100
sheilds: 40
built from: Robotics Facility
abilities: Phasing Mode(Mimics a pylon), Transportation
damage: none

Phoenix (Air)
cost:
[image loading]
2
hp: 120
shields: 80
build from: ?
damage: Again hard to judge from the video. Doesnt look like the single target attack does much damage but the special ability sure does.

Warp Ray (Air)
cost:
[image loading]
3
hp: 125
shields: 75
built from: ?
damage: Increases by time if the ray isnt broken.

Star Relic (Air)
cost:
[image loading]
?
hp: ?
shields: ?
built from: Stargate
abilities: Cloaking field
damage: ?

Tempest (Air)
cost:
[image loading]
?
hp: ?
shields: ?
built from: Stargate
abilities: Holds and launches interceptors.
damage: ?

Mothership (Air)
cost:
[image loading]
400
[image loading]
400
[image loading]
8
hp: 850
shields: 350
built from: ?
abilities:
Time Bomb, 75 Energy
Planet Cracker, 100 Energy
Black Hole, 150 Energy
damage: a lot O_O

Remember that nothing so far is final and all of these stats will propebly change.
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
May 21 2007 03:37 GMT
#2
You still collect minerals and gas 8 at a time.
Cpt Obvious
Profile Blog Joined November 2006
Germany3073 Posts
May 21 2007 04:04 GMT
#3
what'd you expect? Re-Invention of the wheel? ^_^;

Thanks for doing the math though. Make sure to update it once we get to see some more videos!
Nobody ever reads signatures of people like me, do they?
useLess
Profile Blog Joined January 2004
United States4781 Posts
May 21 2007 04:31 GMT
#4
Watching the hi-res video, I saw that the mothership regenerated mana (out of 300) rather quickly (probably just for the purposes of demo of the three spells). I also noticed that its shield did not regenerate until its mana reached around 200.
Moonlight Shadow
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
May 21 2007 04:38 GMT
#5
On May 21 2007 13:31 useless wrote:
Watching the hi-res video, I saw that the mothership regenerated mana (out of 300) rather quickly (probably just for the purposes of demo of the three spells). I also noticed that its shield did not regenerate until its mana reached around 200.


Thats probably from a trigger. Thats pretty tech if that campaign editor can do shit like that.

Condition
If shields are X.

Action
Make Energy Y.

Preserve trigger!
..and then I would, ya know, check em'. (Aka SpoR)
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
May 21 2007 04:43 GMT
#6
On May 21 2007 13:38 CharlieMurphy wrote:
Show nested quote +
On May 21 2007 13:31 useless wrote:
Watching the hi-res video, I saw that the mothership regenerated mana (out of 300) rather quickly (probably just for the purposes of demo of the three spells). I also noticed that its shield did not regenerate until its mana reached around 200.


Thats probably from a trigger. Thats pretty tech if that campaign editor can do shit like that.

Condition
If shields are X.

Action
Make Energy Y.

Preserve trigger!


Quote from Blizzard:

"In a real game the mothership would be out of energy and out of shields..."
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
May 21 2007 04:43 GMT
#7
On May 21 2007 12:29 DrainX wrote:

Stalker
hp: 120
shields: 60
psi:2
damage: The cooldown on the blink is 8 sec. Kills reapers in 4 shots and zerglings in 3. Guessing reapers have 40 hp and zerglings 35 that would put their damage around 12-13.

Colossus
hp: 400
shields: 325
psi: 6
damage: Hard to judge from the video since its a beam but it looks like it does around 50-100 damage per second to those lings while the beam is on.



remember these are seconds in a demo that is being played on a speed slower than the Fastest speed setting
ModeratorBlame yourself or God
fusionsdf
Profile Blog Joined June 2006
Canada15390 Posts
May 21 2007 04:44 GMT
#8
On May 21 2007 13:31 useless wrote:
Watching the hi-res video, I saw that the mothership regenerated mana (out of 300) rather quickly (probably just for the purposes of demo of the three spells). I also noticed that its shield did not regenerate until its mana reached around 200.


yeah, the voice over explained that. its unrealistic and trigger based
SKT_Best: "I actually chose Protoss because it was so hard for me to defeat Protoss as a Terran. When I first started Brood War, my main race was Terran."
il0seonpurpose
Profile Blog Joined January 2007
Korea (South)5638 Posts
May 21 2007 04:45 GMT
#9
What is the psi?
CTStalker
Profile Blog Joined November 2004
Canada9720 Posts
May 21 2007 04:49 GMT
#10
how much supply they take
By the way, my name is Funk. I am not of your world
funkie
Profile Blog Joined November 2005
Venezuela9374 Posts
May 21 2007 04:49 GMT
#11
On May 21 2007 13:45 il0seonpurpose wrote:
What is the psi?


