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Please remember that while this thread is for QQ and venting about the game, racism is not tolerated here on LD. |
On July 27 2012 07:29 red_b wrote: play with friends
lose a bunch of games
get moved back down to high after only one day in very high
fml at least you didnt win a game with friends you shouldnt have, our collective mmr gets catapulted so you have a 1/3 win rate for your next 30 games
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i think 30% winrate is like standard actually
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Holy...we didn't deserve to win this game. Really not. I am Viper, and dominating. Feel my strength fading as the midgame ends, but we have Void. He can carry this. I'm sure of...oh god he dies again. Again. Again. We tell him to back off, he charges in. Low point is his ulti at 50 HP, where he catches me and a few from the enemy team then dies. Enemy BH goes for Radiance first, still dominates. Game turns around when I have enough survivability to get gem, at which point we take 2 sets of rax. Then Void suicides a few times again. He builds multiple orbs, and other shenanigans. In the end I outfarm him, even though he went Midas first. He ends the game with 13 deaths, which should be illegal for a hard carry.
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On July 27 2012 02:48 Erasme wrote: I'm sorry, if you want to balance the game for the average joe, I don't even know wtf are you doing in teamliquid.
this is a SC2 forum - why do you expect to find nothing but hardcore dota players here?
On July 27 2012 06:41 kellymilkies wrote:Show nested quote +On July 27 2012 01:23 Quotidian wrote:On July 27 2012 01:11 Heh_ wrote: Well I guess it sucks to be stuck in "elo hell". You suck, your allies suck and your opponents suck. At the level I'm playing, I don't experience whatever you're talking about. Me and my allies can coordinate ganks pretty well, have good map awareness, know how to stick as a team etc.
"Shitty heroes and shitty items" is what happens when you don't know how to play. Like shadow shaman building SnY (seen it before). Again, it's a consequence of being stuck in "elo hell".
TLDR: Don't blame the game if you're bad at it. even people like Purge talks about "bad heroes" (Sven for instance) so it's obviously something that's endemic to the game, not just to the level of play. TLDR: whatever.. get off your high horse On July 27 2012 00:58 Erasme wrote: I see that you didn't try to communicate, because in most of my games, even if we're not an oiled machine, we're still (trying to) coordinate. If you don't like teamgames where you can chose your strategy, then you should stick to sc2. It really feels like you're blaming the game because you lose tho. stop assuming. I have commends for "leadership" just like everyone else does. I'm not blaming the game because I lose.. I just as often stuck with the feeling that a lot of the games I win are because of adventitious team picks, so it goes both ways. It's obvious that people aren't interested in looking at dota at any deeper level here, so whatever, I'll let it go. There is no such thing as a bad hero, sure there are bad builds but most of this have to do with skill. I can go SF hex and heart even though im an agi hero if I am raping, because it doesnt matter when im already over level etc. (This is a very loose example, but yes I have bought basher on QOP before because I was already owning).
opinions differ there, obviously. Even pro players Purge has interviewed has talked about certain heroes being bad, for instance Shadow Fiend as a lategame carry (I don't remember who said this, but it's on Purge's channel) So whatever.. opinions differ
You are being completely rude here by telling people to get off their high horse when after reading your posts you obviously don't understand the game very well atm and talking about it from a new comer point of view.
[...]
I can empathize with how you feel but not with the way you reply aggressively to people who are trying to explain. Dont take it too personally!!
oh stop... the people I was replying to "aggressively" were people who were aggressive towards me first. No one has been trying to explain anything. Posters like "Heh_" never wanted to be helpful, he wanted to assert his dota dominance (talk about a pointless quality to possess) and to put me down and to tell me I don't know what I'm talking about. There has been overly presumptive posts suggesting that I always pick a carry and don't pick according to enemy team composition, when the opposite is actually the case -- just because that is apparently what new players do according to this guy.
