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Battle Report 2 NOW Available

Forum Index > SC2 General
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r0kamo
Profile Joined August 2008
Canada34 Posts
Last Edited: 2009-04-22 00:17:09
April 16 2009 17:08 GMT
#1
Check it out guys: Battle Report 2

Thank you Starcraft2.net.pl! (and Starfeeder for reporting it!)

Update:

Apparantly Blizzard posted it on their site shortly after! When I looked, it wasn't even announced on the main page yet...

Official Blizzard link - Battle Report #2

TL Mirror
eSports Fighting!
da_head
Profile Blog Joined November 2008
Canada3350 Posts
April 16 2009 17:11 GMT
#2
sick! thanks
When they see MC Probe, all the ladies disrobe.
Pufftrees
Profile Joined March 2009
2449 Posts
April 16 2009 17:21 GMT
#3
wewts
Chance favors the prepared mind.
w e l p
Profile Joined April 2009
United States45 Posts
April 16 2009 17:21 GMT
#4
hooray
http://tinyurl.com/cwrt3z
Cpt.beefy
Profile Blog Joined September 2006
Ireland799 Posts
April 16 2009 17:22 GMT
#5
HAZAR!

Our Beloved Geoff "inControl" Robinson.
ZoW
Profile Blog Joined January 2009
United States3983 Posts
Last Edited: 2009-04-16 17:24:15
April 16 2009 17:22 GMT
#6
Awesome!

Official blizz link so if you want to fullscreen :3 : http://www.starcraft2.com/features/battlereports/2.xml
the courage to be a lazy bum
Kennelie
Profile Joined December 2007
United States2296 Posts
April 16 2009 17:24 GMT
#7
fuckineh. Im bored at work and you just made it better!!!
ya had ya shot kid!
Eury
Profile Joined December 2008
Sweden1126 Posts
Last Edited: 2009-04-16 17:25:20
April 16 2009 17:24 GMT
#8
I suggest you wait for a HQ release if you got the patience.

A few thoughts I have about the BR 2:
  • Units are much easier to spot now. I had no issues with counting how many zerglings were out for an example. Even with a low quality stream.
  • No big battles. That may be due to SC 2 is a more aggressive game than SC/BW, or more likely that the players in the Battle Report weren't exactly macro gods.
  • Banelings seems more useful than I thought. Make ambush attacks from zerg players much more potential than only having Lurker traps.
  • I like Hunter Seeker Missile but it might be a bit overtuned atm. Nothing I worry about though seeing as most of the balance changes will happen in the beta.
s.a.y
Profile Blog Joined October 2007
Croatia3840 Posts
April 16 2009 17:27 GMT
#9
watching !
I am not good with quotes
Ancestral
Profile Blog Joined August 2007
United States3230 Posts
Last Edited: 2009-04-16 17:34:21
April 16 2009 17:33 GMT
#10
On April 17 2009 02:24 Eury wrote:


  • No big battles. That may be due to SC 2 is a more aggressive game than SC/BW, or more likely that the players in the Battle Report weren't exactly macro gods.


The maps seem to me to not have proper terrain for large battles, too many narrow chokes in the middle. Very bad map design imo. Sure it's cool as a novelty, but I think Blizzard still doesn't know how to make good maps.
The Nature and purpose of the martial way are universal; all selfish desires must be roasted in the tempering fires of hard training. - Masutatsu Oyama
Assault_1
Profile Joined April 2009
Canada1950 Posts
April 16 2009 17:35 GMT
#11
hell its about time..

two things:

- when was this battle report actually made? hopefully its not 8 months old
- they better not wait another 5 months for battle report 3

w e l p
Profile Joined April 2009
United States45 Posts
April 16 2009 17:35 GMT
#12
lol @ banelings vs reapers aoe gibbing eachother.

Who said SC2 didn't have game changing AOEs like SC1?
http://tinyurl.com/cwrt3z
twincannon
Profile Joined December 2008
United States31 Posts
April 16 2009 17:36 GMT
#13
ugh Dustin Browder is just like the living embodiment of the facepalm.

"The terran has spotted an overlord and now he knows his opponent is zerg!"
"Oh the zerg is going for what we here at blizzard call a fast expand at what we call the natural expansion!"

dieeeeeeeeee
Eury
Profile Joined December 2008
Sweden1126 Posts
April 16 2009 17:36 GMT
#14
On April 17 2009 02:33 Ancestral wrote:
Show nested quote +
On April 17 2009 02:24 Eury wrote:


  • No big battles. That may be due to SC 2 is a more aggressive game than SC/BW, or more likely that the players in the Battle Report weren't exactly macro gods.


The maps seem to me to not have proper terrain for large battles, too many narrow chokes in the middle. Very bad map design imo. Sure it's cool as a novelty, but I think Blizzard still doesn't know how to make good maps.


Map design is most likely the culprit now when I think about it. I can't remember any big battles at Blood Bath back in the days either.

I thought the map was fine for a Battle Report. It showed a few neat map features and it was action packed. I'm sure though that e-sports maps will be a bit larger.
da_head
Profile Blog Joined November 2008
Canada3350 Posts
April 16 2009 17:38 GMT
#15
i don't think there's gonna be a battle report 3. beta should be out within a month or two *crosses fingers*
When they see MC Probe, all the ladies disrobe.
Amarxist
Profile Blog Joined July 2008
United States371 Posts
April 16 2009 17:42 GMT
#16
On April 17 2009 02:36 twincannon wrote:
ugh Dustin Browder is just like the living embodiment of the facepalm.

"The terran has spotted an overlord and now he knows his opponent is zerg!"
"Oh the zerg is going for what we here at blizzard call a fast expand at what we call the natural expansion!"

dieeeeeeeeee


Yeah man, totally, dude. It's common knowledge that people are born with innate knowledge about RTS Games & Starcraft. Everyone knows this stuff, why is he telling us things everyone knows? Everyone's born with it after all? Silly Blizzard, they're so amateurish. They don't know anything about people.
☺ ☻
ParasitJonte
Profile Joined September 2004
Sweden1768 Posts
April 16 2009 17:43 GMT
#17
I love these battle reports. They are really great and the commentators are really enthusiastic and everything.

Still, it's kind of funny that the forces don't really grow as the game progresses. These players are just to weak.
Hello=)
epicdoom
Profile Blog Joined January 2009
United States489 Posts
April 16 2009 17:46 GMT
#18
yay thanks for the update op!
Tritanis
Profile Joined November 2007
Poland344 Posts
April 16 2009 17:46 GMT
#19
estimated download time 7 hours :<
darn blizz downloader!
I live, I serve, I die for the Metal
ParasitJonte
Profile Joined September 2004
Sweden1768 Posts
April 16 2009 17:47 GMT
#20
On April 17 2009 02:36 twincannon wrote:
ugh Dustin Browder is just like the living embodiment of the facepalm.

"The terran has spotted an overlord and now he knows his opponent is zerg!"
"Oh the zerg is going for what we here at blizzard call a fast expand at what we call the natural expansion!"

dieeeeeeeeee


No, he is simply doing what he must and what I, and hopefully most, would have done as well. He's trying to cater to all audiences.
Hello=)
Phrogs!
Profile Blog Joined August 2008
Japan521 Posts
April 16 2009 17:54 GMT
#21
Thanks alot for the thread~

Some thoughts:

  • There's still very exciting 'reaver-esque' high splash damage attacks, and they appear more frequently than in sc:bw it seems (looking at the reapers explosive charges, hunter seeker missiles, and banelings). This is good for SC2 as an eSport in that these are the type of things spectators want to see (easy to make comparsion between "banelings chasing down marine group will they get back to support?!" and "Reaver scarab chasing running scvs will it dud?!")

  • The Terran army of marines, marauders and nighthawks was very sk terran-esque, an easy comparsion being made between Nighthawks and Science Vessels, Hunter Seeker missiles and Irradiate. This to me is a good thing, I personally found the battles were the tide was turned by the new missiles very exciting, comparable to how science vessels can turn the tide in the mid game in sc:bw reducing a huge number of lurkers to a more reasonable amount you can destroy with a good marine spread.

  • The death animations of the zerg units were good and same for most of the Terran units we saw die. I'd like to comment of the reaper death animation that I have no idea why it's so ridiculous, seriously... . And on the SCV death that I think I can see what Blizzard was trying to do (imagine a collosus taking out a whole bunch of your scvs in a second and they all explode like that, pretty exciting and awesome), but I thought it looked kinda stupid when the simple scouting scv died in that over the top manner.

  • As far as we can comment on balance, nothing seemed stupidly overpowered. Obviously both players are bad so it would be strange to really comment on balance based on what we saw in this game.


Diomedes
Profile Joined March 2009
464 Posts
April 16 2009 17:59 GMT
#22
That comment tells us the zerg player actually selected random and there is no other way to learn that.

And there are going to be people watching this that only ever played WoW and The Sims. It's part of their market.

It saddens me that more and more they are moving away from the style of RTS that made SC so great and popular. It's going to be a great game in it's own right. Maybe even for competitive play.. But totally unlike SC.
w e l p
Profile Joined April 2009
United States45 Posts
April 16 2009 18:04 GMT
#23
On April 17 2009 02:59 Diomedes wrote:
That comment tells us the zerg player actually selected random and there is no other way to learn that.

And there are going to be people watching this that only ever played WoW and The Sims. It's part of their market.

It saddens me that more and more they are moving away from the style of RTS that made SC so great and popular. It's going to be a great game in it's own right. Maybe even for competitive play.. But totally unlike SC.


Can you give an example of what was "unlike SC" about that match?
http://tinyurl.com/cwrt3z
kerr0r
Profile Joined September 2008
Norway319 Posts
April 16 2009 18:04 GMT
#24
On April 17 2009 02:33 Ancestral wrote:
Show nested quote +
On April 17 2009 02:24 Eury wrote:


  • No big battles. That may be due to SC 2 is a more aggressive game than SC/BW, or more likely that the players in the Battle Report weren't exactly macro gods.


The maps seem to me to not have proper terrain for large battles, too many narrow chokes in the middle. Very bad map design imo. Sure it's cool as a novelty, but I think Blizzard still doesn't know how to make good maps.


Didn't Karune or someone say that they'd look into adding community maps to the ladder map pool?
DarkShadowz
Profile Joined December 2008
Sweden321 Posts
April 16 2009 18:04 GMT
#25
It didn't really become any big or good battles as the players weren't good enouh or the game design deosn't really allow for it. In SC you don't really have constant battlign till middle-late game because before that you deal with timign attacks. Aka you tech to something and when you get it your army strengh become bigger and you push. I guess banelings will be a key unit but apart form that I didn't see many either. felt like normal troops bashing vs each others wich isn't as interesting.

Btw am I the only one dissapointed in the lack of high tech units? Didin't feel like many few but strong units. no mutas, no tanks, just boring spam in this battle report as well
AdunToridas
Profile Joined December 2008
Germany380 Posts
April 16 2009 18:06 GMT
#26
HUZZAAHH!!
« People say I'm strange, does it make me a stranger that my best friend was born in a manger? »
sushiman
Profile Joined September 2003
Sweden2691 Posts
April 16 2009 18:08 GMT
#27
Nice report. Banelings and hunter-seeker missiles seems to be ridiculously powerful, like slow and cheap infested terrans, and scarabs with parachutes. :O

Can't say I like the looks of the buildings and resources. They've really made the shapes a lot rounder in comparison to BW, making them look much more cartoony than the units. Looks kinda strange since most of the units seem rather sleek.
1000 at least.
floor exercise
Profile Blog Joined August 2008
Canada5847 Posts
April 16 2009 18:09 GMT
#28
People say these players are good but I hope that's not the case. The gameplay just looks awful and barely breaking 50 supply in a 20 minute game just isn't appealing to me. Everything looks slow as shit, the air units especially. The units all have a spring to their step that is really uncharacteristic of SC and makes it look a lot more like wc3. All the terran units had a weird running animation that just didn't look like it suited guys wearing huge amounts of armor. And the lings hopping around like bunnies in tandem made me cringe.

This is a tired criticism I am sure but it just still doesn't look like its own game, it looks like wc3 in space
Jusciax
Profile Joined August 2007
Lithuania588 Posts
Last Edited: 2009-04-16 18:13:36
April 16 2009 18:11 GMT
#29
Nice report with over-the-top commentary ("oh my god what a fierce zergling army" while looking at 4 lings). Was expecting more tech, since it was pretty long game. They were using same core units all game long (with exception to nighthawks)...

EDIT: I agree with most people that game seemed a bit slow and lings hopping felt so retarded, donno why
BrokenSeal
Profile Joined April 2009
United Kingdom8 Posts
April 16 2009 18:13 GMT
#30
At 10:24 beware of the + Show Spoiler +
Terrible Terrible damage!
Diomedes
Profile Joined March 2009
464 Posts
April 16 2009 18:17 GMT
#31
David Kim was a peer of semi-pros. Yet he made a below D+ mistake of getting fooled by a hidden expo drone.

I don't think the low number of units is the fault of the players, though. It's just how the game is designed. T had two bases for quite long. Stuff just builds very slow or something, I donno. He had like 3 stargates buiilding stuff for 1/3rd of the game.
Amarxist
Profile Blog Joined July 2008
United States371 Posts
April 16 2009 18:19 GMT
#32
How many of you guys actually have played SC2 yet? Some of you seem like you're really reaching for it. BlizzCon sure felt a hell of a lot better then this looked.
☺ ☻
Misrah
Profile Blog Joined February 2008
United States1695 Posts
April 16 2009 18:19 GMT
#33
yes! zerg finally!!!!
A thread vaguely bashing SC2? SWARM ON, LOW POST COUNT BRETHREN! DEFEND THE GLORIOUS GAME THAT IS OUR LIVELIHOOD
epicdoom
Profile Blog Joined January 2009
United States489 Posts
April 16 2009 18:20 GMT
#34
On April 17 2009 03:08 sushiman wrote:
Nice report. Banelings and hunter-seeker missiles seems to be ridiculously powerful, like slow and cheap infested terrans, and scarabs with parachutes. :O

Can't say I like the looks of the buildings and resources. They've really made the shapes a lot rounder in comparison to BW, making them look much more cartoony than the units. Looks kinda strange since most of the units seem rather sleek.


Banelings seem a little imba to me, they're fast and rape marines and have a decent amount of health it seems. Anyone else feel like it was just a little bit of a rock paper scissor battle of units.
Battle Report one was really like that.

I hope for the best
Phrogs!
Profile Blog Joined August 2008
Japan521 Posts
April 16 2009 18:21 GMT
#35
On April 17 2009 03:09 floor exercise wrote:
People say these players are good but I hope that's not the case. The gameplay just looks awful and barely breaking 50 supply in a 20 minute game just isn't appealing to me.


Check the mins/gas when they click on the players' units/building. The Terran was ~700 couple of times I looked, the Zerg >1000 minerals. I wouldn't judge the amount of units you will be able to get out from this, consider when strong players get their hands on proper build orders for sc2.
I dunno, do you disagree? I don't think there's a way we can tell anything about how professional/competetive sc2 gameplay will look like from this at all.
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
April 16 2009 18:21 GMT
#36
On April 17 2009 02:36 twincannon wrote:
ugh Dustin Browder is just like the living embodiment of the facepalm.

"The terran has spotted an overlord and now he knows his opponent is zerg!"
"Oh the zerg is going for what we here at blizzard call a fast expand at what we call the natural expansion!"

dieeeeeeeeee

no you are

think about the typical audience they have
ModeratorBlame yourself or God
Splunge
Profile Joined July 2008
Germany925 Posts
April 16 2009 18:21 GMT
#37
I really liked this BR! You can spot units and larva better then before and it was overall fun to watch! But the zergling movement felt a bit odd... at least for me.
Hyde
Profile Blog Joined November 2007
Australia14568 Posts
Last Edited: 2009-04-16 18:31:17
April 16 2009 18:22 GMT
#38
Wow, I can actually see whats happening for a change, and the zerg creep is more of a grey colour, so I can now see whats happening in the zerg base. I like how the overlord sort of turns to dust and crumbles as it dies. Hunter seeker missile looks really slow atm.

Just realised it will take more units to block ramps also
Because when you left, Brood War was all spotlights and titans. Now, with the death of the big leagues, Brood War has moved to the basements and carparks. Now, Brood War is unlicensed brawls, lost teeth, and bloody fights for fistfulls of money - SirJolt
crabsman
Profile Joined April 2009
United States13 Posts
April 16 2009 18:22 GMT
#39
I'm pretty sure this wasn't on fastest.
Spawkuring
Profile Joined July 2008
United States755 Posts
April 16 2009 18:28 GMT
#40
The game definitely wasn't on fastest, but it was still fun to watch. At this moment, I'm pretty much desperate to see any kind of SC2 action regardless of the players' skill.

My only complaint was that the team colors were rather difficult to see. Definitely not as noticeable as they were in SC1.
HiOT
Profile Blog Joined September 2008
Sweden1000 Posts
April 16 2009 18:29 GMT
#41
On April 17 2009 03:22 crabsman wrote:
I'm pretty sure this wasn't on fastest.


will there be "speed control?" because I will not buy this slow game if this was the fastest possible.
Officially the founder of Team Property (:
Sonu
Profile Blog Joined December 2008
Canada577 Posts
April 16 2009 18:32 GMT
#42
On April 17 2009 02:33 Ancestral wrote:
Show nested quote +
On April 17 2009 02:24 Eury wrote:


  • No big battles. That may be due to SC 2 is a more aggressive game than SC/BW, or more likely that the players in the Battle Report weren't exactly macro gods.


The maps seem to me to not have proper terrain for large battles, too many narrow chokes in the middle. Very bad map design imo. Sure it's cool as a novelty, but I think Blizzard still doesn't know how to make good maps.


Hunters.
"I really like this wall-in, because its not a fucking wall" - DAy[9]
crabsman
Profile Joined April 2009
United States13 Posts
April 16 2009 18:33 GMT
#43
On April 17 2009 03:29 Lobbo wrote:
Show nested quote +
On April 17 2009 03:22 crabsman wrote:
I'm pretty sure this wasn't on fastest.


will there be "speed control?" because I will not buy this slow game if this was the fastest possible.


I'm almost 100% sure blizzard said there would be.
HiOT
Profile Blog Joined September 2008
Sweden1000 Posts
April 16 2009 18:37 GMT
#44
On April 17 2009 03:33 crabsman wrote:
Show nested quote +
On April 17 2009 03:29 Lobbo wrote:
On April 17 2009 03:22 crabsman wrote:
I'm pretty sure this wasn't on fastest.


will there be "speed control?" because I will not buy this slow game if this was the fastest possible.


I'm almost 100% sure blizzard said there would be.


Thank god!
Officially the founder of Team Property (:
ToT)OjKa(
Profile Blog Joined May 2007
Korea (South)2437 Posts
April 16 2009 18:39 GMT
#45
I don't like all the explosive damage shit i saw (reaper mines, banelings and missle)

i think it's kind of stupid for units like that to do those stuff because unlike SC, such damage only comes from pure casters and something like a reaver, which you usually have very few of.
With combat units getting such devestating abilities, it's gotten like every time you are in a skirmish, you can do the abilities again, and a hell of a lot of them at that

my post is fragmented and may not make sense, but you get the idea
OjKa OjKa OjKa!
Simplistik
Profile Blog Joined November 2007
2003 Posts
April 16 2009 18:41 GMT
#46
On April 17 2009 02:36 twincannon wrote:
ugh Dustin Browder is just like the living embodiment of the facepalm.

"The terran has spotted an overlord and now he knows his opponent is zerg!"
"Oh the zerg is going for what we here at blizzard call a fast expand at what we call the natural expansion!"

dieeeeeeeeee


You have to forgive them. SC2 attracts a much larger audience than hardcore die-hard pro-SC fans.
Dear BW Gods, I know it's not autumn (in the Northern hemisphere), but please have mercy on Protoss.
Hammy
Profile Joined January 2009
France828 Posts
Last Edited: 2009-04-16 18:45:47
April 16 2009 18:42 GMT
#47
I'm so fed up of hearing Browder say: "What a great move!".
The BR was pretty decent though. I wish they had teched up a bit more but it was entertaining nevertheless.

edit: They can't possibily be good players :s Come on they barely micro their units and their macro is always behind.
Augury
Profile Blog Joined September 2008
United States758 Posts
April 16 2009 18:43 GMT
#48
On April 17 2009 03:39 ToT)OjKa( wrote:
I don't like all the explosive damage shit i saw (reaper mines, banelings and missle)

i think it's kind of stupid for units like that to do those stuff because unlike SC, such damage only comes from pure casters and something like a reaver, which you usually have very few of.
With combat units getting such devestating abilities, it's gotten like every time you are in a skirmish, you can do the abilities again, and a hell of a lot of them at that

my post is fragmented and may not make sense, but you get the idea


Agreed, reavers are cool because they're really unique
Jayson X
Profile Blog Joined November 2006
Switzerland2431 Posts
Last Edited: 2009-04-16 18:44:44
April 16 2009 18:43 GMT
#49
Starcraft 2 in motion looks fantastic as usual. Blizzard really knows how to design it.
But i'm disappointed when looking at the Terran units. I just don't feel them right now. Not enough badass, especially marines. I'm kinda disappointed actually.

Show us fastest already!!!
Klive5ive
Profile Blog Joined January 2008
United Kingdom6056 Posts
April 16 2009 18:44 GMT
#50
That BR report was awful and amazing at the same time.
Awful because the game was boring and the commentary was incredibly lame.
Awesome because the visuals look amazing and the game is looking like it has tons of potential.

With the new visuals you can see the units much more clearly and they definitely fit how the races are meant to be. The terrain looks fantastic and all the other minor stuff has been sorted.

Play style wise it looks like good old ZvT! The game looked slow but games with below Gosu players always look slow. I'm sure the game can be sped up a notch as well.
Both players had absolutely no idea how to macro, especially the Zerg. Coupled with the small maps we didn't get to see any massive battles, but I'm sure this will change as soon as the game hits Beta.

This BR has show that the game really is moving in the right direction and that the high skill ceiling is still there.
Don't hate the player - Hate the game
Latham
Profile Blog Joined May 2007
9560 Posts
April 16 2009 18:45 GMT
#51
The only thing that really irked me about this game is that the zerg was sitting on 2 bases the whole game.
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/list/4JknvV
Kennelie
Profile Joined December 2007
United States2296 Posts
April 16 2009 18:46 GMT
#52
On April 17 2009 03:39 ToT)OjKa( wrote:
I don't like all the explosive damage shit i saw (reaper mines, banelings and missle)

i think it's kind of stupid for units like that to do those stuff because unlike SC, such damage only comes from pure casters and something like a reaver, which you usually have very few of.
With combat units getting such devestating abilities, it's gotten like every time you are in a skirmish, you can do the abilities again, and a hell of a lot of them at that

my post is fragmented and may not make sense, but you get the idea


I agree with you on this. Terran had alot of flashy missles and shit while zerg had that spitting lurker looking thing. Banelings just seemed like they raped as much as a reaver.

P.S. I don't really know or care about the unit names so bare with me.
ya had ya shot kid!
drp223
Profile Blog Joined October 2008
United States170 Posts
April 16 2009 18:48 GMT
#53
The only things i would like to see is colored los ring(for scouting unites so you can tell what thet player has seen)/ colored player mouse clicks.
bioboyAT
Profile Joined July 2004
Austria1763 Posts
Last Edited: 2009-04-16 18:49:58
April 16 2009 18:48 GMT
#54
from watching the battle report both players seemed far away from good, at least they tried some micro but looking at the battles it really hurt watching it. also the game looked kinda slow as many said before.

also in my opinion the units and the army constilation didn't remind me that much of sc1 but that might be because i am pretty pessimistic about sc2 and the srsly have to remove the ling bunny hopping.

but the worst thing about the whole battlereport was the commentary. i can understand why they explain all those noob things which seem standard for us, but the way they commentate it looks like they try to sell dumb people some retarded little piece of shit over the TV. (what a great move, such awesome positioning, what a great move, what a great move, ect... )
Milchmann | DeadVessel: Milchmann pwns. I fail.
bioboyAT
Profile Joined July 2004
Austria1763 Posts
Last Edited: 2009-04-16 18:50:09
April 16 2009 18:49 GMT
#55
oops srsy
Milchmann | DeadVessel: Milchmann pwns. I fail.
bioboyAT
Profile Joined July 2004
Austria1763 Posts
April 16 2009 18:49 GMT
#56
oops
Milchmann | DeadVessel: Milchmann pwns. I fail.
Gottfried
Profile Blog Joined April 2009
Germany10 Posts
April 16 2009 18:49 GMT
#57
This is not fastest?! Get outta here, did you see how fast those zerglings moved around 16:05!
I like the fact that it's becoming just slightly more strategy and slightly less APM.

And this BattleReport was pretty oke, liked the fact that it was TvZ.
But now I'm REALLY curious about ZvP, damn blizzard, when is beta or Br3? ^^
blabber
Profile Blog Joined June 2007
United States4448 Posts
April 16 2009 18:50 GMT
#58
On April 17 2009 03:29 Lobbo wrote:
Show nested quote +
On April 17 2009 03:22 crabsman wrote:
I'm pretty sure this wasn't on fastest.


will there be "speed control?" because I will not buy this slow game if this was the fastest possible.

it doesn't seem faster than it was when it was shown at Blizzcon, and at Blizzcon the game was definitely not on the fastest speed (it was either "normal" or simply "fast")
blabberrrrr
Klive5ive
Profile Blog Joined January 2008
United Kingdom6056 Posts
April 16 2009 18:50 GMT
#59
On April 17 2009 03:46 Kennelie wrote:
Show nested quote +
On April 17 2009 03:39 ToT)OjKa( wrote:
I don't like all the explosive damage shit i saw (reaper mines, banelings and missle)

i think it's kind of stupid for units like that to do those stuff because unlike SC, such damage only comes from pure casters and something like a reaver, which you usually have very few of.
With combat units getting such devestating abilities, it's gotten like every time you are in a skirmish, you can do the abilities again, and a hell of a lot of them at that

my post is fragmented and may not make sense, but you get the idea


I agree with you on this. Terran had alot of flashy missles and shit while zerg had that spitting lurker looking thing. Banelings just seemed like they raped as much as a reaver.

P.S. I don't really know or care about the unit names so bare with me.


Banelings bring LOADS of micro into the game. Focus firing, spreading your marines.
With a harsh penalty if you mess up... all your rines get raped.
The same goes for the Reapers explosion packs; no decent player is going to sit there and let their shit get raped, they're going to micro away.
Don't hate the player - Hate the game
Kennelie
Profile Joined December 2007
United States2296 Posts
April 16 2009 18:52 GMT
#60
Maybe if the banelings were more like a plague instead of a bomb I can see this much better. I can see lots of balancing going on in the future.
ya had ya shot kid!
EGLzGaMeR
Profile Blog Joined February 2007
United States1867 Posts
April 16 2009 18:55 GMT
#61
Looked great IMO cant wait to get my hands to it ^_^ hopfully i get me a key for beta :D
ramen247
Profile Blog Joined June 2008
United States1256 Posts
April 16 2009 18:59 GMT
#62
it looks fun
i hate this ugly firebat. i want a marine.
Hammy
Profile Joined January 2009
France828 Posts
April 16 2009 19:02 GMT
#63
Although I love the baneling concept, i'm not sure i liked the explosive charges that much. Everyone must be tired of hearing this but they really encourage warcraftish gameplay... It's going to be exactly like dodging bloodmage flamestrikes. Sure we already have to do that with the HT but that's a caster! Not a fighter/harasser etc... Give the units a job and let them stick to it. It would all make so much sense if the explosive charges only delt damage to buildings. That would make the reaper a true raider, which would be really fun to use. The kind of unit that would run in and damage your econ/tech but get raped if your army is there.

Back to the game though: at 14 minutes into the game... the zerg upgrades ling speed! horay!!
Klive5ive
Profile Blog Joined January 2008
United Kingdom6056 Posts
April 16 2009 19:05 GMT
#64
On April 17 2009 04:02 Hammy wrote:
Back to the game though: at 14 minutes into the game... the zerg upgrades ling speed! horay!!

Correct me if I'm wrong but I don't think you can upgrade speed straight away anymore.
Zerglings have a bunch of upgrades that are unique to them.
I don't think you can upgrade speed until you upgrade some other stuff first.
Don't hate the player - Hate the game
AdunToridas
Profile Joined December 2008
Germany380 Posts
April 16 2009 19:07 GMT
#65
I thought they would include the new infestor model...
« People say I'm strange, does it make me a stranger that my best friend was born in a manger? »
Hammy
Profile Joined January 2009
France828 Posts
April 16 2009 19:11 GMT
#66
On April 17 2009 04:05 Klive5ive wrote:
Show nested quote +
On April 17 2009 04:02 Hammy wrote:
Back to the game though: at 14 minutes into the game... the zerg upgrades ling speed! horay!!

Correct me if I'm wrong but I don't think you can upgrade speed straight away anymore.
Zerglings have a bunch of upgrades that are unique to them.
I don't think you can upgrade speed until you upgrade some other stuff first.


That's new. Have you got a source? Definitely haven't heard about that. That would explain the ridiculously late upgrade. Do you know what kind of upgrades would serve as prerequisites?
Klive5ive
Profile Blog Joined January 2008
United Kingdom6056 Posts
April 16 2009 19:12 GMT
#67
On April 17 2009 04:07 AdunToridas wrote:
I thought they would include the new infestor model...

Oh it does make a brief appearance. It looks pretty hilarious.
For a start it's MASSIVE compared to other Zerg units and it has this huge shiny ass.
Don't hate the player - Hate the game
ZeroCartin
Profile Blog Joined March 2008
Costa Rica2390 Posts
April 16 2009 19:13 GMT
#68
Wow, this game is gonna rock! :D I love the nighthawks! Those little bombs are just fken amazing ^__^ Reminds me so much of the reaver!
"My sister is on vacation in Costa Rica right now. I hope she stays a while because she's a miserable cunt." -pubbanana
Hammy
Profile Joined January 2009
France828 Posts
April 16 2009 19:13 GMT
#69
Yeah the new infestor model looks pretty dumb actually : ) But I couldn't really get a good look at it. I'll check out the HD version.
QuaD.33a
Profile Joined April 2009
Romania4 Posts
April 16 2009 19:15 GMT
#70
Please Blizzard , in the next BR, get some pro gamers or someone better at this game to play it, i wanna see how the game actually works and how a good player would handle it in terms of macro/micro, strategy and stuff. These guys were behind in macro all game and zerg only decided to take another expand very late, there can`t be an easy way for zerg to win 2 base vs 2 base against terran. I hope its not gonna be the same against P.
Ours is not the reason why. Ours is but to do and die.
Boonbag
Profile Blog Joined March 2008
France3318 Posts
April 16 2009 19:16 GMT
#71
god this game looks awful =[
Klive5ive
Profile Blog Joined January 2008
United Kingdom6056 Posts
April 16 2009 19:18 GMT
#72
On April 17 2009 04:11 Hammy wrote:
Show nested quote +
On April 17 2009 04:05 Klive5ive wrote:
On April 17 2009 04:02 Hammy wrote:
Back to the game though: at 14 minutes into the game... the zerg upgrades ling speed! horay!!

Correct me if I'm wrong but I don't think you can upgrade speed straight away anymore.
Zerglings have a bunch of upgrades that are unique to them.
I don't think you can upgrade speed until you upgrade some other stuff first.


That's new. Have you got a source? Definitely haven't heard about that. That would explain the ridiculously late upgrade. Do you know what kind of upgrades would serve as prerequisites?

No sorry I don't. We'll have to wait for someone whose played the game to confirm.
I just remember watching an FPVOD of a Zerg player; in the video he clicked on the spawning pool and I think he had the option to upgrade +1 attack not speed. That stuck in my head because obviously it's pretty significant. It was a while ago though, so it also may have changed.
Don't hate the player - Hate the game
wrags
Profile Blog Joined April 2008
United States379 Posts
Last Edited: 2009-04-16 19:21:36
April 16 2009 19:20 GMT
#73
On April 17 2009 03:04 w e l p wrote:
Show nested quote +
On April 17 2009 02:59 Diomedes wrote:
That comment tells us the zerg player actually selected random and there is no other way to learn that.

And there are going to be people watching this that only ever played WoW and The Sims. It's part of their market.

It saddens me that more and more they are moving away from the style of RTS that made SC so great and popular. It's going to be a great game in it's own right. Maybe even for competitive play.. But totally unlike SC.


Can you give an example of what was "unlike SC" about that match?


about that particular match they didn't talk about their builds or how they would adapt them to their opponents strategy, there was hardly even a time when you could see what either player was making. the observer just hovered over the zerg units the entire game. which there's nothing wrong with for that type of display, the videos goal was to show off new graphics and abilities and that's what it did

edit: actually i realized upon watching it again you can see what they're building/researching in that little top left corner box but i'm just not used to it yet
GinNtoniC
Profile Blog Joined October 2007
Sweden2945 Posts
April 16 2009 19:20 GMT
#74
Hunter-Seeker missiles are clearly the new reverted psi storm, as in, no damage over time, but still the deal of "storm dodge!" or get smashed. Dunno if I want it on that particular unit, but I guess that's alright. Good move from irradiate I guess, although irradiate is such a dirty, terran-esque spell that you have to love it...
Huge fan of JulyZerg, HonestTea and that guy Kim Taek Yong.
spkim1
Profile Joined April 2009
Canada286 Posts
April 16 2009 19:21 GMT
#75
lol ok:
1. yes it was a great BR#2
2. yes we want a BR#3 but I don't think there'll be one, now it's just the beta
3. if there is one, we want it soon! at most 2 weeks' wait
4. yes it takes 7+ hrs to dll this friggin BR
5. The banelings were, to my surprise, much more useful and powerful (their explosions were like two siege tanks'!)
and so were the roaches actually (can almost replace hydras)
5. ...well, I don't play terran but I can see david wasn't doing too good... as for matt, jeez man what were u thinking of doing with 2 hatches? in the first 2 mins ur supposed to get ur expansion, and within 4 u shud have built ur 3rd hatch! even with 9overpool to 12hatch u can get them. plus, no lurker, and no spine (no mutas)! now come on, u have plenty of reason to release BR#3 right Blizzard?
"Anyone who has never made a mistake has never tried anything new" - Einstein, Albert
JinSin
Profile Joined January 2009
United States83 Posts
April 16 2009 19:21 GMT
#76
On April 17 2009 02:24 Kennelie wrote:
fuckineh. Im bored at work and you just made it better!!!


Woot, way to kill some time for me to!
Hammy
Profile Joined January 2009
France828 Posts
April 16 2009 19:22 GMT
#77
On April 17 2009 04:18 Klive5ive wrote:
Show nested quote +
On April 17 2009 04:11 Hammy wrote:
On April 17 2009 04:05 Klive5ive wrote:
On April 17 2009 04:02 Hammy wrote:
Back to the game though: at 14 minutes into the game... the zerg upgrades ling speed! horay!!

Correct me if I'm wrong but I don't think you can upgrade speed straight away anymore.
Zerglings have a bunch of upgrades that are unique to them.
I don't think you can upgrade speed until you upgrade some other stuff first.


That's new. Have you got a source? Definitely haven't heard about that. That would explain the ridiculously late upgrade. Do you know what kind of upgrades would serve as prerequisites?

No sorry I don't. We'll have to wait for someone whose played the game to confirm.
I just remember watching an FPVOD of a Zerg player; in the video he clicked on the spawning pool and I think he had the option to upgrade +1 attack not speed. That stuck in my head because obviously it's pretty significant. It was a while ago though, so it also may have changed.


