In-Game Standard Hero Builds Project - Page 8
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Published Death Prophet. Published Dark Seer. Published Batrider. Published Outworld Devourer. Published Invoker. ALL INT HEROES DONE YAY! | ||
a slow decay
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On February 25 2013 04:30 a slow decay wrote: Dark Seer only needs 2 levels of Vacuum before maxing Surge Are you sure? I always assumed you want one in surge, max Vacuum, etc. Check my Invoker guide because I do not know Invoker very well at all. | ||
Chaosquo
Germany154 Posts
Any jungling is highly dependant on its efficiency, and for Lycan I think starting with a stout shield and delaying boots after Vlads is better. The only thing boots does is making escaping from ganks easier. This may seem like a small thing, but a difference of 2 minutes or more on Vlads is a big deal. Also Necrobook is really good for pushing, seeing as the minions benefit from the passive. Furion ult does a lot of damage in teamfights. You make it sound that its primary use is farming, but I think its better for Antipushing and fights. I think a early point in Juxtapose is worth it, as it speeds up your jungling quite a bit. You are also going for soul ring + tranquils, so you should have a lot of mana, which makes leveling Doppelwalk a bit strange. For DS, I dont know what the rop is good for, the soul ring recipe is quite good as starting item. You dont mention Pipe at all, and if you have a soul ring, I dont think you need mana boots without a Pipe at all, just stay with brown boots. I also belive in maxing vaccum before surge, the radius increase is quite good. Invoker: If you go Q/W, I think claws/branch/tango is a way better build. I dont think he needs a bottle at all, and phase boots before stick help a lot with last hitting. Getting a second level of Quas at 3 is quite common, it almost doubles your hp regen. As Q/W, your main job in a teamfight is to cast Tornado/EMP, so I would stress that interaction a bit. OD: He doesnt need arcane boots at all, treads are way better on him. Also maxing Astral at 7 is better, and getting ult if you can get a solo kill on their mid is also pretty good. You could also change the wording on Astral to mention that it is also a good life saving tool. | ||
a slow decay
150 Posts
Invoker guides are hard to pin down because there are lots of styles for invoker. I also have only played the hero like 2 times ever. Vacuum becomes more mana-intensive with more levels. It depends on if your team needs level 4 Vac for womboccombo in the mid-game or whatever but DS gets levels pretty fast and Surge adds a lot of utility. If you are that worried about it just max surge before getting that final level in Vac (not a bad idea considering the targeted audience of these guides probably would like the larger AoE) | ||
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TheYango
United States47024 Posts
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bakesale
United States187 Posts
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fuzzy_panda
New Zealand1681 Posts
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Nulls are pretty good on OD, I buy them instead of getting Mek on him but I don't know Mek may be the "standard" these days | ||
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TheYango
United States47024 Posts
On February 25 2013 07:39 a slow decay wrote: You really do want to max aura and imprisonment before taking any levels in Orb on OD. I know it feels weird to not skill your orb until level 9 and your ult until 10/11 but it's the standard way of playing him.. Nulls are pretty good on OD, I buy them instead of getting Mek on him but I don't know Mek may be the "standard" these days Max aura/imprisonment is 100% lane oriented. It's not uncommon at all to wait on the 4th rank of Astral because it's duration is TOO long (e.g. using it in a gank gives too much time for enemy to TP support). When you get orb and ulti are situational. It's not easy to make a cookie-cutter build because it depends on the lanes/the flow of the game. | ||
a slow decay
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I do think maxing aura and having 3 levels of imprison @ level 7 is important for him, from there his skill build is more situational. | ||
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SilverStar
Sweden18511 Posts
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Published Gyrocopter Published Lone Druid Published Viper Published Weaver Published Spectre Published Meepo Published Medusa Published Naga Siren I FINISHED AGILITY I FINISHED ALL THE HEROES!!!! | ||
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a slow decay
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Crystalys should be in Viper's core, he is a very bursty hero due to his passive so he wants to have the ability to rip chunks out of enemies. He loves Ring of Aquila and even 1 additional wraith band in the early game. Viper should start with 1x tango 1x slave 2x slippers 2x branch Mirana doesn't really need to start with the RoP in her inventory. 1x tango 1x salve 2x slippers 2x branch is best starter for her for a new mirana mid player, it will allow her to get last hits well. Skill Build looks great on her although I would personally say Linken's is core with Manta as illusions benefit from the stats and she positions in odd ways due to her nature. Quelling Blade and Ring of Health is early game core on Spectre. Especially Ring of Health, she wants to pick it up ASAP unless she has a really nice babysit trilane (which in pubs she wont) Midas is early game core on Lone Druid whether he's laning or jungle so you should make a note on it if you can get it before 9 minutes to buy it and to always use it on big creeps at big camps in jungle ASAP | ||
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