In-Game Standard Hero Builds Project - Page 40
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Torte de Lini
Germany38463 Posts
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Whole
United States6046 Posts
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Torte de Lini
Germany38463 Posts
I had RoP, Tangos and QB on Ursa, but I think I have to stick with stout unfortunately. | ||
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Torte de Lini
Germany38463 Posts
Added new section: Initiation (Pick One): added Shadow Blade/Blink Dagger Puck Added Dagon to Situational Razor Changed first ability to static link Bloodseeker Added Phase Boots to Core Items Removed Force Staff from Situational Items Moved Sange & Yasha to Situational Items Added Drums of Endurance & Yasha to Situational Items Added Descriptions for Yasha, Drums, Monkey King Bar Treads on Puck? What do you think. | ||
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Torte de Lini
Germany38463 Posts
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TheYango
United States47024 Posts
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Torte de Lini
Germany38463 Posts
On January 02 2014 02:40 TheYango wrote: Bloodseeker should get Phase Boots. They were already the best Boots for him even before he could go over 522 MS, and now they're defnitely the Boots of choice. I definitely thought treads was ideal given his need for a bit survivaiblity. | ||
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Eriksen
Micronesia720 Posts
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Torte de Lini
Germany38463 Posts
On January 02 2014 10:26 Eriksen wrote: Hey, really think you should update the Ursa guide. Just a personal opinion, because he's not a core-jungler Hero. Also viable option for an easy-laner (1-spot) hero, so I think there should be one guide for him. I can do a separate guide for him as a laner as well. | ||
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Eriksen
Micronesia720 Posts
![]() Note: Shadowblade is situational, Blink Dagger is a core. So far for me. | ||
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Torte de Lini
Germany38463 Posts
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cecek
Czech Republic18921 Posts
Shadowblade absolutely should be core over armlet. Slark is the best Shadowblade ganker in the game. He's a great hero at creating space and snowballing and Shadowblade is the item that allows him to do that. Armlet is a novelty item on him, situational at best. Magic stick and wand should also definitely be in early game/core items respectively. Slark wants to be in contact with enemy heroes often and because of that he gathers a lot of charges. Orchid definitely deserves a spot in situational items, it's perfect when snowballing a lot or against some heroes Slark cannot normally gank, like qop or puck. SnY should be in situational items. It's very useful when you're doing well, but can't get a basher because you need survivability and don't need bkb because the enemy has little disables and nukes. Both of these items are definitely good in way more cases that diffusal blade. Drums and bkb are both good as core items after shadowblade. I think you could add butterfly, manta, heart and mkb as lategame possibilities, but I guess that slot is the least relevant and depends most on the enemy items and heroes. And you probably want to keep it simple, not having 10 items in that slot. :D In most cases, you want Essence Shift over Shadowpact at level 2, it allows you to do a lot more damage when you pounce onto the enemy to harass and means that the enemy can't trade hits with you. Shadowpact is good on level 2 only if you want to debuff some annoying dots (qop shadowstrike, veno gale, etc.) e: Orb of Venom definitely deserves a mention somewhere. I like getting it in most games, but it should probably go under situational. | ||
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Torte de Lini
Germany38463 Posts
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cecek
Czech Republic18921 Posts
As an example, these pro players play Slark often in pubs: n0tail Miggel Dendi Out of these, especially Miggel. I think it's safe to say, he's the best Slark player out there. He's tweeted several times that it's his favorite hero, so I'd say he knows his stuff about him. It's actually really surprising he doesn't make a bkb in 90% of games. I asked him on twitter about it and he said he doesn't need it in pubs. But that's kind of irrelevant. And it's usually the case in pubs that the lower the skill level in the game, the better solo ganking and shadowblade becomes. Less wards, less communication, less map awareness, less people carrying tps to countergank -> easier ganking. Seriously, if there's one hero in Dota that should always build a shadowblade, it's Slark. e: and the reason why it's picked up. It's an amazing initiation item on him. You can tell the enemy doesn't see you going for a gank thanks to his ult, they can't see you activate it, you run up to the target, hit him, guarantee a pounce latch and start beating on him. If he wants to disable you, you just darkpact and ult. It's also amazing mobility, the movement speed from ult and shadowblade basically means max movement speed. It's also great for escaping. If you get caught, you just ult, darkpact pounce (removing the potential dust), run a bit, activate shadowblade and nobody can ever keep up. You purge dust, run out of sentry ward range, outrun the gem carrier with pounce and ult speed easily. | ||
