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In-Game Standard Hero Builds Project - Page 42

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Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
January 17 2014 09:00 GMT
#821
We're nearing the anniversary of when I started this project.

Numbers are showing insane increases of about 20 to 30,000 per guide with triple-digit subscriptions becoming a rather small percentage of guides (Drow Ranger, Lion, etc.)

We just hit 7.15 million subscriptions as of day since December 25th
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Eriksen
Profile Joined December 2012
Micronesia720 Posts
January 17 2014 09:36 GMT
#822
Congratulations Shall we celebrate it, then.
Whether it has ended with a happy ending or sad, I never was an important thing to you.
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
January 17 2014 17:48 GMT
#823
Perhaps, I don't celebrate many achievements, but I'm happy about this (:
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
January 19 2014 11:20 GMT
#824
fixed typo with timber saw, thank you!
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
_SpiRaL_
Profile Joined December 2012
Afghanistan1636 Posts
Last Edited: 2014-01-19 21:03:24
January 19 2014 21:02 GMT
#825
With Axe, what item do you think would be best after you have blink, blademail, heart, vanguard, BKB, transquils? I went for Abyssal because I thought the stun, call, cull, combo might work pretty well?
Red and yellow are all I see
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
January 20 2014 08:51 GMT
#826
On January 20 2014 06:02 _SpiRaL_ wrote:
With Axe, what item do you think would be best after you have blink, blademail, heart, vanguard, BKB, transquils? I went for Abyssal because I thought the stun, call, cull, combo might work pretty well?

I personally don't think BKB would almost ever be good on axe, but I might be wrong.
That sounds like six slots, so what I'd do is:

- Sell tranqs for travels
- sell vanguard for a utility item depending on the game. Possible candidates include AC if your team doesn't have a good carrier, Shiva if there are a lot of auto attack carries in the game, Linken to use on an ally to block initiation (Bat etc), hex perhaps if there's a single core with a low bkb time that you need to burst down, heavens halberd for a big ehp increase and a decent disable...
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
teddyoojo
Profile Blog Joined June 2011
Germany22369 Posts
January 20 2014 08:55 GMT
#827
On January 17 2014 18:00 Torte de Lini wrote:
We're nearing the anniversary of when I started this project.

Numbers are showing insane increases of about 20 to 30,000 per guide with triple-digit subscriptions becoming a rather small percentage of guides (Drow Ranger, Lion, etc.)

We just hit 7.15 million subscriptions as of day since December 25th

holy shit i just noticed this, thats insane :D
didnt even bother clicking on the thread before:D
Esports historian since 2000. Creator of 'The Universe' and 'The best scrambled Eggs 2013'. Host of 'Star Wars Marathon 2015'. Thinker of 'teddyoojo's Thoughts'. Earths and Moons leading CS:GO expert. Lord of the Rings.
cecek
Profile Blog Joined August 2011
Czech Republic18921 Posts
Last Edited: 2014-01-20 10:41:44
January 20 2014 10:41 GMT
#828
It really depends how well you're doing on Axe. If you're the most farmed hero on the map, bkb is good, because you can man up on the enemy team like crazy and just keep snowballing. If you're not the most farmed hero and you have a farmed carry on your team, you don't want bkb, because you really want to eat the stuns to protect your team. Being in situational items seems perfect. I think Halberd really deserves a mention in situational items, maybe even core. It's really really good on Axe, imo. Good hp, evasion, the disarm utility all very useful.

Congratulations on the numbers, btw.
super gg
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2014-01-20 13:50:34
January 20 2014 13:38 GMT
#829
On January 20 2014 17:55 teddyoojo wrote:
Show nested quote +
On January 17 2014 18:00 Torte de Lini wrote:
We're nearing the anniversary of when I started this project.

Numbers are showing insane increases of about 20 to 30,000 per guide with triple-digit subscriptions becoming a rather small percentage of guides (Drow Ranger, Lion, etc.)

We just hit 7.15 million subscriptions as of day since December 25th

holy shit i just noticed this, thats insane :D
didnt even bother clicking on the thread before:D


yeah, I wish I had a hub on Steam Community to post changes and annoucements. Maybe I should make a Steam Group, but meeehhhh.

yeah, it is really wild how many people are helping out too <3

On January 20 2014 19:41 cecek wrote:
It really depends how well you're doing on Axe. If you're the most farmed hero on the map, bkb is good, because you can man up on the enemy team like crazy and just keep snowballing. If you're not the most farmed hero and you have a farmed carry on your team, you don't want bkb, because you really want to eat the stuns to protect your team. Being in situational items seems perfect. I think Halberd really deserves a mention in situational items, maybe even core. It's really really good on Axe, imo. Good hp, evasion, the disarm utility all very useful.

