I might rearrange Riki to make it more surrounded around Yasha because I liked it before, but it's a tough call. Because right now, the guide is diffusal and then a massive jump to large expensive items. I have S&Y on situational, but maybe we can flip that to an extension item choice and manta on situational, thus yasha would be core.
In-Game Standard Hero Builds Project - Page 48
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I might rearrange Riki to make it more surrounded around Yasha because I liked it before, but it's a tough call. Because right now, the guide is diffusal and then a massive jump to large expensive items. I have S&Y on situational, but maybe we can flip that to an extension item choice and manta on situational, thus yasha would be core. | ||
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BlitzerSC
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Created Upgrade to Level 2 tab Created Utility Items tab Added Gem to Utility Items Moved Diffusal Blade to Upgrade to Level 2 Added Basher to Extension Items Added Abyssal Blade to Extension Items Changed Skill Build: W E W E W R Q W E E Q R Q Q Lifestealer Added Hyperstone to Core Items | ||
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idonthinksobro
3138 Posts
MKB only if you play against heros like brewmaster or PA, it is highly situational maybe add a description to the item that you only buy it if you play against evasion that means pa/brewmaster or if someone buys a butterfly/hh. That is something that is true for a lot of carrys, there are very few heros that buy a mkb despite there is no evasion hero on the enemy team, clinkz comes to mind. Better late game options in most cases would be hh or ac, if your team already has ac and you are about to get 6-slotted and a raper is too risky mkb is fine too. also because he has a terrible mana pool you definatly want a magic stick or wand. Also something you can do is build an early sange and yasha and later disassemble for manta and hh. | ||
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Alchemist. I'm unsure if I want to change it to maxing out stun over Q and if the starting items are really necessary or over-the-top. If I go Q, wouldn't I want a clarity in there. + Is Quelling Blade out of the ordinary? Lastly, should Shadow Blade become core now? | ||
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Removed Daedlus Moved Monkey King Bar to Situational Items Added Assault Cuirass to Extension Items Moved Black King Bar to Core Items Added Heaven's Halberd to Situational Items Added Magic Wand to Early Game Added descriptions for Stout Shield, Heaven's Halberd, Monkey King Bar and Assault Cuirass Thanks for the correction <3 | ||
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idonthinksobro
3138 Posts
I think a blink dagger is better than a shadowblade because that allows you to charge it up with the enemies seeing you, they can't stop you blinking in their face and stunning them. | ||
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Firebolt145
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But I also see the greatness of the two other spells. | ||
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idonthinksobro
3138 Posts
if you max his stun and minus armor his laning presence is really good, he has a lot of firstblood potential and even if your lane goes to hell you will still have an impact on the game. if you max greevils greed your laning presence is like anti-mages, have a bad early game and you are useless. If you have a really good team and they make sure that you get free farm maxing greevils greed seems like a good idea. But how often do you truly have free farm in a pub? If you end up in a 2v2 lane and get denied or harassed a lot greevils greed often times doesn't pay off. Getting a quelling blade would help but it would make him even weaker at the very start. | ||
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On February 10 2014 18:10 idonthinksobro wrote: my 2 cents about alch if you max his stun and minus armor his laning presence is really good, he has a lot of firstblood potential and even if your lane goes to hell you will still have an impact on the game. if you max greevils greed your laning presence is like anti-mages, have a bad early game and you are useless. If you have a really good team and they make sure that you get free farm maxing greevils greed seems like a good idea. But how often do you truly have free farm in a pub? If you end up in a 2v2 lane and get denied or harassed a lot greevils greed often times doesn't pay off. Getting a quelling blade would help but it would make him even weaker at the very start. Even with all those great skills during the laning phase, he doesn't even have the mana for it. | ||
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idonthinksobro
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Earth Spirit Also considering whether delaying Midas for Phase boots as suggested by AdmiralBulldog: I'll switch up Alchemist because I think the guide is too dependent 50/50. In 5 days will be the anniversary of the Steam Guides release & when I first started these guides | ||
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idonthinksobro
3138 Posts
viper treads over phase, you have 2 slows the problem is usually not catching up it is rather to survive if they fight you also your damage is primarily from your passive so attack speed helps a lot too. I think mek is core on viper but if someone else already has a mek (or parts of it,because you are usually teh fastest to get a mek if you really want it) you can get a vanguard because you want something to make you more survivable early. huskar needs lifesteal, if you go below 50% or so in fights you turn off flaming spear to get hp back. About prophet phase, in lower level games i don't think that phase on prophet will make much of a difference. If you fail a gank it will slow you down a lot. /e some guides don't have a magic stick or wand. But this item is so good that there are only very few situations when you shouldn't get one, tinker can go without a wand if you don't focus on teamfighting. | ||
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On February 18 2014 01:20 idonthinksobro wrote: some stuff viper treads over phase, you have 2 slows the problem is usually not catching up it is rather to survive if they fight you also your damage is primarily from your passive so attack speed helps a lot too. I think mek is core on viper but if someone else already has a mek (or parts of it,because you are usually teh fastest to get a mek if you really want it) you can get a vanguard because you want something to make you more survivable early. huskar needs lifesteal, if you go below 50% or so in fights you turn off flaming spear to get hp back. About prophet phase, in lower level games i don't think that phase on prophet will make much of a difference. If you fail a gank it will slow you down a lot. /e some guides don't have a magic stick or wand. But this item is so good that there are only very few situations when you shouldn't get one, tinker can go without a wand if you don't focus on teamfighting. I don't know about Viper with Vanguard. Treads/Phase also sounds more like preference than anything. I like Mek on him a lot though, I was also debating adding in BKB too as situational. Agree on Huskar needing Lifesteal. I'll double check on wand. | ||
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idonthinksobro
3138 Posts
9x bots 36x phase 200x treads 20x tranqs /e i also dislike vanguard on viper, but your playstyle is focused on early 5-maning and getting 2 meks is not good. | ||
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We're trying to set the standard and raise it, not necessarily follow it. In this regard, wouldn't we want the damage and extra speed with Drums over more slightly more HP? especially if our build is midgame (right?) | ||
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idonthinksobro
3138 Posts
the stats are all time, but it shouldn't be much different for any specific patch /e and yes bkb is definatly a situational pickup on viper. | ||
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