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Pokebunny
United States10654 Posts
On January 14 2014 04:01 Torte de Lini wrote: I thought Shadow Blade was more novelty than Armlet. Armlet works in conjunction with his ult. Shadow Blade is also quite good, but not always necessary right? I think armlet is awful. Slark is one of those heroes that has no real core and everyone will build differently. I personally tend to go SnY, Basher (with BKB if necessary) most of the time, but I've seen a million different things. | ||
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Pokebunny
United States10654 Posts
On December 29 2013 04:45 Torte de Lini wrote: Necrophos Removed Drums of Endurance Removed Rod of Atos Removed Phase Boots Removed Bloodstone Added Treads to Core Items Added Pipe of Insight, Dagon to Situational Items Added Heart of Tarrasque to Extension Added Thanks: idonthinksobro I'm a bit iffy with Heart as it seems a bit redundant. Heart is absolutely a great item on Necro. It's similar to DP in that you deal damage constantly just by being alive. I'll generally pick it up as a 3rd or 4th item (obviously depends on what I've gone for already). I also strongly disagree with taking a point in Heartstopper early, unless you're playing support Necro (which you never should be). It pushes your lane, and Sadist + Heal are what makes necro a fairly decent laner. | ||
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Torte de Lini
Germany38463 Posts
Armlet used to be core I think before the ult passive change ): I have it for both lane and middle guide. Let me look into him now. | ||
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cecek
Czech Republic18921 Posts
Please, can you tell me how did you came to the conclusion that Armlet was core on Slark? Shadowblade has always been the go-to item, afaik. I mean, the item got nerfed super heavily and is still amazing on him. Also, the passive of Slark's ult was literally the only thing that wasn't changed about it. Cooldown, duration, undetectable got changed. He had very high regen and movement speed while invis since he was added into the game. | ||
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Pokebunny
United States10654 Posts
On January 14 2014 05:59 cecek wrote: I think Heart is too expensive to build straight up as a third or fourth item. I think it's better get a casual vit booster and build some other stuff, like the pipe, forcestaff, etc. and finish the heart later. Please, can you tell me how did you came to the conclusion that Armlet was core on Slark? Shadowblade has always been the go-to item, afaik. I mean, the item got nerfed super heavily and is still amazing on him. Also, the passive of Slark's ult was literally the only thing that wasn't changed about it. Cooldown, duration, undetectable got changed. He had very high regen and movement speed while invis since he was added into the game. I'll usually pick up the casual vit booster straight after Mek and then finish heart after a Hex or Shiva, sometimes with force staff thrown in. I don't like pipe because usually you'll have major mana problems if you're getting mek and pipe before a big mana item, and by the time you have mek and a hex or shiva, you aren't gonna be getting a pipe at the point in the game where magic damage is a huge factor (generally). I've also literally never seen anyone build armlet on slark ever, but I had very little experience with/against the hero before this patch | ||
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TheYango
United States47024 Posts
On January 14 2014 05:54 Pokebunny wrote: I also strongly disagree with taking a point in Heartstopper early, unless you're playing support Necro (which you never should be). It pushes your lane, and Sadist + Heal are what makes necro a fairly decent laner. Heartstopper rank 1 is basically for vs. melee lanes mid, where you will push lane to get runes anyway, and they have to spend a lot of time inside the aura if they want to lasthit. Vs ranged they don't spend enough time in it for it to be worth it over more Sadist regen, especially since Sadist returns health in addition to mana now too. On January 14 2014 06:06 Pokebunny wrote: I'll usually pick up the casual vit booster straight after Mek and then finish heart after a Hex or Shiva, sometimes with force staff thrown in. I don't like pipe because usually you'll have major mana problems if you're getting mek and pipe before a big mana item, and by the time you have mek and a hex or shiva, you aren't gonna be getting a pipe at the point in the game where magic damage is a huge factor (generally). Pipe on Necro is for safe lane Necro paired with a pushing Mek carrier mid (e.g. safe lane Necro + mid Pugna) or jungler (Chen, Enigma), which allows you to not get Mek and match your Pipe timing to their Mek timing (no Bottle + safe lane farm advantage allows the two timings to coincide fairly well) which creates a push timing that can be strong enough for you to punch through to T3s depending on lineups and execution. | ||
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