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ByuL: The Forgotten Master of ZvT

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ByuL: The Forgotten Master of ZvT

Text byTL.net ESPORTS
February 17th, 2026 02:45 GMT

ByuL: The Forgotten Great

by Mizenhauer

It’s simply impossible to remember everyone.

Across two games, five expansions, and 27 years of professional play, StarCraft has been graced by hundreds of progamers. Those ID’s come with thousands of tournaments and hundreds of thousands of games. We try to cram everything we can into our heads, but it’s simply impossible. Some players inevitably slip through the cracks.

Yet, among these names, there's one name I want to designate for historic preservation. A player whose mastery during a specific era matched that of the all-time greats, and made those all-time greats even more legendary for having overcome him. A player whose passion and conviction brought tears to the broadcasters' eyes. A player, who is, sadly, on the verge of fading from the community's collective consciousness.

*****


When CJ Entus signed ByuL in 2014, fans of the storied KeSPA squad gave him a warm reception. Technically, it was a re-joining. Like many SC2 pros, ByuL had begun his career as a KeSPA trainee in Brood War, and CJ Entus had been one of the stops on his journey. However, CJ supporters weren't celebrating a reunion—few of them were even aware of ByuL and CJ's shared history. Rather, they were eager to add the former ace of Incredible Miracle to the roster, with ByuL having lifted IM from the bottom of the Proleague table with his 18-11 record during the 2013-14 season. Nevermind that he had achieved little of note in individual competitions outside of a runner-up in the infamously weak WCS America—he looked to be the perfect fit as a solid third option to back up herO and BByong.

No one could have predicted what would happen next. ByuL's Proleague results in the 2014-15 campaign were just as good as expected, if not even better. ByuL tallied a 21-16 win-loss record (7th most wins among all players), and became the second biggest contributor behind herO on a CJ team that finished second overall in the regular season.

However, the real surprise came in individual leagues. After sitting out of Season 1 of GSL and SSL 2015 (for whatever reason ByuL didn’t even participate in the qualifiers), ByuL exploded to go on a six-month run of historic proportions. He reached the grand finals of Code S Seasons 2 and 3, as well as SSL Season 3—all while putting up an incredible 16-6 match record across the aforementioned events. In all of SC2 history, the only other players to have finalled three or more major Korean leagues (Code S and SSL) in a calendar year are Mvp (2011), soO (2014), and Maru (2018)—some of the best to ever play the game.

While it would be criminally reductive to portray ByuL as a one match-up wonder, his incredible ZvT played a crucial role to securing this legacy. In ZvT, his mechanics rivalled or even surpassed that of INnoVation, and he almost trivialized playing Muta-Ling-Bane against bio. ByuL’s macro mechanics, scouting, and control were all lethal weapons, but it was his Mutalisk micro and his understanding of how to use the nimble flyers that elevated him to the pinnacle of the match-up. It didn't matter how strong the foe—ByuL's Mutalisks always found a way to force Terrans into a dilemma with no answer. You either lost all your production and economy to marauding Mutalisks, or you ventured onto Creep and saw your army dissolved in a lake of acid. Or, you could just cower at home, while ByuL built the economy needed to bring those endless waves of Muta-Ling-Bane to you. Perfection is rarely attained in StarCraft, but for ByuL in 2015, he found a way to solve Muta-Ling-Bane against bio.

The following trio of games demonstrate just how frightening an instrument Mutalisks became in ByuL’s hands.

Exhibit A: vs INNovation - 2015 SSL Season 3 RO8 Game 1



Sadly, ByuL's loss to INnoVation in the finals of 2015 Code S Season 3 is probably the TvZ series most fans remember. However, the pair also faced off six weeks earlier in the quarterfinals of SSL Season 3, with ByuL winning 3-2. Both of these encounters took place during a period when nearly every Terran went for mech in ZvT, but in this particular SSL series, INnoVation defied conventional wisdom and opted for bio in game one. INnoVation had every reason to be confident (he won Code S not long after this and was in the midst of his second peak), but it seems bizarre in hindsight given how hard he got dominated by ByuL in game one.

The game in question took place on Coda, a map that surely ranks among the greatest of all time. It could also be described as rather Mutalisk friendly. Coda's first three bases were set up in such a way that Mutalisks (and Zergling runbys) could easily apply pressure at every base, and ByuL gave a perfect demonstration.

