On January 28 2026 01:39 Charoisaur wrote:
If that's your take I'm confused why you think LotV is better considering with LotV they tripled down on the speed creep. The economy changes alone made the game progress way faster, and spread out bases makes worker harass much stronger. And all the changes you mentioned bar mship core are still in the game.
If that's your take I'm confused why you think LotV is better considering with LotV they tripled down on the speed creep. The economy changes alone made the game progress way faster, and spread out bases makes worker harass much stronger. And all the changes you mentioned bar mship core are still in the game.
It's because, I don't see WoL as the superior game, it's just quite different. There're things that I sorely miss, and the things I think lotv improved upon. Aside from the f2 button, lotv pretty much solved the death ball problem with stronger aoe and strong positional units. It also made micro worth it to do instead of only thinking about macro. And it made players make far more bases, which now because they place the bases so close on the newer maps, bring us closer to WoL, which sucks.
I wish we had big armies like WoL. That upgrades were more expensive but also strong. It should be worth it to turtle to get to stuff like seeker missiles, or vortex, strong carriers, or bcs. There should be way more production buildings, almost one for each of the new unit implemented, making it easier to scout things and so that there are trade offs for which tech you go.
For instance, if charge cost 200\200, there was a siege mode for 100\100 and ravager required a building cost 100\50, it would slow the game down and give more room for other units to breathe, such as adepts, stalkers, roaches, cyclones, or what have you.