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TSL Stream Obs - Page 12

Forum Index > TSL2 Forum
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Kiante
Profile Blog Joined December 2009
Australia7069 Posts
February 08 2010 04:56 GMT
#221
Just like to throw my support behind carnac and the team of Casters. They do an awesome job, makes this tournament feel so professional. Really taking foreign starcraft to another level, and they deserve to be congratulated along with everyone else who's contributed.
Writer
Waxangel
Profile Blog Joined September 2002
United States33539 Posts
February 08 2010 04:58 GMT
#222
In short,

The observer has missed or been slow to show certain key moments at times during the course of TSL. We would like it if that happened less frequently.

I think that's it?

AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
t00ey
Profile Joined January 2010
Canada57 Posts
Last Edited: 2010-02-08 06:09:09
February 08 2010 06:07 GMT
#223
I think the observer's are doing great and after seeing what their computer screens actually look like with all the programs running I am even more impressed with them. Only a fool would think it's an easy job. I am glad they are contributing their time and skills to do this and that goes for the casters as well.
GeneralStan
Profile Blog Joined August 2007
United States4789 Posts
February 08 2010 06:27 GMT
#224
I originally came in here to chime in on how the observer seemed poor during the JF - Gosi series, but I changed my mind.

A few big things got missed (One recall in particular was finally shown on screen after all the goons had already melted), which leads to a real cognitive dissonance, which makes it seem worse than it really is, because you remember the one time the observer wasn't showing the action in comparison to the ninety nine times he was.

So in hindsight, I want to say nice job observing and keep up the good work!
¯\_(ツ)_/¯
sword_siege
Profile Joined September 2002
United States624 Posts
Last Edited: 2010-02-08 07:10:46
February 08 2010 07:09 GMT
#225
Let me give you some context. I'm a married man 35 years old who's been following professional Starcraft ever since I finished up college. I'm a working professional and I have some understanding of what it takes to make the finished, polished product that TSL2 has become.

Is it perfect? Hell no but it's the best product the foreign SC scene has ever seen. The people and work that make this happen including: casters, project management, sponsors, video feeds, technical support, web site, interviews, promotions, contests and observers all deserve kudos.

Thank you all :-)
Subversive
Profile Joined October 2009
Australia2229 Posts
February 08 2010 10:32 GMT
#226
Wow I just wanted to say how impressed I am with the maturity of the admins. I've become a Hot_Bid fan just from reading this thread :D. Pages one-three had me laughing out loud at the absurdity of some of the 'objective' suggestions for 'improvements'. And I loved how Chill and Hot_Bid handled it. Hot_Bid in particular maintained this great calm and dignity in his many replies to the incessant flow of bad ideas and criticisms. (And Chill shutting people down and warning them was awesome :D )

And I loved how by page nine onwards Hot_Bid just went to full sarcasm mode. It was a cool read and I'm really glad one user was banned and the other warned for their crap. In summation I
<3 Chill, Hot_Bid, Carnac, Intrigue, Tasteless, Artosis, Day[9] and everyone else who's worked on the TSL2 - you guys are great
#1 Great fan ~ // Khan // FlaSh // JangBi // EffOrt //
RowdierBob
Profile Blog Joined May 2003
Australia13297 Posts
February 08 2010 11:52 GMT
#227
On February 08 2010 16:09 sword_siege wrote:
Let me give you some context. I'm a married man 35 years old who's been following professional Starcraft ever since I finished up college. I'm a working professional and I have some understanding of what it takes to make the finished, polished product that TSL2 has become.

Is it perfect? Hell no but it's the best product the foreign SC scene has ever seen. The people and work that make this happen including: casters, project management, sponsors, video feeds, technical support, web site, interviews, promotions, contests and observers all deserve kudos.

Thank you all :-)


This. Be a little more understanding people.
"Terrans are pretty much space-Australians" - H
Geo.Rion
Profile Blog Joined October 2008
7377 Posts
February 08 2010 12:14 GMT
#228
The obs missed quite a few things, the casters missed even more, so i don't think it would have been better to let them control what you see
"Protoss is a joke" Liquid`Jinro Okt.1. 2011
Inflexion
Profile Joined September 2009
Canada560 Posts
February 08 2010 13:42 GMT
#229
I have read almost everything in this thread and there are a number of points I agree with and disagree with. But, I absolutely have the utmost respect for Hot_Bid and the TL.net team for handling situations like these. The professionalism and the way they deal with feedback threads is pretty awesome to say the least.