If I need to sink 1000 hours into the game to understand it "very well atm" then that just reaffirms my point: The game is way too complex for its own good, it has way too many obscure elements, and a traditional Valve game would've weeded that kind of garbage out because they usually understand that those kind of things makes a game worse. But in this case they've unfortunately decided to do a very straight port instead of taking the opportunity to improve upon a deeply flawed, but still weirdly popular game. Dota is basically the textbook example of "feature creep."
I absolutely know what I'm talking about, because I'm talking about my experience as a player of my particular level. If you think Valve isn't seriously concerned with the new player experience, then you're living in La-La Land. Just because I haven't autism'd my way to higher levels of "understanding," doesn't mean I can't spot a horribly designed mess of a game when I see one.
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On July 27 2012 11:08 Quotidian wrote:Show nested quote +On July 27 2012 02:48 Erasme wrote: I'm sorry, if you want to balance the game for the average joe, I don't even know wtf are you doing in teamliquid. this is a SC2 forum - why do you expect to find nothing but hardcore dota players here? Show nested quote +On July 27 2012 06:41 kellymilkies wrote:On July 27 2012 01:23 Quotidian wrote:On July 27 2012 01:11 Heh_ wrote: Well I guess it sucks to be stuck in "elo hell". You suck, your allies suck and your opponents suck. At the level I'm playing, I don't experience whatever you're talking about. Me and my allies can coordinate ganks pretty well, have good map awareness, know how to stick as a team etc.
"Shitty heroes and shitty items" is what happens when you don't know how to play. Like shadow shaman building SnY (seen it before). Again, it's a consequence of being stuck in "elo hell".
TLDR: Don't blame the game if you're bad at it. even people like Purge talks about "bad heroes" (Sven for instance) so it's obviously something that's endemic to the game, not just to the level of play. TLDR: whatever.. get off your high horse On July 27 2012 00:58 Erasme wrote: I see that you didn't try to communicate, because in most of my games, even if we're not an oiled machine, we're still (trying to) coordinate. If you don't like teamgames where you can chose your strategy, then you should stick to sc2. It really feels like you're blaming the game because you lose tho. stop assuming. I have commends for "leadership" just like everyone else does. I'm not blaming the game because I lose.. I just as often stuck with the feeling that a lot of the games I win are because of adventitious team picks, so it goes both ways. It's obvious that people aren't interested in looking at dota at any deeper level here, so whatever, I'll let it go. There is no such thing as a bad hero, sure there are bad builds but most of this have to do with skill. I can go SF hex and heart even though im an agi hero if I am raping, because it doesnt matter when im already over level etc. (This is a very loose example, but yes I have bought basher on QOP before because I was already owning). opinions differ there, obviously. Even pro players Purge has interviewed has talked about certain heroes being bad, for instance Shadow Fiend as a lategame carry (I don't remember who said this, but it's on Purge's channel) So whatever.. opinions differ Show nested quote +You are being completely rude here by telling people to get off their high horse when after reading your posts you obviously don't understand the game very well atm and talking about it from a new comer point of view.
[...]
I can empathize with how you feel but not with the way you reply aggressively to people who are trying to explain. Dont take it too personally!! oh stop... the people I was replying to "aggressively" were people who were aggressive towards me first. No one has been trying to explain anything. Posters like "Heh_" never wanted to be helpful, he wanted to assert his dota dominance (talk about a pointless quality to possess) and to put me down and to tell me I don't know what I'm talking about. There has been overly presumptive posts suggesting that I always pick a carry and don't pick according to enemy team composition, when the opposite is actually the case -- just because that is apparently what new players do according to this guy. If I need to sink 1000 hours into the game to understand it "very well atm" then that just reaffirms my point: The game is way too complex for its own good, it has way too many obscure elements, and a traditional Valve game would've weeded that kind of garbage out because they usually understand that those kind of things makes a game worse. But in this case they've unfortunately decided to do a very straight port instead of taking the opportunity to improve upon a deeply flawed, but still weirdly popular game. Dota is basically the textbook example of "feature creep." I absolutely know what I'm talking about, because I'm talking about my experience as a player of my particular level. If you think Valve isn't seriously concerned with the new player experience, then you're living in La-La Land. Just because I haven't autism'd my way to higher levels of "understanding," doesn't mean I can't spot a horribly designed mess of a game when I see one.
