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In-Game Standard Hero Builds Project - Page 44

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Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
January 27 2014 19:59 GMT
#861
http://www.dota2.com/newbloom/day2/ -- Patch 6.80.

Time to roll up my sleeves.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2014-01-28 19:41:41
January 27 2014 22:13 GMT
#862
Heroes remaining unchanged

  • Alchemist
  • Ancient Apparition

  • Anti-Mage
    Updated description regarding AOE on his ultimate

  • Axe
  • Batrider
  • Beastmaster

  • Bloodseeker
    Updated description regarding Bloodbath change

  • Brewmaster

  • Broodmother
    Updated description regarding pathing if enemies have vision on you.

  • Centaur Warrunner
  • Clockwerk
  • Crystal Maiden
  • Dazzle
  • Death Prophet
  • Earthshaker
  • Enchantress
  • Enigma
  • Huskar
  • Juggernaut
  • Keeper of the Light
  • Legion Commander [Lane]
  • Leshrac
  • Lina
  • Lone Druid [Lane]
  • Lone Druid [Jungle]
  • Lycan
  • Magnus
  • Medusa

  • Morphling
    Updated description regarding Waveform's ability to now cast and attack

  • Nature's Prophet

  • Necrophos
    Updated Death Pulse can hit units in Fog of War

  • Night Stalker
  • Nyx Assassin
  • Ogre Magi
  • Omniknight
  • Outworld Devourer
  • Phantom Assassin
  • Riki
  • Sand King
  • Shadow Demon
  • Silencer
  • Skywrath Mage
  • Slardar
  • Slark [Middle]
  • Slark [Lane]
  • Sniper
  • Spirit Breaker
  • Sven
  • Tidehunter
  • Timbersaw
  • Treant Protector
  • Troll Warlord
  • Tusk
  • Undying

  • Vengeful Spirit
    Added description for Desolator

  • Venomancer
  • Visage
  • Warlock
  • Windranger
  • Witch Doctor
  • Wraith King
  • Zeus




    Heroes Pending Changes (Changes won't be shown in the guides until Thursday)

  • Dragon Knight
    (to verify skill build: WEQQQRQEEERWWW) - kept the same

  • Drow Ranger
    Added Yasha to Core Items
    Updated Description for Silence

  • Earth Spirit
    Updated Skill Build: EWQEEREWWWRQQQ (maxing Geomagnetic Grip, Rolling Boulder then Boulder Smash)
    Updated Description for Boulder Smash
    Updated Description for Rolling Boulder
    Updated Description for Geomagnetic Grip

  • Faceless Void
    Updated descriptions regarding Faceless void's ultimate
    Updated Skill build: QWEQERWEEQRQWW (thanks Sno_Man) (two for a proper escape and maxing your bash)
    Removed Armlet of Mordiggian

  • Invoker

  • Jakiro
    (to verify Updated skill build: WQQEQEQEERRWWW) (maxing Dual-Breath first, Liquid Fire second)
    Updated Description for Ice Path
    Updated Description for Dual Breath
    Updated Description for Liquid Fire

  • Legion Commander [Jungle]
    Updated Skill Build: WEEWEREWWQRQQQ (getting first level of Press the Attack first and then two in Moment of Courage)

  • Lion
    Added Aghanim's Scepter to Extension Items

  • Meepo
    Updated Skill Build: QWRWWEWQQRQEEE (Getting United We Stand faster)

    Mirana
    Moved Desolator to Core
    Moved Manta Style to Situational Items
    Added Drums of Endurance to Situational Items

    Pudge
    Added Blink Dagger to Situational Items
    Removed Drums of Endurance

  • Queen of Pain
    Removed Shiva's Guard
    Added Aghanim's Scepter to Extension Items

  • Shadow Shaman
    Updated Skill Build: QWWEQRQEEERWWW (maxing Shackles second)

  • Tinker
    Added Aghanim's Scepter to Damage-Dealer Items
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
January 27 2014 22:21 GMT
#863
Oh dear I just read your void build.

DO NOT MAX BACKTRACK FIRST if the lane is that awful you actually should be getting stats over backtrack.

