• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:48
CET 07:48
KST 15:48
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy7ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289
Community News
Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool48Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12
StarCraft 2
General
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Weekly Cups (March 16-22): herO doubles, Cure surprises Weekly Cups (August 25-31): Clem's Last Straw? Team Liquid Map Contest #22 - Presented by Monster Energy What mix of new & old maps do you want in the next ladder pool? (SC2)
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament World University TeamLeague (500$+) | Signups Open RSL Season 4 announced for March-April WardiTV Team League Season 10 KSL Week 87
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat Mutation # 516 Specter of Death
Brood War
General
ASL21 General Discussion mca64Launcher - New Version with StarCraft: Remast BGH Auto Balance -> http://bghmmr.eu/ Soulkey's decision to leave C9 JaeDong's form before ASL
Tourneys
[ASL21] Ro24 Group B [ASL21] Ro24 Group C 2026 Changsha Offline Cup [ASL21] Ro24 Group A
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Stormgate/Frost Giant Megathread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Cheapest Rent a Car in Fujairah – Budget Travel Gu G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books Movie Discussion! [Manga] One Piece
Sports
2024 - 2026 Football Thread Cricket [SPORT] Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5876 users

Battle Report 2 NOW Available - Page 21

Forum Index > SC2 General
Post a Reply
Prev 1 19 20 21 22 23 26 Next All
genryou
Profile Blog Joined February 2009
Malaysia390 Posts
Last Edited: 2009-04-18 21:25:49
April 18 2009 21:12 GMT
#401
On April 19 2009 05:42 jamvng wrote:
i guess against Muta harass, you would either use the Thor or take as quickly as possible to the Medivac...don't see any other options, as always scouting would be key..

later in the game, Hunter Seeker MIssiles would work against Mutas..


and i think that is the problem..

Mutas preparation only required 3-4 minutes in SC and i don't think it will take longer than that in SC2, while on the other hand Thor require Armory and Tech Lab from a Factory. Starport is up only when Factory is up. Nighthawk is up only when Tech Lab is added (time consuming). Hunter Seeker Missile need to be upgrade (another time consuming). Early Engineering Bay and Turret cut Marine production and delayed the build of other buildings.

i,m sure you know in the past 10 years of SC, how many games end in just 8-9 minutes due to aggressive mutas harass.

IMO, Terran is at disadvantage in early game unit.


-Same way you defend against it in BW, 1-base you hold the ramp w/ scvs and marines, expo you either build a bunker or go MnM (marine+maraunder)


well, i guess thats the answer to an early Zerg rush, but how about Mutas harass?

I dont think Nighthawk is really an option here. Indeed, it does a TERRIBLE TERRIBLE damage, but Barrack>>>Factory>>>Double Starport>>>Tech Lab>>>3-4 Nighthawk>>>Upgrade HSM = Your Base Is Already Destroyed

Hunter Seeker Missile can follow the target for 15 seconds, but the movement is kinda slow, think it can catch up with Mutas?

I, Challenge Everything
Klockan3
Profile Blog Joined July 2007
Sweden2866 Posts
Last Edited: 2009-04-18 21:35:03
April 18 2009 21:30 GMT
#402
On April 19 2009 05:38 genryou wrote:
- How does Terran suppose to defend themselves against the brutal Zergling rush?

Since it is easier to fully block ramps now and you don't need to wait for rax to do it since supplies can also act as gates terran defences are stronger than before. No need for bunkers if they can't reach your marines anyway.
On April 19 2009 05:38 genryou wrote:
- Without a Medic, how does Marine suppose to defend against Mutas harass? Stimpack is a suicide and Reaper is just a bunch of Marine + Jetpack.

Medivacs are on the same tech level as mutas and unless zerg spends gas to build things other than zerglings early reapers will harass his economy to death with their 16 damage per hit against light targets and bombs to take out structures.

Also vikings beats mutas unlike wraiths and are built from the factory so you should be able to counter mutas with them too.
On April 19 2009 05:38 genryou wrote:
- Zerg regenerate HP faster when burrowed, Terran could only wait for Medivac to recover HP.

