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[G] Streaming with OBS (Open Broadcaster Software) - Page 92

Forum Index > Tech Support
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R1CH
Profile Blog Joined May 2007
Netherlands10342 Posts
January 30 2014 16:20 GMT
#1821
On January 28 2014 11:20 ninazerg wrote:
[image loading]

Why am I getting this message?

Before you answer that: I went to the broadcast page on twitch.tv and made sure my stream key was up-to-date. Pasted key into OBS, didn't work, so I refreshed, got a new key, same result.

Basically twitch is rejecting your stream, you'll have to contact their support if you continue to get it.
AdministratorTwitter: @R1CH_TL
TL+ Member
Firkraag8
Profile Joined August 2010
Sweden1006 Posts
January 30 2014 16:32 GMT
#1822
On January 31 2014 01:05 Wombat_NI wrote:
Are there any plugins that parse stuff from music playing applications? I've thus far only seen things that do so for streaming sites

There's one I use that works with Spotify, Winamp and iTunes. It parses the playing now and outputs to .txt that OBS can use. It's called Snip, lightweight, easy to use and just hides in your systemtray:
https://github.com/dlrudie/Snip/releases

Here's a VoD on how it looks for me:
http://www.twitch.tv/firkraagsc2/b/499361033
Too weird to live, too rare to die.
felisconcolori
Profile Blog Joined October 2011
United States6168 Posts
January 31 2014 02:33 GMT
#1823
Huh. I just use "Now Playing" from a rainmeter skin. Or did, when I had that as a part of the stream. Chroma key out the background, worked fine.
Yes, I email sponsors... to thank them. Don't post drunk, kids. My king, what has become of you?
Firkraag8
Profile Joined August 2010
Sweden1006 Posts
January 31 2014 08:36 GMT
#1824
On January 31 2014 11:33 felisconcolori wrote:
Huh. I just use "Now Playing" from a rainmeter skin. Or did, when I had that as a part of the stream. Chroma key out the background, worked fine.

If you have two monitors that is fine, otherwise output to a .txt is what you should do.
Too weird to live, too rare to die.
andyrau
Profile Joined December 2010
13015 Posts
February 01 2014 09:14 GMT
#1825
My friend has problems with random flashes of yellow when he streams.
I suggested that he update his drivers because he just switched out his gfx card, but he maintains that the problem persisted across his old and new cards.

here's the obs log from his computer which should show his stream settings and computer info:
+ Show Spoiler +