The game unfolded with both players going for typical macro openers, followed by the mutual massing of maxed-out armies. ByuL kept the pressure light during this build-up phase, seemingly unconcerned that his token harassment was not impeding INnoVation from maxing out. In so many other games, this would have been an ideal start for INnoVation. But in this case, he barely even got to play the game.

Once both players had fully assembled 200/200 armies, ByuL really started to turn the screws. Zergs often fear Terran reaching critical mass because it makes it difficult to defeat them in a straight-up fight, but for ByuL, it only meant he had the critical mass to make each of his harassment moves all the more deadly. ByuL's Mutalisks and Ling-Bane runbys terrorized even the steadfast INnoVation, who became pinned down in a situation where every decision became a bad one.

Never the most decisive player, INnoVation continuously waffled between attack and defense to the point that accomplishing either task became impossible. Finally having had enough, INnoVation forced part of his army across the map. However, he found himself facing off against well-prepared Zerg defenses including 36 Banelings—eight more than the number of Marines at his disposal. Predictably, the fight went ByuL’s way—despite the fact that ByuL brought less than half of his Banelings to the front lines. Meanwhile, ByuL’s Mutalisks were still wreaking havoc, camping INnoVation’s natural and unit production. When INnoVation decided for the second time that he’d have enough, he ventured forth with an army that had 17 Medivacs and barely anything beneath them. ByuL’s persistent harassment meant INnoVaton was never able to muster much of a force on the ground, and, while each Marine virtually had its own Medivac, they weren’t much of a threat against ByuL’s accumulated forces. When ByuL brought everything to bear, INnoVation’s final last ditch effort was quashed with all the scorn of an irritated tutor.

INnoVation might just hold the title as “the best parade pusher in history”, but ByuL’s constant harassment made it so INnoVation could never capitalize on his ability to wear Zerg down with endless waves of units. For just one game, the greatest Terran in the world seemed like a rank amateur.

Exhibit B: vs Maru - 2015/16 Proleague Round 3



While undoubtedly the best Terran player in the second half of 2015, INnoVation's style of bio played perfectly into ByuL’s hands. His parade pushes might have been mighty, but they, and their construction, occupied virtually all of INnoVation’s focus. Maru, meanwhile, was a completely different story. Able to play with a speed relative to his peers that would make present day Clem blush, it’s fair to say Maru was the most dynamic player of his time. Capable of ending the game with one punch or a thousand cuts, the Jin Air Terran represented an entirely different test for ByuL—one he handled with aplomb.

The game in question between ByuL and Maru began with a massive departure from the norm (most of this is due to Vaani Research Station, but that’s a story for another day). ByuL led with a Pool first before gambling on a fast expansion at the gold base. Maru, meanwhile, was working his way towards a Hellbat push—a build which seemed perfectly suited to exploit the fact that ByuL’s Queens could not defend both the natural and main at the same time.

While ByuL held off the attack by evacuating Drones and patiently massing Zerglings, the lost mining time—plus a follow-up Hellion runby from Maru—meant the economic damage was already done. ByuL couldn't even get his Mutalisks out on time, needing to recover his economy before he could start making his signature unit.

However, once the Mutalisks were out, the ByuL was firmly back in control. He started off by picking off buildings opportunistically, taking out a Refinery and Engineering Bay (researching +2 attack). Maru seemed flustered by even this moderate damage (he knew very well what happened in ByuL's ZvT games), and decided he needed to take the initiative quickly with a frontal attack of his own. However, he only played further into ByuL's hands, with Ling-Bane wiping out the bio force while a small backdoor strike with Zerglings picked off some SCVs.

Having taken a firm lead, ByuL rinsed and repeated the pattern to even more devastating effect. An even larger flock of Mutalisks continued to torment Maru, only to join up with his Ling-Bane forces just in time to repel a desperate Terran attack.

Eventually, Maru was forced to gather up all of his troops, abandon his bases, and go all-in on one last attack. Up six bases to four, it was an easy decision for ByuL to call Maru on the basetrade. ByuL actually didn't play the basetrade as cleanly as he could have, but it didn't matter given his tremendous lead. In the end, his Mutalisks returned home after eliminating all of Maru's CC's, and together with Ultralisks, quashed the final remnants of Maru's once-mighty army.