Ok, I'm at school, and this post made me log in. You're complaining that the game is complex, what? In this day and age, with Call of Duty and Angry birds being the pinnacle of modern mass-gaming, you bitch that it takes some time to learn? Working, "balanced" complexity is what hardcore gamers (not pro, not semipro, but people who are gamers rather than individuals who play games) desire. I got into DOTA2 a few months back after never playing a MOBA before. I played my first 30 games, i fed, i died, i sucked. Then I learned. And learned more. And learned more. As of today, I'll be breaking 1000 hours in the game. I'm still learning.
Deep complexity, synergy, choices, and skillcaps are what make games good. Sorry, I can't in any way condone your desire to make DOTA2 replace your angrybirds daily game fix.
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damn donks speaking portuguese and going 7-12/0-6 respectively, 30-0 cs at the end of a 40 min game and spent the last 15 minutes spamming caps in chat and pinging. you make me frown!
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so why did valve decide to make neutral creeps running away when hit by invisible units??? I can't jungle storm any more
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FREEAGLELAND26781 Posts
because that's how it's supposed to be
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On July 27 2012 11:08 Quotidian wrote:Show nested quote +On July 27 2012 02:48 Erasme wrote: I'm sorry, if you want to balance the game for the average joe, I don't even know wtf are you doing in teamliquid. this is a SC2 forum - why do you expect to find nothing but hardcore dota players here? Show nested quote +On July 27 2012 06:41 kellymilkies wrote:On July 27 2012 01:23 Quotidian wrote:On July 27 2012 01:11 Heh_ wrote: Well I guess it sucks to be stuck in "elo hell". You suck, your allies suck and your opponents suck. At the level I'm playing, I don't experience whatever you're talking about. Me and my allies can coordinate ganks pretty well, have good map awareness, know how to stick as a team etc.
"Shitty heroes and shitty items" is what happens when you don't know how to play. Like shadow shaman building SnY (seen it before). Again, it's a consequence of being stuck in "elo hell".
TLDR: Don't blame the game if you're bad at it. even people like Purge talks about "bad heroes" (Sven for instance) so it's obviously something that's endemic to the game, not just to the level of play. TLDR: whatever.. get off your high horse On July 27 2012 00:58 Erasme wrote: I see that you didn't try to communicate, because in most of my games, even if we're not an oiled machine, we're still (trying to) coordinate. If you don't like teamgames where you can chose your strategy, then you should stick to sc2. It really feels like you're blaming the game because you lose tho. stop assuming. I have commends for "leadership" just like everyone else does. I'm not blaming the game because I lose.. I just as often stuck with the feeling that a lot of the games I win are because of adventitious team picks, so it goes both ways. It's obvious that people aren't interested in looking at dota at any deeper level here, so whatever, I'll let it go. There is no such thing as a bad hero, sure there are bad builds but most of this have to do with skill. I can go SF hex and heart even though im an agi hero if I am raping, because it doesnt matter when im already over level etc. (This is a very loose example, but yes I have bought basher on QOP before because I was already owning). opinions differ there, obviously. Even pro players Purge has interviewed has talked about certain heroes being bad, for instance Shadow Fiend as a lategame carry (I don't remember who said this, but it's on Purge's channel) So whatever.. opinions differ Show nested quote +You are being completely rude here by telling people to get off their high horse when after reading your posts you obviously don't understand the game very well atm and talking about it from a new comer point of view.
[...]