Well I played the leipzig version in Paris and there was no prerequisite. It was the same as before: speed right off the bat, and glands at hive tech. But obviously it could have changed since then.
Klive5ive
Profile Blog Joined January 2008
United Kingdom6056 Posts
April 16 2009 19:23 GMT
#78
On April 17 2009 04:21 spkim1 wrote:
lol ok:
1. yes it was a great BR#2
2. yes we want a BR#3 but I don't think there'll be one, now it's just the beta
3. if there is one, we want it soon! at most 2 weeks' wait
4. yes it takes 7+ hrs to dll this friggin BR
5. The banelings were, to my surprise, much more useful and powerful (their explosions were like two siege tanks'!)
and so were the roaches actually (can almost replace hydras)
5. ...well, I don't play terran but I can see david wasn't doing too good... as for matt, jeez man what were u thinking of doing with 2 hatches? in the first 2 mins ur supposed to get ur expansion, and within 4 u shud have built ur 3rd hatch! even with 9overpool to 12hatch u can get them. plus, no lurker, and no spine (no mutas)! now come on, u have plenty of reason to release BR#3 right Blizzard?

Lurkers are Hive tech now, and since he was allergic to macro there wasn't much chance of that happening.
And I'm guessing mutas aren't finished yet so they left them out.
Don't hate the player - Hate the game
Zoler
Profile Blog Joined June 2008
Sweden6339 Posts
Last Edited: 2009-04-16 19:25:28
April 16 2009 19:25 GMT
#79
On April 17 2009 02:24 Eury wrote:
I suggest you wait for a HQ release if you got the patience.

A few thoughts I have about the BR 2:

[*] Units are much easier to spot now. I had no issues with counting how many zerglings were out for an example. Even with a low quality stream.


It's even better when you play it, I hate how everyone bitched like shit about this when the problem was just bad quality video... geez
Lim Yo Hwan forever!
spkim1
Profile Joined April 2009
Canada286 Posts
April 16 2009 19:29 GMT
#80
oh and I can understand why people say it's different to SC: the movements, the battle flow, the micromanagement are all massively different. even the same units don't have the same feel. that's why i wanna have a look at muta micro in action. (DAMN DRONES DON'T SPIT ACID ANY MORE!!! meaning u can't hunt SCVs and probes without slowing down!) and drones just sort of floated/drifted sideways when hassling with the SCV in the beginning (weird...)
but it's different than WC3 in that it hasn't got heroes with special abilities and items to collect, and it's got a much higher unit cap and number of units in the game.
"Anyone who has never made a mistake has never tried anything new" - Einstein, Albert
Boonbag
Profile Blog Joined March 2008
France3318 Posts
Last Edited: 2009-04-16 19:33:31
April 16 2009 19:30 GMT
#81
its just like someone had a starcraft nightmare, a bad one, and this thing came out of it.

I mean, not only it's slow with an utterly ugly and failed unit animation, but moreover, it doesn't even graphically looks decent. I mean this ? in 2009 ? wtf -_-

Even early War3 looked 10x better.

Not even talking about the gameplay since we had 2 retards playing and 2 other retards babbling about it.

Jesus.

How can you guys with any slight passion for the greatness starcraft is, get thrilled about this?
Kletus
Profile Blog Joined March 2008
Canada580 Posts
April 16 2009 19:30 GMT
#82
On April 17 2009 04:07 AdunToridas wrote:
I thought they would include the new infestor model...


Ohh thank god someone said this. I was about to ask if they are still working on that new model or not. Well at least we got to see the mountain with 3 mouths.
Your resistance only serves to make my carapace harder.
Eury
Profile Joined December 2008
Sweden1126 Posts
April 16 2009 19:31 GMT
#83
On April 17 2009 04:25 Zoler wrote:
Show nested quote +
On April 17 2009 02:24 Eury wrote:
I suggest you wait for a HQ release if you got the patience.

A few thoughts I have about the BR 2:

[*] Units are much easier to spot now. I had no issues with counting how many zerglings were out for an example. Even with a low quality stream.


It's even better when you play it, I hate how everyone bitched like shit about this when the problem was just bad quality video... geez


Well to be fair it is kinda important to be able to tell easily how many units of what a player got just by a glance even at low quality streams. It is vital if you want things like GomTV.

To my (pleasant) surprise that have already been sorted almost completely.
.gypsy
Profile Blog Joined October 2007
Canada689 Posts
April 16 2009 19:36 GMT
#84
On April 17 2009 04:30 Boonbag wrote:
its just like someone had a starcraft nightmare, a bad one, and this thing came out of it.

I mean, not only it's slow with an utterly ugly and failed unit animation, but moreover, it doesn't even graphically looks decent. I mean this ? in 2009 ? wtf -_-

Even early War3 looked 10x better.

Not even talking about the gameplay since we had 2 retards playing and 2 other retards babbling about it.

Jesus.

How can you guys with any slight passion for the greatness starcraft is, get thrilled about this?


Calm the fuck down?
https://www.twitch.tv/gypsy93
Hammy
Profile Joined January 2009
France828 Posts
April 16 2009 19:36 GMT
#85
I wonder how definite some of this stuff is. Looks like the infestor's been changed a bit (besides the skin). The infest ability is more of a "spawn marines" spell now. And the tech tree was changed : infestor is tier2 and is a prerequisite to hive (instead of nydus network, which, I hope, is still tier2).
Ozarugold
Profile Blog Joined February 2008
2716 Posts
April 16 2009 19:38 GMT
#86
I don't like how burrow takes a while to fade away. That was kind of annoying. I couldn't tell if there were still units there or not. -_-

And also...exploding hatchery!!
this is my quote.
ManWithCheese
Profile Joined July 2007
Canada246 Posts
Last Edited: 2009-04-16 19:40:34
April 16 2009 19:38 GMT
#87
On April 17 2009 04:30 Boonbag wrote:
its just like someone had a starcraft nightmare, a bad one, and this thing came out of it.

I mean, not only it's slow with an utterly ugly and failed unit animation, but moreover, it doesn't even graphically looks decent. I mean this ? in 2009 ? wtf -_-

Even early War3 looked 10x better.

Not even talking about the gameplay since we had 2 retards playing and 2 other retards babbling about it.

Jesus.

How can you guys with any slight passion for the greatness starcraft is, get thrilled about this?


I'm sorry but you're just an idiot, get your eyes checked out because you're blind.
freelander
Profile Blog Joined December 2004
Hungary4707 Posts
April 16 2009 19:40 GMT
#88
On April 17 2009 04:30 Boonbag wrote:
its just like someone had a starcraft nightmare, a bad one, and this thing came out of it.

I mean, not only it's slow with an utterly ugly and failed unit animation, but moreover, it doesn't even graphically looks decent. I mean this ? in 2009 ? wtf -_-

Even early War3 looked 10x better.

Not even talking about the gameplay since we had 2 retards playing and 2 other retards babbling about it.

Jesus.

How can you guys with any slight passion for the greatness starcraft is, get thrilled about this?


idiot
And all is illuminated.
GunsofthePatriots
Profile Joined August 2007
South Africa991 Posts
April 16 2009 19:42 GMT
#89
Hunter seeker missiles seem a little imbalacned right now.
chobopeon
Profile Blog Joined May 2003
United States7342 Posts
April 16 2009 19:43 GMT
#90
much better visually. the pacing of the game still felt weird but it is a new game, afterall. i'll get used to it.
:O
Kletus
Profile Blog Joined March 2008
Canada580 Posts
April 16 2009 19:57 GMT
#91
I wish the zerg player did more. I mean I didn't see any queen abilities and I only seen the 3mouth mound make some biologically superior marines. He had another 3mouthed mound with his main force in front of the terran base but either I missed it or the observers missed it.
Your resistance only serves to make my carapace harder.
Daniri
Profile Joined May 2007
387 Posts
April 16 2009 19:58 GMT
#92
On April 17 2009 04:12 Klive5ive wrote:
Show nested quote +
On April 17 2009 04:07 AdunToridas wrote:
I thought they would include the new infestor model...

Oh it does make a brief appearance. It looks pretty hilarious.
For a start it's MASSIVE compared to other Zerg units and it has this huge shiny ass.


That wasn't the new model.
"you guys are silly lol thats why i hate you people" berserkboar
Tsagacity
Profile Blog Joined August 2005
United States2124 Posts
April 16 2009 20:00 GMT
#93
On April 17 2009 04:20 GinNtoniC wrote:
Hunter-Seeker missiles are clearly the new reverted psi storm, as in, no damage over time, but still the deal of "storm dodge!" or get smashed.


I thought the exact same thing when I first saw it.
"Everyone worse than me at video games is a noob. Everyone better than me doesn't have a life."
Kletus
Profile Blog Joined March 2008
Canada580 Posts
April 16 2009 20:06 GMT
#94
On April 17 2009 05:00 Tsagacity wrote:
Show nested quote +
On April 17 2009 04:20 GinNtoniC wrote:
Hunter-Seeker missiles are clearly the new reverted psi storm, as in, no damage over time, but still the deal of "storm dodge!" or get smashed.


I thought the exact same thing when I first saw it.


I try to ignore the english commentary in these BRs and replace it with MBCGame commentators. I can see it now, "Ahhhh~~!!! HUNTAH SEEKAAAAAAAAH HUNTAAA SEEEKKAAAAAH!!!"
Your resistance only serves to make my carapace harder.
ven
Profile Blog Joined December 2008
Germany332 Posts
April 16 2009 20:08 GMT
#95
Didn't anybody else think the zergling running animation looked odd? It's not a smooth motion. It's like they jump a bit and then just wait before they do another leap.
I already didn't like the zergling movement in the first gamplay video but now it actually seems worse.

Well, I guess they're going to do a lot of work on the whole thing anyway so it might turn ot alright in the end.
You can reach the rainbow. I'll be there to help.
r0kamo
Profile Joined August 2008
Canada34 Posts
April 16 2009 20:18 GMT
#96
On April 17 2009 05:08 ven_ wrote:
Didn't anybody else think the zergling running animation looked odd? It's not a smooth motion. It's like they jump a bit and then just wait before they do another leap.
I already didn't like the zergling movement in the first gamplay video but now it actually seems worse.

Well, I guess they're going to do a lot of work on the whole thing anyway so it might turn ot alright in the end.


I found the zergling animations to be a bit too in sync... to me, anyway. I found it just made them seem in-organic, artificial or something. Although I think alot of different models act in this manner, it just seems most noticeable and irksome with the zerglings
eSports Fighting!
kerr0r
Profile Joined September 2008
Norway319 Posts
April 16 2009 20:22 GMT
#97
On April 17 2009 04:30 Boonbag wrote:
its just like someone had a starcraft nightmare, a bad one, and this thing came out of it.

I mean, not only it's slow with an utterly ugly and failed unit animation, but moreover, it doesn't even graphically looks decent. I mean this ? in 2009 ? wtf -_-

Even early War3 looked 10x better.

Not even talking about the gameplay since we had 2 retards playing and 2 other retards babbling about it.

Jesus.

How can you guys with any slight passion for the greatness starcraft is, get thrilled about this?


I know this has been posted before, but:
http://www.somethingawful.com/d/news/diablo-hate-internet.php
FFS!
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
April 16 2009 20:24 GMT
#98
The new graphics are sex. Only thing I didn't really like was the way the units, specifically zerglings, turned around, and the fact that you could see the hydra spines. Minor issues. But the new zerg building in progress graphics, the scv death animation, they're sexy.
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
scwizard
Profile Joined March 2009
United States1195 Posts
April 16 2009 20:26 GMT
#99
TERRIBLE TERRIBLE DAMAGE

Seriously though, like before the players sucked (ok zerg, you have him "contained", now how about BUILDING A THIRD FFS). I mean did the zerg ever have more than two hatcheries?

What I was most impressed by was the looks. It's certainly a step above warcraft III. The sounds are still recycled though, but that should eventually change.

I still think it has a long long way to go in terms of balance, but the premises are reasonably sound. The tech tree could use some shuffling, maybe a new unit or two. But it should be reasonably balanced by the time the first game comes out, and perfectly balanced by the time the second expansion pack (the third game) comes out.

If "terrible terrible damage" isn't a cheat in Starcraft II I'm going to be very upset.
Mr.E
Profile Blog Joined March 2009
United States434 Posts
April 16 2009 20:27 GMT
#100
On April 17 2009 04:30 Boonbag wrote:
its just like someone had a starcraft nightmare, a bad one, and this thing came out of it.

I mean, not only it's slow with an utterly ugly and failed unit animation, but moreover, it doesn't even graphically looks decent. I mean this ? in 2009 ? wtf -_-

Even early War3 looked 10x better.

Not even talking about the gameplay since we had 2 retards playing and 2 other retards babbling about it.

Jesus.

How can you guys with any slight passion for the greatness starcraft is, get thrilled about this?


I think it looks beautiful... but then again I think Brood War looks fine.
Looking for top-tier practice partners, especially Z; PM me
Hammy
Profile Joined January 2009
France828 Posts
Last Edited: 2009-04-16 20:30:02
April 16 2009 20:27 GMT
#101
On April 17 2009 04:58 Daniri wrote:
Show nested quote +
On April 17 2009 04:12 Klive5ive wrote:
On April 17 2009 04:07 AdunToridas wrote:
I thought they would include the new infestor model...

Oh it does make a brief appearance. It looks pretty hilarious.
For a start it's MASSIVE compared to other Zerg units and it has this huge shiny ass.


That wasn't the new model.

Well it wasn't the old one : ) Which brings us to the next question:
When was this game taped? :p


If "terrible terrible damage" isn't a cheat in Starcraft II I'm going to be very upset.


What about: "What a great move!"
Damn it's like that sentence is stuck in my head now!
Retsukage
Profile Blog Joined February 2008
United States1002 Posts
April 16 2009 20:29 GMT
#102
This was a great video, I was entertained the entire time, and now Im scared of nighthawks. Much much better then battle report one.

also sexy mule call down
To change is to improve, to change often is to be perfect - Winston Chruchill
w e l p
Profile Joined April 2009
United States45 Posts
April 16 2009 20:30 GMT
#103
Some of the nerd rage in this thread is so off the wall I'm convinced it's trolling.

"War3 looks 10x better than this!".

oh man
http://tinyurl.com/cwrt3z
scwizard
Profile Joined March 2009
United States1195 Posts
April 16 2009 20:33 GMT
#104
On April 17 2009 05:27 Hammy wrote:
What about: "What a great move!"
Damn it's like that sentence is stuck in my head now!

He says that a lot to, he last a lot of lines he recycles, but "terrible terrible damage" is his trademark.
Bowdz
Profile Joined September 2007
United States202 Posts
April 16 2009 20:37 GMT
#105
Awesome BR. Sorry if this has been covered already, but did they remove the wings off of the zerglings? They look more slimmed down and much more like the original. Maybe it is just me...
"Mastering others is strength. Mastering yourself makes you fearless." - Lao Tzu
Retsukage
Profile Blog Joined February 2008
United States1002 Posts
April 16 2009 20:37 GMT
#106
On April 17 2009 05:37 Bowdz wrote:
Awesome BR. Sorry if this has been covered already, but did they remove the wings off of the zerglings? They look more slimmed down and much more like the original. Maybe it is just me...

I believe it gets wings when they upgrade zergling speed
To change is to improve, to change often is to be perfect - Winston Chruchill
SaharaDrac
Profile Joined May 2008
United States76 Posts
April 16 2009 20:38 GMT
#107
I liked Nighthawks a lot at Blizzcon, and they didn't even have those missiles! Now..? Oh my.
We are Venom
Dromar
Profile Blog Joined June 2007
United States2145 Posts
April 16 2009 20:40 GMT
#108
This looks so sexy.
scwizard
Profile Joined March 2009
United States1195 Posts
April 16 2009 20:43 GMT
#109
One of the interesting things I observed is that automining is pretty weak. The AI is smarter than in starcraft sure, but those who can manually split their workers correctly will still have a advantage.
VIB
Profile Blog Joined November 2007
Brazil3567 Posts
April 16 2009 20:50 GMT
#110
On April 17 2009 03:43 Augury wrote:
Show nested quote +
On April 17 2009 03:39 ToT)OjKa( wrote:
I don't like all the explosive damage shit i saw (reaper mines, banelings and missle)

i think it's kind of stupid for units like that to do those stuff because unlike SC, such damage only comes from pure casters and something like a reaver, which you usually have very few of.
With combat units getting such devestating abilities, it's gotten like every time you are in a skirmish, you can do the abilities again, and a hell of a lot of them at that

my post is fragmented and may not make sense, but you get the idea


Agreed, reavers are cool because they're really unique
Have you guys ever heard of this thing called spider mines? They're everywhere, all the time, they explode constantly and they don't make the game less fun not the slightest neither do they make reavers less unique.
Great people talk about ideas. Average people talk about things. Small people talk about other people.
Response
Profile Blog Joined April 2004
United States1936 Posts
April 16 2009 20:50 GMT
#111
I hate the roaches attack animation, i'm not sure what they should change it too, but it just looks like its shooting a green laser out of its mouth or something, really bothered me
the REAL ReSpOnSe
Retsukage
Profile Blog Joined February 2008
United States1002 Posts
April 16 2009 20:51 GMT
#112
On April 17 2009 05:50 GoSuPlAyEr wrote:
I hate the roaches attack animation, i'm not sure what they should change it too, but it just looks like its shooting a green laser out of its mouth or something, really bothered me

Its acid spit, it looks nice in game IMO(having experience playing sc2)
To change is to improve, to change often is to be perfect - Winston Chruchill
Pyrrhuloxia
Profile Blog Joined May 2008
United States6700 Posts
April 16 2009 20:52 GMT
#113
On April 17 2009 03:21 Devanthar wrote:
I really liked this BR! You can spot units and larva better then before and it was overall fun to watch! But the zergling movement felt a bit odd... at least for me.

It was so hard to make out zealots and scvs last in the first video. I hope this is true (haven't been able to watch yet).
freelander
Profile Blog Joined December 2004
Hungary4707 Posts
April 16 2009 20:52 GMT
#114
On April 17 2009 05:33 scwizard wrote:
Show nested quote +
On April 17 2009 05:27 Hammy wrote:
What about: "What a great move!"
Damn it's like that sentence is stuck in my head now!

He says that a lot to, he last a lot of lines he recycles, but "terrible terrible damage" is his trademark.


haha I always crack up for that
And all is illuminated.
w e l p
Profile Joined April 2009
United States45 Posts
April 16 2009 20:53 GMT
#115
On April 17 2009 05:50 GoSuPlAyEr wrote:
I hate the roaches attack animation, i'm not sure what they should change it too, but it just looks like its shooting a green laser out of its mouth or something, really bothered me


The roach ranged attack is just a higher detail SC1 Hydra attack.
http://tinyurl.com/cwrt3z
scwizard
Profile Joined March 2009
United States1195 Posts
April 16 2009 20:54 GMT
#116
I liked the desert wind environmental effect.

I'm hoping to see melee maps with more unique features in the future.
freelander
Profile Blog Joined December 2004
Hungary4707 Posts
April 16 2009 20:58 GMT
#117
I really liked the sight blocking thingies

there were some interesting movements around those
And all is illuminated.
Bowdz
Profile Joined September 2007
United States202 Posts
April 16 2009 20:59 GMT
#118
On April 17 2009 05:37 Retsukage wrote:
Show nested quote +
On April 17 2009 05:37 Bowdz wrote:
Awesome BR. Sorry if this has been covered already, but did they remove the wings off of the zerglings? They look more slimmed down and much more like the original. Maybe it is just me...

I believe it gets wings when they upgrade zergling speed


Awesome. I am really impressed by the game now. It feels like everything is just starting to mesh together much better not to mention the vast improvements visually. As others said, it was much easier to make out each unit this time and was very enjoyable to watch.
"Mastering others is strength. Mastering yourself makes you fearless." - Lao Tzu
VIB
Profile Blog Joined November 2007
Brazil3567 Posts
April 16 2009 20:59 GMT
#119
On April 17 2009 04:12 Klive5ive wrote:
Show nested quote +
On April 17 2009 04:07 AdunToridas wrote:
I thought they would include the new infestor model...

Oh it does make a brief appearance. It looks pretty hilarious.
For a start it's MASSIVE compared to other Zerg units and it has this huge shiny ass.
I think he meant that what we saw in this battle report was the old model. You can take a good look at the infestor at 15:20. But it still looks like a tomato, didn't the new one looked like a zerg Reaver?
Great people talk about ideas. Average people talk about things. Small people talk about other people.
kerr0r
Profile Joined September 2008
Norway319 Posts
April 16 2009 20:59 GMT
#120
I wonder, if this is not fastest, how much faster is fastest? I know it's about a 1.33x increase from fast to fastest in sc1, but does anyone know what the difference is here?
zizou21
Profile Joined September 2006
United States3683 Posts
April 16 2009 21:00 GMT
#121
neat
its me, tasteless,s roomate LOL!
w e l p
Profile Joined April 2009
United States45 Posts
Last Edited: 2009-04-16 21:08:49
April 16 2009 21:05 GMT
#122
I think the problem people are having regarding SC2's speed in relation to SC1 is that SC2 units have 14+ frames of animation on everything that they're doing. Going from watching a game where the animation is represented by one or two sprite changes to a game that has actual animated 3D units is a big difference. The lack of sprites gives an illusion speed over a 3D model when reality both units are moving at the same speed.

Quake players had similar complaints when the sequels used 3D models instead of sprites until they actually got used to it and realized that everything was moving at the same speed.
http://tinyurl.com/cwrt3z
QuaD.33a
Profile Joined April 2009
Romania4 Posts
April 16 2009 21:10 GMT
#123
On April 17 2009 05:52 Pyrrhuloxia wrote:
It was so hard to make out zealots and scvs last in the first video. I hope this is true (haven't been able to watch yet).


Yeah i noticed that too, and i noticed something like that in this video too. Looks like that when you attack scvs and they use the mineral glitch you can't really spot anything, idk about it when you actually play the game because i never played it, but it seems so in the video.
Ours is not the reason why. Ours is but to do and die.
Gliche
Profile Blog Joined August 2008
United States811 Posts
April 16 2009 21:15 GMT
#124
Nice battle report. Be nice to the commentators. They are simply trying to sell the game as something that's also great to watch. A lot of people aren't familiar with a "spectator (e)sport." Also, seems like Chris Cooper really toned down his excitement after being made fun of in BR#1, hahaha.

Zerg feels very "zerg-ish", in line with mass-econ/unit production, strength in numbers, highly mobile multi-point aggression like in SC1. But Terran, man, they've lost that unit-combo/positional oriented, tactical, rolling ball of pure efficiency. Basically, I really miss the medics! T_T And long range artillery! =/ They just dont seem very "terran-ish" anymore...
KT fighting~!! | Designing things is fun!
RoieTRS
Profile Blog Joined July 2008
United States2569 Posts
April 16 2009 21:18 GMT
#125
On April 17 2009 06:15 Gliche wrote:
Zerg feels very "zerg-ish", in line with mass-econ/unit production, strength in numbers, highly mobile multi-point aggression like in SC1. But Terran, man, they've lost that unit-combo/positional oriented, tactical, rolling ball of pure efficiency. Basically, I really miss the medics! T_T And long range artillery! =/ They just dont seem very "terran-ish" anymore...

Aren't terran's metagame vs. zerg supposed to be more mech units in sc2?
konadora, in Racenilatr's blog: "you need to stop thinking about starcraft or anything computer-related for that matter. It's becoming a bad addiction imo"
Misrah
Profile Blog Joined February 2008
United States1695 Posts
April 16 2009 21:23 GMT
#126
What i think is funny about all of the comments in here- is the concern for graphics.

SC2 looks so good

Omg mead esplode graphics shiny shiny!

Sounds like 12 year old halo3 kids to me.

Who cares? I would rather have a good playing game, than a good looking one. Graphics are easy to make, and it seems that sc2 is (like all games as of late) a shiny flashy thing, with no depth.

And yes the game hasn't come out yet, and yes balance cannot be discussed yet. But look- this is not the game i fell in love with. This is at BEST a cheap copy of SC. From a competitive point of view graphics should mean nothing. Game play should be everything.

To me, BR1 and BR2 looks like a game i have never seen before.
A thread vaguely bashing SC2? SWARM ON, LOW POST COUNT BRETHREN! DEFEND THE GLORIOUS GAME THAT IS OUR LIVELIHOOD
CursOr
Profile Blog Joined January 2009
United States6335 Posts
Last Edited: 2009-04-16 21:27:39
April 16 2009 21:26 GMT
#127
good work blizzard. im done with arguing with the haters and people telling them what to do.
the creep looked great comming out of that hatchery, the speed of the units (no longer too slow), the way the marines ran <3

i am confident blizzard will put out another epic game.
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2009-04-16 21:38:40
April 16 2009 21:30 GMT
#128
Banelings are soooooooooooooooooo cute omg :D

God, so hard to decide which race to play So much abuse potential with all races!

EDIT: The ling movement animation neeeeeeeeeeeds to be changed, jesus ;p

EDIT2: I wish they'd select buildings/units being attacked, makes it easier to follow. Also, did those banshees KILL the hatchery that fast?? Or did he cancel?
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Gliche
Profile Blog Joined August 2008
United States811 Posts
Last Edited: 2009-04-16 21:35:17
April 16 2009 21:33 GMT
#129
On April 17 2009 06:18 RoieTRS wrote:
Show nested quote +
On April 17 2009 06:15 Gliche wrote:
Zerg feels very "zerg-ish", in line with mass-econ/unit production, strength in numbers, highly mobile multi-point aggression like in SC1. But Terran, man, they've lost that unit-combo/positional oriented, tactical, rolling ball of pure efficiency. Basically, I really miss the medics! T_T And long range artillery! =/ They just dont seem very "terran-ish" anymore...

Aren't terran's metagame vs. zerg supposed to be more mech units in sc2?


Yeah, but even the meching in SC1 revolve around taking and holding a certain line. I didn't see this kind of positional play until nighthawks came out. Marine+Marauder just seem like the a-click and go kind of army. It could be that the terran player simply didn't figure out how to use the other units better. I could see reapers(with mine ups)+forward bunker being able to hold a position for David Kim to have pushed out to take his 3rd expo faster. A lot like vult(mine ups)+sieged tanks or mnm spreads to choke the center path on that map.

And marines just seem really lame w/o stim.

anyway /end.rant
KT fighting~!! | Designing things is fun!
kerr0r
Profile Joined September 2008
Norway319 Posts
Last Edited: 2009-04-16 21:38:59
April 16 2009 21:34 GMT
#130
On April 17 2009 06:23 Misrah wrote:
What i think is funny about all of the comments in here- is the concern for graphics.

SC2 looks so good

Omg mead esplode graphics shiny shiny!

Sounds like 12 year old halo3 kids to me.

Who cares? I would rather have a good playing game, than a good looking one. Graphics are easy to make, and it seems that sc2 is (like all games as of late) a shiny flashy thing, with no depth.

And yes the game hasn't come out yet, and yes balance cannot be discussed yet. But look- this is not the game i fell in love with. This is at BEST a cheap copy of SC. From a competitive point of view graphics should mean nothing. Game play should be everything.

To me, BR1 and BR2 looks like a game i have never seen before.


You do realise that without current-gen graphics, SC2 would recieve terrible reviews from SC fans and non-fans alike? Oh, and n***r please. Anyone who thinks gameplay in SC2 won't be top-notch is out of their f**king minds. Why do you think Blizz are taking such a long time to release this? So they can have shiny, nice graphics? Because they spend all their time partying and snorting coke through $100 bills earned from WoW?
</rabid fanboy mode>
spkim1
Profile Joined April 2009
Canada286 Posts
Last Edited: 2009-04-16 21:47:46
April 16 2009 21:39 GMT
#131
On April 17 2009 05:26 scwizard wrote:

If "terrible terrible damage" isn't a cheat in Starcraft II I'm going to be very upset.



lol

btw, marines but no medic? i hope they still exist... i wanted smoking hot sexy medics in this game
and i hope it's not only 1 spine creeper... otherwise bring back the sunken! and boy are aerial units slow in this game!

Edit: I realised I bitched too much abt it time to praise it! I LOVE THE GRAPHICS! especially the hatch explosion (indeed as FrozenArbiter points out: has it been cancelled or exterminated?) poor zerglings getting a bashing out of this...and PLEASE Don't say this is "fastest" mode although unlike Matt we're all probly gonna upgrade ling speed much earlier
"Anyone who has never made a mistake has never tried anything new" - Einstein, Albert
Railxp
Profile Blog Joined February 2008
Hong Kong1313 Posts
April 16 2009 21:41 GMT
#132
omg zerg has somehow managed to be terrifying and cute at the same time. i love how the zerglings hop around merrily and how banelings waddle into stuff.

- SCV scout walked/flew over the drones when scouting and didn't seem to be blocked in the mineral line.
- love how hatcheries just squirt mutated larvae out the top
- i also really really like the bushes mechanic, allowing for awesome ambushes to be set up. Ie: rines chase lings through the bush and into burrowed banelings
- i wanted to see more queen action , so far its restrained in zerg base seems to make it a useless unit when you have the advantage. Zerg didnt use it to harass, push, or attack. Although maybe it was laying additional larvae or something.
- FFS zerg could SO have picked up the high yield expo and an additional expo LONG time ago. grrrrr /genericbitchin
- roaches remind me of stalkers @_@
- would like to see some zerg air, in BR#2, it seemed like once T went air zerg had to GG
- noooo where is the nydus =(, i was soooo looking forward to pouring zerg units/sauron
~\(。◕‿‿◕。)/~,,,,,,,,>
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2009-04-16 21:50:18
April 16 2009 21:43 GMT
#133
Ahh, the mule drop pods really make me wish terrans get the regular drop pods back
Much better than the first report btw!
On April 17 2009 06:39 spkim1 wrote:
Show nested quote +
On April 17 2009 05:26 scwizard wrote:

If "terrible terrible damage" isn't a cheat in Starcraft II I'm going to be very upset.



lol

btw, marines but no medic? i hope they still exist... i wanted smoking hot sexy medics in this game
and i hope it's not only 1 spine creeper... otherwise bring back the sunken! and boy are aerial units slow in this game!

Medics are replaced by the medivac, spine crawler/creeper replaces the sunken yes. Don't get why you'd want the old sunken instead of a sunken that can actually move..

For people complaining about the lack of big battles.. well, to me it looked a lot like what old school TvZ looked like in SC - especially on maps like Bifrost. Zerg was constantly attacking, sacrificing his economy to make more offensive units.

I am unsure how I feel about the hunter seeker missile - probably good, but possibly too annoying as zerg? I'm not sure.

The commentary was very good, a marked improvement from the first game IMO - the hiding drone was a much bigger deal than the probe scout for instance.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Cpt.Cocaine
Profile Joined June 2008
Canada299 Posts
April 16 2009 21:43 GMT
#134
Anyone notice how banelings were not rolling?

That made me sad.
Phrogs!
Profile Blog Joined August 2008
Japan521 Posts
April 16 2009 21:50 GMT
#135
On April 17 2009 05:26 scwizard wrote:
If "terrible terrible damage" isn't a cheat in Starcraft II I'm going to be very upset.


lol hahaha

Normally when people say lol on the internet they're not actually laughing..

Congratulations, you however made me literally laugh out loud

I can really see this happening as a cheat, they say Blizz has TL readers
CursOr
Profile Blog Joined January 2009
United States6335 Posts
April 16 2009 21:50 GMT
#136
On April 17 2009 06:43 Cpt.Cocaine wrote:
Anyone notice how banelings were not rolling?

That made me sad.


o ya! rolling ftw
also sad
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
spkim1
Profile Joined April 2009
Canada286 Posts
April 16 2009 21:52 GMT
#137
On April 17 2009 06:43 FrozenArbiter wrote:
Ahh, the mule drop pods really make me wish terrans get the regular drop pods back
Much better than the first report btw!
Show nested quote +
On April 17 2009 06:39 spkim1 wrote:
On April 17 2009 05:26 scwizard wrote:

If "terrible terrible damage" isn't a cheat in Starcraft II I'm going to be very upset.



lol

btw, marines but no medic? i hope they still exist... i wanted smoking hot sexy medics in this game
and i hope it's not only 1 spine creeper... otherwise bring back the sunken! and boy are aerial units slow in this game!

Medics are replaced by the medivac, spine crawler/creeper replaces the sunken yes. Don't get why you'd want the old sunken instead of a sunken that can actually move..

For people complaining about the lack of big battles.. well, to me it looked a lot like what old school TvZ looked like in SC - especially on maps like Bifrost. Zerg was constantly attacking, sacrificing his economy to make more offensive units.

I am unsure how I feel about the hunter seeker missile - probably good, but possibly too annoying as zerg? I'm not sure.

The commentary was very good, a marked improvement from the first game IMO - the hiding drone was a much bigger deal than the probe scout for instance.


yeah a moving spine crawler is awesome :D but couldn't stand a zealot rush unlike two or three sunkens
"Anyone who has never made a mistake has never tried anything new" - Einstein, Albert
QuaD.33a
Profile Joined April 2009
Romania4 Posts
April 16 2009 21:52 GMT
#138
On April 17 2009 06:43 FrozenArbiter wrote:

I am unsure how I feel about the hunter seeker missile - probably good, but possibly too annoying as zerg? I'm not sure.




Psi storm annoy zergs too.
Ours is not the reason why. Ours is but to do and die.
Smorrie
Profile Blog Joined September 2002
Netherlands2922 Posts
Last Edited: 2009-04-16 22:03:17
April 16 2009 21:59 GMT
#139
My 2 cents:

- Watching SC2 on these speeds make the game look boring
- The two players both seemed really bad.. but then again I've never played it before so I can't really say anything about it. It seemed to me that they both had really bad micro though, or at least inefficient unit usage
- That hunter seeker seems too hardcore, but there probably are good counters against it(?)
- Commentary was too exaggerating for sure >.< Especially on this slow speed... But a lot of moves didn't seem THAT great, while the commentators were busting their nuts!
It has a strong technique, but it lacks oo.
klizzer
Profile Joined March 2008
517 Posts
Last Edited: 2009-04-16 22:00:59
April 16 2009 21:59 GMT
#140
Eurgh the vid died on me, maybe i'll directly download it

Rabbit lings :D the way the zerg buildings morph is kinda weird too. I mean, in SCBW the spawning animation looked pretty normal, but in SC2, the initial animation isn't as smooth :O (idk if anyone understood this)

Also, the Zerg player should have + Show Spoiler +
totally attacked the SCV line and not the bunker with those two banelings me thinks.


Looks promising anyway.
AdunToridas
Profile Joined December 2008
Germany380 Posts
April 16 2009 22:08 GMT
#141
On April 17 2009 06:50 Phrogs! wrote:
Show nested quote +
On April 17 2009 05:26 scwizard wrote:
If "terrible terrible damage" isn't a cheat in Starcraft II I'm going to be very upset.


lol hahaha

Normally when people say lol on the internet they're not actually laughing..

Congratulations, you however made me literally laugh out loud

I can really see this happening as a cheat, they say Blizz has TL readers

I had to laugh quite hard, too xD
« People say I'm strange, does it make me a stranger that my best friend was born in a manger? »
Tom Phoenix
Profile Blog Joined January 2009
1114 Posts
April 16 2009 22:12 GMT
#142
On April 17 2009 06:43 Cpt.Cocaine wrote:
Anyone notice how banelings were not rolling?

That made me sad.


