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Starcraft 2 CPU for >60fps/low details/400 food? - Page 2

Forum Index > Tech Support
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Franthier
Profile Joined November 2012
China64 Posts
November 30 2012 21:34 GMT
#21
Are you just strictly relying on the built in GPU of CPU? You need a standalone video card to help you boost FPS.
MisterFred
Profile Joined October 2010
United States2033 Posts
November 30 2012 22:20 GMT
#22
On December 01 2012 06:34 Franthier wrote:
Are you just strictly relying on the built in GPU of CPU? You need a standalone video card to help you boost FPS.


He has a 6770, which is just at the point where you can play on ultra (max) graphics settings with pretty much no performance penalty.
"The victor? Not the highest scoring, nor the best strategist, nor the best tactitian. The victor was he that was closest to the Tao of FFA." -.Praetor
Cyro
Profile Blog Joined June 2011
United Kingdom20285 Posts
November 30 2012 22:20 GMT
#23
GPU strengh is almost irrelevant as long as you have a mid tier card, its the CPU that cant keep up in stressful game situations (and the reason for this thread)
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
cari-kira
Profile Joined March 2011
Germany655 Posts
November 30 2012 22:23 GMT
#24
about cores:
people tend to tab out of a game and surf the net, chat, skype and listen to music, and theres a operating system, virus scanner and things like that, too.
so im happily giving sc2 2 full cores and have 2 for the rest.
Live and let live
Cyro
Profile Blog Joined June 2011
United Kingdom20285 Posts
November 30 2012 22:30 GMT
#25
SC2 can see quite a bit of benefit on minimum FPS from a third core AFAIK, but does not rely heavily on it at all in terms of usage, and doesn't benefit at all from a fourth core on a powerful CPU
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
cari-kira
Profile Joined March 2011
Germany655 Posts
November 30 2012 22:41 GMT
#26
On December 01 2012 07:30 Cyro wrote:
SC2 can see quite a bit of benefit on minimum FPS from a third core AFAIK, but does not rely heavily on it at all in terms of usage, and doesn't benefit at all from a fourth core on a powerful CPU


thats of course when nothing else is running on the computer.
back in the times, when you had to close every task that was eating memory and cpu?
no, thanks.
and yes, sc2 has 10-20% more fps on 3 cores compared to 2 cores.
Live and let live
Medrea
Profile Joined May 2011
10003 Posts
November 30 2012 22:49 GMT
#27
SC2 doesnt use the third core, everything else thats not SC2 gets dumped on it and thats why you see the performances increase.
twitch.tv/medrea
god_forbids
Profile Joined October 2010
United States111 Posts
Last Edited: 2012-11-30 23:01:44
November 30 2012 23:01 GMT
#28
At Blizzcon 2011 Art & Technology Panel (VIDEO LINK at 42:35), Belial88(?) said:
I know that SC2 is optimized for dual core - and I think that's cuz the game's a little old, the design's been going on for a long time - I was wondering if HotS is gonna be optimized for tri-core or quad-core?
Lead Software Engineer, Graphics Dominic Filione said:
We actually didn't specifically target dual core, it's just that happened to be how it balanced out. And there's actually more than two cores [being used] but, yeah, the third and the fourth one are actually very low. [Engine design] is a constant process, it's not necessarily just going to be Swarm, WoL we're gonna patch it up and as we make performance upgrades WoL will get the same thing. The answer is YES, we're gonna target more cores as- we just need to re-code some of the engine to take advantage of that.
Very Blizzard answer. Who knows when they plan to "re-code some of the engine." May not even be HotS 1.0. In any case, when it finally happens it will be a free performance upgrade for everyone and the OP's scenario might become possible.
Junkka: "I prepared this" Protoss hwaiting!!!
Medrea
Profile Joined May 2011
10003 Posts
November 30 2012 23:20 GMT
#29
It's not the optimization you are looking for though. They will never be able to balance workload evenly without help from industry leaders like Intel.
twitch.tv/medrea
Cyro
Profile Blog Joined June 2011
United Kingdom20285 Posts
December 01 2012 04:46 GMT
#30
On December 01 2012 07:49 Medrea wrote:
SC2 doesnt use the third core, everything else thats not SC2 gets dumped on it and thats why you see the performances increase.


