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In-Game Standard Hero Builds Project - Page 34

Forum Index > The Tavern
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TheYango
Profile Joined September 2008
United States47024 Posts
November 17 2013 22:46 GMT
#661
Honestly I really dislike the idea of recommending Doom as a jungle hero in the first place in pubs, rather than a mid hero or safe lane carry.
Moderator
Clarity_nl
Profile Joined November 2011
Netherlands6826 Posts
November 18 2013 02:18 GMT
#662
I'd put doom in jungle before I'd put him mid :s
I mean, I guess fast 6 is nice but he has 0 presence in lane.
FIGHT THE GOOD FIGHT AGAINST STUPIDITY CLARITY, I BELIEVE IN YOU! - Palmar
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2013-11-18 06:04:41
November 18 2013 06:02 GMT
#663
On November 18 2013 07:46 TheYango wrote:
Honestly I really dislike the idea of recommending Doom as a jungle hero in the first place in pubs, rather than a mid hero or safe lane carry.


Both guides are available (lane and jungle)
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
November 21 2013 14:00 GMT
#664
Still testing out Ember Spirit, but I am dissatisfied with him as a whole.
also looking to remake Ogre Magi's skill build..
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
November 23 2013 08:29 GMT
#665
Updated names for guides:

Windranger
Necro
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
December 08 2013 11:43 GMT
#666
Removed error on Morphling's ultimate description.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
epok
Profile Joined September 2013
United States117 Posts
December 08 2013 16:51 GMT
#667
Thanks for your guides! I've been recommending them to my new friends for a while now.
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
December 08 2013 17:29 GMT
#668
Thanks, that's great to hear!

Please, if there's anything that seems out of place, tell me!
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
December 09 2013 11:50 GMT
#669
http://steamcommunity.com/sharedfiles/filedetails/?id=128734250

I think IO's skill build needs to be changed.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
December 09 2013 12:07 GMT
#670
Guides just hit another million. That's 3.7 to now 4.7, but I am disatisfied with a lot of the guides right now and still need a bit of help in regards to some specific ones ):

Wisp, Slardar and Ember Spirit are my main concerns as well as the backlog from last month.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
December 09 2013 16:57 GMT
#671
Wisp:

Tether/Balls/Balls/Over/Balls/Ult/Balls/Over/Over/Over/Ult/Stats ult at 16 tether at 23/24/25. Unless you need items help in which case its situational but urn/arcanes/mek is pretty reliable. Stick is absolutely NOT optional on wisp though since he shares the regen.

Slardar: I assume this is an item question? As much as it pains me to admit it, "guide" tier players may want vanguard first over other items on him. Blink is still core though, along with BKB.

Haven't tried ember i'm no help there. Best guide is "repick button" though afaik. Hes like 35% winrate.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
December 09 2013 17:11 GMT
#672
On December 10 2013 01:57 Sn0_Man wrote:
Wisp:

Tether/Balls/Balls/Over/Balls/Ult/Balls/Over/Over/Over/Ult/Stats ult at 16 tether at 23/24/25. Unless you need items help in which case its situational but urn/arcanes/mek is pretty reliable. Stick is absolutely NOT optional on wisp though since he shares the regen.

Slardar: I assume this is an item question? As much as it pains me to admit it, "guide" tier players may want vanguard first over other items on him. Blink is still core though, along with BKB.

Haven't tried ember i'm no help there. Best guide is "repick button" though afaik. Hes like 35% winrate.


Build order.
I was thinking the same with Wisp and going more overdrive than tether.

Not only one in tether?
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
Last Edited: 2013-12-09 17:13:50
December 09 2013 17:13 GMT
#673
Can you restate your post with more context?

I'm recommending exactly 1 point in tether for as long as possible.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Whole
Profile Blog Joined May 2010
United States6046 Posts
December 09 2013 19:02 GMT
#674
For Slardar, I would move Blink to Core and Armlet to situational. Armlet is good if you have higher farm priority/getting fed, but that is rarely the case. You need Blink to gank early on because Sprint isn't good enough. I think you need a point in Bash early on. Also, why Sprint over Crush at 7? And, I'm not too sure why you have Butterfly and MKB as Extension Items. Yea, get that if you're some weird position 1 Slardar, but that is so rare that I don't think it should even be included in the guide. I would replace them with Heaven's Halberd and Shiva's Guard, and put Desolator into situational . Take out Quelling Blade from situational too.