It is possible that Banelings role once they get their speed upgrade. They did something similar with Zergling wings, so it would not suprise me if that was the case.
You and your "5 years of competitive RTS experience" can take a hike. - FrozenArbiter
Kim_Hyun_Han
Profile Blog Joined January 2009
706 Posts
April 16 2009 22:14 GMT
#143
Holy?!

u know that space opera thing with Medrines?
I had the same feeling with maurines and nighthawks
spkim1
Profile Joined April 2009
Canada286 Posts
April 16 2009 22:14 GMT
#144
oh and btw thank you Blizzard for having released it earlier than announced!! So stop bitching abt how they delay all the time, all of you out there (I was among them... Shht!).
"Anyone who has never made a mistake has never tried anything new" - Einstein, Albert
ramen247
Profile Blog Joined June 2008
United States1256 Posts
April 16 2009 22:21 GMT
#145
On April 17 2009 06:59 Smorrie wrote:
My 2 cents:

- Watching SC2 on these speeds make the game look boring
- The two players both seemed really bad.. but then again I've never played it before so I can't really say anything about it. It seemed to me that they both had really bad micro though, or at least inefficient unit usage
- That hunter seeker seems too hardcore, but there probably are good counters against it(?)
- Commentary was too exaggerating for sure >.< Especially on this slow speed... But a lot of moves didn't seem THAT great, while the commentators were busting their nuts!



well watching a game on sc1 on fastest speeds will seem boring as well when noobs are playing...

the speed looks fine really, esp when better plyers are playing, i dont think the obs will even catch everything since

80% of acitions can go into micro now since macro is ez...

so there will be nydus worms/dropships/warpins/reper/stalker raids everywere on the map happeneing on the same time in a batl of multitasking, while in thes BR, it was a very linear game without much multitasking, which is what we usually see in low level games.
e.g.

the tvz 1 vessel 3 tank push
the tvp push
i hate this ugly firebat. i want a marine.
Psycho-SoniC
Profile Joined April 2009
Switzerland31 Posts
April 16 2009 22:22 GMT
#146
Great BattleReport. I like the overall state of the game. Gameplay and graphics looks great to me with few exceptions. Nonetheless, I'd like to say what I didn't like that much.

Gameplay:
- I don't like the infestor's spawn cheap marines ability. It seems boring to me.
- Nighthawks have only 2 abilities right now. I hope it will get a third (probably get its spider mines back).
- Banshees moved rather slow. IMHO they should move faster.

Graphics:
- Zerglings run animation looks like bunnies hopping.
- Overall too much pew pew / flashy effects. Less is more IMHO. Some death animations are too.. spectacular (Reaper, SCV, ..)

Btw anyone noticed that reapers are tier 1.5 now? That's a great change .
Manit0u
Profile Blog Joined August 2004
Poland17240 Posts
April 16 2009 22:26 GMT
#147
Since most things have been mentioned before I'd just like to quote one of the commentators:

It looks terrible, terrible...

I'm way more hyped for D3 now than SC2
Time is precious. Waste it wisely.
Mr.E
Profile Blog Joined March 2009
United States434 Posts
April 16 2009 22:29 GMT
#148
yea the zerglings look like they lazily hop around when they are moving slowly, in my opinion the running animation when they aren't fast (not sure if there is an upgrade for ling speed, but creep makes them fast) should be more of a four legged run and then change to the hopping when they pass a certain threshold.

I still hate seeing circular clumps of units engaging....that sucks... but I don't really know enough about the pathing in this game or the feel of unit control in SC2 so I cant really offer a solution or idea. Micro seems to be hurting.
Looking for top-tier practice partners, especially Z; PM me
feathers
Profile Blog Joined November 2008
United States236 Posts
April 16 2009 22:30 GMT
#149
the zerg player would have won if he would have actually microed his roaches when those reaper mines were underneath them.
Tindermate
Profile Joined March 2008
United States19 Posts
Last Edited: 2009-04-16 22:32:44
April 16 2009 22:32 GMT
#150
I'm kinda disappointed considering the time we had to wait for the report Awaited at least an epic 35+ minute game. Nevertheless fun to watch :D

By the way, at
http://www.starcraft-2-mecca.de
you can stream the battlereport in HD and download it without the blizzard downloader.
Daniri
Profile Joined May 2007
387 Posts
April 16 2009 22:33 GMT
#151
On April 17 2009 05:27 Hammy wrote:
Show nested quote +
On April 17 2009 04:58 Daniri wrote:
On April 17 2009 04:12 Klive5ive wrote:
On April 17 2009 04:07 AdunToridas wrote:
I thought they would include the new infestor model...

Oh it does make a brief appearance. It looks pretty hilarious.
For a start it's MASSIVE compared to other Zerg units and it has this huge shiny ass.


That wasn't the new model.

Well it wasn't the old one : )


It was actually.

The new one will look like this: http://sc2pod.com/w/images/6/6f/InfestorArt2.jpg

The old one, and the one in this battle report, looks like: http://sc2pod.com/w/images/1/1b/Infestor.jpg

"you guys are silly lol thats why i hate you people" berserkboar
Darshucake
Profile Joined April 2009
Hungary4 Posts
April 16 2009 22:46 GMT
#152
The zerg 2nd Expo got cancelled. There is no way 2 unit can kill a hatch so fast... Even the commentator had to rephrase himself, coz the zerg player cancelled it a little too soon than it was expected.
ven
Profile Blog Joined December 2008
Germany332 Posts
April 16 2009 22:49 GMT
#153
also, blue hydras look very weird -_-;;
You can reach the rainbow. I'll be there to help.
scwizard
Profile Joined March 2009
United States1195 Posts
Last Edited: 2009-04-16 23:00:39
April 16 2009 22:54 GMT
#154
I don't understand why they don't get Koreans to do these battle reports. Watching Yellow play SCII was much more interesting. He actually got a large army, microed his shit etc.

The attempted collosus harasses was painful to watch though, because it was obvious how incredibly weak the units were. I'd like to see what they can do now that they don't suck.
Klive5ive
Profile Blog Joined January 2008
United Kingdom6056 Posts
April 16 2009 23:03 GMT
#155
On April 17 2009 06:30 FrozenArbiter wrote:
Banelings are soooooooooooooooooo cute omg :D

God, so hard to decide which race to play So much abuse potential with all races!

EDIT: The ling movement animation neeeeeeeeeeeds to be changed, jesus ;p

EDIT2: I wish they'd select buildings/units being attacked, makes it easier to follow. Also, did those banshees KILL the hatchery that fast?? Or did he cancel?

If you watch very closely, I think you can see the hatchery cancel and then the drone attempts to burrow.
Don't hate the player - Hate the game
Runsta
Profile Joined March 2008
United States161 Posts
April 16 2009 23:08 GMT
#156
I was a little disheartened when i found out that zerg anti air was lacking in this build, and then see banshees and nighthawks turn the tide of battle. I'm very optimistic though about banling use and after seeing roaches in action I'm looking forward to them more. I like the new queen as well. very zergish. And the new creep isn't distracting at all.

would also have liked a better understanding of how the watchtowers provide sight, the short amount of time they were there didn't really give a good feel as to how much range we could see.

Also, maybe the next BR should be TvT so we can see a terran lose(i kid... i kid...)
VIB
Profile Blog Joined November 2007
Brazil3567 Posts
April 16 2009 23:14 GMT
#157
On April 17 2009 07:54 scwizard wrote:
I don't understand why they don't get Koreans to do these battle reports. Watching Yellow play SCII was much more interesting. He actually got a large army, microed his shit etc.

The attempted collosus harasses was painful to watch though, because it was obvious how incredibly weak the units were. I'd like to see what they can do now that they don't suck.
I had to quote this, it's so true. That Yellow's game was 87489673x better to watch than this battle reports. So much more exciting and fun. If only it had the technical analysis from blizz devs like the battle reports do, it would be perfect.

These Blizzard guys play are absolutely horrible don't know if you guys noticed but they barely build enough workers + have mbs + automine and they STILL managed to save 2k minerals (the terran) and 2.5k gas (the zerg). I didn't think it was possible for someone to be worse on a RTS then me, but those blizz guys succeeded lol
Great people talk about ideas. Average people talk about things. Small people talk about other people.
Zozma
Profile Blog Joined November 2008
United States1626 Posts
April 16 2009 23:16 GMT
#158
Well, the way banelings were micro'd here makes me suspect that the Zerg player doesn't use hotkeys. But it's still fine.

Yeah, I wish they would use Yellow, but he can't take time out of his busy practice schedule. : )
deathgod6
Profile Blog Joined January 2008
United States5064 Posts
April 16 2009 23:21 GMT
#159
That was pretty entertaining to watch. There was a lot of action throughout the game.
4.0 GPA = A rank 5.0 GPA = Olympic --------- Bisu, Best, Fantasy. i ♥ oov. They can get in my BoxeR anyday.
Etherone
Profile Blog Joined November 2008
United States1898 Posts
April 16 2009 23:23 GMT
#160

those guys are such noobs, not that i would do better but come on, they MUST have better players in blizzard.

all in all zerg had such TERRIBLE macro it was appalling. I cringed when i heard ling speed being upgraded at 14 minutes.

a 22 minute TvZ without siege tanks or lurkers is just wrong..

the commentators completely missed the scouting of the expansion that led to the banshees forcing a cancel on hatch. they actually tried to play it off as a lucky break...

all in all the game looks great, techs are interesting, and I can see everything pretty clearly.
Kennelie
Profile Joined December 2007
United States2296 Posts
April 16 2009 23:24 GMT
#161
After watching this again maps like hunters and lost temple(along with many more maps) will produce lots of strategies. But I know were far from the finished product. Then there's three trilogies. What are the odds by the time the 2nd trilogy releases there is about 4-5 extra units per race(which im hoping). I just can't wait to get my hands on the game.

Oh I wouldn't mind watching some progamers going at it though. Savior & Boxer anyone?
ya had ya shot kid!
sexsexpussyhair
Profile Joined April 2009
Canada133 Posts
Last Edited: 2009-04-16 23:38:33
April 16 2009 23:27 GMT
#162
t sucks shit early game with no medic, lings and baneling can rape easily.
TonyL2
Profile Blog Joined August 2007
England1953 Posts
April 16 2009 23:29 GMT
#163
I wasn't expecting some high level play but I think aesthetically it was nice and I could tell most of the things, although the detonator charges and baneling explosion 10mins in, I didn't know which did what.

What I did like was seeing that the observers could see what the players were clicking, imagine reps with pros :D
KO_SharpMind
Profile Joined January 2009
Canada277 Posts
April 16 2009 23:31 GMT
#164
Beautiful, I've waited so long for this. SOO HAPPY :D
Act the way you'd like to be, and soon you'll be the way you act.
RyanS
Profile Blog Joined January 2009
United States620 Posts
April 16 2009 23:37 GMT
#165
The blue zerg looked kinda eh. I think they need to work on the coloring for both races.


Also, banelings don't roll anymore?
Kennelie
Profile Joined December 2007
United States2296 Posts
April 16 2009 23:38 GMT
#166
On April 17 2009 08:08 Eyeon wrote:
I was a little disheartened when i found out that zerg anti air was lacking in this build, and then see banshees and nighthawks turn the tide of battle. I'm very optimistic though about banling use and after seeing roaches in action I'm looking forward to them more. I like the new queen as well. very zergish. And the new creep isn't distracting at all.

would also have liked a better understanding of how the watchtowers provide sight, the short amount of time they were there didn't really give a good feel as to how much range we could see.

Also, maybe the next BR should be TvT so we can see a terran lose(i kid... i kid...)


Actually the nighthawks take forever to fire. It looks like a flying goon with slow ass shooting time. The explosion is to much of an effect to me. Imagine pro's playing this shit (savior vs boxer anyone?) and see how they play(lots of explosions?). There was times when each player had 1k+(zerg) and 800. Do the buildings cost way to much to build?? Do the units take forever to manufacture? I know these two blizzard employee's have a slight idea how to play sc but they are not pro at multi-tasking(hence macro) I haven't read much of anything about the sc2 building patterns(tech) but it just seems as this game might need a whole lot of balance or either pro's behind the monitor.
ya had ya shot kid!
Kennelie
Profile Joined December 2007
United States2296 Posts
April 16 2009 23:38 GMT
#167
On April 17 2009 08:37 ReS wrote:
The blue zerg looked kinda eh. I think they need to work on the coloring for both races.


Also, banelings don't roll anymore?


It's an upgrade apparently.
ya had ya shot kid!
VIB
Profile Blog Joined November 2007
Brazil3567 Posts
Last Edited: 2009-04-16 23:43:23
April 16 2009 23:40 GMT
#168
at 16:40 there are banelings + roaches + 1 infestor vs marine + marauder + nighthawk. How did the nighthawk died? Some infestor spell? Or did the nighthawk suicided by accident trying to missile the banelings?
Great people talk about ideas. Average people talk about things. Small people talk about other people.
SoulMarine
Profile Blog Joined January 2009
United States586 Posts
April 16 2009 23:44 GMT
#169
finally O.o
베이비 폭스 WeMade 파이팅! ~ WeMade 팬 ~ BaBy 팬 ~ щ(゚Д゚щ) Gee Gee Gee Gee BaBy BaBy BaBy ♫♫
ManWithCheese
Profile Joined July 2007
Canada246 Posts
Last Edited: 2009-04-17 00:02:28
April 16 2009 23:52 GMT
#170
On April 17 2009 08:40 VIB wrote:
at 16:40 there are banelings + roaches + 1 infestor vs marine + marauder + nighthawk. How did the nighthawk died? Some infestor spell? Or did the nighthawk suicided by accident trying to missile the banelings?


I'm not gonna look up that timing right now but I believe the zerg players had some hydras by then.

EDIT: looks like the banglings suicide can hit air.
VIB
Profile Blog Joined November 2007
Brazil3567 Posts
April 16 2009 23:53 GMT
#171
On April 17 2009 08:52 ManWithCheese wrote:
Show nested quote +
On April 17 2009 08:40 VIB wrote:
at 16:40 there are banelings + roaches + 1 infestor vs marine + marauder + nighthawk. How did the nighthawk died? Some infestor spell? Or did the nighthawk suicided by accident trying to missile the banelings?


I'm not gonna look up that timing right now but I believe the zerg players had some hydras by then.
Only banelings, roaches and 1 infestor like I said.
Great people talk about ideas. Average people talk about things. Small people talk about other people.
Baytuts
Profile Joined January 2009
Brazil101 Posts
April 16 2009 23:55 GMT
#172
I just wanna know why siege tanks arent used. They would helped so much against those roaches and hydras... They cost more, increased their tier or what?
...
Senix
Profile Joined October 2004
Germany149 Posts
April 16 2009 23:58 GMT
#173
On April 17 2009 08:40 VIB wrote:
at 16:40 there are banelings + roaches + 1 infestor vs marine + marauder + nighthawk. How did the nighthawk died? Some infestor spell? Or did the nighthawk suicided by accident trying to missile the banelings?


One Nighthawk used Hunter Seekers. You can hear the SC 1 mine sound which they use for the Hunter Seekers in this version. Apparently those do splash damage to air units as well because the selected Nighthawk takes quite a bit of damage too.
Patrio
Profile Joined September 2007
Norway706 Posts
April 16 2009 23:59 GMT
#174
On April 17 2009 08:53 VIB wrote:
Show nested quote +
On April 17 2009 08:52 ManWithCheese wrote:
On April 17 2009 08:40 VIB wrote:
at 16:40 there are banelings + roaches + 1 infestor vs marine + marauder + nighthawk. How did the nighthawk died? Some infestor spell? Or did the nighthawk suicided by accident trying to missile the banelings?


I'm not gonna look up that timing right now but I believe the zerg players had some hydras by then.
Only banelings, roaches and 1 infestor like I said.


It seems it was killed bcause because of missle splash
Zerg Bunker
Klive5ive
Profile Blog Joined January 2008
United Kingdom6056 Posts
April 17 2009 00:03 GMT
#175
On April 17 2009 08:59 Patrio wrote:
Show nested quote +
On April 17 2009 08:53 VIB wrote:
On April 17 2009 08:52 ManWithCheese wrote:
On April 17 2009 08:40 VIB wrote:
at 16:40 there are banelings + roaches + 1 infestor vs marine + marauder + nighthawk. How did the nighthawk died? Some infestor spell? Or did the nighthawk suicided by accident trying to missile the banelings?


I'm not gonna look up that timing right now but I believe the zerg players had some hydras by then.
Only banelings, roaches and 1 infestor like I said.


It seems it was killed bcause because of missle splash
Don't hate the player - Hate the game
Tyrant
Profile Joined September 2003
Korea (South)234 Posts
April 17 2009 00:12 GMT
#176
On April 17 2009 02:24 Eury wrote:
No big battles. That may be due to SC 2 is a more aggressive game than SC/BW, or more likely that the players in the Battle Report weren't exactly macro gods..


There were no big battles because the players were bad. 700 minerals and 35/52 supply prior to a skirmish is probably a bad thing. Doesn't take a macro-god to maintain a 2 base zerg.

I'm kinda concerned about the nighthawks and banshees. While watching the video the T let a couple of the nighthawks die, but I'm 100% sure that if a decent player was playing T there none of them would have died. The only anti-air I saw was a few hydras that moved only slightly faster than the nighthawks. The nighthawks can just sit behind a wall of marauders and spam rocket bombs and I think that it will be SK-Terran on roids, but we still need to see the zerg air to air unit.

The banshees also do ridiculous amount of damage and are very mobile so I'm going to have to assume they are very expensive otherwise it seems a bit OP as well.
Jawa~
Profile Blog Joined October 2006
United States291 Posts
April 17 2009 00:24 GMT
#177
This is the first time I've looked at SC2 and REALLY.. REALLY wanted to play it now!
SirNeb
Profile Blog Joined April 2008
United States243 Posts
April 17 2009 00:27 GMT
#178
Nighthawk is the equivalent of vessels, of course there needs to be a pretty powerful ability like the hunter seeking missle in its arsenal. I like the feel of the races, zerg is bug-like and terran is more about technology and mech.

But I would like to see a lot more "hard" counters instead of the 1a2a3a units for the races. Last thing you want sc2 to turn into war3 with large armies running around and not engaging because neither has much of an advantage.
R3condite
Profile Joined August 2008
Korea (South)1541 Posts
Last Edited: 2009-04-17 00:45:27
April 17 2009 00:42 GMT
#179
YESSS

DAVID KIM IS AWESOMEE (rofl i always laugh cus that's my name haha)

mmm so units/buildings blow up now... it's like friggin fireworks... can't believe they could fly up so high when dying

btw was it just me or did any else notice that the drone making the 3rd hatch died when the hatch was canceled? (i did not see the banshees hitting the drone)
ggyo...
zazen
Profile Blog Joined April 2009
Brazil695 Posts
April 17 2009 00:45 GMT
#180
Hello TL. Long time lurker, first time poster.

Look up 15:45 - Terran has 46 SCV's, Zerg has 28 Drones. Fail much? This is the main reason Zerg lost.

Both players are kinda bad but that was a lot of fun anyway. I think the Zerg should be using many more burrowed Baneling traps on choke points.

I'm pretty sure SCV death animation will get changed, otherwise it'll look like a nuclear explosion everytime someone attack a Terran peon line...
"The quest for nexus has brought many men of genius to insanity... HUEHUEHUE!"
Ideas
Profile Blog Joined April 2008
United States8085 Posts
April 17 2009 00:46 GMT
#181
the only thing unit-wise I thought was dumb was the summon infested terran. It makes no sense and looks totally stupid and summon spells are stupid
Free Palestine
Tsagacity
Profile Blog Joined August 2005
United States2124 Posts
April 17 2009 00:48 GMT
#182
The zerg seemed to waste a ton of banelings at 12:40 >.< That really annoyed me.
"Everyone worse than me at video games is a noob. Everyone better than me doesn't have a life."
AttackZerg
Profile Blog Joined January 2003
United States7454 Posts
April 17 2009 00:58 GMT
#183
This is the first time I've seen anything sc2 related. I completely avoid this forum and anything blizzard posts regarding sc but holy crap that game looks fun.

Zerg went super low eco and really tried to bank on the success of his attacks but mismicroed a few key times and really threw away his timing.

Awesome game. I also think its funny that with mbs and automine zerg was able to move troops like high level players do now.
RyanS
Profile Blog Joined January 2009
United States620 Posts
April 17 2009 01:15 GMT
#184
On April 17 2009 06:59 Smorrie wrote:
- Commentary was too exaggerating for sure >.< Especially on this slow speed... But a lot of moves didn't seem THAT great, while the commentators were busting their nuts!


What would you like him to say:
"that move by the terran was mediocre at best"
"zerg just pressed attack button, nothing special..."
"pretty standard use of this new ability, that shit is over powered anyway"

Excuse the man for trying to excite some people about the match and the new game.
GTR
Profile Blog Joined September 2004
51432 Posts
April 17 2009 01:23 GMT
#185
Direct Download

Lower quality than the torrent, but should be fine.
Commentator
Bowdz
Profile Joined September 2007
United States202 Posts
April 17 2009 01:24 GMT
#186
On April 17 2009 10:15 ReS wrote:
Show nested quote +
On April 17 2009 06:59 Smorrie wrote:
- Commentary was too exaggerating for sure >.< Especially on this slow speed... But a lot of moves didn't seem THAT great, while the commentators were busting their nuts!


What would you like him to say:
"that move by the terran was mediocre at best"
"zerg just pressed attack button, nothing special..."
"pretty standard use of this new ability, that shit is over powered anyway"

Excuse the man for trying to excite some people about the match and the new game.


Exactly. Who knows, maybe these more basic Battle Reports will get more people in the US into watching esports and profession SC in general.
"Mastering others is strength. Mastering yourself makes you fearless." - Lao Tzu
gravity
Profile Joined March 2004
Australia1847 Posts
Last Edited: 2009-04-17 01:31:40
April 17 2009 01:31 GMT
#187
Just watched this, obviously not a pro-level match but I think it looks like a lot of fun. I'd like to see them show a longer game with larger battles and more tech for the next battle report though.
starflash
Profile Blog Joined April 2009
190 Posts
April 17 2009 01:34 GMT
#188
1) hunter seeker. maybe if it is "too powerful" they could give it some HP and allow you to blow it up in midair if you can micro and damage it enough in time

2) banneling reminds me of lurker, only it doesnt have to burrow :<
Spawkuring
Profile Joined July 2008
United States755 Posts
April 17 2009 01:40 GMT
#189
Look closely at 20:23 on the BR.

You can see one of the Hydras melee attacking an auto-turret. Pretty cool.
FranzF1
Profile Blog Joined March 2009
Chile1710 Posts
April 17 2009 01:48 GMT
#190
im donwloading the Hq whit the blizzard assist... and it stuck at 98% FUCK BLIZZARD ( assist suck cause its like torrent only that you can download max 100kb/s)
Member #99999^99 of the fanclub of Grape, Reality and TurN
onmach
Profile Blog Joined March 2009
United States1241 Posts
April 17 2009 01:54 GMT
#191
Man I really wanted to see the new infestor, but I guess since this report is what, 1.5-2 months old now? We aren't going to see that until beta.

I wanted to see the queen summon a swarm on those nighthawks, but I guess it wasn't going to happen. Mainly I just wanted to see zerg air. That spawn infested marine power makes no sense, even if it does plug a necessary hole in zerg's abilities. I wish it summoned something more appropriate like tentacles that grasp or damage the air units maybe.

In other news, I thought the terran structures looked very un-terran like. Since you terrans aren't getting bent out of shape about it, I'll assume its just me and let that slide. I did think the animation of the CC lowering looked a bit abrupt. The marauder attack animation looks good now, though and the seeker missile was very well done. I would rather have seen some of these new mech units though. We saw bio build in br1.

So much to say, but I think I'll stop here.
AsianEcksDragon
Profile Joined March 2008
United States1036 Posts
Last Edited: 2009-04-17 01:56:05
April 17 2009 01:55 GMT
#192
Why didn't Zerg expand earlier when first went into Terran's base? He had every opportunity to do so, and chose to do it much later, after the Terran had time to do a tech switch
神は乗り越えられる試練しか与えない
ggfobster
Profile Joined April 2007
United States298 Posts
April 17 2009 02:03 GMT
#193
infestor D:
Motiva
Profile Joined November 2007
United States1774 Posts
April 17 2009 02:06 GMT
#194
haha was pretty interesting, I actually think the level of play slightly improved from the first battle report. Not saying much though.

It did annoy me that the zerg's build was like omg WTF?

Ok fine. 2hatch baneling I'll accept, but 10 minutes later w/ same economy and still 2hatch?! Nothnx 4pool nexttime and just build zerglings for 15 minutes then GG....
Equaoh
Profile Joined October 2008
Canada427 Posts
April 17 2009 02:09 GMT
#195
Is it just because the players weren't much good or did expanding/map control really not matter much in this BR?
Also, what's the lore behind the 'spawn 5 infested terrans' ability?
konadora *
Profile Blog Joined February 2009
Singapore66156 Posts
April 17 2009 02:15 GMT
#196
Wow awesome! Finally~
POGGERS
Kletus
Profile Blog Joined March 2008
Canada580 Posts
April 17 2009 02:20 GMT
#197
On April 17 2009 11:09 Equaoh wrote:
Also, what's the lore behind the 'spawn 5 infested terrans' ability?


Earlier a Terran ship accidently crashed into the Overmind by thinking it would be a good place to hide out. This mixed in the Terran genetic blueprint(DNA) with the Overmind and now the Overmind can deploy infestors which deploy infested marines as a psychological combat tool.

+ Show Spoiler +
Better lore than dranei.
Your resistance only serves to make my carapace harder.
liger13
Profile Blog Joined February 2008
United States1060 Posts
April 17 2009 02:22 GMT
#198
<3 nighthalks...

but.. it doesnt seem as epic as SC1.. maybe im just not used to it... im still having issues actually seeing whats onscreen unlike SC1...

but... if speed is increased and good players play on a little bigger map... this could get pretty sweet.
I feel like pwning noobs
Daniri
Profile Joined May 2007
387 Posts
April 17 2009 02:27 GMT
#199
On April 17 2009 11:20 Kletus wrote:
Show nested quote +
On April 17 2009 11:09 Equaoh wrote:
Also, what's the lore behind the 'spawn 5 infested terrans' ability?


Earlier a Terran ship accidently crashed into the Overmind by thinking it would be a good place to hide out. This mixed in the Terran genetic blueprint(DNA) with the Overmind and now the Overmind can deploy infestors which deploy infested marines as a psychological combat tool.

+ Show Spoiler +
Better lore than dranei.


The Overmind is dead you know?
"you guys are silly lol thats why i hate you people" berserkboar
konadora *
Profile Blog Joined February 2009
Singapore66156 Posts
April 17 2009 02:28 GMT
#200
Wow... watching it makes me think that I'm going to miss Marine&Medic.
POGGERS
Tsagacity
Profile Blog Joined August 2005
United States2124 Posts
April 17 2009 02:31 GMT
#201
On April 17 2009 11:27 Daniri wrote:
Show nested quote +
On April 17 2009 11:20 Kletus wrote:
On April 17 2009 11:09 Equaoh wrote:
Also, what's the lore behind the 'spawn 5 infested terrans' ability?


Earlier a Terran ship accidently crashed into the Overmind by thinking it would be a good place to hide out. This mixed in the Terran genetic blueprint(DNA) with the Overmind and now the Overmind can deploy infestors which deploy infested marines as a psychological combat tool.

+ Show Spoiler +
Better lore than dranei.


The Overmind is dead you know?

It's still better lore than dranei.
"Everyone worse than me at video games is a noob. Everyone better than me doesn't have a life."
konadora *
Profile Blog Joined February 2009
Singapore66156 Posts
April 17 2009 02:34 GMT
#202
Hunter Seeker missles are so badass.
POGGERS
DeCoup
Profile Joined September 2006
Australia1933 Posts
April 17 2009 02:43 GMT
#203
On April 17 2009 11:06 Motiva wrote:
4pool nexttime and just build zerglings for 15 minutes then GG....

6 pool ;P

Some of my thoughts
Game play
- I'm a lot happier with the level of play in this BR (compared to no.1, not anything else >:D)
- The rocks seem to have the perfect amount of health. In the first BR I thought they went down a bit too fast, but it looks like they are well balanced to make low tier take a long time but mid tiers take them down a lot faster.
- I like the hunter seeker. It looks like it can one shot most 1st tier units but only assist on higher tiers. I could not really tell how much damage the splash was doing, but the focal target damage seems fine. If it is OP at all I feel that it would only be related to the splash component.

Map
- For a 1vs1 map I feel that this map is a nice size. It gives a slight sense of claustrophobia, which makes for some intense action. I have not seen a lot of pro level SC action, but from what I can tell most of the time they do 1vs1 on 4 player sized maps to allow for the random start locations and give plenty of room. BR1 looked like a 4 player map to me, which is why this 2 player map feels so tight.
- The placement of LoS blocking brush within the map is great. I noticed a few times where the AI was about to make units just stop as their targets passed through the brush, but then the players attack clicked the other size of the brush and the units continued.
- Although that particular battle didn't emphasis it very much, I like the way the 3 paths work in this map. Top and bottom pathable but LoS blocked by brush, and center lowered to give good defensive locations.
- The map itself is very aesthetically pleasing. Doodads are placed very well and the design of the map is good.

Artwork and visability
- 99% of the time I was able to tell exactly what was going on (even without the blindly obvious commentary). The zerg units are now eaiserly distinguishable and the creep does not interfear with your ability to see whats happening. I am not sure how low res television and youtube would handle it, but at 720p I am quite happy. And with any luck we will be able to watch pro games via replay so video compression is not an issue.

I give it a 7/10. 10/10 -1 for player skill -2 for cometary
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
Random()
Profile Blog Joined August 2004
Kyrgyz Republic1462 Posts
April 17 2009 02:45 GMT
#204
Very nice, people who are extremely negative really need to relax and stop nitpicking. Bring the medics back though!

Kletus
Profile Blog Joined March 2008
Canada580 Posts
April 17 2009 03:00 GMT
#205
On April 17 2009 11:45 Random() wrote:
Very nice, people who are extremely negative really need to relax and stop nitpicking. Bring the medics back though!


Man, agreed as long as Zerg can get scourge back. Maybe its just because I haven't played the game but if I think of Terran getting 3 nighthawks and then harassing mineral lines with seeker missles and sentrys, I see zerg able to do very little to prevent it. Stack a bunch of hydras keeping 1/4 or more of your army in your base? Move around Queen/Spore colonies? Move the drones before the missle hits and keep moving said drones for 15seconds? (I believe thats the timer on the missle if it targets a unit). I know I'm going to miss those "AHHHHHHHHHHHHHhhhhh" moments where a scourge does a near miss so much =(.
Your resistance only serves to make my carapace harder.
R3condite
Profile Joined August 2008
Korea (South)1541 Posts
April 17 2009 03:14 GMT
#206
On April 17 2009 10:34 starflash wrote:
1) hunter seeker. maybe if it is "too powerful" they could give it some HP and allow you to blow it up in midair if you can micro and damage it enough in time

2) banneling reminds me of lurker, only it doesnt have to burrow :<

i think seeker missles r very fair atm because of its spd

it's sooo slow that u can see wat unit it's targeting and just move that unit away from all the others (kind of like irr cept it's instant death not prolonged)

also Kletus how did u find out about the lore behind it?
ggyo...
Chodorkovskiy
Profile Blog Joined August 2007
Israel459 Posts
April 17 2009 03:16 GMT
#207
Personally, I'd rather have Klazart and/or Moletrap doing the commentaries. Don't remember who said it, but Dustin really does trail off into "terrible terrible powerful terrible powerful" every ten seconds or so. Props to him for the effort, though.

P.S. No plug to Diggity, because he kind of sounds like Dustin already.
"Retards like you need to be eliminated from the gene pool." --mensrea about you.
Sonu
Profile Blog Joined December 2008
Canada577 Posts
April 17 2009 03:31 GMT
#208
On April 17 2009 02:36 twincannon wrote:
ugh Dustin Browder is just like the living embodiment of the facepalm.

"The terran has spotted an overlord and now he knows his opponent is zerg!"
"Oh the zerg is going for what we here at blizzard call a fast expand at what we call the natural expansion!"

dieeeeeeeeee


Yes its annoying to us non-chobo players, but there are people that have never hard of TL.net, or BoxeR even and they play starcraft casually with their friends (I personally met one last week).

Therefore, Blizzard needs to get these uber chobos to recognize some lingo like FE or natural cuz they might help make the game bigger.
"I really like this wall-in, because its not a fucking wall" - DAy[9]
ramen247
Profile Blog Joined June 2008
United States1256 Posts
April 17 2009 03:37 GMT
#209
On April 17 2009 09:45 zazen wrote:
Hello TL. Long time lurker, first time poster.

Look up 15:45 - Terran has 46 SCV's, Zerg has 28 Drones. Fail much? This is the main reason Zerg lost.

Both players are kinda bad but that was a lot of fun anyway. I think the Zerg should be using many more burrowed Baneling traps on choke points.

I'm pretty sure SCV death animation will get changed, otherwise it'll look like a nuclear explosion everytime someone attack a Terran peon line...



??? zerg usu has very few workers compared to terran or toss.
i hate this ugly firebat. i want a marine.
xmShake
Profile Blog Joined February 2007
United States1100 Posts
April 17 2009 03:38 GMT
#210
On April 17 2009 12:14 R3condite wrote:
also Kletus how did u find out about the lore behind it?

lol
A3iL3r0n
Profile Blog Joined October 2002
United States2196 Posts
Last Edited: 2009-04-17 04:15:02
April 17 2009 03:49 GMT
#211
You should be able to manually target hunter seeker missiles. That would be super fucking exciting.
My psychiatrist says I have deep-seated Ragneuroses :(
errol1001
Profile Joined April 2008
454 Posts
April 17 2009 03:56 GMT
#212
For those who always try to download something, and then find that blizzard downloader is truly awful...

REAL TORRENT:
http://thepiratebay.org/torrent/4852609/Battle_Report_2_ESRB_XVID_F.avi

Cause really, the blizzard downloader is so bad.
Gokey
Profile Joined November 2006
United States2722 Posts
April 17 2009 03:58 GMT
#213
I was pleasantly surprised with the aesthetics of the game... Looks much better than previous builds, and the action is a lot clearer... Just a few issues:

1. Zerglings without speed - Movement animation is too jumpy, doesn't feel fluid or look good...
2. Units move too much in formation, with the same animations... Looks too homogenous and mechanical.
3. Burrow animations should show the hole getting bigger, instead of the units just scratching at the same sized hole from the beginning.
4. Buildings don't look as interesting as units... They're too "round" and "cartoony"
5. Speed of the game needs to be increased by at least 33%... Way too slow right now.

Also, Dustin needs to stop with the "TERRIBLE TERRIBLE" and "WHAT A GREAT MOVE" quips... Gets really annoying.

Things I absolutely loved:
1. The line of sight mechanic with the forests... Opens up so many possibilities with ambushes/counterattacks.
2. Love the new looks of banelings
3. A lot of units seem pretty balanced, except for the Hunter Seeker missiles at this time

Overall, a great sign of the team going in the right direction, and I see a lot of potential for diverse strategies even this early in the build...
Zato-1
Profile Blog Joined March 2009
Chile4253 Posts
April 17 2009 04:02 GMT
#214
On April 17 2009 02:35 w e l p wrote:
lol @ banelings vs reapers aoe gibbing eachother.

Who said SC2 didn't have game changing AOEs like SC1?

I did. Apparently... I was wrong :p
Go here http://vina.biobiochile.cl/ and input the Konami Code (up up down down left right left right B A)
Zato-1
Profile Blog Joined March 2009
Chile4253 Posts
April 17 2009 04:08 GMT
#215
On April 17 2009 03:09 floor exercise wrote:
People say these players are good but I hope that's not the case. The gameplay just looks awful and barely breaking 50 supply in a 20 minute game just isn't appealing to me. Everything looks slow as shit, the air units especially.

The camera is more zoomed out in SC2 than it is in Starcraft.
Go here http://vina.biobiochile.cl/ and input the Konami Code (up up down down left right left right B A)
Highways
Profile Joined July 2005
Australia6103 Posts
April 17 2009 04:12 GMT
#216
I uploaded it to the tracker.

