• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:51
CEST 13:51
KST 20:51
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 1 - Final Week6[ASL19] Finals Recap: Standing Tall15HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0
Community News
Esports World Cup 2025 - Brackets Revealed14Weekly Cups (July 7-13): Classic continues to roll8Team TLMC #5 - Submission extension3Firefly given lifetime ban by ESIC following match-fixing investigation17$25,000 Streamerzone StarCraft Pro Series announced7
StarCraft 2
General
RSL Revival patreon money discussion thread Who will win EWC 2025? Server Blocker Weekly Cups (July 7-13): Classic continues to roll The GOAT ranking of GOAT rankings
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament FEL Cracov 2025 (July 27) - $8000 live event Sea Duckling Open (Global, Bronze-Diamond) RSL: Revival, a new crowdfunded tournament series $5,100+ SEL Season 2 Championship (SC: Evo)
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation # 482 Wheel of Misfortune Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome
Brood War
General
Flash Announces (and Retracts) Hiatus From ASL Soulkey Muta Micro Map? BGH Auto Balance -> http://bghmmr.eu/ [ASL19] Finals Recap: Standing Tall BW General Discussion
Tourneys
[Megathread] Daily Proleagues Cosmonarchy Pro Showmatches CSL Xiamen International Invitational [BSL20] Non-Korean Championship 4x BSL + 4x China
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread CCLP - Command & Conquer League Project The PlayStation 5
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread Stop Killing Games - European Citizens Initiative Summer Games Done Quick 2025!
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread [\m/] Heavy Metal Thread
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Ping To Win? Pings And Their…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 677 users

TSL Stream Obs - Page 3

Forum Index > TSL2 Forum
Post a Reply
Prev 1 2 3 4 5 11 12 13 Next All
Carnac
Profile Blog Joined December 2003
Germany / USA16648 Posts
February 06 2010 23:14 GMT
#41
On February 07 2010 08:11 pioneer8 wrote:
Show nested quote +
On February 07 2010 08:08 Carnac wrote:
On February 07 2010 08:03 Chill wrote:
On February 07 2010 07:59 pioneer8 wrote:
I'm sorry, i shouldn't have said poor, i should have said mediocre. I'm trying to be objective. What the Koreans do isn't all that hard, it just takes cooperation, focus, and deep game knowledge. I'm just calling for the tournament to be improved. I know it's hard to be objective, but im really not trying to insult you personally.

Offer real suggestions. "Do it better" doesn't help. For comparison, try observing a game yourself and you will quickly see how difficult it is.

Seriously. How often have you watched a replay and missed stuff.

Even Korean camera controllers of progaming matches miss stuff and they do it for a living, doing it every week for years...



Yes, but there are hundreds of Starcraft fans who have watched thousands of games and can play at B/A rank at ICCUP.


Also, why is it neccesary to observe the game in windowed mode?

Did you look at the screenshot? It's pretty telling why.

Also for obvious reasons we are limited to TL staff. And within the staff limited to people who have a computer that is fast enough to encode it all and have enough bandwidth to stream it to the server.
ModeratorHi! I'm a .signature *virus*! Copy me into your ~/.signature to help me spread!
Chill
Profile Blog Joined January 2005
Calgary25980 Posts
February 06 2010 23:15 GMT
#42
On February 07 2010 08:01 Zona wrote:
One thing I would like the observer to periodically show the state of the players' economy, production capacity (factories, gates, rax, etc), and tech, especially when a new base, new production buildings, or new tech was being added. A lot of times new tech was added but the audience wasn't aware of it for awhile. And when a big square showed up in the minimap at an expansion, the viewer had to guess if it was an expansion or maybe just units there. Of course the observer should also try to catch clashes between armies and it's much more exciting to follow an entire harass attempt from start to finish. It may be useful to have a secondary observer to watch for things and tell the primary observer of things he or she might be missing so the primary observer can catch things he or she overlooked much more quickly.

And freeing the commentators from controlling their own view could help them cast better.

