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In BW, by the time the muta harass starts, the terran is usually able to have a starport up by then. WIth a few Medivacs, the rines wud be able to stand their own against the mutas especially with 15 more HP than in BW.
well, that,ll work for sure but fast tech to Starport mean low unit count, as much as a i afraid of Mutas Harass, other unit is pretty much a problem too.
usually, i,ll just put a firebat or 2 at my natural while the marine + medic defend against Mutas Harass, with both firebat and medic gone, defending an expo will be much harder.
thats why i,m concern about Terran early game against Mutas. Its like Terran hv back to the age before BW where Medic is not yet exist.
Have you checked up on starcraft 2 at all? There is no such thing as concussive damage or explosive damage any longer. However marauders do bonus damage vs large (armored in this game) and as such works pretty much like a dragoon but they got enough normal damage to actually be a threat vs lings too.
oh, sorry, it just that it wrote "concussion" on the description that i thought it apply concussive damage.
wait, does that mean Ghost do full 10 damage to any unit?
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Wow, I loved that Roach-burrow-regenerate strat to harass workers. Also the banelings caused a lot of "wwoooooooo"-moments like the Reaver attacks in SC1. The battles are pretty micro-heavy as well. I can't wait to play this.
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roaches seem like quite a micro intensive unit.
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I really hope blizzard doesn't wait another 2 months for an update. We can, however, guarantee that there will be significant updates and information released at blizzcon or WWI, which are in less than 4 months. Hopefully we won't have to wait that long though =P
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Um...both alpha and beta are feature complete. Only pre-alpha does not have the basic features. Coding a game is more than just "putting in features". But just because it has all those features doesn't mean its stable.
"Various activities take place during the Alpha phase in preparation for giving some selected Beta customers the first versions of the Software Release.
Testing is completed by going through cycle of identifying, categorizing, evaluating, fixing, and re-testing defects or "bugs". The number of bugs found should be lessening in comparison to Phase 7 system testing, and the stability of the system should be increasing."
Yes there is some "balance testing", but nothing like the kind of balancing of nuances that you're thinking of. That will occur during the beta phase, and when Blizzard releases it to the pro gamers.
According to the Starcraft 2 Vault website, many of each race's units haven't even been officially announced. So yes, it's quite possible that in a very unstable alpha build Blizzard isn't ready to show off all of the units and tech trees. So instead they simply show off a scripted game, or at least one with specific guidelines.
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looks pretty cool. a couple of issues for me:
- Marines and scv are a tad too small, they don't really look like anything, but you can distinguish them as what they're supposed to be, so its not that bad. Scvs in particular. - the spine crawler attack animation needs to be changed. you don't notice it attacking unless you stare at it, and its hard to tell what unit its attacking (even in HD, imagine it on youtube quality) since the spine is so small. some sounds plus a thicker spine (like sunkens in sc1) would help.
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There seem to be a number of people who don't like how small the marines are, and I don't really get it. SC:BW marines are about as small as you can get :s
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On April 19 2009 10:00 latent wrote: Um...both alpha and beta are feature complete. Only pre-alpha does not have the basic features. Coding a game is more than just "putting in features". But just because it has all those features doesn't mean its stable.
"Various activities take place during the Alpha phase in preparation for giving some selected Beta customers the first versions of the Software Release.
Testing is completed by going through cycle of identifying, categorizing, evaluating, fixing, and re-testing defects or "bugs". The number of bugs found should be lessening in comparison to Phase 7 system testing, and the stability of the system should be increasing."
Yes there is some "balance testing", but nothing like the kind of balancing of nuances that you're thinking of. That will occur during the beta phase, and when Blizzard releases it to the pro gamers.
According to the Starcraft 2 Vault website, many of each race's units haven't even been officially announced. So yes, it's quite possible that in a very unstable alpha build Blizzard isn't ready to show off all of the units and tech trees. So instead they simply show off a scripted game, or at least one with specific guidelines.
Please, just stop. You really dont need to defend your opinion
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Correct me if im wrong but i didn't hear/see a single stim pack being use in the entire thing.
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I believe I saw the stim pack icon on the production window but was canceled soon after.
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Looks pretty cool. Seems to be getting more balanced.
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Then don't act like you're right and I'm wrong, without even addressing my argument. I honestly don't think you even read what I wrote.
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On April 19 2009 11:41 DoX.) wrote: Correct me if im wrong but i didn't hear/see a single stim pack being use in the entire thing. I really believe you're wrong.
Almost positive I heard some.
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On April 19 2009 14:17 TheFoReveRwaR wrote:Show nested quote +On April 19 2009 11:41 DoX.) wrote: Correct me if im wrong but i didn't hear/see a single stim pack being use in the entire thing. I really believe you're wrong. Almost positive I heard some. I just double checked and couldn't find any example of the stim pack sound or faster-moving marines.
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Theorycrafting about games is fail.
Theorycrafting about a game which is in alpha and currently being changed every week is double fail.
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On April 17 2009 02:36 twincannon wrote: ugh Dustin Browder is just like the living embodiment of the facepalm.
"The terran has spotted an overlord and now he knows his opponent is zerg!" "Oh the zerg is going for what we here at blizzard call a fast expand at what we call the natural expansion!"
dieeeeeeeeee
This post is amazing
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Kentor
United States5784 Posts
man i can't stand browder. his voice. his commentary. his baldness. kidding. but seriously. just his voice. and how he talks so fast. lkdsajfaksldjf;lkasjflsa
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There are two things, that really need to get fixed imo:
1) As many stated here, the zerglings movement is just plain underwhelming. These weird leaps just don't natural...If they're supposed to run like dogs, then please Blizzard look how dogs actually run. They don't pause inbetween the leaps...it's a fluent movement
2) When buildings are built by drones, the drones just change instantly into this building thing. Why is there no animation to it, so it actually looks like it's "morphing".
I don't know when they changed the looks of the hatch, but now it really cool. It was so flat before, it looked like pancake or sth...And the movements of the units really looked kinda slow, but it could be an illusion cuz of the smooth turning and movement in general..Except the speed lings were really fast, so I assume this was fastest already ?! I hope not :/
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On April 19 2009 22:03 geenobu wrote: 1) As many stated here, the zerglings movement is just plain underwhelming. These weird leaps just don't natural...If they're supposed to run like dogs, then please Blizzard look how dogs actually run. They don't pause inbetween the leaps...it's a fluent movement I rather like the new movement animation for zerglings actually.
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these battle reports are so pointless...
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