SC2 Stuttering on High-End PC - Page 2
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Cyro
United Kingdom20316 Posts
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ZAiNs
United Kingdom6525 Posts
On July 06 2011 06:36 Cyro wrote: My CPU sits around 72c maxed out (prime95) and sc2 doesnt utilise threads 3 through 8 at all, gtx580 wont pass 50c with fans maxed, all the speedstep stuff is disabled. The stutter is not in framerate etc, doesnt affect performance at all, its just the "game time" stops for a second or so, sometimes more, sometimes less. You can actuly micro around etc during the freezes, and all of the commands are processed the moment time starts up again, as i said in previous post it is just like before the "waiting for player" screen pops up, only that screen never pops up and we just get odd time stops pretty frequently... not 100% sure this is the same issue as OP, but from what he said it seems to be. "I guess tomorrow I'll move SC2 to a different HDD to see if it helps (I have 2 Samsung F3 and a Crucial C300 64GB)." Im also running from a crucial c300, 128gb, but i get the same issue from my HDD, dont think that is the cause either Yes, my problem sounds very similar to yours. | ||
Souljah
United States423 Posts
I had a similar issue with SC2 stutter which came down to the hardware polling in MSI afterburner. When the software would pull info from the GPU (temps, speed, etc.) it would cause some small stutters in game. | ||
Buffy
Sweden665 Posts
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ZenGraffix
United States96 Posts
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Cyro
United Kingdom20316 Posts
On July 06 2011 13:19 Souljah wrote: May not be related.. but you might want to check what firmware version your running on your C300. The first firmware releases were known to degrade over time. This probably isn't the case if its happening on your other HD. I had a similar issue with SC2 stutter which came down to the hardware polling in MSI afterburner. When the software would pull info from the GPU (temps, speed, etc.) it would cause some small stutters in game. Framerate stays at 400-500, i can issue commands to units as normal, its a time freeze, not hardware based stuttering | ||
Cyro
United Kingdom20316 Posts
On July 07 2011 01:03 ZenGraffix wrote: Overheating chipset, sound driver or video card manually set to draw to few frames in advance. same as above, though im trying the game with max pre-rendered frames on 0, i doubt it will affect anything | ||
ZenGraffix
United States96 Posts
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Cyro
United Kingdom20316 Posts
On July 07 2011 04:12 ZenGraffix wrote: Should have it pre-rendering atleast 3 frames Why? It was on 3 before because i didnt notice the setting, but wouldnt that just introduce massive input lag? | ||
haiau
101 Posts
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ZenGraffix
United States96 Posts
On July 07 2011 04:21 Cyro wrote: Why? It was on 3 before because i didnt notice the setting, but wouldnt that just introduce massive input lag? 3 is normally the default, the only reason to (increase)change it is if your overclocking. If the video card has to render in real time due to advanced timing or a low setting(0) it can cause disconnects, repetitive momentary stalls, crashes etc. You know, the guy with the supercomputer that lags in game every 5 seconds ? or guy who gets disco hacked every time the action starts flying. While the rest of the time the machine works perfectly. Its always worth mentioning before diagnosing it as ESD = \ | ||
Cyro
United Kingdom20316 Posts
On July 07 2011 04:26 haiau wrote: Is your internet usinf wi-fi off a USB nic by any chance? I used to have this exact same problem because I used a USB wi-fi nic. I then plugged an ethernet cord in to replace the USB nic and the problem went away. I use ethernet | ||
Cyro
United Kingdom20316 Posts
On July 07 2011 06:05 ZenGraffix wrote: 3 is normally the default, the only reason to (increase)change it is if your overclocking. If the video card has to render in real time due to advanced timing or a low setting(0) it can cause disconnects, repetitive momentary stalls, crashes etc. You know, the guy with the supercomputer that lags in game every 5 seconds ? or guy who gets disco hacked every time the action starts flying. While the rest of the time the machine works perfectly. Its always worth mentioning before diagnosing it as ESD = \ Tried that setting on 0, 3 and 6, no noticable difference i found, though i am running at low on this system which brings ~500fps | ||
HaRuHi
1220 Posts
edit: Intel Core 2 Duo E6550 - yes framedrops startet after 1.3.3, beforehand it was fine :< | ||
Cyro
United Kingdom20316 Posts
On July 07 2011 10:51 HaRuHi wrote: I had a similar problem and just solved it, but I am so unhappy about my solution and hope some can help me find a better one. What I had to do is disabling the regulation of my cpu speed by the operating system in the bios, thus sacrificing powersaving - I hope there is some other way as I try to be ressourcefull and this is inconvienient just to keep playing sc2 without random frame drops after patch 1.3.3 : / edit: Intel Core 2 Duo E6550 - yes framedrops startet after 1.3.3, beforehand it was fine :< Already stopped all power saving... problem is not frame drops, it is game time freezing for no reason... Can split 8 workers, 1 to each mineral patch, while it is frozen, and they all react to commands the instant time resumes, in replay the freeze is not shown, but APM spikes to 10k+ and 1 worker goes to each mineral patch as all 8 commands are received at the exact same time | ||
JingleHell
United States11308 Posts
Also, check your resource monitor in your task manager, see if the available memory number is right. | ||
Regan123
20 Posts
Things I've done (other than making sure I have the latest m/b, video and windows updates, which I did): - switched the audio device to Digital Output ([sound card name]) (this is in SC audio options) - set "Disable desktop composition" for the starcraft 2 shortcut (in the compatibility section) - set most video settings to High I don't know if it was a coincidence, but I haven't seen this lag for a while. | ||
draw_de
Australia16 Posts
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