That's fair but can you read while commentating? You can hear the commentators stop commentating when they're getting fed information because it's extremely difficult to cast while reading. Similarly, I don't see how you expect the observer to continue observer while reading comments from another observer. We haven't found a way to unit the observer's screen with the casters' yet, but having another observer doesn't seem to be the answer.
Moderator
Hot_Bid
Profile Blog Joined October 2003
Braavos36374 Posts
Last Edited: 2010-02-06 23:18:56
February 06 2010 23:16 GMT
#43
On February 07 2010 08:11 pioneer8 wrote:
Show nested quote +
On February 07 2010 08:08 Carnac wrote:
On February 07 2010 08:03 Chill wrote:
On February 07 2010 07:59 pioneer8 wrote:
I'm sorry, i shouldn't have said poor, i should have said mediocre. I'm trying to be objective. What the Koreans do isn't all that hard, it just takes cooperation, focus, and deep game knowledge. I'm just calling for the tournament to be improved. I know it's hard to be objective, but im really not trying to insult you personally.

Offer real suggestions. "Do it better" doesn't help. For comparison, try observing a game yourself and you will quickly see how difficult it is.

Seriously. How often have you watched a replay and missed stuff.

Even Korean camera controllers of progaming matches miss stuff and they do it for a living, doing it every week for years...

Yes, but there are hundreds of Starcraft fans who have watched thousands of games and can play at B/A rank at ICCUP.

I'm sorry but this is an absolutely retarded comment. Yes, we will just pick up a random ICCup B rank player, train him to run WireCast, have him be a person we can trust to show up every single weekend without promising pay, do night before test casts, pre-broadcast prep for many hours, watch the replays, and then execute it perfectly even when things go wrong. I'm sure these people just grow on trees.

Also, why is it neccesary to observe the game in windowed mode?

Because without it, we would not have all those nice match previews, stream overlays, and production value that makes sponsors want to get the tournament. This is essentially asking "why does OGN have its games in a studio?"

Are you really suggesting we just randomly have our obs do it windowed mode without a reason?
@Hot_Bid on Twitter - ESPORTS life since 2010 - http://i.imgur.com/U2psw.png
Chill
Profile Blog Joined January 2005
Calgary25980 Posts
February 06 2010 23:17 GMT
#44
On February 07 2010 08:11 pioneer8 wrote:
Show nested quote +
On February 07 2010 08:08 Carnac wrote:
On February 07 2010 08:03 Chill wrote:
On February 07 2010 07:59 pioneer8 wrote:
I'm sorry, i shouldn't have said poor, i should have said mediocre. I'm trying to be objective. What the Koreans do isn't all that hard, it just takes cooperation, focus, and deep game knowledge. I'm just calling for the tournament to be improved. I know it's hard to be objective, but im really not trying to insult you personally.

Offer real suggestions. "Do it better" doesn't help. For comparison, try observing a game yourself and you will quickly see how difficult it is.

Seriously. How often have you watched a replay and missed stuff.

Even Korean camera controllers of progaming matches miss stuff and they do it for a living, doing it every week for years...

To Chill : The observer is as important as the commentators in a cast like this and it is similar to if the commentators pre-watched the game, it loses some of the surprise and intensity, and general excitement from the game observervation.

Howso? How are you infering excitement from the observer? How is an observer going to build surprise into a Starcraft game? These are real questions I expect you to answer.
Moderator
vnlegend
Profile Blog Joined December 2006
United States1389 Posts
February 06 2010 23:17 GMT
#45
I find the observer to be pretty good in general, Carnac is better than intrigue. It's actually the casters who miss things or catch them too late as they have to react w/o knowing the results of the game.

But given the circumstances, the setup with the observer having already seen the game is a great innovation.

What I'd like to see more of is the obs should click on buildings in progress (like protoss buildings warping-in and there's just a circle and you don't know what it is) and random units so we can see upgrades more often.
Marines > everything
Attritive
Profile Joined December 2009
United States68 Posts
Last Edited: 2010-02-07 00:41:40
February 06 2010 23:17 GMT
#46
On February 07 2010 06:43 zatic wrote:
The casters can't control the observer for technical reasons. Yes there were slip ups in this cast but please don't exaggerate those few mistakes.

We have the same observers as for all the other TSL games and over all they are doing a good job.


