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Battle Report 2 NOW Available - Page 20

Forum Index > SC2 General
Post a Reply
Prev 1 18 19 20 21 22 26 Next All
Cpt.Cocaine
Profile Joined June 2008
Canada299 Posts
April 18 2009 14:45 GMT
#381
Commentator 1: OH! he's sending his SCV to mine minerals. What a great move, by the terran player.

Commentator 2: That's right, he's going to use these minerals to make units... and OH! We can see a marine being produced for the terran player, what a great move.

Commentator 1: OH! The marine is out, and he's moving!

Commentator 2: OH!

Commentator 1: OH!

Commentator 2: OH!

Commentator 1: OH!!


...


Commentator 2: Terrible terrible damage.
Doctorasul
Profile Blog Joined October 2004
Romania1145 Posts
Last Edited: 2009-04-18 15:01:00
April 18 2009 14:58 GMT
#382
Cpt. Cocaine: (whine) I want SC2!

Blizzard: We're working on it, here's what we've got so far - shows great, yet not perfect game

Cpt. Cocaine: (whine) it's not perfect!

Blizzard: Ok, we changed some stuff to make it better and we even made a battlereport for your convenience, where we cast the game even though we're actually developers and not professional casters. Now what do you think of the game?

Cpt. Cocaine: you suck as casters

Blizzard: ...
"I believe in Spinoza's god who reveals himself in the harmony of all that exists, but not in a god who concerns himself with the fate and actions of human beings." - Albert Einstein
Cpt.Cocaine
Profile Joined June 2008
Canada299 Posts
April 18 2009 15:27 GMT
#383
Sense of humor much?
Ziph
Profile Blog Joined March 2008
Netherlands970 Posts
April 18 2009 15:29 GMT
#384
On April 19 2009 00:27 Cpt.Cocaine wrote:
Sense of humor much?

I think its quite funny =D=D
Starcraft 2 - Beta
Holgerius
Profile Blog Joined January 2009
Sweden16951 Posts
April 18 2009 15:44 GMT
#385
I think the graphics were both awesome and horrible. I mean, the terrain looked magnificent, but most buildings and units look really weird IMO. I had quite a hard time distinguishing the terran and the zerg units in the bigger battles (which btw were really small), it just looked like a big mess. It was not nearly as clear and easy to comprehend as SC:BW is. It really doesn't feel like a Starcraft-game, rather as Warcraft3 in space (as someone else noted earlier). I've always been a fan of 2D, sprite based graphics (SNES FTW) and watching this convinced me even further that for some genres more advanced graphics does not always = better graphics.

The gameplay itself was horrible, but I assume that's mostly due to the players being really bad. Plus the game is ridiculously far from being figured out the way BW is (Bo's, strats, macro, timings and such), let alone finished (it's only in the alpha stage, right?). So I'm not going to judge it based on what I saw in this Battle Report. I have hope.

Most Terran ground units showcased were retarded. Compared to the diversity and greatness of the Terran ground units in BW they were shit. They felt really bland, boring and generic. The Zerg units were a lot cooler. Baneling looks just awesome! If stuff doesn't change I will most likely switch race for SC2.

Despite finding a lot of negative things to whine about, I'm really looking forward to seeing more.
I believe in the almighty Grötslev! -- I am never serious and you should never believe a thing I say. Including the previous sentence.
qoou
Profile Joined December 2007
Norway145 Posts
April 18 2009 16:00 GMT
#386
The only big issue I have is how small some units are. Marines and zerglins are a little too small for my taste, larvae are extremely anonymous (size + how the creep is atm?) and I had huge problems seeing the infester/infestor(?) in the battlereport. Small units needs to be selected and/or microed like any other and I dont need or want bruised, bleeding eyes when I play.