+ Show Spoiler +
This torrent is not mine. Credit goes to Norcalnerd from demonoid
#1 Terran hater
PlutoNZ
Profile Joined February 2008
New Zealand410 Posts
April 17 2009 04:36 GMT
#217
On April 17 2009 13:12 Highways wrote:
I uploaded it to the tracker.

+ Show Spoiler +
This torrent is not mine. Credit goes to Norcalnerd from demonoid

Thanks a lot.
lordmordor
Profile Joined February 2009
United States209 Posts
April 17 2009 04:37 GMT
#218
Hunter seekers seemed pretty reasonable, not only because of the slow speed but the range didn't seem to amazing either. It seemed to me that by the time the nighthawks were in range to fire the missiles, that the hydralisks were able to get a few shots in on it. If the zerg had better micro I think he would have very easily been able to take out the nighthawks.

also yeah, that zergs macro was laughable, two hatch the entire game, and even then it only seemed he was using one Queen to increase production.

Banelings are just as brutal as i thought they were, they really mess infantry up. Didn't seem to do to much damage to that bunker though, and im a little surprised that it wasn't able to one-shot some of those SCV's in the line.

Roaches are just awesome, especially with early burrow. Would of liked to see more use out of the the infestor, and he really could have used some more tech, but with only two bases and two hatches that wasn't going to happen. He had great early game pressure though, made great use of rocks, brush, and did a good jop of keeping Terran locked in his base until the Terran got air power.

Really wish we could have seen the Overlord use its creep drop to successfully stop the expo.
geno
Profile Blog Joined October 2007
United States1404 Posts
April 17 2009 04:42 GMT
#219
God I love the look of Hydras. They look exactly, or even better than I could have hoped they would look. Matched my mental image of them derived from the original sprites very well.
Plethora
Profile Joined July 2007
United States206 Posts
April 17 2009 05:11 GMT
#220
Just want to echo a few things both positive and negative.

1) Seemed very slow... if it wasn't on fastest that's fine, but I'd really like to see what the game actually looks like on fastest.

2) I thought most of the buildings look awful and cartoony... most of the units look fine, but marines are definitely a little too scrawny for my tastes. Just take the model blow it up a bit then squash it down vertically and I'd be happy. The running animation kinda sucks, but I could get used to it... I'm just so used to seeing the BW marines that barely walk and when stimmed just walk faster, lol.

3) Still seems a little too rocks/paper/scissors-ish especially in the early game. I mean the hallmark of a good early game unit is that it isn't completely useless regardless of what your enemy has (at an equally early point in the game). I still see a lot of units that could be completely useless in what seem like very possible scenarios.

4) Didn't get to see any of the zerg units I most wanted to see... namely muta, lurker, ultra =/

5) On the plus side, game seems like it is improving overall from one iteration to the next. I mean sometimes its a two steps forward one step back sorta thing, but overall I think its going in the right direction.

6) It seems like having a well mixed army (in terms of multiple unit types) will have a lot of benefits as compared to BW

7) I really like some of the new units, including the nighthawk, others I am kinda "meh" on but I don't feel like any of them are outright bad at this point.

Like others have said I really want to see some good players play...
... Still like Brood War better... lol
Savio
Profile Joined April 2008
United States1850 Posts
April 17 2009 05:23 GMT
#221
banelings look fun
The inherent vice of capitalism is the unequal sharing of the blessings. The inherent blessing of socialism is the equal sharing of misery. – Winston Churchill
Zapdos_Smithh
Profile Blog Joined October 2008
Canada2620 Posts
April 17 2009 05:49 GMT
#222
ok fine sc2 looks damn good I will admit it
Jenia6109
Profile Blog Joined December 2008
Russian Federation1612 Posts
April 17 2009 06:11 GMT
#223
Wow, now i can say that Zergs look as awesome as Protoss and Terran!
INnoVation TY Maru | Classic Stats Dear sOs Zest herO | Rogue Dark soO
oob
Profile Blog Joined June 2008
Sweden630 Posts
April 17 2009 06:12 GMT
#224
On April 17 2009 10:48 FranzF1 wrote:
im donwloading the Hq whit the blizzard assist... and it stuck at 98% FUCK BLIZZARD ( assist suck cause its like torrent only that you can download max 100kb/s)


Wut? I had a speed over 500kb/s.

I'm starting to like sc2 more and more. It was easy to see everything that was going on and even with automining and MBS I think this can get pretty competative.

The hunter seeker missiles were... strong O.o And I still dont like the shields >_<
Happiest man on earth
L0thar
Profile Blog Joined September 2007
987 Posts
April 17 2009 06:17 GMT
#225
Bleh, the Terran seems unable to do anything early game...without medics, everything from barrack seems to get raped by lings/banelings/roaches with little or no effort.

The Zerg controled the game the whole beginning, had he expoed instead of doing nothing, he would have won easily.

Marines without stim are just another boring move and shoot unit and it's quite clear nobody will strip their marines of 1/4 of their life just to have Zerg forces burrow and wait for the stim effect to wear off.

I'm really dissappointed with presented Terran gameplay. The fact that this should be probably one of their better games (after the weeks they were creating BR2 they certainly tried to choose good game) is making it much worse.
naventus
Profile Blog Joined February 2004
United States1337 Posts
April 17 2009 06:28 GMT
#226
Yea Terran's don't really seem to have any dangerous units early. Without medics, their entire early game is really heavily nerfed.
hmm.
prOxi.swAMi
Profile Blog Joined November 2004
Australia3091 Posts
April 17 2009 06:41 GMT
#227
The game is looking fun but Terran early game just seems so boring. There's no finesse, no panache. The infantry are just seriously not exciting.
Oh no
AttackZerg
Profile Blog Joined January 2003
United States7454 Posts
April 17 2009 06:42 GMT
#228
On April 17 2009 15:17 adelarge wrote:
Bleh, the Terran seems unable to do anything early game...without medics, everything from barrack seems to get raped by lings/banelings/roaches with little or no effort.

The Zerg controled the game the whole beginning, had he expoed instead of doing nothing, he would have won easily.

.


Dude If I go 2 hat speedling/muta against a 1rax terran I am 100% in control for at least a while.

Same with this low eco build.
ManWithCheese
Profile Joined July 2007
Canada246 Posts
April 17 2009 07:03 GMT
#229
On April 17 2009 15:17 adelarge wrote:
Bleh, the Terran seems unable to do anything early game...without medics, everything from barrack seems to get raped by lings/banelings/roaches with little or no effort.

The Zerg controled the game the whole beginning, had he expoed instead of doing nothing, he would have won easily.

Marines without stim are just another boring move and shoot unit and it's quite clear nobody will strip their marines of 1/4 of their life just to have Zerg forces burrow and wait for the stim effect to wear off.

I'm really dissappointed with presented Terran gameplay. The fact that this should be probably one of their better games (after the weeks they were creating BR2 they certainly tried to choose good game) is making it much worse.


1. Are you seriously basing an entire match ups for a game you never played based off 2 games played by 2 average people on an ever changing game? Marine/Marauder is an extremely potent combination and in this particular map reapers also fair well.

2. I'm sorry that you've taken this game so seriously you couldn't enjoy just watching the battle report.

3. The terran player choose not to get any medivacs which would allow the use of frequent stimming, and in your particular scenario you know the terran could just use a scan.

4. These aren't professionals at the top of their game, accept this and enjoy watching starcraft 2 gameplay.

Polyphasic
Profile Blog Joined March 2008
United States841 Posts
April 17 2009 07:04 GMT
#230
heat seeking missiles are imba
can't making a relationship last longer than 2 weeks, since 1984 :thumbs:
jamvng
Profile Joined October 2008
Canada244 Posts
Last Edited: 2009-04-17 07:29:10
April 17 2009 07:10 GMT
#231
On April 17 2009 16:04 Polyphasic wrote:
heat seeking missiles are imba


irradiate was imba also...
as well as scarabs, psi storm, dark swarm, etc etc

but all these imbas balance each other =P

to have exciting suspenseful abilities like these, you need to have a certain imba to them..

also if you look closely the hunter missiles don't actually do THT much splash, the animation just makes it look powerful, wen used against the roaches/hyrdras, they only took out the unit it was targetting..
stroggos
Profile Joined February 2009
New Zealand1543 Posts
Last Edited: 2009-04-17 07:11:35
April 17 2009 07:10 GMT
#232
Seems like Terran early game sucks like it did before broodwar

also that zerg player had terrible macro.
hi
Boundz(DarKo)
Profile Joined March 2009
5311 Posts
Last Edited: 2009-04-17 07:31:12
April 17 2009 07:29 GMT
#233
Things that occured to me:

Player colors wasnt as clean and shiny as in SC1.

Banelings seems imba if you ought to make like 10 of them, make a good split with hydras and run all banes past them to just rape the **** out of the terran army.

I want to see a more macrooriented game... it felt like two noobies battled out with cute small micro armies plus a fast expansion for 15 min. But perhaps that's how SC2 is going to play out? My guess(hope) is that the players were mediocre.

Zerglings hopping... like wtf is up with that? Looked exactly like broodlings in SC1... didn't feel right. Not even speed upgrade taught them how to run propertly.

I still wanna see some tanks! They werent in the first vs P (as of what I recall) and not in this game.. hopefully pros will find good use for them in other matchups than TvT.
brotlov
Profile Joined November 2008
Australia128 Posts
April 17 2009 07:59 GMT
#234
The zerg player really sucked in that game.
He had complete map control but only expanded once during that time.
Plus, he never really went for any mid-game tech. I wanna see some Muta action
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
April 17 2009 08:03 GMT
#235
Awesome Game :O!
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
404.Delirium
Profile Joined May 2008
United States1190 Posts
Last Edited: 2009-04-17 08:38:03
April 17 2009 08:23 GMT
#236
Some little beefs for me:

+ Show Spoiler +
1)
Some guy: We can see the queen add some larva on the hatchery, they're just popping off now!

*Rewinds*
Umn... wait wut?

*Rewinds again*
Oh, the eggs ON the hatchery were there from the Queen? When did this happen?

*Rewind*
They just kind of ended up there during the bunker rush.. alrighty.

2)
*BOOM, Everything dies*
Wait, umn... Banelings imba?

"Oh, those D8 charges really took a toll on the zerg"

What D8 charges?
*Rewind, pause, play... pause, play*
Hey look, these things appeared.

3)
Why are those marines shooting their own marauders?
Why is that overlord losing HP?

Oh... apparently the overlord is taking damage. It'd be cool if there was an indicator that the marines were shooting the overlord, right?


I didn't like that wall of text/rant taking up all that space T_T

Argh, one of the great things about BW is even though you didn't know what to expect or look for, you could see, "Oh! The marines are firing, and subsequently there are sparks flying off the carapace of that overlord!".

I came into this really excited (that's what she said, giggity.) But left quite... nervous for the outcome of SC2.
seriously next disrespectful comment in this blog is ip ban. Be happy or get the hell out. // SC2 is like playing with neutral-colored Play-Doh while BW is like colorful Legos.
lowlypawn
Profile Joined January 2009
United States241 Posts
April 17 2009 08:45 GMT
#237
Anyone know if hunter seeker missiles are targetable?

I could just imagine a bunch of Hydras shooting down the missiles before they reach them. That would certainly add more micro to the game.
PlutoNZ
Profile Joined February 2008
New Zealand410 Posts
April 17 2009 08:54 GMT
#238
On April 17 2009 17:45 lowlypawn wrote:
Anyone know if hunter seeker missiles are targetable?

I could just imagine a bunch of Hydras shooting down the missiles before they reach them. That would certainly add more micro to the game.

I don't think you can target them.
Suc
Profile Blog Joined January 2009
Australia1569 Posts
April 17 2009 08:58 GMT
#239
On April 17 2009 17:23 404.Delirium wrote:
Some little beefs for me:

+ Show Spoiler +
1)
Some guy: We can see the queen add some larva on the hatchery, they're just popping off now!

*Rewinds*
Umn... wait wut?

*Rewinds again*
Oh, the eggs ON the hatchery were there from the Queen? When did this happen?

*Rewind*
They just kind of ended up there during the bunker rush.. alrighty.

2)
*BOOM, Everything dies*
Wait, umn... Banelings imba?

"Oh, those D8 charges really took a toll on the zerg"

What D8 charges?
*Rewind, pause, play... pause, play*
Hey look, these things appeared.

3)
Why are those marines shooting their own marauders?
Why is that overlord losing HP?

Oh... apparently the overlord is taking damage. It'd be cool if there was an indicator that the marines were shooting the overlord, right?

+ Show Spoiler +
I had no problems seeing 1 and 2, it was fine for me, but I 100% agree with you on number 3
omninmo
Profile Blog Joined April 2008
2349 Posts
Last Edited: 2009-04-17 09:15:32
April 17 2009 09:07 GMT
#240
looks sooo amazing. much better than br1 in terms of art. that marine running across the terrain in the first 5 mins looks so cool. and the ovie looks like its 100 meters in the sky,. drool
latent
Profile Joined March 2009
United States428 Posts
Last Edited: 2009-04-17 09:20:42
April 17 2009 09:14 GMT
#241
Please get rid of the black creep. It's so hard to spot non-glowing units on a black background. For the love of humanity get rid of the black creep!!!

Also the death animations still aren't always clear. When marines and marauders are bunched up it's hard to tell which unit is actually dying, as all the colors get blurred together. A 2D game with 256 colors should not have better contrast than 3D game with hundreds of millions of colors.

Also what prevents a nighthawk from reaping absolute havoc over a zerg player's mineral line? I can see a multitasking gamer sending 3 nighthawks to all 3 zerg bases and annihilating his entire economy in a few seconds.
Moo
Manit0u
Profile Blog Joined August 2004
Poland17240 Posts
April 17 2009 09:30 GMT
#242
On April 17 2009 03:33 crabsman wrote:
Show nested quote +
On April 17 2009 03:29 Lobbo wrote:
On April 17 2009 03:22 crabsman wrote:
I'm pretty sure this wasn't on fastest.


will there be "speed control?" because I will not buy this slow game if this was the fastest possible.


I'm almost 100% sure blizzard said there would be.


I'm almost 100% sure there won't be speed control in SC2, just like in WC3.
Time is precious. Waste it wisely.
awsum
Profile Joined December 2008
Sweden54 Posts
April 17 2009 09:40 GMT
#243
I have lost all hope for sc2 now
"Killing Gnatsies"
hsp!
Profile Joined April 2009
Germany3 Posts
April 17 2009 09:42 GMT
#244
Terran early game really seems to be quite nerfed right now... I got to admit that I don't really like the concept of the Medivac too. Well, maybe I'll get used to it eventually...
You never get a second chance to make a first impression
PlutoNZ
Profile Joined February 2008
New Zealand410 Posts
April 17 2009 10:02 GMT
#245
On April 17 2009 18:30 Manit0u wrote:
Show nested quote +
On April 17 2009 03:33 crabsman wrote:
On April 17 2009 03:29 Lobbo wrote:
On April 17 2009 03:22 crabsman wrote:
I'm pretty sure this wasn't on fastest.


will there be "speed control?" because I will not buy this slow game if this was the fastest possible.


I'm almost 100% sure blizzard said there would be.


I'm almost 100% sure there won't be speed control in SC2, just like in WC3.

There is speed control in WC3.
latent
Profile Joined March 2009
United States428 Posts
April 17 2009 10:09 GMT
#246
What is Blizzard's lore explanation for the Terran introduction of medivacs and removal of medics? Too many pretty women being killed off?

Also, to preempt the inevitable: Terrans are imbalanced!
Moo
Senx
Profile Blog Joined March 2008
Sweden5901 Posts
Last Edited: 2009-04-17 10:13:31
April 17 2009 10:10 GMT
#247
I'm pretty sure they played on faster and not fastest, they've claimed that the alpha/beta builds are played in faster earlier.

And i really like the Nighthawk, thats another one of those units - much like the banelings -- that makes you go "WOW" or "holyshit", needed more "wow"-factor in SC2.
Now if they only increased the missile speed a little bit and made them TARGETABLE, it would bring another layer of skill to the game as players could kill the missiles before they reached their targets. Please blizzard make it happen

---

I enjoyed the battle report alot, we also got to see some rather big battles compared to BR1, even though they barely reached 100 supply ^
"trash micro but win - its marine" MC commentary during HSC 4
scwizard
Profile Joined March 2009
United States1195 Posts
Last Edited: 2009-04-17 10:19:34
April 17 2009 10:19 GMT
#248
The terran's early game doesn't suck. They don't have anything that can beat an equivalent cost of zerglings or zealots (for small armys) They're forced to bunker up until they get helions or something.

I think that's the way it's always been though. In starcraft four marines with stim and two medics can't beat twelve speedlings or three zealots, and firebats are rarely used in professional play.
nataziel
Profile Blog Joined October 2008
Australia1455 Posts
April 17 2009 10:20 GMT
#249
Wow, spine crawlers are so bitchy, their animation is so gay and the little thingy looks more likely to tickle me than anally violate me like sunks do.

Also lol @ the animation of the larva popping off the hatch after the bunker rush, looks like they got shot out of a cannon. Also there was no queen animation to show that they started being built so I didn't even notice it happened the first time.

D-8 charges were way too small to notice unless I was looking for it, especially in the mess that was that battle.
u gotta sk8
raga4ka
Profile Joined February 2008
Bulgaria5679 Posts
Last Edited: 2009-04-17 10:21:53
April 17 2009 10:20 GMT
#250
On April 17 2009 18:42 hsp! wrote:
Terran early game really seems to be quite nerfed right now... I got to admit that I don't really like the concept of the Medivac too. Well, maybe I'll get used to it eventually...


Well you can't say it is quite nerfed unless some pros or decent players let it a try . They were practicily throwing units on to each other with little micro . Also wasn't there an addon that lets you build twice the marines i think the terran build only the ones which were for updates , correct me if i'm wrong ? Reaper's mines looks like they can be a good support early game against mass lings /banelings .
Scorch
Profile Blog Joined March 2008
Austria3371 Posts
April 17 2009 10:22 GMT
#251
Finally watched it, screw the Blizzard downloader.

Some thoughts:
- I still have trouble with the game's readability. I honestly didn't realize reapers threw mines until I read about it here.
- There's really no need for an exploding hatchery raining down blood for a full 3 seconds.
- Burrowed units must not leave a dark crater when unburrowing or dying. It's no use at all, but makes me think there are more units burrowed. I had trouble with this even in HD, but imagine it on Youtube.
- The overlays are very useful, although they lack a live APM counter. Still, progamers will be even more unlikely to release replays now
- Zerglings hopping around look weird. I'm used to them resembling dogs. In SC2, they are more like frogs. Can't they just... run?
- Most units seem to move quite slowly. Speed upgraded zerglings and hydras are ultra fast on the other hand, especially on creep.
- I would have very much liked to see mutas, medivacs, nydus worms and the actual use of the queen.
- As has been said, both players blow and there were no large scale battles at all. If these players are the best Blizzard can muster, I wonder how they want to develop properly for e-sport / players with actual skill. About time the beta comes out so that decent players can point out some necessary changes for a higher skill level.
- The commentary was weak for my taste. I don't need anybody to tell me what I'm seeing on the screen; I want to know strenghts and weaknesses of different units, what the abilities do and why certain actions are taken. Also, the players' bases were never shown and base building was not explained at all.
- As a noob player myself, I'm so looking forward to being able to select my whole army at once to move it around and attack-move properly. Whenever I attack-move a large zerg army in Broodwar, the units run in a long line and the first ones are already being slaughtered while the last ones are still far away.
- Would be exciting if seeker missiles could be attacked by anti-air. Not automatically though, only if you right-click them. If you misclick, your units run towards the missile instead of away and are blown up.
MidKnight
Profile Joined December 2008
Lithuania884 Posts
April 17 2009 10:32 GMT
#252
I wonder why did they make banelings not roll as they did previously ;/
PobTheCad
Profile Blog Joined July 2006
Australia893 Posts
April 17 2009 10:40 GMT
#253
graphics look much improved
banelings seem overpowered
nighthawk seems overpowered
zerg lacks air sniping units
Once again back is the incredible!
scwizard
Profile Joined March 2009
United States1195 Posts
April 17 2009 10:44 GMT
#254
Why should the zerg have air sniping units? The terran and protoss have never had air sniping units.
stroggos
Profile Joined February 2009
New Zealand1543 Posts
April 17 2009 10:45 GMT
#255
On April 17 2009 19:40 PobTheCad wrote:
graphics look much improved
banelings seem overpowered
nighthawk seems overpowered
zerg lacks air sniping units


hydralisks??
hi
zeox
Profile Joined November 2007
Norway314 Posts
April 17 2009 10:49 GMT
#256
This thread is hilarious. TL, never change
themineralpatch.com -- twitter.com/inged
Kim_Hyun_Han
Profile Blog Joined January 2009
706 Posts
April 17 2009 10:53 GMT
#257
On April 17 2009 16:29 Boundz(DarKo) wrote:
Things that occured to me:



I want to see a more macrooriented game... it felt like two noobies battled out with cute small micro armies plus a fast expansion for 15 min. But perhaps that's how SC2 is going to play out? My guess(hope) is that the players were mediocre.



oh yeah , me 2
im still buggin about how much of screen changes it has, with macro simplified ;/
PobTheCad
Profile Blog Joined July 2006
Australia893 Posts
Last Edited: 2009-04-17 11:19:38
April 17 2009 11:18 GMT
#258
On April 17 2009 19:44 scwizard wrote:
Why should the zerg have air sniping units? The terran and protoss have never had air sniping units.

protoss had psi storm(and maelstrom) , t had irridate and cloaked wraiths
point is zerg needs air snipers for medivac ; t could counter m&medivac with the same and/or tanks , toss can just use psi storm what can zerg do except take it up the butt? or do lurks still have that ridiculous 13 range? (i don't think banelings would be effective vs a massive group of infantry , i think they will die before hitting their target)
Once again back is the incredible!
MasterReY
Profile Blog Joined August 2007
Germany2708 Posts
April 17 2009 11:41 GMT
#259
oh yes that was great
https://www.twitch.tv/MasterReY/ ~ Biggest Reach fan on TL.net (Don't even dare to mention LR now) ~ R.I.P Violet ~ Developer of SCRChart
TL+ Member
Aphelion
Profile Blog Joined December 2005
United States2720 Posts
April 17 2009 11:44 GMT
#260
Terran's army control was frustrating, but he was clearly the superior player from those 2 games I've seen.

I think the Terran (and me) seriously missed medics this game.
But Garimto was always more than just a Protoss...
Drizzit
Profile Joined June 2008
Germany26 Posts
April 17 2009 11:48 GMT
#261
On April 17 2009 20:44 Aphelion wrote:
I think the Terran (and me) seriously missed medics this game.

He could have built Medivacs.
I don't see why he didn't since he had a lot of biological units running around....(reaper/marauder/marines).
Hammy
Profile Joined January 2009
France828 Posts
Last Edited: 2009-04-17 13:32:28
April 17 2009 12:05 GMT
#262
Yeah I hate how they don't even bother using the units, yet this is supposed to show the game to us... He had all the tech but didn't bother making a unit that can heal pretty much his whole army... That's kinda lame :s
And I also would have liked to see 2 corruptors to fend off those banshees.
Zoler
Profile Blog Joined June 2008
Sweden6339 Posts
April 17 2009 12:13 GMT
#263
On April 17 2009 19:40 PobTheCad wrote:
graphics look much improved
banelings seem overpowered
nighthawk seems overpowered
zerg lacks air sniping units


The graphics are even waaay better when you play it IRL.

Banelings suck in late game because they have like 10 hp, it's like you're massing scourge or something vs mass corsairs They are good vs 2-3 corsairs but after that they suck.

Nighthawk is basically like the science vessel, except they buffed irradiate a bit and removed emp AND matrix shield?????

Hydralisks damage air like fucking shit, their base damage is 20 I think and +6 to air.
Lim Yo Hwan forever!
Alizee-
Profile Blog Joined September 2007
United States845 Posts
April 17 2009 12:22 GMT
#264
I don't fully understand what units are what and what they do without commentary saying hey this guy can blow up these things really easily. That being said, I liked how it focused on battle more, but they had to do whatever it took to get expansions. I don't know if there is delay on the super missle bomb things, but they seemed slow sometimes, other times perfect and just whambamboozled the zerg, and sometimes...missing. I definitely liked how he didn't have to go the air route, but did so its cool there's lots of potential strats.

I know this isn't sc1, but if he didn't go air wouldn't even a couple tanks help a lot with defending his natural? I thought the units were pretty recognizable. Hydras slithered around making them stand out, zerglings very fish like and super fast and stood out, roaches were big bulky dudes so I could tell what those were...banelings..big green guys marines especially with shields it was like oh yeah, so just really cool.

I think I noticed more flaws in their play(based on sometimes them doing things really well and sometimes really poorly)but the game looks really solid. I'm really waiting for beta, but it seems like things are being delayed so much.. the whole beta key deal with april 1st and just now are getting battle report 2. Still though hopefully beta is rolling out soon. I definitely liked that map though with the tension of the rocks....I seriously thought the map was like tiny choke, slightly larger, but still small natural choke but then with the rocks I was like ooooh he's screwed.
Strength behind the Pride
AdunToridas
Profile Joined December 2008
Germany380 Posts
April 17 2009 12:24 GMT
#265
On April 17 2009 19:49 zeox wrote:
This thread is hilarious. TL, never change

Lol, you're so damn right ^^
« People say I'm strange, does it make me a stranger that my best friend was born in a manger? »
exeprime
Profile Blog Joined November 2008
United Kingdom643 Posts
April 17 2009 12:26 GMT
#266
I really wish lings would run rather than hop.
Rice
Profile Blog Joined July 2007
United States1332 Posts
April 17 2009 12:30 GMT
#267
how can people bitch at the commentators, I think they did an excellent job in terms of keeping people interested and helping people follow what is going on.
Freedom will be defended at the cost of civil liberties.
Zoler
Profile Blog Joined June 2008
Sweden6339 Posts
April 17 2009 12:35 GMT
#268
On April 17 2009 21:30 Rice wrote:
how can people bitch at the commentators, I think they did an excellent job in terms of keeping people interested and helping people follow what is going on.


Yeah I think they did a way better job than the last Battle Report, I don't really like Dustin saying "What a great move by the <race> player" over and over

Except that they did it pretty clean imo
Lim Yo Hwan forever!
anTi_
Profile Joined October 2008
United States499 Posts
Last Edited: 2009-04-17 13:05:17
April 17 2009 12:55 GMT
#269
I'm torn whenever I watch these. Sure I enjoy watching anything that has to do with starcraft 2 but the flipside of that coin is that I don't enjoy watching really bad play and scripted, boring battles. Almost all throughout the game they have close to 1000 minerals I can see having 1000 minerals + saved up late game because not everyone is a macrobot, but this was midgame like 70~ supply :\. I guess what I'm getting at is I would like to see the game played at it's full potential rather than this but I guess I'll make due with what's given.
www.thevapeapes.com
AdunToridas
Profile Joined December 2008
Germany380 Posts
April 17 2009 13:06 GMT
#270
10.33 I love how Dustin says this "swept in".
« People say I'm strange, does it make me a stranger that my best friend was born in a manger? »
Bob123
Profile Joined October 2006
Korea (North)259 Posts
April 17 2009 13:08 GMT
#271
For some reason this does not excite me at all. It was nothing near the feeling of watching the diablo 3 trailer.
Senx
Profile Blog Joined March 2008
Sweden5901 Posts
April 17 2009 13:10 GMT
#272
Who gives a shit about the commentators.. they're Blizzard employees.. ofcourse they're trying to "sell" their game.

Gameplay looks solid and that is people should be pumped about, greatest RTS since SC is incoming later this year!
"trash micro but win - its marine" MC commentary during HSC 4
Hammy
Profile Joined January 2009
France828 Posts
April 17 2009 13:30 GMT
#273
On April 17 2009 21:13 Zoler wrote:
Show nested quote +
On April 17 2009 19:40 PobTheCad wrote:
graphics look much improved
banelings seem overpowered
nighthawk seems overpowered
zerg lacks air sniping units


The graphics are even waaay better when you play it IRL.

Banelings suck in late game because they have like 10 hp, it's like you're massing scourge or something vs mass corsairs They are good vs 2-3 corsairs but after that they suck.

Nighthawk is basically like the science vessel, except they buffed irradiate a bit and removed emp AND matrix shield?????

Hydralisks damage air like fucking shit, their base damage is 20 I think and +6 to air.


Banelings are neither overpowered nor useless late game. They have a speed upgrade at tier3 which allows them to mix in really well with zerglings for example. Though obviously they aren't the way to go against an army full of hellions for example since they would all just get toasted immediately. It's all about placement. I'm pretty sure they'll be a key unit in many Zerg matchups, but not an absolute necessity.

I'll add that Roaches also have a tier3 upgrade that increases their regeneration speed but I think that upgrade will only be useful in some circumstances. If your going up against tanks it seems pretty useless to me, but if your fighting a mixed infantry army and your upgrades are on par, this upgrade would give your army a huge boost. Roaches are really an updated, more specific, hydra. While the new hydra is more like the old Goliath (but more expensive).

Concerning air "sniping". Well yeah the scourge is out, but it depends what you consider sniping. From what I saw, the corruptor did some whoopass damage and didn't require any tech besides lair. You just have to pop up two and you've got yourself a little anti-drop fleet (or observer killers or whatever)
3nickma
Profile Joined November 2007
Denmark1510 Posts
April 17 2009 13:38 GMT
#274
So at 11.30 it's 34 SCVs, 2 Marauders and 4 Marines versus 22 Drones, 12 Zerglings, 2 Roaches, 11 Hydras and a Queen and the Zerg doesn't just attack move for the win?

But damn this BR makes me so hyped about the potential of the game and do hope I get a lucky beta key!
L E E J A E D O N G ! <3
Velr
Profile Blog Joined July 2008
Switzerland10681 Posts
Last Edited: 2009-04-17 14:15:05
April 17 2009 14:12 GMT
#275
Afaik the Roach regen upgrade is T2? At least it was there the last time i saw the upgrade mentioned somewhere.



Banelings in lategame will probably still be very viable for flanks and devastating Economy drops/nydus. Would be pretty imba if you could just charge them headlong into a lategame army . They deliver their damage insanely quick, other units need some time to actually kill something, Banelings just make *poof* and gone is/are the targets.
Hammy
Profile Joined January 2009
France828 Posts
Last Edited: 2009-04-17 14:25:28
April 17 2009 14:23 GMT
#276
On April 17 2009 23:12 Velr wrote:
Afaik the Roach regen upgrade is T2? At least it was there the last time i saw the upgrade mentioned somewhere.

Dunno, in the leipzig build it was T3.
Nitro68
Profile Blog Joined December 2007
France470 Posts
April 17 2009 14:27 GMT
#277
I just noticed the Marauder take 2 places in a bunker (@13.30).

@13.20 the zergling surround the depot at the high grass entrance of the T base. Then when the Zerg player moves them, they keep the "circle" formation. So it seems you can still have "manual formation".

Tsagacity
Profile Blog Joined August 2005
United States2124 Posts
April 17 2009 14:38 GMT
#278
On April 17 2009 21:30 Rice wrote:
how can people bitch at the commentators, I think they did an excellent job in terms of keeping people interested and helping people follow what is going on.


I just hated how Browder kept calling the map "the board"
"Everyone worse than me at video games is a noob. Everyone better than me doesn't have a life."
Hammy
Profile Joined January 2009
France828 Posts
April 17 2009 14:39 GMT
#279
Yeah I wonder how that formation works now. Any boxes like in BW? In previous builds we would see all the units scramble together when a command was issued (especially marines and zerglings).
L0thar
Profile Blog Joined September 2007
987 Posts
April 17 2009 14:54 GMT
#280
On April 17 2009 15:41 prOxi.swAMi wrote:
The game is looking fun but Terran early game just seems so boring. There's no finesse, no panache. The infantry are just seriously not exciting.


Exactly. While marines with medics was very exciting and fun to play combo with great synegry, the marines with marauders looked absolutely dull and generic. First unit is cheaper and deal less ranged damage while second is more expensive an deal more ranged damage. Where is some diversity? Stimpak is useless, the slowing effect didn't seem very useful eithet (against masses of units).

Terrible, terrible unit design...what a great move to take off almost all fun from the early game for Terran players.

On the other hand, Zerg early game looked pretty cool. Lings are still generic as ever, but the banelings ambushes and burrow micro with roaches seems very fun.


On April 17 2009 15:42 AttackZerg wrote:
Show nested quote +
On April 17 2009 15:17 adelarge wrote:
Bleh, the Terran seems unable to do anything early game...without medics, everything from barrack seems to get raped by lings/banelings/roaches with little or no effort.

The Zerg controled the game the whole beginning, had he expoed instead of doing nothing, he would have won easily.

.


Dude If I go 2 hat speedling/muta against a 1rax terran I am 100% in control for at least a while.

Same with this low eco build.


Low econ build? The Zerg has his expansion for 4-5 minutes when the Terran was finaly able to expand himself. Only his innability to build more drones with the excess minerals he had and typical mistake - trying to finish his opponent by suiciding a small groups of units for nothing instead of massing and expanding - costed him the game.

But my rant wasn't meant to adress balance as much as the total dullness of Terran gameplay, especially early game.

On April 17 2009 16:03 ManWithCheese wrote:
Show nested quote +
On April 17 2009 15:17 adelarge wrote:
Bleh, the Terran seems unable to do anything early game...without medics, everything from barrack seems to get raped by lings/banelings/roaches with little or no effort.

The Zerg controled the game the whole beginning, had he expoed instead of doing nothing, he would have won easily.

Marines without stim are just another boring move and shoot unit and it's quite clear nobody will strip their marines of 1/4 of their life just to have Zerg forces burrow and wait for the stim effect to wear off.

I'm really dissappointed with presented Terran gameplay. The fact that this should be probably one of their better games (after the weeks they were creating BR2 they certainly tried to choose good game) is making it much worse.


1. Are you seriously basing an entire match ups for a game you never played based off 2 games played by 2 average people on an ever changing game? Marine/Marauder is an extremely potent combination and in this particular map reapers also fair well.

2. I'm sorry that you've taken this game so seriously you couldn't enjoy just watching the battle report.

3. The terran player choose not to get any medivacs which would allow the use of frequent stimming, and in your particular scenario you know the terran could just use a scan.

4. These aren't professionals at the top of their game, accept this and enjoy watching starcraft 2 gameplay.



1. I'm basing my opinion on Terran early game from the game Blizzard chose to present to public to show how awesome SC2 is. Don't you agree that they definitely tried to choose one of their best games? It makes you wonder how their worse game must looked like. Also Karune answer to question "what can Terran do early game against Zerg without medic" was something along the lines "they can hide in their base behind supply depot and bunkrers and tech up". And now we are presented with game which exactly demostrate this, the impotence of early Terran unit in the field.

3. Point taken, my bad forgeting that. On the other hand, how many scanners do you think Terran will have with the danger of banelings popping out of ground anywhere in the middle of your army? Imagine playing against hold lurkers from tier 1.

4. How can I enjoy SC2 gameplay, if the game looks very boring for my favourite race? I don't care Terran won both BR, I would rather see them raped both times while looking fun to play than this .
jamvng
Profile Joined October 2008
Canada244 Posts
April 17 2009 14:57 GMT
#281
I'm liking the Nighthawks. They look "imba" with their hunter missiles, but rly, Vessels were pretty "imba" in BW also. Irridiate's gone, but its cool tht they have the missiles now tht are diff, but as good.

One diff, is tht with hunter missiles you can use it vs Protoss/Terran also, which Irridiate you couldn't. Though NIghthawks don't have EMP anymore so you would now have to get Ghosts to do the same thing the Vessel did in TvP....
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2009-04-17 15:10:21
April 17 2009 15:05 GMT
#282
On April 17 2009 21:05 Hammy wrote:
Yeah I hate how they don't even bother using the units, yet this is supposed to show the game to us... He had all the tech but didn't bother making a unit that can heal pretty much his whole army... That's kinda lame :s
And I also would have liked to see 2 corruptors to fend off those banshees.