Many of the casts have had bad "camera work". For example, the casters frequently have to tell the observer to look at something that he isn't, and sometimes he never does. I'm assuming that when Tasteless is frequently saying "look at X" he is telling the observer, but maybe he's just saying it to Artosis. Regardless, when he says that, the observer (hearing him or not) misses the indicated action/building/unit frequently.


User was banned for sending this PM to an admin:
The way you and your fellow admins handle this site disgusts me. You're a bunch of children and it made me feel nice to make fun of you.
pioneer8
Profile Joined January 2010
United States143 Posts
February 06 2010 23:18 GMT
#47
My suggestion was to make the entire tournament better by improving certain aspects of it. I said a few times that my primary suggestion is trying to be more cooperative with the commentators. It's just my opinion, im not trying to say the tournament or anybody sucks, and i shouldnt have said it was poor.

I also suggest that you figure out a way to observe in full screen mode. That would help alot. Thanks.
Ranix
Profile Blog Joined March 2009
United States666 Posts
February 06 2010 23:20 GMT
#48
On February 07 2010 08:18 pioneer8 wrote:
I also suggest that you figure out a way to observe in full screen mode. That would help alot. Thanks.


Man, the screenshot shows that he needs to be in windowed mode for all the transition images and to be on IRC if there is technical troubles. Like if the sound suddenly cuts off on the stream he wouldn't realize it because he wouldn't be able to see the IRC chat.
Legends never gg
Hot_Bid
Profile Blog Joined October 2003
Braavos36374 Posts
Last Edited: 2010-02-06 23:21:56
February 06 2010 23:20 GMT
#49
On February 07 2010 08:18 pioneer8 wrote:
My suggestion was to make the entire tournament better by improving certain aspects of it. I said a few times that my primary suggestion is trying to be more cooperative with the commentators. It's just my opinion, im not trying to say the tournament or anybody sucks, and i shouldnt have said it was poor.

I also suggest that you figure out a way to observe in full screen mode. That would help alot. Thanks.

I wish we could "figure that out" too. I also wish we could "figure out a way" to get $100,000 prize money and our own localized production studio. Thanks for your suggestions.

On February 07 2010 08:20 David Mudkips wrote:
Show nested quote +
On February 07 2010 08:18 pioneer8 wrote:
I also suggest that you figure out a way to observe in full screen mode. That would help alot. Thanks.


Man, the screenshot shows that he needs to be in windowed mode for all the transition images and to be on IRC if there is technical troubles. Like if the sound suddenly cuts off on the stream he wouldn't realize it because he wouldn't be able to see the IRC chat.

Correct. However, who knows. Maybe through the magical powers of "more cooperation and focus" we can somehow "just figure out" the "not that hard" Korean broadcast production value.
@Hot_Bid on Twitter - ESPORTS life since 2010 - http://i.imgur.com/U2psw.png
Attritive
Profile Joined December 2009
United States68 Posts
Last Edited: 2010-02-07 00:42:00
February 06 2010 23:20 GMT
#50
On February 07 2010 08:17 Chill wrote:
Show nested quote +
On February 07 2010 08:11 pioneer8 wrote:
On February 07 2010 08:08 Carnac wrote:
On February 07 2010 08:03 Chill wrote:
On February 07 2010 07:59 pioneer8 wrote:
I'm sorry, i shouldn't have said poor, i should have said mediocre. I'm trying to be objective. What the Koreans do isn't all that hard, it just takes cooperation, focus, and deep game knowledge. I'm just calling for the tournament to be improved. I know it's hard to be objective, but im really not trying to insult you personally.

Offer real suggestions. "Do it better" doesn't help. For comparison, try observing a game yourself and you will quickly see how difficult it is.

Seriously. How often have you watched a replay and missed stuff.

Even Korean camera controllers of progaming matches miss stuff and they do it for a living, doing it every week for years...

To Chill : The observer is as important as the commentators in a cast like this and it is similar to if the commentators pre-watched the game, it loses some of the surprise and intensity, and general excitement from the game observervation.

Howso? How are you infering excitement from the observer? How is an observer going to build surprise into a Starcraft game? These are real questions I expect you to answer.


You ask those questions in such a rude manner, like they cannot be answered. Are you questioning whether or not he knows the answers, or do you actually think he's wrong?

P.S. He's not.