Exhibit C: vs TY - 2015 Code S Season 2 RO32 - Group E Decider Match Game 3



TY was not yet a world championship-caliber player in 2015, but he was on the rise as a GSL/SSL regular and regular rotation player for KT Rolster in Proleague. Unfortunately for him, at this point in his career, facing ByuL in a GSL group decider match was too great a challenge to overcome.

ByuL began with his favored 2-Hatchery Mutalisk opener, while TY went for a typical 2-base bio opener while eyeing one of the central gold mineral expansions as the location for his third base. 'Expand while attacking' is a bit of strategic advice that's been given since the Brood War days, but it probably didn't have the intricacies of pro-level play in mind. TY's attempt to besiege ByuL's third while taking the gold base completely fell apart, with ByuL shrewdly splitting up his army to both parry the attack with Ling-Bane while destroying the undefended gold base with Mutalisks.

The nature of HotS economy meant that this wasn't yet game-ending damage for TY, but ByuL's Mutalisks would soon blow the game wide open. After dancing around TY's Marine-Medivac in the middle of the map, ByuL's Mutaslisks found an opening and slithered into TY's main. ByuL wiped away 15 SCVs with his first strike, and then took out 15 more on his second visit.

While the game was theoretically still playable for TY, and he did end up putting up some very respectable resistance, this effectively ended the game against a player of ByuL's caliber. TY still possessed a formidable army, and against a lesser foe, he might have had a chance of taking a decisive victory in a head-on engagement. However, ByuL knew exactly how to play out his economic lead, using his superior mobility to keep TY's army at bay. Even though TY did well to keep up with ByuL's pace and even sniped a few Hatcheries, he was ultimately doomed when he had to take a fourth base. That spread him too thin to handle the hyper-mobile Zerg force, and ByuL inevitably found the opening to launch a two-prong attack that shattered TY's economy past the point of no return. After gathering his forces together, ByuL mopped up the last of TY’s army and claimed victory—bringing him one stage closer to his finals match against Rain.

*****


ByuL’s 2015 remains as unique a six month run as any in StarCraft history—Brood War or otherwise). We've seen a handful of one-off champions who came from out of nowhere, but it's rare to find players who were championship caliber for such a short, multi-tournament burst. It’s quite possible that ByuL is the only player who never won a major event while also having such an impressive peak.

ZvT was definitely the highlight of ByuL's play, but his ZvZ was also extremely formidable with only soO ranking above him. However, top-level ZvP was ByuL’s Achilles heel, with two of his three final defeats coming at the hands of Rain and herO. However, he regularly took care of lesser competition, with perhaps the most high profile being his 4-3 victory over Dear in 2015's Code S Season 3. Overall, he profiled as the prototypical KeSPA macro monster—the type of player who always seems to have more stuff than anyone else would in the same situation.

Unfortunately, ByuL’s career tapered off after his 2015 run. He had a pair of bright spots at 2016's IEM Gyeonggi and 2017's SSL Season 2, but, outside of these tournaments, both of which took place while Mutalisks were meta, ByuL reverted back to the player he was in 2014. He was just another solid hand—someone you could rely on as your third option in Proleague.

More than a decade removed from his prime, ByuL’s six months in the sun have been forgotten by most. Truthfully, it’s not overly surprising. While players like soO and Dark were eventually able to shuck their second place habits, ByuL never had another opportunity. Not only that, but many of the fans still following SC2 in 2026 do not look upon the HotS era particularly fondly. ByuL's peak was so short and admired by such a specific group of fans—Korean scene elitists circa 2015—that his name was doomed to fade into the periphery.

But for those like me, who remember that era as the pinnacle of StarCraft II competition, ByuL is positively unforgettable. He inspired us by pushing a composition beyond its known limits, and gave us the pathos of being a great player who never got across the finish line.

It’s a shame ByuL failed to capture his white whale before retiring, but his story remains one worth telling and retelling 11 years later. The tale of a player whose greatest strength brought him everything he could have imagined except the thing he had been chasing the most, all along.

In an article to come we’ll further explore ByuL’s quest for greatness and how his diligent approach to playing StarCraft II made him one of the greatest standard players of all time.




Writers: Mizenhauer
Editor: Wax
Images: GomTV/SOOP
Statistics and records: Liquipedia and Aligulac.com

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TL+ Member
Charoisaur
Profile Joined August 2014
Germany16062 Posts
Last Edited: 2026-02-17 11:18:14
February 17 2026 11:07 GMT
#2
Him and Dream are the greatest players that never won a premier tournament.


