• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:34
CEST 22:34
KST 05:34
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
uThermal's 2v2 Tour: $15,000 Main Event5Serral wins EWC 202543Tournament Spotlight: FEL Cracow 202510Power Rank - Esports World Cup 202580RSL Season 1 - Final Week9
Community News
Weekly Cups (Jul 28-Aug 3): herO doubles up6LiuLi Cup - August 2025 Tournaments5[BSL 2025] H2 - Team Wars, Weeklies & SB Ladder10EWC 2025 - Replay Pack4Google Play ASL (Season 20) Announced63
StarCraft 2
General
Rogue Talks: "Koreans could dominate again" uThermal's 2v2 Tour: $15,000 Main Event The GOAT ranking of GOAT rankings RSL Revival patreon money discussion thread Official Ladder Map Pool Update (April 28, 2025)
Tourneys
SC2's Safe House 2 - October 18 & 19 LiuLi Cup - August 2025 Tournaments $5,100+ SEL Season 2 Championship (SC: Evo) WardiTV Mondays RSL Season 2 Qualifier Links and Dates
Strategy
Custom Maps
External Content
Mutation # 485 Death from Below Mutation # 484 Magnetic Pull Mutation #239 Bad Weather Mutation # 483 Kill Bot Wars
Brood War
General
ASL Season 20 Ro24 Groups BGH Auto Balance -> http://bghmmr.eu/ StarCraft player reflex TE scores BW General Discussion Google Play ASL (Season 20) Announced
Tourneys
KCM 2025 Season 3 Small VOD Thread 2.0 [Megathread] Daily Proleagues [ASL20] Online Qualifiers Day 2
Strategy
Fighting Spirit mining rates [G] Mineral Boosting Simple Questions, Simple Answers Muta micro map competition
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Total Annihilation Server - TAForever Beyond All Reason [MMORPG] Tree of Savior (Successor of Ragnarok)
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI European Politico-economics QA Mega-thread
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
[\m/] Heavy Metal Thread [Manga] One Piece Movie Discussion! Anime Discussion Thread Korean Music Discussion
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
Gaming After Dark: Poor Slee…
TrAiDoS
[Girl blog} My fema…
artosisisthebest
Sharpening the Filtration…
frozenclaw
ASL S20 English Commentary…
namkraft
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
Customize Sidebar...

Website Feedback

Closed Threads



Active: 813 users

Unit stats - Page 2

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 Next All
nagash
Profile Joined May 2007
Australia58 Posts
May 22 2007 11:09 GMT
#21
You may also like to add what the Prism -> Pylon conversion "costs" ? It looks like that is 2 psi and a 2 sec cooldown. Or maybe it gives you 2 extra psi? Either way, the psi counter at the top right doesn't change, so either it's something else or not implemented yet.

[image loading]
nagash
Profile Joined May 2007
Australia58 Posts
May 22 2007 11:14 GMT
#22
Also I believe Phase Prism uses 2 psi to create. After the stalkers die the psi is 39. A second later (presumably a trigger brang the 2 phase prisms into being) the psi is 43.
SeBASTa
Profile Joined September 2003
China1147 Posts
May 22 2007 14:20 GMT
#23
On May 21 2007 13:51 nitram wrote:
Did you also count different amour types and how they would take damage from different attack types?
-_________-

He said he didn't in the second line...
En Taro Terran
BaconatedGrapefruit
Profile Joined May 2007
41 Posts
May 22 2007 14:30 GMT
#24
I seriously doubt they will use the same damage types and armor types/sizes they did in Brood War. I think that was one of the big limitations of BW, and they probably agreed.

For instance, the Immortals die faster to reapers than to sieged tanks. I don't think simply making it 'explosive damage on a small target' or whatever can account for such a weaker weapon killing something with so many hit points at a comparable rate. .
Last Romantic
Profile Blog Joined June 2006
United States20661 Posts
May 22 2007 14:34 GMT
#25
The two psi is the same as like morphing a mutalisk into a guardian.

It says "2 [zerg symbol]", but it doesn't actually cost you any psi, because you are also consuming two psi by losing your mutalisk.

Similarly, an unmorphed psi prism takes up 2 psi. After morphing, your psi goes up by 2, but it also goes down by 2, resulting in net change of 0.
ㅋㄲㅈㅁ
Zironic
Profile Joined May 2007
Sweden341 Posts
May 22 2007 14:35 GMT
#26
On May 22 2007 23:30 BaconatedGrapefruit wrote:
I seriously doubt they will use the same damage types and armor types/sizes they did in Brood War. I think that was one of the big limitations of BW, and they probably agreed.

For instance, the Immortals die faster to reapers than to sieged tanks. I don't think simply making it 'explosive damage on a small target' or whatever can account for such a weaker weapon killing something with so many hit points at a comparable rate. .


