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In-Game Standard Hero Builds Project - Page 288

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tehh4ck3r
Profile Joined August 2013
Magrathea7084 Posts
March 04 2016 18:15 GMT
#5741
idk on Sven I think id rather have the extra mana
AdministratorIn those days, spirits were brave, the stakes were high, men were real men, women were real women, and small furry creatures from Alpha Centauri were real small furry creatures from Alpha Centauri.
TheYango
Profile Joined September 2008
United States47024 Posts
March 04 2016 18:47 GMT
#5742
It's not really a big deal by the time you're 1-4-4-2 and deciding between Stats and Hammer, especially since Sven doesn't make items like MoM that cost mana anymore. It matters more earlier on but nobody does that anymore anyway.
Moderator
BluemoonSC
Profile Blog Joined November 2010
SoCal8933 Posts
Last Edited: 2016-03-04 18:56:07
March 04 2016 18:49 GMT
#5743
the reason you don't take points in storm hammer is because you're hoarding them to dump into cleave when you want the wave to push. that way you can take that farm and clear a jungle camp/stack without missing any lane CS.

should a kill happen to present itself, the points are there for you to drop into storm hammer but since you're otherwise not using them and don't have a need for them, why put them into something that may or may not be as useful as 2 branches you could get from the shop.

problem is, if you put that into the guide, ppl would never do it bc they never read. the box turns yellow and they click it lol

think of stats this way - ideally when you hit 8 on a hero, you're expected to have a certain toolkit. if you don't have a spell correctly leveled, you're gonna be stuck with that slightly underlevelled tool kit until you make that large xp jump
LiquidDota Staff@BluemoonGG_
Logo
Profile Blog Joined April 2010
United States7542 Posts
Last Edited: 2016-03-04 19:00:27
March 04 2016 18:59 GMT
#5744
On March 05 2016 03:49 BluemoonSC wrote:
the reason you don't take points in storm hammer is because you're hoarding them to dump into cleave when you want the wave to push. that way you can take that farm and clear a jungle camp/stack without missing any lane CS.

should a kill happen to present itself, the points are there for you to drop into storm hammer but since you're otherwise not using them and don't have a need for them, why put them into something that may or may not be as useful as 2 branches you could get from the shop.

problem is, if you put that into the guide, ppl would never do it bc they never read. the box turns yellow and they click it lol


Would something like 2 hammer 2 warcry build be a possible way to make a guide safe build? It'd avoid recommending cleave until 5, gives some minor kill potential if it's there, but still gives you good mid-game farming once you get to 7 or 8. I know it's not really an ideal build for either function (kills or farm), but it seems like a possibly safe split between the two.

I guess I don't really know how big the ramifications are if you have cleave 3 at 8 instead of 4.
Logo
Verniy
Profile Joined May 2015
Canada3360 Posts
March 04 2016 19:10 GMT
#5745
On March 05 2016 03:59 Logo wrote:
I guess I don't really know how big the ramifications are if you have cleave 3 at 8 instead of 4.

doing some quick (and probably incorrect) math on it, it seems like having level 4 cleave (66% damage) instead of level 3 cleave (54% damage) means you need 1-2 less autoattacks to kill creeps that you're not hitting directly
Heaven's Halberd is the most criminally underbought item in Dota. Together we can stop this.
BluemoonSC
Profile Blog Joined November 2010
SoCal8933 Posts
Last Edited: 2016-03-04 20:11:08
March 04 2016 20:09 GMT
#5746
the point I was making is that the xp required to go from level 8->9 is a gap much larger than the prior lvls, xp to level is not linear and this is one of the several levels that are abnormally large compared to the rest.

so when you talk about lvl 8 builds you're stuck with that build for a long time. forget the skill you like to stick a value point in? hope you can live without it for a bit. assuming that Veriny's math is correct, 1-2 more autoattacks to kill creeps you're not hitting directly means that you're slowing down your farm by several creeps per minute..and that's neglecting ancient stacks which you can take with your ult.

personally, I can recall a couple of qop games specifically where I messed up my lvl 8 skill build (2-2-3-1) as opposed to maxing a spell (2-1-4-1). I think there was a sven game where I accidentally took an extra point in his e at lvl 8 bc I dumped my skills too fast and wasn't thinking. played the next game with the 4th level at lvl 8 (1-4-2-1) was the build and I was much speedier.