Probably cause he has to use his starport to make the nighthawks.. Which is pretty fail if you can't get both at once lol

Oh and @ Adelarge, the zergs build was DEFINITELY super low eco, super aggressive.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Mannerheim
Profile Joined April 2007
766 Posts
April 17 2009 15:06 GMT
#283
The look and feel of this game is already great. These players were terrible, but I see a lot of potential in the game when some proper players (myself included, of course) get to fully learn and master it.

Given how shitty games like DoW2 are in 1v1, it's starting to look even more obvious that SC2 will be THE competitive RTS for the next several years to come.
shimmy
Profile Blog Joined May 2003
Poland997 Posts
April 17 2009 15:18 GMT
#284
The game looks amazing. Im definitely liking the Nighthawk and its abilities and The Baneling. Im still not to crazy about the Corruptor or The Marauder and the attack animation for the Hydras and Queens is VERY unimpressive. The Medivac is still in the game I assume I still hate that and the debris from the destroyed bunker was visible for a bit too long imo.

I assume the next Battle Report will be a PvZ, Im really looking forward to that.
Hell hath no fury like the vast robot armies of a woman scorned.
Hammy
Profile Joined January 2009
France828 Posts
April 17 2009 15:50 GMT
#285
Well he did have two starports to produce units. He wouldn't have needed more than one or two medivacs to bolster his forces. Medivacs are supposed to heal as quickly as two medics would iirc.
My comment wasn't concerning how poor their play was at times, but rather the fact that they picked a game that didn't show us as much as it could have, which is a bit disapointing.
wrags
Profile Blog Joined April 2008
United States379 Posts
April 17 2009 16:04 GMT
#286
On April 18 2009 00:05 FrozenArbiter wrote:
Oh and @ Adelarge, the zergs build was DEFINITELY super low eco, super aggressive.


it was almost to the point of a pseudo war3 play, at first i thought the zerg was going to rely on constant usage of the queen to compensate for not getting a 3rd hatch or at the very least take a very swift 3rd and then get another hatch and a second queen or something. the zerg user didn't even use his queen, i don't remember at which point but i saw the queen with 200/200 energy with 2 hatches only still (but he still spends energy on creep tumor??? i guess i'm the only one who finds that ability to be borderline useless over using larva spawn especially since he had the terran contained for so long). if you watch the upper left relay you will notice he always just queue's 6 units on his 'army' only after he's done with a battle, and doesn't do anything else, while the terran is constantly building shit. zerg has an upwards of like 3-4k useless gas near the end of the game but still just queue'd 6 zerglings at a time on his shit.

i think the only reason that game lasted more than 5-6 minutes is because the terran user stepped outside of his base, when he didn't need to, and kept trading with the zerg.

point of all that being is that i think macro will matter in the game. this video proves pretty well that even against an opponent who doesn't have the best 'macro' in the game you can't just queue 6 units at a time on your army because you're 'too busy owning right now' and expect to win.
Ziph
Profile Blog Joined March 2008
Netherlands970 Posts
April 17 2009 16:07 GMT
#287
How are hunter seeker missiles imba? Its like a just like a reaver scarab only slower, this makes reaver scarabs also imba right. But the hunter seeker missiles are slow so you be able to see what unit it is going for pick that unit out your group and suicde it somewhere and your army will take no dmg at all. Aka gosu micro stuff jo
Starcraft 2 - Beta
D10
Profile Blog Joined December 2007
Brazil3409 Posts
Last Edited: 2009-04-17 16:26:30
April 17 2009 16:15 GMT
#288
Honestly screw this match, I really didnt expect anything at all in terms of the players being gosu or using all the tools at theyr disposal.

Theres only one thing that is worth it, damn uber zerg graphics
" We are not humans having spiritual experiences. - We are spirits having human experiences." - Pierre Teilhard de Chardin
Doctorasul
Profile Blog Joined October 2004
Romania1145 Posts
Last Edited: 2009-04-17 16:37:53
April 17 2009 16:36 GMT
#289
Some already pointed out, some not:

- better than BR1 in gameplay, graphics, action
- I like they deliberately want to put in the game lots of big aoe damage
- banelings better roll when they get the speed upgrade, rolling is cool
- D8 charges are too hard to spot
- zergling speed upgrade seemed very drastic, maybe it's a good thing
- didn't show anything exciting about marauders, they look very boring so far
- nighthawks look and move cool
- some animations seem lacking: nighthawk spells (visual indicator of missile firing is a must), hydra fire, zerg drone starting a building abruptly, larva -> egg, egg hatching
- roaches move like insects but look like crabs and shoot like squirt guns
- they're trying really, really hard to make us like zerglings movement
- drop pods look so useful and they look like the perfect entrance for a specialized unit, like the ghost. it seems out of place in the mineral line, it needs to be somewhere on the battle field, maybe behind enemy lines, if not as reenforcement
- buildings lift off and land way too abruptly; this has been going on for so long, I'm beginning to worry they think it looks fine
- there was a blue post saying the missile can be dodged, so calling it "seeker" is stupid, it's the exact opposite, it's more like "blind straight-line missile"

Overall, the game seems to have consistently been improving, both in graphics and in gameplay.
"I believe in Spinoza's god who reveals himself in the harmony of all that exists, but not in a god who concerns himself with the fate and actions of human beings." - Albert Einstein
hooktits
Profile Blog Joined February 2008
United States972 Posts
April 17 2009 16:43 GMT
#290
i feel like they are focusing way to much on the micro aspect of the game. Im a zerg player and i micro when i have too, i pick and choose when it is most needed. maybe its just me but it seems like it takes a really long time before you start seeing some large scale battles. my favorite part of scbw is making lots of units and watching players move really fast on their keyboard. I have friends who come over watch me play and they don't play starcraft and they are just amazed at how fast im moving. more macro more macro!!!!
Hooktits of Tits gaming @hooktits twit
Frits
Profile Joined March 2003
11782 Posts
April 17 2009 16:49 GMT
#291
looks fun but they didnt use tanks again asffdads
Klockan3
Profile Blog Joined July 2007
Sweden2866 Posts
April 17 2009 16:49 GMT
#292
On April 18 2009 01:36 Doctorasul wrote:
- there was a blue post saying the missile can be dodged, so calling it "seeker" is stupid, it's the exact opposite, it's more like "blind straight-line missile"

Actually, dodging them is not about moving out of its way, it is 100% homing but it runs out of fuel after a while so you just have to make it unable to hit a target until that happens.
wrags
Profile Blog Joined April 2008
United States379 Posts
Last Edited: 2009-04-17 16:55:57
April 17 2009 16:53 GMT
#293
On April 18 2009 01:36 Doctorasul wrote:
Some already pointed out, some not:

- better than BR1 in gameplay, graphics, action
- I like they deliberately want to put in the game lots of big aoe damage
- banelings better roll when they get the speed upgrade, rolling is cool
- D8 charges are too hard to spot
- zergling speed upgrade seemed very drastic, maybe it's a good thing
- didn't show anything exciting about marauders, they look very boring so far
- nighthawks look and move cool
- some animations seem lacking: nighthawk spells (visual indicator of missile firing is a must), hydra fire, zerg drone starting a building abruptly, larva -> egg, egg hatching
- roaches move like insects but look like crabs and shoot like squirt guns
- they're trying really, really hard to make us like zerglings movement
- drop pods look so useful and they look like the perfect entrance for a specialized unit, like the ghost. it seems out of place in the mineral line, it needs to be somewhere on the battle field, maybe behind enemy lines, if not as reenforcement
- buildings lift off and land way too abruptly; this has been going on for so long, I'm beginning to worry they think it looks fine
- there was a blue post saying the missile can be dodged, so calling it "seeker" is stupid, it's the exact opposite, it's more like "blind straight-line missile"

Overall, the game seems to have consistently been improving, both in graphics and in gameplay.


i haven't read the entire thread so far so it may have been said already, but also the way the air units like nighthawks idle kindof shows how they're doing muta stacking (i'm guessing)

look at around like 16:10 of the video with the banshees, as soon as they decelerate or stop they abruptly split apart, but are otherwise closer together on eachother

also if any time the nighthawks are not moving it does the same thing

edit: did i miss something or is there some reason you would ever spend queen energy on tumors when you can use overlord spit creep on otherwise idle overlords
Hammy
Profile Joined January 2009
France828 Posts
April 17 2009 17:10 GMT
#294
TBH I don't think we'll be seeing so much usage of the creep tumors after release but with time we'll be seeing more and more of it. The zerg units move quite a bit faster on creep so using creep tumors will increase the surface on which you're at an advantage when you fight.
I think the first use we'll be seeing of it is connecting the main and natural bases to allow the queen to defend both bases from drops and harassement without beeing amazingly slow between each spot. At least that's how i picture games going.
wrags
Profile Blog Joined April 2008
United States379 Posts
April 17 2009 17:12 GMT
#295
On April 18 2009 02:10 Hammy wrote:
TBH I don't think we'll be seeing so much usage of the creep tumors after release but with time we'll be seeing more and more of it. The zerg units move quite a bit faster on creep so using creep tumors will increase the surface on which you're at an advantage when you fight.
I think the first use we'll be seeing of it is connecting the main and natural bases to allow the queen to defend both bases from drops and harassement without beeing amazingly slow between each spot. At least that's how i picture games going.


i know that's the 'theory' but why wouldn't you just use the spit creep ability from an overlord and save the energy for more units, especially when you're pretty much guaranteed to lose your scouting overlord without scourge
Flakes
Profile Blog Joined July 2008
United States3125 Posts
Last Edited: 2009-04-17 17:19:43
April 17 2009 17:18 GMT
#296
On April 17 2009 23:54 adelarge wrote:
Exactly. While marines with medics was very exciting and fun to play combo with great synegry, the marines with marauders looked absolutely dull and generic. First unit is cheaper and deal less ranged damage while second is more expensive an deal more ranged damage. Where is some diversity? Stimpak is useless, the slowing effect didn't seem very useful eithet (against masses of units).


Yeah I'm not feeling these marauders, along with reapers the terran army is just a bunch of generic infantry. They need distinguishing features (the marine shields are great and set them apart, maybe they could give marauders a saw blade upgrade for close range combat, and fill the firebat melee infantry niche).

No complaints about the speed, the casting would have probably been much worse had it been on fastest.
QuaD.33a
Profile Joined April 2009
Romania4 Posts
April 17 2009 17:22 GMT
#297
About that overlords spit creep ability, I think using it to delay expoing would be great, i mean spit creep and oponents ( except zerg) can`t build on it, i wonder how much it lasts :-/, because if it would last too long that would prove to be a bit imbalanced.
Ours is not the reason why. Ours is but to do and die.
Assault_1
Profile Joined April 2009
Canada1950 Posts
April 17 2009 17:23 GMT
#298
What do spine crawlers do? I'm guessing they're equivalent of sunkens, but they seem to be able to uproot and walk around. What's their attack look like.. is their range only within the length of its appendage?
lowlypawn
Profile Joined January 2009
United States241 Posts
April 17 2009 17:36 GMT
#299
Ok I just re-read this entire thread and decided to cut and paste a lot of the comments that I believe sum up the last 15 pages.



Map sucks / too many narrow chokes ETC
I actually think the map will be OK, I love the bushes that block visionn nice feature.

Commentary: sucks The commentary was weak for my taste / “TERRIBLE TERRIBLE DAMAGE” "What a great move!"
Yea the commentary was definitely for new players and not the hardcore TL player.

GAME SPEED: 20+ comments, game seemed a bit slow / game looked kinda slow / SC2 on these speeds make the game look boring ETC / Seemed very slow.
I think this answers it nicely:
I think the problem people are having regarding SC2's speed in relation to SC1 is that SC2 units have 14+ frames of animation on everything that they're doing. Going from watching a game where the animation is represented by one or two sprite changes to a game that has actual animated 3D units is a big difference. The lack of sprites gives an illusion speed over a 3D model when reality both units are moving at the same speed. Quake players had similar complaints when the sequels used 3D models instead of sprites until they actually got used to it and realized that everything was moving at the same speed.


XXX unit is imbalance / overpowered: Hunter seeker missiles seem a little imbalacned / That hunter seeker seems too hardcore / banshees also do ridiculous amount of damage / Marines without stim are just another boring move and shoot unit / Terran early game just seems so boring / Banelings seems imba.
I'm reserving balance judgement until at least beta.

The players sucks / players had absolutely no idea how to macro / he was allergic to macro / Blizzard guys play are absolutely horrible / those guys are such noobs / zergs macro was laughable / zerg player had terrible macro / zerg player really sucked in that game.
I really didn't think they were “that” bad but lack of MACRO clearly lost the Zerg the game.

Unit animation: zergling movement felt a bit odd / even the same units don't have the same feel / DAMN DRONES DON'T SPIT ACID ANY MORE!!! / zergling running animation looked odd? It's not a smooth motion. It's like they jump a bit and then just wait before they do another leap. / I found the zergling animations to be a bit too in sync, seem in-organic, artificial or something. / I hate the roaches attack animation / Rabbit lings / banelings were not rolling / Zerglings run animation looks like bunnies hopping / look like they lazily hop around / Zerglings hopping
I actually like the hopping Zerglings, I must be the only one.

Graphics: team colors were rather difficult to see I don't like all the explosive damage shit i saw (reaper mines, banelings and missle) / encourage warcraftish gameplay... It's going to be exactly like dodging bloodmage flamestrikes / I thought it looked kinda stupid when the simple scouting scv /get rid of the black creep / died in that over the top manner / gameplay just looks awful Even early War3 looked 10x better / I don't like how burrow takes a while to fade away. That was kind of annoying. I couldn't tell if there were still units there or not. / The explosion is to much of an effect to me / I thought the terran structures looked very un-terran like. There's really no need for an exploding hatchery raining down blood for a full 3 seconds
I thought the graphic looked excellent, I also love the over the top explosions and death animations, I just suggest most units have a normal death animation and then occasionally the "over the top animation" happens.

Look closely at 20:23 on the BR. You can see one of the Hydras melee attacking an auto-turret. Pretty cool.
Agreed

I have lost all hope for sc2 now / For some reason this does not excite me at all
Sucks to be you.

point of all that being is that i think macro will matter in the game
I an happy to say I think you are correct.
Jenia6109
Profile Blog Joined December 2008
Russian Federation1612 Posts
April 17 2009 18:16 GMT
#300
On April 18 2009 01:36 Doctorasul wrote:
- banelings better roll when they get the speed upgrade, rolling is cool

Actually, not
INnoVation TY Maru | Classic Stats Dear sOs Zest herO | Rogue Dark soO
Dante08
Profile Blog Joined February 2008
Singapore4126 Posts
April 17 2009 18:20 GMT
#301
Just watched the game, not really anything amazing except for the NightHawk and its missile ability. The infantry looked fragile and slow most of the time, really hope to see some fast paced action soon. But this was because the game was probably not on fastest right? Also those dam zerglings are hopping like bunnies lol

The graphics and animation were really good though, you could see the map was on a mountain.
zazen
Profile Blog Joined April 2009
Brazil695 Posts
April 17 2009 18:24 GMT
#302
The main graphical complaints I agree with right now are:

- Zerg team colors are hard to identify.
- Banelings are cooler rolling rather than walking.
- SCV death animation is too long / too "flashy".
- D8 charges are hard to spot. Maybe it's just because they are new to us, but I tought they were really small.

I'm ok with Zergling "hopping" and I loved the hunter seeker missiles.
Also, hatchery death animation is absolutely incredible, I just think the zerg "blood" should be something like orange-ish rather than red. Would be cooler and look way more alien that way.

"The quest for nexus has brought many men of genius to insanity... HUEHUEHUE!"
Hammy
Profile Joined January 2009
France828 Posts
Last Edited: 2009-04-17 18:29:59
April 17 2009 18:29 GMT
#303
I don't know about the orange blood zazen... it's always been red so we got used to that : ). Until I actually started playing to win... I loved seeing zerglings and hydras explode in red fireworks, even if it way my own army. Red blood is good imo
Assault_1
Profile Joined April 2009
Canada1950 Posts
April 17 2009 18:31 GMT
#304
On April 18 2009 02:23 Assault_1 wrote:
What do spine crawlers do? I'm guessing they're equivalent of sunkens, but they seem to be able to uproot and walk around. What's their attack look like.. is their range only within the length of its appendage?


mm?
Bosu
Profile Blog Joined June 2008
United States3247 Posts
April 17 2009 18:32 GMT
#305
I thought the new baneling model was much better.
#1 Kwanro Fan
DN2perfectionGM
Profile Joined August 2004
United States233 Posts
April 17 2009 18:33 GMT
#306
#1 gas looks too cartoony! too bright yellow and green... cant take this seriously.

#2 map terrain looks BEAUTIFUL

#3 unit color is definitely a problem. unlike unneccessarily bright gas, units are just too dull.

#4 terran building animation is cool to watch. but the finished products are not.

#5 zerg building and creep look fine to me

#6 ling hop would be ok, as long as there is speed upgrade that allows them to run without limping later...

#7 unit movement, which looks more realistic, is fine. this and the cool terrain are few of the improvements brought by 3-d interface

#8 we definitely need more excitement for terran early on. right now, it doesnt look too different than any other games like age of empire: looks cool but gets boring after a day or two

#9 the yellow minerals... if player gets early advantage, expanding there will cement the game. that could ruin suspense.

#10 jumping off cliffs and trees blocking views are all good.

#11 zoom out a bit and speed it up.

#12 terran building... make it look serious. make it a bit more simple.

#13 because of stim/ tanks/ repair, terran could defend even in really bad situations. in this game, w/o stim/ tanks, both race have similar # of units and just boring w/ different skin is all...



JHU
Sadistx
Profile Blog Joined February 2009
Zimbabwe5568 Posts
April 17 2009 18:38 GMT
#307
Another lower quality direct download link here.
Hyde
Profile Blog Joined November 2007
Australia14568 Posts
April 17 2009 18:39 GMT
#308
Does anyone know if you can target D8 charges? I mean it would at least give you a chance to defend yourself, especially when they're planted onto tech buildings
Because when you left, Brood War was all spotlights and titans. Now, with the death of the big leagues, Brood War has moved to the basements and carparks. Now, Brood War is unlicensed brawls, lost teeth, and bloody fights for fistfulls of money - SirJolt
ManWithCheese
Profile Joined July 2007
Canada246 Posts
Last Edited: 2009-04-17 19:12:46
April 17 2009 19:09 GMT
#309
On April 17 2009 16:03 adelarge wrote:
Show nested quote +
On April 17 2009 15:17 ManWithCheese wrote:
1. Are you seriously basing an entire match ups for a game you never played based off 2 games played by 2 average people on an ever changing game? Marine/Marauder is an extremely potent combination and in this particular map reapers also fair well.

2. I'm sorry that you've taken this game so seriously you couldn't enjoy just watching the battle report.

3. The terran player choose not to get any medivacs which would allow the use of frequent stimming, and in your particular scenario you know the terran could just use a scan.

4. These aren't professionals at the top of their game, accept this and enjoy watching starcraft 2 gameplay.


1. I'm basing my opinion on Terran early game from the game Blizzard chose to present to public to show how awesome SC2 is. Don't you agree that they definitely tried to choose one of their best games? It makes you wonder how their worse game must looked like. Also Karune answer to question "what can Terran do early game against Zerg without medic" was something along the lines "they can hide in their base behind supply depot and bunkrers and tech up". And now we are presented with game which exactly demostrate this, the impotence of early Terran unit in the field.

3. Point taken, my bad forgeting that. On the other hand, how many scanners do you think Terran will have with the danger of banelings popping out of ground anywhere in the middle of your army? Imagine playing against hold lurkers from tier 1.

4. How can I enjoy SC2 gameplay, if the game looks very boring for my favourite race? I don't care Terran won both BR, I would rather see them raped both times while looking fun to play than this .


1. Yes and no, games have to fit certain guild lines to be considered and unfortunately they can't wait forever for the "perfect" game to show off so it doesn't mean their other games are worse they could just not fit the guild lines. Its unfortunate that thats what terran is reduced to early game with zerg but I doubt that will be the only option after beta.

3. 1 option for the terrain player to do until he gets other forms of detection is to build towards the enemy with turrets to provide permanent detection while he could use a scan initially to make sure that area is clear.

4. My advice would be to ignore the battle reports then and wait for the replays from the beta to start coming out from better players and you gotta remember even starcraft isn't exactly exciting to watch every game from a couple of average players.
rally_point
Profile Joined April 2009
Canada458 Posts
April 17 2009 19:14 GMT
#310
lol that one commentator sounds like an auctioneer

about the performance of the players: what're their jobs? If all they've been doing is play sc2 every day for 8 hours to test the game, then i wouldn't be surprised that they dont try that hard each game (ie. not micro as much).

baner's look hilarious & great
pzea469
Profile Blog Joined September 2008
United States1520 Posts
April 17 2009 19:15 GMT
#311
wait, does anyone know if the banelings actually get a speed upgrade that lets them roll? cuz im gonna miss that.
Kill the Deathball
Hammy
Profile Joined January 2009
France828 Posts
Last Edited: 2009-04-17 19:44:51
April 17 2009 19:37 GMT
#312
On April 18 2009 02:23 Assault_1 wrote:
What do spine crawlers do? I'm guessing they're equivalent of sunkens, but they seem to be able to uproot and walk around. What's their attack look like.. is their range only within the length of its appendage?


Yeah they work exactly like sunkens except you can uproot and root them. They can even walk over non-creep areas (but they walk very slowly there). The animation is also pretty much the same as the sunken animation (but much less impressive because the spine si tiny compared to a sunken). The spine crawler is made directly by the drone though, there's no intermediate (like the creep colony in BW).


Manwithcheese wrote:
3. 1 option for the terrain player to do until he gets other forms of detection is to build towards the enemy with turrets to provide permanent detection while he could use a scan initially to make sure that area is clear.


Am I the only one who's surprised that the turrets now serve as detectors? For a very long time the turrets were no longer detectors but the sensor tower did that instead, and also gave detection to turrets in it's range iirc. I wonder if the sensor tower is still there (remember that thing that gave red ( ! ) in the fog of war?

pzea469 wrote:
wait, does anyone know if the banelings actually get a speed upgrade that lets them roll? cuz im gonna miss that.


Well the walking banelings are completely new so we'll have to wait for an update I guess :s
(unless someone has some blizzard inside information )
Assault_1
Profile Joined April 2009
Canada1950 Posts
April 17 2009 19:41 GMT
#313
On April 18 2009 04:37 Hammy wrote:
Show nested quote +
On April 18 2009 02:23 Assault_1 wrote:
What do spine crawlers do? I'm guessing they're equivalent of sunkens, but they seem to be able to uproot and walk around. What's their attack look like.. is their range only within the length of its appendage?


Yeah they work exactly like sunkens except you can uproot and root them. They can even walk over non-creep areas (but they walk very slowly there). The animation is also pretty much the same as the sunken animation (but much less impressive because the spine si tiny compared to a sunken). The spine crawler is made directly by the drone though, there's no intermediate (like the creep colony in BW).


thanks for filling me in

I think those are an excellent idea

I noticed they move slowly and take a few seconds to root back in, which is good (ie. you can't micro or treat them as normal units)

I wonder what the equivalent of a spore colony is..

Hammy
Profile Joined January 2009
France828 Posts
Last Edited: 2009-04-17 19:49:20
April 17 2009 19:48 GMT
#314

I wonder what the equivalent of a spore colony is..

Exact same thing. The drone can build a spore colony (which is smaller than the old one but pretty much has the same stats) that can uproot and root exactly like the spine crawler.
Unless things changed drastically, besides the uproot/root stuff, the main difference is that the creep colony, sunken colony and spore colony are no longer related.
Creep colony is made by the queen and is burrowed at all times, and the sunken and spore colonies are made by drones and can move when uprooted, but iirc they have pretty much the same stats as in BW.
InterWill
Profile Joined September 2007
Sweden117 Posts
April 17 2009 20:05 GMT
#315
All the complaining about lack of team color is ironic given the reaction to the original graphics.
koreasilver
Profile Blog Joined June 2008
9109 Posts
April 17 2009 20:18 GMT
#316
I really don't like how the zerglings move now.
ramen247
Profile Blog Joined June 2008
United States1256 Posts
April 17 2009 20:19 GMT
#317
On April 18 2009 03:39 hyde wrote:
Does anyone know if you can target D8 charges? I mean it would at least give you a chance to defend yourself, especially when they're planted onto tech buildings


yes you can target them.

the nighthawks arent imbalanced at all... saying it is imbalanced is like saying reavershuttle is imbalanced. it just looks cool.

i hate this ugly firebat. i want a marine.
Tsagacity
Profile Blog Joined August 2005
United States2124 Posts
April 17 2009 20:29 GMT
#318
On April 18 2009 05:19 ramen247 wrote:
Show nested quote +
On April 18 2009 03:39 hyde wrote:
Does anyone know if you can target D8 charges? I mean it would at least give you a chance to defend yourself, especially when they're planted onto tech buildings


yes you can target them.

the nighthawks arent imbalanced at all... saying it is imbalanced is like saying reavershuttle is imbalanced. it just looks cool.


Not going to comment on balance, but it is kind of lame that you don't have to unload anything to get the shot off :s
"Everyone worse than me at video games is a noob. Everyone better than me doesn't have a life."
ManWithCheese
Profile Joined July 2007
Canada246 Posts
April 17 2009 20:30 GMT
#319
On April 18 2009 04:37 Hammy wrote:
Show nested quote +
On April 18 2009 02:23 Assault_1 wrote:
What do spine crawlers do? I'm guessing they're equivalent of sunkens, but they seem to be able to uproot and walk around. What's their attack look like.. is their range only within the length of its appendage?


Yeah they work exactly like sunkens except you can uproot and root them. They can even walk over non-creep areas (but they walk very slowly there). The animation is also pretty much the same as the sunken animation (but much less impressive because the spine si tiny compared to a sunken). The spine crawler is made directly by the drone though, there's no intermediate (like the creep colony in BW).


Show nested quote +
Manwithcheese wrote:
3. 1 option for the terrain player to do until he gets other forms of detection is to build towards the enemy with turrets to provide permanent detection while he could use a scan initially to make sure that area is clear.


Am I the only one who's surprised that the turrets now serve as detectors? For a very long time the turrets were no longer detectors but the sensor tower did that instead, and also gave detection to turrets in it's range iirc. I wonder if the sensor tower is still there (remember that thing that gave red ( ! ) in the fog of war?

Show nested quote +
pzea469 wrote:
wait, does anyone know if the banelings actually get a speed upgrade that lets them roll? cuz im gonna miss that.


Well the walking banelings are completely new so we'll have to wait for an update I guess :s
(unless someone has some blizzard inside information )


I completely forgot about that and I don't know if turrets are detectors but you would just build sensor towers instead of turrets.
Assault_1
Profile Joined April 2009
Canada1950 Posts
April 17 2009 20:50 GMT
#320
Two things:

Can terran's sensor towers detect cloak units? (would make sense if they did)
Can Xel'Naga see cloaked units? (hopefully not)
Hammy
Profile Joined January 2009
France828 Posts
April 17 2009 20:53 GMT
#321
Well this battle report tells us turrets DO detect cloaked units since Browder says the terran built some turrets to avoid another roach burrowing in his mineral line and harassing him that way.

Terran sensor towers most likely detect cloaked units... if they're still in.
It would be completely ridiculous to make xel'naga detect cloaked units. I think it's fairly safe to say they don't.
lordmordor
Profile Joined February 2009
United States209 Posts
April 17 2009 20:59 GMT
#322
I think the sensor tower can...not sure about the xel'naga watchtowers though, hope they don't considering their massive vision range.

Question on D8 charges, are they a limited number like vulture mines, do they cost resources, or do they just have a cooldown period.

Either way they seemed really effective at cleaning up large clusters of units, and the timing is enough that with micro you should be able to destroy the mines before they go off...(provided of course you see them go down, and it isn't a crazy number of mines thrown)
Klive5ive
Profile Blog Joined January 2008
United Kingdom6056 Posts
April 17 2009 20:59 GMT
#323
On April 18 2009 05:05 InterWill wrote:
All the complaining about lack of team color is ironic given the reaction to the original graphics.

Yeah totally. Now it looks much better and people are STILL complaining?
Blizzard is just gonna facepalm when they read those comments.

It's quite funny though really. The more they develop the game... they closer they get to the original!
The SC2 team are slowly learning what the BW developers already knew.
Don't hate the player - Hate the game
ramen247
Profile Blog Joined June 2008
United States1256 Posts
April 17 2009 21:02 GMT
#324
On April 18 2009 05:29 Tsagacity wrote:
Show nested quote +
On April 18 2009 05:19 ramen247 wrote:
On April 18 2009 03:39 hyde wrote:
Does anyone know if you can target D8 charges? I mean it would at least give you a chance to defend yourself, especially when they're planted onto tech buildings


yes you can target them.

the nighthawks arent imbalanced at all... saying it is imbalanced is like saying reavershuttle is imbalanced. it just looks cool.


Not going to comment on balance, but it is kind of lame that you don't have to unload anything to get the shot off :s



sure you dont have to unload, but you have to use the ability manually.

and it cost energy. and you have to select what you are attacking for every individual missile.
i hate this ugly firebat. i want a marine.
ramen247
Profile Blog Joined June 2008
United States1256 Posts
April 17 2009 21:03 GMT
#325
On April 18 2009 05:59 lordmordor wrote:
I think the sensor tower can...not sure about the xel'naga watchtowers though, hope they don't considering their massive vision range.

Question on D8 charges, are they a limited number like vulture mines, do they cost resources, or do they just have a cooldown period.

Either way they seemed really effective at cleaning up large clusters of units, and the timing is enough that with micro you should be able to destroy the mines before they go off...(provided of course you see them go down, and it isn't a crazy number of mines thrown)


the charges are an additon to the normal reaper attack. the reapers will periodically fire them alongisde their pistol shots.
i hate this ugly firebat. i want a marine.
Hammy
Profile Joined January 2009
France828 Posts
Last Edited: 2009-04-17 21:13:57
April 17 2009 21:08 GMT
#326
On April 18 2009 06:03 ramen247 wrote:
Show nested quote +
On April 18 2009 05:59 lordmordor wrote:
I think the sensor tower can...not sure about the xel'naga watchtowers though, hope they don't considering their massive vision range.

Question on D8 charges, are they a limited number like vulture mines, do they cost resources, or do they just have a cooldown period.

Either way they seemed really effective at cleaning up large clusters of units, and the timing is enough that with micro you should be able to destroy the mines before they go off...(provided of course you see them go down, and it isn't a crazy number of mines thrown)


the charges are an additon to the normal reaper attack. the reapers will periodically fire them alongisde their pistol shots.


What? That's new... and that's crazy considering they also damage your own units.

On April 18 2009 06:02 ramen247 wrote:
Show nested quote +
On April 18 2009 05:29 Tsagacity wrote:
On April 18 2009 05:19 ramen247 wrote:
On April 18 2009 03:39 hyde wrote:
Does anyone know if you can target D8 charges? I mean it would at least give you a chance to defend yourself, especially when they're planted onto tech buildings


yes you can target them.

the nighthawks arent imbalanced at all... saying it is imbalanced is like saying reavershuttle is imbalanced. it just looks cool.


Not going to comment on balance, but it is kind of lame that you don't have to unload anything to get the shot off :s



sure you dont have to unload, but you have to use the ability manually.

and it cost energy. and you have to select what you are attacking for every individual missile.


Ermm... if you don't tell your reaver what to attack you'll be in trouble....
I don't really agree with this whole hunter seeker missile versus reaver shuttle comparison. For starters, you just can't compare the usefulness of a certain item for two different races. For example you can run away from scarabs because you can run away from a protoss army (with hydra for example), but have you tried running away from tanks once your hydras had already engaged? Even if i'm sure there are a million possible answers to this, all i'm trying to say is that you'll be confronted to very different scenarios depending on the matchup, so this missile is indeed very different from a scarab.
Spyfire242
Profile Joined March 2009
United States715 Posts
April 17 2009 21:15 GMT
#327
I don't know about you guys but I wanna see my beloved siege tank in action.
Entusman #55 Spyfire242!
ramen247
Profile Blog Joined June 2008
United States1256 Posts
April 17 2009 23:19 GMT
#328
On April 18 2009 06:08 Hammy wrote:
Show nested quote +
On April 18 2009 06:03 ramen247 wrote:
On April 18 2009 05:59 lordmordor wrote:
I think the sensor tower can...not sure about the xel'naga watchtowers though, hope they don't considering their massive vision range.

Question on D8 charges, are they a limited number like vulture mines, do they cost resources, or do they just have a cooldown period.

Either way they seemed really effective at cleaning up large clusters of units, and the timing is enough that with micro you should be able to destroy the mines before they go off...(provided of course you see them go down, and it isn't a crazy number of mines thrown)


the charges are an additon to the normal reaper attack. the reapers will periodically fire them alongisde their pistol shots.


What? That's new... and that's crazy considering they also damage your own units.

Show nested quote +
On April 18 2009 06:02 ramen247 wrote:
On April 18 2009 05:29 Tsagacity wrote:
On April 18 2009 05:19 ramen247 wrote:
On April 18 2009 03:39 hyde wrote:
Does anyone know if you can target D8 charges? I mean it would at least give you a chance to defend yourself, especially when they're planted onto tech buildings


yes you can target them.

the nighthawks arent imbalanced at all... saying it is imbalanced is like saying reavershuttle is imbalanced. it just looks cool.


Not going to comment on balance, but it is kind of lame that you don't have to unload anything to get the shot off :s



sure you dont have to unload, but you have to use the ability manually.

and it cost energy. and you have to select what you are attacking for every individual missile.


Ermm... if you don't tell your reaver what to attack you'll be in trouble....
I don't really agree with this whole hunter seeker missile versus reaver shuttle comparison. For starters, you just can't compare the usefulness of a certain item for two different races. For example you can run away from scarabs because you can run away from a protoss army (with hydra for example), but have you tried running away from tanks once your hydras had already engaged? Even if i'm sure there are a million possible answers to this, all i'm trying to say is that you'll be confronted to very different scenarios depending on the matchup, so this missile is indeed very different from a scarab.



the only time when i have seen something physically dodge a scarab is

the use of a dropping unit (shuttle,dropship,ovie)
or the scarab duped
or the vulture just outran the scarab and it popped.

umm wtf... tanks and reavers are totallly different things, but the hunterseeker missil looks smells and works like a scarab...
i hate this ugly firebat. i want a marine.
iPF[Div]
Profile Joined February 2008
Spain572 Posts
April 17 2009 23:38 GMT
#329
wow nighthawks are fucking sick
Since ma jae yoon and jin young soo stabbed me in the fucking back, i've got no one to rep here.
ZidaneTribal
Profile Joined September 2007
United States2800 Posts
Last Edited: 2009-04-17 23:40:58
April 17 2009 23:40 GMT
#330
nighthawks imbaaaaaaaa

did they take scourges out or something?
fuck lag
brotlov
Profile Joined November 2008
Australia128 Posts
April 18 2009 00:43 GMT
#331
Is there an up-to-date starcraft 2 unit sheet, detailing all the units, their costs and buildings?
I think I said that right
PobTheCad
Profile Blog Joined July 2006
Australia893 Posts
April 18 2009 00:56 GMT
#332
On April 18 2009 05:19 ramen247 wrote:
Show nested quote +
On April 18 2009 03:39 hyde wrote:
Does anyone know if you can target D8 charges? I mean it would at least give you a chance to defend yourself, especially when they're planted onto tech buildings


yes you can target them.

the nighthawks arent imbalanced at all... saying it is imbalanced is like saying reavershuttle is imbalanced. it just looks cool.


reavershuttle WAS imbalanced until 1.03
Once again back is the incredible!
Tom Phoenix
Profile Blog Joined January 2009
1114 Posts
April 18 2009 00:59 GMT
#333
On April 18 2009 09:43 brotlov wrote:
Is there an up-to-date starcraft 2 unit sheet, detailing all the units, their costs and buildings?
I think I said that right


It is not exactly a sheet, but the guide at SC2Armory preety much has all up-to-date stats and units (please note that up-to-date means information that the public knows about).
You and your "5 years of competitive RTS experience" can take a hike. - FrozenArbiter
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
April 18 2009 01:07 GMT
#334
On April 18 2009 06:03 ramen247 wrote:
Show nested quote +
On April 18 2009 05:59 lordmordor wrote:
I think the sensor tower can...not sure about the xel'naga watchtowers though, hope they don't considering their massive vision range.