Since the shield only has 100 hp and resisted THAT much damage I guess that the shield has either massive damage reduction or each shield hp counts as alot of normal hp.

Once the shield went down though the Immortal took heavy damage from the siege tank.
nagash
Profile Joined May 2007
Australia58 Posts
May 22 2007 14:40 GMT
#27
On May 22 2007 23:34 LastRomantic wrote:
The two psi is the same as like morphing a mutalisk into a guardian.

It says "2 [zerg symbol]", but it doesn't actually cost you any psi, because you are also consuming two psi by losing your mutalisk.

Similarly, an unmorphed psi prism takes up 2 psi. After morphing, your psi goes up by 2, but it also goes down by 2, resulting in net change of 0.


Ah yeh, makes sense.
nagash
Profile Joined May 2007
Australia58 Posts
May 22 2007 14:42 GMT
#28
Bit off topic, but with the Phasing mode being hotkeyed to E, it doesn't look like they are using the q-r a-d z-v hotkey system since it is on the left column, second row.
Zironic
Profile Joined May 2007
Sweden341 Posts
May 22 2007 14:44 GMT
#29
On May 22 2007 23:42 nagash wrote:
Bit off topic, but with the Phasing mode being hotkeyed to E, it doesn't look like they are using the q-r a-d z-v hotkey system since it is on the left column, second row.


E though, that letter is barely in Phasing Mode at all (last letter). Now I'm really wondering how they're planning to set up the hotkeys.
Insane
Profile Blog Joined November 2003
United States4991 Posts
May 22 2007 14:53 GMT
#30
On May 22 2007 23:44 Zironic wrote:
Show nested quote +
On May 22 2007 23:42 nagash wrote:
Bit off topic, but with the Phasing mode being hotkeyed to E, it doesn't look like they are using the q-r a-d z-v hotkey system since it is on the left column, second row.


E though, that letter is barely in Phasing Mode at all (last letter). Now I'm really wondering how they're planning to set up the hotkeys.

I would be surprised if they didn't let people define their own hotkeys (I don't know about default hotkeys, but if you don't like default ones you can probably change them much easier than with BW)
nagash
Profile Joined May 2007
Australia58 Posts
May 22 2007 14:54 GMT
#31
On May 22 2007 23:44 Zironic wrote:
Show nested quote +
On May 22 2007 23:42 nagash wrote:
Bit off topic, but with the Phasing mode being hotkeyed to E, it doesn't look like they are using the q-r a-d z-v hotkey system since it is on the left column, second row.


E though, that letter is barely in Phasing Mode at all (last letter). Now I'm really wondering how they're planning to set up the hotkeys.


Well, P will be taken by 'Patrol' I assume. Probably just be same as BW.
iSTime
Profile Joined November 2006
1579 Posts
Last Edited: 2007-05-24 02:42:55
May 24 2007 02:42 GMT
#32
EDIT: Already covered by someone else's post.
www.infinityseven.net
oneofthem
Profile Blog Joined November 2005
Cayman Islands24199 Posts
May 24 2007 02:49 GMT
#33
armor type will be closer to w3 system, at least in terms of what options are offered etc. maybe you can write yor own formulas in map editor. i dont think offering more options is that bad, good for custom map making. however, i been playing w3 for some years and still dont really understand teh way armor works there.
We have fed the heart on fantasies, the heart's grown brutal from the fare, more substance in our enmities than in our love
red.venom
Profile Joined October 2002
United States4651 Posts
May 24 2007 02:56 GMT
#34
On May 24 2007 11:49 oneofthem wrote:
armor type will be closer to w3 system, at least in terms of what options are offered etc. maybe you can write yor own formulas in map editor. i dont think offering more options is that bad, good for custom map making. however, i been playing w3 for some years and still dont really understand teh way armor works there.


How do you know this? WC3 armor is simply a % of reduction and different types of armor/damage types interact in different ways(Similar to SC, but instead of being halved/doubled there is some bonus amount).

I find the WC3 armor system absolutely convoluted as hell. Im really hoping they stick with the SC system as it is pretty good(Though lent itself to be stilted towards weapon upgrades in the very late game as armor simply wasnt as useful vs anything with a 2 or more attack bonus).
Broom
lololol
Profile Joined February 2006
5198 Posts
May 24 2007 04:16 GMT
#35
On May 24 2007 11:56 red.venom wrote:
Show nested quote +
On May 24 2007 11:49 oneofthem wrote:
armor type will be closer to w3 system, at least in terms of what options are offered etc. maybe you can write yor own formulas in map editor. i dont think offering more options is that bad, good for custom map making. however, i been playing w3 for some years and still dont really understand teh way armor works there.