The TSL's been great and I've watched every single cast to date. However, I do agree with iNc and others in that there can be some improvements. I'll like to offer some suggestions that I personally think would improve the quality of streams. The current situation (from reading this thread mainly) I see is that there is no possible way to 're-stream' back and forth between the relay (going out to the public) and commentators due to delay and other factors. There are just too many random variables including internet latency, stream delay, bandwidth, etc. If this was possible, it would eliminate a lot of the multi-tasking by the commentators/obs.

My solution is rather simple and I think can be implemented with all the technology TL.net is using at the moment. However, it does require more work and is almost entirely 'offline' which I can totally understand if the team may not like because it really does defeat the purpose and 'allure' of a live broadcasting event such as the TSL.

Basically, two teams are formed. The Obsing team and the commentating team. From what I understand there are only a select few who have a powerful enough computer to stream, encode, and obs the game (Carnac and Intrigue?). Well anyways, this is how I imagine my theory-crafting to work after the replay is acquired.

Obs team -
1. Get replays.
2. Watches all replays over to get an idea of where important moments are.
3. Obs team get in vent; all start game at same time.
4. Obs with all the equipment encodes (with all the intros, TSL logos, unit counters, etc)
5. While Obs-ing and recording game; the Obs can get feedback from their team to certain parts of map from vent
6. After recording VOD, send to commentators.

Commentators -
1. Commentate normally.
2. Record casting over the VOD much similar to dubbing.
3. Send VOD back to streamer

Obs team -
7. Run VOD to stream to viewers

Basically, this method accomplishes several things. The final product is no different (from the viewer's perspective) to what it is now atm. In addition, it's going to be very similar to watching live korean pro matches. The largest advantage I see this method offering is that the commentators will be able to do what they do best without all the added multi-tasking (controlling own screen, commentating, making sure vent is working, etc) involved (which iNc and others have pointed out is likely to result in uncomfortable casting situations). Also Artosis and Tasteless won't have to wake up at 4am to cast but, instead, will be able to cast at a better time.

As an added bonus, instead of recording the VOD from replays, the obs can do it while in the game between the two players. This will make the viewing experience exactly the same as the korean scene as viewers and commentators will not be able to see the queuing units, eggs morphing, etc. However, this can be a huge problem as lag can affect the two players. But, if obs has to leave mid-game, they can just go back to the replay and repeat the steps.

However, the drawbacks are that it will definitely require more work and it eliminates every 'live' aspect of the broadcast. But I definitely feel that the quality of the streams will increase while preserving the excitement and surprise factor that comes from the commentators' watching it for the first time. It also allows for an Obs-driven viewing experience which many people in this thread are talking about.

Just my 2 cents BTW, you guys are doing a fantastic job. Keep up the great work. Looking forward to see all your efforts pay off when Ret beats Idra in the most epic finals in foreigner SC history
Four wheels move the body; two wheels move the soul.
StylishVODs
Profile Joined December 2005
Sweden5331 Posts
February 10 2010 11:06 GMT
#230
I agree inflection. Can this be done?

I know it's hard to observe. I hope you can improve.
But this problem with the commentators watching their own view could and should be solved.
They should react to things we see on the stream to make it more exiting for the viewers.

For example; I'd hate to see an epic shuttlesnipe or recall with no reaction from the commentators at that exact moment.
According to Reach, he is the fastest learner he has ever seen. He start bw only like 2/3 years ago. Infact, his bw history knowledge is so limited, he didn't even know what the map Guillotine was.
dibban
Profile Joined July 2008
Sweden1279 Posts
February 10 2010 11:15 GMT
#231
One or two mistakes, which is totally fine. They are doing a great job!
이제동 - 이영호 since '07.
niteReloaded
Profile Blog Joined February 2007
Croatia5282 Posts
February 10 2010 11:34 GMT
#232
The problem is not in the obs, the problem is that it's not the same person watching and obsing. So there you are, following Day[9]'s stream of thought, his logic, his predictions, and the visuals that are supposed to back that up is coming from a different person. You can't make it better with this dual system.