On another note, i agree the terrain looks beatiful and I REALLY like the Roach, both the idea and design of the unit.
SC2, EU: Healthy WorldOfTanks, EU: Healthy
Hammy
Profile Joined January 2009
France828 Posts
April 18 2009 16:11 GMT
#387
On April 19 2009 01:00 qoou wrote:
The only big issue I have is how small some units are. Marines and zerglins are a little too small for my taste, larvae are extremely anonymous (size + how the creep is atm?) and I had huge problems seeing the infester/infestor(?) in the battlereport. Small units needs to be selected and/or microed like any other and I dont need or want bruised, bleeding eyes when I play.

On another note, i agree the terrain looks beatiful and I REALLY like the Roach, both the idea and design of the unit.


Well it was hard to see the infestor because, besides the first time we see it... it was burrowed all the time.
Cpt.Cocaine
Profile Joined June 2008
Canada299 Posts
April 18 2009 16:13 GMT
#388
Does that mean it can cast abilities while burrowed?
Nitro68
Profile Blog Joined December 2007
France470 Posts
April 18 2009 16:15 GMT
#389
Yes it can.
Hammy
Profile Joined January 2009
France828 Posts
Last Edited: 2009-04-18 16:20:54
April 18 2009 16:15 GMT
#390
Yup.
And btw I read a few posts saying the zerg no longer had dark swarm in late game. That's not right, as far as we know the infestor's spells are "dark swarm", "fungal infection" (or something like that, a propagating irradiate basically) and "spawn infested marines". Though sure, without consume we won't be seeing nearly as many swarms flying around.
Kimera757
Profile Joined August 2007
Canada129 Posts
April 18 2009 16:30 GMT
#391
On April 18 2009 17:54 -orb- wrote:
Whoa looks so good I CANT WAIT TO PLAY

One of the only main things I hated while watching that was that the hunter seeker missile still killed the zerg units when they burrowed.

When he burrowed I was like OMG CLUTCH! It's like a fast thinking kind of move that should have paid off for him

Nighthawks are detectors. It was a fast move, not a well-though-out move.

Hammy:
And btw I read a few posts saying the zerg no longer had dark swarm in late game. That's not right, as far as we know the infestor's spells are "dark swarm", "fungal infection" (or something like that, a propagating irradiate basically) and "spawn infested marines".


That's out of date. They have fungal scourge (it doesn't propagate), null parasite (10 second mind control) and spawn infested marines.
http://starcraft.wikia.com/wiki/StarCraft_Wiki ; a complete and referenced database on the StarCraft game series, StarCraft II, Lore, Characters and Gameplay.
Hammy
Profile Joined January 2009
France828 Posts
April 18 2009 16:47 GMT
#392
I'd never heard about null parasite, where did you hear about that? That sounds pretty interesting.
Beardfish
Profile Blog Joined January 2006
United States525 Posts
Last Edited: 2009-04-18 19:07:01
April 18 2009 19:06 GMT
#393
+ Show Spoiler +
On April 18 2009 23:45 Cpt.Cocaine wrote:
Commentator 1: OH! he's sending his SCV to mine minerals. What a great move, by the terran player.

Commentator 2: That's right, he's going to use these minerals to make units... and OH! We can see a marine being produced for the terran player, what a great move.

Commentator 1: OH! The marine is out, and he's moving!

Commentator 2: OH!

Commentator 1: OH!

Commentator 2: OH!

Commentator 1: OH!!


...


Commentator 2: Terrible terrible damage.

bwahahaha
berkguyyy
Profile Joined June 2008
United States151 Posts
April 18 2009 20:35 GMT
#394
Terrans definitely need a makeover. They feel less badass and artificial. Blizzard I think is going more for that redneck/transformer type look which is just downright weird. I mean rednecks driving around high tech machineries just doesn't make sense. I especially don't like how transformerish the animation is when the terran building is being made. They really need to change that.
sudo.era
Profile Blog Joined April 2009
United States300 Posts
Last Edited: 2009-04-18 20:40:02
April 18 2009 20:36 GMT
#395
Did anybody else notice the hydralisk melee attack in this BR? No, I'm not high. It's between 20 and 21 minutes in --

A nighthawk drops an auto turret on a ramp as the marines retreat down it. Hydralisks and roaches come down the ramp and engage the marines at the bottom. All of the hydralisks are shooting spines at the terran units and at one point one of them stops shooting spines and starts taking swings at the auto turret. Lasts about 2 seconds.