For Ember Spirit, I suggest you read DucK's and Yango's posts in the Ember Spirit thread. To sum it up, you skill Q-W-Q-W-Q-R-W-W. Three levels of Q is needed because it becomes a three second snare. Maxing W is essential for team fighting because your Flame Shield gets popped off way too easily in teamfights. So if you max Flame Shield before W, you might have better ganks (debatable), but your teamfighting will be bad. You need to mention to get Flame Shield instead of two points in W in lane if you need it and would die/not farm otherwise. Also, save the second and third level of ult until level 24 and 25. By level 11, you can't use your ult for damage or else you'll die. You need to use it to escape. There are some cases when you have a level advantage and stuff where a level at 11 would be good, but in general, you need it purely to escape. So it's best to just max out Flame Guard and Q (not even sure if you want the 4th point in Q) earlier in place of ult levels and start pumping stats.

As for items, the core should be Battlefury, Battlefury, Daedalus. Situational items should be MKB, BKB, Linken's, and Desolator. BKB and Linken's are for extreme cases, MKB is for evasion, Desolator is if you're underfarmed or want to impact earlier or something. Extension should be Divine Rapier. Also, perhaps find somewhere to add Smoke of Deceit and add that with level two W, you can use W from the exact range that Smoke reveals you. So encourage people to practice trying to use Q during their W attacks and gank with that.

Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
December 09 2013 19:11 GMT
#675
On December 10 2013 02:13 Sn0_Man wrote:
Can you restate your post with more context?

I'm recommending exactly 1 point in tether for as long as possible.


Yes, why?

And I was looking for skill build order for Slardar
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
idonthinksobro
Profile Joined December 2010
3138 Posts
Last Edited: 2013-12-09 19:20:58
December 09 2013 19:17 GMT
#676
Early level bash does very little, sprint and stun are more important for solokill potential and the bonus damage is very annoying because it messes up lasthitting.
Slardar can carry but he can only do so if he snowballs if you have weak enemies on your lane and get a couple of early kills you want to build carry items, that is why carry items should be listed as optional.

Maybe the guide should have 2 item builds, slardar carry items and slardar ganker items.

Slardar skill build (i use):
2
1
2
1
2
4
2
1
1
3
4
3
3
3
stat
4
stats
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
Last Edited: 2013-12-09 19:27:38
December 09 2013 19:22 GMT
#677
More points in tether doesn't really help in the vast majority of situations. Having a mildly longer slow doesn't usually save you from death nor secure a kill. To expound, if you hit tether on a support they should be dead regardless of the duration of the slow assuming you have a carry with you, and on a more robust hero the fully levelled tether isn't very relevant. Its like atos, sounds really good but never actually good. The heroes it matters on have BKB or a blink type thing etc. Especially with such terrible stat gain wisp really benefits from levels in stats (considering the chances of wisp getting past level 16 in most games...). Especially since wisp always has a buddy so you aren't solo killing people or whatever.

Slardar you want Stun/Sprint/Stun/Sprint/Stun/Ult/Stun/Bash/Sprint/Sprint/Ult/Bash/Bash/Bash/Stats/Ult
Situationally an earlier level of bash can be OK but levelling sprint is more reliable and stable.

EDIT: so I'm recommending a miser's level of bash at 8, but otherwise about the same as the guy above.

Double edit: Tether slow really is never long enough to matter even at level 4 is kinda the point I'm making. With stuns, every little bit matters. With slows, if its not like an extra second it's not terribly good lol. Comparing level 4 tether slow to level 1 veno gale is kinda informative.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2013-12-09 23:53:47
December 09 2013 21:07 GMT
#678
IO:
Changed skill order: Q W W E W R W E E E R Stats
Removed Wand from Early Game Items
Added: Sn0_Man as Contributor

Slardar:
Changed skill order: W Q W Q W R W Q Q E R E E E
Removed Quelling Blade
Improved Item Build system: Core - Treads/Blink Dagger, Ganker - Medallion/BKB/Armlet/Deso/AC, Carry - BKB/AC/Heart, Situational Items - MKB/Shiva's Guard/Heaven's Halberd
Added: Whole as Contributor

I can split the guide into two forms [carry/ganker], but it'll need to be refined in terms of items.


I'm updating Ember Spirit, but the suggestion confuses me. That build feels like it makes no sense!

Thanks for the suggestions!

Should I remove the 6.79 part in the title or just leave it?
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Whole
Profile Blog Joined May 2010
United States6046 Posts
December 09 2013 22:20 GMT
#679
For carry, you should still include AC. AC is just an all around great item for a late game Slardar regardless of the role. Still confused about MKB.

What questions do you have about the Ember Spirit build? It seems really weird, but that is because Ember Spirit is a very odd hero. His late game is literally staying in the back and spamming W because his stats are so bad that he cannot be in the middle of a fight (Flame Guard doesn't stop that much damage.)
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
December 09 2013 23:33 GMT
#680
What should be the ganker items for Slardar?
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
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