Congratulations on the numbers, btw.



Thank you <3
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
_SpiRaL_
Profile Joined December 2012
Afghanistan1636 Posts
January 21 2014 22:25 GMT
#830
On January 20 2014 17:51 Pokebunny wrote:
Show nested quote +
On January 20 2014 06:02 _SpiRaL_ wrote:
With Axe, what item do you think would be best after you have blink, blademail, heart, vanguard, BKB, transquils? I went for Abyssal because I thought the stun, call, cull, combo might work pretty well?

I personally don't think BKB would almost ever be good on axe, but I might be wrong.
That sounds like six slots, so what I'd do is:

- Sell tranqs for travels
- sell vanguard for a utility item depending on the game. Possible candidates include AC if your team doesn't have a good carrier, Shiva if there are a lot of auto attack carries in the game, Linken to use on an ally to block initiation (Bat etc), hex perhaps if there's a single core with a low bkb time that you need to burst down, heavens halberd for a big ehp increase and a decent disable...


TY for advice. I think some of these items should be added to Axe's guide. There isn't much there for the late game or if due to how it worked out you are your teams carry.
Red and yellow are all I see
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
January 22 2014 02:37 GMT
#831
On January 20 2014 19:41 cecek wrote:
It really depends how well you're doing on Axe. If you're the most farmed hero on the map, bkb is good, because you can man up on the enemy team like crazy and just keep snowballing. If you're not the most farmed hero and you have a farmed carry on your team, you don't want bkb, because you really want to eat the stuns to protect your team. Being in situational items seems perfect. I think Halberd really deserves a mention in situational items, maybe even core. It's really really good on Axe, imo. Good hp, evasion, the disarm utility all very useful.

Congratulations on the numbers, btw.

But if you're the most farmed hero on the map, BKB is actually kind of bad, because it's better for the team if you're the one eating the spells, since you aren't exactly dishing out auto attack damage. If you've got a bunch of tank items and they don't have a strong auto attack carry even their spells won't be enough to bring you down usually.
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2014-01-23 07:03:47
January 23 2014 07:03 GMT
#832
There are some guides I'm really unsure about like Drow Ranger who hasn't really been updated in awhile:

Drow Ranger (outdated item build)
Night Stalker (potentially wrong skill build)
Broodmother (potentially outdated item build)
Luna (potentially outdated item build)
Juggernaut (potentially outdated item build)
Silencer (outdated build)
Tusk (potentially outdated item build)
Invoker (outdated build)
Naga Siren (potentially outdated item/skill build)
Meepo (potentially outdated item/skill build)

Overall, these are the most concerning for me and I'll be watching some games to see what's more popular standard to play for these heroes.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
January 23 2014 15:28 GMT
#833
Drow/NS/Meepo/Silencer/Brood/Tusk/Jugg all see little enough competitive play that it can be hard to have a good theory of how they should be played. While you can certainly theorycraft and have your own build for said heroes, there is hardly much of a cookie-cutter build available for them that is demonstrably superior for most games.

Jugg I guess goes drums into aghs fairly consistently these days with yasha as an early item as well. Extension is SnY or Manta, then Butter, then more carry items. Situational is BKB (unlikely to be necessary in pubs), diffusal (counters ghost sceptre), and abyssal.

Naga and Invoker see diverse enough gameplay in a professional setting that it's hard to give them any one cookie cutter build. PLEASE don't make a naga mid/carry build as its mechanically demanding and overall very difficult to pull off properly. You completely disregard your team, you have to farm incredibly efficiently, and its just not something "guide-tier" players should be doing.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
synapse
Profile Blog Joined January 2009
China13814 Posts
January 23 2014 15:53 GMT
#834
I just wanna say for brood, your item choice is almost entirely dependent on the enemy team composition. possibilities include necrobook rush, yasha/basher, old orchid rush, etc. If you were to choose a cookie-cutter build, I think orchid/bkb is still probably pretty good.

I actually think quelling blade is really good to start off with since 1) you can cut down the trees on the jungle side to see any roam/gank incoming and 2) it's very possible to get stuck in trees accidentally at the edge of your web while your web is on cooldown.