18:15:51: Open Broadcaster Software v0.592b - 32bit (´・ω・`)
18:15:51: -------------------------------
18:15:51: CPU Name: AMD Phenom(tm) II X4 965 Processor
18:15:51: CPU Speed: 3400MHz
18:15:51: Physical Memory: 4095MB Total, 4095MB Free
18:15:51: stepping id: 3, model 4, family 16, type 0, extmodel 8, extfamily 0, HTT 1, logical cores 4, total cores 4
18:15:51: monitor 1: pos={-1920, 0}, size={1920, 1080}
18:15:51: monitor 2: pos={0, 0}, size={1920, 1080}
18:15:51: Windows Version: 6.1 Build 7601 S
18:15:51: Aero is Enabled
18:15:51: -------------------------------
18:15:51: OBS Modules:
18:15:51: Base Address Module
18:15:51: 00980000 OBS.exe
18:15:51: 68690000 OBSApi.dll
18:15:51: 690C0000 DShowPlugin.dll
18:15:51: 6C070000 GraphicsCapture.dll
18:15:51: 6C050000 NoiseGate.dll
18:15:51: 690A0000 PSVPlugin.dll
18:15:51: ------------------------------------------
18:15:51: Adapter 1
18:15:51: Video Adapter: AMD Radeon HD 7800 Series
18:15:51: Video Adapter Dedicated Video Memory: 2128793600
18:15:51: Video Adapter Shared System Memory: 2166108160
18:15:51: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
18:15:51: Video Adapter Output 2: pos={-1920, 0}, size={1920, 1080}, attached=true
18:15:51: =====Stream Start: 2014-01-31, 18:15:51===============================================
18:15:51: Multithreaded optimizations: On
18:15:51: Base resolution: 1920x1080
18:15:51: Output resolution: 852x480
18:15:51: ------------------------------------------
18:15:51: Loading up D3D10 on AMD Radeon HD 7800 Series (Adapter 1)...
18:15:51: ------------------------------------------
18:15:51: Audio Format: 44100hz
18:15:51: Playback device Default
18:15:51: ------------------------------------------
18:15:51: Using desktop audio input: Speakers (VIA High Definition Audio)
18:15:51: ------------------------------------------
18:15:51: Audio Encoding: AAC
18:15:51: bitrate: 128
18:15:51: Using graphics capture
18:15:51: Scene buffering time set to 400
18:15:51: ------------------------------------------
18:15:51: Video Encoding: x264
18:15:51: fps: 60
18:15:51: width: 852, height: 480
18:15:51: preset: veryfast
18:15:51: profile: high
18:15:51: keyint: 120
18:15:51: CBR: yes
18:15:51: CFR: yes
18:15:51: max bitrate: 3500
18:15:51: buffer size: 3500
18:15:51: ------------------------------------------
18:15:51: MMDeviceAudioSource: Frequency for device 'Speakers (VIA High Definition Audio)' is 384000, samples per sec is 48000
18:15:53: Using RTMP service: Twitch / Justin.tv
18:15:53: Server selection: rtmp://live.justin.tv/app
18:15:53: Interface: Realtek PCIe GBE Family Controller (ethernet, 100 mbps)
18:15:53: Completed handshake with rtmp://live.justin.tv/app in 90 ms.
18:15:53: SO_SNDBUF was at 8192
18:15:53: SO_SNDBUF is now 65536
18:15:56: SharedTexCapture hooked
18:16:00: Capture window 0x00082458 invalid or changing, terminating capture
18:16:04: SharedTexCapture hooked
18:16:05: GraphicsCaptureSource::NewCapture: eliminating old capture
18:16:05: SharedTexCapture hooked
18:16:28: Total frames encoded: 2201, total frames duplicated: 67 (3.04%)
18:16:28: Total frames rendered: 2204, number of late frames: 10 (0.45%) (it's okay for some frames to be late)
18:16:28: RTMPPublisher::SocketLoop: Aborting due to WSAEnumNetworkEvents failure, 10038
18:16:29: Average send payload: 7482 bytes, average send interval: 16 ms
18:16:29: Number of times waited to send: 0, Waited for a total of 0 bytes
18:16:29: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
18:16:29: Number of bytes sent: 15975747
18:16:29:
18:16:29: Profiler time results:
18:16:29:
18:16:29: ==============================================================
18:16:29: video thread frame - [100%] [avg time: 0.904 ms] [children: 33.6%] [unaccounted: 66.4%]
18:16:29: | scene->Preprocess - [0.111%] [avg time: 0.001 ms]
18:16:29: | GPU download and conversion - [33.5%] [avg time: 0.303 ms] [children: 25.3%] [unaccounted: 8.19%]
18:16:29: | | flush - [20%] [avg time: 0.181 ms]
18:16:29: | | CopyResource - [4.76%] [avg time: 0.043 ms]
18:16:29: | | conversion to 4:2:0 - [0.553%] [avg time: 0.005 ms]
18:16:29: Convert444Threads - [100%] [avg time: 0.382 ms] [children: 97.6%] [unaccounted: 2.36%]
18:16:29: | Convert444toNV12 - [97.6%] [avg time: 0.373 ms]
18:16:29: encoder thread frame - [100%] [avg time: 0.866 ms]
18:16:29: ==============================================================
18:16:29:
18:16:29:
18:16:29: Profiler CPU results:
18:16:29:
18:16:29: ==============================================================
18:16:29: video thread frame - [cpu time: avg 0.268 ms, total 592.802 ms] [avg calls per frame: 1]
18:16:29: | scene->Preprocess - [cpu time: avg 0.007 ms, total 15.6 ms] [avg calls per frame: 1]
18:16:29: | GPU download and conversion - [cpu time: avg 0.099 ms, total 218.4 ms] [avg calls per frame: 1]
18:16:29: | | flush - [cpu time: avg 0.063 ms, total 140.4 ms] [avg calls per frame: 1]
18:16:29: | | CopyResource - [cpu time: avg 0.014 ms, total 31.2 ms] [avg calls per frame: 1]
18:16:29: | | conversion to 4:2:0 - [cpu time: avg 0.007 ms, total 15.6 ms] [avg calls per frame: 1]
18:16:29: Convert444Threads - [cpu time: avg 0.305 ms, total 1326.01 ms] [avg calls per frame: 2]
18:16:29: | Convert444toNV12 - [cpu time: avg 0.301 ms, total 1310.41 ms] [avg calls per frame: 2]
18:16:29: encoder thread frame - [cpu time: avg 0.465 ms, total 1014.01 ms] [avg calls per frame: 1]
18:16:29: ==============================================================
18:16:29:
18:16:29: =====Stream End: 2014-01-31, 18:16:29=================================================


