|
I like most people miss the medic most. It really was the heart and soul of early game bio builds and continued to be a good unit through out the game (although the other spells didn't get as much use as heal). It gave the Terran player the possibility to be agressive early game. But, of corse if the lurker got pushed up a tier I guess it's only somewhat fair that the medic did also.
The ability I miss most is probably Irradiate.
The best new unit for me is the Nighthawk. I just like it's concept and look. He can spawn spider mines, has hunter seeker missile, and auto turrets. It is a solid unit that most probably will see a lot of use in every match up. Aside from that, the Viking and the Reaper seem like fun units to use.
I voted for D-8 charges as the best new ability. I just think it fits the Reaper's role and is perfect as an ability. It's a little like spider mines in that sense that it does a lot of damage in a AoE radius.
|
I hate to say it but they fuckin removed any sorts of mines from the game :S
|
When I say "Starcraft", I see a medic marine group even though Im a zerg player...
|
On April 18 2009 15:40 jamvng wrote: Viking is going to have some sick strategies. But it's pretty expensive (100 gas, 50 more than goliath).
Almost everything costs more gas now, because almost all bases have two vespene geysers instead of one. Stuff like upgrading to lair costs 200 gas etc... I absolutely love all the terran units besides the marauder and thor. I fell like both of them just don't have their place in the terran lineup. Well actually it isn't necessarily the marauder that I don't like, but rather the fact that the marine, marauder and reaper overlap so much. But if I were to pick one that had to go, it would be the marauder (of course other stuff would have to implemented for early game terran balance). And please don't give the hellion a spell! I love it because of its simplicity!
|
Sweden33719 Posts
But dude, they took the Vulture - a bike with mines - and replaced it with....... A buggy with a flamethrower?
Give it SOMETHING. A temporary speed boost would fit right in.
|
On April 18 2009 20:52 Hammy wrote: Almost everything costs more gas now, because almost all bases have two vespene geysers instead of one. Stuff like upgrading to lair costs 200 gas etc... I absolutely love all the terran units besides the marauder and thor. I fell like both of them just don't have their place in the terran lineup. Well actually it isn't necessarily the marauder that I don't like, but rather the fact that the marine, marauder and reaper overlap so much. But if I were to pick one that had to go, it would be the marauder (of course other stuff would have to implemented for early game terran balance). And please don't give the hellion a spell! I love it because of its simplicity!
If the maurauder was taken out, you would have no unit to counter Stalkers in early TvP, since the Tank is 50 min and 50 gas more expensive and Siege Tech is researched at the Armory. ie. You can't fast tech to Tanks anymore. You need to build at least a few Maurauders before going to Tanks.
|
On April 18 2009 21:54 FrozenArbiter wrote: But dude, they took the Vulture - a bike with mines - and replaced it with....... A buggy with a flamethrower?
Give it SOMETHING. A temporary speed boost would fit right in.
speed boost would be fucking cool.
especially if it could be used to run shit down.
|
No more eraser vessels above the droneline. Can the enemy even see wich unit is targeted by the HS-misiles? Bleh the new abilities and units are to blend and staraight forward. Marauders slow. Remember how anoying sorceres was before Frozen Throne
|
It looks to me like the only way you can see which unit was targetted by the missile is by which direction it is flying, which is pretty good because it would become a skill to run the unit it is focused too while leaving the rest of your army fighting.
|
Hellion needs to go. This unit screams C&C and that alone destroys it. Terran had their very own image and style, as shown in-game and in-videos and this microR2 thing needs to be banned from all blizzard sketchbooks for ever.
Next is the Marauder. Seeing it in BR2 made me realise how generic the unit combination (marauder + marine) looks. Just big men and small men running around. I can live with the dawn of war unit, but that bulky wtf thing makes my marines look like little pansy's. It doesn't look like terran at all.
Btw whats with the red eyes helmets blizzard!? Of all the helmets you had to go warhammer.
|
On April 18 2009 21:54 FrozenArbiter wrote: But dude, they took the Vulture - a bike with mines - and replaced it with....... A buggy with a flamethrower?