Vlads is definitely bad (it always has been) since brood isn't a teamfighter so you're wasting the aura.
:)
idonthinksobro
Profile Joined December 2010
3138 Posts
January 23 2014 15:56 GMT
#835
Venomancer build needs a complete overhaul

skill build
gale/sting/ward/ward/ward/ult
ward/sting/sting/sting/ult
gale/gale/gale/stat/ult

reasons, you need to get your farm mostly by jungling or jungling ancients. At lvl 5 (3wards 1sting) you can already do ancients if you are not needed elsewhere you can farm a fast mek doing ancients. If the enemy team is pushing you have wards to defend it, if you want to push wards is the skill to go. It is also the skill that scales the best for venomancer.

needs either forcestaff (most common) or a blink, almost nobody does shadowblade anymore but it can be done instead of force or blink.
Basilius can be done but is not a must on venomancer, i would never upgrade it to aquila.
Aghs is only situational if you are playing a position 4/5 venomancer it can be hard to get an aghs without buying more important stuff like mek, wards, dust, smoke, tps, upgrade the courier and buy sentrys.
Necro book -> situational
medaillon -> situational (almost every team should have one)

Chaosquo
Profile Joined February 2010
Germany154 Posts
January 23 2014 16:37 GMT
#836
Luna I think there are two ways to build here, either you go greedy and rush HotD or you rush BKB and skip small items like Aquila and Drum. Extension items should be Butterfly instead of MKB and AC.

With the new glaives and the faster game it also quite possible that the laning stage has broken down at lvl 8, so you are better off skilling glaives instead of aura to help you push the lane or jungle.
synapse
Profile Blog Joined January 2009
China13814 Posts
January 23 2014 16:51 GMT
#837
Silencer--(as discussed in the silencer hero thread)

E W E Q E R E, then maxing Q and max W last. possible to delay level 2 ult since it adds +100 mana cost for an extra second of silence, which as a poor silencer support is often too costly.

If mid, W E E then the rest is the same. lane silencer can also get W first, it's somewhat preference based.

Core - treads, mek, force staff
Extension - AC, sheepstick
Situational - drum, atos, BKB, shiva, aghs
:)
synapse
Profile Blog Joined January 2009
China13814 Posts
Last Edited: 2014-01-23 17:00:29
January 23 2014 16:57 GMT
#838
Tusk -- you probably want phase instead of arcanes, even if you're sidelane and don't get bottle. I think medallion is a core on him. Armlet and shadowblade situational.
:)
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2014-01-23 17:58:53
January 23 2014 17:56 GMT
#839
On January 24 2014 00:53 synapse wrote:
I actually think quelling blade is really good to start off with since 1) you can cut down the trees on the jungle side to see any roam/gank incoming and 2) it's very possible to get stuck in trees accidentally at the edge of your web while your web is on cooldown.

The traditional item start on Brood has been regen + branches + Soul Ring recipe, because having to tie up the courier to send Soul Ring sucks really bad for your mid hero.

On January 24 2014 01:51 synapse wrote:
Silencer--(as discussed in the silencer hero thread)

E W E Q E R E, then maxing Q and max W last. possible to delay level 2 ult since it adds +100 mana cost for an extra second of silence, which as a poor silencer support is often too costly.

If mid, W E E then the rest is the same. lane silencer can also get W first, it's somewhat preference based.

Core - treads, mek, force staff
Extension - AC, sheepstick
Situational - drum, atos, BKB, shiva, aghs

I personally would put Force Staff under situational. I'd almost always buy it as a support, but as a core Silencer, it's actually not that necessary. Silencer has very respectable Str growth for an Intel hero, so if you really focus on defensive fighting items like Mek+AC, the traditional need for Force Staff as a "positioning" item isn't all that necessary, especially given how long the range of all his spells is.

Orchid and Refresher are also both situational pickups for that hero. Orchid is good in scrappy games where you have Mek but don't really have farm time to save for any of the bigger items, Refresher as a 6th lategame item (not because you can get a 12s Silence, but because with Refresher, you can open fights with Global and not worry about people being able to BKB/Manta it off because you can use the second ulti to re-Silence them).
Moderator
a slow decay
Profile Joined January 2013
150 Posts
January 23 2014 18:16 GMT
#840
Your jugg guide needs drum, vlads and SnY in situational at least.

I don't see jugg often in competitive matches but when I do see him he almost always builds mid-game, cheap to build items and doesn't act as a 1 carry which the Battlefury build is more suited for. You'll often see vlads/drum on him in early game as it compliments his pushing ability.

Also, long time no see Torte de Lini, dunno if you remember me but I was around when you first started working on these guides ^_^
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