Psi is the number of units the Protoss has, Psi used/psi Available.

Same goes for Terran but it's called Supply, and for Zerg.....I can't remember keke T_T;
CJ Entusman #6! · Strength is the basis of athletic ability. -Rippetoe /* http://j.mp/TL-App <- TL iPhone App 2.0! */
nitram
Profile Blog Joined September 2004
Canada5412 Posts
May 21 2007 04:51 GMT
#12
Did you also count different amour types and how they would take damage from different attack types?
-_________-
These sites might be of more use than a StarCraft site, where the majority of posters look on WCIII as the dense misformed fetus produced during Blizzards latest miscarrige.
Jyvblamo
Profile Blog Joined June 2006
Canada13788 Posts
May 21 2007 04:51 GMT
#13
On May 21 2007 13:49 funKie wrote:
Show nested quote +
On May 21 2007 13:45 il0seonpurpose wrote:
What is the psi?


Psi is the number of units the Protoss has, Psi used/psi Available.

Same goes for Terran but it's called Supply, and for Zerg.....I can't remember keke T_T;


For Zerg it's called Control.
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
May 21 2007 04:52 GMT
#14
On May 21 2007 13:51 Jyvblamo wrote:
Show nested quote +
On May 21 2007 13:49 funKie wrote:
On May 21 2007 13:45 il0seonpurpose wrote:
What is the psi?


Psi is the number of units the Protoss has, Psi used/psi Available.

Same goes for Terran but it's called Supply, and for Zerg.....I can't remember keke T_T;


For Zerg it's called Control.


I always call it farms.
..and then I would, ya know, check em'. (Aka SpoR)
DrainX
Profile Blog Joined December 2006
Sweden3187 Posts
May 21 2007 04:54 GMT
#15
On May 21 2007 13:51 nitram wrote:
Did you also count different amour types and how they would take damage from different attack types?
-_________-

"All damage calculations are made without considering damage types."

Since we dont know anything about damage/armor types yet or if its even implemented yet I did not no.
Zironic
Profile Joined May 2007
Sweden341 Posts
May 21 2007 05:12 GMT
#16
I wonder if they'll implement the Wacraft 3 armor system or not, the starcraft one didn't scale very well (not noticable in competetive play but very noticable in customs when you had 200 armor upgrades).
DrainX
Profile Blog Joined December 2006
Sweden3187 Posts
May 22 2007 06:37 GMT
#17
*Updated with unit costs on Zealot and Stalker*
StreaK
Profile Joined December 2005
Canada580 Posts
May 22 2007 07:02 GMT
#18
Good setup DrainX!
1a2a3a
Nyovne
Profile Joined March 2006
Netherlands19135 Posts
May 22 2007 07:29 GMT
#19
since stalkers prolly do explosive like goons and reapers and lings are both small, it doesnt matter. If they keep that the same at least which seems likely, its a good system imho.

Really dislike the WC3 one, its all about getting right dmg vs right armor or your fucked along with BO importance.
ModeratorFor remember, that in the end, some are born to live, others born to die. I belong to those last, born to burn, born to cry. For I shall remain alone... forsaken.
Zanno
Profile Blog Joined February 2007
United States1484 Posts
May 22 2007 07:36 GMT
#20
On May 21 2007 14:12 Zironic wrote:
I wonder if they'll implement the Wacraft 3 armor system or not, the starcraft one didn't scale very well (not noticable in competetive play but very noticable in customs when you had 200 armor upgrades).
the starcraft armor system was superior in that it created another method in which a unit can be countered (1 armor is a lot vs a 6 damage marine but not a 70 damage tank)

war3 armor was essentially free hp except vs spells...they could have used it to a great effect but they didn't
aaaaa
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