Thanks for the VODs, will watch them later
Many of the coolest moments in sc2 happen due to worker harassment
SharkStarcraft
Profile Joined April 2011
Austria2257 Posts
February 17 2026 11:40 GMT
#3
On February 17 2026 20:07 Charoisaur wrote:
Him and Dream are the greatest players that never won a premier tournament.


Thanks for the VODs, will watch them later


Anyone remember Symbol and LosirA? Pretty great on their day, yet a premier win also eluded them.
Cogito, ergo Toss
EEk1TwEEk
Profile Joined June 2017
Russian Federation192 Posts
February 17 2026 13:24 GMT
#4
I remember him and his sister crying after 2nd place finish against Innovation
This man suffers from a bad heart, but I have plenty of medicine.
Cricketer12
Profile Blog Joined May 2012
United States13994 Posts
February 17 2026 14:06 GMT
#5
On February 17 2026 20:07 Charoisaur wrote:
Him and Dream are the greatest players that never won a premier tournament.


Thanks for the VODs, will watch them later

I rewatched Life v Dream on Merry Go Round over the weekend. Dream wasn't the perfect player, but he was something special to watch.
Engage, Zero target Engage, Engage, Kagari target Engage, Engage.
WombaT
Profile Blog Joined May 2010
Northern Ireland26583 Posts
February 17 2026 17:58 GMT
#6
Fantastic article sir! Genuinely curious player. Too many good placings, as well as just sheer quality of play to be a flash in the pan or a fluke, but did drop off pretty darn quickly

Looking forward to part 2
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
WombaT
Profile Blog Joined May 2010
Northern Ireland26583 Posts
February 17 2026 18:08 GMT
#7
On February 17 2026 20:07 Charoisaur wrote:
Him and Dream are the greatest players that never won a premier tournament.


Thanks for the VODs, will watch them later

Jaedong was pretty damn good too and I don’t think he took one
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
TeamMamba
Profile Joined June 2025
203 Posts
February 17 2026 21:13 GMT
#8
Watching that byul vs innovation is a constant reminder how far this game as become

No offense but that game really lacked the skills and multitasking that we see right now especially in tvz.

The worker change was definitely the one of few major changes that blizzard got right. Wol and hots games were just painfully slow to watch
Jealous
Profile Blog Joined December 2011
10313 Posts
February 18 2026 02:52 GMT
#9
On February 18 2026 06:13 TeamMamba wrote:
Watching that byul vs innovation is a constant reminder how far this game as become

No offense but that game really lacked the skills and multitasking that we see right now especially in tvz.

The worker change was definitely the one of few major changes that blizzard got right. Wol and hots games were just painfully slow to watch

When poker went from being a table game to a slot game with limited options, more people started playing "poker" and get addicted to it too. It doesn't make it "right" IMO. Accelerating the game by removing early game options for the sake of short attention spans in this deteriorating world was a drug prescription which doesn't cure for an ailment which plagues the modern gamer.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
Charoisaur
Profile Joined August 2014
Germany16062 Posts
February 18 2026 08:10 GMT
#10
On February 18 2026 03:08 WombaT wrote:
Show nested quote +
On February 17 2026 20:07 Charoisaur wrote:
Him and Dream are the greatest players that never won a premier tournament.


Thanks for the VODs, will watch them later

Jaedong was pretty damn good too and I don’t think he took one

Jaedong won 2 premiers according to liquipedia
Many of the coolest moments in sc2 happen due to worker harassment
SharkStarcraft
Profile Joined April 2011
Austria2257 Posts
February 18 2026 09:33 GMT
#11
On February 18 2026 11:52 Jealous wrote:
Show nested quote +
On February 18 2026 06:13 TeamMamba wrote:
Watching that byul vs innovation is a constant reminder how far this game as become

No offense but that game really lacked the skills and multitasking that we see right now especially in tvz.