Do people really do that though? Im pretty picky about that, and i run 0% CPU usage starting at desktop with almost no other processes and under 900mb RAM used from boot on Windows 7, i remember increases of like 30+% on minimum FPS between 2 and 3 core in 1-2 benchmarks, its a pretty big deal if enough CPU resources are being used to affect framerate mins that much
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
MisterFred
Profile Joined October 2010
United States2033 Posts
December 01 2012 05:13 GMT
#31
Well if you look at benchmarks for SC2, the quad-core i5-3450 or i5-2400 do better than the i3-3220 or i3-2100, which doesn't make much sense if the game only uses two cores. But I always heard it wasn't the non-SC2 stuff being offloaded to the third core, but rather the larger L3 cache available on the processor.

So it might not actually be those "other" system demands going onto the third core that provides the benefit.
"The victor? Not the highest scoring, nor the best strategist, nor the best tactitian. The victor was he that was closest to the Tao of FFA." -.Praetor
Belial88
Profile Blog Joined November 2010
United States5217 Posts
Last Edited: 2012-12-01 05:49:41
December 01 2012 05:43 GMT
#32
On December 01 2012 08:01 god_forbids wrote:
At Blizzcon 2011 Art & Technology Panel (VIDEO LINK at 42:35), Belial88(?) said:
Show nested quote +
I know that SC2 is optimized for dual core - and I think that's cuz the game's a little old, the design's been going on for a long time - I was wondering if HotS is gonna be optimized for tri-core or quad-core?
Lead Software Engineer, Graphics Dominic Filione said:
Show nested quote +
We actually didn't specifically target dual core, it's just that happened to be how it balanced out. And there's actually more than two cores [being used] but, yeah, the third and the fourth one are actually very low. [Engine design] is a constant process, it's not necessarily just going to be Swarm, WoL we're gonna patch it up and as we make performance upgrades WoL will get the same thing. The answer is YES, we're gonna target more cores as- we just need to re-code some of the engine to take advantage of that.
Very Blizzard answer. Who knows when they plan to "re-code some of the engine." May not even be HotS 1.0. In any case, when it finally happens it will be a free performance upgrade for everyone and the OP's scenario might become possible.


You know he said that, but that's bs. The usage of the third and fourth cores is only background applications and the operating system being offloaded onto the 3rd and 4th core because the application in question, SC2, is only optimized for dualcore and is hogging all of the first 2 cores.

Hence why you'll see benchmarks say "game X is optimized for dualcore, but you can see there is a slight gain in performance with a third and fourth core!". Not really, what you are seeing is the OS and background apps move over. An i7 locked to 2 cores is going to perform SC2 a million times better than a phenom hexacore, and if you ran nothing in the background and had a very unintrusive OS, that phenom x6 would not perform any better than an x2.

And nothing has been done for WOL, and it doesn't appear HOTS has been threaded any better. And to think people said you should buy AMD x4/x6 because 'very soon games and software is going to be optimized for more cores and they'll be more future proof than intel!'. Software isn't going true quadcore or hexacore annytime soon, dualcore is going to stay for a long time. Even BF3 is just dualcore.

Well if you look at benchmarks for SC2, the quad-core i5-3450 or i5-2400 do better than the i3-3220 or i3-2100, which doesn't make much sense if the game only uses two cores. But I always heard it wasn't the non-SC2 stuff being offloaded to the third core, but rather the larger L3 cache available on the processor.

So it might not actually be those "other" system demands going onto the third core that provides the benefit.