How do you know this? WC3 armor is simply a % of reduction and different types of armor/damage types interact in different ways(Similar to SC, but instead of being halved/doubled there is some bonus amount).

I find the WC3 armor system absolutely convoluted as hell. Im really hoping they stick with the SC system as it is pretty good(Though lent itself to be stilted towards weapon upgrades in the very late game as armor simply wasnt as useful vs anything with a 2 or more attack bonus).


The armor/attack type table is just like in BW, but the damage varies between 35%(if we exclude divine armor type, which is campaign only and takes 5% from everything) and 200%, while in BW it's between 25% and 100%, but the armor effect is simply bland +6% hp effective increase against normal attacks, while for BW armor is effective against low damage/fast attacking units, while hp are more efficient against high damage/slow attacks.
I'll call Nada.
forb
Profile Joined February 2003
Norway218 Posts
May 24 2007 04:41 GMT
#36
Maybe a bit off-topic, but, does anyone know for a fact that they're using speed below fastest in the gameplay-demo?
:()
DrainX
Profile Blog Joined December 2006
Sweden3187 Posts
May 24 2007 04:48 GMT
#37
On May 24 2007 13:41 forbanus wrote:
Maybe a bit off-topic, but, does anyone know for a fact that they're using speed below fastest in the gameplay-demo?

I think I remember them saying so in some interview, cant remember where now though. They basicly said that to make a good gameplay video they didnt want to use the fastest speed setting.
TheShizno
Profile Joined May 2007
United States112 Posts
May 27 2007 05:52 GMT
#38
Btw, the Phase Prism is built at the Robotics Facility, according to starcraft2.com
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
May 27 2007 06:05 GMT
#39
On May 24 2007 13:48 DrainX wrote:
Show nested quote +
On May 24 2007 13:41 forbanus wrote:
Maybe a bit off-topic, but, does anyone know for a fact that they're using speed below fastest in the gameplay-demo?

I think I remember them saying so in some interview, cant remember where now though. They basicly said that to make a good gameplay video they didnt want to use the fastest speed setting.


aye, it was the developer Q&A 'roundtable' discussion at WWI
ModeratorBlame yourself or God
krikker
Profile Joined May 2007
Afghanistan21 Posts
May 29 2007 00:00 GMT
#40
I think that the improved shield for immortals is very simple. I think it just removes any damage above a certain threshold. So if this threshold is 15dmg, anythinge above 15dmg is nullified. That would certainly explain why the many tiny reaper attacks go straight through while the tanks only do a small fraction of the normal damage.
Prev 1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
BSL
20:00
Team Wars - Round 2
Dewalt vs Sziky
ZZZero.O33
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ZombieGrub560
SteadfastSC 139
CosmosSc2 8
StarCraft: Brood War
ggaemo 454
Larva 377
TY 102
Mong 54
Aegong 41
ZZZero.O 33
NaDa 20
yabsab 9
IntoTheRainbow 8
Stormgate
JuggernautJason126
UpATreeSC98
RushiSC82
Dota 2
LuMiX0
Counter-Strike
Stewie2K218
Heroes of the Storm
Liquid`Hasu523
Khaldor188
Other Games
gofns11479
Grubby2795
summit1g1562
fl0m1160
Beastyqt361
KnowMe155
Fuzer 109
oskar75
Livibee65
Trikslyr63
Sick30
EmSc Tv 28
Organizations
StarCraft 2
angryscii 34
Other Games
EmSc Tv 28
StarCraft 2
EmSc2Tv 28
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• kabyraGe 305
• davetesta29
• tFFMrPink 16
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
• Kozan
• IndyKCrew
StarCraft: Brood War
• 80smullet 27
• FirePhoenix10
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV876
League of Legends
• Doublelift2539
• TFBlade1086
Other Games
• imaqtpie1594
• Shiphtur291
Upcoming Events
RSL Revival
5h 26m
RSL Revival
13h 26m
SC Evo League
15h 26m
uThermal 2v2 Circuit
18h 26m
CSO Cup
19h 26m
Sparkling Tuna Cup
1d 13h
uThermal 2v2 Circuit
1d 18h
Wardi Open
2 days
RotterdaM Event
2 days
Replay Cast
3 days
[ Show More ]
RSL Revival
3 days
The PondCast
5 days
Replay Cast
6 days
LiuLi Cup
6 days
Liquipedia Results

Completed

ASL Season 20: Qualifier #2
FEL Cracow 2025
CC Div. A S7

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
uThermal 2v2 Main Event
HCC Europe
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025

Upcoming

ASL Season 20
CSLPRO Chat StarLAN 3
BSL Season 21
BSL 21 Team A
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
WardiTV Summer 2025
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.