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Dota 2 QQ thread - Page 85

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Please remember that while this thread is for QQ and venting about the game, racism is not tolerated here on LD.
Narw
Profile Joined February 2011
Poland884 Posts
Last Edited: 2012-07-26 09:39:08
July 26 2012 09:38 GMT
#1681
For the love of god how can i end on team with 4 melee HARD carry 3 times in row, how?!

EDIT: One time it was rikki + bounty, for more lols they went same lane.
leagueoflegendsguy
Profile Joined July 2012
9 Posts
July 26 2012 10:23 GMT
#1682
--- Nuked ---
Stancel
Profile Blog Joined June 2011
Singapore15360 Posts
July 26 2012 10:29 GMT
#1683
^So don't come to TL then?
ffxiv enjoyer
leagueoflegendsguy
Profile Joined July 2012
9 Posts
July 26 2012 10:30 GMT
#1684
--- Nuked ---
Quotidian
Profile Joined August 2010
Norway1937 Posts
July 26 2012 10:32 GMT
#1685
Since this is a QQ thread: the more I play dota the less I understand why it's such a popular game. It's at its core a badly designed piece of shit, where you can lose simply because of team mispicks and because of the carry/snowballing mechanic. Now that's fine for pro games, but for a game that is mainly played on a pub level, it's inexcusable as far as game design goes. Add to that how games tend to go on for 20-30 minutes longer than they have to, how comebacks almost never happen, how often the matchmaker fucks up, etc.. and yeah.. meh.. It's just a bad game.. QQ over. Now if I only understood why I keep playing it...
ognterran
Profile Joined July 2012
4 Posts
July 26 2012 10:40 GMT
#1686
On July 26 2012 19:30 leagueoflegendsguy wrote:
its too fun to troll you nerds haha

User was banned for this post.


im back! did you faggots miss me?
thewonderbread52
Profile Joined July 2012
4 Posts
July 26 2012 10:47 GMT
#1687
guess whos back...back again

User was banned for this post.
Dead9
Profile Blog Joined February 2008
United States4725 Posts
July 26 2012 11:41 GMT
#1688
On July 26 2012 18:32 writer22816 wrote:
In my last 2 games, I have had a Mirana who buys blades of attack first, and a Gondar who buys ring of protection + ring of regeneration first.

Yeah...I'm not gonna play for a while.

have u seen weaver double rop > rob+tranq build
its pretty ownage
ChrisXIV
Profile Blog Joined August 2010
Austria3553 Posts
July 26 2012 11:56 GMT
#1689
Ther's been unsettling trend in my games recently - the person who calls mid sucks major balls. I've had people go 0-5, then say, and I shit you not: "well, it's the first time I'm playing this hero, what did you expect?". So basically they know they suck, but it's the team's fault somehow. ???
"Just stay on 1 base, make a lot of shit, keep attacking. It doesn't work? Keep attacking." -Chill
raviy
Profile Joined October 2010
Australia207 Posts
July 26 2012 12:11 GMT
#1690
On July 26 2012 19:32 Quotidian wrote:
Since this is a QQ thread: the more I play dota the less I understand why it's such a popular game. It's at its core a badly designed piece of shit, where you can lose simply because of team mispicks and because of the carry/snowballing mechanic. Now that's fine for pro games, but for a game that is mainly played on a pub level, it's inexcusable as far as game design goes. Add to that how games tend to go on for 20-30 minutes longer than they have to, how comebacks almost never happen, how often the matchmaker fucks up, etc.. and yeah.. meh.. It's just a bad game.. QQ over. Now if I only understood why I keep playing it...


?

That's like playing football with 11 strikers. Or basketball with 5 centers. Or CS with whole team using awp.
Hero picking is part of strategy, which is prevalent in most sports.

What you're talking about, is that casual public games are unbalanced due to a lack of coordination. This is a completely different issue.
ahswtini
Profile Blog Joined June 2008
Northern Ireland22208 Posts
July 26 2012 13:56 GMT
#1691
On July 26 2012 21:11 raviy wrote:
Show nested quote +
On July 26 2012 19:32 Quotidian wrote:
Since this is a QQ thread: the more I play dota the less I understand why it's such a popular game. It's at its core a badly designed piece of shit, where you can lose simply because of team mispicks and because of the carry/snowballing mechanic. Now that's fine for pro games, but for a game that is mainly played on a pub level, it's inexcusable as far as game design goes. Add to that how games tend to go on for 20-30 minutes longer than they have to, how comebacks almost never happen, how often the matchmaker fucks up, etc.. and yeah.. meh.. It's just a bad game.. QQ over. Now if I only understood why I keep playing it...


?