Also, let's be honest, bigger slip-ups were made by commentators rather than the observers.
Mumblee
Profile Blog Joined May 2009
Canada256 Posts
February 10 2010 21:48 GMT
#233
I think observing is one of those things that you don't notice when it's good and totally freak out when it's bad. I've been really frustrated because I'll see things going on on the minimap that I can't really see maybe a handful of times a cast, and then for the rest of the 3 hours it's awesome and non-notable. Therefore, when you think back after the cast, all you remember are the things that were missed.
wishbones
Profile Blog Joined April 2009
Canada2600 Posts
Last Edited: 2010-02-10 23:00:26
February 10 2010 22:59 GMT
#234
well since there are 12 pages.

I find that the observer doesnt always follow the casters. Ive played the observer role, and i always follow what the casters are saying. Maybe he needs to hear the cast if he isnt already.
joined TL.net in 2006 (aka GMer) - http://www.teamliquid.net/forum/viewmessage.php?topic_id=41944#2
Kennigit *
Profile Blog Joined October 2006
Canada19447 Posts
February 10 2010 23:00 GMT
#235
On February 11 2010 07:59 wishbones wrote:
well since there are 12 pages.

I find that the observer doesnt always follow the casters. Ive done it, and i always follow what the casters are saying. Maybe he needs to hear it if he isnt already.

What if the casters aren't looking at important action?
KwarK
Profile Blog Joined July 2006
United States43540 Posts
Last Edited: 2010-02-11 00:42:10
February 11 2010 00:01 GMT
#236
Yeah, I find the observer is generally more aware of the action than the casters. TT1 vs White-Ra game 3 TT1 did a reaver speedshuttle opening which is really, really committed and White-Ra killed it for no losses with a dragoon intercept. Observer showed the shuttle, showed the dragoons and then showed the fight while the casters were just talking about random theoretical shit.
There again, I assume the observer has seen the game before and is aware of the critical points whereas the casters are in the dark. Still, I have no complaints. I remember one korean vod where the zerg 5 pooled but if it wasn't for the unit counting station we'd not know. The screen stayed on the same part of the Protoss base for the first minute or so, as if the guy was afk.
ModeratorThe angels have the phone box
agen
Profile Joined October 2008
Barbados111 Posts
February 11 2010 01:30 GMT
#237
I wonder how long editing all the posts in this thread would take.

Anyway, the TSL is very high quality, etc.

One potentially constructive piece of advice might be for the observers to use the arrow keys.

Korean observers move around the map (except for mini-map movements) using the arrow keys rather than the mouse. This is because mouse movements across the screen are distracting.

It's not much of a problem (obviously), but it seems like a simple enough suggestion to implement.
Cyrox
Profile Joined October 2007
Sweden147 Posts
February 11 2010 01:31 GMT
#238
On February 07 2010 07:52 Carnac wrote:
Why dont you provide us with a TV studio and pay for everyone (players & casters) to do it from there?


Well take my advice and charge for TSL.
SonuvBob
Profile Blog Joined October 2006
Aiur21550 Posts
February 11 2010 01:32 GMT
#239
On February 11 2010 10:30 agen wrote:
I wonder how long editing all the posts in this thread would take.

Anyway, the TSL is very high quality, etc.

One potentially constructive piece of advice might be for the observers to use the arrow keys.

Korean observers move around the map (except for mini-map movements) using the arrow keys rather than the mouse. This is because mouse movements across the screen are distracting.

It's not much of a problem (obviously), but it seems like a simple enough suggestion to implement.

They use arrow keys.
Administrator
agen
Profile Joined October 2008
Barbados111 Posts
February 11 2010 01:34 GMT
#240
On February 11 2010 10:32 SonuvBob wrote:
Show nested quote +
On February 11 2010 10:30 agen wrote:
I wonder how long editing all the posts in this thread would take.

Anyway, the TSL is very high quality, etc.

One potentially constructive piece of advice might be for the observers to use the arrow keys.

Korean observers move around the map (except for mini-map movements) using the arrow keys rather than the mouse. This is because mouse movements across the screen are distracting.

It's not much of a problem (obviously), but it seems like a simple enough suggestion to implement.

They use arrow keys.


My bad.
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