Last game capture log:
2014-01-31, 18:16:04: we're booting up:
18:16:04: CaptureThread: attached to process mpc-hc.exe
18:16:04: D3D9 Present
18:16:04: D3D9EndScene called
18:16:04: D3DPRESENT_PARAMETERS {
18:16:04: BackBufferWidth: 1280
18:16:04: BackBufferHeight: 720
18:16:04: BackBufferFormat: D3DFMT_X8R8G8B8
18:16:04: BackBufferCount: 4
18:16:04: MultiSampleType: D3DMULTISAMPLE_NONE
18:16:04: MultiSampleQuality: 0
18:16:04: SwapEffect: D3DSWAPEFFECT_FLIPEX
18:16:04: hDeviceWindow: 795250
18:16:04: Windowed: true
18:16:04: EnableAutoDepthStencil: false
18:16:04: AutoDepthStencilFormat: D3DFMT_UNKNOWN
18:16:04: Flags: None
18:16:04: FullScreen_RefreshRateInHz: 0
18:16:04: PresentationInterval: 1
18:16:04: };
18:16:04: successfully set up d3d9 hooks
18:16:04: D3D9Present called
18:16:04: DoD3D9GPUHook: success - d3d9ex
18:16:04: D3DSURFACE_DESC {
18:16:04: Format: D3DFMT_A8R8G8B8
18:16:04: Type: D3DRTYPE_SURFACE
18:16:04: Usage: D3DUSAGE_RENDERTARGET
18:16:04: Pool: D3DPOOL_DEFAULT
18:16:04: MultiSampleType: D3DMULTISAMPLE_NONE
18:16:04: MultiSampleQuality: 0
18:16:04: Width: 1280
18:16:04: Height: 720
18:16:04: };
18:16:04: successfully capturing d3d9 frames via GPU
18:16:04: NV Capture available
18:16:04: FBO available
18:16:04: GL Present
18:16:04: (half life scientist) everything.. seems to be in order
18:16:05: D3D9ResetEx called
18:16:05: ---------------------- Cleared D3D9 Capture ----------------------
18:16:05: D3DPRESENT_PARAMETERS {
18:16:05: BackBufferWidth: 1920
18:16:05: BackBufferHeight: 1080
18:16:05: BackBufferFormat: D3DFMT_X8R8G8B8
18:16:05: BackBufferCount: 4
18:16:05: MultiSampleType: D3DMULTISAMPLE_NONE
18:16:05: MultiSampleQuality: 0
18:16:05: SwapEffect: D3DSWAPEFFECT_FLIPEX
18:16:05: hDeviceWindow: 795250
18:16:05: Windowed: true
18:16:05: EnableAutoDepthStencil: false
18:16:05: AutoDepthStencilFormat: D3DFMT_UNKNOWN
18:16:05: Flags: None
18:16:05: FullScreen_RefreshRateInHz: 0
18:16:05: PresentationInterval: 1
18:16:05: };
18:16:05: successfully set up d3d9 hooks
18:16:05: D3D9EndScene called
18:16:05: D3D9Present called
18:16:05: DoD3D9GPUHook: success - d3d9ex
18:16:05: D3DSURFACE_DESC {
18:16:05: Format: D3DFMT_A8R8G8B8
18:16:05: Type: D3DRTYPE_SURFACE
18:16:05: Usage: D3DUSAGE_RENDERTARGET
18:16:05: Pool: D3DPOOL_DEFAULT
18:16:05: MultiSampleType: D3DMULTISAMPLE_NONE
18:16:05: MultiSampleQuality: 0
18:16:05: Width: 1920
18:16:05: Height: 1080
18:16:05: };
18:16:05: successfully capturing d3d9 frames via GPU
18:16:28: ---------------------- Cleared D3D9 Capture ----------------------
18:16:28: D3D9EndScene called
18:16:28: D3D9Present called


