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Inhouse Dota Revivial! - Page 116

Forum Index > The Tavern
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The easiest way to participate is to hang out in Discord: https://discord.gg/0lCEKA3jUEH06D0Q
Also be sure to join the LDIH chat channel in game (just search LDIH, it'll say LiquidDota Inhouse League)

Join the Steam group: http://steamcommunity.com/groups/ldinhouses


Next inhouse -
Jinxed
Profile Blog Joined May 2011
United States6450 Posts
July 28 2013 13:03 GMT
#2301
On July 28 2013 21:34 Firebolt145 wrote:
Actually, I feel that a discussion regarding conceding in TLIH's may be beneficial.

The most common arguments against conceding are that it results in fewer epic comeback games and that it may cause arguments when four people want to concede and gang up on the one that doesn't. I feel that within TLIH we have enough of a tight-knit community for these not to be problems. We can set aside some guidelines to avoid too many early GG's, and simply kick anyone that is too disruptive about calling for team concedes.

Off the top of my head, here's an idea
1) Earliest a team can call a standard GG is at ~25 minutes
2) A game can be called over earlier if the opposing team all agree to it as well (this is to avoid situations where the game is incredibly lopsided to the point where the winning team is also bored)

Thoughts?


Even if it hasn't been official that has pretty much been the standard. With the earlier start times recently I haven't been as involved as I was before but from what I have seen there really haven't been a lot of issues with early gg being called, and if there have there is rarely an argument against it.

It is a good outline. I'm just not sure we need to make it mandatory yet.
LiquidDota Staff"LeLoup is a great name pls undo." -Liquid`Nazgul
cassurai
Profile Joined December 2010
Singapore307 Posts
July 28 2013 13:23 GMT
#2302
On July 28 2013 21:34 Firebolt145 wrote:
Actually, I feel that a discussion regarding conceding in TLIH's may be beneficial.

The most common arguments against conceding are that it results in fewer epic comeback games and that it may cause arguments when four people want to concede and gang up on the one that doesn't. I feel that within TLIH we have enough of a tight-knit community for these not to be problems. We can set aside some guidelines to avoid too many early GG's, and simply kick anyone that is too disruptive about calling for team concedes.

Off the top of my head, here's an idea
1) Earliest a team can call a standard GG is at ~25 minutes
2) A game can be called over earlier if the opposing team all agree to it as well (this is to avoid situations where the game is incredibly lopsided to the point where the winning team is also bored)

Thoughts?


I'm not a regular or anything by any means but being the one who started the discussion I agree with both points. Like I said I definitely disagree with disallowing concedes altogether. Between the two extremes I'd rather have it than not have it. But this compromise sounds really good.
makmeatt
Profile Blog Joined June 2011
2024 Posts
July 28 2013 13:40 GMT
#2303
On July 28 2013 22:23 cassurai wrote:
Show nested quote +
On July 28 2013 21:34 Firebolt145 wrote:
Actually, I feel that a discussion regarding conceding in TLIH's may be beneficial.

The most common arguments against conceding are that it results in fewer epic comeback games and that it may cause arguments when four people want to concede and gang up on the one that doesn't. I feel that within TLIH we have enough of a tight-knit community for these not to be problems. We can set aside some guidelines to avoid too many early GG's, and simply kick anyone that is too disruptive about calling for team concedes.

Off the top of my head, here's an idea
1) Earliest a team can call a standard GG is at ~25 minutes
2) A game can be called over earlier if the opposing team all agree to it as well (this is to avoid situations where the game is incredibly lopsided to the point where the winning team is also bored)

Thoughts?


I'm not a regular or anything by any means but being the one who started the discussion I agree with both points. Like I said I definitely disagree with disallowing concedes altogether. Between the two extremes I'd rather have it than not have it. But this compromise sounds really good.

Just in case people didn't know, before concede people gg'd during games just like now - honestly, nothing changed, except for people, instead of being unable to make a decision whether they agree with captain's request or not, now not wanting to argue with everyone over pressing cancel. I'd rather have voting for conceding instead of voting against it.
"Silver Edge can't break my hope" - Kryptt 2016 || "Chrono is not a debuff, you just get rekt" - Guru 2016
DrPandaPhD
Profile Joined November 2011
5188 Posts
Last Edited: 2013-07-28 14:03:42
July 28 2013 13:50 GMT
#2304
IH lobby is up! The lobby is running, try to catch the next one if you want to play
리노크 👑
cassurai
Profile Joined December 2010
Singapore307 Posts
July 28 2013 13:51 GMT
#2305
On July 28 2013 22:40 makmeatt wrote:
Show nested quote +
On July 28 2013 22:23 cassurai wrote:
On July 28 2013 21:34 Firebolt145 wrote:
Actually, I feel that a discussion regarding conceding in TLIH's may be beneficial.