I can empathize with how you feel but not with the way you reply aggressively to people who are trying to explain. Dont take it too personally!! oh stop... the people I was replying to "aggressively" were people who were aggressive towards me first. No one has been trying to explain anything. Posters like "Heh_" never wanted to be helpful, he wanted to assert his dota dominance (talk about a pointless quality to possess) and to put me down and to tell me I don't know what I'm talking about. There has been overly presumptive posts suggesting that I always pick a carry and don't pick according to enemy team composition, when the opposite is actually the case -- just because that is apparently what new players do according to this guy. If I need to sink 1000 hours into the game to understand it "very well atm" then that just reaffirms my point: The game is way too complex for its own good, it has way too many obscure elements, and a traditional Valve game would've weeded that kind of garbage out because they usually understand that those kind of things makes a game worse. But in this case they've unfortunately decided to do a very straight port instead of taking the opportunity to improve upon a deeply flawed, but still weirdly popular game. Dota is basically the textbook example of "feature creep." I absolutely know what I'm talking about, because I'm talking about my experience as a player of my particular level. If you think Valve isn't seriously concerned with the new player experience, then you're living in La-La Land. Just because I haven't autism'd my way to higher levels of "understanding," doesn't mean I can't spot a horribly designed mess of a game when I see one.
Game is too hard for you, stop playing maybe =)
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On July 27 2012 11:38 Audemed wrote:Show nested quote +On July 27 2012 11:08 Quotidian wrote:On July 27 2012 02:48 Erasme wrote: I'm sorry, if you want to balance the game for the average joe, I don't even know wtf are you doing in teamliquid. this is a SC2 forum - why do you expect to find nothing but hardcore dota players here? On July 27 2012 06:41 kellymilkies wrote:On July 27 2012 01:23 Quotidian wrote:On July 27 2012 01:11 Heh_ wrote: Well I guess it sucks to be stuck in "elo hell". You suck, your allies suck and your opponents suck. At the level I'm playing, I don't experience whatever you're talking about. Me and my allies can coordinate ganks pretty well, have good map awareness, know how to stick as a team etc.
"Shitty heroes and shitty items" is what happens when you don't know how to play. Like shadow shaman building SnY (seen it before). Again, it's a consequence of being stuck in "elo hell".
TLDR: Don't blame the game if you're bad at it. even people like Purge talks about "bad heroes" (Sven for instance) so it's obviously something that's endemic to the game, not just to the level of play. TLDR: whatever.. get off your high horse On July 27 2012 00:58 Erasme wrote: I see that you didn't try to communicate, because in most of my games, even if we're not an oiled machine, we're still (trying to) coordinate. If you don't like teamgames where you can chose your strategy, then you should stick to sc2. It really feels like you're blaming the game because you lose tho. stop assuming. I have commends for "leadership" just like everyone else does. I'm not blaming the game because I lose.. I just as often stuck with the feeling that a lot of the games I win are because of adventitious team picks, so it goes both ways. It's obvious that people aren't interested in looking at dota at any deeper level here, so whatever, I'll let it go. There is no such thing as a bad hero, sure there are bad builds but most of this have to do with skill. I can go SF hex and heart even though im an agi hero if I am raping, because it doesnt matter when im already over level etc. (This is a very loose example, but yes I have bought basher on QOP before because I was already owning). opinions differ there, obviously. Even pro players Purge has interviewed has talked about certain heroes being bad, for instance Shadow Fiend as a lategame carry (I don't remember who said this, but it's on Purge's channel) So whatever.. opinions differ You are being completely rude here by telling people to get off their high horse when after reading your posts you obviously don't understand the game very well atm and talking about it from a new comer point of view.
[...]
