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In-Game Standard Hero Builds Project - Page 9

Forum Index > The Tavern
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Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2013-02-25 02:52:59
February 25 2013 02:47 GMT
#161
It's really dumb that this stupid Steam Cloud doesn't count pages after 10, so I have to scroll more just to get to some heroes.

Done all changes.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
RuskiPanda
Profile Joined December 2011
United States2906 Posts
February 25 2013 03:35 GMT
#162
On February 25 2013 11:42 a slow decay wrote:
Tranqs are pretty standard on Gyro nowadays and you get another boots later on. Starting items should be 1x tango 1x salve Ring of Protection 1x slipper 1x branch. Midas is situational if you can get it before 8-9 minutes.

Crystalys should be in Viper's core, he is a very bursty hero due to his passive so he wants to have the ability to rip chunks out of enemies. He loves Ring of Aquila and even 1 additional wraith band in the early game. Viper should start with 1x tango 1x slave 2x slippers 2x branch

Mirana doesn't really need to start with the RoP in her inventory. 1x tango 1x salve 2x slippers 2x branch is best starter for her for a new mirana mid player, it will allow her to get last hits well. Skill Build looks great on her although I would personally say Linken's is core with Manta as illusions benefit from the stats and she positions in odd ways due to her nature.

Quelling Blade and Ring of Health is early game core on Spectre. Especially Ring of Health, she wants to pick it up ASAP unless she has a really nice babysit trilane (which in pubs she wont)

Midas is early game core on Lone Druid whether he's laning or jungle so you should make a note on it if you can get it before 9 minutes to buy it and to always use it on big creeps at big camps in jungle ASAP


I don't really think crit is core on viper. I'd actually argue the opposite and say he is not a "bursty" hero as his passive and item buildup lend themselves more to a relatively tanky (once you get vit booster or so) slowing orb walker that can dish out a lot of damage but is more focused around staying alive and kiting as long as possible to do the most damage. Sure you can burst someone quickly in a 1v1 situation but building him like a typical Agi carry can result in you getting focused down in team fights quite quickly.

I'm also hesitant about Ring of health being core on spectre considering the fact that you don't want to build vanguard on her anymore so its largely wasted as you don't want perseverance on her either. Treads are nice for illusions and all but I think tranqs are fine on her for at least laning phase and can be swapped out later after getting diffusal/manta.
a slow decay
Profile Joined January 2013
150 Posts
February 25 2013 03:41 GMT
#163
Like I said crit synergizes really well with his passive, works great with illusions and is really good dps per gold mathwise, and iirc from my shady mechanics knowledge it's like the best dps per gold item with manta.

It can be argued for situational rather than core but I would argue it is core on him and I've seen a few higher level players pick it up (no notable streamers though)

RoH on Spectre vs Tranqs is a good argument, I really like it on her for the laning phase as I prefer to get a quick treads but I would agree Tranqs is more common in pro games.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
Last Edited: 2013-02-25 03:52:47
February 25 2013 03:51 GMT
#164
Viper core is like Mekansm bkb right? iirc. not manta, crystalis. pretty sure thats what is done with him in the past in pro games.
lazyitachi
Profile Blog Joined December 2011
1043 Posts
February 25 2013 05:50 GMT
#165
Tinker without soul ring is a really bad tinker.
Core is definitely BOT and Soul Ring.

Since you are going ganking build, the dagger seems to be the core. Allows you to easily close gaps to easily combo.

Dagon, eblade, hex as obvious follow ups for more combo powa.
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
February 25 2013 05:50 GMT
#166
Here are the heroes I need feedback on:
  • Troll Warlord
  • Jakiro
  • Engima
  • Pugna
  • Tidehunter
  • Phantom Assassin
  • Faceless Void
  • Nature's Prophet
  • Lion
  • Slark
  • Anti-Mage
  • Kunkka
  • Lina
  • Tusk
  • Chen
  • Phantom Lancer
  • Timbersaw
  • Treant Protector
  • Alchemist
  • Huskar
  • Windrunner
  • Tinker
  • Witch Doctor
  • Death Prophet
  • Batrider
  • Invoker
  • Mirana
  • Gyrocopter
  • Lone Druid
  • Viper
  • Weaver
  • Spectre
  • Meepo
  • Naga Siren
  • Medusa


Here are all the heroes I need feedback on.
In total, this took me about 4 days to complete, about 40 hours to do.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
Last Edited: 2013-02-25 05:57:34
February 25 2013 05:53 GMT
#167
Move Mek to core and bkb to situational on Enigma. Usually you'd get either blink OR BKB on engima along with your mek, depending on the situation and drafts. the really rich enigmas get either both bkb and blink or the one they chose earlier and like a sheep.