That's like playing football with 11 strikers. Or basketball with 5 centers. Or CS with whole team using awp.
Hero picking is part of strategy, which is prevalent in most sports.

What you're talking about, is that casual public games are unbalanced due to a lack of coordination. This is a completely different issue.

Well said sir
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
flamewheel
Profile Blog Joined December 2009
FREEAGLELAND26781 Posts
July 26 2012 14:57 GMT
#1692
On July 26 2012 18:32 writer22816 wrote:
In my last 2 games, I have had a Mirana who buys blades of attack first, and a Gondar who buys ring of protection + ring of regeneration first.

Yeah...I'm not gonna play for a while.

In a safer lane, Blades + branch + potion/tango isn't necessarily bad.

Also clearly Gondar rushing Tranquil boots not Vlads.
Writerdamn, i was two days from retirement
Quotidian
Profile Joined August 2010
Norway1937 Posts
Last Edited: 2012-07-26 15:14:46
July 26 2012 15:09 GMT
#1693
On July 26 2012 21:11 raviy wrote:
Show nested quote +
On July 26 2012 19:32 Quotidian wrote:
Since this is a QQ thread: the more I play dota the less I understand why it's such a popular game. It's at its core a badly designed piece of shit, where you can lose simply because of team mispicks and because of the carry/snowballing mechanic. Now that's fine for pro games, but for a game that is mainly played on a pub level, it's inexcusable as far as game design goes. Add to that how games tend to go on for 20-30 minutes longer than they have to, how comebacks almost never happen, how often the matchmaker fucks up, etc.. and yeah.. meh.. It's just a bad game.. QQ over. Now if I only understood why I keep playing it...


?

That's like playing football with 11 strikers. Or basketball with 5 centers. Or CS with whole team using awp.
Hero picking is part of strategy, which is prevalent in most sports.

What you're talking about, is that casual public games are unbalanced due to a lack of coordination. This is a completely different issue.



no, it's obviously an issue with how the game is designed, especially on a pub level.

There's no way to enforce good co-ordination in the picking phase, the game doesn't tell you if you've "mispicked" and on top of that it is extremely unintuitive that some combinations of heroes just don't work vs others. If the game is critically reliant on successful co-ordination in an environment that doesn't foster it, the game designers have basically failed. The game should be designed so that any combination of heroes should work. That is, unless dota is specifically made to be played in captain's mode by very cohesive teams - which is as far from the pub experience as you can get. You basically can't have both.

Comparing dota to football makes no sense, because the two have almost nothing in common, and a striker can play a different role on the field if need be, because humans are adaptable like that. Because of the randomness of the pub picking phase, some games are basically like two hands of poker. One team gets offsuit 2-7, the other gets pocket aces. You can win with both, but one is clearly better than the other.
Erasme
Profile Blog Joined February 2011
Bahamas15899 Posts
Last Edited: 2012-07-26 15:24:12
July 26 2012 15:21 GMT
#1694
? dota is meant to be played as a 5man party in cm, like sc is meant to be played 1v1. And ofc some combination of heroes are better than others, now you could use your brain to not pick shitty heroes and pick accordingly to your team or to your opponent's team if you really want to win that is.
Or you could random, not give a fuck and try to have fun.
https://www.youtube.com/watch?v=d7lxwFEB6FI “‘Drain the swamp’? Stupid saying, means nothing, but you guys loved it so I kept saying it.”
MaKfejA
Profile Joined November 2010
Canada117 Posts
Last Edited: 2012-07-26 15:25:50
July 26 2012 15:24 GMT
#1695
On July 27 2012 00:09 Quotidian wrote:
Show nested quote +
On July 26 2012 21:11 raviy wrote:
On July 26 2012 19:32 Quotidian wrote:
Since this is a QQ thread: the more I play dota the less I understand why it's such a popular game. It's at its core a badly designed piece of shit, where you can lose simply because of team mispicks and because of the carry/snowballing mechanic. Now that's fine for pro games, but for a game that is mainly played on a pub level, it's inexcusable as far as game design goes. Add to that how games tend to go on for 20-30 minutes longer than they have to, how comebacks almost never happen, how often the matchmaker fucks up, etc.. and yeah.. meh.. It's just a bad game.. QQ over. Now if I only understood why I keep playing it...


?

That's like playing football with 11 strikers. Or basketball with 5 centers. Or CS with whole team using awp.
Hero picking is part of strategy, which is prevalent in most sports.

What you're talking about, is that casual public games are unbalanced due to a lack of coordination. This is a completely different issue.



no, it's obviously an issue with how the game is designed, especially on a pub level.