User was banned for sending this PM to an admin:
The way you and your fellow admins handle this site disgusts me. You're a bunch of children and it made me feel nice to make fun of you.
Chill
Profile Blog Joined January 2005
Calgary25980 Posts
February 06 2010 23:22 GMT
#51
On February 07 2010 08:17 Attritive wrote:
Show nested quote +
On February 07 2010 06:43 zatic wrote:
The casters can't control the observer for technical reasons. Yes there were slip ups in this cast but please don't exaggerate those few mistakes.

We have the same observers as for all the other TSL games and over all they are doing a good job.


Many of the casts have had bad "camera work". For example, the casters frequently have to tell the observer to look at something that he isn't, and sometimes he never does. I'm assuming that when Tasteless is frequently saying "look at X" he is telling the observer, but maybe he's just saying it to Artosis. Regardless, when he says that, the observer (hearing him or not) misses the indicated action/building/unit frequently.

He's saying it for the benefit of the observer. There is no communication between caster and observer, so we can't know what they are looking at. Hence "frequently have to tell the observer to look at something that he isn't" is not true, since there is no way to know what he is looking at.

Look, Korean casters react to the observers. We are the opposite, the observer has to react to the caster, so if we can say something to trigger him to look at a location, of course we do. The end goal is that everyone is watching a united cast.
Moderator
Raelcun
Profile Blog Joined March 2008
United States3747 Posts
Last Edited: 2010-02-06 23:24:42
February 06 2010 23:23 GMT
#52
I'd just like to step up and say observing and controlling the camera for the stream IS HARD. Any of you guys trash talking about how bad the observing was ever tried it? You have to reduce your scroll speed so it doesnt go too fast, you can't click too fast you have to make sure you catch important buildings being built as well as any major engagements. Then when you have battles on two fronts you have to try and show both without switching back and forth too quickly.

ITS FUCKING HARD back the eff off the observing in the TSL2 isnt to the Korean standards you're using to seeing but still I'd like to see you try it.
Hot_Bid
Profile Blog Joined October 2003
Braavos36374 Posts
Last Edited: 2010-02-06 23:24:53
February 06 2010 23:24 GMT
#53
On February 07 2010 08:20 Attritive wrote:
Show nested quote +
On February 07 2010 08:17 Chill wrote:
On February 07 2010 08:11 pioneer8 wrote:
On February 07 2010 08:08 Carnac wrote:
On February 07 2010 08:03 Chill wrote:
On February 07 2010 07:59 pioneer8 wrote:
I'm sorry, i shouldn't have said poor, i should have said mediocre. I'm trying to be objective. What the Koreans do isn't all that hard, it just takes cooperation, focus, and deep game knowledge. I'm just calling for the tournament to be improved. I know it's hard to be objective, but im really not trying to insult you personally.

Offer real suggestions. "Do it better" doesn't help. For comparison, try observing a game yourself and you will quickly see how difficult it is.

Seriously. How often have you watched a replay and missed stuff.

Even Korean camera controllers of progaming matches miss stuff and they do it for a living, doing it every week for years...

To Chill : The observer is as important as the commentators in a cast like this and it is similar to if the commentators pre-watched the game, it loses some of the surprise and intensity, and general excitement from the game observervation.

Howso? How are you infering excitement from the observer? How is an observer going to build surprise into a Starcraft game? These are real questions I expect you to answer.


You ask those questions in such a rude manner, like they cannot be answered. Are you questioning whether or not he knows the answers, or do you actually think he's wrong?

P.S. He's not.

They are largely rhetorical questions, because its obvious what the answers are.

P.S. He is wrong. There is no difference with regards to spoilers between an obs pre-watching the reps and an obs not pre-watching the replays. It's always better for the obs to pre-watch in case so he doesn't miss simultaneous action. Just look at the complaints about this series, it was the only one that was not pre-watched (due to unforeseen snowstorm power outage). What pioneer8 is suggesting is that somehow the obs pre-watching is making the obsing worse when it's actually doing the opposite.