The most common arguments against conceding are that it results in fewer epic comeback games and that it may cause arguments when four people want to concede and gang up on the one that doesn't. I feel that within TLIH we have enough of a tight-knit community for these not to be problems. We can set aside some guidelines to avoid too many early GG's, and simply kick anyone that is too disruptive about calling for team concedes.

Off the top of my head, here's an idea
1) Earliest a team can call a standard GG is at ~25 minutes
2) A game can be called over earlier if the opposing team all agree to it as well (this is to avoid situations where the game is incredibly lopsided to the point where the winning team is also bored)

Thoughts?


I'm not a regular or anything by any means but being the one who started the discussion I agree with both points. Like I said I definitely disagree with disallowing concedes altogether. Between the two extremes I'd rather have it than not have it. But this compromise sounds really good.

Just in case people didn't know, before concede people gg'd during games just like now - honestly, nothing changed, except for people, instead of being unable to make a decision whether they agree with captain's request or not, now not wanting to argue with everyone over pressing cancel. I'd rather have voting for conceding instead of voting against it.


Yeah that I agree. It should be vote for it, not vote against. In fact when I first read the feature in the patch notes I had assumed that to be the case.
739
Profile Blog Joined May 2009
Bearded Elder29903 Posts
July 28 2013 14:28 GMT
#2306
2nd lobby hosted by Rynzser is up !
WriterSalty oldboy that loves memes | One and only back-to-back Liquibet Winner
Retvets
Profile Joined April 2013
1781 Posts
July 28 2013 14:57 GMT
#2307
how do i join the inhouse games? is there a lobby at most times?
ChunderBoy
Profile Joined August 2011
3242 Posts
July 28 2013 15:02 GMT
#2308
I killed inhouses once, I left, they came back.
"mmr is a social construct" - tumblr
Stancel
Profile Blog Joined June 2011
Singapore15360 Posts
July 28 2013 15:13 GMT
#2309
On July 29 2013 00:02 ChunderBoy wrote:
I killed inhouses once, I left, they came back.


are you going to come back after you've finished moving houses and shit, i miss you
ffxiv enjoyer
DrPandaPhD
Profile Joined November 2011
5188 Posts
July 28 2013 15:32 GMT
#2310
On July 28 2013 23:57 Retvets wrote:
how do i join the inhouse games? is there a lobby at most times?

No, you have to spectate a person in the current lobby. Go to the TLIH chat channel to find the list of players. If you can't press watch game then go to the persons dota profile and then try to watch again. It's a dota bug. When their game finishes the lobby will come back up. It's only 10 seconds delay for spectators. Search for "tlih" without quotation in the password and the lobby should appear. Just take a slot (doesn't matter which one we are going to shuffle) and then play. If you end up in the captain's slot (the one highest up on both sides) after the shuffle then make sure you notify the host that you don't want to draft.

Some of the people in the current lobby are Rocketbear, Xiberia, (s)
리노크 👑
Pseudoku
Profile Joined March 2011
Canada1279 Posts
July 28 2013 16:34 GMT
#2311
On July 29 2013 00:32 DrPandaPhD wrote:
Show nested quote +
On July 28 2013 23:57 Retvets wrote:
how do i join the inhouse games? is there a lobby at most times?

No, you have to spectate a person in the current lobby. Go to the TLIH chat channel to find the list of players. If you can't press watch game then go to the persons dota profile and then try to watch again. It's a dota bug. When their game finishes the lobby will come back up. It's only 10 seconds delay for spectators. Search for "tlih" without quotation in the password and the lobby should appear. Just take a slot (doesn't matter which one we are going to shuffle) and then play. If you end up in the captain's slot (the one highest up on both sides) after the shuffle then make sure you notify the host that you don't want to draft.

Some of the people in the current lobby are Rocketbear, Xiberia, (s)


I find that I can't spectate them unless I'm in the same guild.
Logic fails because we are lazy.
DrPandaPhD
Profile Joined November 2011
5188 Posts
July 28 2013 16:35 GMT
#2312
On July 29 2013 01:34 Pseudoku wrote:
Show nested quote +
On July 29 2013 00:32 DrPandaPhD wrote:
On July 28 2013 23:57 Retvets wrote:
how do i join the inhouse games? is there a lobby at most times?

