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SC2 Stuttering on High-End PC - Page 2

Forum Index > Tech Support
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Cyro
Profile Blog Joined June 2011
United Kingdom20332 Posts
July 05 2011 22:13 GMT
#21
Also worth mentioning this exact set up worked for like 8 months or so, and i only started having these issues on last patch
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
July 05 2011 22:39 GMT
#22
On July 06 2011 06:36 Cyro wrote:
My CPU sits around 72c maxed out (prime95) and sc2 doesnt utilise threads 3 through 8 at all, gtx580 wont pass 50c with fans maxed, all the speedstep stuff is disabled. The stutter is not in framerate etc, doesnt affect performance at all, its just the "game time" stops for a second or so, sometimes more, sometimes less. You can actuly micro around etc during the freezes, and all of the commands are processed the moment time starts up again, as i said in previous post it is just like before the "waiting for player" screen pops up, only that screen never pops up and we just get odd time stops pretty frequently... not 100% sure this is the same issue as OP, but from what he said it seems to be.

"I guess tomorrow I'll move SC2 to a different HDD to see if it helps (I have 2 Samsung F3 and a Crucial C300 64GB)."

Im also running from a crucial c300, 128gb, but i get the same issue from my HDD, dont think that is the cause either

Yes, my problem sounds very similar to yours.
Souljah
Profile Blog Joined November 2010
United States423 Posts
July 06 2011 04:19 GMT
#23
May not be related.. but you might want to check what firmware version your running on your C300. The first firmware releases were known to degrade over time. This probably isn't the case if its happening on your other HD.

I had a similar issue with SC2 stutter which came down to the hardware polling in MSI afterburner. When the software would pull info from the GPU (temps, speed, etc.) it would cause some small stutters in game.
Buffy
Profile Blog Joined May 2010
Sweden665 Posts
July 06 2011 04:28 GMT
#24
Had the same problem, tested swapping out my Harddrive and the problem was blown away.
Yes I am
ZenGraffix
Profile Joined April 2011
United States96 Posts
July 06 2011 16:03 GMT
#25
Overheating chipset, sound driver or video card manually set to draw to few frames in advance.
Time is the fire in which we all burn
Cyro
Profile Blog Joined June 2011
United Kingdom20332 Posts
July 06 2011 19:08 GMT
#26
On July 06 2011 13:19 Souljah wrote:
May not be related.. but you might want to check what firmware version your running on your C300. The first firmware releases were known to degrade over time. This probably isn't the case if its happening on your other HD.

I had a similar issue with SC2 stutter which came down to the hardware polling in MSI afterburner. When the software would pull info from the GPU (temps, speed, etc.) it would cause some small stutters in game.


Framerate stays at 400-500, i can issue commands to units as normal, its a time freeze, not hardware based stuttering
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Cyro
Profile Blog Joined June 2011
United Kingdom20332 Posts
July 06 2011 19:09 GMT
#27
On July 07 2011 01:03 ZenGraffix wrote:
Overheating chipset, sound driver or video card manually set to draw to few frames in advance.


same as above, though im trying the game with max pre-rendered frames on 0, i doubt it will affect anything
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
ZenGraffix
Profile Joined April 2011
United States96 Posts
July 06 2011 19:12 GMT
#28
Should have it pre-rendering atleast 3 frames
Time is the fire in which we all burn
Cyro
Profile Blog Joined June 2011
United Kingdom20332 Posts
July 06 2011 19:21 GMT
#29
On July 07 2011 04:12 ZenGraffix wrote:
Should have it pre-rendering atleast 3 frames



Why? It was on 3 before because i didnt notice the setting, but wouldnt that just introduce massive input lag?
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
haiau
Profile Joined June 2011
101 Posts
July 06 2011 19:26 GMT
#30
Is your internet usinf wi-fi off a USB nic by any chance? I used to have this exact same problem because I used a USB wi-fi nic. I then plugged an ethernet cord in to replace the USB nic and the problem went away.
ZenGraffix
Profile Joined April 2011
United States96 Posts
July 06 2011 21:05 GMT
#31
On July 07 2011 04:21 Cyro wrote:
Show nested quote +
On July 07 2011 04:12 ZenGraffix wrote:
Should have it pre-rendering atleast 3 frames



Why? It was on 3 before because i didnt notice the setting, but wouldnt that just introduce massive input lag?


