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My goal is to stream at high setting stream (i have a great internet). And to keep Full FPS (Rly high fps) In sc2 while having low-medium graphics. ! I really never want to go down 60-80 fps while streaming preferable allways 100 + for super good performance.
i7 won't help you over i5 here (at all..), and looks like you will both be overclocking, and being dissapointed with lategame fights
What you mean by being dissapointed ? i dont put enough money for what i want?? i really want late game fights at high fps when i stream. please help me.
Thanks
The best performing CPU for starcraft 2 is essentially the i5-4670k with an overclock.
i7 adds hyperthreading and a little extra cache, but HT is useless here and the extra cache does not really help.
LGA2011 has more cores, but they're weaker and a bit harder to clock up, because there's more of them. It performs worse
sc2 does not perform great. It's not the best coded game and it's using a decade old API that was not built for anything like i5 4670k's. Even with physics/reflections off, effects turned down, maintaining 100fps or even 60fps in some situations, or having a smooth experience at all even with those framerates can be impossible, with one core at 95% load and the other three averaging ~5%. If you add those CPU settings or performance losses from a streaming program to the mix, performance gets worse.
You can't really throw money at the problem because there's nowhere to throw it as long as you have OC'd haswell and a low-mid tier GPU
how come he will have a hard time maintaining ~60fps with low graphics? my laptop has a i5 3317U and with using hd 4000 integrated gpu, and low graphics i maintain constant 60fps even at late game.
You don't, as there is a massive difference between loads. Here's an example of one that cripples overclocked Haswell.. 5% performance hit from recording, ~4.5ghz
Bottomright for FPS reading
That's 2v2, nowhere near max supply though. It's also a bench run that does not use physics, reflections and has effects medium. With them, FPS minimum is literally like 12 at stock, without recording. I've seen worse FPS in 1v1, though only in specific situations.. such as maxed out with swarm hosts. Back in WOL, it was broodlord infestor.. pity that 70% of pvz turned into that if you took a third/fourth without investing heavily into attacking
My goal is to stream at high setting stream (i have a great internet). And to keep Full FPS (Rly high fps) In sc2 while having low-medium graphics. ! I really never want to go down 60-80 fps while streaming preferable allways 100 + for super good performance.
i7 won't help you over i5 here (at all..), and looks like you will both be overclocking, and being dissapointed with lategame fights
What you mean by being dissapointed ? i dont put enough money for what i want?? i really want late game fights at high fps when i stream. please help me.
Thanks
The best performing CPU for starcraft 2 is essentially the i5-4670k with an overclock.
i7 adds hyperthreading and a little extra cache, but HT is useless here and the extra cache does not really help.
LGA2011 has more cores, but they're weaker and a bit harder to clock up, because there's more of them. It performs worse
sc2 does not perform great. It's not the best coded game and it's using a decade old API that was not built for anything like i5 4670k's. Even with physics/reflections off, effects turned down, maintaining 100fps or even 60fps in some situations, or having a smooth experience at all even with those framerates can be impossible, with one core at 95% load and the other three averaging ~5%. If you add those CPU settings or performance losses from a streaming program to the mix, performance gets worse.
You can't really throw money at the problem because there's nowhere to throw it as long as you have OC'd haswell and a low-mid tier GPU
how come he will have a hard time maintaining ~60fps with low graphics? my laptop has a i5 3317U and with using hd 4000 integrated gpu, and low graphics i maintain constant 60fps even at late game.
You don't, as there is a massive difference between loads. Here's an example of one that cripples overclocked Haswell.. 5% performance hit from recording, ~4.5ghz
how can I monitor it myself for my laptop? i want to know exactly how its performing (maybe i cant tell the lag becuase im so into the game?? lol. but i really cant feel any lag. and the fps from using CTRL + ALT + F shows 59fps) EDIT: oh yeah, not to mention, my laptop is 1366 x 768 resolution if that matters, (does it?)
Disable vsync and use the ingame monitor, or the FPS display from fraps (which is free i'm 99% sure)
resolution, not really relevant. Min vs max graphics settings with a suitable GPU the game doesn't really care either, FPS stays pretty much the same in these cases. If you have a weaker GPU you need to turn down settings and resolution for max performance, though
Performance is heavily tied to amount of units, and also somewhat map size. The worst case i've seen was a 1v1 on whirlwind where terran and zerg maxed, zerg mined all of the gas on the map and it ended with a max v max fight over like 50 missile turrets. That stuff is insane
FPS on same replay at start cpu limited with same cpu~
Also another annoying effect that you can't prevent, that happens maybe 100 times a game, is this, coinciding with every 10 seconds on the game timer:
I threw so much money at this, nothing i've found to fix it.
