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Inhouse Dota Revivial! - Page 115

Forum Index > The Tavern
Post a Reply
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The easiest way to participate is to hang out in Discord: https://discord.gg/0lCEKA3jUEH06D0Q
Also be sure to join the LDIH chat channel in game (just search LDIH, it'll say LiquidDota Inhouse League)

Join the Steam group: http://steamcommunity.com/groups/ldinhouses


Next inhouse -
makmeatt
Profile Blog Joined June 2011
2024 Posts
July 27 2013 10:35 GMT
#2281
valve needs to nerf dewarding more or i'll just commit sudoku.
"Silver Edge can't break my hope" - Kryptt 2016 || "Chrono is not a debuff, you just get rekt" - Guru 2016
Mandini
Profile Joined April 2011
United States1717 Posts
July 27 2013 10:59 GMT
#2282
On July 27 2013 19:35 makmeatt wrote:
valve needs to nerf dewarding more or i'll just commit sudoku.

I laughed way too hard at this
JJoNeEightY
Profile Joined December 2010
United States509 Posts
July 27 2013 10:59 GMT
#2283
On July 27 2013 19:35 makmeatt wrote:
valve needs to nerf dewarding more or i'll just commit sudoku.


I'm...

why don't we say puzzled by this post of yours.
icystorage
Profile Blog Joined November 2008
Jollibee19347 Posts
July 27 2013 11:08 GMT
#2284
omg. its like saying you are a black belt in origami
LiquidDota StaffAre you ready for a Miracle-? We are! The International 2017 Champions!
Firebolt145
Profile Blog Joined May 2010
Lalalaland34491 Posts
July 27 2013 12:05 GMT
#2285
On July 26 2013 21:29 dismiss wrote:
Show nested quote +
On July 26 2013 07:11 Firebolt145 wrote:
We have some ideas for that.

Mind sharing your ideas, almighty Feederbolt?^_^

http://www.teamliquid.net/forum/viewmessage.php?topic_id=422947
Moderator
Xiberia
Profile Joined September 2007
Sweden634 Posts
July 27 2013 14:34 GMT
#2286
Are there any games going right now? I crash any time i try to spectate anything so i can't check myself.
DrPandaPhD
Profile Joined November 2011
5188 Posts
Last Edited: 2013-07-27 15:08:33
July 27 2013 14:59 GMT
#2287
Yeah the lobby is up and rolling atm. To catch the next game spectate "Leloup"'s game. Go to the TLIH chat channel ingame and find his name there. If "Watch Game" (by left-clicking his name) doesn't show up then go to his dota profile and then try to spectate his game. It should work, just another dota bug. When the game finishes for you then go search for "tlih" without the quotation in custom lobbies -> filter by password. And then join the next lobby. It doesn't matter what slot you join because we are going to shuffle. Notify the lobby host if you don't want to draft if you end up in the captain's slot after the draft.
리노크 👑
739
Profile Blog Joined May 2009
Bearded Elder29903 Posts
July 27 2013 15:04 GMT
#2288
Statsman 739 on duty !
WriterSalty oldboy that loves memes | One and only back-to-back Liquibet Winner
Pseudoku
Profile Joined March 2011
Canada1279 Posts
July 27 2013 16:20 GMT
#2289
On July 27 2013 19:59 Mandini wrote:
Show nested quote +
On July 27 2013 19:35 makmeatt wrote:
valve needs to nerf dewarding more or i'll just commit sudoku.

I laughed way too hard at this


Maybe he's saying he wants to go hard carry.
Logic fails because we are lazy.
Stancel
Profile Blog Joined June 2011
Singapore15360 Posts
July 27 2013 18:33 GMT
#2290
concede confirmed #1 killer of inhouses
ffxiv enjoyer
bluegarfield
Profile Joined December 2010
Singapore1128 Posts
July 27 2013 18:48 GMT
#2291
On July 28 2013 03:33 DoNotDisturb wrote:
concede confirmed #1 killer of inhouses


volvo servers #2
ELqQQT_T
Veles
Profile Joined May 2011
United States3280 Posts
July 27 2013 20:02 GMT
#2292
lobby up!
Doomblaze
Profile Blog Joined October 2010
United States1292 Posts
July 28 2013 02:35 GMT
#2293
On July 28 2013 03:33 DoNotDisturb wrote:
concede confirmed #1 killer of inhouses


Thats why valve doesnt have it in matchmaking. Granted the IH games are generally much more 1 sided than mm is because of the huge skill discrepancy, but it's nice when half the games dont end at 10-15 mins
In Mushi we trust
cassurai
Profile Joined December 2010
Singapore307 Posts
July 28 2013 09:11 GMT
#2294
I for one think the "gg" is a great addition. Sure, it discourages comebacks and all, but a lot of times it is pretty obvious the skill difference and/or in-game advantage of one team over another that it makes no sense to drag on. It isn't enjoyable for the losing team, and inhouses are meant to be enjoyable.