As long as the casters don't watch the replays the "liveness" is preserved.
@Hot_Bid on Twitter - ESPORTS life since 2010 - http://i.imgur.com/U2psw.png
Chill
Profile Blog Joined January 2005
Calgary25980 Posts
Last Edited: 2010-02-06 23:25:41
February 06 2010 23:24 GMT
#54
On February 07 2010 08:20 Attritive wrote:
Show nested quote +
On February 07 2010 08:17 Chill wrote:
On February 07 2010 08:11 pioneer8 wrote:
On February 07 2010 08:08 Carnac wrote:
On February 07 2010 08:03 Chill wrote:
On February 07 2010 07:59 pioneer8 wrote:
I'm sorry, i shouldn't have said poor, i should have said mediocre. I'm trying to be objective. What the Koreans do isn't all that hard, it just takes cooperation, focus, and deep game knowledge. I'm just calling for the tournament to be improved. I know it's hard to be objective, but im really not trying to insult you personally.

Offer real suggestions. "Do it better" doesn't help. For comparison, try observing a game yourself and you will quickly see how difficult it is.

Seriously. How often have you watched a replay and missed stuff.

Even Korean camera controllers of progaming matches miss stuff and they do it for a living, doing it every week for years...

To Chill : The observer is as important as the commentators in a cast like this and it is similar to if the commentators pre-watched the game, it loses some of the surprise and intensity, and general excitement from the game observervation.

Howso? How are you infering excitement from the observer? How is an observer going to build surprise into a Starcraft game? These are real questions I expect you to answer.


You ask those questions in such a rude manner, like they cannot be answered. Are you questioning whether or not he knows the answers, or do you actually think he's wrong?

P.S. He's not.

Yes they are real questions, feel free to jump in. Criticism is always appreciated if it ends in a tangible suggestion for improvement. I seriously am failing to see how forcing the observers not to prewatch the games would improve the experience when the basis of this thread is they are missing key moments.
Moderator
Attritive
Profile Joined December 2009
United States68 Posts
Last Edited: 2010-02-07 00:42:35
February 06 2010 23:24 GMT
#55
On February 07 2010 08:22 Chill wrote:
Show nested quote +
On February 07 2010 08:17 Attritive wrote:
On February 07 2010 06:43 zatic wrote:
The casters can't control the observer for technical reasons. Yes there were slip ups in this cast but please don't exaggerate those few mistakes.

We have the same observers as for all the other TSL games and over all they are doing a good job.


Many of the casts have had bad "camera work". For example, the casters frequently have to tell the observer to look at something that he isn't, and sometimes he never does. I'm assuming that when Tasteless is frequently saying "look at X" he is telling the observer, but maybe he's just saying it to Artosis. Regardless, when he says that, the observer (hearing him or not) misses the indicated action/building/unit frequently.

He's saying it for the benefit of the observer. There is no communication between caster and observer, so we can't know what they are looking at. Hence "frequently have to tell the observer to look at something that he isn't" is not true, since there is no way to know what he is looking at.

Look, Korean casters react to the observers. We are the opposite, the observer has to react to the caster, so if we can say something to trigger him to look at a location, of course we do. The end goal is that everyone is watching a united cast.


And the end result is the observer frequently missing things. So people try to point this out and get flamed by admins.


User was banned for sending this PM to an admin:
The way you and your fellow admins handle this site disgusts me. You're a bunch of children and it made me feel nice to make fun of you.
BruceLeeToss
Profile Joined August 2006
United States154 Posts
February 06 2010 23:25 GMT
#56
If and only IF they had the option to switch to FIRST PERSON POINT OF VIEW. That would be so much better.
["Skill is earned by hardwork, not dreaming."]
pioneer8
Profile Joined January 2010
United States143 Posts
February 06 2010 23:26 GMT
#57
On February 07 2010 08:20 Attritive wrote:
Show nested quote +
On February 07 2010 08:17 Chill wrote:
On February 07 2010 08:11 pioneer8 wrote:
On February 07 2010 08:08 Carnac wrote:
On February 07 2010 08:03 Chill wrote:
On February 07 2010 07:59 pioneer8 wrote:
I'm sorry, i shouldn't have said poor, i should have said mediocre. I'm trying to be objective. What the Koreans do isn't all that hard, it just takes cooperation, focus, and deep game knowledge. I'm just calling for the tournament to be improved. I know it's hard to be objective, but im really not trying to insult you personally.