Question on D8 charges, are they a limited number like vulture mines, do they cost resources, or do they just have a cooldown period.

Either way they seemed really effective at cleaning up large clusters of units, and the timing is enough that with micro you should be able to destroy the mines before they go off...(provided of course you see them go down, and it isn't a crazy number of mines thrown)


the charges are an additon to the normal reaper attack. the reapers will periodically fire them alongisde their pistol shots.

There is absolutely no way this is true -_-
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Zoler
Profile Blog Joined June 2008
Sweden6339 Posts
April 18 2009 01:13 GMT
#335
On April 18 2009 10:07 FrozenArbiter wrote:
Show nested quote +
On April 18 2009 06:03 ramen247 wrote:
On April 18 2009 05:59 lordmordor wrote:
I think the sensor tower can...not sure about the xel'naga watchtowers though, hope they don't considering their massive vision range.

Question on D8 charges, are they a limited number like vulture mines, do they cost resources, or do they just have a cooldown period.

Either way they seemed really effective at cleaning up large clusters of units, and the timing is enough that with micro you should be able to destroy the mines before they go off...(provided of course you see them go down, and it isn't a crazy number of mines thrown)


the charges are an additon to the normal reaper attack. the reapers will periodically fire them alongisde their pistol shots.

There is absolutely no way this is true -_-


It's not.
Lim Yo Hwan forever!
Tsagacity
Profile Blog Joined August 2005
United States2124 Posts
April 18 2009 01:17 GMT
#336
Are you saying players have no control (or very little) how D8 charges are placed?
"Everyone worse than me at video games is a noob. Everyone better than me doesn't have a life."
ManWithCheese
Profile Joined July 2007
Canada246 Posts
Last Edited: 2009-04-18 01:25:59
April 18 2009 01:25 GMT
#337
On April 18 2009 10:17 Tsagacity wrote:
Are you saying players have no control (or very little) how D8 charges are placed?


Of course the player has full control of it, I believe they're on a cooldown.
a-game
Profile Blog Joined December 2004
Canada5085 Posts
April 18 2009 01:39 GMT
#338
cool, thanks for letting us know it was released
you wouldnt feel that way if it was your magical sword of mantouchery that got stolen - racebannon • I am merely guest #13,678!
poor newb
Profile Joined April 2004
United States1879 Posts
April 18 2009 01:53 GMT
#339
nighthawk = flying high templars on crack
How do you mine minerals?
The Storyteller
Profile Blog Joined January 2006
Singapore2486 Posts
April 18 2009 02:50 GMT
#340
I don't really like the design of the flying units. The nighthawk looks a bit cumbersome. It just doesn't look like something that ought to be airborne. The banshee looks very C&C-ish. Not that there is something inherently wrong with that, but it really doesn't look like the rest of the Terran stuff. I'm not sure what it is... maybe the missiles or the hover fans or the fact that it looks too familiar.
Zato-1
Profile Blog Joined March 2009
Chile4253 Posts
Last Edited: 2009-04-18 03:22:14
April 18 2009 03:15 GMT
#341
On April 18 2009 01:07 Ziph wrote:
How are hunter seeker missiles imba? Its like a just like a reaver scarab only slower, this makes reaver scarabs also imba right.

You're forgetting a few important points:

- The reaver does not fly, and moves much more slowly than the Nighthawk
- Hunter-Seeker missiles don't have trouble moving around your dragoons, and don't dud due to bad pathing.
- Unlike reavers, Nighthawks are not defenseless vs. air because Hunter-Seeker missiles also work vs. air units.
- Hunter-Seeker missile accelerates significantly when it's close to its target (kind of like Troll Batriders do with its kamikaze attack in WC3)

Reavers traveled in shuttles, you'll say. True, but the Nighthawk doesn't need to unload units on land to get a worker harass off.

The only downside I see to the Hunter-Seeker missile atm, is that it can damage your own units, unlike reaver scarabs. As shown on BR#2, it looked quite OP.

EDIT: Oh, there's also the fact that Nighthawks stack a lot better than Reavers. Nothing like shooting four scarabs at a stray zergling that dies to dragoon fire anyway. With the smart casting in SC2, managing several Nighthawks should be pretty simple.
Go here http://vina.biobiochile.cl/ and input the Konami Code (up up down down left right left right B A)
rOlEx
Profile Joined April 2008
Canada49 Posts
April 18 2009 03:22 GMT
#342
Please shut up about balance with an ability that was introduced to the game a week or two ago.
It's time to drop the pants and dispense some indiscrimite justice!
Typho0n
Profile Blog Joined November 2008
Canada276 Posts
April 18 2009 03:26 GMT
#343
question: is smart casting still in SC2? Because if so there is going to be a shit ton of hunterseeker missiles owning stuff up all at once. It would be crazy if you can snipe the hunterseeker missles since they look pretty big.
kakisama
Profile Joined March 2008
Canada82 Posts
April 18 2009 03:39 GMT
#344
The whole game feels very very c&c-ish ... especially if you played uprising.
Pride of War
PH
Profile Blog Joined June 2008
United States6173 Posts
April 18 2009 03:45 GMT
#345
Hmm...Hunter-seeker missile was hilarious...it's like a sieged tank shot you need to micro.

The game looks...odd. Nothing like BW anymore...the way it plays, the pacing...I'm hoping it was just because those were bad players.
Hello
Daniri
Profile Joined May 2007
387 Posts
April 18 2009 03:49 GMT
#346
On April 18 2009 12:45 PH wrote:
Hmm...Hunter-seeker missile was hilarious...it's like a sieged tank shot you need to micro.

The game looks...odd. Nothing like BW anymore...the way it plays, the pacing...I'm hoping it was just because those were bad players.


Don't need to hope when it's as plain as day.
"you guys are silly lol thats why i hate you people" berserkboar
Typho0n
Profile Blog Joined November 2008
Canada276 Posts
April 18 2009 04:02 GMT
#347
yeah they were brutal

+ Show Spoiler +
man when the zerg had two banelings near the beginning of the game with four lings running into t's expo after z just killed all of t's units and he wasted the banelings on that fucking bunker and not the scv line... made me cringe
Terranist
Profile Blog Joined March 2009
United States2496 Posts
April 18 2009 04:11 GMT
#348
On April 18 2009 13:02 Typho0n wrote:
yeah they were brutal


dont be disrespecting sir D-Kim
The Show of a Lifetime
Geffrod
Profile Joined April 2009
United States39 Posts
April 18 2009 04:14 GMT
#349
Selecting a lot of mining SCVs to attack cause them to freak the hell out and start spinning wildly while being microed, I noticed. Is there anything Blizzard can do to make it, I dunno, look realistic? I always pictures the SCVs using their jet packs to burn the crap out of zerglings.
Scouts are epic units.
Zato-1
Profile Blog Joined March 2009
Chile4253 Posts
April 18 2009 04:14 GMT
#350
On April 18 2009 12:22 rOlEx wrote:
Please shut up about balance with an ability that was introduced to the game a week or two ago.

Oh, I'm sorry, is there anything else that's taboo that I should know of?

Grow up. Some folks from Blizz are probably reading this thread. If our impressions on balance are valuable as feedback, we're doing the game a favor. No one here's saying SC2 will be bad or unbalanced because of the H-S missile. The ability was introduced recently, it has some balancing to go through, and we're giving our opinions of where those balance tweaks should be directed.

H-S missile does look too strong in BR#2. It's strong versus few units, strong versus groups of units. Its caster, the nighthawk, is a flying unit; to counter it, you can use Hydras- with very low HP for their cost, H-S missiles blow them up; they also can't chase for long if the Nighthawks have ground support units to run to- or Corruptors. Corruptors would have the same problem, probably; they die to one missile hit, and things only get uglier in larger scale battles where the splash damage from each missile adds up.

I think the H-S missile was designed around the idea that the proper counter to it is to run away from it. I'm not sure if that is indeed the case and the Zerg player simply didn't react properly, but I find it unlikely. It's not obvious which unit the missile is chasing, so to make sure it won't hit you need to run pretty much your whole army away, getting shot at from behind all the while and possibly retreating from a strategically advantageous position. And it's not like the Terran player can't just shoot more missiles at you later. So unless the targeted units glow bright red or get a large bullseye painted on their heads, either the missile will hit, or the entire opposing army has to run away for 15 seconds to ensure the missile will dud.

If the missile does hit, it looks too powerful for its cost, at least vs. Zerg. At 17:45 in the battle report, there's a fight between Hydras and Nighthawks. Hydras shoot the nighthawks, Nighthawks use their missiles. Death count: 6 hydras, 2 Nighthawks. You just know there's something wrong when you're facing a larger force of a unit type that happens to be your counter, and you come out ahead in terms of resources.

Maybe the Hydra doesn't have enough HP, or maybe the missile hits too hard. Sure, Psi Storm can be even more devastating against hydras in SC1, but the unit that casts it doesn't fly, moves slowly, and has low health. The Nighthawk is just too hard to kill compared to the High Templar to have comparable destructive power. The fact that the damage from its spell is front-loaded only helps to make it harder to hunt them down because of the Nighthawk's ability to pick off its pursuers.
Go here http://vina.biobiochile.cl/ and input the Konami Code (up up down down left right left right B A)
DeCoup
Profile Joined September 2006
Australia1933 Posts
April 18 2009 04:28 GMT
#351
I like the new Zerg movement. I just think that they need a way to make the starting few seconds of animation chosen randomly so they are all hopping, but not all at the same pace. It kind of looks like lag when there's only Zerglings on the screen all hopping at once. But when their hops are offset it looks really really nice.

Hunter seeker is a nice move and will be balanced well. It will be no more or less OP than any other spell from SC.
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
geno
Profile Blog Joined October 2007
United States1404 Posts
Last Edited: 2009-04-18 04:43:15
April 18 2009 04:36 GMT
#352
I think Zato really has the wrong idea on the Nitehawk based on the battle report (which is a good testament to why you shouldn't try to discern balance from a single match). David Kim was clearly economically ahead when the zerg decided he didn't need any more drones or to expand very early on in the match. The nitehawks looked fairly overpowered, but thats because Kim was quite ahead at that point. Imagine them as science vessels. How is a 2 base zerg with an army of less than 12 hydras and only a couple other units going to handle a Terran with 2 control groups of MnM and 5+ vessels. Replace MnM with Marine/Marauder/Reaper, and Science vessels with Nitehawks, and you have what we saw. It was not a fair fight. I don't know exactly how Nitehawks will match up against a zerg on equal footing with Scourges gone, but don't make the mistake of thinking this game demonstrated that situation; it did not. Hopefully we will get to see what Zerg's late game answer to a Nitehawk ball is soon enough; if it is imbalanced, theorycrafting won't prove it, actual games will.

And you really should be comparing Nitehawks to Science vessels btw, not reavers. H-S missiles are far more like Irradiate than scarabs. Both have AoE damage that can hurt your own units (irradiate was stronger AoE damage just like it was a stronger spell, but it was over time and in a smaller area). Both will generally kill the main unit they are cast on unless of course the unit has enough HP to survive. Both have a delay between cast and attack where the zerg has some tactical options. Both cost energy and therefore are subject to cost benefit analysis - with Science Vessels in TvZ, short of extremely special circumstances, the choice was almost always clear to use or save for irradiate - with Nitehawks, who knows, auto-turrets may actually be appealing enough to have to make you choose.

There are some obvious differences of course. I think Hunter-Seeker can target non bio units? If so that's kind of a big one. On the other side of the token, Irradiate does more damage I believe; If the stats on SC2 Armory are correct, although many bread and butter units would be one shotted, it would take 4-5 Hunter-Seekers to take down an ultra counting for regen. Another big difference is kill time. Irradiate had a set rate of damage, so kill time was directly based on HP. Hunter-Seeker is instead based on the zerg's actions. If they run forward, it can be almost instant. If they run back, might not kill at all.

Finally, regarding balance, shouldn't be a concern right now imo. Its been said a million times but, there are soooo many differences in this game from what we are used to in broodwar, trying to figure out balance while accounting for all the changes is just impossible. Wait for beta where people have opportunities to really get a feel for how the game plays out.

As an aside and completely separate from balance, I like H-S missles a lot. The whole concept appeals to me a lot more than irradiate.
latent
Profile Joined March 2009
United States428 Posts
April 18 2009 05:11 GMT
#353
Decoup, I don't know what you're talking about. I thought zato's analysis was perfect. Science vessels irradiate can't be compared because of how small their AOE is and how *long* it takes before they kill something. In the meantime the SV is extremely vulnerable to attack. But the nighthawk blows up everything it targets.


Also, do you people really not realize this whole match was scripted? I mean... do you actually think this was a legitimate game? It's a battle report. It's meant to showcase specific units and build orders, not to demonstrate an actual game in progress. How has almost every single person in this thread missed that?
Moo
L0thar
Profile Blog Joined September 2007
987 Posts
April 18 2009 05:23 GMT
#354
Do you know that the Hunter Missile is one of the last thing in Terran tech tree?? It's researched in building which is requiered for building Battlecruisers! And you are complaining that it wiped the floor with lings and roaches, which are hatchery tech? Seriously?

It's like calling Ultralisks OP because they rape Marines...
A3iL3r0n
Profile Blog Joined October 2002
United States2196 Posts
Last Edited: 2009-04-18 05:37:57
April 18 2009 05:30 GMT
#355
God I want to see someone flawlessly Boxer clone 7 or 8 hunter-seeker missiles into an oncoming army's front line... *fap fap fap*

Fuck, let's get some progamers on BR and have Tasteless shoutcast it if possible *more fap fap*
My psychiatrist says I have deep-seated Ragneuroses :(
parkin
Profile Blog Joined July 2007
1079 Posts
April 18 2009 05:50 GMT
#356
They need higher game speed and bigger open areas for flanking in the middle of the map.

This looks like a fun game atm. Hopefully there will be diversity in build orders and army unit composition and not 1 way optimized cookie cutter works all the time build orders like in war3.
mostly harmless
geno
Profile Blog Joined October 2007
United States1404 Posts
April 18 2009 06:06 GMT
#357
On April 18 2009 14:30 A3iL3r0n wrote:
God I want to see someone flawlessly Boxer clone 7 or 8 hunter-seeker missiles into an oncoming army's front line... *fap fap fap*

Fuck, let's get some progamers on BR and have Tasteless shoutcast it if possible *more fap fap*

Don't think you need to be boxer to do that. Smartcasting is in the current build isnt it?
jamvng
Profile Joined October 2008
Canada244 Posts
April 18 2009 06:28 GMT
#358
In BW:
MnM + SV

In SC2:
Marine, Maurauder, Medivac, Nighthawk

Diff between TvZ in BW and SC2:
-Marines have more HP in SC2
-Medivac is an air unit in SC2 comapared to the Medic in BW
-Roaches create the need to use Mauraders in addition to Marines in SC2
-Nighthawk vs SV, Hunter Seeker Missile vs. Irridiate
-No Dark Swarm or Plague
-No Scourge to destroy SV/Nighthawks/Medivacs, alternative: Corruptor
-Lurker is Tier 3, Siege Tank is Tier 2.5
-No Medic unit early game = No Stim

Right now it seems like early game, Terrans are weaker vs Zerg, but late game are better than BW because there isn't Dark Swarm or Plague. Also Zerg don't have scourge to snipe Nighthawks, unless Corruptors are good enough..but we have yet to see them in action in an actual game.
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
April 18 2009 06:57 GMT
#359
Did anyone mirror the DL yet? Blizzard downloader isnt working..
..and then I would, ya know, check em'. (Aka SpoR)
Spawkuring
Profile Joined July 2008
United States755 Posts
April 18 2009 07:02 GMT
#360
http://www.bigdownload.com/games/starcraft-ii-wings-of-liberty/pc/starcraft-2-battle-report-video-2-hd

Direct Download for those who can't use the Blizzard Downloader.
Klockan3
Profile Blog Joined July 2007
Sweden2866 Posts
April 18 2009 07:03 GMT
#361
On April 18 2009 12:45 PH wrote:
Hmm...Hunter-seeker missile was hilarious...it's like a sieged tank shot you need to micro.

The game looks...odd. Nothing like BW anymore...the way it plays, the pacing...I'm hoping it was just because those were bad players.

It took years before the macro plays evolved in starcraft, both players needs perfect understanding of the game for it to work. Since sc2 changes quite often, and due to none having so much experience forcing everyone to learn from the start it is impossible for anyone to develop such macro play for sc2.

Also I am sure that they picked a game with many battles all throughout the game to make it less boring to watch for those who do not have deep understanding of the game (All of us really, I am 100% sure we would see more complaints if this was actually a macro battle), games with tight action for this long are really rare so it probably do not represent their most skilled replay.

On April 18 2009 14:11 latent wrote:
Also, do you people really not realize this whole match was scripted? I mean... do you actually think this was a legitimate game? It's a battle report. It's meant to showcase specific units and build orders, not to demonstrate an actual game in progress. How has almost every single person in this thread missed that?

If it was scripted it would have played out way differently, they would have used more diverse armies to showcase the game better etc, especially the first battle report.

However unless they have some ladder or prizes for the best testers I doubt that they give it their all. They should have something like a tester ladder with a mini tournament between the players highest on it each week and the winner gets some extra cash.
A3iL3r0n
Profile Blog Joined October 2002
United States2196 Posts
April 18 2009 07:19 GMT
#362
On April 18 2009 15:06 geno wrote:
Show nested quote +
On April 18 2009 14:30 A3iL3r0n wrote:
God I want to see someone flawlessly Boxer clone 7 or 8 hunter-seeker missiles into an oncoming army's front line... *fap fap fap*

Fuck, let's get some progamers on BR and have Tasteless shoutcast it if possible *more fap fap*

Don't think you need to be boxer to do that. Smartcasting is in the current build isnt it?


*stops fapping*
My psychiatrist says I have deep-seated Ragneuroses :(
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
April 18 2009 07:25 GMT
#363
On April 18 2009 16:02 Spawkuring wrote:
http://www.bigdownload.com/games/starcraft-ii-wings-of-liberty/pc/starcraft-2-battle-report-video-2-hd

Direct Download for those who can't use the Blizzard Downloader.

yea i just found that was gonna post it , ty
..and then I would, ya know, check em'. (Aka SpoR)
[X]Ken_D
Profile Blog Joined May 2005
United States4650 Posts
April 18 2009 07:31 GMT
#364
On April 17 2009 03:45 Latham wrote:
The only thing that really irked me about this game is that the zerg was sitting on 2 bases the whole game.


Yeah, I think the zerg could had taken a 3rd base a lot earlier.
[X]Domain - I just do the website. Nothing more.
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
April 18 2009 07:43 GMT
#365
Did anyone mention that the build orders were horrible? If terran was planning to bunker rush he should have made his barracks at the second choke with a depot. Then he could have expanded easier as well and prevented the roaches to get in and stuff.

Also the zerg took forever to make a 3rd, I dunno maybe a 3rd isn't as important in ZvT anymore but wtf he still probably could have slipped one in during the entire midgame where he had map control and harassed. Also when he slipped in the 2 or 3? banelings with a couple lings he totally wasted them trying to go inbetween the barracks and then again going around the long way and running into reapers and then wasting them on a reaper. Should have just went for the SCV to begin with.
..and then I would, ya know, check em'. (Aka SpoR)
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
April 18 2009 07:45 GMT
#366
Oh its on the tracker too, duh, should have checked there first http://www.teamliquid.net/tracker/details.php?info_hash=a1f37f41edbc8b3188021f34b4a8b8741a4c9be0
..and then I would, ya know, check em'. (Aka SpoR)
RA
Profile Joined October 2008
Latvia791 Posts
April 18 2009 08:06 GMT
#367
Watched it twice yesterday, the graphics - textures, terrain design, random items are absolutely amazing. I get such a nice feeling of the map as if I'm watching a sci-fi movie like Starship Troopers with Terrans fighting Zerg in true color

From what I've got the balance is quite similar to the BW, but still different because of much more unit choice for terran (bio especially).

Zerg didn't go for lurks at all, I guess he lacked resources because he was so slow with expansion, it got delayed and he couldn't even get another one up later. Terran macroed decently, whereas zerg couldn't keep up.

Nighthawk's Seeker missiles are quite cool especially visually - an eyecandy. And the animation (icon) of NH is hilarious
latent
Profile Joined March 2009
United States428 Posts
Last Edited: 2009-04-18 08:18:36
April 18 2009 08:14 GMT
#368

If it was scripted it would have played out way differently, they would have used more diverse armies to showcase the game better etc, especially the first battle report.

However unless they have some ladder or prizes for the best testers I doubt that they give it their all. They should have something like a tester ladder with a mini tournament between the players highest on it each week and the winner gets some extra cash.


You don't understand what an "alpha" phase is and what actually "testing" a game entails at this point. They're developing a computer game which requires a large amount of high-level programming code. Their efforts right now are on actually developing the code base for the map maker, AI, interface, etc. They're also developing artwork and sound for all the units. Consider an FPS at an equivalent point in development. One thing programmers will have testers do is during an online match run everyone to the corner of every map and simultaneously start shooting their weapons up into the air.

To quoth wikipedia: "The first phase of testing, developers generally test the software using white box techniques. Additional validation is then performed using black box or grey box techniques, by another dedicated testing team, sometimes concurrently. Moving to black box testing inside the organization is known as alpha release." The point is the testers are supposed to make sure everything is running properly. It's during the beta phase and beyond (yes beyond...this is Blizzard after all) where they start working on the nuances of game balance.

What I'm trying to say is they're not ready to show off all the tech trees and units because they're not finished coding them. This is also why holding 'tester tournaments' would be silly. All testing is done under close supervision of internal programmers and software engineers as it is. The testers don't have the freedom to "play for fun".

So yes, this is a scripted match.
Moo
Doctorasul
Profile Blog Joined October 2004
Romania1145 Posts
April 18 2009 08:47 GMT
#369
What I'm trying to say is they're not ready to show off all the tech trees and units because they're not finished coding them.

They've been constantly showing off units and tech trees for the past two years, completed or not. You clearly haven't been paying any attention.
The testers don't have the freedom to "play for fun".

And you know this.. how? It doesn't follow from the things you said.
So yes, this is a scripted match.

Nice non-sequitur. And I love how you state that like it's obvious..

To me it looks very much like a non-scripted match, where the players use only those units they are comfortable/familiar with, not forcing the game just to show off a particular unit or strat (practically no high-tech units were used in the game) and where they try their best to win. What would have had to be different to convince you it was a non-scripted match?
"I believe in Spinoza's god who reveals himself in the harmony of all that exists, but not in a god who concerns himself with the fate and actions of human beings." - Albert Einstein
-orb-
Profile Blog Joined September 2007
United States5770 Posts
April 18 2009 08:54 GMT
#370
Whoa looks so good I CANT WAIT TO PLAY

One of the only main things I hated while watching that was that the hunter seeker missile still killed the zerg units when they burrowed.

When he burrowed I was like OMG CLUTCH! It's like a fast thinking kind of move that should have paid off for him
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
-orb-
Profile Blog Joined September 2007
United States5770 Posts
April 18 2009 08:56 GMT
#371
On April 18 2009 16:31 [X]Ken_D wrote:
Show nested quote +
On April 17 2009 03:45 Latham wrote:
The only thing that really irked me about this game is that the zerg was sitting on 2 bases the whole game.


Yeah, I think the zerg could had taken a 3rd base a lot earlier.


Right because with the queen's larva ability you're completely sure that you need to be up a base on the terran when we don't know the metagame for sc2 yet right?

I really don't think we're in a position to talk about a player's choices in macro strategy like that purely from a sc1 perspective when the game is completely different from brood war.
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
Retsukage
Profile Blog Joined February 2008
United States1002 Posts
April 18 2009 08:57 GMT
#372

What I'm trying to say is they're not ready to show off all the tech trees and units because they're not finished coding them


Ive played the game 3 times, twice during both blizzcons and once during WWI. two of those times had full tech trees fully available to show off and display and play out competitively with other competitors at the event. On top of this they actually showed a spur of the moment match between the Progamers Yello and Sonkie at Blizzcon live for everyone to watch....... This argument doesn't really work...
To change is to improve, to change often is to be perfect - Winston Chruchill
axion
Profile Blog Joined October 2008
Norway110 Posts
April 18 2009 09:04 GMT
#373
Was the lame gas-mechanic in the game now?

I didnt see any red refineries.. I hope they removed that.
Hammy
Profile Joined January 2009
France828 Posts
April 18 2009 09:54 GMT
#374
wow I just realized the roach was buffed up to 100hp (instead of 80). That's a lot! Maybe it also costs more, which would explain why the zerg always has such a small army (besides his terrible macro). 100hp is quite a lot for a unit that regenerates so quickly, and it also tells us that the seeker missile does 100+ damage. We can also guess the D8 charges do something like that too (there was only one mine and tons of stuff blew up, but the roaches were probably a bit damages).
zeox
Profile Joined November 2007
Norway314 Posts
April 18 2009 10:28 GMT
#375
On April 18 2009 18:04 axion wrote:
Was the lame gas-mechanic in the game now?

I didnt see any red refineries.. I hope they removed that.

they removed that some time ago, iirc
themineralpatch.com -- twitter.com/inged
Zoler
Profile Blog Joined June 2008
Sweden6339 Posts
April 18 2009 11:07 GMT
#376
On April 18 2009 17:56 -orb- wrote:
Show nested quote +
On April 18 2009 16:31 [X]Ken_D wrote:
On April 17 2009 03:45 Latham wrote:
The only thing that really irked me about this game is that the zerg was sitting on 2 bases the whole game.


Yeah, I think the zerg could had taken a 3rd base a lot earlier.


Right because with the queen's larva ability you're completely sure that you need to be up a base on the terran when we don't know the metagame for sc2 yet right?

I really don't think we're in a position to talk about a player's choices in macro strategy like that purely from a sc1 perspective when the game is completely different from brood war.


The macro part of the game is almost the same
Lim Yo Hwan forever!
qoou
Profile Joined December 2007
Norway145 Posts
April 18 2009 13:29 GMT
#377
On April 18 2009 18:54 Hammy wrote:
wow I just realized the roach was buffed up to 100hp (instead of 80). That's a lot! Maybe it also costs more, which would explain why the zerg always has such a small army (besides his terrible macro). 100hp is quite a lot for a unit that regenerates so quickly, and it also tells us that the seeker missile does 100+ damage. We can also guess the D8 charges do something like that too (there was only one mine and tons of stuff blew up, but the roaches were probably a bit damages).


There were 4 mines actually. 3 placed in very quick succession almost on top of eachother and 1 mine a little lower. 10:20 mark ->
SC2, EU: Healthy WorldOfTanks, EU: Healthy
Tom Phoenix
Profile Blog Joined January 2009
1114 Posts
April 18 2009 13:50 GMT
#378
On April 18 2009 19:28 zeox wrote:
Show nested quote +
On April 18 2009 18:04 axion wrote:
Was the lame gas-mechanic in the game now?

I didnt see any red refineries.. I hope they removed that.

they removed that some time ago, iirc


Yes, it has been removed. However, they did keep the double 2500 gas geysers for each base in case the player wanted to double his gathering rate for fast tech strategies.
You and your "5 years of competitive RTS experience" can take a hike. - FrozenArbiter
Hammy
Profile Joined January 2009
France828 Posts
April 18 2009 13:51 GMT
#379
Good job catching that, I only saw one while watching. Do you know how long the mines took to explode? It'll take me ages to stream it again :s
qoou
Profile Joined December 2007
Norway145 Posts
Last Edited: 2009-04-18 14:15:01
April 18 2009 14:05 GMT
#380
On April 18 2009 22:51 Hammy wrote:
Good job catching that, I only saw one while watching. Do you know how long the mines took to explode? It'll take me ages to stream it again :s


Looks like 2,5/3 seconds.
Edit: closer to 3 seconds than 2,5. Also seems like the mines dont destroy eachother like spider mines often do.
SC2, EU: Healthy WorldOfTanks, EU: Healthy
Cpt.Cocaine
Profile Joined June 2008
Canada299 Posts
April 18 2009 14:45 GMT
#381
Commentator 1: OH! he's sending his SCV to mine minerals. What a great move, by the terran player.

Commentator 2: That's right, he's going to use these minerals to make units... and OH! We can see a marine being produced for the terran player, what a great move.

Commentator 1: OH! The marine is out, and he's moving!

Commentator 2: OH!

Commentator 1: OH!

Commentator 2: OH!

Commentator 1: OH!!


...


Commentator 2: Terrible terrible damage.
Doctorasul
Profile Blog Joined October 2004
Romania1145 Posts
Last Edited: 2009-04-18 15:01:00
April 18 2009 14:58 GMT
#382
Cpt. Cocaine: (whine) I want SC2!

Blizzard: We're working on it, here's what we've got so far - shows great, yet not perfect game

Cpt. Cocaine: (whine) it's not perfect!

Blizzard: Ok, we changed some stuff to make it better and we even made a battlereport for your convenience, where we cast the game even though we're actually developers and not professional casters. Now what do you think of the game?

Cpt. Cocaine: you suck as casters

Blizzard: ...
"I believe in Spinoza's god who reveals himself in the harmony of all that exists, but not in a god who concerns himself with the fate and actions of human beings." - Albert Einstein
Cpt.Cocaine
Profile Joined June 2008
Canada299 Posts
April 18 2009 15:27 GMT
#383
Sense of humor much?
Ziph
Profile Blog Joined March 2008
Netherlands970 Posts
April 18 2009 15:29 GMT
#384
On April 19 2009 00:27 Cpt.Cocaine wrote:
Sense of humor much?

I think its quite funny =D=D
Starcraft 2 - Beta
Holgerius
Profile Blog Joined January 2009
Sweden16951 Posts
April 18 2009 15:44 GMT
#385
I think the graphics were both awesome and horrible. I mean, the terrain looked magnificent, but most buildings and units look really weird IMO. I had quite a hard time distinguishing the terran and the zerg units in the bigger battles (which btw were really small), it just looked like a big mess. It was not nearly as clear and easy to comprehend as SC:BW is. It really doesn't feel like a Starcraft-game, rather as Warcraft3 in space (as someone else noted earlier). I've always been a fan of 2D, sprite based graphics (SNES FTW) and watching this convinced me even further that for some genres more advanced graphics does not always = better graphics.

The gameplay itself was horrible, but I assume that's mostly due to the players being really bad. Plus the game is ridiculously far from being figured out the way BW is (Bo's, strats, macro, timings and such), let alone finished (it's only in the alpha stage, right?). So I'm not going to judge it based on what I saw in this Battle Report. I have hope.

Most Terran ground units showcased were retarded. Compared to the diversity and greatness of the Terran ground units in BW they were shit. They felt really bland, boring and generic. The Zerg units were a lot cooler. Baneling looks just awesome! If stuff doesn't change I will most likely switch race for SC2.

Despite finding a lot of negative things to whine about, I'm really looking forward to seeing more.
I believe in the almighty Grötslev! -- I am never serious and you should never believe a thing I say. Including the previous sentence.
qoou
Profile Joined December 2007
Norway145 Posts
April 18 2009 16:00 GMT
#386
The only big issue I have is how small some units are. Marines and zerglins are a little too small for my taste, larvae are extremely anonymous (size + how the creep is atm?) and I had huge problems seeing the infester/infestor(?) in the battlereport. Small units needs to be selected and/or microed like any other and I dont need or want bruised, bleeding eyes when I play.

On another note, i agree the terrain looks beatiful and I REALLY like the Roach, both the idea and design of the unit.
SC2, EU: Healthy WorldOfTanks, EU: Healthy
Hammy
Profile Joined January 2009
France828 Posts
April 18 2009 16:11 GMT
#387
On April 19 2009 01:00 qoou wrote:
The only big issue I have is how small some units are. Marines and zerglins are a little too small for my taste, larvae are extremely anonymous (size + how the creep is atm?) and I had huge problems seeing the infester/infestor(?) in the battlereport. Small units needs to be selected and/or microed like any other and I dont need or want bruised, bleeding eyes when I play.

On another note, i agree the terrain looks beatiful and I REALLY like the Roach, both the idea and design of the unit.


Well it was hard to see the infestor because, besides the first time we see it... it was burrowed all the time.
Cpt.Cocaine
Profile Joined June 2008
Canada299 Posts
April 18 2009 16:13 GMT
#388
Does that mean it can cast abilities while burrowed?
Nitro68
Profile Blog Joined December 2007
France470 Posts
April 18 2009 16:15 GMT
#389
Yes it can.
Hammy
Profile Joined January 2009
France828 Posts
Last Edited: 2009-04-18 16:20:54
April 18 2009 16:15 GMT
#390
Yup.
And btw I read a few posts saying the zerg no longer had dark swarm in late game. That's not right, as far as we know the infestor's spells are "dark swarm", "fungal infection" (or something like that, a propagating irradiate basically) and "spawn infested marines". Though sure, without consume we won't be seeing nearly as many swarms flying around.
Kimera757
Profile Joined August 2007
Canada129 Posts
April 18 2009 16:30 GMT
#391
On April 18 2009 17:54 -orb- wrote:
Whoa looks so good I CANT WAIT TO PLAY

One of the only main things I hated while watching that was that the hunter seeker missile still killed the zerg units when they burrowed.

When he burrowed I was like OMG CLUTCH! It's like a fast thinking kind of move that should have paid off for him

Nighthawks are detectors. It was a fast move, not a well-though-out move.

Hammy:
And btw I read a few posts saying the zerg no longer had dark swarm in late game. That's not right, as far as we know the infestor's spells are "dark swarm", "fungal infection" (or something like that, a propagating irradiate basically) and "spawn infested marines".


That's out of date. They have fungal scourge (it doesn't propagate), null parasite (10 second mind control) and spawn infested marines.
http://starcraft.wikia.com/wiki/StarCraft_Wiki ; a complete and referenced database on the StarCraft game series, StarCraft II, Lore, Characters and Gameplay.
Hammy
Profile Joined January 2009
France828 Posts
April 18 2009 16:47 GMT
#392
I'd never heard about null parasite, where did you hear about that? That sounds pretty interesting.
Beardfish
Profile Blog Joined January 2006
United States525 Posts
Last Edited: 2009-04-18 19:07:01
April 18 2009 19:06 GMT
#393
+ Show Spoiler +
On April 18 2009 23:45 Cpt.Cocaine wrote:
Commentator 1: OH! he's sending his SCV to mine minerals. What a great move, by the terran player.

Commentator 2: That's right, he's going to use these minerals to make units... and OH! We can see a marine being produced for the terran player, what a great move.

Commentator 1: OH! The marine is out, and he's moving!

Commentator 2: OH!

Commentator 1: OH!

Commentator 2: OH!

Commentator 1: OH!!


...