The worker change was definitely the one of few major changes that blizzard got right. Wol and hots games were just painfully slow to watch

When poker went from being a table game to a slot game with limited options, more people started playing "poker" and get addicted to it too. It doesn't make it "right" IMO. Accelerating the game by removing early game options for the sake of short attention spans in this deteriorating world was a drug prescription which doesn't cure for an ailment which plagues the modern gamer.


nicely put!
Cogito, ergo Toss
Liquid`Ret
Profile Blog Joined October 2002
Netherlands4520 Posts
Last Edited: 2026-02-18 10:55:03
February 18 2026 10:54 GMT
#12
On February 18 2026 06:13 TeamMamba wrote:
Watching that byul vs innovation is a constant reminder how far this game as become

No offense but that game really lacked the skills and multitasking that we see right now especially in tvz.

The worker change was definitely the one of few major changes that blizzard got right. Wol and hots games were just painfully slow to watch


There is no hotkey stealing in hots, so seperating your armies was way more difficult. Not really fair to compare

I thought the muta control was pretty spectacular
Team Liquid
MJG
Profile Joined May 2018
United Kingdom1451 Posts
February 18 2026 11:35 GMT
#13
On February 18 2026 06:13 TeamMamba wrote:
The worker change was definitely the one of few major changes that blizzard got right. Wol and hots games were just painfully slow to watch

I will never accept that lessening strategic variety in a strategy game was a good idea.
puking up frothing vitriolic sarcastic spittle
Argonauta
Profile Joined July 2016
Spain4967 Posts
February 18 2026 12:19 GMT
#14
watching the intros and outros of the proleague gives me artosisTM chills.

ByuL story is a reminder of how stacked and competitive 2015 SC2 was
Rogue | Maru | Scarlett | Trap
TL+ Member
ejozl
Profile Joined October 2010
Denmark3488 Posts
Last Edited: 2026-02-18 18:25:44
February 18 2026 18:22 GMT
#15
I think it's a bit disingenuous to say clem would blush at this lvl of multitask. Lotv certainly upped the lvl of mechanical play, especially for protoss. Though both zerg and protoss macro mechanics became child's play.

But it's certainly the harder era, and you should measure this by how much are players actually improving from month tp month. It's impossible to keep up with championships in the way that maru did in an era where everyone is improving so much, that there almost isn't time for sleep. Whereas now I think the level of play is actually dropping.

I loved those round hots maps at this time, specifically terraform.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
Moonerz
Profile Joined March 2014
United States461 Posts
Last Edited: 2026-02-18 19:04:04
February 18 2026 19:03 GMT
#16
On February 19 2026 03:22 ejozl wrote:
I think it's a bit disingenuous to say clem would blush at this lvl of multitask. Lotv certainly upped the lvl of mechanical play, especially for protoss. Though both zerg and protoss macro mechanics became child's play.

But it's certainly the harder era, and you should measure this by how much are players actually improving from month tp month. It's impossible to keep up with championships in the way that maru did in an era where everyone is improving so much, that there almost isn't time for sleep. Whereas now I think the level of play is actually dropping.

I loved those round hots maps at this time, specifically terraform.


Wrote all that and didn't read the paragraph youre complaining about. He said relative speed to his competitors, even if Clem is faster overall if he's only 25% faster than his peers and maru was 40% faster than his peers maru's relative speed is faster.

Waxangel
Profile Blog Joined September 2002
United States33590 Posts
Last Edited: 2026-02-19 08:32:20
February 18 2026 21:16 GMT
#17
On February 19 2026 04:03 Moonerz wrote:
Show nested quote +
On February 19 2026 03:22 ejozl wrote:
I think it's a bit disingenuous to say clem would blush at this lvl of multitask. Lotv certainly upped the lvl of mechanical play, especially for protoss. Though both zerg and protoss macro mechanics became child's play.

But it's certainly the harder era, and you should measure this by how much are players actually improving from month tp month. It's impossible to keep up with championships in the way that maru did in an era where everyone is improving so much, that there almost isn't time for sleep. Whereas now I think the level of play is actually dropping.

I loved those round hots maps at this time, specifically terraform.


Wrote all that and didn't read the paragraph youre complaining about. He said relative speed to his competitors, even if Clem is faster overall if he's only 25% faster than his peers and maru was 40% faster than his peers maru's relative speed is faster.