I can empathize with how you feel but not with the way you reply aggressively to people who are trying to explain. Dont take it too personally!! oh stop... the people I was replying to "aggressively" were people who were aggressive towards me first. No one has been trying to explain anything. Posters like "Heh_" never wanted to be helpful, he wanted to assert his dota dominance (talk about a pointless quality to possess) and to put me down and to tell me I don't know what I'm talking about. There has been overly presumptive posts suggesting that I always pick a carry and don't pick according to enemy team composition, when the opposite is actually the case -- just because that is apparently what new players do according to this guy. If I need to sink 1000 hours into the game to understand it "very well atm" then that just reaffirms my point: The game is way too complex for its own good, it has way too many obscure elements, and a traditional Valve game would've weeded that kind of garbage out because they usually understand that those kind of things makes a game worse. But in this case they've unfortunately decided to do a very straight port instead of taking the opportunity to improve upon a deeply flawed, but still weirdly popular game. Dota is basically the textbook example of "feature creep." I absolutely know what I'm talking about, because I'm talking about my experience as a player of my particular level. If you think Valve isn't seriously concerned with the new player experience, then you're living in La-La Land. Just because I haven't autism'd my way to higher levels of "understanding," doesn't mean I can't spot a horribly designed mess of a game when I see one. Ok, I'm at school, and this post made me log in. You're complaining that the game is complex, what? In this day and age, with Call of Duty and Angry birds being the pinnacle of modern mass-gaming, you bitch that it takes some time to learn? Working, "balanced" complexity is what hardcore gamers (not pro, not semipro, but people who are gamers rather than individuals who play games) desire. I got into DOTA2 a few months back after never playing a MOBA before. I played my first 30 games, i fed, i died, i sucked. Then I learned. And learned more. And learned more. As of today, I'll be breaking 1000 hours in the game. I'm still learning. Deep complexity, synergy, choices, and skillcaps are what make games good. Sorry, I can't in any way condone your desire to make DOTA2 replace your angrybirds daily game fix. Couldn't have said it any better. BW and SC2 have really high skill caps, especially the former. There are THOUSANDS of players who've accumulated THOUSANDS of hours of play time and are no where close to the skill level of the pros. So should Blizzard nerf the game because it's the kind of garbage that makes a game worse? Fuck no. If controlling a SINGLE unit with a small number of spells is too difficult for Quotidian, then he better look for another game. The fact is, he's stuck in elo hell and playing against players who are dumber than bots.
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On July 27 2012 12:39 flamewheel wrote: because that's how it's supposed to be was it like that in the original?
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On July 27 2012 11:08 Quotidian wrote:Show nested quote +On July 27 2012 02:48 Erasme wrote: I'm sorry, if you want to balance the game for the average joe, I don't even know wtf are you doing in teamliquid. this is a SC2 forum - why do you expect to find nothing but hardcore dota players here? Show nested quote +On July 27 2012 06:41 kellymilkies wrote:On July 27 2012 01:23 Quotidian wrote:On July 27 2012 01:11 Heh_ wrote: Well I guess it sucks to be stuck in "elo hell". You suck, your allies suck and your opponents suck. At the level I'm playing, I don't experience whatever you're talking about. Me and my allies can coordinate ganks pretty well, have good map awareness, know how to stick as a team etc.
"Shitty heroes and shitty items" is what happens when you don't know how to play. Like shadow shaman building SnY (seen it before). Again, it's a consequence of being stuck in "elo hell".
TLDR: Don't blame the game if you're bad at it. even people like Purge talks about "bad heroes" (Sven for instance) so it's obviously something that's endemic to the game, not just to the level of play. TLDR: whatever.. get off your high horse On July 27 2012 00:58 Erasme wrote: I see that you didn't try to communicate, because in most of my games, even if we're not an oiled machine, we're still (trying to) coordinate. If you don't like teamgames where you can chose your strategy, then you should stick to sc2. It really feels like you're blaming the game because you lose tho. stop assuming. I have commends for "leadership" just like everyone else does. I'm not blaming the game because I lose.. I just as often stuck with the feeling that a lot of the games I win are because of adventitious team picks, so it goes both ways. It's obvious that people aren't interested in looking at dota at any deeper level here, so whatever, I'll let it go. There is no such thing as a bad hero, sure there are bad builds but most of this have to do with skill. I can go SF hex and heart even though im an agi hero if I am raping, because it doesnt matter when im already over level etc. (This is a very loose example, but yes I have bought basher on QOP before because I was already owning). opinions differ there, obviously. Even pro players Purge has interviewed has talked about certain heroes being bad, for instance Shadow Fiend as a lategame carry (I don't remember who said this, but it's on Purge's channel) So whatever.. opinions differ Show nested quote +You are being completely rude here by telling people to get off their high horse when after reading your posts you obviously don't understand the game very well atm and talking about it from a new comer point of view.
