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The way I see it, the reaper is the replacement for the vulture, not the hellion...
The vulture is mostly a harass unit (well, and it's also there to keep zealots of your tanks in TvP). The reaper fills the role of a mid-game harrass unit really well, I feel. It has the speed with stims, it has the extra damage to light units, it has the D-8 charges instead of spider mines, but I think that's good. The reaper is the perfect harass unit for terran, and it fits the terran style really well.
And, am I the only one who saw the nighthawks and thought "when did Terran get arbiters?"
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[B]On April 21 2009 01:03 vAltyR wrote:[/B And, am I the only one who saw the nighthawks and thought "when did Terran get arbiters?" u mean looks wise? i thought it was a flyin scv
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On April 21 2009 01:41 da_head wrote:Show nested quote +[B]On April 21 2009 01:03 vAltyR wrote:[/B And, am I the only one who saw the nighthawks and thought "when did Terran get arbiters?" u mean looks wise? i thought it was a flyin scv
personally, i thought the look rly didn't fit their abilities. and they were rly slow where the heck does an auto turret materialize from?
though hunter seekers are great
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I think the Hunter Seeker missile is better from the receiving end as well. With irradiate it is really annoying late game when 6 ultras get it and you have to isolate and wait for them to wear off. Same for when you have mutas stacked.
vAltyR, yea they did look like a gundam version of the arbiter imo.
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I am a big Science Vessel fan. In SC when I play as Zerg or Toss the Overlords and Observers tend to annoy me when used as detection for a squad. Apart from the detection I always feel like their not contributing a lot to my battle. That's why SV was always my favorite of the three. Specific abilities aside, It feels more like part of the group. For me the nighthawk fills that slot quite nicely. The abilities are slightly more offensive, and I feel like I would utilize them even more than those of the SV.
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The Reaper is definitely my favorite new terran unit. It has a very unique style.
As for vultures, they had attitude and will surely be missed. tbh I won't miss spider mines. Everyone is going to disagree with me here, but I think that they were imba, in that they cut down on the number of viable anti-terran strategies. I think scourges were imba in the same fashion, and are being removed for the same reasons.
I see why they removed vultures. They didn't fill a very unique slot, especially if they were going to axe spider mines. Also realisically they was no way they could remove spider mines without removing the vulture itself. I don't think blizzard wants to have any unit nerfed inbetween SC1 and SC2.
Overall opinion on other dropped terran units: Dropship, giving it medic abilities is a fine replacement. I think the idea is to make transport units less boring, I fully support that idea. Firebat, lame unit, reapers are lightyears better. Medic, I support their removal primarily because they were a bitch to micro and had annoying AI. Plus their extra spells were almost never used. I sincerely hope that in response to the removal of medics, Blizzard gives Marines power boost. If pure marines are just as powerful as m&m are now, then nothing of value will be lost. Wraith, seldom used. Banshees are much cooler. Better style to. Valkyrie, never liked the style to begin with. I hope Vikings are just as good at anti air, and that they make their ground form good enough that people will actually use it. Goliath, this is the only one who's removal I don't support. Goaliths were awesome, great style, and they were THE anti air for force for ground units. Now we have the Thor, which costs twice as much, takes up too much damn room and has missiles that bounces off BCs, motherships and the other things a terran mech force might want to take out. Thors are super slow, don't even have any armor, and have less range than the goliath. Is the idea that Thors will be the mech counter for mutalisks? That won't happen considering the speed at which they move. Especially if their splash damage truly has been removed. So what role do they fufil? They're worse at ground artillery than the siege tank, worse at anti-air than the viking. They're slow, have low armor, high cost and take up too much damn space.
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scwizard i think they buffed marine to 45hp with an optional upgrade to 55hp , don't quote me on that though
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On April 23 2009 10:28 CharlieMurphy wrote: I think the Hunter Seeker missile is better from the receiving end as well. With irradiate it is really annoying late game when 6 ultras get it and you have to isolate and wait for them to wear off. Same for when you have mutas stacked. Agreed. As a zerg I think irradiate is the most cheesy, annoying, unfair, ridiculous $(@#(&* that ever existed and I'm glad they removed it. That hunter seeker missiles at least look like it's gonna be fun to micro against and more fair to play against as well.