Like i said before soul ring should be urn on treant. and he should probably just buy the courier not wards too, due to his need for more money than typical for someone running support. starting items should be like ogre gauntlet courier 2 clarity salve and tango. Necro 3 as a good item on him as well. Blink isn't really as important either as overgrowth ceased to be an initiation spell a while back, it's more of a counter initiate. and drums is only really good on treant because drums is a good item, not because its a treant item. Also putting a second point in natures guise at level three and waiting for level 4 to get all three actives is pretty important as well.
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
February 25 2013 06:00 GMT
#168
You cant set a "or" for courrier/wards. You need to suggest both and indicate to buy one or the other.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-02-25 06:58:09
February 25 2013 06:57 GMT
#169
On February 25 2013 12:51 PrinceXizor wrote:
Viper core is like Mekansm bkb right? iirc. not manta, crystalis. pretty sure thats what is done with him in the past in pro games.

There are a million ways to play viper, because of how versatile his skills are.

The way I've been most comfortable with is still the tanky Viper played in Chinese pubs with something like Phase+Urn+Wand->Drums->Heart->AC/Bfly/Manta.
Moderator
synapse
Profile Blog Joined January 2009
China13814 Posts
February 25 2013 07:04 GMT
#170
meepo is missing an eblade in his situational yo
:)
Chaosquo
Profile Joined February 2010
Germany154 Posts
Last Edited: 2013-02-25 11:24:47
February 25 2013 10:27 GMT
#171
Tinker: I think blink is also core, as rushing sheep after bots will get you easily killed, you can tp in and blink into the forests and spam march from there. Getting a level of rearm at 6 and getting rockets over laser can also get you some kills that otherwise you would have missed. Also late game orchids is questionable, if you dont go the damage route bkb/linkens may serve you better so you can stay longer in the fight to get off more sheeps.

Viper: Getting a second level of nethertoxin at 3 is better, as only the third level in poison attack has 0 s cd. (TheYango knows better ) I also like phase/drums better, as it makes you a very potent chaser.

Weaver: I much prefer weaver in a side lane solo, as he doesnt do much as a mid hero. Linkens is also a item thats very commonly seen on him. Also Desolator combines well with the armor reduction of Swarm.

Mirana: Also a hero where I am more a fan of phase/drums, as she depends on her mobility to stay alive/do damage.

DS: Still no pipe?

I disagree with Bloodstone on both DP and Lina, there is a good guide on DP that explains why Bloodstone is bad (Link, basically you have only one spell to spam and respawning quickly doesnt do anything as you dont have ult.)
If you want to go carry lina, she can right click quite well, so I think something like skadi gives you way more than bloodstone.
TheYango
Profile Joined September 2008
United States47024 Posts
February 25 2013 10:35 GMT
#172
On February 25 2013 19:27 Chaosquo wrote:
Viper: Getting a second level of nethertoxin at 3 is better, as only the third level in poison attack has 0 s cd. I also like phase/drums better, as it makes you a very potent chaser.

Actually, the best to have by level 3 is 1/1/1. All 3 skills are strong at their first ranks.

What you choose to level after that depends on your playstyle/build. It's fairly common to only leave Poison Attack at 3 and max the other 2 skills first though, since the 4th rank of Poison Attack does not affect the CD and only increases the slow % and damage by a bit (the damage increase is less than what you'd get from a rank of Nethertoxin in most cases).

The tanky Viper style I mentioned before typically is 3/1/1/1 by level 6, and then maxes Corrosive Skin over Nethertoxin.
Moderator
Skamtet
Profile Joined July 2010
Canada634 Posts
February 25 2013 11:35 GMT
#173
i see absolutely no reason to max doppelwalk, over stats or juxtapose. definitely not worth skipping your ultimate for it, at least.
Vaelone
Profile Blog Joined February 2011
Finland4400 Posts
February 25 2013 13:45 GMT
#174
I'm awful so take these with a grain of salt, but leaving some of my thoughts here anyway.

You write Enigma as Engima twice in the guide, I'm maybe nitpicking here but if you can't even write the hero name right thats going to turn away potential guide users. Also maybe add some luxury/situational items for him since Enigma usually has decent gpm, Refresher Orb comes to mind and Scythe of Vyse is always good.

For Tidehunter I'd consider adding Mekansm to situational items, it's a solid purchase if your team doesn't already have a dedicated Mekansm carrier and I personally build it before Blink Dagger if the opposite team isn't heavy on magic immunity.