the following 30second segment illustrates the flashing problem best:
link
"Zai is legitimately not as good as bulba." | kaipi ti3 champions
WombaT
Profile Blog Joined May 2010
Northern Ireland26242 Posts
February 04 2014 12:39 GMT
#1826
On January 31 2014 01:32 Firkraag8 wrote:
Show nested quote +
On January 31 2014 01:05 Wombat_NI wrote:
Are there any plugins that parse stuff from music playing applications? I've thus far only seen things that do so for streaming sites

There's one I use that works with Spotify, Winamp and iTunes. It parses the playing now and outputs to .txt that OBS can use. It's called Snip, lightweight, easy to use and just hides in your systemtray:
https://github.com/dlrudie/Snip/releases

Here's a VoD on how it looks for me:
http://www.twitch.tv/firkraagsc2/b/499361033

Snip worked great for me the first day I installed it, then has yet to work since, crashing all the time. I have no idea why, which is frustrating as it actually worked perfectly
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Firkraag8
Profile Joined August 2010
Sweden1006 Posts
Last Edited: 2014-02-04 13:18:07
February 04 2014 13:17 GMT
#1827
On February 04 2014 21:39 Wombat_NI wrote:
Show nested quote +
On January 31 2014 01:32 Firkraag8 wrote:
On January 31 2014 01:05 Wombat_NI wrote:
Are there any plugins that parse stuff from music playing applications? I've thus far only seen things that do so for streaming sites

There's one I use that works with Spotify, Winamp and iTunes. It parses the playing now and outputs to .txt that OBS can use. It's called Snip, lightweight, easy to use and just hides in your systemtray:
https://github.com/dlrudie/Snip/releases

Here's a VoD on how it looks for me:
http://www.twitch.tv/firkraagsc2/b/499361033

Snip worked great for me the first day I installed it, then has yet to work since, crashing all the time. I have no idea why, which is frustrating as it actually worked perfectly


Try an older version, I use 3.1.0 and it works fine. But then again it reads my spotify and no other media player, perhaps it's incompatible with the version of winamp/itunes you are using.
Too weird to live, too rare to die.
WombaT
Profile Blog Joined May 2010
Northern Ireland26242 Posts
February 04 2014 13:41 GMT
#1828
On February 04 2014 22:17 Firkraag8 wrote:
Show nested quote +
On February 04 2014 21:39 Wombat_NI wrote:
On January 31 2014 01:32 Firkraag8 wrote:
On January 31 2014 01:05 Wombat_NI wrote:
Are there any plugins that parse stuff from music playing applications? I've thus far only seen things that do so for streaming sites

There's one I use that works with Spotify, Winamp and iTunes. It parses the playing now and outputs to .txt that OBS can use. It's called Snip, lightweight, easy to use and just hides in your systemtray:
https://github.com/dlrudie/Snip/releases

Here's a VoD on how it looks for me:
http://www.twitch.tv/firkraagsc2/b/499361033

Snip worked great for me the first day I installed it, then has yet to work since, crashing all the time. I have no idea why, which is frustrating as it actually worked perfectly


Try an older version, I use 3.1.0 and it works fine. But then again it reads my spotify and no other media player, perhaps it's incompatible with the version of winamp/itunes you are using.