Zerg do not regen faster when burrowed, what gave you that idea?
Typho0n
Profile Blog Joined November 2008
Canada276 Posts
April 18 2009 21:34 GMT
#403

Since it is easier to fully block ramps now and you don't need to wait for rax to do it since supplies can also act as gates terran defences are stronger than before. No need for bunkers if they can't reach your marines anyway.


im pretty sure lings can fit between supply depots now
Klockan3
Profile Blog Joined July 2007
Sweden2866 Posts
Last Edited: 2009-04-18 21:36:21
April 18 2009 21:35 GMT
#404
On April 19 2009 06:34 Typho0n wrote:
Show nested quote +

Since it is easier to fully block ramps now and you don't need to wait for rax to do it since supplies can also act as gates terran defences are stronger than before. No need for bunkers if they can't reach your marines anyway.


im pretty sure lings can fit between supply depots now

They don't, they fixed it like a year ago or something, was in one of their Q&A.
Hammy
Profile Joined January 2009
France828 Posts
Last Edited: 2009-04-18 21:56:02
April 18 2009 21:52 GMT
#405
On April 19 2009 06:12 genryou wrote:
Mutas preparation only required 3-4 minutes in SC and i don't think it will take longer than that in SC2, while on the other hand Thor require Armory and Tech Lab from a Factory. Starport is up only when Factory is up. Nighthawk is up only when Tech Lab is added (time consuming). Hunter Seeker Missile need to be upgrade (another time consuming). Early Engineering Bay and Turret cut Marine production and delayed the build of other buildings.

IMO, Terran is at disadvantage in early game unit.



On April 19 2009 05:38 genryou wrote:
- Without a Medic, how does Marine suppose to defend against Mutas harass? Stimpack is a suicide and Reaper is just a bunch of Marine + Jetpack.


IMO you're thinking too much in terms of BW mechanics and timings. It takes quite a while longer to pump out mutas in SC2. And that's if your only gas consumption is going lair then spire. This time around you'll get steamrolled by MnM (marine n marauder) if you don't make enough glings and banelings for example, and the latter cost gas. I just don't think we can base theories on 2 hatch and 3 hatch muta builds versus a terran for the time being.

That being said, I do agree that early game terran seems a bit bland based on what we've seen (which is very little). Basically I think there are some more dangerous threats than muta harass for an early game terran, because that muta harass won't arrive in the early game unless the zerg is completely open to being raped.
genryou
Profile Blog Joined February 2009
Malaysia390 Posts
Last Edited: 2009-04-18 22:15:52
April 18 2009 22:04 GMT
#406
Since it is easier to fully block ramps now and you don't need to wait for rax to do it since supplies can also act as gates terran defences are stronger than before. No need for bunkers if they can't reach your marines anyway.


something like 9/ Depot and 10/ Barrack? Isnt that building Depot first put T at quite at disadvantage against Z in unit count?

Medivacs are on the same tech level as mutas and unless zerg spends gas to build things other than zerglings early reapers will harass his economy to death with their 16 damage per hit against light targets and bombs to take out structures.


Reaper Harass does make sense here, never really thought about it.
But still, Barrack>>Factory>>Shadow Ops>>rackTech Lab>>4-6 reaper>>Upgrade D-8.

Also vikings beats mutas unlike wraiths and are built from the factory so you should be able to counter mutas with them too.


Viking is built from Starport last time i read

Zerg do not regen faster when burrowed, what gave you that idea?


Not as fast as Roach but it does regen faster when burrowed.

MO you're thinking too much in terms of BW mechanics and timings. It takes quite a while longer to pump out mutas in SC2. And that's if your only gas consumption is going lair then spire. This time around you'll get steamrolled by MnM (marine n marauder) if you don't make enough glings and banelings for example, and the latter cost gas. I just don't think we can base theories on 2 hatch and 3 hatch muta builds versus a terran for the time being.


heh, i guess i did think too much about Mutas.