btw, I'd say 1-4-2-1 or 2-4-1-1 is the safest build like we discussed a couple pages back but im not 100% positive without playing the hero more.
LiquidDota Staff@BluemoonGG_
Logo
Profile Blog Joined April 2010
United States7542 Posts
March 04 2016 20:16 GMT
#5747
Oh yeah Blue, I definitely agree and I knew what you meant about the 8->9 gap. I was more just wondering which has more impact, the missing cleave point slowing down your creep farm or missing creeps/xp from pushing the lane out with early cleave points. Sounds it's the former that will mess you up more.
Logo
BluemoonSC
Profile Blog Joined November 2010
SoCal8933 Posts
Last Edited: 2016-03-04 20:20:04
March 04 2016 20:19 GMT
#5748
early on your spot is in lane, and you don't really need to worry about the length of time it takes you to go from camp to camp AND farm that particular camp. I think you're right about a 2-0-2-0 into 2-4-2-1.. delays that point until you have something to completely push it and stay in the jungle away from the pain.
LiquidDota Staff@BluemoonGG_
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2016-03-04 20:26:18
March 04 2016 20:24 GMT
#5749
On March 05 2016 03:49 BluemoonSC wrote:
the reason you don't take points in storm hammer is because you're hoarding them to dump into cleave when you want the wave to push. that way you can take that farm and clear a jungle camp/stack without missing any lane CS.

The discussion is about whether you take Hammer 2-4 from 12-14 or if you take Stats. Maxing Cleave > Warcry is a given at this point.

I was disputing what Torte said--that Hammer damage is negligible. 75 damage per rank isn't negligible (it's on the high side for AoE nuke scaling), and still usually contributes comparably to a fight compared to +2 All Stats, it's just that it contributes nothing to a farming phase. It's really preference though and depends a fair bit on how the game is playing out.
Moderator
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
March 04 2016 20:28 GMT
#5750
My underlying point was that it is preference.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2016-03-04 21:21:45
March 04 2016 21:13 GMT
#5751
Roles:

Core:
+ Applicable to Support Heroes (e.g. Aghs rushers) & Cores/Carries
+ More Offensive Item Carriers

Support:
+ Starving Supports/Utility Heroes/Roamers
+ Meka/Pipe/Defensive Item carriers

Offlane:
+ Initiating Supports
+ Heroes who need levels, not items
+ Solo-Offlane oriented

Jungle:
+ To avoid deleting too many guides
+ Skill/Item Build differentiating

Sub-roles (partial split tabs in guides):
Middle:
Utility (Hard Support)
Safe Lane/Offlane

will update with personal views - see red for personal views

+ Show Spoiler [Jan 21 2016] +
Unchanged, except for renaming
Abaddon -> Support
Ancient Apparition (Lane) -> Support
Anti-Mage -> Core
Axe (Jungle)
Axe (Lane) -> Offlane
Bane -> Support
Batrider -> Offlane
Bloodseeker (Jungle)
Bristleback -> Core
Broodmother -> Offlane
Centaur Warrunner -> Offlane
Chaos Knight -> Core
Chen -> Jungle
Clinkz _> Core
Clockwerk -> Offlane
Crystal Maiden -> Support
Dark Seer -> Offlane
Dazzle -> Support
Death Prophet -> Core
Disruptor -> Support
Doom (Jungle)
Doom (Lane) -> Core
Dragon Knight (Middle) -> Core
Drow Ranger -> Core
Earthshaker -> Support
Earth Spirit (Lane) -> Support
Elder Titan (Lane) -> Support
Enchantress -> Jungle
Enigma -> Jungle
Faceless Void -> Offlane
Huskar -> Core
Invoker -> Core QW
IO -> Support
Jakiro -> Support
Juggernaut -> Core
Keeper of the Light -> Support
Lich -> Support
Lifestealer (Lane) -> Core
Lifestealer (Jungle)
Lion -> Support
Lone Druid (Lane) -> Core
Luna -> Core
Lycan (Lane) -> Core
Lycan (Jungle)
Magnus -> Core
Medusa -> Core
Meepo -> Core
Mirana -> Core
Morphling -> Core
Naga Siren (Middle) -> Core
Nature's Prophet -> Core
Necrophos -> Core
Night Stalker -> Offlane
Nyx Assassin (Lane) -> Support
Ogre Magi -> Support
Omniknight -> Support
Oracle (Lane) -> Support
Outworld Devourer -> Core
Phantom Assassin -> Core
Phantom Lancer -> Core
Phoenix (Lane) -> Support
Puck -> Core
Pudge -> Roam
Pugna -> Core
Queen of Pain -> Core
Razor -> Core
Riki -> Core
Rubick -> Support
Sand King -> Support
Shadow Demon -> Support
Shadow Fiend -> Core
Shadow Shaman (Lane) -> Support
Skywrath Mage (Lane) -> Support
Slardar -> Offlane
Slark (Lane) -> Core
Sniper (Lane) -> Core
Spectre -> Core
Storm Spirit -> Core
Sven -> Core
Techies -> Roam
Templar Assassin -> Core
Terrorblade -> Core
Tidehunter -> Offlane
Timbersaw -> Offlane
Tinker -> Core
Treant Protector -> Support
Troll Warlord (Lane) -> Core
Tusk -> Support
Undying -> Offlane
Ursa (Jungle)
Ursa (Lane) -> Core
Vengeful Spirit -> Support
Venomancer -> Support
Viper -> Core
Visage -> Support
Warlock (Lane) -> Support
Weaver (Lane) -> Core
Winter Wyvern -> Support
Witch Doctor -> Support
Wraith King -> Core
Zeus -> Core