Imagine a SC2 match where you know you lost. But you have to wait for your the opponent to destroy all your buildings first. That would be ridiculous. Obviously the team playing from behind needs to put in some degree of effort and not do an IdrA gg and all but you get the point.
makmeatt
Profile Blog Joined June 2011
2024 Posts
July 28 2013 10:22 GMT
#2295
On July 28 2013 18:11 cassurai wrote:
I for one think the "gg" is a great addition. Sure, it discourages comebacks and all, but a lot of times it is pretty obvious the skill difference and/or in-game advantage of one team over another that it makes no sense to drag on. It isn't enjoyable for the losing team, and inhouses are meant to be enjoyable.

Imagine a SC2 match where you know you lost. But you have to wait for your the opponent to destroy all your buildings first. That would be ridiculous. Obviously the team playing from behind needs to put in some degree of effort and not do an IdrA gg and all but you get the point.

People overestimate 'the skill difference' you mentioned way more often than you possibly imagine; that's why it sucks that they've just got their 'get out of presumed jail free card', epic games will only happen when you'll have old timers involved.
"Silver Edge can't break my hope" - Kryptt 2016 || "Chrono is not a debuff, you just get rekt" - Guru 2016
cassurai
Profile Joined December 2010
Singapore307 Posts
Last Edited: 2013-07-28 11:41:30
July 28 2013 11:38 GMT
#2296
On July 28 2013 19:22 makmeatt wrote:
Show nested quote +
On July 28 2013 18:11 cassurai wrote:
I for one think the "gg" is a great addition. Sure, it discourages comebacks and all, but a lot of times it is pretty obvious the skill difference and/or in-game advantage of one team over another that it makes no sense to drag on. It isn't enjoyable for the losing team, and inhouses are meant to be enjoyable.

Imagine a SC2 match where you know you lost. But you have to wait for your the opponent to destroy all your buildings first. That would be ridiculous. Obviously the team playing from behind needs to put in some degree of effort and not do an IdrA gg and all but you get the point.

People overestimate 'the skill difference' you mentioned way more often than you possibly imagine; that's why it sucks that they've just got their 'get out of presumed jail free card', epic games will only happen when you'll have old timers involved.


I hope by "old timers" you mean "those who fight till the end" and not implying something. Other than that I understand the concept of why one shouldn't prematurely gg obviously (in any game, not just dota and not just TLIH). I just think the pros of having a concede function in a game like this outweigh the pros. I agree it's annoying when one team goes 6-1 like nine minutes in and the other team just concedes when everyone's just level 8. But if it's 25-10 and the winning team hasn't lost a tower, it saves us a lot of time. There has got to be a balance somewhere. Likewise, just because it's annoying that some players in SC2 simply ggs when they lose an expansion and find themselves in a 2 base vs 3 base situation doesn't mean you have to wait till all your buildings are destroyed. Maybe only allow concedes after 25 minutes? I dunno. Anyway, this discussion probably doesn't belong here.
Doomblaze
Profile Blog Joined October 2010
United States1292 Posts
July 28 2013 12:04 GMT
#2297
sorry wasnt trying to start a concede discussion LOL. i agree lets end it here.
In Mushi we trust
cilinder007
Profile Joined August 2010
Slovenia7251 Posts
July 28 2013 12:32 GMT
#2298
well the question still stands, now that concede is possible is it the norm to fight it till the end or is it just based on each individual team ingame to decide ?
Firebolt145
Profile Blog Joined May 2010
Lalalaland34491 Posts
July 28 2013 12:34 GMT
#2299
Actually, I feel that a discussion regarding conceding in TLIH's may be beneficial.

The most common arguments against conceding are that it results in fewer epic comeback games and that it may cause arguments when four people want to concede and gang up on the one that doesn't. I feel that within TLIH we have enough of a tight-knit community for these not to be problems. We can set aside some guidelines to avoid too many early GG's, and simply kick anyone that is too disruptive about calling for team concedes.

Off the top of my head, here's an idea
1) Earliest a team can call a standard GG is at ~25 minutes
2) A game can be called over earlier if the opposing team all agree to it as well (this is to avoid situations where the game is incredibly lopsided to the point where the winning team is also bored)

Thoughts?
Moderator
cilinder007
Profile Joined August 2010
Slovenia7251 Posts
July 28 2013 12:39 GMT
#2300
On July 28 2013 21:34 Firebolt145 wrote:
Actually, I feel that a discussion regarding conceding in TLIH's may be beneficial.

The most common arguments against conceding are that it results in fewer epic comeback games and that it may cause arguments when four people want to concede and gang up on the one that doesn't. I feel that within TLIH we have enough of a tight-knit community for these not to be problems. We can set aside some guidelines to avoid too many early GG's, and simply kick anyone that is too disruptive about calling for team concedes.

Off the top of my head, here's an idea
1) Earliest a team can call a standard GG is at ~25 minutes
2) A game can be called over earlier if the opposing team all agree to it as well (this is to avoid situations where the game is incredibly lopsided to the point where the winning team is also bored)

Thoughts?

I like dem rools
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