[...]
I can empathize with how you feel but not with the way you reply aggressively to people who are trying to explain. Dont take it too personally!! oh stop... the people I was replying to "aggressively" were people who were aggressive towards me first. No one has been trying to explain anything. Posters like "Heh_" never wanted to be helpful, he wanted to assert his dota dominance (talk about a pointless quality to possess) and to put me down and to tell me I don't know what I'm talking about. There has been overly presumptive posts suggesting that I always pick a carry and don't pick according to enemy team composition, when the opposite is actually the case -- just because that is apparently what new players do according to this guy. If I need to sink 1000 hours into the game to understand it "very well atm" then that just reaffirms my point: The game is way too complex for its own good, it has way too many obscure elements, and a traditional Valve game would've weeded that kind of garbage out because they usually understand that those kind of things makes a game worse. But in this case they've unfortunately decided to do a very straight port instead of taking the opportunity to improve upon a deeply flawed, but still weirdly popular game. Dota is basically the textbook example of "feature creep." I absolutely know what I'm talking about, because I'm talking about my experience as a player of my particular level. If you think Valve isn't seriously concerned with the new player experience, then you're living in La-La Land. Just because I haven't autism'd my way to higher levels of "understanding," doesn't mean I can't spot a horribly designed mess of a game when I see one. Just.......wut. Go play, Oh, I dunno, tic-tac-to or something. Dota IS a very complicated game, but the way MM works, if you're horrific, you'll be playing with horrific players, so it should all even out. Don't bash a game for requiring too much knowledge and skill, especially in this day of CoD and Angry Birds being the popular "video games". No, you cannot be top tier averaging 3 hours of causal play time a week. If that upsets you, just find another game, noone is making you stay.
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That feeling when you are a sniper solo middle and heroes like bat/invoker/qop rape your face the moment you appear out of fog of war. :l
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On July 27 2012 12:50 brachester wrote:Show nested quote +On July 27 2012 12:39 flamewheel wrote: because that's how it's supposed to be was it like that in the original? yes
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On July 27 2012 13:28 BlindKill wrote: That feeling when you are a sniper solo middle and heroes like bat/invoker/qop rape your face the moment you appear out of fog of war. :l
its your fault for picking a terrible hero there are much much much stronger ranged heroes that do his what sniper does but a million times better
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On July 27 2012 13:49 FinestHour wrote:Show nested quote +On July 27 2012 13:28 BlindKill wrote: That feeling when you are a sniper solo middle and heroes like bat/invoker/qop rape your face the moment you appear out of fog of war. :l its your fault for picking a terrible hero there are much much much stronger ranged heroes that do his what sniper does but a million times better
I understand your point of view. He lacks an escaping spell or any ability to support team like Silence/stun , and cannot be influential in early-mid team fights until he gets his ultimate. He also lacks in damage and highly dependant on farms to be successful carry, some heroes don't need as much gold to materially change the game. Drow/Bone have decent range for good farming but still have the ability to affect team fights. Fielding him for middle drastically reduces the rune control ( I only go middle if my hero is the best fit ). I'd consider Mirana, Drow, Bone and Weaver to be "better" than sniper when you take into account factors like nukes, survivability, disables/debuffs etc etc.