Offer real suggestions. "Do it better" doesn't help. For comparison, try observing a game yourself and you will quickly see how difficult it is.

Seriously. How often have you watched a replay and missed stuff.

Even Korean camera controllers of progaming matches miss stuff and they do it for a living, doing it every week for years...

To Chill : The observer is as important as the commentators in a cast like this and it is similar to if the commentators pre-watched the game, it loses some of the surprise and intensity, and general excitement from the game observervation.

Howso? How are you infering excitement from the observer? How is an observer going to build surprise into a Starcraft game? These are real questions I expect you to answer.


You ask those questions in such a rude manner, like they cannot be answered. Are you questioning whether or not he knows the answers, or do you actually think he's wrong?

P.S. He's not.


As i said, "it is similar to if the commentators pre-watched the game, it loses some of the surprise and intensity, and general excitement," but for example, think of all the times in close intense games, observers making football coach esque drawing with his cursor to the audience to show what is going on, intensely looking from spot to spot, with interest and intensity.
Raelcun
Profile Blog Joined March 2008
United States3747 Posts
February 06 2010 23:27 GMT
#58
On February 07 2010 08:24 Attritive wrote:
Show nested quote +
On February 07 2010 08:22 Chill wrote:
On February 07 2010 08:17 Attritive wrote:
On February 07 2010 06:43 zatic wrote:
The casters can't control the observer for technical reasons. Yes there were slip ups in this cast but please don't exaggerate those few mistakes.

We have the same observers as for all the other TSL games and over all they are doing a good job.


Many of the casts have had bad "camera work". For example, the casters frequently have to tell the observer to look at something that he isn't, and sometimes he never does. I'm assuming that when Tasteless is frequently saying "look at X" he is telling the observer, but maybe he's just saying it to Artosis. Regardless, when he says that, the observer (hearing him or not) misses the indicated action/building/unit frequently.

He's saying it for the benefit of the observer. There is no communication between caster and observer, so we can't know what they are looking at. Hence "frequently have to tell the observer to look at something that he isn't" is not true, since there is no way to know what he is looking at.

Look, Korean casters react to the observers. We are the opposite, the observer has to react to the caster, so if we can say something to trigger him to look at a location, of course we do. The end goal is that everyone is watching a united cast.


And the end result is the observer frequently missing things. So people try to point this out and get flamed by admins.


Its not about pointing it out it's about HOW YOU POINT it out. And its not just the admins I find this thread horrible. So you took issue with a few points where they missed a few key moments on the stream. Don't degrade the ENTIRE observing for the TSL so far, be realistic point out specific examples and be constructive.
Hot_Bid
Profile Blog Joined October 2003
Braavos36374 Posts
February 06 2010 23:27 GMT
#59
On February 07 2010 08:24 Attritive wrote:
Show nested quote +
On February 07 2010 08:22 Chill wrote:
On February 07 2010 08:17 Attritive wrote:
On February 07 2010 06:43 zatic wrote:
The casters can't control the observer for technical reasons. Yes there were slip ups in this cast but please don't exaggerate those few mistakes.

We have the same observers as for all the other TSL games and over all they are doing a good job.


Many of the casts have had bad "camera work". For example, the casters frequently have to tell the observer to look at something that he isn't, and sometimes he never does. I'm assuming that when Tasteless is frequently saying "look at X" he is telling the observer, but maybe he's just saying it to Artosis. Regardless, when he says that, the observer (hearing him or not) misses the indicated action/building/unit frequently.

He's saying it for the benefit of the observer. There is no communication between caster and observer, so we can't know what they are looking at. Hence "frequently have to tell the observer to look at something that he isn't" is not true, since there is no way to know what he is looking at.

Look, Korean casters react to the observers. We are the opposite, the observer has to react to the caster, so if we can say something to trigger him to look at a location, of course we do. The end goal is that everyone is watching a united cast.


And the end result is the observer frequently missing things. So people try to point this out and get flamed by admins.

I don't think you fully read or understand the post conversation between Chill and pioneer8.