SC2 MnM seem quite solid, but with lack of Medic, how do you suppose to break the Spine Crawler line, stimpack is not an option untill Medivac is out.

anyway,i try to do a rough calculation regarding the timing needed for Mutas Harass:

Hatchery>>Spawning Pool(65second)>>Lair (80 second)>>Spire(100 second)>>6 Mutas at once(33 second) = 4-5 minutes top

MnM + Medivac

Barrack(65 second)>>Tech Lab (?? second)>>Factory(55 second)>>Starport(65 second)>>Medivac(45 second) = 4+ minutes depend on the number of MnM, faster without Medivac





I, Challenge Everything
Hammy
Profile Joined January 2009
France828 Posts
Last Edited: 2009-04-18 22:22:48
April 18 2009 22:16 GMT
#407
Count 200 gas for lair and 250 for spire iirc.... And consider that using both geysers so early in the game means your spending 100 mins on extractors and then investing a whooping 6 drones on gas mining alone. going straight for muta would be a friggin low econ build.
Why are we still talking about muta again?

EDIT: Theorizing about MnM sunken busts:
I don't think any reasonable amount of spine crawlers would be a match for MnM though. 3 sunken hits a piece won't kill the army fast enough, and for some reason I picture marauder fire bringing down buildings really fast. And I don't know if zerglings alone could help all that much without baneling/roach assist. (I still think this paragraph doesn't make sense in the context of SC2 but I wrote it anyways :p).
ArvickHero
Profile Blog Joined October 2007
10387 Posts
April 18 2009 22:30 GMT
#408
Reapers with their D-8 Charges could help greatly in a sunken bust. This leads to the possibility of a MnM+R hanbang sunken bust (which would be awesome haha)
Writerptrk
genryou
Profile Blog Joined February 2009
Malaysia390 Posts
Last Edited: 2009-04-18 22:41:25
April 18 2009 22:35 GMT
#409
@Hammy - lets just say that i hate mutas harass, and seeing how weak Terran early game is making me worried even more.

Well, the build doesnt have to be pure Mutas, and it goes the same for T, they can't go pure MnM, at least Nighthawk or Medivac is required.

That being said, Terran doesnt really require a significant amount of gas for Marauder and Infantry Upgrade, lets just say the attack consist of 8 rines + 4 Marauder (80 gas) + Medivac (100 gas) + Starport (100 gas) + Ebay (35 gas) + Upgrade +1 (?? gas) = 300+ gas.

but still, this is just a rough calculation, Terran unit supposed to be more expensive compared to Zerg, plus Turret and Bunker, i can't seem to think which race have more advantage in econ.

Mutas is one thing, there are also Baneling, which require a Nighthawk detection.

Reapers with their D-8 Charges could help greatly in a sunken bust. This leads to the possibility of a MnM+R hanbang sunken bust (which would be awesome haha)


that's a decent strategy too, but producing Reaper require Barrack>>Factory>>Shadow Ops>>Tech Lab which mean delay in the attack. The longer the delay, the more risky will it be for Terran.



I, Challenge Everything
Klockan3
Profile Blog Joined July 2007
Sweden2866 Posts
Last Edited: 2009-04-18 22:41:21
April 18 2009 22:35 GMT
#410
On April 19 2009 07:04 genryou wrote:
Reaper Harass does make sense here, never really thought about it.
But still, Barrack>>Factory>>Shadow Ops>>rackTech Lab>>4-6 reaper>>Upgrade D-8.

It was just one iteration were they had reapers requiring factory, they don't currently.

On April 19 2009 07:04 genryou wrote:
Viking is built from Starport last time i read

Hmm, yes they are...

Anyway there are a ton of things Blizz could tweak, minor balance issues such as timins are really easy to balance. If muta harass or something like that is imba they could just increase the build time of spire or something like that.
Hammy
Profile Joined January 2009
France828 Posts
Last Edited: 2009-04-18 22:46:21
April 18 2009 22:42 GMT
#411
Isn't it the Merc Haven rather than the shadow ops? I'm a bit confused about the T's building's names.


And yeah I totally agree, nighthawks will probably be a top priority for terrans in TvZ anyways. Banelings are quite a terrorizing weapon because of their.... terrible terrible damage.
genryou
Profile Blog Joined February 2009
Malaysia390 Posts
Last Edited: 2009-04-18 22:53:04
April 18 2009 22:49 GMT
#412
It was just one iteration were they had reapers requiring factory, they don't currently.


eh? it dont? i thought Shadow Ops require Factory to be build?

