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Unit stats - Page 3

Forum Index > SC2 General
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tubster68
Profile Joined May 2007
Canada59 Posts
May 29 2007 00:26 GMT
#41
What about the cannon?
do not major in minor things
Luhh
Profile Joined October 2003
Sweden2974 Posts
Last Edited: 2007-05-29 00:41:24
May 29 2007 00:38 GMT
#42
Uhm, as for the immortal thingy, I can think of at least two scenarios:

1) The shield is only subtracted from when hit by what's classified as heavy firepower - ie siegetanks first reduce shield, then health, reapers hp only leaving shield intact.

This means that 3 siegetanks and like 4 reapers firing at an immortal will only waste the siegetanks fire, since the reapers may kill it before the shield is gone.

2) The Immortal negates a percentage of all damage when hit by HFP as long as shield is intact, and the word he used was "very little damage" hints at <50%. (like 25-33 % is very little imo in this regard.)

Edit: or as Krikker said
I wouldn´t call him stupid, but let´s just say he´s unlucky when thinking...
lololol
Profile Joined February 2006
5198 Posts
May 29 2007 01:42 GMT
#43
On May 22 2007 23:44 Zironic wrote:
Show nested quote +
On May 22 2007 23:42 nagash wrote:
Bit off topic, but with the Phasing mode being hotkeyed to E, it doesn't look like they are using the q-r a-d z-v hotkey system since it is on the left column, second row.


E though, that letter is barely in Phasing Mode at all (last letter). Now I'm really wondering how they're planning to set up the hotkeys.


It's pretty obvious they are making the hotkeys on the left side of the keyboard, so they are easily reachable and still have a common letter with the order given...
I'll call Nada.
T-P-S
Profile Joined June 2007
United States204 Posts
Last Edited: 2007-06-13 13:24:04
June 13 2007 13:19 GMT
#44
On May 29 2007 09:38 Luhh wrote:
Uhm, as for the immortal thingy, I can think of at least two scenarios:

1) The shield is only subtracted from when hit by what's classified as heavy firepower - ie siegetanks first reduce shield, then health, reapers hp only leaving shield intact.

This means that 3 siegetanks and like 4 reapers firing at an immortal will only waste the siegetanks fire, since the reapers may kill it before the shield is gone.

2) The Immortal negates a percentage of all damage when hit by HFP as long as shield is intact, and the word he used was "very little damage" hints at <50%. (like 25-33 % is very little imo in this regard.)

Edit: or as Krikker said


In the gameplay video, the Reapers first have to break through the immortal's shield.

It is most likely that the immortals only have one shield. Whenever an attack of a certain amount of damage or of a certain attack type hits the shield, it prevents a percentage of that damage.

It obviously does not nullify the damage as was suggested earlier, because a few of the immortals die when attacking the tanks.

~a hunnerd. Cash, check, whatever. I'll Mothership it.
DrainX
Profile Blog Joined December 2006
Sweden3187 Posts
Last Edited: 2007-07-26 19:29:08
July 26 2007 19:26 GMT
#45
*Added: More units, Mothership cost(), Probe hp/shields(from german scans) among other things.*

Please tell me if you find any information not already in the stats. Its hard to keep it updated solo Im waiting until we know more about the stats of the Terran units before I add them. Right now the terran units would just be a long list of "?".
caution.slip
Profile Blog Joined June 2007
United States775 Posts
July 26 2007 20:47 GMT
#46
On June 13 2007 22:19 T-P-S wrote:
Show nested quote +
On May 29 2007 09:38 Luhh wrote:
Uhm, as for the immortal thingy, I can think of at least two scenarios:

1) The shield is only subtracted from when hit by what's classified as heavy firepower - ie siegetanks first reduce shield, then health, reapers hp only leaving shield intact.

This means that 3 siegetanks and like 4 reapers firing at an immortal will only waste the siegetanks fire, since the reapers may kill it before the shield is gone.

2) The Immortal negates a percentage of all damage when hit by HFP as long as shield is intact, and the word he used was "very little damage" hints at <50%. (like 25-33 % is very little imo in this regard.)

Edit: or as Krikker said


In the gameplay video, the Reapers first have to break through the immortal's shield.

It is most likely that the immortals only have one shield. Whenever an attack of a certain amount of damage or of a certain attack type hits the shield, it prevents a percentage of that damage.

It obviously does not nullify the damage as was suggested earlier, because a few of the immortals die when attacking the tanks.




The hardened shield is a second sheild. Look at the gameplay video, you see the first couple rounds fall on the hardened shields, but then you see rounds land on the immortal but no shield activates

either the hardened shield has its own life (like dmatrix) or it has a timed life (like dmatrix, but shorter) or it has both and expires depending on which one activates first (also..like dmatrix). Then theres a cooldown before the shield can be reactivated
Live, laugh, love
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