But I wouldn't call him a terrible hero per se, Sniper just excel so damn hard in farming ,lane control and chipping enemy heroes. A few things make Sniper my favourite hero is how quick the attack animation and projectile speed is, as well as the insanely long range. Doing the "dance" with an ice invoker knowing that any momentary lost in focus will result in you getting cold snapped and attacked to death, trying to abuse that extra 150ish range and fast animation to grab the cs/deny with one single shot and constantly looking for cheap shots on the enemy while minding the distance between the two heroes and how fast it will close. Yeah, early game Sniper just gets crumbed in any straight up fights against good solo but with good hero control they will have a hard time reaching you / getting cs/deny at all. Most games I can get 4/min cs and 2-3/min denies by 10 minutes for solo middle just by minding the distance.
While its not a terrible hero, it is definitely a situational one. I usually play with a team of 5 consisting of me, one pure support (veno/cm types), two ganker (pudge, nightstalker, SF types) and one guy who usually tag along to gank. I would go Sniper because I know I can handle my lane against most ( hardest MU I faced is ice invoker ) heroes as long as the enemy team is not capable of ganking as they as being forced into defensive state by my teammate's pressure.
atm I'm 14-1 with Sniper and would probably do worse if I go Mirana, Drow, Bone / Weaver (maybe not Weaver cause he is op ).
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On July 27 2012 14:25 BlindKill wrote:Show nested quote +On July 27 2012 13:49 FinestHour wrote:On July 27 2012 13:28 BlindKill wrote: That feeling when you are a sniper solo middle and heroes like bat/invoker/qop rape your face the moment you appear out of fog of war. :l its your fault for picking a terrible hero there are much much much stronger ranged heroes that do his what sniper does but a million times better I understand your point of view. He lacks an escaping spell or any ability to support team like Silence/stun , and cannot be influential in early-mid team fights until he gets his ultimate. He also lacks in damage and highly dependant on farms to be successful carry, some heroes don't need as much gold to materially change the game. Drow/Bone have decent range for good farming but still have the ability to affect team fights. Fielding him for middle drastically reduces the rune control ( I only go middle if my hero is the best fit ). I'd consider Mirana, Drow, Bone and Weaver to be "better" than sniper when you take into account factors like nukes, survivability, disables/debuffs etc etc. But I wouldn't call him a terrible hero per se, Sniper just excel so damn hard in farming ,lane control and chipping enemy heroes. A few things make Sniper my favourite hero is how quick the attack animation and projectile speed is, as well as the insanely long range. Doing the "dance" with an ice invoker knowing that any momentary lost in focus will result in you getting cold snapped and attacked to death, trying to abuse that extra 150ish range and fast animation to grab the cs/deny with one single shot and constantly looking for cheap shots on the enemy while minding the distance between the two heroes and how fast it will close. Yeah, early game Sniper just gets crumbed in any straight up fights against good solo but with good hero control they will have a hard time reaching you / getting cs/deny at all. Most games I can get 4/min cs and 2-3/min denies by 10 minutes for solo middle just by minding the distance. While its not a terrible hero, it is definitely a situational one. I usually play with a team of 5 consisting of me, one pure support (veno/cm types), two ganker (pudge, nightstalker, SF types) and one guy who usually tag along to gank. I would go Sniper because I know I can handle my lane against most ( hardest MU I faced is ice invoker ) heroes as long as the enemy team is not capable of ganking as they as being forced into defensive state by my teammate's pressure. atm I'm 14-1 with Sniper and would probably do worse if I go Mirana, Drow, Bone / Weaver (maybe not Weaver cause he is op  ). basically what this guy is saying is that sniper has a gun, and not a lot of heroes have guns that shoot over 600 range
