TSL Stream Obs - Page 12
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Kiante
Australia7069 Posts
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Waxangel
United States33087 Posts
The observer has missed or been slow to show certain key moments at times during the course of TSL. We would like it if that happened less frequently. I think that's it? | ||
t00ey
Canada57 Posts
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GeneralStan
United States4789 Posts
A few big things got missed (One recall in particular was finally shown on screen after all the goons had already melted), which leads to a real cognitive dissonance, which makes it seem worse than it really is, because you remember the one time the observer wasn't showing the action in comparison to the ninety nine times he was. So in hindsight, I want to say nice job observing and keep up the good work! | ||
sword_siege
United States624 Posts
Is it perfect? Hell no but it's the best product the foreign SC scene has ever seen. The people and work that make this happen including: casters, project management, sponsors, video feeds, technical support, web site, interviews, promotions, contests and observers all deserve kudos. Thank you all :-) | ||
Subversive
Australia2229 Posts
And I loved how by page nine onwards Hot_Bid just went to full sarcasm mode. It was a cool read and I'm really glad one user was banned and the other warned for their crap. In summation I <3 Chill, Hot_Bid, Carnac, Intrigue, Tasteless, Artosis, Day[9] and everyone else who's worked on the TSL2 - you guys are great ![]() | ||
RowdierBob
Australia12800 Posts
On February 08 2010 16:09 sword_siege wrote: Let me give you some context. I'm a married man 35 years old who's been following professional Starcraft ever since I finished up college. I'm a working professional and I have some understanding of what it takes to make the finished, polished product that TSL2 has become. Is it perfect? Hell no but it's the best product the foreign SC scene has ever seen. The people and work that make this happen including: casters, project management, sponsors, video feeds, technical support, web site, interviews, promotions, contests and observers all deserve kudos. Thank you all :-) This. Be a little more understanding people. | ||
Geo.Rion
7377 Posts
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Inflexion
Canada560 Posts
The TSL's been great and I've watched every single cast to date. However, I do agree with iNc and others in that there can be some improvements. I'll like to offer some suggestions that I personally think would improve the quality of streams. The current situation (from reading this thread mainly) I see is that there is no possible way to 're-stream' back and forth between the relay (going out to the public) and commentators due to delay and other factors. There are just too many random variables including internet latency, stream delay, bandwidth, etc. If this was possible, it would eliminate a lot of the multi-tasking by the commentators/obs. My solution is rather simple and I think can be implemented with all the technology TL.net is using at the moment. However, it does require more work and is almost entirely 'offline' which I can totally understand if the team may not like because it really does defeat the purpose and 'allure' of a live broadcasting event such as the TSL. Basically, two teams are formed. The Obsing team and the commentating team. From what I understand there are only a select few who have a powerful enough computer to stream, encode, and obs the game (Carnac and Intrigue?). Well anyways, this is how I imagine my theory-crafting to work after the replay is acquired. Obs team - 1. Get replays. 2. Watches all replays over to get an idea of where important moments are. 3. Obs team get in vent; all start game at same time. 4. Obs with all the equipment encodes (with all the intros, TSL logos, unit counters, etc) 5. While Obs-ing and recording game; the Obs can get feedback from their team to certain parts of map from vent 6. After recording VOD, send to commentators. Commentators - 1. Commentate normally. 2. Record casting over the VOD much similar to dubbing. 3. Send VOD back to streamer Obs team - 7. Run VOD to stream to viewers Basically, this method accomplishes several things. The final product is no different (from the viewer's perspective) to what it is now atm. In addition, it's going to be very similar to watching live korean pro matches. The largest advantage I see this method offering is that the commentators will be able to do what they do best without all the added multi-tasking (controlling own screen, commentating, making sure vent is working, etc) involved (which iNc and others have pointed out is likely to result in uncomfortable casting situations). Also Artosis and Tasteless won't have to wake up at 4am to cast but, instead, will be able to cast at a better time. As an added bonus, instead of recording the VOD from replays, the obs can do it while in the game between the two players. This will make the viewing experience exactly the same as the korean scene as viewers and commentators will not be able to see the queuing units, eggs morphing, etc. However, this can be a huge problem as lag can affect the two players. But, if obs has to leave mid-game, they can just go back to the replay and repeat the steps. However, the drawbacks are that it will definitely require more work and it eliminates every 'live' aspect of the broadcast. But I definitely feel that the quality of the streams will increase while preserving the excitement and surprise factor that comes from the commentators' watching it for the first time. It also allows for an Obs-driven viewing experience which many people in this thread are talking about. Just my 2 cents ![]() ![]() | ||
StylishVODs
Sweden5331 Posts
I know it's hard to observe. I hope you can improve. But this problem with the commentators watching their own view could and should be solved. They should react to things we see on the stream to make it more exiting for the viewers. For example; I'd hate to see an epic shuttlesnipe or recall with no reaction from the commentators at that exact moment. | ||
dibban
Sweden1279 Posts
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niteReloaded
Croatia5281 Posts
Also, let's be honest, bigger slip-ups were made by commentators rather than the observers. | ||
Mumblee
Canada256 Posts
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wishbones
Canada2600 Posts
I find that the observer doesnt always follow the casters. Ive played the observer role, and i always follow what the casters are saying. Maybe he needs to hear the cast if he isnt already. | ||
Kennigit
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Canada19447 Posts
On February 11 2010 07:59 wishbones wrote: well since there are 12 pages. I find that the observer doesnt always follow the casters. Ive done it, and i always follow what the casters are saying. Maybe he needs to hear it if he isnt already. What if the casters aren't looking at important action? | ||
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KwarK
United States41982 Posts
There again, I assume the observer has seen the game before and is aware of the critical points whereas the casters are in the dark. Still, I have no complaints. I remember one korean vod where the zerg 5 pooled but if it wasn't for the unit counting station we'd not know. The screen stayed on the same part of the Protoss base for the first minute or so, as if the guy was afk. | ||
agen
Barbados111 Posts
Anyway, the TSL is very high quality, etc. One potentially constructive piece of advice might be for the observers to use the arrow keys. Korean observers move around the map (except for mini-map movements) using the arrow keys rather than the mouse. This is because mouse movements across the screen are distracting. It's not much of a problem (obviously), but it seems like a simple enough suggestion to implement. | ||
Cyrox
Sweden147 Posts
On February 07 2010 07:52 Carnac wrote: Why dont you provide us with a TV studio and pay for everyone (players & casters) to do it from there? Well take my advice and charge for TSL. | ||
SonuvBob
Aiur21549 Posts
On February 11 2010 10:30 agen wrote: I wonder how long editing all the posts in this thread would take. Anyway, the TSL is very high quality, etc. One potentially constructive piece of advice might be for the observers to use the arrow keys. Korean observers move around the map (except for mini-map movements) using the arrow keys rather than the mouse. This is because mouse movements across the screen are distracting. It's not much of a problem (obviously), but it seems like a simple enough suggestion to implement. They use arrow keys. | ||
agen
Barbados111 Posts
My bad. | ||
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