EDIT: One time it was rikki + bounty, for more lols they went same lane.
Dota 2 QQ thread - Page 85
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Please remember that while this thread is for QQ and venting about the game, racism is not tolerated here on LD. | ||
Narw
Poland884 Posts
EDIT: One time it was rikki + bounty, for more lols they went same lane. | ||
leagueoflegendsguy
9 Posts
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Stancel
Singapore15360 Posts
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leagueoflegendsguy
9 Posts
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Quotidian
Norway1937 Posts
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ognterran
4 Posts
On July 26 2012 19:30 leagueoflegendsguy wrote: its too fun to troll you nerds haha User was banned for this post. im back! did you faggots miss me? ![]() | ||
thewonderbread52
4 Posts
User was banned for this post. | ||
Dead9
United States4725 Posts
On July 26 2012 18:32 writer22816 wrote: In my last 2 games, I have had a Mirana who buys blades of attack first, and a Gondar who buys ring of protection + ring of regeneration first. Yeah...I'm not gonna play for a while. have u seen weaver double rop > rob+tranq build its pretty ownage | ||
ChrisXIV
Austria3553 Posts
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raviy
Australia207 Posts
On July 26 2012 19:32 Quotidian wrote: Since this is a QQ thread: the more I play dota the less I understand why it's such a popular game. It's at its core a badly designed piece of shit, where you can lose simply because of team mispicks and because of the carry/snowballing mechanic. Now that's fine for pro games, but for a game that is mainly played on a pub level, it's inexcusable as far as game design goes. Add to that how games tend to go on for 20-30 minutes longer than they have to, how comebacks almost never happen, how often the matchmaker fucks up, etc.. and yeah.. meh.. It's just a bad game.. QQ over. Now if I only understood why I keep playing it... ? That's like playing football with 11 strikers. Or basketball with 5 centers. Or CS with whole team using awp. Hero picking is part of strategy, which is prevalent in most sports. What you're talking about, is that casual public games are unbalanced due to a lack of coordination. This is a completely different issue. | ||
ahswtini
Northern Ireland22208 Posts
On July 26 2012 21:11 raviy wrote: ? That's like playing football with 11 strikers. Or basketball with 5 centers. Or CS with whole team using awp. Hero picking is part of strategy, which is prevalent in most sports. What you're talking about, is that casual public games are unbalanced due to a lack of coordination. This is a completely different issue. Well said sir | ||
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flamewheel
FREEAGLELAND26781 Posts
On July 26 2012 18:32 writer22816 wrote: In my last 2 games, I have had a Mirana who buys blades of attack first, and a Gondar who buys ring of protection + ring of regeneration first. Yeah...I'm not gonna play for a while. In a safer lane, Blades + branch + potion/tango isn't necessarily bad. Also clearly Gondar rushing Tranquil boots not Vlads. | ||
Quotidian
Norway1937 Posts
On July 26 2012 21:11 raviy wrote: ? That's like playing football with 11 strikers. Or basketball with 5 centers. Or CS with whole team using awp. Hero picking is part of strategy, which is prevalent in most sports. What you're talking about, is that casual public games are unbalanced due to a lack of coordination. This is a completely different issue. no, it's obviously an issue with how the game is designed, especially on a pub level. There's no way to enforce good co-ordination in the picking phase, the game doesn't tell you if you've "mispicked" and on top of that it is extremely unintuitive that some combinations of heroes just don't work vs others. If the game is critically reliant on successful co-ordination in an environment that doesn't foster it, the game designers have basically failed. The game should be designed so that any combination of heroes should work. That is, unless dota is specifically made to be played in captain's mode by very cohesive teams - which is as far from the pub experience as you can get. You basically can't have both. Comparing dota to football makes no sense, because the two have almost nothing in common, and a striker can play a different role on the field if need be, because humans are adaptable like that. Because of the randomness of the pub picking phase, some games are basically like two hands of poker. One team gets offsuit 2-7, the other gets pocket aces. You can win with both, but one is clearly better than the other. | ||
Erasme
Bahamas15899 Posts
Or you could random, not give a fuck and try to have fun. | ||
MaKfejA
Canada117 Posts
On July 27 2012 00:09 Quotidian wrote: no, it's obviously an issue with how the game is designed, especially on a pub level. There's no way to enforce good co-ordination in the picking phase, the game doesn't tell you if you've "mispicked" and on top of that it is extremely unintuitive that some combinations of heroes just don't work vs others. If the game is critically reliant on successful co-ordination in an environment that doesn't foster it, the game designers have basically failed. The game should be designed so that any combination of heroes should work. That is, unless dota is specifically made to be played in captain's mode by very cohesive teams - which is as far from the pub experience as you can get. You basically can't have both. Comparing dota to football makes no sense, because the two have almost nothing in common, and a striker can play a different role on the field if need be, because humans are adaptable like that. Because of the randomness of the pub picking phase, some games are basically like two hands of poker. One team gets offsuit 2-7, the other gets pocket aces. You can win with both, but one is clearly better than the other. It's funny, because this is exactly what makes DotA pub play FUN for me. I play with every game mode enabled, so when it rolls AP I just mash my face on the random button. I just play aggressive and build in a way that surprises or punishes new/bad players, which is pretty much everyone. Then I ping aggressively and tell people very short instructions like "push mid" or "gank <hero>". Seriously, complaining about game design is only valid when talking about top level play, where everyone plays almost flawlessly. Until one reaches that point, the structure of a game relies almost exclusively on individual player skill. Complaining about bad team mates won't help anyone win. | ||