Commentator 2: Terrible terrible damage.

bwahahaha
berkguyyy
Profile Joined June 2008
United States151 Posts
April 18 2009 20:35 GMT
#394
Terrans definitely need a makeover. They feel less badass and artificial. Blizzard I think is going more for that redneck/transformer type look which is just downright weird. I mean rednecks driving around high tech machineries just doesn't make sense. I especially don't like how transformerish the animation is when the terran building is being made. They really need to change that.
sudo.era
Profile Blog Joined April 2009
United States300 Posts
Last Edited: 2009-04-18 20:40:02
April 18 2009 20:36 GMT
#395
Did anybody else notice the hydralisk melee attack in this BR? No, I'm not high. It's between 20 and 21 minutes in --

A nighthawk drops an auto turret on a ramp as the marines retreat down it. Hydralisks and roaches come down the ramp and engage the marines at the bottom. All of the hydralisks are shooting spines at the terran units and at one point one of them stops shooting spines and starts taking swings at the auto turret. Lasts about 2 seconds.

EDIT: Somebody at the battle.net forums posted a vid:


Just thought this was interesting.
Drizzit
Profile Joined June 2008
Germany26 Posts
April 18 2009 20:38 GMT
#396
On April 19 2009 05:36 sudo.era wrote:
Did anybody else notice the hydralisk melee attack in this BR? No, I'm not high. It's between 20 and 21 minutes in --

http://www.youtube.com/watch?v=TtO5WSoLD6M&fmt=22 :D
genryou
Profile Blog Joined February 2009
Malaysia390 Posts
Last Edited: 2009-04-18 20:41:45
April 18 2009 20:38 GMT
#397
i,m worried about Terran early game after seeing BR2.

As you can see, Terran only manage to stay alive because the Zerg is not aggressive enough, Terran manage to recover from each attack because the Zerg is too cautious and doesnt really do any hard push.

Have it, say, Jaedong is the Zerg:
- How does Terran suppose to defend themselves against the brutal Zergling rush?
- Terran's Medivac and Hellion (replacement for Medic and Firebathero) is not gonna be build early in the game since each came from Starport and Factory.
- Without a Medic, how does Marine suppose to defend against Mutas harass? Stimpack is a suicide and Reaper is just a bunch of Marine + Jetpack.
- Zerg regenerate HP faster when burrowed, Terran could only wait for Medivac to recover HP.
- Bunker + Turret is the only option?
I, Challenge Everything
Daniri
Profile Joined May 2007
387 Posts
April 18 2009 20:42 GMT
#398
On April 19 2009 05:35 berkguyyy wrote:
I mean rednecks driving around high tech machineries just doesn't make sense.


Yes it does, and it's core to the feel of Terrans.
"you guys are silly lol thats why i hate you people" berserkboar
jamvng
Profile Joined October 2008
Canada244 Posts
Last Edited: 2009-04-18 20:43:24
April 18 2009 20:42 GMT
#399
i guess against Muta harass, you would either use the Thor or take as quickly as possible to the Medivac...don't see any other options, as always scouting would be key..

later in the game, Hunter Seeker MIssiles would work against Mutas..
ArvickHero
Profile Blog Joined October 2007
10387 Posts
April 18 2009 20:59 GMT
#400
On April 19 2009 05:38 genryou wrote:
i,m worried about Terran early game after seeing BR2.

As you can see, Terran only manage to stay alive because the Zerg is not aggressive enough, Terran manage to recover from each attack because the Zerg is too cautious and doesnt really do any hard push.

Have it, say, Jaedong is the Zerg:
- How does Terran suppose to defend themselves against the brutal Zergling rush?
- Terran's Medivac and Hellion (replacement for Medic and Firebathero) is not gonna be build early in the game since each came from Starport and Factory.
- Without a Medic, how does Marine suppose to defend against Mutas harass? Stimpack is a suicide and Reaper is just a bunch of Marine + Jetpack.
- Zerg regenerate HP faster when burrowed, Terran could only wait for Medivac to recover HP.
- Bunker + Turret is the only option?


-Same way you defend against it in BW, 1-base you hold the ramp w/ scvs and marines, expo you either build a bunker or go MnM (marine+maraunder)
-So it won't be in Terran early game then. Terran will simply just use what it has instead (MnM+R)
-Turrets hit harder and we've got the Hunter-Seeker missiles that will do TERRIBLE TERRIBLE damage to the mutas
-Burrow takes money to research and will delay the zerg's econ. Seems like terran will be less aggressive early game, thats all
-Not the only option
Writerptrk
genryou
Profile Blog Joined February 2009
Malaysia390 Posts
Last Edited: 2009-04-18 21:25:49
April 18 2009 21:12 GMT
#401
On April 19 2009 05:42 jamvng wrote:
i guess against Muta harass, you would either use the Thor or take as quickly as possible to the Medivac...don't see any other options, as always scouting would be key..

later in the game, Hunter Seeker MIssiles would work against Mutas..


and i think that is the problem..

Mutas preparation only required 3-4 minutes in SC and i don't think it will take longer than that in SC2, while on the other hand Thor require Armory and Tech Lab from a Factory. Starport is up only when Factory is up. Nighthawk is up only when Tech Lab is added (time consuming). Hunter Seeker Missile need to be upgrade (another time consuming). Early Engineering Bay and Turret cut Marine production and delayed the build of other buildings.

i,m sure you know in the past 10 years of SC, how many games end in just 8-9 minutes due to aggressive mutas harass.

IMO, Terran is at disadvantage in early game unit.


-Same way you defend against it in BW, 1-base you hold the ramp w/ scvs and marines, expo you either build a bunker or go MnM (marine+maraunder)


well, i guess thats the answer to an early Zerg rush, but how about Mutas harass?

I dont think Nighthawk is really an option here. Indeed, it does a TERRIBLE TERRIBLE damage, but Barrack>>>Factory>>>Double Starport>>>Tech Lab>>>3-4 Nighthawk>>>Upgrade HSM = Your Base Is Already Destroyed

Hunter Seeker Missile can follow the target for 15 seconds, but the movement is kinda slow, think it can catch up with Mutas?

I, Challenge Everything
Klockan3
Profile Blog Joined July 2007
Sweden2866 Posts
Last Edited: 2009-04-18 21:35:03
April 18 2009 21:30 GMT
#402
On April 19 2009 05:38 genryou wrote:
- How does Terran suppose to defend themselves against the brutal Zergling rush?

Since it is easier to fully block ramps now and you don't need to wait for rax to do it since supplies can also act as gates terran defences are stronger than before. No need for bunkers if they can't reach your marines anyway.
On April 19 2009 05:38 genryou wrote:
- Without a Medic, how does Marine suppose to defend against Mutas harass? Stimpack is a suicide and Reaper is just a bunch of Marine + Jetpack.

Medivacs are on the same tech level as mutas and unless zerg spends gas to build things other than zerglings early reapers will harass his economy to death with their 16 damage per hit against light targets and bombs to take out structures.

Also vikings beats mutas unlike wraiths and are built from the factory so you should be able to counter mutas with them too.
On April 19 2009 05:38 genryou wrote:
- Zerg regenerate HP faster when burrowed, Terran could only wait for Medivac to recover HP.

Zerg do not regen faster when burrowed, what gave you that idea?
Typho0n
Profile Blog Joined November 2008
Canada276 Posts
April 18 2009 21:34 GMT
#403

Since it is easier to fully block ramps now and you don't need to wait for rax to do it since supplies can also act as gates terran defences are stronger than before. No need for bunkers if they can't reach your marines anyway.


im pretty sure lings can fit between supply depots now
Klockan3
Profile Blog Joined July 2007
Sweden2866 Posts
Last Edited: 2009-04-18 21:36:21
April 18 2009 21:35 GMT
#404
On April 19 2009 06:34 Typho0n wrote:
Show nested quote +

Since it is easier to fully block ramps now and you don't need to wait for rax to do it since supplies can also act as gates terran defences are stronger than before. No need for bunkers if they can't reach your marines anyway.


im pretty sure lings can fit between supply depots now

They don't, they fixed it like a year ago or something, was in one of their Q&A.
Hammy
Profile Joined January 2009
France828 Posts
Last Edited: 2009-04-18 21:56:02
April 18 2009 21:52 GMT
#405
On April 19 2009 06:12 genryou wrote:
Mutas preparation only required 3-4 minutes in SC and i don't think it will take longer than that in SC2, while on the other hand Thor require Armory and Tech Lab from a Factory. Starport is up only when Factory is up. Nighthawk is up only when Tech Lab is added (time consuming). Hunter Seeker Missile need to be upgrade (another time consuming). Early Engineering Bay and Turret cut Marine production and delayed the build of other buildings.

IMO, Terran is at disadvantage in early game unit.



On April 19 2009 05:38 genryou wrote:
- Without a Medic, how does Marine suppose to defend against Mutas harass? Stimpack is a suicide and Reaper is just a bunch of Marine + Jetpack.


IMO you're thinking too much in terms of BW mechanics and timings. It takes quite a while longer to pump out mutas in SC2. And that's if your only gas consumption is going lair then spire. This time around you'll get steamrolled by MnM (marine n marauder) if you don't make enough glings and banelings for example, and the latter cost gas. I just don't think we can base theories on 2 hatch and 3 hatch muta builds versus a terran for the time being.

That being said, I do agree that early game terran seems a bit bland based on what we've seen (which is very little). Basically I think there are some more dangerous threats than muta harass for an early game terran, because that muta harass won't arrive in the early game unless the zerg is completely open to being raped.
genryou
Profile Blog Joined February 2009
Malaysia390 Posts
Last Edited: 2009-04-18 22:15:52
April 18 2009 22:04 GMT
#406
Since it is easier to fully block ramps now and you don't need to wait for rax to do it since supplies can also act as gates terran defences are stronger than before. No need for bunkers if they can't reach your marines anyway.


something like 9/ Depot and 10/ Barrack? Isnt that building Depot first put T at quite at disadvantage against Z in unit count?

Medivacs are on the same tech level as mutas and unless zerg spends gas to build things other than zerglings early reapers will harass his economy to death with their 16 damage per hit against light targets and bombs to take out structures.


Reaper Harass does make sense here, never really thought about it.
But still, Barrack>>Factory>>Shadow Ops>>rackTech Lab>>4-6 reaper>>Upgrade D-8.

Also vikings beats mutas unlike wraiths and are built from the factory so you should be able to counter mutas with them too.


Viking is built from Starport last time i read

Zerg do not regen faster when burrowed, what gave you that idea?


Not as fast as Roach but it does regen faster when burrowed.

MO you're thinking too much in terms of BW mechanics and timings. It takes quite a while longer to pump out mutas in SC2. And that's if your only gas consumption is going lair then spire. This time around you'll get steamrolled by MnM (marine n marauder) if you don't make enough glings and banelings for example, and the latter cost gas. I just don't think we can base theories on 2 hatch and 3 hatch muta builds versus a terran for the time being.


heh, i guess i did think too much about Mutas.

SC2 MnM seem quite solid, but with lack of Medic, how do you suppose to break the Spine Crawler line, stimpack is not an option untill Medivac is out.

anyway,i try to do a rough calculation regarding the timing needed for Mutas Harass:

Hatchery>>Spawning Pool(65second)>>Lair (80 second)>>Spire(100 second)>>6 Mutas at once(33 second) = 4-5 minutes top

MnM + Medivac

Barrack(65 second)>>Tech Lab (?? second)>>Factory(55 second)>>Starport(65 second)>>Medivac(45 second) = 4+ minutes depend on the number of MnM, faster without Medivac





I, Challenge Everything
Hammy
Profile Joined January 2009
France828 Posts
Last Edited: 2009-04-18 22:22:48
April 18 2009 22:16 GMT
#407
Count 200 gas for lair and 250 for spire iirc.... And consider that using both geysers so early in the game means your spending 100 mins on extractors and then investing a whooping 6 drones on gas mining alone. going straight for muta would be a friggin low econ build.
Why are we still talking about muta again?

EDIT: Theorizing about MnM sunken busts:
I don't think any reasonable amount of spine crawlers would be a match for MnM though. 3 sunken hits a piece won't kill the army fast enough, and for some reason I picture marauder fire bringing down buildings really fast. And I don't know if zerglings alone could help all that much without baneling/roach assist. (I still think this paragraph doesn't make sense in the context of SC2 but I wrote it anyways :p).
ArvickHero
Profile Blog Joined October 2007
10387 Posts
April 18 2009 22:30 GMT
#408
Reapers with their D-8 Charges could help greatly in a sunken bust. This leads to the possibility of a MnM+R hanbang sunken bust (which would be awesome haha)
Writerptrk
genryou
Profile Blog Joined February 2009
Malaysia390 Posts
Last Edited: 2009-04-18 22:41:25
April 18 2009 22:35 GMT
#409
@Hammy - lets just say that i hate mutas harass, and seeing how weak Terran early game is making me worried even more.

Well, the build doesnt have to be pure Mutas, and it goes the same for T, they can't go pure MnM, at least Nighthawk or Medivac is required.

That being said, Terran doesnt really require a significant amount of gas for Marauder and Infantry Upgrade, lets just say the attack consist of 8 rines + 4 Marauder (80 gas) + Medivac (100 gas) + Starport (100 gas) + Ebay (35 gas) + Upgrade +1 (?? gas) = 300+ gas.

but still, this is just a rough calculation, Terran unit supposed to be more expensive compared to Zerg, plus Turret and Bunker, i can't seem to think which race have more advantage in econ.

Mutas is one thing, there are also Baneling, which require a Nighthawk detection.

Reapers with their D-8 Charges could help greatly in a sunken bust. This leads to the possibility of a MnM+R hanbang sunken bust (which would be awesome haha)


that's a decent strategy too, but producing Reaper require Barrack>>Factory>>Shadow Ops>>Tech Lab which mean delay in the attack. The longer the delay, the more risky will it be for Terran.



I, Challenge Everything
Klockan3
Profile Blog Joined July 2007
Sweden2866 Posts
Last Edited: 2009-04-18 22:41:21
April 18 2009 22:35 GMT
#410
On April 19 2009 07:04 genryou wrote:
Reaper Harass does make sense here, never really thought about it.
But still, Barrack>>Factory>>Shadow Ops>>rackTech Lab>>4-6 reaper>>Upgrade D-8.

It was just one iteration were they had reapers requiring factory, they don't currently.

On April 19 2009 07:04 genryou wrote:
Viking is built from Starport last time i read

Hmm, yes they are...

Anyway there are a ton of things Blizz could tweak, minor balance issues such as timins are really easy to balance. If muta harass or something like that is imba they could just increase the build time of spire or something like that.
Hammy
Profile Joined January 2009
France828 Posts
Last Edited: 2009-04-18 22:46:21
April 18 2009 22:42 GMT
#411
Isn't it the Merc Haven rather than the shadow ops? I'm a bit confused about the T's building's names.


And yeah I totally agree, nighthawks will probably be a top priority for terrans in TvZ anyways. Banelings are quite a terrorizing weapon because of their.... terrible terrible damage.
genryou
Profile Blog Joined February 2009
Malaysia390 Posts
Last Edited: 2009-04-18 22:53:04
April 18 2009 22:49 GMT
#412
It was just one iteration were they had reapers requiring factory, they don't currently.


eh? it dont? i thought Shadow Ops require Factory to be build?

Anyway there are a ton of things Blizz could tweak, minor balance issues such as timins are really easy to balance. If muta harass or something like that is imba they could just increase the build time of spire or something like that.


well, i guess your right.

the timing they have now in SC2 is basically the same as in SC, the only problem here is with Terran's unit early game. Most support unit is high up the tier tree.

Isn't it the Merc Haven rather than the shadow ops? I'm a bit confused about the T's building's names.


Merc Heaven it is before they changed it to Shadow Ops.

I, Challenge Everything
Hammy
Profile Joined January 2009
France828 Posts
Last Edited: 2009-04-18 23:05:45
April 18 2009 22:58 GMT
#413
Okay, but then what's the building that allows you to make Ghosts?
Klockan3
Profile Blog Joined July 2007
Sweden2866 Posts
April 18 2009 23:00 GMT
#414
Well, no matter what you say if you watch this battle report you see that he gets a "merc compound" and gets out reapers before he builds a factory, they even selects the merc compount at 05:26.
genryou
Profile Blog Joined February 2009
Malaysia390 Posts
Last Edited: 2009-04-18 23:23:02
April 18 2009 23:11 GMT
#415
On April 19 2009 07:58 Hammy wrote:
Okay thanks, but then what's the building that allows you to make Ghosts?


Ghost Academy, if i,m not mistaken.

EDIT: Theorizing about MnM sunken busts:
I don't think any reasonable amount of spine crawlers would be a match for MnM though. 3 sunken hits a piece won't kill the army fast enough, and for some reason I picture marauder fire bringing down buildings really fast. And I don't know if zerglings alone could help all that much without baneling/roach assist. (I still think this paragraph doesn't make sense in the context of SC2 but I wrote it anyways


this is just a rough calculation.
consider that sunken hv 20 damage point and the range of 7, 300 HP
Marauder = 14 damage point, range 6, 125 HP
Marine = 6 damage point, range 4, 50 HP

stimpack is not an option of course until you get a Medivac
i,m not really sure but isnt that Marauder deal concussive damage? (25% large unit, 50% medium unit)
Marine, well, probably woud get killed before getting near the sunken line
Reaper's D-8 require upgrade

just a tought but i think MnM alone cant break the sunken line XP

Well, no matter what you say if you watch this battle report you see that he gets a "merc compound" and gets out reapers before he builds a factory, they even selects the merc compount at 05:26.


ah, you were right.

now that i think about it, if you build MnM, you have to cut Reaper production, and if you goes Reaper, you need to cut Marauder production. MnM + Reapers + D-8 upgrade = alot of gas

there also the need of Medivac and Nighhawk too.

*sigh*
I, Challenge Everything
jamvng
Profile Joined October 2008
Canada244 Posts
April 18 2009 23:16 GMT
#416
In BW, by the time the muta harass starts, the terran is usually able to have a starport up by then. WIth a few Medivacs, the rines wud be able to stand their own against the mutas especially with 15 more HP than in BW.

THis is only if you go bio. If you go mech, you have the Thor, if you fast tech to STarport, you'll be able to get Vikings out pretty quickly, which would beat Mutas.
Klockan3
Profile Blog Joined July 2007
Sweden2866 Posts
April 19 2009 00:01 GMT
#417
On April 19 2009 08:11 genryou wrote:
i,m not really sure but isnt that Marauder deal concussive damage? (25% large unit, 50% medium unit)

Have you checked up on starcraft 2 at all? There is no such thing as concussive damage or explosive damage any longer. However marauders do bonus damage vs large (armored in this game) and as such works pretty much like a dragoon but they got enough normal damage to actually be a threat vs lings too.
latent
Profile Joined March 2009
United States428 Posts
April 19 2009 00:05 GMT
#418
On April 18 2009 17:57 Retsukage wrote:
Show nested quote +

What I'm trying to say is they're not ready to show off all the tech trees and units because they're not finished coding them


Ive played the game 3 times, twice during both blizzcons and once during WWI. two of those times had full tech trees fully available to show off and display and play out competitively with other competitors at the event. On top of this they actually showed a spur of the moment match between the Progamers Yello and Sonkie at Blizzcon live for everyone to watch....... This argument doesn't really work...

What you played were specific *builds* of the game. Finalizing a build so that it can be played in full by everyone takes a great deal of time and effort. It shaves off weeks from the programming schedule because everyone has to drop what they're working on and come together to create this workable demo. They even have to work out all the bugs so it doesn't crash midgame constantly. In Blizzard's case it was worth it for the publicity and marketing PR they gained through events like Blizzcon.

But again, they can't spend all that time to create a working build for alpha testers to "play for fun" over and over again. It's way too inefficient.

They're constantly scrapping old units and building new ones, creating new tech trees, etc. And even then there are updates to their AI, geometry, terrain, etc. that all need to be taken into account. They can't just make minor alterations to previous builds. I'm not a programmer myself, so I'm not familiar with the finer details of the alpha phase, but there are many, many complexities when creating a brand new 3D game with a new engine.

This is most definitely scripted to show off a few specific units. Even as they were playing programmers were most likely telling them what to do and where to send their units, or at least giving them general guidelines.
Moo
Klockan3
Profile Blog Joined July 2007
Sweden2866 Posts
Last Edited: 2009-04-19 00:22:46
April 19 2009 00:21 GMT
#419
Please latent, can you stop talking about things that you have no clue about...

Alpha phase just means the phase before beta, beta is the public testing phase and currently only people hired by blizzard are testing so it is in alpha. Alpha do not mean that they are still having major crashes or that they are still remaking the game engine from scratch...

They have kept the same unit lineup for a year now, it is fairly stable I would say, they did some graphic changes on the units and moved some tech around. Anyway, Blizzard do got balance testers. Balance testers tests the games balance, to do that they need to play real games such as this one. Is it so damn hard to believe that they did like they said they would do and just took the most interesting of those balance testing games?

And yes, they did state that that was what they were doing, are you saying that they are lying?
Kyuki
Profile Joined February 2008
Sweden1867 Posts
April 19 2009 00:29 GMT
#420
You people are crazy

Leave it for beta

--

I found the BR awesome and fun to watch, and was a real teaser that showed alot of good from the game (which is the reason of doing these - great promo).
I can't wait to play this game..
Mada Mada Dane
genryou
Profile Blog Joined February 2009
Malaysia390 Posts
Last Edited: 2009-04-19 00:47:51
April 19 2009 00:40 GMT
#421
In BW, by the time the muta harass starts, the terran is usually able to have a starport up by then. WIth a few Medivacs, the rines wud be able to stand their own against the mutas especially with 15 more HP than in BW.


well, that,ll work for sure but fast tech to Starport mean low unit count, as much as a i afraid of Mutas Harass, other unit is pretty much a problem too.

usually, i,ll just put a firebat or 2 at my natural while the marine + medic defend against Mutas Harass, with both firebat and medic gone, defending an expo will be much harder.

thats why i,m concern about Terran early game against Mutas. Its like Terran hv back to the age before BW where Medic is not yet exist.

Have you checked up on starcraft 2 at all? There is no such thing as concussive damage or explosive damage any longer. However marauders do bonus damage vs large (armored in this game) and as such works pretty much like a dragoon but they got enough normal damage to actually be a threat vs lings too.


oh, sorry, it just that it wrote "concussion" on the description that i thought it apply concussive damage.

wait, does that mean Ghost do full 10 damage to any unit?
I, Challenge Everything
Anvil666
Profile Joined October 2007
Germany122 Posts
April 19 2009 00:50 GMT
#422
Wow, I loved that Roach-burrow-regenerate strat to harass workers. Also the banelings caused a lot of "wwoooooooo"-moments like the Reaver attacks in SC1. The battles are pretty micro-heavy as well. I can't wait to play this.
stroggos
Profile Joined February 2009
New Zealand1543 Posts
April 19 2009 00:55 GMT
#423
roaches seem like quite a micro intensive unit.
hi
Assault_1
Profile Joined April 2009
Canada1950 Posts
April 19 2009 00:56 GMT
#424
I really hope blizzard doesn't wait another 2 months for an update. We can, however, guarantee that there will be significant updates and information released at blizzcon or WWI, which are in less than 4 months. Hopefully we won't have to wait that long though =P
latent
Profile Joined March 2009
United States428 Posts
April 19 2009 01:00 GMT
#425
Um...both alpha and beta are feature complete. Only pre-alpha does not have the basic features. Coding a game is more than just "putting in features". But just because it has all those features doesn't mean its stable.

"Various activities take place during the Alpha phase in preparation for giving some selected Beta customers the first versions of the Software Release.

Testing is completed by going through cycle of identifying, categorizing, evaluating, fixing, and re-testing defects or "bugs". The number of bugs found should be lessening in comparison to Phase 7 system testing, and the stability of the system should be increasing."


Yes there is some "balance testing", but nothing like the kind of balancing of nuances that you're thinking of. That will occur during the beta phase, and when Blizzard releases it to the pro gamers.

According to the Starcraft 2 Vault website, many of each race's units haven't even been officially announced. So yes, it's quite possible that in a very unstable alpha build Blizzard isn't ready to show off all of the units and tech trees. So instead they simply show off a scripted game, or at least one with specific guidelines.
Moo
SoMuchBetter
Profile Blog Joined April 2003
Australia10606 Posts
April 19 2009 01:10 GMT
#426
looks pretty cool.
a couple of issues for me:

- Marines and scv are a tad too small, they don't really look like anything, but you can distinguish them as what they're supposed to be, so its not that bad. Scvs in particular.
- the spine crawler attack animation needs to be changed. you don't notice it attacking unless you stare at it, and its hard to tell what unit its attacking (even in HD, imagine it on youtube quality) since the spine is so small. some sounds plus a thicker spine (like sunkens in sc1) would help.
AUSSIESCUM
TeamLiquid eSTROgeneral #1 • RIP
Tsagacity
Profile Blog Joined August 2005
United States2124 Posts
April 19 2009 01:59 GMT
#427
There seem to be a number of people who don't like how small the marines are, and I don't really get it. SC:BW marines are about as small as you can get :s
"Everyone worse than me at video games is a noob. Everyone better than me doesn't have a life."
Retsukage
Profile Blog Joined February 2008
United States1002 Posts
April 19 2009 02:00 GMT
#428
On April 19 2009 10:00 latent wrote:
Um...both alpha and beta are feature complete. Only pre-alpha does not have the basic features. Coding a game is more than just "putting in features". But just because it has all those features doesn't mean its stable.

"Various activities take place during the Alpha phase in preparation for giving some selected Beta customers the first versions of the Software Release.

Testing is completed by going through cycle of identifying, categorizing, evaluating, fixing, and re-testing defects or "bugs". The number of bugs found should be lessening in comparison to Phase 7 system testing, and the stability of the system should be increasing."


Yes there is some "balance testing", but nothing like the kind of balancing of nuances that you're thinking of. That will occur during the beta phase, and when Blizzard releases it to the pro gamers.

According to the Starcraft 2 Vault website, many of each race's units haven't even been officially announced. So yes, it's quite possible that in a very unstable alpha build Blizzard isn't ready to show off all of the units and tech trees. So instead they simply show off a scripted game, or at least one with specific guidelines.


Please, just stop. You really dont need to defend your opinion
To change is to improve, to change often is to be perfect - Winston Chruchill
DoX.)
Profile Joined December 2008
Singapore6164 Posts
April 19 2009 02:41 GMT
#429
Correct me if im wrong but i didn't hear/see a single stim pack being use in the entire thing.
unsmart
Profile Joined April 2009
United States322 Posts
April 19 2009 03:00 GMT
#430
I believe I saw the stim pack icon on the production window but was canceled soon after.
meegrean
Profile Joined May 2008
Thailand7699 Posts
April 19 2009 03:38 GMT
#431
Looks pretty cool. Seems to be getting more balanced.
Brood War loyalist
latent
Profile Joined March 2009
United States428 Posts
April 19 2009 03:58 GMT
#432
Then don't act like you're right and I'm wrong, without even addressing my argument. I honestly don't think you even read what I wrote.
Moo
TheFoReveRwaR
Profile Blog Joined May 2006
United States10657 Posts
April 19 2009 05:17 GMT
#433
On April 19 2009 11:41 DoX.) wrote:
Correct me if im wrong but i didn't hear/see a single stim pack being use in the entire thing.

I really believe you're wrong.

Almost positive I heard some.
Being healthy, it has been said, really consists of having the same disease as everybody else.
Tsagacity
Profile Blog Joined August 2005
United States2124 Posts
April 19 2009 05:24 GMT
#434
On April 19 2009 14:17 TheFoReveRwaR wrote:
Show nested quote +
On April 19 2009 11:41 DoX.) wrote:
Correct me if im wrong but i didn't hear/see a single stim pack being use in the entire thing.

I really believe you're wrong.

Almost positive I heard some.

I just double checked and couldn't find any example of the stim pack sound or faster-moving marines.
"Everyone worse than me at video games is a noob. Everyone better than me doesn't have a life."
LilClinkin
Profile Blog Joined May 2007
Australia667 Posts
April 19 2009 05:36 GMT
#435
Theorycrafting about games is fail.

Theorycrafting about a game which is in alpha and currently being changed every week is double fail.
KP_CollectoR
Profile Blog Joined November 2008
United States744 Posts
April 19 2009 06:10 GMT
#436
On April 17 2009 02:36 twincannon wrote:
ugh Dustin Browder is just like the living embodiment of the facepalm.

"The terran has spotted an overlord and now he knows his opponent is zerg!"
"Oh the zerg is going for what we here at blizzard call a fast expand at what we call the natural expansion!"

dieeeeeeeeee


This post is amazing
English Brood War Commentaries - Please Subscribe! youtube.com/dimecollectorsc... Winner of The "LeBron" Award for Best Rookie (FPL 5)
Kentor *
Profile Blog Joined December 2007
United States5784 Posts
Last Edited: 2009-04-19 07:18:02
April 19 2009 06:58 GMT
#437
man i can't stand browder. his voice. his commentary. his baldness. kidding. but seriously. just his voice. and how he talks so fast. lkdsajfaksldjf;lkasjflsa
Rojam
Profile Joined September 2007
Germany234 Posts
April 19 2009 13:03 GMT
#438
There are two things, that really need to get fixed imo:

1) As many stated here, the zerglings movement is just plain underwhelming. These weird leaps just don't natural...If they're supposed to run like dogs, then please Blizzard look how dogs actually run. They don't pause inbetween the leaps...it's a fluent movement

2) When buildings are built by drones, the drones just change instantly into this building thing. Why is there no animation to it, so it actually looks like it's "morphing".

I don't know when they changed the looks of the hatch, but now it really cool. It was so flat before, it looked like pancake or sth...And the movements of the units really looked kinda slow, but it could be an illusion cuz of the smooth turning and movement in general..Except the speed lings were really fast, so I assume this was fastest already ?! I hope not :/
Zato-1
Profile Blog Joined March 2009
Chile4253 Posts
April 19 2009 15:36 GMT
#439
On April 19 2009 22:03 geenobu wrote:
1) As many stated here, the zerglings movement is just plain underwhelming. These weird leaps just don't natural...If they're supposed to run like dogs, then please Blizzard look how dogs actually run. They don't pause inbetween the leaps...it's a fluent movement

I rather like the new movement animation for zerglings actually.
Go here http://vina.biobiochile.cl/ and input the Konami Code (up up down down left right left right B A)
Mykill
Profile Blog Joined February 2009
Canada3402 Posts
April 19 2009 15:48 GMT
#440
these battle reports are so pointless...
[~~The Impossible Leads To Invention~~] CJ Entusman #52 The problem with internet quotations is that they are hard to verify -Abraham Lincoln c.1863
stack
Profile Blog Joined March 2006
Canada348 Posts
Last Edited: 2009-04-19 18:00:50
April 19 2009 16:08 GMT
#441
im really diggin how small everything looks. I was worried that it was too close down like wc3.
Wonder if this was a change they made or just a simple ingame camera adjustment'
not digging the graphics for the exploding bunker nor do I like the zergling movement.

ugh gameplay sort of more like wc3 than sc. terran force decimated 2 times and yet he can survive and tech to air units and be effective.
life is short, dont F it up
MoNSteR_K4iSeR
Profile Joined March 2009
United States46 Posts
April 19 2009 16:17 GMT
#442
Sup guys got the HD version even of fullscreen

[image loading]


[image loading]
Kentor *
Profile Blog Joined December 2007
United States5784 Posts
April 19 2009 17:25 GMT
#443
yeah the zergling movement was terrible. im not sure if they played the game on fastest though
Chuiu
Profile Blog Joined June 2003
3470 Posts
Last Edited: 2009-04-19 17:43:46
April 19 2009 17:43 GMT
#444
On April 20 2009 01:17 MoNSteR_K4iSeR wrote:
Sup guys got the HD version even of fullscreen

That's amazing. I got it and watched it in HD 3 days ago off Blizzards website.
♞
discraft
Profile Joined April 2009
United States1 Post
April 19 2009 18:13 GMT
#445
At around 4:06 in the first YouTube clip one of the SCVs repairs the other one. Has that been in the game for awhile? I haven't heard of it.
RA
Profile Joined October 2008
Latvia791 Posts
April 19 2009 18:25 GMT
#446
Actually, I didn't like zergling leaping as well. I love zerglings exactly because of their ferocious charging, there's something magnificent about it. Now they feel like crazy frogs.

And yeah, the fact that everything looks kinda smaller is enjoyable.
Beaudereck
Profile Joined October 2008
Canada140 Posts
April 19 2009 18:40 GMT
#447
On April 20 2009 03:13 discraft wrote:
At around 4:06 in the first YouTube clip one of the SCVs repairs the other one. Has that been in the game for awhile? I haven't heard of it.


This has been in the game since forever. AFAIK, you could repair your own SCVs in sc1 too.
Opopos
thunk
Profile Blog Joined March 2008
United States6233 Posts
April 19 2009 18:45 GMT
#448
Yea, some of the unit movements felt slow. Like it would be very annoying to have to wait for your units to move across fastest.

This game is showing a lot of progress, and Blizzard is fixing a lot of the major complaints.
Every time Jung Myung Hoon builds a vulture, two probes die. || My post count was a palindrome and I was never posting again.
Kim_Hyun_Han
Profile Blog Joined January 2009
706 Posts
April 19 2009 19:14 GMT
#449
The banshees and nighthawks seemed to move pretty slowly for air units.
thats strannge for a harass unit like the banshee
spkim1
Profile Joined April 2009
Canada286 Posts
Last Edited: 2009-04-19 19:24:06
April 19 2009 19:20 GMT
#450
On April 17 2009 08:24 Kennelie wrote:
After watching this again maps like hunters and lost temple(along with many more maps) will produce lots of strategies. But I know were far from the finished product. Then there's three trilogies. What are the odds by the time the 2nd trilogy releases there is about 4-5 extra units per race(which im hoping). I just can't wait to get my hands on the game.

Oh I wouldn't mind watching some progamers going at it though. Savior & Boxer anyone?


Savior and SlayerS_Boxer? are you kidding my friend? Their time is long gone buddy.
(8)Hunter and Lost Temple are good maps but get boring after a while.

shout out to Blizzard: Make BR#3 with a match up between Jaedong, Bisu and/or Flash Please! Then you can comment on it all you want, probably will make your lives easier too since there's so much great stuff to talk abt!
"Anyone who has never made a mistake has never tried anything new" - Einstein, Albert
rally_point
Profile Joined April 2009
Canada458 Posts
April 19 2009 19:37 GMT
#451
this ling movement is begging for a frogger UMS
Chuiu
Profile Blog Joined June 2003
3470 Posts
April 19 2009 20:15 GMT
#452
On April 20 2009 03:13 discraft wrote:
At around 4:06 in the first YouTube clip one of the SCVs repairs the other one. Has that been in the game for awhile? I haven't heard of it.

I think TL needs to add some sort of test that proves you play SC before registering here.
♞
feathers
Profile Blog Joined November 2008
United States236 Posts
April 19 2009 20:45 GMT
#453
at around 4:15 in the first video, 4 eggs start growing on the hatchery then they sprout in to larva. that must be the queens larva ability. It took like 35 seconds for them too spawn, which is way too long.

also there is way too much nerdy theory crafting in this thread.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
April 19 2009 22:11 GMT
#454
Hm, I was just reminded of something. All you people calling for "better players", do you remember the games between Savior and Bisu the first time they played the game (SC2).. ?

Savior pretty much died to a zealot rush.

My point is, I don't think the game is gonna be played at a very high level by ANYONE at the moment, so I think I'd rather see the Blizz guys play since they've at least played it a lot.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Pangolin
Profile Joined March 2008
United States1035 Posts
April 19 2009 22:41 GMT
#455
The morphing animation for Zerg buildings is as disgusting as it is awesome.
It's easier not to.
Klockan3
Profile Blog Joined July 2007
Sweden2866 Posts
Last Edited: 2009-04-19 22:50:10
April 19 2009 22:49 GMT
#456
On April 20 2009 07:11 FrozenArbiter wrote:.