No, you have to spectate a person in the current lobby. Go to the TLIH chat channel to find the list of players. If you can't press watch game then go to the persons dota profile and then try to watch again. It's a dota bug. When their game finishes the lobby will come back up. It's only 10 seconds delay for spectators. Search for "tlih" without quotation in the password and the lobby should appear. Just take a slot (doesn't matter which one we are going to shuffle) and then play. If you end up in the captain's slot (the one highest up on both sides) after the shuffle then make sure you notify the host that you don't want to draft.

Some of the people in the current lobby are Rocketbear, Xiberia, (s)


I find that I can't spectate them unless I'm in the same guild.

Pretty sure you can if you have my dota profile open and then try to spectate the game
리노크 👑
Pseudoku
Profile Joined March 2011
Canada1279 Posts
July 28 2013 16:43 GMT
#2313
On July 29 2013 01:35 DrPandaPhD wrote:
Show nested quote +
On July 29 2013 01:34 Pseudoku wrote:
On July 29 2013 00:32 DrPandaPhD wrote:
On July 28 2013 23:57 Retvets wrote:
how do i join the inhouse games? is there a lobby at most times?

No, you have to spectate a person in the current lobby. Go to the TLIH chat channel to find the list of players. If you can't press watch game then go to the persons dota profile and then try to watch again. It's a dota bug. When their game finishes the lobby will come back up. It's only 10 seconds delay for spectators. Search for "tlih" without quotation in the password and the lobby should appear. Just take a slot (doesn't matter which one we are going to shuffle) and then play. If you end up in the captain's slot (the one highest up on both sides) after the shuffle then make sure you notify the host that you don't want to draft.

Some of the people in the current lobby are Rocketbear, Xiberia, (s)


I find that I can't spectate them unless I'm in the same guild.

Pretty sure you can if you have my dota profile open and then try to spectate the game


I tried the profile with Veles, who was in the TLIH channel, but not in the TLIH guild. He was in the same game as perishes, who was in the TLIH guild and I could spectate perishes.
Logic fails because we are lazy.
Jinxed
Profile Blog Joined May 2011
United States6450 Posts
Last Edited: 2013-07-28 19:16:21
July 28 2013 17:42 GMT
#2314
Sometimes it's wonky. I know that I occasionally have issues when I try to spectate Rocketbear. Try 2~3 times and if it still doesn't work try someone else that you think may be in the lobby. Eventually it does work, but it's weird on occasion (some people I know I can't spectate the game at all through when they're in the inhouses).

Streaming right now by the way - http://twitch.tv/loupinconnu
LiquidDota Staff"LeLoup is a great name pls undo." -Liquid`Nazgul
Erasme
Profile Blog Joined February 2011
Bahamas15899 Posts
July 29 2013 01:13 GMT
#2315
Games are way too one dimensionnal. I don't want mmr or stuff like that but i can't really enjoy playing them if we keep counting on the valve shuffle. Might be just me tho.
https://www.youtube.com/watch?v=d7lxwFEB6FI “‘Drain the swamp’? Stupid saying, means nothing, but you guys loved it so I kept saying it.”
Jinxed
Profile Blog Joined May 2011
United States6450 Posts
July 29 2013 03:28 GMT
#2316
On July 29 2013 10:13 Erasme wrote:
Games are way too one dimensionnal. I don't want mmr or stuff like that but i can't really enjoy playing them if we keep counting on the valve shuffle. Might be just me tho.


Honestly the group is getting a bit big. Should be making sure there is a better rotation of players in the games this way people aren't able to play 6-7 in a row while others who want to play keep missing out.

Also I think player drafting might have to make a comeback. Provided that everyone can be cool with it of course, but I think that something that has to be discussed before really being considered.
LiquidDota Staff"LeLoup is a great name pls undo." -Liquid`Nazgul
Firebolt145
Profile Blog Joined May 2010
Lalalaland34491 Posts
July 29 2013 05:22 GMT
#2317
Player drafting will have to be carefully managed so we don't leave people out. Have people join player slots as normal (so we still have a first come first serve element) and then draft from those.
Moderator
bluegarfield
Profile Joined December 2010
Singapore1128 Posts
July 29 2013 07:14 GMT
#2318
is volvo shovel that bad or is it because of smurf acc trolling it? anyway player draft could work if the drafter know most of the players.
ELqQQT_T
Firebolt145
Profile Blog Joined May 2010
Lalalaland34491 Posts
July 29 2013 07:24 GMT
#2319
Both.
Moderator
Doomblaze
Profile Blog Joined October 2010
United States1292 Posts
July 29 2013 08:00 GMT
#2320
Shuffle is pretty bad LOL
if picking players makes the games more even i approve
In Mushi we trust
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