And looks much more sexy on the spectator point of view, which is my number 1 concern ^^
The biggest shame imho is removing spider mines. Those are soooo fun to watch in action. Constant mass explosions everywhere are so awesome in PvT. Hope some of the new stuff can make up for that in excitement but so far it doesn't seem like it.
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the night hawk owwwwwwwwwns
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On April 23 2009 17:53 PobTheCad wrote: scwizard i think they buffed marine to 45hp with an optional upgrade to 55hp , don't quote me on that though I looked it up. They buffed hp and damage. Things are looking pretty good.
Also, about what VIB said. If the zerg are going to lose dark swarm, it's only fair that the terran lose irradiate.
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no spider mines... "cry"
medic auto vote for me.
Coolest new unit would have to be the Nighthawk. (hunter seeker looks awesome)
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How can anyone say old siege tank? The new tank is way cooler and when it shoots holy shit.. orgasm!
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I think one of the races needs to be given something to replace spider mines, they where a huge gameplay element that decided battles and games... and I will sorely miss them. Also... *sniff* they took out teh reaver!!!!111!!!!11!!oneone!!!
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On April 26 2009 11:46 w00tm0nger wrote: I think one of the races needs to be given something to replace spider mines, they where a huge gameplay element that decided battles and games... and I will sorely miss them. Also... *sniff* they took out teh reaver!!!!111!!!!11!!oneone!!! This is why I am so glad they arent coming back.
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On April 26 2009 21:38 Mastermind wrote:Show nested quote +On April 26 2009 11:46 w00tm0nger wrote: I think one of the races needs to be given something to replace spider mines, they where a huge gameplay element that decided battles and games... and I will sorely miss them. Also... *sniff* they took out teh reaver!!!!111!!!!11!!oneone!!! This is why I am so glad they arent coming back.
How would terran have done anything without them in TvP?
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On April 23 2009 17:53 PobTheCad wrote: scwizard i think they buffed marine to 45hp with an optional upgrade to 55hp , don't quote me on that though I quoted you. And yeah, BR2 confirms this, the shield upgrade adds the ten life. Marauders and reapers also add to rines so now they're MnRnMnD's?
Goliath, this is the only one who's removal I don't support. Goaliths were awesome, great style, and they were THE anti air for force for ground units. Now we have the Thor, which costs twice as much, takes up too much damn room and has missiles that bounces off BCs, motherships and the other things a terran mech force might want to take out. Thors are super slow, don't even have any armor, and have less range than the goliath. Is the idea that Thors will be the mech counter for mutalisks? That won't happen considering the speed at which they move. Especially if their splash damage truly has been removed. So what role do they fufil? They're worse at ground artillery than the siege tank, worse at anti-air than the viking. They're slow, have low armor, high cost and take up too much damn space. I think the thor is a faster than tank at anti-static defence. It's fat, but that means it can serve as a really expensive wall. The viking is an antimutalisk. But i miss the valks
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i don't miss any terran units.. i wish they would all be gone.
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On April 18 2009 08:07 Resonance wrote: I find it funny you use the past tense - "missed" - when sc2 hasn't even come out and won't come out for quite a few months -.- I have the feeling MoNSteR_K4iSeR you hardly played sc1 @ all.
That's funny, because I have the feeling that you're a tiny-dicked korean virgin.
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On April 23 2009 12:28 scwizard wrote: Goliath, this is the only one who's removal I don't support. Goaliths were awesome, great style, and they were THE anti air for force for ground units. Now we have the Thor, which costs twice as much, takes up too much damn room and has missiles that bounces off BCs, motherships and the other things a terran mech force might want to take out.
The Viking ground form IS the Goliath. The Goliath and Wraith (with its air-to-air missles) are merged into one unit. I guess the Thor's attack may be similar to a Valkryie's, except ground-to-air?
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