^^^^^^^^^^^^^^^^^^^^^
My point exactly.

The most important aspect to learn are the timings, if the timings are off the game will look like shit. Timings however do change with every build and also is very map dependant and on top of that early in every games life the metagame changes extremely rapidly so it is impossible to really predict what your enemy will do.

The current starcraft metagame needed years to develop and for some reason people expect starcraft 2 to be played at a high level already? If these guys actually were playing sc2 at a high level I would be much more afraid since it means that the game is shallow enough for a person to master it in a month.

Think like this, how well would you guys play starcraft if you did not have the limitless amounts of pro replays to watch and countless strategy guides to get you on track? You would probably be like the average bgh player, thinking that scouts/firebats are pro and that corsairs/vultures are useless.
ManWithCheese
Profile Joined July 2007
Canada246 Posts
April 19 2009 22:52 GMT
#457
On April 20 2009 07:11 FrozenArbiter wrote:
Hm, I was just reminded of something. All you people calling for "better players", do you remember the games between Savior and Bisu the first time they played the game (SC2).. ?

Savior pretty much died to a zealot rush.

My point is, I don't think the game is gonna be played at a very high level by ANYONE at the moment, so I think I'd rather see the Blizz guys play since they've at least played it a lot.


With that in mind you have to also take in to effect that the game and balance is still changing alot and unlike popular belief blizzard employees don't get to sit at a computer all day and play starcraft 2 non stop or even that often for that matter if its crunch time so I don't see why everyone expects their micro/macro to be top notch.
Hammy
Profile Joined January 2009
France828 Posts
April 19 2009 23:08 GMT
#458
On April 20 2009 07:11 FrozenArbiter wrote:
Hm, I was just reminded of something. All you people calling for "better players", do you remember the games between Savior and Bisu the first time they played the game (SC2).. ?

Savior pretty much died to a zealot rush.

My point is, I don't think the game is gonna be played at a very high level by ANYONE at the moment, so I think I'd rather see the Blizz guys play since they've at least played it a lot.

Yeah, but then again did you see the builds they used? In most of those games one of the players was teching straight to the highest tier units just because he wanted to see them. It's not like they were playing seriously, they just wanted to try out the units (ie: when savior killed tons of his own ultralisks with his infestors' fungal infestation).

To be honest, from what i've seen when i tried the game, it's already tons of fun to see SC2 games, even when played by newbies. I may be biased because I was only trying out the game for the first time (or seeing people play in front of me for the first time) but army sizes and tech "fluidity" were much closer to SC:BW than in these battle reports. And noone exceed D+/C- BW iccup level at that event.
And based on that build (leipzig 08), SC:BW build orders translated rather well. I went for a 12hatch 11pool into roach/baneling quite a few games and it felt very comfortable.

What i'm trying to say is that IMO, people who are good at Brood War will most likely be good at SC2 immediately (they'll just need one warm up game to learn the hotkeys and will be ready to go). And I also believe that the good players from the TL.net community will rip through the SC2 US and Europe ladders until newer players can catch up with intensive playing. But that's more of a bet than an affirmation of course
MoNSteR_K4iSeR
Profile Joined March 2009
United States46 Posts
April 20 2009 01:23 GMT
#459
Dang Chuiu....just want to help out people who don't have time to download the Battle Report=.=
r0kamo
Profile Joined August 2008
Canada34 Posts
April 22 2009 00:47 GMT
#460
in case anyone is interested, I've linked a TL mirror for the video.

Cheers
eSports Fighting!
Megalisk
Profile Blog Joined October 2008
United States6095 Posts
April 22 2009 01:37 GMT
#461
I wasn't as excited before, but after this I can't wait, the map features look amazing, the units all look awesome, everything seems to be shaping up.

Only thing I dislike(re:hate) is the zergling movement, they are all clumped together and move slow.
Tear stained american saints and dirty guitar dreams across a universe of desert and blue sky , gas station coffee love letters and two dollar pistol kisses from thirty five dollar hotel room stationary .
Rucky
Profile Joined February 2008
United States717 Posts
April 22 2009 01:46 GMT
#462
On April 22 2009 10:37 Megalisk wrote:
I wasn't as excited before, but after this I can't wait, the map features look amazing, the units all look awesome, everything seems to be shaping up.

Only thing I dislike(re:hate) is the zergling movement, they are all clumped together and move slow.


Did you see how fast they fucking moved after speedling upgrade??
Beyond the Game
r0kamo
Profile Joined August 2008
Canada34 Posts
April 22 2009 01:56 GMT
#463
I think you'll notice that the Zerglings move even faster on creep O.o; I forget, what percentage of speed increase do the Zerg units get on creep?
eSports Fighting!
Megalisk
Profile Blog Joined October 2008
United States6095 Posts
April 22 2009 01:57 GMT
#464
On April 22 2009 10:56 r0kamo wrote:
I think you'll notice that the Zerglings move even faster on creep O.o; I forget, what percentage of speed increase do the Zerg units get on creep?


Pretty sure its 30%.
Tear stained american saints and dirty guitar dreams across a universe of desert and blue sky , gas station coffee love letters and two dollar pistol kisses from thirty five dollar hotel room stationary .
snorlax
Profile Blog Joined December 2008
United States755 Posts
April 22 2009 06:15 GMT
#465
On April 22 2009 10:57 Megalisk wrote:
Show nested quote +
On April 22 2009 10:56 r0kamo wrote:
I think you'll notice that the Zerglings move even faster on creep O.o; I forget, what percentage of speed increase do the Zerg units get on creep?


Pretty sure its 30%.

HAVE FUN SCOUT
Beardfish
Profile Blog Joined January 2006
United States525 Posts
April 22 2009 06:52 GMT
#466
The zergling movement was just awkward, especially since most of the time they all moved simultaneously.
Motiva
Profile Joined November 2007
United States1774 Posts
April 22 2009 07:17 GMT
#467
On April 22 2009 15:52 ButtFace wrote:
The zergling movement was just awkward, especially since most of the time they all moved simultaneously.


yea, i agree, not a fan of their hop either...
Sanity.
Profile Blog Joined August 2007
United States704 Posts
April 22 2009 07:32 GMT
#468
impressed me.
DeCoup
Profile Joined September 2006
Australia1933 Posts
April 22 2009 10:24 GMT
#469
I love the ling hop, and I hope they keep it. However I do hope they find a way to stop then from all starting with the same timed animation. If you look at parts of the BR where the lings are all moving out of unison with each other it looks quite creepy.
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
Zoler
Profile Blog Joined June 2008
Sweden6339 Posts
April 22 2009 10:37 GMT
#470
On April 22 2009 15:15 Space[Fright] wrote:
Show nested quote +
On April 22 2009 10:57 Megalisk wrote:
On April 22 2009 10:56 r0kamo wrote:
I think you'll notice that the Zerglings move even faster on creep O.o; I forget, what percentage of speed increase do the Zerg units get on creep?


Pretty sure its 30%.

HAVE FUN SCOUT


It's impossible to scout vs zerg at all because zerglings without speed upgrade is as fast as zerglings with speed.
Lim Yo Hwan forever!
Hammy
Profile Joined January 2009
France828 Posts
April 22 2009 13:46 GMT
#471
Speedlings fighting and chasing each other on creep will be quite a funny sight imo
SoleSteeler
Profile Joined April 2003
Canada5416 Posts
April 22 2009 14:05 GMT
#472
On April 22 2009 19:37 Zoler wrote:
Show nested quote +
On April 22 2009 15:15 Space[Fright] wrote:
On April 22 2009 10:57 Megalisk wrote:
On April 22 2009 10:56 r0kamo wrote:
I think you'll notice that the Zerglings move even faster on creep O.o; I forget, what percentage of speed increase do the Zerg units get on creep?


Pretty sure its 30%.

HAVE FUN SCOUT


It's impossible to scout vs zerg at all because zerglings without speed upgrade is as fast as zerglings with speed.


Not if you stay off the creep! Or you can dip in out and of the creep maybe. Could be amusing.

As for the animation, if they just speed up the animation of the hop it should look better. So each individual hop doesn't cover as much ground, I guess I'm saying?
Hammy
Profile Joined January 2009
France828 Posts
April 22 2009 14:07 GMT
#473
That isn't really the problem. The hop would look great if they desyncronized them. It only looks ridiculous because they all hop in sync imo.
Zoler
Profile Blog Joined June 2008
Sweden6339 Posts
April 22 2009 14:13 GMT
#474
On April 22 2009 23:05 SoleSteeler wrote:
Show nested quote +
On April 22 2009 19:37 Zoler wrote:
On April 22 2009 15:15 Space[Fright] wrote:
On April 22 2009 10:57 Megalisk wrote:
On April 22 2009 10:56 r0kamo wrote:
I think you'll notice that the Zerglings move even faster on creep O.o; I forget, what percentage of speed increase do the Zerg units get on creep?


Pretty sure its 30%.

HAVE FUN SCOUT


It's impossible to scout vs zerg at all because zerglings without speed upgrade is as fast as zerglings with speed.


Not if you stay off the creep! Or you can dip in out and of the creep maybe. Could be amusing.

As for the animation, if they just speed up the animation of the hop it should look better. So each individual hop doesn't cover as much ground, I guess I'm saying?


No, I played it, zerglings are crazy fast even outside creep.
Lim Yo Hwan forever!
SoleSteeler
Profile Joined April 2003
Canada5416 Posts
April 22 2009 14:31 GMT
#475
On April 22 2009 23:13 Zoler wrote:
Show nested quote +
On April 22 2009 23:05 SoleSteeler wrote:
On April 22 2009 19:37 Zoler wrote:
On April 22 2009 15:15 Space[Fright] wrote:
On April 22 2009 10:57 Megalisk wrote:
On April 22 2009 10:56 r0kamo wrote:
I think you'll notice that the Zerglings move even faster on creep O.o; I forget, what percentage of speed increase do the Zerg units get on creep?


Pretty sure its 30%.

HAVE FUN SCOUT


It's impossible to scout vs zerg at all because zerglings without speed upgrade is as fast as zerglings with speed.


Not if you stay off the creep! Or you can dip in out and of the creep maybe. Could be amusing.

As for the animation, if they just speed up the animation of the hop it should look better. So each individual hop doesn't cover as much ground, I guess I'm saying?


No, I played it, zerglings are crazy fast even outside creep.


After they research speed upgrade though, yeah? Or before that, even off the creep? They're faster than in BW?
Hammy
Profile Joined January 2009
France828 Posts
Last Edited: 2009-04-22 16:22:18
April 22 2009 14:38 GMT
#476
They were quite a bit faster than zealots (off creep, and without upgrades) in the build I got to try, but iirc zerg units didn't move faster on creep in that leipzig build. So I doubt they would make zerglings that fast off creep, and then make them even faster on creep, before you even research metabolic boosters.
So I assume Zoler is refering to non-upgraded lings, but I wouldn't be surprised if they aren't that fast off of creep anymore.
Were zerg units faster on creep in the blizzcon build? Didn't get to try that one out.
Assault_1
Profile Joined April 2009
Canada1950 Posts
April 22 2009 16:11 GMT
#477
Hammy are you also attending Blizzcon 2009 ?
Hammy
Profile Joined January 2009
France828 Posts
April 22 2009 16:20 GMT
#478
Unfortunately, no
Polyphasic
Profile Blog Joined March 2008
United States841 Posts
April 22 2009 16:42 GMT
#479
i hardly saw any micro in that battle report

no MM drop micro. no lurker vs MM micro. no muta micro. no swarm. no fucking nothing.

i am very upset and very concerned. battles are feeling so much like warcraft3 where you try to just send your units in right. there is some good map positioning that's right, but no MICRO
can't making a relationship last longer than 2 weeks, since 1984 :thumbs:
Assault_1
Profile Joined April 2009
Canada1950 Posts
April 22 2009 16:51 GMT
#480
aww. Well I'm not sure whether I'm looking more forward to the SC2 or D3 content they're going to release, but in any case, I've never been so hyped about a specific date before

About the zerglings... I don't really have any problem with it. Other than it being more realistic, you just need to get used to it. Besides, the game wasn't being played on highest speed.. it looked a lot better when they were moving faster. In any case, I think there's a lot more important things to worry about than ling's movement.
Assault_1
Profile Joined April 2009
Canada1950 Posts
April 22 2009 16:55 GMT
#481
On April 23 2009 01:42 Polyphasic wrote:
i hardly saw any micro in that battle report

no MM drop micro. no lurker vs MM micro. no muta micro. no swarm. no fucking nothing.

i am very upset and very concerned. battles are feeling so much like warcraft3 where you try to just send your units in right. there is some good map positioning that's right, but no MICRO


The people that were playing weren't good.. they had like 1000 minerals, no expo's, it was 20 mins into the game. So what if they didn't micro - it doesn't tell you anything about the game, only how they chose to play it.

I'm guessing there wasn't any muta micro, swarm etc because they didn't make any of those units?

WC3 you feed the units in because they all got like 700 hp. It was evident that units die easily in sc2 (just like in the first), and from what I saw, micro will be quite important.



Dridge
Profile Joined April 2009
United Kingdom1 Post
April 22 2009 17:14 GMT
#482
On April 17 2009 02:47 ParasitJonte wrote:
Show nested quote +
On April 17 2009 02:36 twincannon wrote:
ugh Dustin Browder is just like the living embodiment of the facepalm.

"The terran has spotted an overlord and now he knows his opponent is zerg!"
"Oh the zerg is going for what we here at blizzard call a fast expand at what we call the natural expansion!"

dieeeeeeeeee


No, he is simply doing what he must and what I, and hopefully most, would have done as well. He's trying to cater to all audiences.


I think the commentating it is a bit naff, and although it Browder was enthusiastic, this seemed misplaced in parts.

But i loved seeing some new units and i was impressed with the appearance of the game. I'm glad the Nomads don't look quite as vibrant from the battle screen as they do on the close ups. (http://www.starcraft2.com/features/terran/nomad.xml)

I was just happy to see the game in action...

:D


Deal with it!
rally_point
Profile Joined April 2009
Canada458 Posts
April 22 2009 17:41 GMT
#483
for those who think the players were bad: I was glancing over comments at gametrailers for BR2, and everyone there is like "omg these guys are so pro, i could never come up with those kind of strats"

not trying to say they are or aren't good, just thought it was funny how contrasting the publics' views are to TL haha
aseq
Profile Joined January 2003
Netherlands3975 Posts
April 22 2009 17:43 GMT
#484
Do you guys think the players were told in advance what units to use (or not to reveal muta or tank)? I think it's very possible...
Latham
Profile Blog Joined May 2007
9560 Posts
April 22 2009 20:43 GMT
#485
They could have been told not to use a certain unit, yes. Although I'd say they played with the units they have most experience with and those they are used to using. Maybe this game was just *slightly* exaggerated to show off a few things, but I still think they really are that terrible and played genuinely.
I got 2 other explanations: They played this game for "teh lulz"(not knowing it will be chosen for BR2) and Browder chose it for whatever reason.
Since they seem to be actually working on SC2, they might have just added or changed a few things since the last version and wanted to try the new balance out, and thus played a game like this. After that Browder or whoever chooses games for BRs, liked the game and chose it for BR2.
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/list/4JknvV
Klockan3
Profile Blog Joined July 2007
Sweden2866 Posts
April 22 2009 20:48 GMT
#486
Guys, don't you understand? This game wasn't picked because it was a game with pro play, it was picked because it contains a lot of evidence that this game have game changing explosions, very similar to how reavers and storms could change games in an instant since this have been a concern in the community for some time.

And secondly they probably also took it because it wasn't really clear who would win till quite late and it had action most of the time.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
April 22 2009 20:53 GMT
#487
On April 23 2009 02:43 aseq wrote:
Do you guys think the players were told in advance what units to use (or not to reveal muta or tank)? I think it's very possible...

I don't really see the point - they play so many games that they shouldn't have to stage anything to get a point across, and I don't think they did.

Yeah tanks werent used, nor were mutas - who cares :o
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Hammy
Profile Joined January 2009
France828 Posts
Last Edited: 2009-04-22 20:58:17
April 22 2009 20:54 GMT
#488
On April 23 2009 02:41 rally_point wrote:
for those who think the players were bad: I was glancing over comments at gametrailers for BR2, and everyone there is like "omg these guys are so pro, i could never come up with those kind of strats"


Heh that's pretty funny. I guess the guys over at gamertrailers compare the players skill to their own, while people at TL.net compare the level of play to what we see in the korean leagues : ). You can't really know the potential of a game is if you've never seen anyone rip it up (and SC:BW does give us a good base to estimate SC2's potential).

On April 23 2009 02:43 aseq wrote:
Do you guys think the players were told in advance what units to use (or not to reveal muta or tank)? I think it's very possible...


A bunch of people posted with quite some certainty that the games were NOT scripted, and I guess it does make sense since the alpha-build players are supposed to "test" the game to help it progress.
That being said, i'm sure the players push themselves to try out new peculiar techniques, which can sometimes be restrictive (i.e: this game i'm going for straight infantry + fast nighthawks).

My guess is that the players weren't limited in terms of the units they can use, but this game was picked for a reason, and in my opinion that means they still plan on working on the medivac, tanks and/or mutalisks...
I sure hope it wasn't picked because it was a "good" game...

Edit: meh a gazillion people beat me to it. Shouldn't go do something else while replying to a post :p
Klockan3
Profile Blog Joined July 2007
Sweden2866 Posts
April 22 2009 21:07 GMT
#489
TEEEERIBLEEEE TEEEERIBLEEEE DAAAMAAAGEEE

Assault_1
Profile Joined April 2009
Canada1950 Posts
April 22 2009 21:28 GMT
#490
did he say that line the first battle report also?
Typho0n
Profile Blog Joined November 2008
Canada276 Posts
April 22 2009 21:31 GMT
#491
this would have been the worst battle report ever if kim had a successful bunker rush and the game ended in 5 minutes
D10
Profile Blog Joined December 2007
Brazil3409 Posts
April 22 2009 21:38 GMT
#492
Imho they just released those BRs so we could check the races graphics, and nothing much more.

" We are not humans having spiritual experiences. - We are spirits having human experiences." - Pierre Teilhard de Chardin
SoleSteeler
Profile Joined April 2003
Canada5416 Posts
April 22 2009 21:39 GMT
#493
On April 23 2009 06:31 Typho0n wrote:
this would have been the worst battle report ever if kim had a successful bunker rush and the game ended in 5 minutes


I don't think they would have chosen it in that case. As others have pointed out, it had a lot of action right from the beginning — not surprising a TvZ began with a bunker rush!
w00tm0nger
Profile Joined April 2009
United States20 Posts
April 27 2009 01:27 GMT
#494
I was sad that there weren't more high-tier units. I really liked the Nighthawks and Hunter-Seeker missiles, they definitely filled the role of science vessels and irradiate. Overall I enjoyed it and I'm gonna go watch it for a 4th time. I'm guessing a Battle-Report 3 and then beta, but if it takes longer than that I'll be fine knowing that it'll be as polished as possible. There should've been bigger battles with more units though.
R.I.P. Reaver... you will be missed.
Skeptic
Profile Joined April 2009
United States89 Posts
April 27 2009 11:06 GMT
#495
On April 23 2009 02:43 aseq wrote:
Do you guys think the players were told in advance what units to use (or not to reveal muta or tank)? I think it's very possible...

I think so too. They should know that we're hungry for any and all information they have on the game itself, and they've only made two battle reports with very little action. I'm sure it's some sort of marketing technique or they just haven't worked out all the kinks yet...
Zoler
Profile Blog Joined June 2008
Sweden6339 Posts
April 27 2009 12:53 GMT
#496
On April 23 2009 06:07 Klockan3 wrote:
TEEEERIBLEEEE TEEEERIBLEEEE DAAAMAAAGEEE
http://www.youtube.com/watch?v=pFQJf8xfG4k


aahahhahaha rofl
Lim Yo Hwan forever!
Rob Air Guitar
Profile Joined April 2009
United Kingdom32 Posts
April 28 2009 00:37 GMT
#497
The BR is just a way for Blizzard to showcase the game. If they wanted to make it faster they could just speed it up after recording. It clearly wasn't at full speed. I'm guessing but I imagine they have a fairly detailed script of the kind of things that are going to happen before the players actually record the game and even then they probably have to do quite a few recordings before they get the one that is actually released. I would imagine that most of the staff at Blizzard are a lot better than is demonstrated in the BR but that's because it's not a real game, it's a vague showcase of the capabilities. The commentary is a bit over the top but it's a promotional thing so of course it's over the top........ duh. I really hope they release it soon and then we can all breathe a big sigh of relief;-)

2nd post yo!

RAG
Stop whining about MBS
Psyonic_Reaver
Profile Blog Joined June 2007
United States4336 Posts
April 28 2009 02:13 GMT
#498
It could also be that this game was staged. As in, the players had a script written down as to when to do certain things and showcase certain abilities. Heck, maybe the whole thing was a "video". Think back to Single Player in WC3. They could make units, via triggers, do whatever they wanted, act however they wanted. Etc. Etc.

It could be the whole video was created via map maker and then commentated on by Dustin & Co with a script on hand. I mean, I think it's surprising that there is NO lapse at all with the commentators. Not even enough air to take a breath. Even the GOOD commentators like Nick and Daniel have some lapse at times.

Thanks to Diggity for pointing out the idea of it being a staged game.
So wait? I'm bad? =(
SoleSteeler
Profile Joined April 2003
Canada5416 Posts
April 28 2009 02:18 GMT
#499
The game didn't look staged at all. And the reason the commentary was smooth is because they probably had already seen it a couple times beforehand, to figure out what they want to say and when. It's not like they were commenting on a live game; that wasn't the point of the video.

They told the community that they were going to do a BR on a TvZ, and that they were going to have a bunch of people play a bunch of games, and then go through them and find a good one. Does that imply staged, with a script or whatever? No. We should stop implying that it was, because there's no indication for that. They just wanted a good, close game that showed off as many units as possible; and that's what they got.
DeCoup
Profile Joined September 2006
Australia1933 Posts
April 28 2009 04:35 GMT
#500
Do you think the players were told what units to use

No, I think they were told what units not to use (Brood lord was probably already in the game but not balanced yet, battle cruiser was probably told to be avoided because brood lord was not in the game and it would be silly to only have once team with a 'capital ship'.


There was no micro in this game and the players were crap

There was limited micro used just to display what it can do. Micro control of units can expose their unbalance and a much higher rate than attack-move play. The units are more balanced then they were 6months ago, but far perfect. Balance is the point of beta. Altho their no Korean pros, they were not bad players. I think they just had slightly tighter play restrictions than we many have realised (more expansions and better use of currency may have made for a longer game, they were selecting games of approx 20mins).


Do you think the game was staged

No, but it was somewhat restricted by selection criteria, which results in it looking a little staged.


Omg I didn't get to see x unit

Does every unit get used in every game? Higher tech may have been nice but it would most likley have been either a more defended game to get to those units within a 20min time period, good game or not there were rarely dull periods of not much happening. There are a few units I really wanted to see too. But that's the way it goes.


The map is so small

It's a 2 player map. All 2 player maps are that size. I think your just forgetting that alot of 2 player games get played on 4 player maps for the early scouting factor.
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
maleorderbride
Profile Joined November 2002
United States2916 Posts
April 28 2009 05:12 GMT
#501
god those players are terrible.
Some cause happiness wherever they go; others, whenever they go.
Klockan3
Profile Blog Joined July 2007
Sweden2866 Posts
April 28 2009 06:19 GMT
#502
On April 23 2009 06:28 Assault_1 wrote:
did he say that line the first battle report also?

In the first battle report he said "Terrible terrible damage" over and over and over and over...

I think he specifically tried to not say it that much this time.
Rob Air Guitar
Profile Joined April 2009
United Kingdom32 Posts
April 28 2009 10:05 GMT
#503
Has anyone noticed that in both Battle Reports Terran wins? I assume you have or you've been sleeping through them. According to an interview with a sc2 player in Blizzard some of them have Marauder builds that just can't be beat at the mo. I just wanted to say that I really enjoyed the Battle Reports but anyone who hasn't yet should check out the article 'Through The Nydus Worm'!!!! It's coool. R
Stop whining about MBS
maybenexttime
Profile Blog Joined November 2006
Poland5536 Posts
April 28 2009 10:37 GMT
#504
On April 28 2009 19:05 Rob Air Guitar wrote:
Has anyone noticed that in both Battle Reports Terran wins? I assume you have or you've been sleeping through them. According to an interview with a sc2 player in Blizzard some of them have Marauder builds that just can't be beat at the mo. I just wanted to say that I really enjoyed the Battle Reports but anyone who hasn't yet should check out the article 'Through The Nydus Worm'!!!! It's coool. R


That's because Matt Cooper sucks and David Kim is OK-ish.
arbiter_md
Profile Joined February 2008
Moldova1219 Posts
April 28 2009 12:22 GMT
#505
It has too much animation for me, and this makes hard to understand what's going on. In SC:BW I don't know any unit shooting with straight lines, and the units that have high fire ration, like marines or hydras make almost no animation on shooting. That makes much easier to understand what's happening. And that makes the game good for spectating.

This game doesn't look good to me for spectating, although I hope it's just the first impression and the thing that I'm not used to the game yet.
The copyright of this post belongs solely to me. Nobody else, not teamliquid, not greetech and not even blizzard have any share of this copyright. You can copy, distribute, use in commercial purposes the content of this post or parts of it freely.
SoleSteeler
Profile Joined April 2003
Canada5416 Posts
April 28 2009 12:32 GMT
#506
On April 28 2009 21:22 arbiter_md wrote:
It has too much animation for me, and this makes hard to understand what's going on. In SC:BW I don't know any unit shooting with straight lines, and the units that have high fire ration, like marines or hydras make almost no animation on shooting. That makes much easier to understand what's happening. And that makes the game good for spectating.

This game doesn't look good to me for spectating, although I hope it's just the first impression and the thing that I'm not used to the game yet.


I've also thought that to some degree in the past, but when I watched BR2 the second time I saw and understood everything well. If you think about it, it's unrealistic to assume seeing ONE game will make you understand exactly all the unit abilities, effects, etc. In a live game, the announcers, well, announce the game and help the crowd out, so we shouldn't have to worry too much.

We should also expect that the people watching a video game at least have some knowledge of them; I wouldn't expect my grandparents to sit down and be able to follow a SC1 game at all, if you know what I mean.

We're still a ways off where video games will be watched on TV in say, North America, like in Korea. It'll still be mostly gamers, who should be able to follow and understand the game just fine when you know what everything looks like.
spkim1
Profile Joined April 2009
Canada286 Posts
April 28 2009 15:34 GMT
#507
On April 28 2009 21:22 arbiter_md wrote:
It has too much animation for me, and this makes hard to understand what's going on. In SC:BW I don't know any unit shooting with straight lines, and the units that have high fire ration, like marines or hydras make almost no animation on shooting. That makes much easier to understand what's happening. And that makes the game good for spectating.

This game doesn't look good to me for spectating, although I hope it's just the first impression and the thing that I'm not used to the game yet.



why are people trying to dull down the game so much? I'd rather the game be flashy and dynamic with good, detailed graphics, for a change. This is a next gen game, with a very advanced 3D engine graphics, so people, move on, don't try to find in it, and compare it with a 10 years old prequel! OK, it might alter the gameplay, but so what? boohoo! this is a brand new game, you should expect it, too bad. Besides, to what significant extent could a little flashier, animated graphics affect the gameplay? you still can do your 12overpool 12hatch ling rush, no big deal, you're STILL going to find HUGE familiarity in the game as it is. It's sad to notice the game has dulled down so much since the 1st gameplay presentation (Protoss). imo it was much better, graphics-wise and atmosphere-wise in the 1st SC2 presentation than the BR#1 and BR#2
"Anyone who has never made a mistake has never tried anything new" - Einstein, Albert
Liquid`Nazgul
Profile Blog Joined September 2002
22427 Posts
April 28 2009 16:00 GMT
#508
On April 29 2009 00:34 spkim1 wrote:
why are people trying to dull down the game so much? I'd rather the game be flashy and dynamic with good, detailed graphics, for a change. This is a next gen game, with a very advanced 3D engine graphics, so people, move on, don't try to find in it, and compare it with a 10 years old prequel! OK, it might alter the gameplay, but so what? boohoo! this is a brand new game, you should expect it, too bad. Besides, to what significant extent could a little flashier, animated graphics affect the gameplay? you still can do your 12overpool 12hatch ling rush, no big deal, you're STILL going to find HUGE familiarity in the game as it is. It's sad to notice the game has dulled down so much since the 1st gameplay presentation (Protoss). imo it was much better, graphics-wise and atmosphere-wise in the 1st SC2 presentation than the BR#1 and BR#2

The problem is, graphics and gameplay are usually in a trade off situation, as can be seen from the beautiful games that have been developed the past 10 years. At TL most prefer a game more suitable for progaming over a game that is bought a lot and lasts 1 year.
Administrator
SoleSteeler
Profile Joined April 2003
Canada5416 Posts
April 28 2009 16:15 GMT
#509
+ Show Spoiler +
On April 29 2009 01:00 Liquid`Nazgul wrote:
On April 29 2009 00:34 spkim1 wrote:
why are people trying to dull down the game so much? I'd rather the game be flashy and dynamic with good, detailed graphics, for a change. This is a next gen game, with a very advanced 3D engine graphics, so people, move on, don't try to find in it, and compare it with a 10 years old prequel! OK, it might alter the gameplay, but so what? boohoo! this is a brand new game, you should expect it, too bad. Besides, to what significant extent could a little flashier, animated graphics affect the gameplay? you still can do your 12overpool 12hatch ling rush, no big deal, you're STILL going to find HUGE familiarity in the game as it is. It's sad to notice the game has dulled down so much since the 1st gameplay presentation (Protoss). imo it was much better, graphics-wise and atmosphere-wise in the 1st SC2 presentation than the BR#1 and BR#2

The problem is, graphics and gameplay are usually in a trade off situation, as can be seen from the beautiful games that have been developed the past 10 years. At TL most prefer a game more suitable for progaming over a game that is bought a lot and lasts 1 year.


Yup. I think it should be possible for Blizzard to implement "cool" looking graphics/animations, but still have them be obvious as to what the effect is. As I mentioned, I missed some stuff in my first viewing of BR2 (the reaper mines especially), but rewatching it and paying attention, and I found everything to be pretty clear. It will be even clearer as I (and others) watch more games.

The problem with War3 was BUFFS largely... it's hard to tell when a unit is slowed, for example, because it's a difficult to spot animation on their feet... But for other spell effects, like Flame Strike or something, were easy enough to see and understand. Fortunately, SC2 doesn't really have any buffs... Thankfully.
R3condite
Profile Joined August 2008
Korea (South)1541 Posts
April 28 2009 18:12 GMT
#510
On April 17 2009 19:02 SearingShadow wrote:
Show nested quote +
On April 17 2009 18:30 Manit0u wrote:
On April 17 2009 03:33 crabsman wrote:
On April 17 2009 03:29 Lobbo wrote:
On April 17 2009 03:22 crabsman wrote:
I'm pretty sure this wasn't on fastest.


will there be "speed control?" because I will not buy this slow game if this was the fastest possible.


I'm almost 100% sure blizzard said there would be.


I'm almost 100% sure there won't be speed control in SC2, just like in WC3.

There is speed control in WC3.

rofl owned
ggyo...
phyvo
Profile Blog Joined April 2009
United States5635 Posts
April 28 2009 18:32 GMT
#511
On April 29 2009 01:00 Liquid`Nazgul wrote:
The problem is, graphics and gameplay are usually in a trade off situation, as can be seen from the beautiful games that have been developed the past 10 years. At TL most prefer a game more suitable for progaming over a game that is bought a lot and lasts 1 year.


Now, the precise balance of graphics vs gameplay and whether Starcraft 2 steps over the line is debatable. But, for these graphics/gameplay discussions, keep in mind that:
(a) You have no clue as to exactly what type of resources Blizzard has at their disposal, their management abilities of those resources, and what exactly their limitations are. With WoW as a big money maker it's possible that the game will enough resources for both. Or it might not. You just can't know until it has come out.
(b) The graphics simply need to be made up to date. If there is a great disparity between what is possible today and what the game has, not enough people will play the game to think that watching pros play it will be fun. Even Starcraft was pretty for it's time.
(c) No matter what Blizzard does, you guys are going to dislike this game when it comes out. Every single change, graphical or no, is a point that can be contested and will be contested by some of you, whether you have a good reason or not. And you know what? SC2 will be a different game, and only time will tell if it will be a worthy successor. I don't mean that one month after launch either, unless somehow SC2 actually flops commercially We're talking a long term process..

As for spectators being able to understand the graphics, that's an art direction issue, not a straight graphical-technology-and-detail-over-gameplay issue. I don't like how Hydras have hardly any visual or audible cues for their attack myself, but that is a much easier issue to fix than, say, the issue of making the new macro mechanics fully workable.
"BE A MANGO TO SLEEP LIKE A SNORING TIGER" - Monte
SoleSteeler
Profile Joined April 2003
Canada5416 Posts
April 28 2009 18:47 GMT
#512
On April 29 2009 03:32 phyvo wrote:
(c) No matter what Blizzard does, you guys are going to dislike this game when it comes out. Every single change, graphical or no, is a point that can be contested and will be contested by some of you, whether you have a good reason or not. And you know what? SC2 will be a different game, and only time will tell if it will be a worthy successor. I don't mean that one month after launch either, unless somehow SC2 actually flops commercially We're talking a long term process..


Not really appropriate. I agree that there is a lot baseless, non-constructive negativity that goes in this forum; but there are many, many others who are overall happy with how SC2 is going, and has some faith in Blizzard. Criticism can be a good thing; however, in (unfortunately) the majority of cases it's just idiotic bashing. At least some of the criticism is based (somewhat) on an actual topic... but too much of it is just "omg i will not buy this game" bullshit.

Still, I don't think you should quote Nazgul when making that statement, as he wasn't really making any judgement like that.


phyvo
Profile Blog Joined April 2009
United States5635 Posts
April 28 2009 19:04 GMT
#513
Yeah, you're right about the quote thing. I didn't really mean it for Nazgul in particular. I just got a bit rant-happy because I let people get to me when they start complaining about a game that hasn't even reached beta. It was more of a general all-you-complainers thread thing to try to get the big picture into perspective.
"BE A MANGO TO SLEEP LIKE A SNORING TIGER" - Monte
Boblion
Profile Blog Joined May 2007
France8043 Posts
Last Edited: 2009-05-08 01:36:55
May 08 2009 01:31 GMT
#514
I like:

- The very "reaveresque" banelings.
- The overall look of the zerg army
- The Xel Naga tower.
- Reapers
- The "missile" of the nighthawk seems like a cool ability ( but it might be a bit imbalanced yet ).
- Micro was more interesting than in BR1 ( fllanking seems to be really effective for example ).

I would have liked to see more:
- The players macroing.
- The queen in action.

I dislike:
- Still too many explosions and pew pew imo.
- The map had some nice features ( the Xel Naga tower and backdoor cliff chokes ) but i think it needed more large battlegrounds in the middle.
- Overall they put the emphasis on micro only whereas macro is a really interesting part in RTS imo.

It was way better than BR1 ( especially because i hate how protoss look like now and because the game was overall more interesting ) but it seems so imbalanced lol.
Like baneling / ling / roach >>> marines / reapers early on.
Then Upped rines + nighthawk >>>>>>>>>>>>> Everything zerg has.

6/10 and promising imo. ( I'm super picky :p )
BR1 was a 3/10.
fuck all those elitists brb watching streams of elite players.
TheFoReveRwaR
Profile Blog Joined May 2006
United States10657 Posts
Last Edited: 2009-05-08 01:45:38
May 08 2009 01:44 GMT
#515
Blah..no point
Being healthy, it has been said, really consists of having the same disease as everybody else.
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