1. We say that the obs pre-watches replays to not miss things.
2. Carnac couldn't pre-watch JF-Terran, causing a few obsing errors.
3. Pioneer8 suggets that we are spoiling the matches or making them worse by obs pre-watching.
4. Chill calls him out on this.
5. You post that Chill is wrong and Pioneer8 is right.
@Hot_Bid on Twitter - ESPORTS life since 2010 - http://i.imgur.com/U2psw.png
Chill
Profile Blog Joined January 2005
Calgary25980 Posts
February 06 2010 23:27 GMT
#60
On February 07 2010 08:24 Attritive wrote:
Show nested quote +
On February 07 2010 08:22 Chill wrote:
On February 07 2010 08:17 Attritive wrote:
On February 07 2010 06:43 zatic wrote:
The casters can't control the observer for technical reasons. Yes there were slip ups in this cast but please don't exaggerate those few mistakes.

We have the same observers as for all the other TSL games and over all they are doing a good job.


Many of the casts have had bad "camera work". For example, the casters frequently have to tell the observer to look at something that he isn't, and sometimes he never does. I'm assuming that when Tasteless is frequently saying "look at X" he is telling the observer, but maybe he's just saying it to Artosis. Regardless, when he says that, the observer (hearing him or not) misses the indicated action/building/unit frequently.

He's saying it for the benefit of the observer. There is no communication between caster and observer, so we can't know what they are looking at. Hence "frequently have to tell the observer to look at something that he isn't" is not true, since there is no way to know what he is looking at.

Look, Korean casters react to the observers. We are the opposite, the observer has to react to the caster, so if we can say something to trigger him to look at a location, of course we do. The end goal is that everyone is watching a united cast.


And the end result is the observer frequently missing things. So people try to point this out and get flamed by admins.

How should we fix it? There's tons of other problems with the TSL, like I don't get shipped water by a bikini-clad servant while I cast, and my office chair doesn't have a build-in toilet. If there aren't realistic solutions to the problem then what are we to do besides explain why things are the way they are? "Do better" doesn't help us.
Moderator
Prev 1 2 3 4 5 11 12 13 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 9m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Creator 90
mouzHeroMarine 24
StarCraft: Brood War
Britney 30887
Larva 792
Stork 617
Pusan 480
EffOrt 447
firebathero 361
Rush 212
Light 192
Dewaltoss 134
TY 130
[ Show more ]
Snow 107
ToSsGirL 105
Aegong 82
Soulkey 56
zelot 53
Sharp 31
Barracks 31
sas.Sziky 29
Backho 27
Shinee 24
Sacsri 16
Icarus 16
sSak 15
yabsab 14
[sc1f]eonzerg 12
JulyZerg 11
Bale 4
Dota 2
Gorgc7926
singsing2140
XcaliburYe271
Fuzer 206
Counter-Strike
shoxiejesuss551
sgares243
Super Smash Bros
Westballz38
Other Games
B2W.Neo1021
DeMusliM405
Happy274
Lowko126
SortOf104
ArmadaUGS30
Trikslyr29
Organizations
Other Games
gamesdonequick2673
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 11 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt502
Upcoming Events
Epic.LAN
9m
Big Brain Bouts
4h 9m
sebesdes vs SpeCial
Harstem vs YoungYakov
GgMaChine vs uThermal
CranKy Ducklings
22h 9m
Epic.LAN
1d
CSO Contender
1d 5h
Sparkling Tuna Cup
1d 22h
Online Event
2 days
Esports World Cup
3 days
ByuN vs Astrea
Lambo vs HeRoMaRinE
Clem vs TBD
Solar vs Zoun
SHIN vs Reynor
Maru vs TriGGeR
herO vs Lancer
Cure vs ShoWTimE
Esports World Cup
4 days
Esports World Cup
5 days
[ Show More ]
Esports World Cup
6 days
Liquipedia Results

Completed

JPL Season 2
RSL Revival: Season 1
Murky Cup #2

Ongoing

BSL 2v2 Season 3
Copa Latinoamericana 4
Jiahua Invitational
BSL20 Non-Korean Championship
CSL Xiamen Invitational
CSL Xiamen Invitational: ShowMatche
Championship of Russia 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25

Upcoming

2025 ACS Season 2
CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
SEL Season 2 Championship
uThermal 2v2 Main Event
FEL Cracov 2025
Esports World Cup 2025
Underdog Cup #2
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.