Personally, I do feel like it's a bit of hyperbole on Miz's end to praise a player/era he really liked. Ironically, "relative" itself is a pretty relative term here. Even if I think Clem is mechanically gapping his peers harder than ByuL in TvZ/ZvT (say, if you compare the #1 player to the #5 player), I could also see some kind of argument for ByuL being relatively better when you consider the deeper pool of players.
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
Topin
Profile Blog Joined December 2010
Peru10111 Posts
February 18 2026 22:54 GMT
#18
sorry Miz but i remember ByuL for giving TerrOrPrime his first and only PL win iirc



thanks for the read! i will try to watch the vods later
i would define my style between a mix of ByuN, Maru and MKP
CicadaSC
Profile Joined January 2018
United States1903 Posts
February 19 2026 00:04 GMT
#19
On February 19 2026 06:16 Waxangel wrote:
Show nested quote +
On February 19 2026 04:03 Moonerz wrote:
On February 19 2026 03:22 ejozl wrote:
I think it's a bit disingenuous to say clem would blush at this lvl of multitask. Lotv certainly upped the lvl of mechanical play, especially for protoss. Though both zerg and protoss macro mechanics became child's play.

But it's certainly the harder era, and you should measure this by how much are players actually improving from month tp month. It's impossible to keep up with championships in the way that maru did in an era where everyone is improving so much, that there almost isn't time for sleep. Whereas now I think the level of play is actually dropping.

I loved those round hots maps at this time, specifically terraform.


Wrote all that and didn't read the paragraph youre complaining about. He said relative speed to his competitors, even if Clem is faster overall if he's only 25% faster than his peers and maru was 40% faster than his peers maru's relative speed is faster.



Personally, I do feel like it's a bit of hyperbole on Miz's end to praise a player/era he really liked. Ironically, "relative" itself is a pretty relative term here. Even if I think Clem is mechanically gapping his peers harder than ByuL in TvZ/ZvT if you compare the #1 player to the #5 player, I could also see some kind of argument for ByuL being relatively better when you consider the deeper pool of players.

Counter argument. The pool might be deeper but the top was weaker. Let's not forget everyone in this deep pool we thought was great at the time, Serral gapped. We didn't have serral and maxpax back then.
Remember that we all come from a place of passion!!
ejozl
Profile Joined October 2010
Denmark3488 Posts
February 19 2026 06:43 GMT
#20
You can't compare maxpax to someone like polt and think maxpax is more great, that's ridiculous. He's the best danish player we've had, but even then Bunny went and actually won a gfinity in person.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
Charoisaur
Profile Joined August 2014
Germany16062 Posts
February 19 2026 06:53 GMT
#21
On February 19 2026 09:04 CicadaSC wrote:
Show nested quote +
On February 19 2026 06:16 Waxangel wrote:
On February 19 2026 04:03 Moonerz wrote:
On February 19 2026 03:22 ejozl wrote:
I think it's a bit disingenuous to say clem would blush at this lvl of multitask. Lotv certainly upped the lvl of mechanical play, especially for protoss. Though both zerg and protoss macro mechanics became child's play.

But it's certainly the harder era, and you should measure this by how much are players actually improving from month tp month. It's impossible to keep up with championships in the way that maru did in an era where everyone is improving so much, that there almost isn't time for sleep. Whereas now I think the level of play is actually dropping.

I loved those round hots maps at this time, specifically terraform.


Wrote all that and didn't read the paragraph youre complaining about. He said relative speed to his competitors, even if Clem is faster overall if he's only 25% faster than his peers and maru was 40% faster than his peers maru's relative speed is faster.



Personally, I do feel like it's a bit of hyperbole on Miz's end to praise a player/era he really liked. Ironically, "relative" itself is a pretty relative term here. Even if I think Clem is mechanically gapping his peers harder than ByuL in TvZ/ZvT if you compare the #1 player to the #5 player, I could also see some kind of argument for ByuL being relatively better when you consider the deeper pool of players.

Counter argument. The pool might be deeper but the top was weaker. Let's not forget everyone in this deep pool we thought was great at the time, Serral gapped. We didn't have serral and maxpax back then.

Yeah, in terms of absolute skill Serral is the best ever but he also had access to the accumulated knowledge of all pro players before him, so it was 'easier' for him to reach that level compared to the players before him.
Many of the coolest moments in sc2 happen due to worker harassment
Argonauta
Profile Joined July 2016
Spain4967 Posts
Last Edited: 2026-02-19 12:38:16
February 19 2026 12:37 GMT
#22
On February 19 2026 09:04 CicadaSC wrote:
Show nested quote +
On February 19 2026 06:16 Waxangel wrote:
On February 19 2026 04:03 Moonerz wrote:
On February 19 2026 03:22 ejozl wrote:
I think it's a bit disingenuous to say clem would blush at this lvl of multitask. Lotv certainly upped the lvl of mechanical play, especially for protoss. Though both zerg and protoss macro mechanics became child's play.