EDIT: Somebody at the battle.net forums posted a vid:


Just thought this was interesting.
Drizzit
Profile Joined June 2008
Germany26 Posts
April 18 2009 20:38 GMT
#396
On April 19 2009 05:36 sudo.era wrote:
Did anybody else notice the hydralisk melee attack in this BR? No, I'm not high. It's between 20 and 21 minutes in --

http://www.youtube.com/watch?v=TtO5WSoLD6M&fmt=22 :D
genryou
Profile Blog Joined February 2009
Malaysia390 Posts
Last Edited: 2009-04-18 20:41:45
April 18 2009 20:38 GMT
#397
i,m worried about Terran early game after seeing BR2.

As you can see, Terran only manage to stay alive because the Zerg is not aggressive enough, Terran manage to recover from each attack because the Zerg is too cautious and doesnt really do any hard push.

Have it, say, Jaedong is the Zerg:
- How does Terran suppose to defend themselves against the brutal Zergling rush?
- Terran's Medivac and Hellion (replacement for Medic and Firebathero) is not gonna be build early in the game since each came from Starport and Factory.
- Without a Medic, how does Marine suppose to defend against Mutas harass? Stimpack is a suicide and Reaper is just a bunch of Marine + Jetpack.
- Zerg regenerate HP faster when burrowed, Terran could only wait for Medivac to recover HP.
- Bunker + Turret is the only option?
I, Challenge Everything
Daniri
Profile Joined May 2007
387 Posts
April 18 2009 20:42 GMT
#398
On April 19 2009 05:35 berkguyyy wrote:
I mean rednecks driving around high tech machineries just doesn't make sense.


Yes it does, and it's core to the feel of Terrans.
"you guys are silly lol thats why i hate you people" berserkboar
jamvng
Profile Joined October 2008
Canada244 Posts
Last Edited: 2009-04-18 20:43:24
April 18 2009 20:42 GMT
#399
i guess against Muta harass, you would either use the Thor or take as quickly as possible to the Medivac...don't see any other options, as always scouting would be key..

later in the game, Hunter Seeker MIssiles would work against Mutas..
ArvickHero
Profile Blog Joined October 2007
10387 Posts
April 18 2009 20:59 GMT
#400
On April 19 2009 05:38 genryou wrote:
i,m worried about Terran early game after seeing BR2.

As you can see, Terran only manage to stay alive because the Zerg is not aggressive enough, Terran manage to recover from each attack because the Zerg is too cautious and doesnt really do any hard push.

Have it, say, Jaedong is the Zerg:
- How does Terran suppose to defend themselves against the brutal Zergling rush?
- Terran's Medivac and Hellion (replacement for Medic and Firebathero) is not gonna be build early in the game since each came from Starport and Factory.
- Without a Medic, how does Marine suppose to defend against Mutas harass? Stimpack is a suicide and Reaper is just a bunch of Marine + Jetpack.
- Zerg regenerate HP faster when burrowed, Terran could only wait for Medivac to recover HP.
- Bunker + Turret is the only option?


-Same way you defend against it in BW, 1-base you hold the ramp w/ scvs and marines, expo you either build a bunker or go MnM (marine+maraunder)
-So it won't be in Terran early game then. Terran will simply just use what it has instead (MnM+R)
-Turrets hit harder and we've got the Hunter-Seeker missiles that will do TERRIBLE TERRIBLE damage to the mutas
-Burrow takes money to research and will delay the zerg's econ. Seems like terran will be less aggressive early game, thats all
-Not the only option
Writerptrk
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