In-Game Standard Hero Builds Project - Page 323
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ahswtini
Northern Ireland22208 Posts
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Buckyman
1364 Posts
On July 04 2016 19:22 Belisarius wrote: Also if you're roaming you absolutely take lv1 cloak so idk what you're talking about smoke for. lvl 1 cloak is fine, but I want 1-1-2 minimum before abandoning the offlane. | ||
firebfm
22 Posts
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Birdie
New Zealand4438 Posts
On July 05 2016 03:46 Buckyman wrote: lvl 1 cloak is fine, but I want 1-1-2 minimum before abandoning the offlane. If you're roaming you don't start in the offlane. You start by sniping mid courier, or harassing mid, or perhaps working with the other support to secure a kill on their offlaner (unless he's smart and starting in the jungle, in which case you go harass him there and steal his last hits). | ||
ahswtini
Northern Ireland22208 Posts
i feel like we're hitting yet another torte wall of stubborness | ||
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Germany38463 Posts
On July 04 2016 11:06 Belisarius wrote: I looked at all three guides. Prophet has faery fires. If anything, those imply lane over jungle. You only have one prophet guide and it would function for both lane and jungle if you removed jungle from the tab description. You are overusing subtitles in general. Offlane and roaming are different things. In specific cases they can overlap (for convenience and because you don't want to make a new guide), but you are conflating them much too easily. In 99% of cases, roaming is support. Nature's Prophet has no regen. items (Tango/Salve), that is not a lane-purposed build. It can be adjusted to accommodate Lane, but that would also render the Jungle alternative to be a bit inefficient. ![]() The fluidity of how Riki is played (with Core Items) set both in current high-level Pub matches and the recent competitive matches (see notes) displays Riki doing just fine in the Offlane while also being able to roam appropriately. Complexity and IG had the same build, but played entirely different surrounding the offlane and purchasing utility items. Both has their validity and that validity and needed fluidity is emphasized by who the target demographic is as well as needing to accommodate for both circumstances, playstyles and match-ups. In 6.87, he was 100% roaming going with max Smoke. 6.88 is a little more concentrated on a core build. ![]() | ||
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Germany38463 Posts
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Velzi
Finland659 Posts
Still I think we should have support/roam riki, not off/roam riki, if u leave the off tag there, u can be 100% sure offlane rikis will never roam to mid or safelane, but if u have it as a support, u can guarantee roaming SUPPORT riki will roam safelane and mid, even sometimes off if its possible. And i do agree support/roaming riki can and should buy some core items and transition to relevant right click build if things go well, but its not like u are expecting boots SnY Diffu BKB @30min from roaming riki, u are more like additional unexpected damage from the position 4 hero when u already have 2-3 main cores dealing most of the damage. NP, Faerie Fires indeed work better in lane than jungle, i'm by no means even good at NP so im not going to say anything about him. Agreed on Mirana, having mirana as Mid kinda serves as a middle ground for all the current most used lanes (Safe,Mid,Off). Still, starting items are awful tbh, if u are core, u are not going to start off with obs and double tango (wtf), stats+regen is the way to go. | ||
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Germany38463 Posts
On July 06 2016 17:26 Velzi wrote: Honestly the problem right now is the fact that We consider "Offlane" to be solo offlane, not some sort of offlane or/and support kinda role, where as Torte thinks Offlane is sometimes dual lane where Riki serves as a secondary hero, not the main laner. Still I think we should have support/roam riki, not off/roam riki, if u leave the off tag there, u can be 100% sure offlane rikis will never roam to mid or safelane, but if u have it as a support, u can guarantee roaming SUPPORT riki will roam safelane and mid, even sometimes off if its possible. And i do agree support/roaming riki can and should buy some core items and transition to relevant right click build if things go well, but its not like u are expecting boots SnY Diffu BKB @30min from roaming riki, u are more like additional unexpected damage from the position 4 hero when u already have 2-3 main cores dealing most of the damage. NP, Faerie Fires indeed work better in lane than jungle, i'm by no means even good at NP so im not going to say anything about him. Agreed on Mirana, having mirana as Mid kinda serves as a middle ground for all the current most used lanes (Safe,Mid,Off). Still, starting items are awful tbh, if u are core, u are not going to start off with obs and double tango (wtf), stats+regen is the way to go. ![]() If that is what a lane build also uses as starting items, I can switch to Core title. I'll verify. ![]() | ||