There's no way to enforce good co-ordination in the picking phase, the game doesn't tell you if you've "mispicked" and on top of that it is extremely unintuitive that some combinations of heroes just don't work vs others. If the game is critically reliant on successful co-ordination in an environment that doesn't foster it, the game designers have basically failed. The game should be designed so that any combination of heroes should work. That is, unless dota is specifically made to be played in captain's mode by very cohesive teams - which is as far from the pub experience as you can get. You basically can't have both.

Comparing dota to football makes no sense, because the two have almost nothing in common, and a striker can play a different role on the field if need be, because humans are adaptable like that. Because of the randomness of the pub picking phase, some games are basically like two hands of poker. One team gets offsuit 2-7, the other gets pocket aces. You can win with both, but one is clearly better than the other.

It's funny, because this is exactly what makes DotA pub play FUN for me. I play with every game mode enabled, so when it rolls AP I just mash my face on the random button. I just play aggressive and build in a way that surprises or punishes new/bad players, which is pretty much everyone. Then I ping aggressively and tell people very short instructions like "push mid" or "gank <hero>".

Seriously, complaining about game design is only valid when talking about top level play, where everyone plays almost flawlessly. Until one reaches that point, the structure of a game relies almost exclusively on individual player skill. Complaining about bad team mates won't help anyone win.
Heh_
Profile Blog Joined April 2012
Singapore2712 Posts
July 26 2012 15:26 GMT
#1696
On July 27 2012 00:09 Quotidian wrote:
Show nested quote +
On July 26 2012 21:11 raviy wrote:
On July 26 2012 19:32 Quotidian wrote:
Since this is a QQ thread: the more I play dota the less I understand why it's such a popular game. It's at its core a badly designed piece of shit, where you can lose simply because of team mispicks and because of the carry/snowballing mechanic. Now that's fine for pro games, but for a game that is mainly played on a pub level, it's inexcusable as far as game design goes. Add to that how games tend to go on for 20-30 minutes longer than they have to, how comebacks almost never happen, how often the matchmaker fucks up, etc.. and yeah.. meh.. It's just a bad game.. QQ over. Now if I only understood why I keep playing it...


?

That's like playing football with 11 strikers. Or basketball with 5 centers. Or CS with whole team using awp.
Hero picking is part of strategy, which is prevalent in most sports.

What you're talking about, is that casual public games are unbalanced due to a lack of coordination. This is a completely different issue.



no, it's obviously an issue with how the game is designed, especially on a pub level.

There's no way to enforce good co-ordination in the picking phase, the game doesn't tell you if you've "mispicked" and on top of that it is extremely unintuitive that some combinations of heroes just don't work vs others. If the game is critically reliant on successful co-ordination in an environment that doesn't foster it, the game designers have basically failed. The game should be designed so that any combination of heroes should work. That is, unless dota is specifically made to be played in captain's mode by very cohesive teams - which is as far from the pub experience as you can get. You basically can't have both.

Comparing dota to football makes no sense, because the two have almost nothing in common, and a striker can play a different role on the field if need be, because humans are adaptable like that. Because of the randomness of the pub picking phase, some games are basically like two hands of poker. One team gets offsuit 2-7, the other gets pocket aces. You can win with both, but one is clearly better than the other.

Pretty obvious you don't play football. In ANY casual game, you will find that everyone is a striker except for the goalkeepers. Everybody is chasing for the ball, literally moving around like a blob. Teamwork and positioning is nonexistent.

Unless the mode is allrandom, you CAN determine the fate of your game. If you refuse to pick heroes to suit each game that it's your own fault.

Picking is extremely complex, even pro teams spend a lot of time thinking which heroes to pick in CM. Most heroes have their uses. The only "mispick" you can do is picking 5 carries, which I'm sure you're guilty of.

If you think the game has failed because you refuse to exercise common sense, then cya. 1 less cannon fodder to play with.
=Þ
ahswtini
Profile Blog Joined June 2008
Northern Ireland22208 Posts
July 26 2012 15:30 GMT
#1697
As games become higher level, you'll find that people pick more smartly. You'll also find that at such higher levels, the composition of the team has more of an impact on the game. If you have 10 new players playing together, they're not exactly going to reap the rewards of a "conventionally" structured team.
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
Quotidian
Profile Joined August 2010
Norway1937 Posts
July 26 2012 15:48 GMT
#1698
On July 27 2012 00:21 Erasme wrote:
? dota is meant to be played as a 5man party in cm, like sc is meant to be played 1v1. And ofc some combination of heroes are better than others, now you could use your brain to not pick shitty heroes and pick accordingly to your team or to your opponent's team if you really want to win that is.
Or you could random, not give a fuck and try to have fun.