But it's certainly the harder era, and you should measure this by how much are players actually improving from month tp month. It's impossible to keep up with championships in the way that maru did in an era where everyone is improving so much, that there almost isn't time for sleep. Whereas now I think the level of play is actually dropping.

I loved those round hots maps at this time, specifically terraform.


Wrote all that and didn't read the paragraph youre complaining about. He said relative speed to his competitors, even if Clem is faster overall if he's only 25% faster than his peers and maru was 40% faster than his peers maru's relative speed is faster.



Personally, I do feel like it's a bit of hyperbole on Miz's end to praise a player/era he really liked. Ironically, "relative" itself is a pretty relative term here. Even if I think Clem is mechanically gapping his peers harder than ByuL in TvZ/ZvT if you compare the #1 player to the #5 player, I could also see some kind of argument for ByuL being relatively better when you consider the deeper pool of players.

Counter argument. The pool might be deeper but the top was weaker. Let's not forget everyone in this deep pool we thought was great at the time, Serral gapped. We didn't have serral and maxpax back then.


Not fully disagreeing, but Serral ascendancy happened after the Korean decline (end of proleague and disbandment of korean teams) so its hard to decouple.
Rogue | Maru | Scarlett | Trap
TL+ Member
Moonerz
Profile Joined March 2014
United States461 Posts
February 19 2026 13:08 GMT
#23
On February 19 2026 09:04 CicadaSC wrote:
Show nested quote +
On February 19 2026 06:16 Waxangel wrote:
On February 19 2026 04:03 Moonerz wrote:
On February 19 2026 03:22 ejozl wrote:
I think it's a bit disingenuous to say clem would blush at this lvl of multitask. Lotv certainly upped the lvl of mechanical play, especially for protoss. Though both zerg and protoss macro mechanics became child's play.

But it's certainly the harder era, and you should measure this by how much are players actually improving from month tp month. It's impossible to keep up with championships in the way that maru did in an era where everyone is improving so much, that there almost isn't time for sleep. Whereas now I think the level of play is actually dropping.

I loved those round hots maps at this time, specifically terraform.


Wrote all that and didn't read the paragraph youre complaining about. He said relative speed to his competitors, even if Clem is faster overall if he's only 25% faster than his peers and maru was 40% faster than his peers maru's relative speed is faster.



Personally, I do feel like it's a bit of hyperbole on Miz's end to praise a player/era he really liked. Ironically, "relative" itself is a pretty relative term here. Even if I think Clem is mechanically gapping his peers harder than ByuL in TvZ/ZvT if you compare the #1 player to the #5 player, I could also see some kind of argument for ByuL being relatively better when you consider the deeper pool of players.

Counter argument. The pool might be deeper but the top was weaker. Let's not forget everyone in this deep pool we thought was great at the time, Serral gapped. We didn't have serral and maxpax back then.



Everyone we thought was great? Believe it or not there were great players during all eras. This topic has been discussed to death on this forum but yes absolute skill always goes up over time in real sports and esports. The cruyff turn for example was perhaps the pinnacle of skill at the time but these days it is a much more common skill. Or for a sc2 example splitting marines against banelings early on was very good but as marine King and others figured out better and easier ways to do it other pros and later down the line shitters like myself were able to do it.

Relative skill is what we are discussing. Without all the advancements and effort of prior players you don't get the game we have today
Charoisaur
Profile Joined August 2014
Germany16062 Posts
February 19 2026 14:41 GMT
#24
On February 19 2026 22:08 Moonerz wrote:
Show nested quote +
On February 19 2026 09:04 CicadaSC wrote:
On February 19 2026 06:16 Waxangel wrote:
On February 19 2026 04:03 Moonerz wrote:
On February 19 2026 03:22 ejozl wrote:
I think it's a bit disingenuous to say clem would blush at this lvl of multitask. Lotv certainly upped the lvl of mechanical play, especially for protoss. Though both zerg and protoss macro mechanics became child's play.