Anyway there are a ton of things Blizz could tweak, minor balance issues such as timins are really easy to balance. If muta harass or something like that is imba they could just increase the build time of spire or something like that.


well, i guess your right.

the timing they have now in SC2 is basically the same as in SC, the only problem here is with Terran's unit early game. Most support unit is high up the tier tree.

Isn't it the Merc Haven rather than the shadow ops? I'm a bit confused about the T's building's names.


Merc Heaven it is before they changed it to Shadow Ops.

I, Challenge Everything
Hammy
Profile Joined January 2009
France828 Posts
Last Edited: 2009-04-18 23:05:45
April 18 2009 22:58 GMT
#413
Okay, but then what's the building that allows you to make Ghosts?
Klockan3
Profile Blog Joined July 2007
Sweden2866 Posts
April 18 2009 23:00 GMT
#414
Well, no matter what you say if you watch this battle report you see that he gets a "merc compound" and gets out reapers before he builds a factory, they even selects the merc compount at 05:26.
genryou
Profile Blog Joined February 2009
Malaysia390 Posts
Last Edited: 2009-04-18 23:23:02
April 18 2009 23:11 GMT
#415
On April 19 2009 07:58 Hammy wrote:
Okay thanks, but then what's the building that allows you to make Ghosts?


Ghost Academy, if i,m not mistaken.

EDIT: Theorizing about MnM sunken busts:
I don't think any reasonable amount of spine crawlers would be a match for MnM though. 3 sunken hits a piece won't kill the army fast enough, and for some reason I picture marauder fire bringing down buildings really fast. And I don't know if zerglings alone could help all that much without baneling/roach assist. (I still think this paragraph doesn't make sense in the context of SC2 but I wrote it anyways


this is just a rough calculation.
consider that sunken hv 20 damage point and the range of 7, 300 HP
Marauder = 14 damage point, range 6, 125 HP
Marine = 6 damage point, range 4, 50 HP

stimpack is not an option of course until you get a Medivac
i,m not really sure but isnt that Marauder deal concussive damage? (25% large unit, 50% medium unit)
Marine, well, probably woud get killed before getting near the sunken line
Reaper's D-8 require upgrade

just a tought but i think MnM alone cant break the sunken line XP

Well, no matter what you say if you watch this battle report you see that he gets a "merc compound" and gets out reapers before he builds a factory, they even selects the merc compount at 05:26.


ah, you were right.

now that i think about it, if you build MnM, you have to cut Reaper production, and if you goes Reaper, you need to cut Marauder production. MnM + Reapers + D-8 upgrade = alot of gas

there also the need of Medivac and Nighhawk too.

*sigh*
I, Challenge Everything
jamvng
Profile Joined October 2008
Canada244 Posts
April 18 2009 23:16 GMT
#416
In BW, by the time the muta harass starts, the terran is usually able to have a starport up by then. WIth a few Medivacs, the rines wud be able to stand their own against the mutas especially with 15 more HP than in BW.

THis is only if you go bio. If you go mech, you have the Thor, if you fast tech to STarport, you'll be able to get Vikings out pretty quickly, which would beat Mutas.
Klockan3
Profile Blog Joined July 2007
Sweden2866 Posts
April 19 2009 00:01 GMT
#417
On April 19 2009 08:11 genryou wrote:
i,m not really sure but isnt that Marauder deal concussive damage? (25% large unit, 50% medium unit)

Have you checked up on starcraft 2 at all? There is no such thing as concussive damage or explosive damage any longer. However marauders do bonus damage vs large (armored in this game) and as such works pretty much like a dragoon but they got enough normal damage to actually be a threat vs lings too.
latent
Profile Joined March 2009
United States428 Posts
April 19 2009 00:05 GMT
#418
On April 18 2009 17:57 Retsukage wrote:
Show nested quote +

What I'm trying to say is they're not ready to show off all the tech trees and units because they're not finished coding them


Ive played the game 3 times, twice during both blizzcons and once during WWI. two of those times had full tech trees fully available to show off and display and play out competitively with other competitors at the event. On top of this they actually showed a spur of the moment match between the Progamers Yello and Sonkie at Blizzcon live for everyone to watch....... This argument doesn't really work...