Well, it's a shame that Dota is overwhelmingly played as pub games where people don't know eachother then. Where people don't communicate, and a lot of the time don't even speak the same language. Maybe the designers should've accounted for that

The thing is, the issue isn't always whether I pick a shitty hero - it's whether my team picks shitty heroes. And the fact that there actually are shitty heroes (or shitty items) in the game is a major design flaw. And that's another issue with dota is that there are basically way too many heroes, abilities and items, and it's falling apart under its own weight. I think it's a shame that Valve didn't exercise more of their usual design philosophy instead of almost blindly porting the game over. The "2" should stand for something

On July 27 2012 00:24 MaKfejA wrote:

Seriously, complaining about game design is only valid when talking about top level play, where everyone plays almost flawlessly. Until one reaches that point, the structure of a game relies almost exclusively on individual player skill. Complaining about bad team mates won't help anyone win.


Nonsense.. game design affects every person playing the game. I'm not talking about "just play better"-stuff like macro in SC2 for instance. I'm talking about the fundamentals of the game and how it falls apart as soon as you're in an environment where people can make choices independently of eachother - which happens to be the environment where Dota is played the most.

On July 27 2012 00:26 Heh_ wrote:
Show nested quote +
On July 27 2012 00:09 Quotidian wrote:
On July 26 2012 21:11 raviy wrote:
On July 26 2012 19:32 Quotidian wrote:
Since this is a QQ thread: the more I play dota the less I understand why it's such a popular game. It's at its core a badly designed piece of shit, where you can lose simply because of team mispicks and because of the carry/snowballing mechanic. Now that's fine for pro games, but for a game that is mainly played on a pub level, it's inexcusable as far as game design goes. Add to that how games tend to go on for 20-30 minutes longer than they have to, how comebacks almost never happen, how often the matchmaker fucks up, etc.. and yeah.. meh.. It's just a bad game.. QQ over. Now if I only understood why I keep playing it...


?

That's like playing football with 11 strikers. Or basketball with 5 centers. Or CS with whole team using awp.
Hero picking is part of strategy, which is prevalent in most sports.

What you're talking about, is that casual public games are unbalanced due to a lack of coordination. This is a completely different issue.



no, it's obviously an issue with how the game is designed, especially on a pub level.

There's no way to enforce good co-ordination in the picking phase, the game doesn't tell you if you've "mispicked" and on top of that it is extremely unintuitive that some combinations of heroes just don't work vs others. If the game is critically reliant on successful co-ordination in an environment that doesn't foster it, the game designers have basically failed. The game should be designed so that any combination of heroes should work. That is, unless dota is specifically made to be played in captain's mode by very cohesive teams - which is as far from the pub experience as you can get. You basically can't have both.

Comparing dota to football makes no sense, because the two have almost nothing in common, and a striker can play a different role on the field if need be, because humans are adaptable like that. Because of the randomness of the pub picking phase, some games are basically like two hands of poker. One team gets offsuit 2-7, the other gets pocket aces. You can win with both, but one is clearly better than the other.

Pretty obvious you don't play football. In ANY casual game, you will find that everyone is a striker except for the goalkeepers. Everybody is chasing for the ball, literally moving around like a blob. Teamwork and positioning is nonexistent.


again, comparisons to football make no sense, whether people run around in an uncoordinated ball or not.

The only "mispick" you can do is picking 5 carries, which I'm sure you're guilty of.

If you think the game has failed because you refuse to exercise common sense, then cya. 1 less cannon fodder to play with.


can you be more of a condescending and presumptuous prick? I guess what they say about the dota community is true, and you seem to exemplify that.

I either play as hard support or I pick random. So whatever...
Erasme
Profile Blog Joined February 2011
Bahamas15899 Posts
July 26 2012 15:58 GMT
#1699
I see that you didn't try to communicate, because in most of my games, even if we're not an oiled machine, we're still (trying to) coordinate. If you don't like teamgames where you can chose your strategy, then you should stick to sc2.
It really feels like you're blaming the game because you lose tho.
https://www.youtube.com/watch?v=d7lxwFEB6FI “‘Drain the swamp’? Stupid saying, means nothing, but you guys loved it so I kept saying it.”
Heh_
Profile Blog Joined April 2012
Singapore2712 Posts
July 26 2012 16:11 GMT
#1700
Well I guess it sucks to be stuck in "elo hell". You suck, your allies suck and your opponents suck. At the level I'm playing, I don't experience whatever you're talking about. Me and my allies can coordinate ganks pretty well, have good map awareness, know how to stick as a team etc.

"Shitty heroes and shitty items" is what happens when you don't know how to play. Like shadow shaman building SnY (seen it before). Again, it's a consequence of being stuck in "elo hell".

TLDR: Don't blame the game if you're bad at it.
=Þ
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