On Anti-Mage maybe one point in Spell Shield a lot earlier? 26% magic resistance can be pretty huge compared to what one point in Blink or Mana Break does. I'm a horrendous AM though but still. And maybe remove Blink/Dagon while at it, someone might actually build them and downvote you after he gets his ass flamed. : )

I'm not very experienced with Huskar either but Bottle seemed kind a meh to me on him, you barely use mana on the hero and get lifesteal early on.

On Witch Doctor imo it's good to get one point in Voodoo Restoration early.

Dr.Panda wrote a beastly guide about Death Prophet and why Bloodstone is bad on her, not sure if it would be ethical to steal his entire build to your own though.

Jetaap
Profile Blog Joined November 2010
France4814 Posts
Last Edited: 2013-02-25 15:44:51
February 25 2013 15:43 GMT
#175
I feel your guide on void could be improved. You have both MoM and battlefury as "core" items. I think you should make it clear that battlefury should be chosen if you plan to rice for the lategame, and that you should only get it if you can farm it within 18min.
If you go the mask of madness route though i think that you should try to be more agressive, and you should also max time lock before backtrack, because timelock increases you dps quite a lot during chrono (it does twice the damage against chronosphered units).
Also I think you could add more items for the extension, butterfly /mjollinr etc. I know these are supposed to be standard "cookie cutter" builds, but I think you could develop this one a bit more. Also I'm far from being a void expert so I hope more people will give their opinions.
Anyway, thanks for doing that it's a nice initiative.

Concerning the AM build I completly agress with the post before me, a point in magic resist is really good early on if the other team has nukers (am is very squishy early on)
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
February 25 2013 16:12 GMT
#176
On February 25 2013 20:35 Skamtet wrote:
i see absolutely no reason to max doppelwalk, over stats or juxtapose. definitely not worth skipping your ultimate for it, at least.


Give me the build entirely for PL.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
February 25 2013 16:12 GMT
#177
On February 25 2013 22:45 Vaelone wrote:
I'm awful so take these with a grain of salt, but leaving some of my thoughts here anyway.

You write Enigma as Engima twice in the guide, I'm maybe nitpicking here but if you can't even write the hero name right thats going to turn away potential guide users. Also maybe add some luxury/situational items for him since Enigma usually has decent gpm, Refresher Orb comes to mind and Scythe of Vyse is always good.

For Tidehunter I'd consider adding Mekansm to situational items, it's a solid purchase if your team doesn't already have a dedicated Mekansm carrier and I personally build it before Blink Dagger if the opposite team isn't heavy on magic immunity.

On Anti-Mage maybe one point in Spell Shield a lot earlier? 26% magic resistance can be pretty huge compared to what one point in Blink or Mana Break does. I'm a horrendous AM though but still. And maybe remove Blink/Dagon while at it, someone might actually build them and downvote you after he gets his ass flamed. : )

I'm not very experienced with Huskar either but Bottle seemed kind a meh to me on him, you barely use mana on the hero and get lifesteal early on.

On Witch Doctor imo it's good to get one point in Voodoo Restoration early.

Dr.Panda wrote a beastly guide about Death Prophet and why Bloodstone is bad on her, not sure if it would be ethical to steal his entire build to your own though.



Thanks for this! I'll update this! Thanks for looking out for typos!
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
TheYango
Profile Joined September 2008
United States47024 Posts
February 25 2013 16:45 GMT
#178
On February 26 2013 01:12 Torte de Lini wrote:
Show nested quote +
On February 25 2013 20:35 Skamtet wrote:
i see absolutely no reason to max doppelwalk, over stats or juxtapose. definitely not worth skipping your ultimate for it, at least.


Give me the build entirely for PL.

Lance maxed by 7. 1-2 points stats before 6 (player preference). Generally take ult at 6 even if you don't have Juxtapose yet (10% magic resist still good to have early on), though sometimes you can level other things. After that Lance>Juxtapose>Doppel, with ult whenever you can.
Moderator
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2013-02-25 16:51:57
February 25 2013 16:48 GMT
#179
Updated AM
Updated Enigma
Updated Tidehunter
Updated Void
Updated DP
Updated Viper
Doing PL now. (He sounds very flexible, so I added stats).

Added credits.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2013-02-25 16:53:42
February 25 2013 16:53 GMT
#180
  • Troll Warlord
  • Jakiro
  • Pugna
  • Lion
  • Slark
  • Kunkka
  • Lina
  • Tusk
  • Chen
  • Timbersaw
  • Treant Protector
  • Alchemist
  • Huskar
  • Windrunner
  • Witch Doctor
  • Batrider
  • Invoker
  • Gyrocopter
  • Lone Druid
  • Spectre
  • Meepo
  • Naga Siren
  • Medusa


Left to verify and improve.
I might need help posting this on Reddit.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
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