Minor changes, usually merging a mid/safelane guide into a core guide
Alchemist (Middle) -> Core
Arc Warden (Middle) -> Core
Beastmaster (Lane) -> Core
Bloodseeker (Lane) -> Core
Brewmaster (Middle) -> Core
Elder Titan (Middle) -> Core
Ember Spirit (Lane) -> Core
Gyrocopter (Lane) -> Core
Kunkka (Middle) -> Core
Legion Commander (Lane) -> Core
Leshrac (Middle) -> Core
Lina (Middle) -> Core
Nyx Assassin (Middle) -> Core
Phoenix (Middle) -> Core
Silencer (Middle) -> Core
Spirit Breaker -> Roam
Tiny (Middle) -> Core
Warlock (Middle) -> Core
Windranger (Lane) -> Core

Major changes, generally turning a spare mid/safe guide into a support

Arc Warden (Lane) -> Support
Bounty Hunter -> Roam
Kunkka (Lane) -> Support
Leshrac (Lane) -> Support
Lina (Lane) -> Support
Legion Commander (Middle) -> Jungle
Naga Siren (Lane) -> Support
Silencer (Lane) -> Support
Windranger (Middle) -> Support


Delete: redundant guides from mid/safe merge with no other use
(check pairs and delete the one with least subscribers)

Bloodseeker (Middle)
Brewmaster (Lane)
Dragon Knight (Lane)
Ember Spirit (Middle)
Slark (Middle)
Sniper (Middle)
Tiny (Lane)
Troll Warlord (Middle)
Weaver (Middle)

Probably delete: guides that could either be repurposed or ditched, plus some egregiously outdated builds
Alchemist (Lane) -> Support?
Ancient Apparition (Middle)
Beastmaster (Middle) -> Support?
Earth Spirit (Middle) -> Core?
Gyrocopter (Middle) -> Support?
Lone Druid (Jungle)
Oracle (Middle)
Shadow Shaman (Middle)
Skywrath Mage (Middle)

New guides
Enchantress Offlane
Invoker Core QE
Mirana Support/Roam
Venge Core
Zeus Support


Possible guides

Bounty Hunter Offlane
Void Core
Morph Offlane
Pudge Core
Pugna Support
Veno Core
Spirit Breaker Offlane
Tusk Core
Wraith King Support


It might be worth labelling a few very specific heroes as "roam", like techies, pudge, spiritbreaker and bounty. It would get us around having to create their parallel guides. My instinct is that a lot of 2k players would avoid subscribing to a pudge guide that explicitly labels them a support, but would be comfortable with roam.