3 is normally the default, the only reason to (increase)change it is if your overclocking. If the video card has to render in real time due to advanced timing or a low setting(0) it can cause disconnects, repetitive momentary stalls, crashes etc.

You know, the guy with the supercomputer that lags in game every 5 seconds ? or guy who gets disco hacked every time the action starts flying. While the rest of the time the machine works perfectly. Its always worth mentioning before diagnosing it as ESD = \
Time is the fire in which we all burn
Cyro
Profile Blog Joined June 2011
United Kingdom20332 Posts
July 07 2011 00:49 GMT
#32
On July 07 2011 04:26 haiau wrote:
Is your internet usinf wi-fi off a USB nic by any chance? I used to have this exact same problem because I used a USB wi-fi nic. I then plugged an ethernet cord in to replace the USB nic and the problem went away.


I use ethernet
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Cyro
Profile Blog Joined June 2011
United Kingdom20332 Posts
July 07 2011 00:50 GMT
#33
On July 07 2011 06:05 ZenGraffix wrote:
Show nested quote +
On July 07 2011 04:21 Cyro wrote:
On July 07 2011 04:12 ZenGraffix wrote:
Should have it pre-rendering atleast 3 frames



Why? It was on 3 before because i didnt notice the setting, but wouldnt that just introduce massive input lag?


3 is normally the default, the only reason to (increase)change it is if your overclocking. If the video card has to render in real time due to advanced timing or a low setting(0) it can cause disconnects, repetitive momentary stalls, crashes etc.

You know, the guy with the supercomputer that lags in game every 5 seconds ? or guy who gets disco hacked every time the action starts flying. While the rest of the time the machine works perfectly. Its always worth mentioning before diagnosing it as ESD = \


Tried that setting on 0, 3 and 6, no noticable difference i found, though i am running at low on this system which brings ~500fps
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
HaRuHi
Profile Blog Joined November 2010
1220 Posts
Last Edited: 2011-07-07 01:54:28
July 07 2011 01:51 GMT
#34
I had a similar problem and just solved it, but I am so unhappy about my solution and hope some can help me find a better one. What I had to do is disabling the regulation of my cpu speed by the operating system in the bios, thus sacrificing powersaving - I hope there is some other way as I try to be ressourcefull and this is inconvienient just to keep playing sc2 without random frame drops after patch 1.3.3 : /

edit: Intel Core 2 Duo E6550 -
yes framedrops startet after 1.3.3, beforehand it was fine :<
Cyro
Profile Blog Joined June 2011
United Kingdom20332 Posts
July 07 2011 01:56 GMT
#35
On July 07 2011 10:51 HaRuHi wrote:
I had a similar problem and just solved it, but I am so unhappy about my solution and hope some can help me find a better one. What I had to do is disabling the regulation of my cpu speed by the operating system in the bios, thus sacrificing powersaving - I hope there is some other way as I try to be ressourcefull and this is inconvienient just to keep playing sc2 without random frame drops after patch 1.3.3 : /

edit: Intel Core 2 Duo E6550 -
yes framedrops startet after 1.3.3, beforehand it was fine :<



Already stopped all power saving... problem is not frame drops, it is game time freezing for no reason... Can split 8 workers, 1 to each mineral patch, while it is frozen, and they all react to commands the instant time resumes, in replay the freeze is not shown, but APM spikes to 10k+ and 1 worker goes to each mineral patch as all 8 commands are received at the exact same time
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
JingleHell
Profile Blog Joined March 2011
United States11308 Posts
Last Edited: 2011-07-07 02:06:15
July 07 2011 02:01 GMT
#36
So did you end up running memtest86 like I suggested before, or skip it and go straight to HDD diagnostics?

Also, check your resource monitor in your task manager, see if the available memory number is right.
Regan123
Profile Joined June 2011
20 Posts
July 07 2011 10:02 GMT
#37
I had it and it got fixed the moment I did these things:

Things I've done (other than making sure I have the latest m/b, video and windows updates, which I did):
- switched the audio device to Digital Output ([sound card name]) (this is in SC audio options)
- set "Disable desktop composition" for the starcraft 2 shortcut (in the compatibility section)
- set most video settings to High

I don't know if it was a coincidence, but I haven't seen this lag for a while.
draw_de
Profile Blog Joined January 2011
Australia16 Posts
September 23 2011 13:35 GMT
#38
I have the same issue as you. Did you end up fixing it?
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