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On July 27 2012 15:02 rabidch wrote:Show nested quote +On July 27 2012 14:25 BlindKill wrote:On July 27 2012 13:49 FinestHour wrote:On July 27 2012 13:28 BlindKill wrote: That feeling when you are a sniper solo middle and heroes like bat/invoker/qop rape your face the moment you appear out of fog of war. :l its your fault for picking a terrible hero there are much much much stronger ranged heroes that do his what sniper does but a million times better I understand your point of view. He lacks an escaping spell or any ability to support team like Silence/stun , and cannot be influential in early-mid team fights until he gets his ultimate. He also lacks in damage and highly dependant on farms to be successful carry, some heroes don't need as much gold to materially change the game. Drow/Bone have decent range for good farming but still have the ability to affect team fights. Fielding him for middle drastically reduces the rune control ( I only go middle if my hero is the best fit ). I'd consider Mirana, Drow, Bone and Weaver to be "better" than sniper when you take into account factors like nukes, survivability, disables/debuffs etc etc. But I wouldn't call him a terrible hero per se, Sniper just excel so damn hard in farming ,lane control and chipping enemy heroes. A few things make Sniper my favourite hero is how quick the attack animation and projectile speed is, as well as the insanely long range. Doing the "dance" with an ice invoker knowing that any momentary lost in focus will result in you getting cold snapped and attacked to death, trying to abuse that extra 150ish range and fast animation to grab the cs/deny with one single shot and constantly looking for cheap shots on the enemy while minding the distance between the two heroes and how fast it will close. Yeah, early game Sniper just gets crumbed in any straight up fights against good solo but with good hero control they will have a hard time reaching you / getting cs/deny at all. Most games I can get 4/min cs and 2-3/min denies by 10 minutes for solo middle just by minding the distance. While its not a terrible hero, it is definitely a situational one. I usually play with a team of 5 consisting of me, one pure support (veno/cm types), two ganker (pudge, nightstalker, SF types) and one guy who usually tag along to gank. I would go Sniper because I know I can handle my lane against most ( hardest MU I faced is ice invoker ) heroes as long as the enemy team is not capable of ganking as they as being forced into defensive state by my teammate's pressure. atm I'm 14-1 with Sniper and would probably do worse if I go Mirana, Drow, Bone / Weaver (maybe not Weaver cause he is op  ). basically what this guy is saying is that sniper has a gun, and not a lot of heroes have guns that shoot over 600 range Yep. The only reason sniper's even used is because of his superior range. If the enemy can negate that advantage by blinking/stunning...Sniper's good as dead. IF you really did get 14-1 using Sniper, it just means that your opponents were not very good.
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On July 27 2012 11:08 Quotidian wrote:
If I need to sink 1000 hours into the game to understand it "very well atm" then that just reaffirms my point: The game is way too complex for its own good, it has way too many obscure elements, and a traditional Valve game would've weeded that kind of garbage out because they usually understand that those kind of things makes a game worse. But in this case they've unfortunately decided to do a very straight port instead of taking the opportunity to improve upon a deeply flawed, but still weirdly popular game. Dota is basically the textbook example of "feature creep."
I absolutely know what I'm talking about, because I'm talking about my experience as a player of my particular level. If you think Valve isn't seriously concerned with the new player experience, then you're living in La-La Land. Just because I haven't autism'd my way to higher levels of "understanding," doesn't mean I can't spot a horribly designed mess of a game when I see one.
I don't understand your point after reading your comments. Are you saying that Dota is a so-called "feature creep" because it has way too many obscure elements? What if I told you those "obscure elements" were supposed to be there because it's a part of gameplay?
If you think DotA is such a horrible game filled with countless game flaws, then don't play this so called 'garbage'. We are trying to improve the DotA community by getting rid of people who constantly argue about 'superior heroes' and 'flawed game design'. Like what Heh_ says, don't blame the game if you're bad at it. Most people know that MOBA games require countless hours of gameplay to get used to. IF we go with your idea of a good game, that's turning DotA into a 5v5 with same roles, same skills, and same abilities. Dota is all about variety. If you're not willing to invest time to get better at a high skill-level game, then you certainly don't have the right to diss one of the most successful custom WC3 maps to ever be made.
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