But it's certainly the harder era, and you should measure this by how much are players actually improving from month tp month. It's impossible to keep up with championships in the way that maru did in an era where everyone is improving so much, that there almost isn't time for sleep. Whereas now I think the level of play is actually dropping.

I loved those round hots maps at this time, specifically terraform.


Wrote all that and didn't read the paragraph youre complaining about. He said relative speed to his competitors, even if Clem is faster overall if he's only 25% faster than his peers and maru was 40% faster than his peers maru's relative speed is faster.



Personally, I do feel like it's a bit of hyperbole on Miz's end to praise a player/era he really liked. Ironically, "relative" itself is a pretty relative term here. Even if I think Clem is mechanically gapping his peers harder than ByuL in TvZ/ZvT if you compare the #1 player to the #5 player, I could also see some kind of argument for ByuL being relatively better when you consider the deeper pool of players.

Counter argument. The pool might be deeper but the top was weaker. Let's not forget everyone in this deep pool we thought was great at the time, Serral gapped. We didn't have serral and maxpax back then.



Everyone we thought was great? Believe it or not there were great players during all eras. This topic has been discussed to death on this forum but yes absolute skill always goes up over time in real sports and esports. The cruyff turn for example was perhaps the pinnacle of skill at the time but these days it is a much more common skill. Or for a sc2 example splitting marines against banelings early on was very good but as marine King and others figured out better and easier ways to do it other pros and later down the line shitters like myself were able to do it.

Relative skill is what we are discussing. Without all the advancements and effort of prior players you don't get the game we have today

I don’t even fully agree that absolute skill always increases over time. To continue with the football analogy: While certain things like tactics and fitness certainly improved with optimization, I still
don't see any modern strikers with the same combination of power, speed, technical ability, and explosiveness that brazilian Ronaldo possessed. Another example are freekicks: modern players just don't match the precision of players like Juninho, Beckham, or Ronaldinho.

It's similar in sc2, modern players may have better late-game multitasking and spellcaster control because it's more emphasized in the current version of sc2 and also may have better build optimization (questionable because the game changed so much), but older players were better in other aspects of the game, for example forcefield usage was much better back then because it was crucial at winning games, and players were also better at early game build selection/mind games, because the early games lasted longer and was more important (no quick 3 base every game).
Absolute skill doesn’t just rise; it shifts depending on what the game rewards and what players focus on.

Many of the coolest moments in sc2 happen due to worker harassment
Balnazza
Profile Joined January 2018
Germany1279 Posts
February 19 2026 20:17 GMT
#25
Aaaaand we a back in that loop.
It was one sentence, half a sentence even, in a great article. How does this keep happening to us?!
"Wenn die Zauberin runter geht, dann macht sie die Beine breit" - Khaldor, trying to cast WC3 German-only
rwala
Profile Joined December 2019
337 Posts
February 21 2026 23:09 GMT
#26
Fantastic article!
catplanetcatplanet
Profile Blog Joined March 2012
3835 Posts
February 24 2026 13:20 GMT
#27

The game in question took place on Coda, a map that surely ranks among the greatest of all time

GOAT map list incoming??

nice article. for me squirtle is still #1 to never win an S-tier tournament, but i am biased....
I think it's finally time to admit it might not be the year of Pet
dyhb
Profile Joined August 2021
United States244 Posts
February 24 2026 16:05 GMT
#28
I loved this trip down memory lane. He was great at his peak. I'd totally forgotten.
Mizenhauer
Profile Blog Joined February 2015
United States1920 Posts
February 24 2026 21:26 GMT
#29
On February 25 2026 01:05 dyhb wrote:
I loved this trip down memory lane. He was great at his peak. I'd totally forgotten.


It's good to see I still have a target audience.
┗|∵|┓Second Place in LB 28, Third Place in LB 29 and Destined to Be a Kong
dubaifixit
Profile Joined March 2026
1 Post
Last Edited: 2026-03-03 12:53:36
March 03 2026 10:20 GMT
#30
Bot edit.

User was banned for this post.
_fool
Profile Joined February 2011
Netherlands682 Posts
March 13 2026 08:56 GMT
#31
I love the article, trip down memory lane. And muta play is always cool to watch.

Would be nice to have a similar piece on Hyun. Man did he rock those party pants
"News is to the mind what sugar is to the body"
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