Give it SOMETHING. A temporary speed boost would fit right in. Yeah I guess you're right, some sort of a booster would be rather fitting. But the way I picture the hellion, it shouldn't be a skill that would help it in combat. Like maybe it could get a speed boost but wouldn't be able to fire until the cooldown of that boost is finished. Just something to keep the unit's concept simple in combat. I say concept, because this is going to be one of the most difficult units to use in high level play because of its potential for destruction if you can flank correctly. This unit has sooo much potential because of its concept (fast buggy with a long range flamethrower, as you said), and that's why I feel it shouldn't be cramed with additionnal "in combat" abilities.
On April 18 2009 21:56 jamvng wrote:Show nested quote +On April 18 2009 20:52 Hammy wrote: Almost everything costs more gas now, because almost all bases have two vespene geysers instead of one. Stuff like upgrading to lair costs 200 gas etc... I absolutely love all the terran units besides the marauder and thor. I fell like both of them just don't have their place in the terran lineup. Well actually it isn't necessarily the marauder that I don't like, but rather the fact that the marine, marauder and reaper overlap so much. But if I were to pick one that had to go, it would be the marauder (of course other stuff would have to implemented for early game terran balance). And please don't give the hellion a spell! I love it because of its simplicity! If the maurauder was taken out, you would have no unit to counter Stalkers in early TvP, since the Tank is 50 min and 50 gas more expensive and Siege Tech is researched at the Armory. ie. You can't fast tech to Tanks anymore. You need to build at least a few Maurauders before going to Tanks.
Yeah that's why I say some stuff would have to be moved around so that the terrans could be fun to play, and be balanced early game (not just confined to their bases because of roaches/stalkers). I just think there has to be a better way of giving terrans something interesting to use as early game counters to that stuff.
|
konadora
Singapore66359 Posts
I'm going to miss so many... if only units could smart-cast in SC:BW. Then there would have been much more use of ghosts and faster irradiates, even more sexy storms, etc.
|
I will probably miss the vulture the most along with the spider mines simply because it is such a fundamental aspect of SC. The hunter seeker looks awesome though and it should really help to add to the tension and excitement of the games. My only complaint about the terran side thus far is the fact that their buildings still look pretty blocky and the radar dish on the upgraded command center is comically large.
|
the lost of spider mines will mainly affect TvP, as the mines helped stop zealots from getting into a tank position (as well as to scout wen toss is expanding, etc etc). but at the same time, i see the hellions being better able to fend off groups of zealots from getting to tanks in than vultures could w/ their splash damage.
I guess spider mines were also used for defense against DTs early game and also Arbiter Recalls...but with DTs, Hellions do splash damage so u could damage them indirectly w/ their splash. As for warp-in mechanics with the phase prism, I think VIkings will be used more in SC2 which would make it a good counter to phase prism drops...
|
I think the speed boost for hellions can increase the "microbility" of the hellions and maybe make it lose like 20 hitpoints after using it (just like stim for marines).
|
Diversity in the races is paramount. SC BW Zerg have fast units, massive droppotential and transport infrastructure and scourge to limmit drops.
Protoss also have a mobile force and an behind enemy line unit (dt), mass transport limmited to expensive arbiters.
Terrans are slow generally slow. Even SK terran is somewhat slow and becomes disorganised when the ball moves to fast. except for vultures as the intruders. Terrans have the potential to limmit enemy mobility by mines wich also serves as a scouting tool. To compensate for slow speed terrans have the best scoutingtool the scanner.
So every race is different in mobility/denying mobility, scouting/intel and harrassment oppertunities. To make the bulk of the terran army just as mobile as other races is a mistake IMO.
If every race gets too many tools I don't see much potential for different styles yet. Maybe Im getting too far ahead. I would like to see mines earlier in the techtree. D-8 nice but can you dodge it? Isn't this a bit like a cheaper psistorm with some bonusdmg to buildings?
There are 2 more instalments for SC2. This will add more units and abilities. It boggles my mind.
|
Yeah, it's not really on topic but I'm really wondering what kind of stuff they'll add in the expansions without making the three races closer to each other. It's like they're trying to reproduce a SC:BW balance but still plan on adding a couple more units later on.
|
D MATRIX PWNED
against fukin over lurker's plans...
|
konadora
Singapore66359 Posts
Maybe they should have made a Starcraft 3D... I'm gonna miss BW so much once SC2 takes over.
|
i voted for irridate and goliath i just think goliaths had cool voice and good use etc best sc2 unit? i wait until release to vote
|
|
|
|
|
|