Logo
United States7542 Posts
* The links on page 1 are in the wrong order (Support goes to the Core guide) * Core Naga should probably get Rip Tide at level 1, illusions are pretty useless without Rip Tide. I don't know what level 1 illusions would ever offer over Rip Tide level 1. * It depends a bit from there, but I think 2-0-3 faster for farming than 3-0-2 isn't it? * Octarine is probably too late in the list. If you are making the mana boots you should probably be getting the Octarine Core after Boots of Travel or after Manta at the latest. At that point it costs the same to complete as the Manta Style, farms comparably as fast as the Manta (by using the reduced cooldowns) and gives you tanky illusions that aren't easy to clear. When you skip mana boots the build is more flexible, but if you're dropping the gold on the energy booster you should be taking advantage of that on the earlier side of things, not using it for your 5th or 6th item. | ||
ahswtini
Northern Ireland22208 Posts
On July 07 2016 01:23 Torte de Lini wrote: ![]() no they should see support and think "ok im supposed to buy wards and shit and not be in lane farming. but if i do get money, i should buy these right click items" on naga i get octarine after yasha and then finish the yasha into manta | ||
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Germany38463 Posts
On July 07 2016 03:36 Logo wrote: Naga Siren Thoughts: * The links on page 1 are in the wrong order (Support goes to the Core guide) * Core Naga should probably get Rip Tide at level 1, illusions are pretty useless without Rip Tide. I don't know what level 1 illusions would ever offer over Rip Tide level 1. * It depends a bit from there, but I think 2-0-3 faster for farming than 3-0-2 isn't it? * Octarine is probably too late in the list. If you are making the mana boots you should probably be getting the Octarine Core after Boots of Travel or after Manta at the latest. At that point it costs the same to complete as the Manta Style, farms comparably as fast as the Manta (by using the reduced cooldowns) and gives you tanky illusions that aren't easy to clear. When you skip mana boots the build is more flexible, but if you're dropping the gold on the energy booster you should be taking advantage of that on the earlier side of things, not using it for your 5th or 6th item. 1. I will fix the links. It was never noted, but when I converted the Lane/Middle guides, I also swapped the most popular guide to be the Core version and the lesser popular one to be Support so confusion would be minimized overall. Looks like I missed that change on the front page. I used this technique on a few other heroes also. 2. Ok 3. I have to double-check, I had not checked Naga since Frankfurt | ||
BigO
Sweden956 Posts
The lower cooldown invis is pretty much a non factor and is not as reliable as blink strike when trying to escape after a gank. Another thing is, once you hit 6, you can blink strike in, cloud, hit once, ult and then blink strike out and never be in any real danger. | ||
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Germany38463 Posts
On July 07 2016 08:21 BigO wrote: Any particular reason why you suggest maxing Riki's E first. I have played a fair amount of Riki and I have pretty much always valued the blink strike over the added damage from his E. Like when you roam and gank with Riki, the added flexibility of having a low cooldown blinkstrike will most of the time make it easier for you to get out alive or secure the kill. There isn't really going to be any difference in your damage output early game (well, except if there somehow is a fairly long fight, which rarely happens). The lower cooldown invis is pretty much a non factor and is not as reliable as blink strike when trying to escape after a gank. Another thing is, once you hit 6, you can blink strike in, cloud, hit once, ult and then blink strike out and never be in any real danger. I don't think I have seen anyone ever max Blink Strike over CnD or Smoke. Wouldn't having it maxed severely hinder your mana pool (since you need to smoke). To add, Riki is initiating with Smoke and gets a Blink Dagger later on: removing the need to use Blink Strike to escape (and if so, you have one point in it early on just in case). With the slow of Smoke (and your OOV), you want to do as much damage as possible with your via CnD bonus damage than Blink Strike that can sap your mana relatively fast. Blink Strike is maxed second in view of getting Drums to alleviate any mana concerns. | ||