Heh_
Singapore2712 Posts
On July 27 2012 00:09 Quotidian wrote: no, it's obviously an issue with how the game is designed, especially on a pub level. There's no way to enforce good co-ordination in the picking phase, the game doesn't tell you if you've "mispicked" and on top of that it is extremely unintuitive that some combinations of heroes just don't work vs others. If the game is critically reliant on successful co-ordination in an environment that doesn't foster it, the game designers have basically failed. The game should be designed so that any combination of heroes should work. That is, unless dota is specifically made to be played in captain's mode by very cohesive teams - which is as far from the pub experience as you can get. You basically can't have both. Comparing dota to football makes no sense, because the two have almost nothing in common, and a striker can play a different role on the field if need be, because humans are adaptable like that. Because of the randomness of the pub picking phase, some games are basically like two hands of poker. One team gets offsuit 2-7, the other gets pocket aces. You can win with both, but one is clearly better than the other. Pretty obvious you don't play football. In ANY casual game, you will find that everyone is a striker except for the goalkeepers. Everybody is chasing for the ball, literally moving around like a blob. Teamwork and positioning is nonexistent. Unless the mode is allrandom, you CAN determine the fate of your game. If you refuse to pick heroes to suit each game that it's your own fault. Picking is extremely complex, even pro teams spend a lot of time thinking which heroes to pick in CM. Most heroes have their uses. The only "mispick" you can do is picking 5 carries, which I'm sure you're guilty of. If you think the game has failed because you refuse to exercise common sense, then cya. 1 less cannon fodder to play with. | ||
ahswtini
Northern Ireland22208 Posts
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Quotidian
Norway1937 Posts
On July 27 2012 00:21 Erasme wrote: ? dota is meant to be played as a 5man party in cm, like sc is meant to be played 1v1. And ofc some combination of heroes are better than others, now you could use your brain to not pick shitty heroes and pick accordingly to your team or to your opponent's team if you really want to win that is. Or you could random, not give a fuck and try to have fun. Well, it's a shame that Dota is overwhelmingly played as pub games where people don't know eachother then. Where people don't communicate, and a lot of the time don't even speak the same language. Maybe the designers should've accounted for that The thing is, the issue isn't always whether I pick a shitty hero - it's whether my team picks shitty heroes. And the fact that there actually are shitty heroes (or shitty items) in the game is a major design flaw. And that's another issue with dota is that there are basically way too many heroes, abilities and items, and it's falling apart under its own weight. I think it's a shame that Valve didn't exercise more of their usual design philosophy instead of almost blindly porting the game over. The "2" should stand for something On July 27 2012 00:24 MaKfejA wrote: Seriously, complaining about game design is only valid when talking about top level play, where everyone plays almost flawlessly. Until one reaches that point, the structure of a game relies almost exclusively on individual player skill. Complaining about bad team mates won't help anyone win. Nonsense.. game design affects every person playing the game. I'm not talking about "just play better"-stuff like macro in SC2 for instance. I'm talking about the fundamentals of the game and how it falls apart as soon as you're in an environment where people can make choices independently of eachother - which happens to be the environment where Dota is played the most. On July 27 2012 00:26 Heh_ wrote: Pretty obvious you don't play football. In ANY casual game, you will find that everyone is a striker except for the goalkeepers. Everybody is chasing for the ball, literally moving around like a blob. Teamwork and positioning is nonexistent. again, comparisons to football make no sense, whether people run around in an uncoordinated ball or not. The only "mispick" you can do is picking 5 carries, which I'm sure you're guilty of. If you think the game has failed because you refuse to exercise common sense, then cya. 1 less cannon fodder to play with. can you be more of a condescending and presumptuous prick? I guess what they say about the dota community is true, and you seem to exemplify that. I either play as hard support or I pick random. So whatever... | ||
Erasme
Bahamas15899 Posts
It really feels like you're blaming the game because you lose tho. | ||
Heh_
Singapore2712 Posts
"Shitty heroes and shitty items" is what happens when you don't know how to play. Like shadow shaman building SnY (seen it before). Again, it's a consequence of being stuck in "elo hell". TLDR: Don't blame the game if you're bad at it. | ||
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