BELISARIUS: http://www.liquiddota.com/forum/the-tavern/453377-in-game-standard-hero-builds-120-million-subscriptions?page=282#5636
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2016-03-04 21:23:42
March 04 2016 21:21 GMT
#5752
+ Applicable to Support Heroes (e.g. Aghs rushers)

I don't really agree with this because most of these heroes should still be making contributions to support fundamentals before they acquire these core items. For example and

Overlapping them into "core" is just going to be confusing. Why would you not just make them support? What heroes is this even supposed to cover because an Agh's rush support like WD should and does buy support items for most of the early game?
Moderator
Logo
Profile Blog Joined April 2010
United States7542 Posts
Last Edited: 2016-03-04 21:27:30
March 04 2016 21:27 GMT
#5753
Also in pubs even if you clearly tell your team that your WD pick is a position 4 aghs rushing support/core you're still likely to be stuck as a position 5 solo support and will just need to deal with it. I think it'd be best if people went into the game with a mindset of being a support 1st and aghs rusher 2nd.
Logo
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
March 04 2016 21:37 GMT
#5754
Core that are not hard carries:

Initiators who need Blink or Aghs and do not buy wards/courier:
Supportive Heroes:

Examples:




?? (support/core)
??


Off the top of my head
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
BluemoonSC
Profile Blog Joined November 2010
SoCal8933 Posts
Last Edited: 2016-03-04 21:43:56
March 04 2016 21:42 GMT
#5755
yeah but that would also require you to completely change the mindset of a player who is bent on getting an agha as fast as possible for his ultimate you can do whatever you want in a guide.. but at the end of the day, if people see a bunch of items in the items section, they're not gonna understand what you're suggesting and why you're suggesting it.

all they're gonna see is that agha is in there and because he got stomped by a WD with brown boots and an agha once, hes gonna rush it without thinking, "why?"

On March 05 2016 06:37 Torte de Lini wrote:
Core that are not hard carries:

Initiators who need Blink or Aghs and do not buy wards/courier:
Supportive Heroes:

Examples:




?? (support/core)
??


Off the top of my head


this is why i am in favor of the phrase "Farming" or "Farmer" - it is less ambiguous for new players who have never even heard the word "core" before bc no one uses it, even in game. If you wanted to be consistent with the in-game stuff, "Carry" would be most appropriate.
LiquidDota Staff@BluemoonGG_
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2016-03-04 21:45:45
March 04 2016 21:43 GMT
#5756
That still doesn't preclude the possibility of labeling them as support and just including less wards in the guide.

Labeling them as core is going to lead to a lot of confusion, because core usually has some implication on how much farm you're getting. A 4th position hero that doesn't buy wards and lets the other support buy them is still decidedly not a core, and implying that they are is just going to confuse people a lot.

On March 05 2016 06:42 BluemoonSC wrote:
this is why i am in favor of the phrase "Farming" or "Farmer" - it is less ambiguous for new players who have never even heard the word "core" before bc no one uses it, even in game. If you wanted to be consistent with the in-game stuff, "Carry" would be most appropriate.

This is also acceptable.
Moderator
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
March 04 2016 21:51 GMT
#5757
The interior of an item build is still the same. Wards will be in starting item and in a "utility item" section
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2016-03-04 21:58:17
March 04 2016 21:54 GMT
#5758
Which still begs the question of why you'd confuse people by moving non-core heroes to the "core" designation and what purpose it serves.

A 4th position Night Stalker is not a core. Placing it under support does probably create some implicit assumptions on how it's supposed to play, but so does "core" and less of the "support" assumptions are wrong ones.
Moderator
Logo
Profile Blog Joined April 2010
United States7542 Posts
Last Edited: 2016-03-04 22:00:19
March 04 2016 21:58 GMT
#5759
I think that's the opposite of what I'd do maybe? I think keeping the support title should be non-negotiable.

What about:
Starting items: Normal (no wards/courier maybe)
Utility items: standard list but without Observer wards.
Situational: Observer Wards. Possibly regular and/or flying courier.

Like a pos 4 aghs rush only practical difference is they shouldn't buy observer wards... so move it to situational.
Logo
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2016-03-04 22:02:53
March 04 2016 22:02 GMT
#5760
And the only reason they don't buy observer wards anyway is because it's a more efficient use of resources for the other support to buy them.

If your other support is dumb and doesn't buy wards, or if you get no other support and are solo-supporting, it's still the correct play to just suck it up, delay your core items, and buy wards on most of those heroes (even though you also probably don't want to be playing any of those heroes in that kind of game).
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