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Germany38463 Posts
![]() New Skill Build: Q W W Q W R W Q Q E R E E E R (1. Diabolic Edict 2. Split Earth 3. Lightning Storm) ![]() New Skill Build: W E W Q W R W E E E Q Q Q R R (1. Burning Spear 2. Berserker's Blood 3. Inner Vitality) Added Wind Lace to Starting Items Added Magic Wand to Core Items Added Hurricane Pike to Extension Items Added Boots of Travel to Extension Items Removed Monkey King Bar Treant Protector Created New Tab: "Early Game" Added Stout Shield to Starting Items Added Boots of Speed to "Early Game" Added Iron Talon to "Early Game" Added Medallion of Courage to Core Items Added Blade Mail to Situational Items Moved Guardian Greaves to Extension Items Removed Clarity Removed Iron Branch x2 Removed Refresher Orb Nyx Assassin (Support) New Skill Build: W Q Q E Q R Q E E E R W W W R (1. Impale 2. Spiked Carapace 3. Mana Burn) ![]() New Skill Build: Q W Q E Q R Q E E E R W W W R (1. Stifling Dagger 2. Blur 3. Phantom Strike) Added Ring of Protection to Starting Items Added Vanguard to Core Items Added Satanic to Extension Items Moved Vladmir's Offering to Situational Items Removed Quelling Blade Removed Boots of Speed Outworld Devourer New Skill Build: W E Q Q E R E Q Q E R W W W R (1. Arcane Orb 2. Essence Aura 3. Astral Imprisonment) Added Veil of Discord to Situational Items Added Hurricane Pike to Extension Items Removed Dragon Lance Nature's Prophet Added Iron Branch to Starting Items Added Hurricane Pike to Extension Items Moved Drum of Endurance to Core Items Moved Shadow Blade to Core Items Moved Maelstrom to Core Items Moved Desolator to Situational Items Moved Hand of Midas to Situational Items Moved Black King Bar to Extension Items Removed Clarity Removed Orchid of Malevolence Naga Siren (Core) New Skill Build: E Q Q E Q R Q E E W R W W W R (1. Mirror Image 2. Rip Tide 3. Ensnare) Added Yasha to Core Items Added Iron Talon to Situational Items Moved Octarine Core to Core Items Moved Manta Style to Extension Items Renamed Core ![]() Added Healing Salve to Starting Items Added Bottle to Early Game Added Ethereal Blade to Extension Items Added Dagon - Level 5 to Extension Items Added Shiva's Guard to Extension Items Moved Wraith Band to Starting Items Moved Black King Bar to Situational Items Moved Linken's Sphere to Extension Items Removed Mjollnir Removed Tango x2 Removed Observer Ward Removed Faerie Fire x2 Removed Iron Branch Renamed Offlane ![]() New Skill Build: E Q W E E R E Q Q Q R W W W (1. Cloak and Dagger 2. Smoke Screen 3. Blink Strike) Created New Tab: "Early Game" Added Clarity to Starting Items Added Iron Branch x2 to Starting Items Added Observer Ward to Starting Items Added Boots of Speed to "Early Game" Added Infused Raindrop to "Early Game" Added Tranquil Boots to Core Items Added Magic Wand to Core Items Added Urn of Shadows to Core Items Added Observer Ward to Utility Items Added Sentry Ward to Utility Items Added Smoke of Deceit to Utility Items Added Drum of Endurance to Situational Items Added Wind Lace to Situational Items Added Blink Dagger to Extension Items Added Butterfly to Extension Items Moved Black King Bar to Extension Items Removed Tango Removed Stout Shield Removed Poor Man's Shield Removed Power Treads Removed Ring of Aquila Removed Infused Raindrop Removed Desolator Removed Daedalus Notes: 6.87 + 6.88 + Show Spoiler [Riki Builds] + Competitive Matches Manila Majors ~30 days ago http://www.dotabuff.com/matches/2410966933 - Phase/Urn/Core/Max CnD http://www.dotabuff.com/matches/2411603661 - Phase/Urn/Supp/Max CnD http://www.dotabuff.com/matches/2418319460 - Tranq/NA/Supp/Max Smoke http://www.dotabuff.com/matches/2419483371 - Phase/NA/Supp/Max Smoke http://www.dotabuff.com/matches/2420586461 - Tranq/Midas/Core/Max Smoke http://www.dotabuff.com/matches/2423222858 - Tranq/NA/Supp/Max Smoke http://www.dotabuff.com/matches/2425646897 - Tranq/Urn/Supp/Max Smoke http://www.dotabuff.com/matches/2426001580 - Tranq/Urn/Supp/Max Smoke http://www.dotabuff.com/matches/2428372192 - Tranq/Urn/Supp/Max Smoke http://www.dotabuff.com/matches/2430618706 - Tranq/Urn/Supp/Max Smoke ESL Frankfurt ~15 days ago http://www.dotabuff.com/matches/2442244100 - Treads/Vlad's/Supp/Max CnD http://www.dotabuff.com/matches/2442540306 - Tranq/Urn/Supp/Max Smoke http://www.dotabuff.com/matches/2444509429 - Tranq/Urn/Supp/Max Smoke http://www.dotabuff.com/matches/2444663195 - Tranq/Urn/Supp/Max Smoke http://www.dotabuff.com/matches/2444881470 - Tranq/NA/Supp/Max Smoke http://www.dotabuff.com/matches/2447190474 - Tranq/Urn/Supp/Max Smoke http://www.dotabuff.com/matches/2447365661 - Tranq/Urn/Supp/Max Smoke http://www.dotabuff.com/matches/2448310164 - Phase/Drums/Core/Max CnD The International ~5 days ago http://www.dotabuff.com/matches/2464976921 - Tranq/Midas/Supp/Max CnD http://www.dotabuff.com/matches/2465127321 - Tranq/Urn/Supp/Max Smoke http://www.dotabuff.com/matches/2465530478 - Tranq/Midas/Supp/Max CnD http://www.dotabuff.com/matches/2466075858 - Phase/Drums/Core/Max CnD http://www.dotabuff.com/matches/2466394822 - Tranq/NA/Supp/Max CnD http://www.dotabuff.com/matches/2466903757 - Treads/Drums/Supp/Max CnD http://www.dotabuff.com/matches/2467484798 - Phase/NA/Supp/Max Smoke http://www.dotabuff.com/matches/2467649043 - Treads/NA/Supp/Max CnD http://www.dotabuff.com/matches/2467763435 - Phase/Drums/Supp/Max CnD http://www.dotabuff.com/matches/2468846659 - Phase/Drums/Core/Max CnD Total: Phase: 8, Tranq: 17 Urn: 12, Drums: 5 Core: 5, Supp: 20 Smoke: 16, CnD: 12 Public Matches http://www.dotabuff.com/players/124390073/matches?hero=riki - Treads/NA/Core/Max CnD http://www.dotabuff.com/players/316950419/matches?hero=riki - Tranq/NA/Core/Max CnD http://www.dotabuff.com/players/126503029/matches?hero=riki - Treads/Yasha/Supp/Max Blink Strike http://www.dotabuff.com/players/102689086/matches?hero=riki - Treads/NA/Supp/Max CnD http://www.dotabuff.com/players/43191774/matches?hero=riki - Phase/NA/Core/Max CnD http://www.dotabuff.com/players/116585378/matches?hero=riki - Phase/Drum/Core/Max CnD http://www.dotabuff.com/players/89249333/matches?hero=riki - Phase/NA/Core/Max CnD http://www.dotabuff.com/players/4281729/matches?hero=riki - Tranq/NA/Core/Max Smoke http://www.dotabuff.com/players/246237085/matches?hero=riki - Treads/NA/Core/Max CnD http://www.dotabuff.com/players/111114687/matches?hero=riki - Tranq/Urn/Supp/Max Smoke http://www.dotabuff.com/players/131043881/matches?hero=riki - Phase/Urn/Supp/Max Smoke http://www.dotabuff.com/players/25907144/matches?hero=riki - Phase/Drum/Supp/Max CnD http://www.dotabuff.com/players/86723143/matches?hero=riki - Tranq/NA/Core/Max CnD http://www.dotabuff.com/players/89598554/matches?hero=riki - Phase/NA/Core/Max CnD Total: Phase: 6, Tranq: 4 Urn: 12, Drums: 2 Core: 2, Supp: 20 Smoke: 3, CnD: 10 | ||
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Germany38463 Posts
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BluemoonSC
SoCal8910 Posts
On July 07 2016 16:09 Torte de Lini wrote: I don't think I have seen anyone ever max Blink Strike over CnD or Smoke. Wouldn't having it maxed severely hinder your mana pool (since you need to smoke). To add, Riki is initiating with Smoke and gets a Blink Dagger later on: removing the need to use Blink Strike to escape (and if so, you have one point in it early on just in case). With the slow of Smoke (and your OOV), you want to do as much damage as possible with your via CnD bonus damage than Blink Strike that can sap your mana relatively fast. Blink Strike is maxed second in view of getting Drums to alleviate any mana concerns. im pretty sure 4 position riki winds up building the same way that any other riki winds up building, albeit slower. the purpose of picking riki as a roamer is mostly to turn into a strong 4 position with an AOE silence, and eventually, be able to murder supports with blink strike and your ult thanks to a diffusal. you dont need a blink dagger now that blink strike is on CD and your ult basically lasts until you're ready to blink out to safety. | ||
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Germany38463 Posts
On July 10 2016 22:41 BluemoonSC wrote: im pretty sure 4 position riki winds up building the same way that any other riki winds up building, albeit slower. the purpose of picking riki as a roamer is mostly to turn into a strong 4 position with an AOE silence, and eventually, be able to murder supports with blink strike and your ult thanks to a diffusal. you dont need a blink dagger now that blink strike is on CD and your ult basically lasts until you're ready to blink out to safety. Blink Strike has a cast-delay that is not an assured escape route (especially if you need to target a near target). You still want to get Blink Dagger for those situations. | ||
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BluemoonSC
SoCal8910 Posts
On July 11 2016 04:04 Torte de Lini wrote: Blink Strike has a cast-delay that is not an assured escape route (especially if you need to target a near target). You still want to get Blink Dagger for those situations. on a 4 position, you're gonna find far more use with that 2k gold elsewhere. if anything it is situational. | ||
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Germany38463 Posts
On July 11 2016 04:14 BluemoonSC wrote: on a 4 position, you're gonna find far more use with that 2k gold elsewhere. if anything it is situational. Like what? Your options are Basher and Blink Dagger, Diffusal Blade - Level 2. Anything else either costs more than 2k, comes too late or simply doesn't offer what Riki wants. Blink Dagger ensures survivability, better positioning and maneuverability. | ||
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