What you played were specific *builds* of the game. Finalizing a build so that it can be played in full by everyone takes a great deal of time and effort. It shaves off weeks from the programming schedule because everyone has to drop what they're working on and come together to create this workable demo. They even have to work out all the bugs so it doesn't crash midgame constantly. In Blizzard's case it was worth it for the publicity and marketing PR they gained through events like Blizzcon.

But again, they can't spend all that time to create a working build for alpha testers to "play for fun" over and over again. It's way too inefficient.

They're constantly scrapping old units and building new ones, creating new tech trees, etc. And even then there are updates to their AI, geometry, terrain, etc. that all need to be taken into account. They can't just make minor alterations to previous builds. I'm not a programmer myself, so I'm not familiar with the finer details of the alpha phase, but there are many, many complexities when creating a brand new 3D game with a new engine.

This is most definitely scripted to show off a few specific units. Even as they were playing programmers were most likely telling them what to do and where to send their units, or at least giving them general guidelines.
Moo
Klockan3
Profile Blog Joined July 2007
Sweden2866 Posts
Last Edited: 2009-04-19 00:22:46
April 19 2009 00:21 GMT
#419
Please latent, can you stop talking about things that you have no clue about...

Alpha phase just means the phase before beta, beta is the public testing phase and currently only people hired by blizzard are testing so it is in alpha. Alpha do not mean that they are still having major crashes or that they are still remaking the game engine from scratch...

They have kept the same unit lineup for a year now, it is fairly stable I would say, they did some graphic changes on the units and moved some tech around. Anyway, Blizzard do got balance testers. Balance testers tests the games balance, to do that they need to play real games such as this one. Is it so damn hard to believe that they did like they said they would do and just took the most interesting of those balance testing games?

And yes, they did state that that was what they were doing, are you saying that they are lying?
Kyuki
Profile Joined February 2008
Sweden1867 Posts
April 19 2009 00:29 GMT
#420
You people are crazy

Leave it for beta

--

I found the BR awesome and fun to watch, and was a real teaser that showed alot of good from the game (which is the reason of doing these - great promo).
I can't wait to play this game..
Mada Mada Dane
Prev 1 19 20 21 22 23 26 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 12m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 205
ProTech129
StarCraft: Brood War
GuemChi 4553
Soulkey 565
ggaemo 84
Bale 23
ajuk12(nOOB) 21
Hm[arnc] 20
Aegong 11
Icarus 7
Dota 2
febbydoto10
Counter-Strike
Stewie2K870
Super Smash Bros
C9.Mang0397
Other Games
Livibee59
Organizations
Other Games
gamesdonequick857
Dota 2
PGL Dota 2 - Main Stream60
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 11 non-featured ]
StarCraft 2
• Berry_CruncH244
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
Replay Cast
2h 12m
Afreeca Starleague
3h 12m
hero vs YSC
Larva vs Shine
Kung Fu Cup
4h 12m
Replay Cast
17h 12m
KCM Race Survival
1d 2h
The PondCast
1d 3h
WardiTV Team League
1d 5h
OSC
1d 5h
Replay Cast
1d 17h
WardiTV Team League
2 days
[ Show More ]
RSL Revival
3 days
Cure vs Zoun
herO vs Rogue
WardiTV Team League
3 days
Platinum Heroes Events
3 days
BSL
3 days
RSL Revival
4 days
ByuN vs Maru
MaxPax vs TriGGeR
WardiTV Team League
4 days
BSL
4 days
Replay Cast
4 days
Replay Cast
5 days
Afreeca Starleague
5 days
Light vs Calm
Royal vs Mind
Wardi Open
5 days
Monday Night Weeklies
5 days
OSC
5 days
Sparkling Tuna Cup
6 days
Afreeca Starleague
6 days
Rush vs PianO
Flash vs Speed
Liquipedia Results

Completed

Proleague 2026-03-23
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

2026 Changsha Offline CUP
CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.