Now, you need at least 2 in time walk early game because level 1 doesn't have enough range to reliably escape.
Usually it goes something like
Leap/Backtrack/Bash/Leap/Bash/Ult/Bash/Bash/Leap/Leap/Ult to 11 then max backtrack, get ult when you can, etc.

Also get armlet off of situational its awful no matter what cosmicspiral says. Yango's on my side here.

Also I don't think anything changes about lone druid with this patch. The orb on root isn't that big a deal.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2014-01-27 22:39:36
January 27 2014 22:37 GMT
#864
Updated, see previous post for the changes you suggested.

Thanks, I'm a bit swamped with the amount of things to change and consider.
Changes won't be updated until thursday, so it is saved as a draft.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Duckvillelol
Profile Blog Joined July 2009
Australia1259 Posts
January 27 2014 22:52 GMT
#865
I'd also suggest changing the LC jungle build - getting a level of Press the Attack before Moment of Courage seems like a far stronger way to do it. Reliable health regen, attack speed, and LC easily has the mana for a few usages of it. Helps you get to level 2 quicker to grab MoC, and then level 3 perhaps another point in MoC is nicer.

Relying on MoC to net you the first creep waves is risky at best on level 1.
Former SC2 commentator. youtube.com/duckvillelol
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
January 27 2014 22:59 GMT
#866
On January 28 2014 07:52 Duckvillelol wrote:
I'd also suggest changing the LC jungle build - getting a level of Press the Attack before Moment of Courage seems like a far stronger way to do it. Reliable health regen, attack speed, and LC easily has the mana for a few usages of it. Helps you get to level 2 quicker to grab MoC, and then level 3 perhaps another point in MoC is nicer.

Relying on MoC to net you the first creep waves is risky at best on level 1.


Done, thanks.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2014-01-27 23:36:08
January 27 2014 23:35 GMT
#867
On January 28 2014 07:21 Sn0_Man wrote:
Also I don't think anything changes about lone druid with this patch. The orb on root isn't that big a deal.

The changelog is ambiguous.

The thing is, if it's no longer an orb but still a buff placer (which it should be, logically) the only thing it stacks with now that it didn't before is lifesteal. All other orbs interact the same way as before because pretty much all non-lifesteal item orbs are buff placers.
Moderator
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
January 27 2014 23:37 GMT
#868
Would lifesteal be considered worthwhile then?

We've got plenty to change and update unfortunately.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
SKC
Profile Joined October 2010
Brazil18828 Posts
Last Edited: 2014-01-27 23:42:06
January 27 2014 23:40 GMT
#869
On January 28 2014 08:35 TheYango wrote:
Show nested quote +
On January 28 2014 07:21 Sn0_Man wrote:
Also I don't think anything changes about lone druid with this patch. The orb on root isn't that big a deal.

The changelog is ambiguous.

The thing is, if it's no longer an orb but still a buff placer (which it should be, logically) the only thing it stacks with now that it didn't before is lifesteal. All other orbs interact the same way as before because pretty much all non-lifesteal item orbs are buff placers.

I think it's far more likely it's neither. I don't remember buff placers even being mentioned in official documentation in Dota 2, even though the behavior still exists. Would be weird to remove the interaction only with lifesteal.

When other abilities were change I believe the changelog also only stated they were no longer an orb effect.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2014-01-27 23:42:58
January 27 2014 23:42 GMT
#870
You can't use MoM because it has a mana cost, Satanic is inefficient because so much of its cost is for the Strength, and casual HoD isn't better than Vlad's which is already a situational item.

So no.

On January 28 2014 08:40 SKC wrote:
Show nested quote +
On January 28 2014 08:35 TheYango wrote:
On January 28 2014 07:21 Sn0_Man wrote:
Also I don't think anything changes about lone druid with this patch. The orb on root isn't that big a deal.

The changelog is ambiguous.

The thing is, if it's no longer an orb but still a buff placer (which it should be, logically) the only thing it stacks with now that it didn't before is lifesteal. All other orbs interact the same way as before because pretty much all non-lifesteal item orbs are buff placers.

I think it's far more likely it's neither. I don't remember buff placers even being mentioned in official documentation in Dota 2, even though the behavior still exists. Would be weird to remove the interaction only with lifesteal.

When other abilities were change I believe the changelog also only stated they were no longer an orb effect.