Core i5 has better architecture and a better IMC (which SC2 greatly appreciates), you have a locked i5 dualcore it's going to outperform a comparable i3. The performance gain of tri/quad cores over dualcore for gaming/sc2 is because of background applications and the OS getting off the first and 2nd cores.

SC2 itself gains nothing from third and fourth core (that's why you see a very flat,small, and identical increase from dual to tri as tri to quad). Your system gains from more cores.

Set core affinity to background applications to the unused cores by SC2, then set sc2 priority to above normal.
How to build a $500 i7-3770K Ultimate Computer:http://www.teamliquid.net/blogs/viewblog.php?topic_id=392709 ******** 100% Safe Razorless Delid Method! http://www.overclock.net/t/1376206/how-to-delid-your-ivy-bridge-cpu-with-out-a-razor-blade/0_100
skyR
Profile Joined July 2009
Canada13817 Posts
December 01 2012 06:02 GMT
#33
i5 does not have better architecture, what do you smoke?
Medrea
Profile Joined May 2011
10003 Posts
December 01 2012 06:10 GMT
#34
SC2 uses whichever core is available that wants to pick up the process. You shouldnt manually divert resources anywhere with affinities.
twitch.tv/medrea
Rollin
Profile Joined March 2011
Australia1552 Posts
Last Edited: 2012-12-01 07:01:45
December 01 2012 07:01 GMT
#35
On December 01 2012 15:02 skyR wrote:
i5 does not have better architecture, what do you smoke?

I think he means it has more cache and is allowed to turbo-boost, which apparently constitutes calling it an entirely different architecture, even though it's the same architecture.
Throw off those chains of reason, and your prison disappears. | Check your posting frequency timeline: http://www.teamliquid.net/mytlnet/post_activity_img.php
covetousrat
Profile Joined October 2010
2109 Posts
December 01 2012 07:12 GMT
#36
Anyone has any idea what GSL pc specs?
Cyro
Profile Blog Joined June 2011
United Kingdom20285 Posts
December 01 2012 07:36 GMT
#37
If they're anything like IPL ones, awful. A master is a master even at a quarter of the framerate you could be getting
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Belial88
Profile Blog Joined November 2010
United States5217 Posts
December 01 2012 10:56 GMT
#38
SC2 uses whichever core is available that wants to pick up the process. You shouldnt manually divert resources anywhere with affinities.


It does not, it uses 2 cores. I did not say it always uses core 0 and 1, or something to that affect.

I think he means it has more cache and is allowed to turbo-boost, which apparently constitutes calling it an entirely different architecture, even though it's the same architecture.


yea architecture wasnt the right choice of words there, and i was thinking ib5 vs sb3.
How to build a $500 i7-3770K Ultimate Computer:http://www.teamliquid.net/blogs/viewblog.php?topic_id=392709 ******** 100% Safe Razorless Delid Method! http://www.overclock.net/t/1376206/how-to-delid-your-ivy-bridge-cpu-with-out-a-razor-blade/0_100
Hwotk
Profile Joined October 2011
32 Posts
December 01 2012 16:31 GMT
#39
http://www.teamliquid.net/video/streams/TheGDStudio

not only is the stream super HQ but the game runs just as i would like it to at home on at leasth high/ultra settings from i can tell by the looks of the game
the computers used by GD studio as far as i know are asus rog's i want to get one used to stream this but its hard to get in uk
Cyro
Profile Blog Joined June 2011
United Kingdom20285 Posts
December 01 2012 18:13 GMT
#40
^Making the stream "super HQ" is just a matter of throwing bitrate at it, and you cant really measure how well the game runs when they are only streaming at 30/60fps, viewing lower framerates (or input lag, unrelatedly) and interacting with them feel very different, and you are much less likely to notice framerate dips on stream than in game

There's no secret, you just need to make the game perform well with any CPU that can handle basic encoding workloads (720p60, 1080p30) unless you want to have more extreme settings that nobody really does, 2500k/3570k/2600k/3770k give the strongest game performance and are not even close to being capped usage-wise
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
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