Well it was for my iTunes. Installed it, tweaked the output formatting a bit so the spacing was right and tested it with my OBS and it was working fantastically. Ever since then it's just crashed every time, which is a shame as it was the exact plugin I really required.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Mackem
Profile Joined May 2011
United Kingdom470 Posts
February 07 2014 01:46 GMT
#1829
OK,

I want to stream SC2 and LoL and my specs are:

i5 2500K - 4.5Ghz (Corsair H100i cooler)
16GB DDR3 RAM 1600MHz
R9 280X

Upload is around 12000kbps. What settings will give the best stream quality?
Do you need a pole? I ask because your logical leaps are becoming logical vaults and your mental gymnastics are Olympic standard.
Cyro
Profile Blog Joined June 2011
United Kingdom20323 Posts
Last Edited: 2014-02-07 07:18:09
February 07 2014 07:17 GMT
#1830
1920x1080, 30fps (veryfast)
or
1280x720, 60fps (veryfast)

and ~2500-4000 bitrate to start out (higher = better quality)
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
z0rz
Profile Blog Joined June 2011
United States350 Posts
Last Edited: 2014-02-07 07:20:46
February 07 2014 07:19 GMT
#1831
Is that 12,000kbps? You can probably do whatever you want with those settings. 1,200kbps would be a different story.

The main settings that you can definitely handle:

Encoding
-3000kbps max bitrate (use CBR, enable padding, do not use custom buffer size). I forget the unofficial max on Twitch.. 3500kbps? Don't go above 3500-4000 though or some viewers might have issues watching your stream.
-AAC codec, 128 or 160 bitrate

Broadcast Settings
-Make sure to use the server closest to your location. Download JTVPing if you're not sure which one to use.

Video
-720p resolution downscale (Lanczos filter)
-30fps

Advanced
-'Veryfast' x264 preset
-Use CFR

Feel free to try 720p 48fps, 720p 60fps, 1080p 30fps, or 1080p 48fps. Your computer can probably handle those just fine, but 720p 30fps is just a safe place to start.

For reference: 1080p will make text and game GUI look a lot sharper, higher fps makes the stream look a lot smoother to your viewers (it's hard to explain if you've never seen the difference; you can tell you're watching a *video* on low fps streams, but high fps streams look more organic.. like you're behind the streamer, watching their monitor in person).

Hopefully that helps :D
twitch.tv/fartymcbutt
Cyro
Profile Blog Joined June 2011
United Kingdom20323 Posts
Last Edited: 2014-02-07 07:38:31
February 07 2014 07:35 GMT
#1832
1080p 48fps. Your computer can probably handle those just fine


probably not good idea on 2500k @4.5ghz, though sc2 and LoL leave CPU mostly idle and are top-down cam so easier on encoder, if there's any game to raise resolution and FPS on, it's probably them. I would do 1920x1080, 48fps on 4770k np, but that's quite a lot higher performance:
(1.0x base - 1.022x beacause i'm 100mhz up;
add *1.18x for performance per clock difference in x264 - 1.206x;
hyperthreading *1.22 (not entirely sure on this will measure at some point) = 1.47x faster)

http://i.imgur.com/2AH0IsW.jpg

^cpu bound but CPU mostly idle

I think twitch unofficial max was ~3500
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
blade55555
Profile Blog Joined March 2009
United States17423 Posts
February 07 2014 08:12 GMT
#1833
On February 07 2014 16:17 Cyro wrote:
1920x1080, 30fps (veryfast)
or
1280x720, 60fps (veryfast)

and ~2500-4000 bitrate to start out (higher = better quality)


I thought twitch limited at 3500?
When I think of something else, something will go here
Cyro
Profile Blog Joined June 2011
United Kingdom20323 Posts
Last Edited: 2014-02-07 08:19:12
February 07 2014 08:18 GMT
#1834
If it's limited at that, use it i guess - i'm not sure if it's a hard cap or not. 4k can be nice for really high end stream like 1920x1080, 48fps where you are bitrate starved. Not as neccesary for 720p60/1080p30 where 2k can look acceptable and 3.5k is much nicer
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
y0su
Profile Blog Joined September 2011
Finland7871 Posts
February 07 2014 10:16 GMT
#1835
Just an interesting thought from last weekend; "Trance" from twitch was checking my stream setup for ROG and told me that instead of capturing 1080 and downscale by 1.5 to 720 that I should just capture 720 (custom base resolution) and re-size my 1080 image to fit the stream.
Cyro
Profile Blog Joined June 2011
United Kingdom20323 Posts
February 07 2014 10:18 GMT
#1836
You mean run the game at 1280x720?