The term "orb effect" isn't even a DotA 2 term though. The appropriate DotA 2 term is UAM.

As usual Icefrog's documentation is really sloppy.
Moderator
SKC
Profile Joined October 2010
Brazil18828 Posts
January 27 2014 23:47 GMT
#871
It should at least make maelstrom builds better, since it doesn't mess with the chances of entangling.
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
January 28 2014 07:40 GMT
#872
Tight day at work, so I will see about updating some guides in-between.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
synapse
Profile Blog Joined January 2009
China13814 Posts
January 28 2014 07:42 GMT
#873
On January 28 2014 08:42 TheYango wrote:
As usual Icefrog's documentation is really sloppy.

then step it up yango
:)
idonthinksobro
Profile Joined December 2010
3138 Posts
January 28 2014 07:56 GMT
#874
Legion commander jungling will probably happen a lot less after the patch, her jungle was ridicilous strong but only because her E was bugged and you could proc multiple lifesteal attacks. I would imagine that you now need a bottle to jungle her, delaying everything else by 1-2 minutes.
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
January 28 2014 08:20 GMT
#875
I have a Laning guide for her as well, albeit untested
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
January 28 2014 14:46 GMT
#876
Axe

Axe has Arcane, but with blink costing nothing. Is Arcane still suggested or is there a decent alternative?
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
-Celestial-
Profile Joined September 2011
United Kingdom3867 Posts
Last Edited: 2014-01-28 15:51:42
January 28 2014 15:49 GMT
#877
I can't help but feel Arcanes are still useful. Being able to hammer out Battle Hunger a lot is pretty nice. And if you're getting a Mek I can see it being really useful there too.

Edit: What was the reasoning behind no Mjollnir possibility on Void, may I ask? I'm curious.
"Protoss simultaneously feels unbeatably strong and unwinnably weak." - kcdc
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
January 28 2014 15:53 GMT
#878
I already had too many situational items and it felt too similar to other items.
If I can remove some other items for it; I can add it.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
-Celestial-
Profile Joined September 2011
United Kingdom3867 Posts
Last Edited: 2014-01-28 16:02:36
January 28 2014 16:02 GMT
#879
Fair enough. Just seemed an unusual one to leave out.


I bring it up because in general when I play Void I always seem to end up going one of three routes:
- Supercarry if I can get total freefarm and space. Midas into Battlefury into farming absolutely everything. Classic 6-slot lategame position 1.

- Early fights. Which is MoM if my team is yelling about fighting RIGHT NOW. Its probably the single item that gives you the most killing power the fastest as Void. But leaves you incredibly vulnerable. I'm not a fan but needs must sometimes.

- Somewhere in the middle. If I think its likely to go late-ish and I can get some sort of farm I tend to look for Maelstrom. This provides some early power so you can get involved if needed but also provides a little extra farming ability. And builds into Mjollnir which is a useful lategame item for Void anyway. Probably the safest route.
"Protoss simultaneously feels unbeatably strong and unwinnably weak." - kcdc
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2014-01-28 16:04:39
January 28 2014 16:04 GMT
#880
On January 29 2014 01:02 -Celestial- wrote:
Fair enough. Just seemed an unusual one to leave out.


I bring it up because in general when I play Void I always seem to end up going one of three routes:
- Supercarry if I can get total freefarm and space. Midas into Battlefury into farming absolutely everything. Classic 6-slot lategame position 1.

- Early fights. Which is MoM if my team is yelling about fighting RIGHT NOW. Its probably the single item that gives you the most killing power the fastest as Void. But leaves you incredibly vulnerable. I'm not a fan but needs must sometimes.

- Somewhere in the middle. If I think its likely to go late-ish and I can get some sort of farm I tend to look for Maelstrom. This provides some early power so you can get involved if needed but also provides a little extra farming ability. And builds into Mjollnir which is a useful lategame item for Void anyway. Probably the safest route.



I am looking to remake the guide to be similar to Slardar where I have three "types" of builds. But I don't have enough items to really validate it.

I like how you divided it, but are they diverse enough to warrant a break-up of the guide into three "types"?

If you can make it in a way that offers three "tabs" of builds in one guide, I can do it.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
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