@cyro, Yup, I disabled Vsync and i can see the difference now in fps lol. but i still dont see any lag or stuttering, even with ~~30-40fps. at about 150/200 army battles (although i dont have a chance to check 200/200 cuz i cant find any replays that lasted to late late game)
On March 06 2014 12:44 zerK wrote: okay, and what ram? 8gb or 16?
4gb is all you need just for sc2. Most take 8gb. If you need more than that, you'll know it
but i still dont see any lag or stuttering, even with ~~30-40fps.
Lucky you, sc2's 150fps is less smooth than 60fps on csgo
If you don't have stutter issues, that's good. I don't know how to fix them and have seen them on quite a lot of systems. Going so far as testing across a range of pc's because of stupid stuff like z87x-ud3h does not support disabling hpet
If you could handle the input lag and stutters of vsync on sc2 without pulling your hair out, you probably wouldn't notice more minor problems. For people like that the main concern is just not being at like 20-30fps where performance is noticably-to-everyone terrible
but i still dont see any lag or stuttering, even with ~~30-40fps.
Lucky you, sc2's 150fps is less smooth than 60fps on csgo
If you don't have stutter issues, that's good. I don't know how to fix them and have seen them on quite a lot of systems. Going so far as testing across a range of pc's because of stupid stuff like z87x-ud3h does not support disabling hpet
If you could handle the input lag and stutters of vsync on sc2 without pulling your hair out, you probably wouldn't notice more minor problems. For people like that the main concern is just not being at like 20-30fps where performance is noticably-to-everyone terrible
hmm i dunno, maybe the reason why i cant notice anything (like stuttering or input lag or whatnot) is because i didnt have anything to compare it to atm.
my pc that i built is still sitting on the side atm, since i still need to install an OS through a bootable USB, and im just lazy atm.
On March 06 2014 13:19 Cyro wrote: I don't know how to fix them and have seen them on quite a lot of systems.
Recouple your core/uncore 1:1 and test (reduce you overclock if you have to). Cache has latency you know and SC2 loves Cache. By running asynchronous you could be forcing the core to wait a few more cycles for the data.
On March 06 2014 12:44 zerK wrote: okay, and what ram? 8gb or 16?
4gb is all you need just for sc2. Most take 8gb. If you need more than that, you'll know it
but i still dont see any lag or stuttering, even with ~~30-40fps.
Lucky you, sc2's 150fps is less smooth than 60fps on csgo
If you don't have stutter issues, that's good. I don't know how to fix them and have seen them on quite a lot of systems. Going so far as testing across a range of pc's because of stupid stuff like z87x-ud3h does not support disabling hpet
If you could handle the input lag and stutters of vsync on sc2 without pulling your hair out, you probably wouldn't notice more minor problems. For people like that the main concern is just not being at like 20-30fps where performance is noticably-to-everyone terrible
hmm i dunno, maybe the reason why i cant notice anything (like stuttering or input lag or whatnot) is because i didnt have anything to compare it to atm.
my pc that i built is still sitting on the side atm, since i still need to install an OS through a bootable USB, and im just lazy atm.
Once you play games at 60fps (or 120!) on a good monitor you'll never go back. It's like having a good mouse or headphones, the uneducated don't mind a pile of shit, but once you've used something decent you know just how bad it is.
On March 06 2014 13:19 Cyro wrote: I don't know how to fix them and have seen them on quite a lot of systems.
Recouple your core/uncore 1:1 and test (reduce you overclock if you have to). Cache has latency you know and SC2 loves Cache. By running asynchronous you could be forcing the core to wait a few more cycles for the data.
Which explains why this happened on Nehalem and ivy bridge too?
I'l bench everything, kinda given up hope though if blizzard won't work with us to improve the engine and outright refuses to update to dx11 (as xsplit guys said they did)
Saw someone on oc.net recommend an i7 over an i5 (well, 4770k vs 4670k) just because it's a good idea not to skimp the CPU if you've got the budget for it. I called bullshit, since it's a gaming rig, however someone mentioned that Hyperthreading helps when you have multiple monitors. I'm skeptical so I don't believe that but it's not like I know better. :p