Performs better (or at least it used to perform way better) and IPL3 for example did it
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
y0su
Profile Blog Joined September 2011
Finland7871 Posts
February 07 2014 10:22 GMT
#1837
On February 07 2014 19:18 Cyro wrote:
You mean run the game at 1280x720?

Performs better (or at least it used to perform way better) and IPL3 for example did it

No, run the game and desktop at 1080. However, instead of capturing (video settings) the entire screen, set it to custom resolution of 720. You then just need to resize the image to fit.
Cyro
Profile Blog Joined June 2011
United Kingdom20323 Posts
Last Edited: 2014-02-07 10:46:07
February 07 2014 10:39 GMT
#1838
How does that work? (open question to R1CH etc) If you only capture a 1280x720 window of the screen, you're leaving more than half of it out of view. You can't display the entire screen if you're running at 1920x1080 without capturing at 1920x1080 and resizing at some point

Tried it out, you can do that and hit stretch to screen, but i don't see the benefit. It's still a 1920x1080 image being resized to 1280x720 and i don't think there should be a performance gain from doing such
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
z0rz
Profile Blog Joined June 2011
United States350 Posts
Last Edited: 2014-02-07 11:15:01
February 07 2014 11:14 GMT
#1839
On February 07 2014 16:35 Cyro wrote:
Show nested quote +
1080p 48fps. Your computer can probably handle those just fine


probably not good idea on 2500k @4.5ghz, though sc2 and LoL leave CPU mostly idle and are top-down cam so easier on encoder, if there's any game to raise resolution and FPS on, it's probably them. I would do 1920x1080, 48fps on 4770k np, but that's quite a lot higher performance:

Yeah, I only mention it because my 2600k @ 4.3GHz can stream some pretty demanding games at 1080p48, so I would think an overclocked 2500k isn't too far behind with games like SC2 and LoL.
twitch.tv/fartymcbutt
Cyro
Profile Blog Joined June 2011
United Kingdom20323 Posts
Last Edited: 2014-02-07 12:18:49
February 07 2014 12:05 GMT
#1840
Did some benches, 40 sec bench run @4.5ghz core, 4ghz uncore, 2200c9 RAM

These settings, not a newest patch replay (i should probably get one) - http://i.imgur.com/a5KEZzO.jpg

Did 3 bench runs just for sc2 (which were incredibly close to identical at 2614, 2618 and 2618 frames), then 5 each for OBS game capture-x264 and Shadowplay recording before averaging the closest three to middle (they were very very close anyway)

Veryfast preset, override 20crf with 100'000kbit max bitrate for OBS (which came to ~21mbit) and then 20mbit setting on shadowplay, CPU didn't hit 50% average across 8 threads with x264 encoding at any point


Sc2: 65.42fps average, 32fps minimum - 100.0% performance
[image loading]

Shadowplay: 62.36fps average, 29 minimum - 95.32% performance
[image loading]

OBS: 50.72fps average, 25 minimum - 77.53% performance
[image loading]

^No idea how accurate frametime reports are to what's actually shown on screen. I think CPU encoding with x264 is better quality even on Veryfast preset, but it's definitely ahead on the slower presets and you have much better manual control with it. Being able to set a CRF and have bitrate of a few Mbits while quite idle but spike to 40mbit+ during extreme motion is nice - control of NVENC at least from shadowplay is very limited, can only select CBR with a minimum bitrate of 10mbit. Right now there's also quite a few stability issues, lost videos (can't afford to play an hour game, then have the video fail to save properly..) and crashing etc on shadowplay

I missed the whole OBS-NVENC thing, does it work well?
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
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